I'll be honest, I didn't expect anything more than you to just look at it and maybe a comment, definitely didn't expect a whole video. I'm humbled you like it that much. I'll explain how I got those values. I used a small motor with a single cylinder engine with no fuel. I used the motor to force the engine to spin at exactly 1 rps. Those two composite values is the fuel flow and the air flow. Since I understood real fuel injection with a MAF only reads the air density, temperature, and throttle position to create a fuel map, I believed I could do the same with Stormworks. Every time I looked at these big complicated controllers I thought it could be a lot simpler. That being said, your controller definitely takes account for a lot more like cutting throttle when running too hot. Again thank you for taking a look. I'm curious what could be done with mine for running NA. I could probably add in cutting back the fuel when running too hot as well. I think temperature is on channel 4. Also I have a v3 that changes the raw value to a slider but that 0.52 was from me producing the most power I could spinning a generator. Another thing, I've noticed that fuel usage produces heat with modular engines and not RPS. Which isn't how the classic engines work. You might want to play around with that at some point. Modular engines seem to have a higher peek torque compared to the older ones but I haven't confirmed that myself.
Thank you for the comment! I really enjoyed your MC because I did not contemplate if it could be as simple as that, so it was very cool to see! Interesting observations, certainly something to look into! :) I may have to make my AFR closer to 13 like what you had, to get that extra power
I want to see you play career mode with unlockable parts or you just have every part and I would like to see a series where you use all of your creations to become an oil baron and make lots a lots of money exploiting the great world of stormworks for every drop of black gold you can manufacture
I'm curious if you're familiar with the saga of 0.2 stoichiometry providing the best power per fuel? It's a subject matter that has arisen in the subreddit over the years. If I remember correctly, 0.5 stoichiometry gives the best power although it isn't the most efficient. However there is quite a smart fellow on the subreddit by the name of TheAdester who has advocated that 0.2 stoichiometry is an excellent metric by which to run an engine not just for efficiency, but also heat management. I'm pretty sure that's still the case even after the compressed gas update. While on the subject, also not sure if you're familiar with the very prolific ZE Modular Engine controller on the workshop. His MC allows for controlling via stoichiometry alone, as well as other methods, so if you want to test/compare running by stoich his MC might be a good candidate.
seems brute forced for valuation, but in real world it would need to read o2 sensors in order to maintain efficient burn, as well as knock sensors for timing changes. What i am interested in is automating the engine to work with electric gradient differences and battery recharge optimization (think hybrid, but more involved rather than just "battery low turn on, battery high turn off").
I'll be honest, I didn't expect anything more than you to just look at it and maybe a comment, definitely didn't expect a whole video. I'm humbled you like it that much.
I'll explain how I got those values.
I used a small motor with a single cylinder engine with no fuel. I used the motor to force the engine to spin at exactly 1 rps. Those two composite values is the fuel flow and the air flow.
Since I understood real fuel injection with a MAF only reads the air density, temperature, and throttle position to create a fuel map, I believed I could do the same with Stormworks. Every time I looked at these big complicated controllers I thought it could be a lot simpler. That being said, your controller definitely takes account for a lot more like cutting throttle when running too hot.
Again thank you for taking a look. I'm curious what could be done with mine for running NA. I could probably add in cutting back the fuel when running too hot as well. I think temperature is on channel 4. Also I have a v3 that changes the raw value to a slider but that 0.52 was from me producing the most power I could spinning a generator.
Another thing, I've noticed that fuel usage produces heat with modular engines and not RPS. Which isn't how the classic engines work. You might want to play around with that at some point. Modular engines seem to have a higher peek torque compared to the older ones but I haven't confirmed that myself.
Thank you for the comment! I really enjoyed your MC because I did not contemplate if it could be as simple as that, so it was very cool to see!
Interesting observations, certainly something to look into! :) I may have to make my AFR closer to 13 like what you had, to get that extra power
Nice work! It's definitely nice to have a smaller micro controller that we can use for an ECU.
When can we expect a video testing optimal nuclear and steam setups?
When will you post the next part of this microcontroller? I mean the car part, where you will make it suitable for a car? Pls!
This will be the next part!
You are the best! Thank you!
First! All the love from india ❤❤❤
I want to see you play career mode with unlockable parts or you just have every part and I would like to see a series where you use all of your creations to become an oil baron and make lots a lots of money exploiting the great world of stormworks for every drop of black gold you can manufacture
I'm curious if you're familiar with the saga of 0.2 stoichiometry providing the best power per fuel? It's a subject matter that has arisen in the subreddit over the years. If I remember correctly, 0.5 stoichiometry gives the best power although it isn't the most efficient. However there is quite a smart fellow on the subreddit by the name of TheAdester who has advocated that 0.2 stoichiometry is an excellent metric by which to run an engine not just for efficiency, but also heat management. I'm pretty sure that's still the case even after the compressed gas update. While on the subject, also not sure if you're familiar with the very prolific ZE Modular Engine controller on the workshop. His MC allows for controlling via stoichiometry alone, as well as other methods, so if you want to test/compare running by stoich his MC might be a good candidate.
My hybrid power train ecu is the size of Africa. It still isn’t 100%
seems brute forced for valuation, but in real world it would need to read o2 sensors in order to maintain efficient burn, as well as knock sensors for timing changes.
What i am interested in is automating the engine to work with electric gradient differences and battery recharge optimization (think hybrid, but more involved rather than just "battery low turn on, battery high turn off").
Make the reverse fraction of battery level as throttle?