How do Modern Games Handle Pixel Art?

Поділитися
Вставка
  • Опубліковано 6 лют 2025
  • Want to support me?
    Buy Pumpkinman on Steam : store.steampow...
    Thanks!
    Join discord: / discord
    socials:
    twitter: / undermnt_pj
    twitch: / under_mountain_
    github: github.com/jak...
    icon used in thumbnail: www.svgrepo.co...
    #gamedev #indie #indiegame #indiegames #gamedesign #imgui #interfacedesign #pixelart

КОМЕНТАРІ • 29

  • @HeckyeaVids
    @HeckyeaVids 6 місяців тому +28

    I’ve never made a game nor do I plan on making one anytime soon, but I’ve always found it cool how much background thinking and implementing goes on to release a game and have it look good on different screens. I did some web design back in the day and I remember getting stuck on having my webpage fit nicely between pc and phone screens. This was a great video for a small channel like yourself

    • @undermountain_dev
      @undermountain_dev  6 місяців тому +2

      Thanks! Yeah, it's a topic I was also scratching my head over for quite some time. But after releasing one game I can grasp it pretty well, but still learned I learned a lot just by making this video.

  • @dressedmolerat
    @dressedmolerat 6 місяців тому +39

    This is a cliché comment, but I was actually shocked when I finished the video and realized it didn't even have 200 views. Keep up the good work!

  • @weasel.3683
    @weasel.3683 2 місяці тому +12

    You should try signed distance field (SDF) fonts. They are essentially sprite fonts that are infinitely upscalable and only fail at really small sizes.

    • @undermountain_dev
      @undermountain_dev  2 місяці тому +2

      Haven't known about this, but it looks quite promising. Thanks for the tip!

    • @lenargilmanov7893
      @lenargilmanov7893 2 місяці тому

      Yeah, there should be free utilities that will generate them for you from a regular sprite font, and you'll have to use a special shader to render it.

  • @FlukyDev
    @FlukyDev 6 місяців тому +6

    great video, i enjoyed watching and i have to say your channel is so underrated!

    • @undermountain_dev
      @undermountain_dev  6 місяців тому +2

      Thank You Very Much! And good luck with Your dream game!

    • @FlukyDev
      @FlukyDev 6 місяців тому

      @@undermountain_dev thank you!

  • @SleepyLazyPanda
    @SleepyLazyPanda 2 місяці тому +3

    I will have to rewatch to understand everything but thanks, that was very interesting

  • @bl2575
    @bl2575 3 місяці тому +4

    Some interesting approaches, but I predict that localization will be a problem with sprite fonts. Many languages have complex ligatures (multiple characters become one complex character) , composable marks, ... Not sure how this is usually solved for pixel art style game, but I would use a text renderer that correctly handle all the complex rules and post-process it to make it "pixelated"...

    • @undermountain_dev
      @undermountain_dev  3 місяці тому +4

      Yes, thats true. But that would assume I will support non latin based alphabets (if thats correct term) which I won't do due to lack od resources. If game happens to be success and I can afford proper localiztion, then I will probably also have resources to rework text rendering.

  • @depp9111
    @depp9111 6 місяців тому +2

    nice video and good luck on your game👍👍👍👍👍👍👍

  • @InexplicableVibes
    @InexplicableVibes 6 місяців тому +3

    underrated

  • @TheSophieGames
    @TheSophieGames Місяць тому

    It can be a nightmare if you don't think the numbers through at the beginning, you're right.

    • @undermountain_dev
      @undermountain_dev  Місяць тому

      I had some issues when changing this in Pumpkinman, and some of them made its way to the full release. It’s nothing super serious, but yeah, definitely better to think this over at the start of the project.

  • @piteroix
    @piteroix 6 місяців тому +4

    Spooky scary skeleton💀

  • @PootCoinSol
    @PootCoinSol 6 місяців тому +6

    Im a pixel purist. I cant stand seeing pixel rotate or slip in a game x_x

    • @undermountain_dev
      @undermountain_dev  6 місяців тому +5

      Understandable. Personally this doesn't bother me so I allow this in my game.

  • @bryanwelsh6383
    @bryanwelsh6383 Місяць тому +1

    I thought it was a pretty good intro video but aren't you using the term 'sub pixel incorrectly? Subpixel refers to manipulating the r g or b to actually work at a Subpixel level. You describe having a linear mapping and performing pixel level manipulations of a scaled bitmap as Subpixel which is technically untrue. It's pixel level manipulation of a scaled bitmap.

    • @undermountain_dev
      @undermountain_dev  Місяць тому

      Yeah, the Subpixel term is quite unfortunate here, but at the same time it pretty well describes what is being 'faked' by pixel level manipulation of a scaled bitmap. But yes, 'subpixel rendering' is a separate technical term.

  • @RetentionRiftX
    @RetentionRiftX 2 місяці тому

    is there a way to make modern gameplay look old school pixelated? I like your approach to making videos subscribed, working on building a channel right now maybe we can collaborate later ^_^

    • @undermountain_dev
      @undermountain_dev  Місяць тому

      Thanks for sub! About Your question, I'm not sure what effect You want to achieve. But I've seen devs making games in PSX style, or games in 3d with pixelart filter. I think Dead Cells was partially made in 3d with 2d pixelart filter.

  • @jasonl9266
    @jasonl9266 4 місяці тому +1

    They use a program called pixel renderer

  • @some-online-dude
    @some-online-dude 5 місяців тому

    How *do* modern games handle pixel art?
    ftfy