a new version was uploaded,consider watching it and downloading ua-cam.com/video/X6P45iFebC4/v-deo.htmlsi=BHUaJHQzN9e1-KT3 also sorry for not replying,i really thought there was a tutorial in description,anyway there is a link to one in that updated video in the fixed comment
The fact the Hyper theme is a Tee Lopes-style remix of Fist Bump is really clever, considering the game's a prequel to Forces, or sequel if going on Encore Mode.
My headcannon has always been that the emeralds we see in games after sonic 3&K are still the super emeralds because they were transformed into them. That's the only explanation for how they changed shape.
They actually has that shape always, but we saw them from above instead of from the side, the Super Emeralds were almost as big as the Master Emerald and they became stone reliques once they were used
If I recall, the explanation for why Hyper Sonic never returned was something along the lines of the Super Emeralds being in a different dimension, making it impossible for Sonic to access them?
@@Neodria their power simply went back to the special stages, the chaos emeralds lost it and thats why they aren't the super emeralds anymore, to sumbolize they were once there in the emerald shrine there’s stone reliques that represent them
That theory really doesn't check out, since the emeralds appeared as their modern shape in a few games before S3&K and also there's the obvious size difference and the fact that the emeralds after S3&K can only do the Super Sonic transformation, not Hyper Sonic.
29:13 Now for the BEST part, the speedy slide section of Hydrocity Zone act 2 for Sonic Mania Plus Mania Mode. Once you speed your way down the single-drop water slide, you'll be able to DASH across the water without falling in. Then, you'll race through the next vertical loop and speed down the next spiraling slide before the slopes and big ramp leading you OUTTA the water. 29:37 Now, the OTHER speedy water slide section, which is VERY identical to the first one, but here's just a few differences: It has a double-drop, and this spiraling slide section DOESN'T have any slopes, and you'll head STRAIGHT into the speed ramp, and outta the water you go!
35:38 Now, it's time for the BEST part of your Hyper Knuckles (Flying Battery) gameplay, the ORIGINAL upper speedy section of Flying Battery Zone Act 2 for Sonic Mania Plus Mania Mode.
Quick question, does sonic mania have super emeralds or is it has to be sonic mania PLUS, and can it be sonic mania encore dlc if regular sonic mania doesnt have super emeralds
I was checking rn for you and the original creator of it "tee lopes" privated the video. You can still find it by searching: "Fist bump tee lopes remix" obviously by other people who reposted it
Why is it not working? I open the ZIP file, open the folder with the mod from there and transfer it to the mods folder, then I launch the mania mod manager, turn on the mod but for some reason it does not have a name, I click save + run and the usual sonic mania starts, I tried everything but it did not work. Help please
That would have been cool if it was added into the game. Super Emeralds only appeared in Sonic 3 and Knuckles, no mention or appearance in other games.
@TheHedgehogest Yeah, there's a section in there that sounds like Seaside Hill. Let me re-listen and I'll get you a timestamp Edit: 20:50. After listening to it in a different part of the video, it sounds different than another part where it sounded like it. It's a short section that has similar notes with a couple of different ones, but very similar to where Seaside Hill loops into itself again
Do we know why hyper forms were cut from the final game? I know the hyper text was found in the game data, but I don’t really know why it was cut other than the “we’re too scared to get a copyright claim” bs
wut u mean by copyright claim? i think it was rushed,there is files of hidden palace from s2,its the sprite sheet of the badniks and the boss from the zone,unlike the super emeralds sprites we got,there is no rework in their sprites
@@TheHedgehogest When I says copyright claim I was talking about that one Q&A where someone asked if hyper sonic would come back & people from sega said that they were getting too similar to a certain anime which is probably dragon ball Z, with super saiyans & stuff like that. Btw is that sprite sheet of hidden palace from the Christian whitehead port?
@@min2793 Not UI, I’m talking about SSJ 2 or 3. They were kinda already doing SSJ1 after it was revealed in manga which was before Sonic 2 came out. My point is that Sonic having more than just 1 transformations is what’s keeping Sega from bringing hyper Sonic back. Also notice how Dark Sonic from Sonic X & that transformation from Sonic & the secret rings aren’t mentioned anymore
@@TheHedgehogest Well, Mecha Sonic only abducted the Master Emerald. Heavy King has control of the entire shrine. Thinking about it, maybe it would be cool if you could even do a Special Stage there of something.
Developers try to put Super Emeralds in Mania. Sega/Sonic Team Takashi iizuka: No, Power creep, get rid of them. Just make them grey stone relics. Aaron Webber: The chaos emeralds power are drifted into another dimension. Mods: Not anymore (Brings Hyper forms back) Sega/Sonic Team: No, you can’t do that. Mods: We just did, we’ll do it ourselves.
I remember one timee on a encore run i did, i did so well on the special stage that i was actually ahead of the ufo and had to slow myself down to get the emrald.
u mean like,they get turned back into chaos emeralds?i guess they do...or maybe they just lose their power as mania shows us grey super emeralds without any power even having the 7 chaos emeralds
OMG SEIZURE SEIZURE. MY EYES. I didn't know I was playing seizure on the epic games store. Real mature guys, - Sonic and Sonic taunting classic Sonic But fr THIS LOOKS SO COOL.
u must have rsdk5u and the x64 game.dll (i guess) github.com/Rubberduckycooly/Sonic-Mania-Decompilation github.com/Rubberduckycooly/RSDKv5-Decompilation i have tried to load this mod with the github's files but i only got the rainbow giant ring and it just brought me back to the regular zone,u can try by urself,its pretty strange how it doesnt work,but if it doesnt,do this gamebanana.com/tuts/15254 also my build is a rsdk5u dx11 and the game.dll is the 5u(all) game.dll
Hyper Sonic: When starting up a drop dash, Sonic can propel himself in any direction. This flashes the screen for a moment. (Sorry epileptic viewers) Hyper Tails: 4 Super Flickies orbit around Tails, destroying badniks in close proximity. Flight speed has increased. Hyper Knuckles: Gliding speed increased. When Knuckles grabs onto a wall, he creates a shock wave. This shock wave destroys badniks and breaks monitors on screen. Grabbing onto a wall slightly shakes the screen and makes a "Thud" sound. The shock wave activates if Knuckles glides from a distance and clings onto a wall. Doing it too close to a wall will just make knuckles climb like normal. Hyper Mighty: A walking, talking earthquake. By doing his signature ground pound (in this case, an earthquake), Mighty destroys badniks on screen. For some reason, when ground pounding near rings, they lose gravity and bounce around. Like Knuckles, Mighty has a "thud" sound when he hits the ground. Also, like Knuckles, Mighty's Earthquake won't instantly destroy badniks unless done from a distance. But wait, theres more! If you're really lucky, instead of Mighty crashing to the ground, He will crash your game! Isnt that awesome? Hyper Ray: Ray's Glide seems to have way more upwards trajectory. During his upwards glide, he gains the ability to attract rings and has a little blue trail following him. Basically just a temporary Lightning Sheid. This took me 30 minutes to type. Hopefully I did a good job.
a new version was uploaded,consider watching it and downloading ua-cam.com/video/X6P45iFebC4/v-deo.htmlsi=BHUaJHQzN9e1-KT3
also sorry for not replying,i really thought there was a tutorial in description,anyway there is a link to one in that updated video in the fixed comment
17:30
Is this music the real super/hyper theme, or is it a mod?
🌍
The fact the Hyper theme is a Tee Lopes-style remix of Fist Bump is really clever, considering the game's a prequel to Forces, or sequel if going on Encore Mode.
Mighty's Hyper Form was so mighty that it crashed the game. Absolute W.
The game couldnt take 000.1% of mighty power
So that's why he has that name.
lol
@user-rd6zt2hi7r wdym
@user-rd6zt2hi7r IT OVER 9000!!
This mod just turns Mania into the perfect Classic Sonic game
İkr??
It's not a mod...
@@liiboylion1768 dude i played sonic mania and ik the every second of game do dont lie
@@countryemir me no ser bilingüe
@@liiboylion1768 It literally is.
Man, sonic looks really good in hyper! I need this mod
Excuse me but why is your profile a sonic plush?😅
@@KevinAirineibecause he’s Sonic.😊
@@KevinAirineiwhy are you asking
Its so hilarious watching tails trying to keep up and keep track of sonic's movements
Im glad to see that people still play this game
Of course the game is fu#%ing masterpiece
Still one of my top favorites to this day
This was something I've wanted for so long ever since the decomp was released
My headcannon has always been that the emeralds we see in games after sonic 3&K are still the super emeralds because they were transformed into them. That's the only explanation for how they changed shape.
They actually has that shape always, but we saw them from above instead of from the side, the Super Emeralds were almost as big as the Master Emerald and they became stone reliques once they were used
@@J_E_R_S-t6c Them simply deactivating explains why they were never seen after 3K, no way Sonic’s going through those bonus stages again.
If I recall, the explanation for why Hyper Sonic never returned was something along the lines of the Super Emeralds being in a different dimension, making it impossible for Sonic to access them?
@@Neodria their power simply went back to the special stages, the chaos emeralds lost it and thats why they aren't the super emeralds anymore, to sumbolize they were once there in the emerald shrine there’s stone reliques that represent them
That theory really doesn't check out, since the emeralds appeared as their modern shape in a few games before S3&K and also there's the obvious size difference and the fact that the emeralds after S3&K can only do the Super Sonic transformation, not Hyper Sonic.
29:13 Now for the BEST part, the speedy slide section of Hydrocity Zone act 2 for Sonic Mania Plus Mania Mode. Once you speed your way down the single-drop water slide, you'll be able to DASH across the water without falling in. Then, you'll race through the next vertical loop and speed down the next spiraling slide before the slopes and big ramp leading you OUTTA the water.
29:37 Now, the OTHER speedy water slide section, which is VERY identical to the first one, but here's just a few differences: It has a double-drop, and this spiraling slide section DOESN'T have any slopes, and you'll head STRAIGHT into the speed ramp, and outta the water you go!
🤓 a hyuck
weirdo
21:22 Good timing
29:14 turns super then hyper!😅
wdym
That’s how you transform stupid.
35:38 Now, it's time for the BEST part of your Hyper Knuckles (Flying Battery) gameplay, the ORIGINAL upper speedy section of Flying Battery Zone Act 2 for Sonic Mania Plus Mania Mode.
weirdo
Hyper sonic was so fast he flew off the screen
Is the functionality based on origins sonic 3 as its built on top of mania
its based on 3 air source code
They should’ve add that in encore mode!
This is just beautiful, beautiful i have no other words other than praise
46:33 What is that
He’s using a mod!
i spammed the mighty ability and many sprites appeared,maybe its something about rsdk's limits,pretty like the genesis sprite limit
@@aretekaizen7276 thats i not talking about
Mighty really had to get personal 💀💀
Mighty was so strong that he broke into the game files💀😭☝️
The Flickie Army Of Death makes its return! YAY!!!
Fun fact: Hyper forms were intended to be in the game but Sega shut that idea down
they weren’t it’s a just a myth don’t believe everything you read on the internet
I feel like Super Emeralds need to be integrated into the story of a game for a future Classic Sonic title.
@@dnmstarsi True
18:23: omg it’s not possible to just hit him two times … it’s possible to hit him three times
23:28 Finally! Tails has his "FLICKY ARMY OF DEATH" back!
hey ive got a question, ive been trying to download this mod for a while but im stuck on the cmake part if you can maybe help or maybe link a tut
Quick question, does sonic mania have super emeralds or is it has to be sonic mania PLUS, and can it be sonic mania encore dlc if regular sonic mania doesnt have super emeralds
17:31 oh boy its forces time
Mighty will not only break things in the game... but will also break your game (I feel like he could do that)
They turned Mighty's ground pound into a nuke
Now this is Sonic Mania Complete!
You mean we can collect ale 14 emeralds or just 7?
14,the emerald trade was made in a 100% save of mine
@@TheHedgehogest hey bro can you make a guide to install this mod?
because idk how to do that
Finally after a long period of time hyper sonic is back!!!
probably the best hyper mod in any sonic game
*THE HYPER SONIC IS REEEEEEEEEEAL!*
Can get much higher
@@LeoEmber so high
@@elquelolealegustaelpedazoOH THE MISERY
@@lovelylow69EVERYBODY WANTS TO BE MY ENEMY
*ITS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAL*
I absolutely love the theme for the hyper form. Does anyone know where to find the music for it on youtube?
I was checking rn for you and the original creator of it "tee lopes" privated the video. You can still find it by searching:
"Fist bump tee lopes remix" obviously by other people who reposted it
Yo fist pump in genesis style kicks ass btw good stuff
Best mod so far in terms of mechanics
Why is it not working? I open the ZIP file, open the folder with the mod from there and transfer it to the mods folder, then I launch the mania mod manager, turn on the mod but for some reason it does not have a name, I click save + run and the usual sonic mania starts, I tried everything but it did not work. Help please
Hyper Mighty the powerful armadillo
That would have been cool if it was added into the game. Super Emeralds only appeared in Sonic 3 and Knuckles, no mention or appearance in other games.
there is a few sprites in sonic mania of super emeralds in blue spheres,one is the original one from s3,and the other is a remade sprite sheet
it was suppose to be in both sonic mania and frontiers, but gess who ruined it....take a wild gess.
@@jacknite625 Sega, I take it?
@@Icalasari YEP
@@jacknite625Seriously? They gave up Hyper Sonic for Super Sonic with blue eyes and no additional changes? Does Sega just really hate their fanbase?
Fist Bump with a bit of Seaside Hill for the Hyper theme is really catchy
seaside hill?
@TheHedgehogest Yeah, there's a section in there that sounds like Seaside Hill. Let me re-listen and I'll get you a timestamp
Edit: 20:50. After listening to it in a different part of the video, it sounds different than another part where it sounded like it. It's a short section that has similar notes with a couple of different ones, but very similar to where Seaside Hill loops into itself again
dose this have bother super and normal emerlads
yes
29:37 what? How did you clip through the water slide?
I just can't load it properly with the mania mod loader into my game
Can this mod work on the mobile version?
Coolest shit ever, love the hyper flickies as well
Where can i listen to the hyper theme on loop?
In debug mod if u type 7,8,9,b, or 10 (i forgot the number) and u go to special stage you gonna see a new one (for me it was hard)
Do we know why hyper forms were cut from the final game? I know the hyper text was found in the game data, but I don’t really know why it was cut other than the “we’re too scared to get a copyright claim” bs
wut u mean by copyright claim?
i think it was rushed,there is files of hidden palace from s2,its the sprite sheet of the badniks and the boss from the zone,unlike the super emeralds sprites we got,there is no rework in their sprites
@@TheHedgehogest When I says copyright claim I was talking about that one Q&A where someone asked if hyper sonic would come back & people from sega said that they were getting too similar to a certain anime which is probably dragon ball Z, with super saiyans & stuff like that. Btw is that sprite sheet of hidden palace from the Christian whitehead port?
@@maxrichards5925hyper sonic came before ultra instinct goku wdym
@@min2793 Not UI, I’m talking about SSJ 2 or 3. They were kinda already doing SSJ1 after it was revealed in manga which was before Sonic 2 came out. My point is that Sonic having more than just 1 transformations is what’s keeping Sega from bringing hyper Sonic back. Also notice how Dark Sonic from Sonic X & that transformation from Sonic & the secret rings aren’t mentioned anymore
@@maxrichards5925 they wanted to bring back hyper for frontiers but its been scrapped
I'm wondering, does the mod have any effect on the Heavy King boss fight? Just curious and think It would be awesome.
no,so far,i think it would be cool
it would be truly a bullshit if he considers not making it just because it doesnt influence on mecha sonic mk II
@@TheHedgehogest Well, Mecha Sonic only abducted the Master Emerald. Heavy King has control of the entire shrine. Thinking about it, maybe it would be cool if you could even do a Special Stage there of something.
Developers try to put Super Emeralds in Mania.
Sega/Sonic Team
Takashi iizuka: No, Power creep, get rid of them. Just make them grey stone relics.
Aaron Webber: The chaos emeralds power are drifted into another dimension.
Mods: Not anymore
(Brings Hyper forms back)
Sega/Sonic Team: No, you can’t do that.
Mods: We just did, we’ll do it ourselves.
I remember one part of hydrocity that's just Nostalgia I remember playing this game with my bro and it was the best game I've ever played
HOW CAN TAILS CATCH UP WITH SUPER SONIC AND HYPER SONIC SO FAST
Tails really said "Speed issues"
I like how knuckles chuckles in the thumbnail
30:00 egg man got defeated before he hit the bombs
OMG Hyper Sonic It's Back in Sonic Mania Plus No Way 😮
Can I ask what the name of the track that plays when you turn "Hyper" is?
Here is the hack in sonic mania plus special stage if u want to speed up u click A or Q
I remember one timee on a encore run i did, i did so well on the special stage that i was actually ahead of the ufo and had to slow myself down to get the emrald.
Didn't the Super Emeralds cease to be after S3&K?
u mean like,they get turned back into chaos emeralds?i guess they do...or maybe they just lose their power as mania shows us grey super emeralds without any power even having the 7 chaos emeralds
@@TheHedgehogest
No, for one, the Super Emeralds were separate, and SEGA said they ceased to be after S3&K.
@@TheBanishedWindThe true reason was probably Hyper Sonic giving everyone seizures just by looking at him.
One qustion is this mod works in mobile
Most likely, but you can only find out by trying it. My real wonder is, does this work on the 3ds? 🤣
How do I make it work with my game tho?
Best Non-Level Sonic Mania Mod. This is the definitive way to Play Sonic Mania Plus (Both Mania And Encore Mode)
Not gonna lie I was on the edge of my chair for those bonus levels. 🤣🤣🤣
HYPER FORMS ARE BACK!!!!! HELL YEA.....NOW SONIC MANIA PLUS IS A FULL COMPLETE GAME
10/10 video. Also i cant get the mod activated? What should I do?
It will so many years for hyper sonic today I will try this mod
OMG SEIZURE SEIZURE.
MY EYES.
I didn't know I was playing seizure on the epic games store.
Real mature guys,
- Sonic and Sonic taunting classic Sonic
But fr THIS LOOKS SO COOL.
Finally, a hyper sonic mod that isn't a recolor of super sonic
Does anyone know the name of this Fist Bump remix? The bassline is sick.
After a very long time they added hyper sonic.........
2:42 ain’t no way he caught that lol
Does this work with extra slot Amy?
yes
Finally a mod wheres its not just a reskin of super sonic
If Sega makes a DLC for Sonic Manía, will gonna be a Perfect classic Sonic game
Sonic mania + fist bump = a song that should be in the official games!
This mod seems like it would fit in Encore mode as it’s using the Encore mode special stages
Can i test on mobile this mod?
ITS EVERYTHING I ASKED FOR IN ANOTHER SONIC GAME
Like the hyper music it’s the sonic forces super sonic music
Name that song! What is it? I need to know! It’s so angelic!
What do I have to do to become hyper? It doesn't work for me. :c
man i love unplayable mods
This guy aint ballin he is the ballin!!: 45:00
can make a install guide of this mod, because i don't know how to install this mod
u must have rsdk5u and the x64 game.dll (i guess)
github.com/Rubberduckycooly/Sonic-Mania-Decompilation
github.com/Rubberduckycooly/RSDKv5-Decompilation
i have tried to load this mod with the github's files but i only got the rainbow giant ring and it just brought me back to the regular zone,u can try by urself,its pretty strange how it doesnt work,but if it doesnt,do this gamebanana.com/tuts/15254
also my build is a rsdk5u dx11 and the game.dll is the 5u(all) game.dll
@@TheHedgehogest should i need to change something to mod? like settings?
@@312-ou no
@@TheHedgehogest it just crash, after i load this mod
@@312-ou after bulding did u changed to release?
What if you had to get 100-150 rings to turn into hypersonic since it's so overpowered?
then u would never get it in a regular gameplay 😥
@@TheHedgehogest You can unless severe skill issue.
Hopefully Hyper Sonic will appear in movie 3 or others afterwards.
Whats the name of the song used for the hyper transformations?
its a fist bump remix by tee lopes,it was released on yt but its currently private
@@TheHedgehogest Thanks 👍
this is nicely done
Hyper Sonic: When starting up a drop dash, Sonic can propel himself in any direction. This flashes the screen for a moment. (Sorry epileptic viewers)
Hyper Tails: 4 Super Flickies orbit around Tails, destroying badniks in close proximity. Flight speed has increased.
Hyper Knuckles: Gliding speed increased. When Knuckles grabs onto a wall, he creates a shock wave. This shock wave destroys badniks and breaks monitors on screen. Grabbing onto a wall slightly shakes the screen and makes a "Thud" sound. The shock wave activates if Knuckles glides from a distance and clings onto a wall. Doing it too close to a wall will just make knuckles climb like normal.
Hyper Mighty: A walking, talking earthquake. By doing his signature ground pound (in this case, an earthquake), Mighty destroys badniks on screen. For some reason, when ground pounding near rings, they lose gravity and bounce around. Like Knuckles, Mighty has a "thud" sound when he hits the ground. Also, like Knuckles, Mighty's Earthquake won't instantly destroy badniks unless done from a distance. But wait, theres more! If you're really lucky, instead of Mighty crashing to the ground, He will crash your game! Isnt that awesome?
Hyper Ray: Ray's Glide seems to have way more upwards trajectory. During his upwards glide, he gains the ability to attract rings and has a little blue trail following him. Basically just a temporary Lightning Sheid.
This took me 30 minutes to type. Hopefully I did a good job.
The route taken on the first special stage activated OCD.
what OCD means?
@@TheHedgehogest I don't know what it stands for, but I believe it's something that just infuriates people with how something is taken.
I liked the Drifts we special stage
HOW DID YOU DO IT?????!!!!!!!!!!!!
This is or mod or montage
i have a problem, everytime that i get a super emerald the game crashes, somebody know how to fix it?
please can I have a link to download this version of the game, please, I just can't download some fakes myself
It doesn't replace the super forms?
no
@@TheHedgehogest cool
IT'S ABOUT DAMN TI-
...
False alarm everyone. It's just a mod. Good vid tho
This is so great!
Ok Mighy is super mighty now 45:01
Iizuka is the one from preventing these dreams from coming true. As always, fans must make my dreams come true.
Looks like hyper sonic has won his right to be in the games again