How To Use Sockets in Unreal Engine
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- Опубліковано 24 лип 2023
- Hi everyone, welcome back to another unreal engine tutorial.
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In this video, we are going to learn how to use sockets in Unreal Engine.
I’ll show you how to create a socket for your static mesh and use it for your level.
And show how to use sockets to attach objects to bones. Once set up, you can attach your objects, weapons, and other actors to the socket from the level or in the blueprint.
Version used: Unreal Engine 5.2.1
Let’s get into it.
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You just saved me from hours of pain thank you so much!
This is the best tutorial for this topic I have found. Thank you.
Thank you!
thank you!!! 🙂
i also think using sockets is more economical than adding that stuff as components. Dont quote me on this, but i remember it being because the item held by socket takes its information, such as world locations and rotation values, among other things, from the bone they are socketed into, instead of generating their own set. And since the skeleton needs those values by default to begin with, you get some extra performance by using sockets
Them being modular is also a big + imho
Thank you for sayying you need to reset location transform.
Hi, the socket i want to use is scaled correctly but when it appears near skeletal mesh is giant, i checked again and it's dimension and scale is right, do you know how is it possible?
is it possible to change socket location during runtime? like switching weapons in the hand from pistol to rifle. I want to change the hand socket location
not sure about runtime, but you can create multiple sockets and assign weapons to particular sockets.