Texturing from Substance Painter to Redshift with UDIMS (Martian Gun)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 13

  • @SideBrain
    @SideBrain Рік тому +2

    Probably the best video I ever seen about this

    • @NewPlastic
      @NewPlastic  Рік тому +1

      Wait till you watch my onlyfans channel

  • @fadeev8271
    @fadeev8271 Рік тому +2

    Great video. Thanks for the tips on UDIMM!!!

  • @hamidsalami7022
    @hamidsalami7022 Рік тому +1

    Thank you

  • @videomarknet
    @videomarknet 11 місяців тому +2

    when you have a polygon selection 2:38 ...Ctrl+Click on points mode does actually the same thing ...converts polygon selection to point selection with one click.

    • @NewPlastic
      @NewPlastic  11 місяців тому +2

      WHAT. THE. FUCK. This is one of the best tips I've gotten from comments. Thank you king. I'm learning from these videos just as much as you!

    • @videomarknet
      @videomarknet 11 місяців тому

      @@NewPlastic pleasure my man. Been fckn with C4D since 2007. Love your content!

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 2 місяці тому

    LO que entiendo primwero le saco uv de hay aplico UDIMS ???

  • @BongbokCG
    @BongbokCG Рік тому +1

    🔥🔥🔥🔥

  • @Ricardo-de9ju
    @Ricardo-de9ju 3 місяці тому

    Once SP stores height information on the Normal channel, it will create overlapping textures in RS resulting in incorrect effect. Also, what the hell the displacement height doesn't match the SP value in RS? The valeu of 1 in Arnold works fine.