this is the only tutorial that actually explains what this addon does and how its used... the rest just show an example of something you can do with it...
is there any way to tesselate n-gon faces? e.g. I'm trying to first convert an object to its dual mesh version, which gives me hexagonal faces, and I'm trying to tesselate those faces. Is this possible?
Hey Alessandro, in your presentation ua-cam.com/video/pVNYyJeLGZI/v-deo.html you animated the the component with global coordinates. How did you keep the tesselation "alive"? when i hit ok the mesh is generated but when i change the components translation or rotation the base does not update anymore. This addon is great, thank you alot!
this is the only tutorial that actually explains what this addon does and how its used... the rest just show an example of something you can do with it...
excellent overview!
Exettcly
luckily we have the conference presentation now in 2019 :) ua-cam.com/video/pVNYyJeLGZI/v-deo.html
Thanks for all the work that went into the add-on and the tutorials!!!
The Facebook chat sound at 5:05 got me checking my Inbox haha
Nice video!
haha, yes I forgot to close it :P
Thank you for sharing! Nice introduction to the addon.
This is just great! Thank you very much for this!!
This is awesome! I will try together with Sverchok, it is a great combo!
Fantastic! I love this, thank you!
is there any way to tesselate n-gon faces? e.g. I'm trying to first convert an object to its dual mesh version, which gives me hexagonal faces, and I'm trying to tesselate those faces. Is this possible?
Hi Rafael, yes, it is possible, and here you can see how. It's an old video but the logic is still the same: ua-cam.com/video/XYbD9KaLT3Y/v-deo.html
damn... this is awesome.... thank's for the explanation...
Blender 2.9 Tissue - Tessellate is under the create tab
aaAHTHank yOU
interesting look at it.
I would like to get more examples of topology that can make use of Merge option because you thats what you usually want
Excellent!
Hey Alessandro, in your presentation ua-cam.com/video/pVNYyJeLGZI/v-deo.html you animated the the component with global coordinates. How did you keep the tesselation "alive"? when i hit ok the mesh is generated but when i change the components translation or rotation the base does not update anymore. This addon is great, thank you alot!
Thx