i know he means regular hammers but given the piracy theme i just imagine those wonderfully stupid spring loaded hammer guns 4kids swapped out for guns when they did one piece
1:35 How do you sleep at night... 14:43 And here's what I was talking about during chapter 3! In the original game, when you would tattle the green fuzzies, the description "appears in" would've said Keelhaul Key, even if you tattled it in the Glitz Pit, spoiling chapter 5's area! This version changed it! Now, whenever an enemy appears in multiple areas, it would say "appears in ___ etc." And the tattle spot would be where you actually tattled it!
Something I like in the remake is that Whacka actually says something else if you hit him with something other than the hammer. I believe “Whack-hoooo! Direct hit!” is new to the remake.
I am slightly sad about Whacka (assuming it is the same Whacka) it fled all the way to a supposedly cursed island to avoid getting bonked and it still gets bonked (in some timelines)
Flurrie is actually really good for Chapter 5, I'd argue the best one next to Koops. Fire enemies are all weak to Gale Force, as well as fuzzies, she can even hit the Parabuzzies and Bulky Bob-Ombs and she utterly walls Cortez while blowing away his weapons. It's honestly her best chapter in the game. With Power Plus P's Koops shreds the enemies with Power Shell and Yoshi/Goombella are all good for aerial enemies.
Best thing to have for all of Keelhaul Key is the Ice Hammer Badge and another badge that will be obtained later. Because most enemies are those wisp ghosts. Also Masae says she is going to get better about using items yet she is hoarding a ton of regular mushrooms that she could have given to Goombella. If anything the slow shrooms and gradual syrup will be useful for some later boss fights.
Slow shrooms and gradual syrups are amazing for boss fights. A lot of items just aren't that worth it when you have so many badges. It's kind of annoying.. most of them end up being debuffs that you wouldn't really need to use on normal enemies but bosses are immune.. so it falls into that typical problem RPGs always seem to have. Like what's the point in poisoning an enemy that I'd kill in a turn or two anyway? Or why bother using a healing item when I have something like sweet treat that's generally superior?
Ba-da-whack! How do the people who do this to the Whacka sleep at night?! XD PaPatch and Flavio’s fight that ends in a call for a hammer duel is one of my favorite bits of dialogue in the game. Do the fancy pants dance, Flavio! A bit of backtracking in this chapter but not too much, and like ch 4, QOL devices have been implemented for the remake.
Whacka Bump may not seem like much now, but later in the game if you come back to it you might just end up regretting hitting it repeatedly. Edit: Art Attack is probably up there for the best special move in the entire game, it can be a reliable way to deal high damage to groups of enemies and/or finish them off.
@@PerfectKirby I played it on the tablet and didn't have a lot of problems with it. But I imagine playing it with just joycons would be harder, especially with joycon drift. I sincerely hope Nintendo has a plan to fix that with the Switch2 (or even just scrap the joycon system all together and go back to a standard controller system).
I remember first finding Whacka in the original Paper Mario. I thought it was an enemy and hit it with the hammer. After finding out whacka’s bumps were a thing, I kept hitting them until they left.
One of many Whacks. Edit: 2:25 That’s… slightly inaccurate. You can get more than 7 Whacka Bumps in this version. But getting an 8th and more will only happen “way, way, way later”, after the thing you were talking about way, way, way later. You just have to do the “way, way, way later” thing *more than once,* and you’ll get a Whacka Bump every time.
7:17 Susceptible to ice my ass! We saw that Ice storm did not freeze them at all! 15:32 In the first Paper Mario game, once you reached 30 BP, you couldn't level it up anymore. In TTYD, it's 99; not sure if it's increased for the switch version. 22:03 That cuts down on time spent climbing up. Love it cause of how often this game requires you to do it. (Not counting the trouble center.)
13:23 The GameCube version’s theme beats the Switch version if you ask me, although both are fantastic. Maybe that’s my love for the GameCube era of gaming talking.
Well, after this chapter, she should see about doing the Pit of 100 Trials up to floor fifty. If you make it that far, you get something that expands your inventory capacity.
Nope. In the original game, Whacka disappears forever after you've gotten all the Whacka Bumps out of him. In the remake, though, something unlocks after you've gotten all the Whacka Bumps and completed the Pit of 100 Trials once.
Considering you've managed to completely fill up both your inventory and storage space, it probably would have been a good idea to take out an Inn Coupon to use for that stay at the Toad House. I also have no idea why you've been holding onto every single Slow Mushroom and Gradual Syrup you've come across. They're not very good items, and since you refuse to either use them or just throw them away, they're just taking up space for no reason.
I love the implication that Flavio is willing to beat someone to death with a hammer over the honor of his fancy pants. What a lad.
i know he means regular hammers but given the piracy theme i just imagine those wonderfully stupid spring loaded hammer guns 4kids swapped out for guns when they did one piece
But he's also willing to make fun of a disabled person with not an ounce of irony or goodwill.
Good grief! Then again, it is the impotent narcissistic Flavio we are talking about. I doubt he could do anything to PaPatch really.
@@AnaxErik4ever Inability to hurt someone doesn't excuse threatening to, or attempting to.
1:35 How do you sleep at night...
14:43 And here's what I was talking about during chapter 3! In the original game, when you would tattle the green fuzzies, the description "appears in" would've said Keelhaul Key, even if you tattled it in the Glitz Pit, spoiling chapter 5's area! This version changed it! Now, whenever an enemy appears in multiple areas, it would say "appears in ___ etc." And the tattle spot would be where you actually tattled it!
The Whacka teaches us how rewarding it is to hurt the innocent
Whacka is probably the darkest part of the game. It makes it very clear that if you continue to hit them you're giving them brain damage.
"Whack-OW! Don't hit me!"
Merluvlee is the fortune teller. Edit: 18:22 - Oh, look, another Slow 'Shroom that you're never gonna use, sell, cook, or toss.
This LP’s been helping me overcome burnout lately. All my thanks to you for making it such a great and fun series, Masae!
This chapter made Pa-Patch one of my favorite minor characters. He doesn't take any of Flavio's BS and his accent is fun to read.
I imagine salty sea dog mixed with Cockney British for him, it is glorious.
Indeed, plus he’s rocking those shoes and rotating bone key, i like his design. Plus he no BS attitude is so good
Something I like in the remake is that Whacka actually says something else if you hit him with something other than the hammer.
I believe “Whack-hoooo! Direct hit!” is new to the remake.
I am slightly sad about Whacka (assuming it is the same Whacka) it fled all the way to a supposedly cursed island to avoid getting bonked and it still gets bonked (in some timelines)
Okay, she already knows about _that_ battle.
You should've tattled Whacka before whacking it, @Masae. It should have 2-8 Tattle Entries.
Masea that sound will always be my favorite just for the comedy of beating people with a high damage squeaky hammer.
I finished Mario & Luigi: Brothership just an hour ago
Flurrie is actually really good for Chapter 5, I'd argue the best one next to Koops. Fire enemies are all weak to Gale Force, as well as fuzzies, she can even hit the Parabuzzies and Bulky Bob-Ombs and she utterly walls Cortez while blowing away his weapons. It's honestly her best chapter in the game. With Power Plus P's Koops shreds the enemies with Power Shell and Yoshi/Goombella are all good for aerial enemies.
Nooooo don't murder the precious burrow bean😢
Best thing to have for all of Keelhaul Key is the Ice Hammer Badge and another badge that will be obtained later. Because most enemies are those wisp ghosts. Also Masae says she is going to get better about using items yet she is hoarding a ton of regular mushrooms that she could have given to Goombella. If anything the slow shrooms and gradual syrup will be useful for some later boss fights.
Slow shrooms and gradual syrups are amazing for boss fights. A lot of items just aren't that worth it when you have so many badges. It's kind of annoying.. most of them end up being debuffs that you wouldn't really need to use on normal enemies but bosses are immune.. so it falls into that typical problem RPGs always seem to have. Like what's the point in poisoning an enemy that I'd kill in a turn or two anyway? Or why bother using a healing item when I have something like sweet treat that's generally superior?
Ba-da-whack! How do the people who do this to the Whacka sleep at night?! XD PaPatch and Flavio’s fight that ends in a call for a hammer duel is one of my favorite bits of dialogue in the game. Do the fancy pants dance, Flavio!
A bit of backtracking in this chapter but not too much, and like ch 4, QOL devices have been implemented for the remake.
Whacka Bump may not seem like much now, but later in the game if you come back to it you might just end up regretting hitting it repeatedly.
Edit: Art Attack is probably up there for the best special move in the entire game, it can be a reliable way to deal high damage to groups of enemies and/or finish them off.
the problem with the switch version is that the joy stick is more sensitive, so controlling Art Attack is tougher lol
@@PerfectKirby I played it on the tablet and didn't have a lot of problems with it. But I imagine playing it with just joycons would be harder, especially with joycon drift. I sincerely hope Nintendo has a plan to fix that with the Switch2 (or even just scrap the joycon system all together and go back to a standard controller system).
Hint system? MasaeAnela is my hint system!
Whacka! That is one change to this game that I have heard some vague details about. Really looking forward to seeing what becomes of him!
"Hold your heart and find your flowers! Here in Whacka's finest hour!!"
4:42 I knew you wouldn't like his next "nickname" for the possibly disabled after this
yeeeah
Well MasaeAnela, I'm really impressed by these videos so far on many levels to begin with 👍👍👍👍.
19:10 I think there’s a number of things those piranhas could resemble along with Bowser’s clown car, and possibly even Petey Piranha.
Let’s-a Go! Jungle excursions away!!!
I’d happily sleep on that island, nice looking tent
Ah yes the Whacka Bump, what would that even TASTE like!? Any idea @JJ_R ?
I remember first finding Whacka in the original Paper Mario. I thought it was an enemy and hit it with the hammer. After finding out whacka’s bumps were a thing, I kept hitting them until they left.
One of many Whacks.
Edit: 2:25 That’s… slightly inaccurate. You can get more than 7 Whacka Bumps in this version. But getting an 8th and more will only happen “way, way, way later”, after the thing you were talking about way, way, way later. You just have to do the “way, way, way later” thing *more than once,* and you’ll get a Whacka Bump every time.
7:17 Susceptible to ice my ass! We saw that Ice storm did not freeze them at all!
15:32 In the first Paper Mario game, once you reached 30 BP, you couldn't level it up anymore. In TTYD, it's 99; not sure if it's increased for the switch version.
22:03 That cuts down on time spent climbing up. Love it cause of how often this game requires you to do it. (Not counting the trouble center.)
Since Tom did an only BP run when he did the remake it is very much increased. Oops sorry misread. It wasn't 30 in the original TTYD?
Bet ya she's gonna keep that Slow Mushroom and Gradual Syrup all game and NEVER use either. XD
At this point, if she's going the BP route, she may as well just equip the HP badges, lol
15:32 I could not play like you Masae; I'm anxious just watching you keep your hp at 10 😅
Heck yeah! I'm in this episode!
I forgot how powerful Art Attack is on smaller foes
“Mario’s log… number 46…”
13:23 The GameCube version’s theme beats the Switch version if you ask me, although both are fantastic. Maybe that’s my love for the GameCube era of gaming talking.
The Putrid Piranhas might remind you of Maggie and the Ferocious Beast
And Pirahna Plant in Smash Bros Ultimate has it as an alternate colorscheme.
The storage space is plenty big, you're just a hoarder XD
Well, after this chapter, she should see about doing the Pit of 100 Trials up to floor fifty. If you make it that far, you get something that expands your inventory capacity.
True, though the additional space is only 5 this time
I never used Whacka’s bump for anything. It’s still in my inventory.
1:51 ah yes. “something”
Did not know there was added content involving Whacka, unless that was there in the GameCube version as well?
Nope. In the original game, Whacka disappears forever after you've gotten all the Whacka Bumps out of him. In the remake, though, something unlocks after you've gotten all the Whacka Bumps and completed the Pit of 100 Trials once.
Considering you've managed to completely fill up both your inventory and storage space, it probably would have been a good idea to take out an Inn Coupon to use for that stay at the Toad House. I also have no idea why you've been holding onto every single Slow Mushroom and Gradual Syrup you've come across. They're not very good items, and since you refuse to either use them or just throw them away, they're just taking up space for no reason.
Masae, I have your diagnosis... its Packratitis... very serious
Hi there
Why are you rewarded so well for being a jerk?
If it makes you feel any better, those who revel in Whacka’s misery will feel the fiery sting on vengeance, later.
Ask that to most game devs. :/
Notification Gang