The loss of subfactions is the most heartbreaking loss for me. Some cool stuff coming to be excitted for but I loved the narrative space subfactions provided
Hopefully the upcoming battletomes are like AoS2’s where they had dozens of different lore sub-factions to inspire people with their narrative.(would love the custom Anvils of Apotheosis to build on them too) Loved how AoS3 incorporated them better, if only sticking to 4 or 6, but if AoS4 sees thing like Fyreslayer players building a Tangrim samurai Lodge with lightning magmadrakes because their new tome detailed that dub-faction better and showed off some dioramas & lore then it’ll be a big win.
Yeah, I get that. I share the feeling a little bit. But on the other hand I love being able to build whatever army I want without feeling the need to fully stick to the lore.
At first I was sad about the changes to orders, but since every hero can give two orders per battleround, I think it's a straight up buff. Also you are much more flexibel, since you don't have to decide on orders at the start of the battleround anymore.
The trick is to hit a unit with suppressing fire... Charge it. Give it strike last, then give your charging unit hold the line which gives them strike last but since it's your turn you activate first in the strike last sub phase.
Really bummed about the Cavaliers. I have like 20 built and am in the middle of painting them. They were the reason I got into the faction. Really hoping they drop in pts or they can be buff sponges.
Great units and 'typical' strong combos usually take hits in the Index. I'm sure we'll be able to make them work some other way. They're too new and shiny to be left on the shelf!
The new order system is sooo much better. No more fiddling around with face down tokens. And being able to issue each order to any unit with the potential to get a bonus for the right race is also much better than completely gating them by race. Considering that the cities being melting pots of humans, dwarves and elves is a core element of the army's lore, my hope and theory is this: They updated the humans from old WHFB units to modern AoS units in 3.0. They will do the same with either dwarves or elves in the 4.0 book. And then again for the last subgroup in the 5.0 book. Meaning that dwarves and elves will remain in the army, just with different, visually more fitting units. Dwarves have so few units (3 heroes and 3 dual kit boxes) that they could just add 1:1 replacements for each. The elves however have so many units, that some of them might be dropped completely.
Well, the Cavaliers were nerfed quite a bit. They hit worse, wound worse, lost a part of the charge bonus and no longer extra damage for the unit leader. I dont like them in their new incarnation.
Great video, shame about the content. I hate what they’ve done to cities. So much flavour and interest in the order system, wiped out. No subfactions and more Castelite stuff. Boooo
@@jakea3950 Deleting more and more over the last 2 codecies which always led to massive compalins means: they please 10% of the CoS players and annoy the other 90%?
you guys are great. Loved your breakdown of each faction focus!
Thanks, Dane!
The loss of subfactions is the most heartbreaking loss for me. Some cool stuff coming to be excitted for but I loved the narrative space subfactions provided
Hopefully the upcoming battletomes are like AoS2’s where they had dozens of different lore sub-factions to inspire people with their narrative.(would love the custom Anvils of Apotheosis to build on them too)
Loved how AoS3 incorporated them better, if only sticking to 4 or 6, but if AoS4 sees thing like Fyreslayer players building a Tangrim samurai Lodge with lightning magmadrakes because their new tome detailed that dub-faction better and showed off some dioramas & lore then it’ll be a big win.
Yeah, I get that. I share the feeling a little bit. But on the other hand I love being able to build whatever army I want without feeling the need to fully stick to the lore.
There's tons of narrative space, let alone ptg
At first I was sad about the changes to orders, but since every hero can give two orders per battleround, I think it's a straight up buff. Also you are much more flexibel, since you don't have to decide on orders at the start of the battleround anymore.
Defo agree. It's pretty strong now, just less impressive as a design concept (much smoother though)
Another great review, thanks guys 👍
Just great content !
Thanks! ❤️
The trick is to hit a unit with suppressing fire... Charge it. Give it strike last, then give your charging unit hold the line which gives them strike last but since it's your turn you activate first in the strike last sub phase.
You could also buff them with strike them down if you want lol. Send in a block of bleak swords or something with all those buffs.
That's what I was getting at, but it sadly doesn't work, as Hold the Line only targets units who have not charged 🤷♂️
Really bummed about the Cavaliers. I have like 20 built and am in the middle of painting them. They were the reason I got into the faction. Really hoping they drop in pts or they can be buff sponges.
Great units and 'typical' strong combos usually take hits in the Index. I'm sure we'll be able to make them work some other way. They're too new and shiny to be left on the shelf!
I feel you. The Cavaliers dont feel right with hit and wound at only 4+. Thats basic infantry grunt level. At least they should have hed hit 3+.
I also hope that they will be cheap enough. And that the Cavalier Marshal (the non-Spearhead version) will grant them a strong buff.
Dawnbringer Crusades hype!
You can't use suppressing fire to follow up covering fire, because isn't covering fire charge phase?
Nope, covering fire is also shooting phase 👍😁
The new order system is sooo much better. No more fiddling around with face down tokens. And being able to issue each order to any unit with the potential to get a bonus for the right race is also much better than completely gating them by race.
Considering that the cities being melting pots of humans, dwarves and elves is a core element of the army's lore, my hope and theory is this: They updated the humans from old WHFB units to modern AoS units in 3.0. They will do the same with either dwarves or elves in the 4.0 book. And then again for the last subgroup in the 5.0 book. Meaning that dwarves and elves will remain in the army, just with different, visually more fitting units. Dwarves have so few units (3 heroes and 3 dual kit boxes) that they could just add 1:1 replacements for each. The elves however have so many units, that some of them might be dropped completely.
That would make so much sense! We've always been assuming they wouldn't go through the trouble, but that would actually be so cool.
It is just a hope. But it makes a lot more sense than GW throwing out the established lore, just to add a dozen more human units.
Well, the Cavaliers were nerfed quite a bit. They hit worse, wound worse, lost a part of the charge bonus and no longer extra damage for the unit leader. I dont like them in their new incarnation.
Yeah they're not great as is. Hopefully there's a way to buff them...
Great video, shame about the content. I hate what they’ve done to cities. So much flavour and interest in the order system, wiped out. No subfactions and more Castelite stuff. Boooo
Can't please everyone 🤷♂️🥱
I get that. All armies are going through the same process though. Hopefully you'll get some flavour back with the battletome release
@@jakea3950 Deleting more and more over the last 2 codecies which always led to massive compalins means: they please 10% of the CoS players and annoy the other 90%?
Incarnates are lame
I wasn't a huge fan of them either hah