EDD Deathless Speedrun SOLO W/Turret EM Discharge + Overdrive Booster | Deep Rock Galactic
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- Опубліковано 8 лип 2024
- #deeprockgalactic #solo #speedrun
"Stubby" Voltaic SMG
Overclock - Turret EM Discharge
Build - 23221
Shard Diffractor
Overclock - Overdrive Booster
Build - 31211
Grenade - Plasma Burster
Platform Gun - 211
Armor Rig Build - 1212
Pickaxe Build - 11
LMG Gun Platform(turrets) - 1221
Passive Perks - Sweet Tooth, Resupplier, Thorns
Active Perks - Hover Boots, Dash
"Bosco" APD-B317 - 31333
Stage 1 - 0:00
Stage 2 - 10:55
Stage 3 - 20:25 - Ігри
Thank you for giving us the walkthrough for last week's dive. I only beat it with a full team and not everyone made it to the pod in the end.
he’s back
Nice run as usual good to see you agan in DRG brother also what do you think about sezon 5? Is there will be a new challenge for players like you?
Season 5 looks great. Hazard 5 plus looks fun as well. So I'm pretty excited about what we're getting.
Damn you are clean, how do you hover down to the minehead in the first stage?
Hover Boots. It's an active perk. It is VERY useful for situations like that.
What is overdrive worth R'ing on? Are those enemies a big enough problem to warrant taking over any green?
Overdrive Booster is better than hyper propellant, IMO. It's worth boosting on high value targets that you need dead immediately. Such as incoming oppressors, praetorians, menaces, stingtails, etc. I also like to use overdrive booster for the electricity bonus dmg when I quickly swap from tagging an enemy with the Stubby. It's very lethal.
Wouldn’t running 21211 be better for the shard diffractor because you get the 33% damage boost added for electricity to the first damage upgrade? Just curious on your thoughts on the efficiency.
Probably. I just ran out of ammo significantly faster every time I took damage. Maybe I'm just bad at managing my ammo and I'm boosting too much. There's not really a significant difference in value between taking ammo vs damage. It essentially comes down to burst dps vs. more total damage. With ammo you get a little more total damage plus the fire + electricity mods, a little more efficient. At least, that's how I looked at it. So you're probably right. The burst damage option could be better.
@@phat-Rat I’ve had pretty good luck with the burst damage personally. Btw love your runs man thanks for making vids 👍
Would be able to show your keybinds at some point in one your videos? Also can’t wait to see your videos of the new mission in season 5
The only things different about my keybinds are:
Q and Z for primary/secondary
Side mouse buttons for my utility items(turrets/platforms)
Left ALT for terrain scanner
Scroll wheel for jump(also bound to spacebar).