Just some interesting synergy I found with Conan/Goro.
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- Опубліковано 5 лют 2025
- Notation is as follows:
PlayStation: 1=square, 2=triangle, 3=cross, 4=circle
Xbox: 1=X, 2=Y, 3=A, 4=B
Switch: 1=Y, 2=X, 3=A, 4=B
B/F/U/D = back/forward/up/down
EX = Enhanced Special Move
J = Jump (moves in the air)
F= Move Forward
K = Kameo (i.e. B+K = Back + Kameo button)
~ = cancel into (i.e. input the next move immediately)
Throw = LB (left bumper)
| = End of Kombo (for the purpose of setups)
S = Stance Switch
Colour Legend:
White= Combo string
Yellow= Special Move
Red= Kameo Move
Blue=End of Kombo (for the purpose of setups)
You can even do a run cancel to add another string before the launches!
this has actually been my team of choice since conan's release. there is SOOOO much more to this. yes it is resource heavy (mostly kameo meter) but with that u get back throw conversions, block pressure because 1,1,2 jails after N+K on block, perfect timing allows punch walk after non-MB df 1, basically every touch will be 36-40+% the only downside I've found was projectile spam can be oppressive on this team, but against sluggish projectile users like raiden, baraka, Sub, etc certified W's
0:39 My bad, I am meant to say if they continue low blocking then both the high grab and low grab will hit.
The high grab will hit if the opponent is blocking regardless of whether the opponent is standing or crouching.