you can make lasers work at 3KM, just put on a 50M long barrel for the thing, also makes it cut through water nicely. And cost a ton, then they get shot off almost instantly.
Build the laser. Build an airship around it. Use point at from distance and left / right evasion for maximium benefits. Heavy armor front, shields + CWIS guns, possibly decoy missiles or decoys rigged on a row of truss blocks. You only need about 12 laser optics to start doing a sufficent 66%+ dmg at 4km. Building this as a turret; queue the reverse rickroll gonna give you up, gonna let you down...
Got some tips: 1, retrofit your building to a custom 10k starter fortress 2, when making balloons/spyplanes, just make 4 and instant travel with 500m/s and when in capture zone you click the button that will make it repair. 3, expand fast and wait with building defence ships great content as always, just some pointers
your designs are way better than mine and I hope I can refine them to be even better soon. but your tank and laser plane take FOREVER to kill something small.
I've been trying to formulate a verbose response on why that's wrong, but I've given up on that Lasers use a directed beam or pulse of a lot of photons to excite the atoms or electrons in whatever they hit, they do not do kinetic damage nor do they have the kinetic energy to actually grind against something, seeing as photons are massless
@Robert Chappell yeah OP is so wrong it almost hurts lol. Lasers, or more broadly *Directed Energy Weapons* cause heat damage and burning by applying energy directly to the skin of its target. A *PAC* would be far more likely to do kinetic damage than a laser, since particle can at least include atom in its definition (according to Merriam Webster) and we could hand-wave game-logic PAC damage types as based on what kind of particle they fire.
@@BorderWise12 Suwin was kind of right but mostly wrong. High-intensity lasers with long pulse durations due mainly heat damage. This is the damage that you tend to think of when you think lasers. High-intensity lasers with short pulse duration, however... what happens is that the surface of the material turns to gas (and then potentially plasma), faster than the speed of sound in the metal. The bulk of the damage is _not_ caused by the heat here. Instead you get a shockwave through the material, much as if the material was hit with a very high speed projectile (orbital velocities and up). (There's something funny that happens here with very high speed projectiles. A very high speed projectile will actually often transfer significantly _more_ momentum to the target than the momentum of the projectile itself. How? Well, a very high speed impact starts to look more and more like an explosion buried just under the surface of the target. (You can see this with e.g. the ESA light-gas-gun experiments.) This explosion would be spherical... but (over) half of it is blocked by the target itself. It's instead more like hemispherical as a result... which means that the expanding cloud of gas from said explosion has a net momentum component back in the direction the projectile was fired from. And by conservation of momentum...) (You can see this in e.g. the DART impactor.) (Now, _why_ does a very high speed impact look like an explosion? Short answer: momentum scales with velocity; kinetic energy scales with velocity squared. You can dump a certain amount of energy into e.g. deformation of the target, phase changes, sound, etc, etc, but eventually you reach a point where the energy of the impact has to go mainly into kinetic energy of the involved masses (or heat, which for a gas has a constant fraction of kinetic energy...). And so you have lots of kinetic energy compared to the amount of net momentum to distribute among the involved masses. The only way for that to work is to spread out the resulting velocity vectors in different directions, so the momentum components largely cancel themselves out.) An intense pulsed laser actually ends up looking a lot like a very high speed projectile hitting the target, as a result. You don't get the momentum transfer of the projectile itself, of course, but you do still get the momentum transfer of the explosion.
@@BorderWise12his wrong it’s thermal energy it burns through things. This is why lasers are used in medical devices it even stops bleeding which is convient So not explosive, explosive is mostly expansion of gas that distorts hard materials.
The logos of the little soot balls huddled in one spot is so funny.
You know, those "little" ships hold together better than some of my big ones. Kudos to the designers.
1:31:10
"The Competency Crisis"
Harold Robertson
It's real and it's happening right now
If I'm being honest when I first started I felt neter was too easy. Then I cranked the difficulty up and I found it more fun
Love the flamethrowers, that's such a cool idea!
you can make lasers work at 3KM, just put on a 50M long barrel for the thing, also makes it cut through water nicely.
And cost a ton, then they get shot off almost instantly.
Build the laser. Build an airship around it. Use point at from distance and left / right evasion for maximium benefits. Heavy armor front, shields + CWIS guns, possibly decoy missiles or decoys rigged on a row of truss blocks.
You only need about 12 laser optics to start doing a sufficent 66%+ dmg at 4km.
Building this as a turret; queue the reverse rickroll gonna give you up, gonna let you down...
I love that laser thing so much
Single Q switch laser are just great
an Aircraft carrier of some sort could be fun to see
you really should have more than 15k subs
how do you make your ships go straight when following waypoints? do you have guides on that?
I don't remember if I've done a guide on that, but the main thing is just to ensure they have enough steering. 👍
Got some tips:
1, retrofit your building to a custom 10k starter fortress
2, when making balloons/spyplanes, just make 4 and instant travel with 500m/s and when in capture zone you click the button that will make it repair.
3, expand fast and wait with building defence ships
great content as always, just some pointers
your designs are way better than mine and I hope I can refine them to be even better soon. but your tank and laser plane take FOREVER to kill something small.
Looking forward to this
What did you build? Also 3rd?
Erm... I built the stuff I built? Not sure I understand the question. 😅
More dakka, less 'Ard
Noice
2nd.
Let's gooo!
Lazers actually do kinetic DMG IRL. The beam basically grinds at a material.
Wait wut
I've been trying to formulate a verbose response on why that's wrong, but I've given up on that
Lasers use a directed beam or pulse of a lot of photons to excite the atoms or electrons in whatever they hit, they do not do kinetic damage nor do they have the kinetic energy to actually grind against something, seeing as photons are massless
@Robert Chappell yeah OP is so wrong it almost hurts lol. Lasers, or more broadly *Directed Energy Weapons* cause heat damage and burning by applying energy directly to the skin of its target. A *PAC* would be far more likely to do kinetic damage than a laser, since particle can at least include atom in its definition (according to Merriam Webster) and we could hand-wave game-logic PAC damage types as based on what kind of particle they fire.
@@BorderWise12 Suwin was kind of right but mostly wrong.
High-intensity lasers with long pulse durations due mainly heat damage. This is the damage that you tend to think of when you think lasers.
High-intensity lasers with short pulse duration, however... what happens is that the surface of the material turns to gas (and then potentially plasma), faster than the speed of sound in the metal. The bulk of the damage is _not_ caused by the heat here. Instead you get a shockwave through the material, much as if the material was hit with a very high speed projectile (orbital velocities and up).
(There's something funny that happens here with very high speed projectiles. A very high speed projectile will actually often transfer significantly _more_ momentum to the target than the momentum of the projectile itself. How? Well, a very high speed impact starts to look more and more like an explosion buried just under the surface of the target. (You can see this with e.g. the ESA light-gas-gun experiments.) This explosion would be spherical... but (over) half of it is blocked by the target itself. It's instead more like hemispherical as a result... which means that the expanding cloud of gas from said explosion has a net momentum component back in the direction the projectile was fired from. And by conservation of momentum...)
(You can see this in e.g. the DART impactor.)
(Now, _why_ does a very high speed impact look like an explosion? Short answer: momentum scales with velocity; kinetic energy scales with velocity squared. You can dump a certain amount of energy into e.g. deformation of the target, phase changes, sound, etc, etc, but eventually you reach a point where the energy of the impact has to go mainly into kinetic energy of the involved masses (or heat, which for a gas has a constant fraction of kinetic energy...). And so you have lots of kinetic energy compared to the amount of net momentum to distribute among the involved masses. The only way for that to work is to spread out the resulting velocity vectors in different directions, so the momentum components largely cancel themselves out.)
An intense pulsed laser actually ends up looking a lot like a very high speed projectile hitting the target, as a result. You don't get the momentum transfer of the projectile itself, of course, but you do still get the momentum transfer of the explosion.
@@BorderWise12his wrong it’s thermal energy it burns through things. This is why lasers are used in medical devices it even stops bleeding which is convient
So not explosive, explosive is mostly expansion of gas that distorts hard materials.
first??