Lords Of The Fallen - Review After 100%

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  • Опубліковано 9 чер 2024
  • Talking about my experiences with Lords of the Fallen (2023) after a thorough look at the title.
    Timestamps
    00:00 Intro
    01:27 Overview
    02:12 Technical State
    03:43 Story Set Up & Thoughts
    06:18 NG+
    07:34 Character Creation
    08:43 Progression Systems
    11:19 World & Gameplay
    16:41 Combat
    27:22 Steam Deck
    28:42 Positives/Negatives
    31:14 Conclusion
    32:48 Wrap Up
    Intro Music By Juan Andrés Matos, www.juanmatosmusic.com/
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    #gaming #gamereviews #lordsofthefallen
  • Ігри

КОМЕНТАРІ • 821

  • @MortismalGaming
    @MortismalGaming  7 місяців тому +130

    The day after this was published the developers announced some changes to NG+
    1. You can choose to restart on the same difficulty instead of advancing to more difficult versions, which is intended to help people get 100%
    2. NG+1 & NG+2 now only remove a few vestiges (essentially what I suggested in this video) before NG+3 brings it to just the main hub and one of the shrines.
    They also announced an upcoming patch that will aim to reduce some of the more intense patches of enemy density.

    • @Jasterfarian
      @Jasterfarian 7 місяців тому +8

      At least they are responding to some of the communities issues. Nice to see.

    • @karlackk
      @karlackk 7 місяців тому +7

      I'm reading all these patch notes. I uninstalled the game after 6 hours and I'm happy with this decision. They are changing a lot of things and improving the game, so I'll just wait until december to play it. For now the patch notes are being very positive.

    • @davidgolke8856
      @davidgolke8856 7 місяців тому +5

      They are doing so much work to address all community concerns. This is a great game and getting better by the day

    • @HotPocketEnjoyer
      @HotPocketEnjoyer 7 місяців тому

      I love your reviews and how open minded you are thank you!

    • @randomstuffzofdoom
      @randomstuffzofdoom 7 місяців тому +1

      It´s really good to see that the developers care about the communitys concerns.

  • @Rvtk4
    @Rvtk4 4 місяці тому +80

    If anyone reading this 2-3 months after game relase, I can confirm that most of mentioned issues are fixed; enemy density isn't so annoying anymore, performance issues are mostly gone (even co-op/pvp works properly 80% of time) and hexworks added some content, new quests etc. There are still minor issues, but game is totally worth playing now.

    • @artin8521
      @artin8521 4 місяці тому +3

      Lifesaver 🙏

    • @mikegraham8319
      @mikegraham8319 3 місяці тому +2

      Just completed it and you are spot on ! ......amazing game 👏

    • @jorgezayas9224
      @jorgezayas9224 3 місяці тому +1

      Yeah I started playing almost 2 weeks ago and I experienced next to no issues, fav souls like for sure

  • @Pontreo
    @Pontreo 7 місяців тому +664

    I still can't believe that they used the exact same title as this game's predecessor, given the negative reception that game had. They must be confident that this reboot can redeem it’s name but you gotta wonder how many people won’t give this game a chance because of this.

    • @cs108828
      @cs108828 7 місяців тому +131

      Most people have no idea about the first game. I sure didnt.

    • @Mr.K.dilkington1965
      @Mr.K.dilkington1965 7 місяців тому +94

      The people not giving the game a change cause of the same name are the same people that whine about difficulty in a souls game.

    • @diredier
      @diredier 7 місяців тому +84

      actually gave the game a chance despite that, and then refunded it on it's own merit :D

    • @liuby33
      @liuby33 7 місяців тому

      @@cs108828it’s famous in the souls community of being a sluggish copy of what souls genre is.

    • @AhbibHaald
      @AhbibHaald 7 місяців тому +22

      It made no sense. If the first game had a good lore, good ideas, a good story or stuff like that, I would understand why they'd want to redeem it. But this just creates confusion without benefits, it's utterly pointless

  • @austinsmith1393
    @austinsmith1393 7 місяців тому +76

    My biggest issue with the game non preformance wise is 100% enemy spam every non boss encounter feels like I’m back in ds2 where the solution for making the game hard is just throwing 6 of those fire serpent crossbows with a few flame casters and a ravager

    • @THEUrinalCake
      @THEUrinalCake 6 місяців тому +2

      Yeah the mob density/composition is ridiculous in some spots (Abbey anyone?). You know it's gone wrong when your reaction half of the time is just to run past everything because it's not worth the hassle to re-fight your way through.

    • @sercravenmohead3631
      @sercravenmohead3631 4 місяці тому +4

      Would you rather the enemies be fed to you one by one so you can cheese them? Whatever happened to “git gud” fellas. It’s annoying sure, but to be challenged is to be frustrated and annoyed even. I’ve played all the souls games, some builds manage this better than others so you have to try harder or adapt. The umbral situation is fine because the “spam” gets worse intentionally the longer you stay there as a risk reward system. You get more vigor there and can find hidden items at the risk of being harassed constantly and dying without the revive. It has to challenge you in some way shape or form. I see all these “souls veterans” cry about shit that’s in all soulsborne games probably because some UA-cam told them to. Idc I’m just happy to do it all over again in a different place.

    • @tore650
      @tore650 4 місяці тому +2

      @@sercravenmohead3631 Agreed, there's literally only one erea where I think the enemy comp in a "problem" and it's mostly due to me being impatient, and the devs have created clever solutions to solving it. It feel like you're supposed to sneak your way throug umbral to kill the caster and then work your way back. Which I'm honestly fine with, it's only my impatience that gets me killed. I also "stroggled" a bit in the beginning with the big spiky head enemies because they were so insanely tanky before you got levels and blacksmith upgrades, but when I learned that you could direct your soul flay that too became a laugh as I could just yeet the enemies off the platforms.

    • @dudeiii2069
      @dudeiii2069 4 місяці тому

      ⁠@@sercravenmohead3631i think the main problem is enemy design. It gets very repetitive taking out all the smaller enemies before fighting the main enemy so you dont get ganked. You just spam range and spells to kill all the smaller enemies. I’d rather face difficult 1v1 encounters with basic enemies like in lies of p where yes there are ganks, but there are also plenty of 1v1s against bigger enemies with much more complex moveset almost like a mini-boss.
      In LOTF encounters would be something like encantress with 4 dogs after that its proselyte with a crossbow snake guys before you get a vestige flower bed. In Lies of P it’ll be like you go through some gank encounters but before you get a bonfire you have to face a very difficult basic enemy in a 1v1 (which is also not a reused boss). Challenging encounters in LOTF are just taking out all the add-ons enemies before you get to fight the bigger enemy (i.e spikehead guys, proselyte, or infernal enchantress) and thats very tedious.
      Ganks are fine but there it gets very boring if almost every challenging encounter is a gank rather than enemies with complex moveset.

    • @brucepreston3927
      @brucepreston3927 2 місяці тому

      ​@@sercravenmohead3631Yea, I think people make too big a deal out of the mob density...This game gives you every tool you need to handle it...Of course you are going to get overwhelmed sometimes, thats part of the game...I found it very satisfying to dash around and in and out of mobs with a gaint sword! I guess that playstyle just isn't for everyone, but if you take the time to learn the game it becomes pretty easy to do and can be very satisfying...This game definitely has a few issues but I don't think that is one of them...

  • @thewretch4081
    @thewretch4081 7 місяців тому +346

    I loved this game despite all of its issues, and not just performance wise

    • @sikevillian
      @sikevillian 7 місяців тому +10

      Agreed me too.

    • @EStephensII
      @EStephensII 7 місяців тому +11

      Same. I’m still playing and just got to the 7th vestige.

    • @greermcgreer8596
      @greermcgreer8596 7 місяців тому +19

      Me too, this game is a guilty pleasure I guess. It's not cool to love it because it's not a GOTY contender. If it's not a 9 it's trash these days.

    • @sgtflamingo6532
      @sgtflamingo6532 7 місяців тому +2

      Same

    • @dufflebagg
      @dufflebagg 7 місяців тому +2

      Same here, such a consistently pleasant surprise.

  • @PirciOk
    @PirciOk 7 місяців тому +98

    I've been playing the game since launch and i'm in love with it. It reminds me to the best of all the soulslike that I played. The world is amazing and the umbral part, as a gimmick as it is, it is well implemented.

    • @Funko777
      @Funko777 7 місяців тому +14

      Same, nice to see some positivity after seeing the cesspool of Steam reviews complaining about the most ridiculous things. Hexworks easily made the best feeling Souls-like yet imo and only appear to be beaten by Fromsoft themselves. They definitely deserve some good feedback since this was clearly a passion project for them and their love of Soulsborne is so apparent in every aspect of the game.
      Finally devs who understand the fundamentals of making good Souls games unlike other dev teams who just think "hard=Soulsborne! Screw the player this game ain't meant to be fun Lolz!"

    • @kingdomkey2262
      @kingdomkey2262 7 місяців тому +2

      ​@@Funko777Better feeling than Nioh 2? That's a bold claim, but I guess I'll find out soon enough.

    • @rizztraininghamster
      @rizztraininghamster 7 місяців тому +2

      @@Funko777 they clearly do not understand the fundamentals of souls games. If you played DS games and ER you will find many things in common. I liked the game but it's obv they got super "inspired" from DS and ER games but without understanding the true basis of souls games and it is the details. In general, they seem the same but when you look deeper, at the details, LotF is losing in almost every aspect of the game, like physics, target lock, control of character, fighting rhythm, monster positioning, boss fights, music, etc.
      P.S. You could disagree but that's the reality. For their first game of this genre is a good work, but putting on the same level as fromsoftware games is a bit too much

    • @DimeszTV
      @DimeszTV 7 місяців тому

      i mean mob placement alone was enough for me to put this game down, and mob density. feel like im fighting for my life... oh hey, use a vestige seed...take a rest... walks 20 steps around a corner. BON FIRE! ooooo shouldnt have used that seed there -_-
      @@yvannenikolainethercott5709

    • @thegeordie4life550
      @thegeordie4life550 7 місяців тому

      @@rizztraininghamster everything you mentioned negatively can get fixed in patches, I think it's a refreshing and unique take on the genre, but that's just my opinion, not fact.

  • @collin2401
    @collin2401 7 місяців тому +45

    The ranged combat system is AMAZING, and I really hope From Software adopts it. I never use items in Souls games because they're so finite, but I got a ton of use out of the Lump Hammers in Lords of the Fallen

    • @prawngravy18
      @prawngravy18 7 місяців тому +4

      Thrown weapons are easily farmed in every souls game and make the game very easy, what are you talking about.

    • @collin2401
      @collin2401 7 місяців тому +18

      @@prawngravy18 I don't like farming

    • @MaTtRoSiTy
      @MaTtRoSiTy 5 місяців тому +3

      God please no, I don't want From to copy anything from this game other than maybe the really nice graphics and high refresh/FPS support

    • @sercravenmohead3631
      @sercravenmohead3631 4 місяці тому +1

      @@MaTtRoSiTy This game is just like any other souls game dude.

    • @dafyddrogers9385
      @dafyddrogers9385 4 місяці тому

      Blind, this game is a pile of crap lmao. Such awful level design and enemy spam combined with very boring boss fights at the best of times and awfully designed boss fights at the worst such as the end game boss@@sercravenmohead3631

  • @ragvald8835
    @ragvald8835 7 місяців тому +81

    My main gripe with the combat is that parrying makes you still take wither damage. Like, what? What`s the point, then? Stance breaking is a joke, too, it requires you to parry a boss a dozen times, reducing your health to 1, and rewards you with damage equal to 1,5 of a normal attack.

    • @gediminasmorkys3589
      @gediminasmorkys3589 7 місяців тому +9

      Agreed, sounds like they dropped the ball there. I am not playing this anyway, though, so no big loss there.

    • @sakecole3994
      @sakecole3994 7 місяців тому +13

      Yea Fr like even when you do get your visceral it barely moves the health bar

    • @rob5541
      @rob5541 7 місяців тому +8

      Heard it was patched on PC and coming to console soon. Now you take 20% either and maybe crits do more. I think crits should do a lot more personally.

    • @jacobrohrs3439
      @jacobrohrs3439 7 місяців тому +1

      Honestly I've always hated dark souls parrying and am happy this game didn't just copy it over. Instead they made dodging better

    • @ragvald8835
      @ragvald8835 7 місяців тому +19

      @@jacobrohrs3439 dark souls was all about dodging, actually, in the entire first game there was exactly 1 parryable boss, so there was nothing to copy.
      In this day and age I expect Sekiro level of parrying. Lies of P got it right, too.

  • @TruthbtoldMD
    @TruthbtoldMD 7 місяців тому +119

    I don't know why you don't have much subscribers but i can tell you this your work is absolutely amazing, the fact that you complete the game before reviewing it sets it more than bars apart from other reviewers because sometimes they only approach it skin deep. Good luck to your future endeavours and keep up the good work

    • @marlow7376
      @marlow7376 7 місяців тому +25

      He has 250k??

    • @Melchiah28
      @Melchiah28 7 місяців тому +12

      He is growing really fast. About 1k a week.

    • @-Monad-
      @-Monad- 7 місяців тому +7

      I made a nearly identical comment 3 years ago when he was at 15k lol. He's doing just fine.

    • @randomnickify
      @randomnickify 7 місяців тому +2

      It's a fairly new channel.

    • @FSVR54
      @FSVR54 7 місяців тому +1

      exactly lol. that's a lot @@marlow7376

  • @nickmurray2390
    @nickmurray2390 7 місяців тому +20

    Very similar to my experience, and my second play has been lot more pleasant with the prior knowledge of areas. Sometimes the terrain is a small slope and every time i attack he stops his animation, and getting into a corner and being unable to move sucks. The vestige seed system has a lot of really cool possibilities and i hope we see more attempts in the genre to mix up the check point system, I had a lot of the same issues as you but i do think the system has potential.

  • @austintacious7976
    @austintacious7976 7 місяців тому +24

    I agree completely with the checkpoints. Also, the archers have to be the reason I gave the game a 7, not an 8. Also not enough enemy variety

    • @AKSBSU
      @AKSBSU 7 місяців тому +5

      Archers can be a big pain in the ass, but on the other hand you should consider just about all the player's ranged options are generally viable, not just casting as in recent FROM games. The best bow (Black Bow) in Elden Ring had D/D scaling fully upgraded. Some weapon arts of bows are indeed really powerful, but general use of non-casting ranged attacks tickles enemies in recent FROM games, whereas you can do some big damage with bows and crossbows in this game with the right build. I think Hexworks deserves some credit for making so many ranged attacks of the player viable.

    • @tore650
      @tore650 4 місяці тому

      that's my one gripe with the game, it does suffer from the lack of enemy veriety. Especially the enemies that look exactly the same but have different stats, they could at least do with a reskin.

  • @sikevillian
    @sikevillian 7 місяців тому +87

    As a huge souls/soulslike fan, i really like this game flaws & all. It feels like im playing a fix of Ds1-DS3 in a way. Ds1 brilliant interconnected world design, Ds2 clunky combat with some unbalanced enemy density & graphics that rival DS3.. and honestly i love that..

    • @ElBoyoElectronico
      @ElBoyoElectronico 7 місяців тому +5

      This!! I started with DS2 and LOTF really reminds me of that first soulslike experience.

    • @dufflebagg
      @dufflebagg 7 місяців тому +5

      I felt the DS1 and 2 influences immediately, in the world design and enemy placements/densities. I particularly enjoyed DS2 so I loved seeing something like that with upgraded visuals.

    • @sikevillian
      @sikevillian 7 місяців тому +1

      @@dufflebagg would you say LoTF is an improvement over DS2 ?

    • @dufflebagg
      @dufflebagg 7 місяців тому +5

      ​@@sikevillian Good question, but for me it's hard to say at this point. I definitely think it does some things better beyond just the visuals, like the environmental puzzles involving Umbral and the lamp and the survival-horror elements, but DS2 melee combat felt more engaging and strategic to me, for instance I loved being able to choose between power-stancing or single-weapon swings with each hand while I'm dual-wielding. I also always loved the DS2 torch mechanic in certain areas and it also wins for its hub area (I want to live in Majula, lol). But I adore DS2 so the fact that LotF even feels on-par with it is no faint praise. It's also funny to me that they both seem to be similarly underrated games, where I don't seem to have a problem with all the issues other people seem to find. But that's okay too, I like a diamond-in-the-rough story :D

    • @sikevillian
      @sikevillian 7 місяців тому +3

      @@dufflebagg that was a great enthusiastic reply. I definitely feel ya. My first game was DS3 & I think it along with DS1 are soul masterpieces. DS2 was rough for me and was absolutely kicking my ass lol. I really wanna revisit it now tbh..LoTF has given me that dark souls vibe I've been kinda missing these past few years since DS1-3.

  • @KrsJin
    @KrsJin 7 місяців тому +18

    Agreed about the lock-on system. I feel switching targets while locked on was surprisingly great, but the initial lock-on was a nightmare. Can’t tell you how many times my camera just repositioned rather than locking onto something. Even when up close to an enemy.
    Another gripe I have is the vigor economy. -everything- costs so much and uses this one resource. Pair that with grinding being super tedious, I feel like the game encourages players to seek vigor exploits.
    But, there’s some real good stuff in here too like you said.

    • @therealdonelaitis
      @therealdonelaitis 7 місяців тому +1

      Yeah, my issue with the lock-on is that the lock-on distance is a bit too short. There have been a bunch of times where an enemy is like 15 feet away and I try to lock on but instead the camera does a 180 (I don’t know why all of the souls games have the 180 feature - it’s not very useful).
      Also, when you’re in Umbral, you can’t lock on to the zombies until they fully stand up. Which is silly.

    • @KrsJin
      @KrsJin 7 місяців тому

      @@therealdonelaitis Yup exactly. It’s so weird given how big of a role ranged attacks and spells are, too.
      And same pain in Umbral. Also trying to lock onto targets to open passageways or move platforms was a pain. Shame this was an issue.

    • @mkv2718
      @mkv2718 7 місяців тому +1

      One thing that Nioh did, and so many of these games never do, including the ones from From (tho I feel like I could do it in Sekiro or AC6, tho I could just be misremembering) is allowing you to turn off “R3 resetting your camera”. I generally have my camera set fast enough that hitting R3 to reset ends up being a pain in my ass more often than something I actually use.

    • @mkv2718
      @mkv2718 7 місяців тому +1

      @@KrsJinespecially the objects in Umbral. The lock on would always prioritize the enemies, making it a pain to run in, activate the thing, and run out.

    • @KrsJin
      @KrsJin 6 місяців тому

      @@kinggoon565 Lot of assumptions coming from you haha.
      And grinding != skill, especially in a game like this. It’s just a time sink.

  • @BayonneJoe35
    @BayonneJoe35 7 місяців тому +60

    I really love this game. My performance issues have been resolved. I seen a comment somewhere that describes this game as DarkSouls 1 on steroids. I have to agree. I just played through DarkSouls 1 and it is one of my favorite games. This definitely was the vibe I got and the game is great for it.

    • @lunasllenas1997
      @lunasllenas1997 7 місяців тому +9

      It literally feels like dark souls 1 on cocaine rather. It is a flawed game full of quirks and odd decisions, but one that atleast for me is incredibly enjoyable. Its much faster than fromsoftware games though and that is putting a lot of people off.

    • @Terron29
      @Terron29 7 місяців тому +2

      @@lunasllenas1997 yup. Thats how I feel looking at it. Especially the sprint speed. Looks so off. The overall speed and pace of the game looks like it should be 25 percent slower and also all the enemy spam sounds like a nightmare as I think souls style combat shines in 1v1 scenarios.

    • @Rathalos23
      @Rathalos23 7 місяців тому +2

      Same!
      Performances issues were fixed within days and the game itself feels awesome to explore.
      Also, Pieta She of the the Blessed Renewal was the hardest first boss i ever faced on a Soul game.

    • @thomasjefferson2676
      @thomasjefferson2676 7 місяців тому +1

      That’s what I wanted to hear. Cool I think I’ll give it a shot now. Thank you

    • @BayonneJoe35
      @BayonneJoe35 7 місяців тому +2

      @@amirhb7531 we can agree to disagree. As soon as I started playing the game I got DS1 vibes and fell in love. I don’t know what I’m missing but the combat to me is really fun. A lot more options to approach a fight. A lot more build variety. So many ranged options. Can get lost in the options which I love. One thing that could be better is the lock on target but it did not kill the enjoyment for me.

  • @marcelmiguelc
    @marcelmiguelc 7 місяців тому +15

    No joke, your reviews are what got me back into gaming and loving it again after years. Thank you for your work

  • @abraxis59
    @abraxis59 7 місяців тому +2

    Great review! Thanks as always for all your effort in delivering a detailed review that comes from a position of having really experienced how the game functions as completely and transparently as possible. You hit on so many things a feel the same way about. I LOVE the art and style of this world and all the different ways to play. My biggest issues that add to my frustration a bit on top of what you mentioned were traversal issues and hunted timing in umbral.
    With movement in this game, I find that when I am locked on to something, movement feels "right", but when moving with no lock on, everything feels off. Movement is oddly fast and, more importantly, your rolls feel WAY too big/long. This is also true of some attacks locked on or not. So, I found myself falling to my death a great deal until I got used to this and even then hitting a mob at the end of a platform was either magic or a kick because anything else would kill me.
    The other thing is more of a want than a problem. I wish that you had a bit more time in umbral to explore before things get out of control. This second world they made is truly a work of art, but it is not usually possible to spend any amount of time enjoying it because you need to get where you want to go fast before the eye of Sauron locks onto you completely and he sends a Nazgûl (sorry I couldn't resist the analogy).
    I am impressed by the fever pitch with which they are patching this game as it shows real dedication to making their game work as they envisioned it.

  • @Broshn
    @Broshn 7 місяців тому

    Just discovered your channel - really loving the content! Easy subscribe, keep it up!

  • @MrBedZeppelin
    @MrBedZeppelin 7 місяців тому +1

    Great review! Thorough easy to understand. Thanks.

  • @willembergje
    @willembergje 7 місяців тому

    As always thanks Mortis. These reviews always help me out a lot! 😊

  • @charlesqbanks
    @charlesqbanks 7 місяців тому +61

    The enemy spam, umbral, flying forward with attacking, and level design were a MAJOR issue to learn to adapt to, but once I did learn to deal with it, it's become my most preferred Soulslike out there. I truly enjoy cutting through hordes and making thousands of XP in Umbral now. It's an unusually challenging experience which is all the more rewarding for it.

    • @Walamonga1313
      @Walamonga1313 7 місяців тому +2

      Same, the more I played the more I liked. Once I got used to it it's pretty alright. I just want them to fix bugs and performance, after that it'll easily be my fav non Fromsoft/Team Ninja soulslike

    • @alexmason4223
      @alexmason4223 7 місяців тому +1

      @@kevo300learn to parry him otherwise get used to dodging and hitting him once or twice at a time

  • @marcuscaestus3583
    @marcuscaestus3583 7 місяців тому +2

    Really great review. One issue not addressed was the movement and momentum of your character. Specifically, when you swing your weapon your character slides forward about 3 meters. This happens every swing and makes attacking an issue of spacing and commitment. Also, your character runs extremely fast and when you jump, you will roll an extra 5 meters from where you land. This adds a layer of difficulty to the platforming sections. These things aren’t necessarily bad. It’s actually kind of nice to be a speed demon after slogging through the snail paced movement in remnant or dark souls. There are two sides of the momentum in this game and they affect the “feel” of the game in major way.

  • @ajpuzzleferret
    @ajpuzzleferret 7 місяців тому

    Excellent, detailed and very helpful review, thank you for assisting folks work out what's what with these games. Great stuff! :D

  • @ErikWithBrain
    @ErikWithBrain 7 місяців тому +6

    I appreciate the nuanced review with no ego-based opionions.

  • @LP-mh6ri
    @LP-mh6ri 7 місяців тому +4

    Spot on review, finished the game yesterday (42hours ish). Just swinging around a giant two-hander, kicking enemies of platforms etc. was great, much fun. But exactly every flaw mentioned in this review is accurate.
    I started on new game+ but it got old fast so I will probably drop the game for now and play something new.
    To me there really isn´t enough there to make a NG+ with the no teleport stuff tacked on worth it.
    Due to how the stat system works you can basically find a weapon of any type that scales with anything so choosing a build is more just choose the color of magic you like as they will end up feeling very similar.
    (edit it was also on of the easiest souls game I´ve played, my deaths was mostly from enemies flooding me when I was trying to run passed them or I got stuck because of some ambush) . Despite all the flaws I had fun.

    • @Walamonga1313
      @Walamonga1313 7 місяців тому

      I rarely play NG+ as I prefer to use fresh new characters. I suggest you go that route as well, been having fun on my 2nd char. However, it's also fine to go play smth else after 1 playthru. Hopefully by the time you come back the game has better performance and maybe some expansion

  • @MattackGaming
    @MattackGaming 5 місяців тому +3

    2nd best soulslike of 2023 in my opinion.

  • @vaanlionheart708
    @vaanlionheart708 7 місяців тому +3

    Status effects, bleed is decent as it amplifies bleed damage, i finished my first playt yesterday on a 75 radiance build and my holy explosion dealt very nice poise damage with amulet, it also serves as debuff while bar is filled.
    I think they are not meant as damage source but utility source, combined with gear.
    Mortismal, do you perhaps know if runes stack? I cannot get a consistent answer while sloting holy damage up into my weapon.
    Great review and keep it going

    • @torrasque0151
      @torrasque0151 7 місяців тому +1

      Runes that increase scaling stack for sure, probably all of them do.

  • @sirverbalot
    @sirverbalot 7 місяців тому +21

    You're spot on about the enemy placement - it reminds me distinctly of Scholar of the First Sin (Dark Souls 2). Enemies galore, constant ambushes, gank squads. And frustration. I suppose those of us who like SotFS should feel at home with this one, then.

    • @marcuscaestus3583
      @marcuscaestus3583 7 місяців тому +2

      Exactly my opinion as well. I enjoyed this game, and I also enjoyed dark souls 2. They’re very similar in feel, and in flaws, but both offer a lot of enjoyment if you can stomach the issues.

    • @karmagore5425
      @karmagore5425 7 місяців тому +2

      i gotta say this was even worse in that aspect than ds2, a bonfire every hour mixed with the fact that even the weakest enemy could kill you in two hits was so frustrating. Basically the only way they could think of making it hard was just to gank you every time and have enemies killing you in two hits while they tanked everything, which is sad

    • @rgsss14
      @rgsss14 5 місяців тому +2

      I've heard so many mixed reviews. But I'm one of those weird people that loved DS 2. Maybe that''s enough for me to try this one out.

    • @Destroyyyahhhhh21
      @Destroyyyahhhhh21 4 місяці тому

      I didn’t care to much about the gank squads in DS2 but the moves that hit you that clearly didn’t or where you teleport into a grab after clearing the enemy was infuriating. I just used bonfire aesthetics to fight the bosses I liked over after I completed my build (really I only cared about the DLC bosses and the rotten to farm levels). As long as the combat actually works I’m excited for this one.

    • @sercravenmohead3631
      @sercravenmohead3631 4 місяці тому

      Well in my opinion they need to challenge you, go back to DS1 and try to tell me that isn’t the easiest game out of the franchise. I think the crowd spam issues y’all had would be mitigated by fixing the lock on but I don’t see issues. I don’t like when people complain about Umbral because that’s actually the point is to intentionally harass you. It’s a risk-reward system because the horde is a consequence of you being there as time progresses because in Umbral you get more vigor and all the hidden items but stay too long.. you’re gonna get hunted. That was intentional and it’s a difficulty that builds with time.. you’re not immediately ganked but you will be and you’re meant to be aware of that fact.

  • @miketooantuh
    @miketooantuh 7 місяців тому +2

    I came back to this after 15 hours, and, brother, this is a great review even after nearly two weeks since you dropped the review. My biggest gripe at the moment is they're prioritizing fixing glitches players are taking advantage of due to game imbalance, instead of sprinting to mitigate the technical issues. Overall, I would recommend this game. I'm playing with a friend right now and there's so much to love. But some of the choices they've made do, as you've stated in the video, feel like you the player are in a PvP match with the devs who are constantly spamming the same attacks at you.

  • @Middlee96
    @Middlee96 Місяць тому

    Really appreciate you, man. I feel like you're one of the most thorough and fair reviewers on YT, hands down.

  • @chrisgoods
    @chrisgoods 7 місяців тому +1

    Good review, very balanced.
    I agree 100% with the lock on, I was regularly wrestling with it with the points you mentioned.. I even had issues in boss fights as instead of locking on to the only enemy, it would turn me around 180 degrees... so frustrating.
    Overall, despite it's flaws.. I had a good time with LotF.

  • @deskmanatee
    @deskmanatee 7 місяців тому

    Thank you Mort, excellent review as always

  • @BallinTreeHouse
    @BallinTreeHouse 7 місяців тому +3

    Great review! You nailed it. Fun game but mob density, vestige sparsity, and lock on make some of the exploration miserable especially if you’re lost. Would love to see some adjustments.

  • @gashery
    @gashery 7 місяців тому

    Thank you for the professional and nuanced review. It was a pleasure ingesting it.

  • @nintech2
    @nintech2 7 місяців тому +47

    I LOVED THIS GAME. Despite all its launch issues. The dual world exploration is soooo cool and fun. Everyone should try it out. The combat was very satisfying.
    I rank this game to be top 5 of all souls games I played and I have played most of the established ones (Fromsoft all, Lies of P, Nioh, mortal shell, code vein, surge, ashen etc). I absolutely agree that you should buy this game but maybe wait a couple of weeks for all the improvements. I am just very happy with the experience I had and I am happy to see that this now probably turned into a franchise and we will see more coming in the years ahead.
    I rate this game, despite its issues 9/10 from my play experience.

    • @StrikeforceLegendKiller
      @StrikeforceLegendKiller 7 місяців тому +3

      it's killer.

    • @OffShotGaming
      @OffShotGaming 7 місяців тому +2

      which ones do you recommend for noobs?

    • @soulslider5117
      @soulslider5117 7 місяців тому +2

      ​@OffShotGaming Demon souls remake is the easiest souls game, imo. I think bluepoint increased the parry window so it's cake

    • @aaronburger8856
      @aaronburger8856 7 місяців тому +2

      Radiance build is very "noob" friendly as you can sustain yourself in fights a lot with the self buffs.@@OffShotGaming

    • @ZedTheMasterOfShadows
      @ZedTheMasterOfShadows 7 місяців тому +1

      You're trolling.

  • @twistedknightmarestudio
    @twistedknightmarestudio 7 місяців тому

    You can also farm Vestige seeds. The Sanctuary Vestige was a good place to farm them before the patch. I was getting one almost every other drop from the umbral toothfairy at that location.

  • @discipleofdeath2517
    @discipleofdeath2517 7 місяців тому +5

    Felt like they increased the health on small mobs to always prevent me to one shot them as a two hand giant weapon and it always felt like ass especially when they have two hp from a hit.

  • @seagrey75
    @seagrey75 7 місяців тому

    Amazing, well done!

  • @SphericAlpha
    @SphericAlpha 7 місяців тому +26

    I've been waiting for this review! I think they had many great ideas to work with, the umbral and differences between worlds being one of the biggest, but they majorly failed when designing a challenging game, relying too much on enemy clusters and swarms, and many "gotcha!"-moments without any thought behind them. So much insane potential, yet it fails to reach those heights...

  • @Bae_Cop2027
    @Bae_Cop2027 7 місяців тому +63

    I absolutely adore this game. It's certainly flawed, but holy hell does it feel like a unique experience. Sometimes I think the combat is closer to Nioh 2 than Dark Souls. It's got a very Gaiden-esque flow to it when you really get thing going.

    • @kiekiek
      @kiekiek 7 місяців тому +24

      Comparable with Nioh 2? That game hast the most refined, precise combat, and you compare it with a sluggish, unresponsive turd like LOTF. Mind boggling.

    • @SL4PSH0CK
      @SL4PSH0CK 7 місяців тому +1

      i do get the cents with nioh with the game's pacing

    • @Bae_Cop2027
      @Bae_Cop2027 7 місяців тому +4

      @@kiekiek That's like your opinion maaaan

    • @bkorodi1797
      @bkorodi1797 7 місяців тому +11

      @@Bae_Cop2027 And he is completely right. This doesn't have anything to do with Nioh 2, it's not a matter of "opinion". If your opinion is the Moon is purple, it still won't turn into purple.

    • @Bae_Cop2027
      @Bae_Cop2027 7 місяців тому +4

      @@bkorodi1797 yeah dude. It is an opinion. Some aspects of the combat remind me of Nioh 2. That's the opinion. Keyword being "me." That's how opinions work.

  • @SMandrell
    @SMandrell 7 місяців тому

    I've been tied up with Lies of P and that game is an absolute banger. Really appreciate your harsh critiques here and can say I'm interested still for sure. I'll probably wait a month until a patch or 2 comes out and see where it's at. Thanks man!

  • @RaydonMadeek
    @RaydonMadeek 7 місяців тому

    Commenting for the algorithm, still a 10/10 video good sir🙏

  • @casualdanattempts
    @casualdanattempts 7 місяців тому +4

    Excellent, been waiting to hear your opinion on this one!

  • @IDestroyStuff
    @IDestroyStuff 7 місяців тому

    Just a heads up, Smite (the lightning bolt strike), Ignite (The Fire Wave on the floor), and Bleed all increase your damage from those respective sources. (Radiant, Inferno, and Physical in the order I listed them). The damage they do themselves isn't the point.

  • @Senayoshy
    @Senayoshy 7 місяців тому +3

    I'm trying so so hard to love this game, but there's just so many frustrating aspects like bloated enemies.. clunky lock on, animations that move me 10 feet forward or just enemy snipers from a whole continent away. Ugh such a shame

  • @harlekkindreitausend249
    @harlekkindreitausend249 7 місяців тому

    Very cool that you talk about how it runs on steam deck. Thanks for that 😊🤙

  • @dufflebagg
    @dufflebagg 7 місяців тому +9

    It's funny because I've seen the enemy density and vestige sparsity be almost universal complaints for people, but I honestly feel that this is a significant strong point of the game and something that sets it apart from other soulslikes I've played. No matter what level segment I'm in, I'm always in danger of becoming overwhelmed or getting ambushed (obviously especially in Umbral) if I'm not careful, so I have to move methodically and think critically about who and when I fight. If I do that I find I actually don't usually end up wildly outnumbered. 5-10 enemies, yes, but 20-30 is not something I've seen to this point. Even then, given how many significant enemies there are throughout, I'm still consistently running through my heals and other resources so that if/when I finally make it to the next vestige (or flower bed) by the skin of my teeth, it's a huge relief. I find this consistent tension and release to be a high-point of the game and is reminiscent of really good survival horror, to me, which I think is the genuine intention, given how dark and spooky the world is. Plus vestige seeds are basically Resident Evil ink ribbons, and I have been absolutely LOVING that system. I agree that lock-on is buggy and can be a pain, particularly when there are tons of enemies, but I also find you can get away with NOT locking on if you're fighting a mini-horde of smaller mobs, so that's also mitigated the problem for me (not that it shouldn't be fixed, it absolutely should). Needless to say, I'm really enjoying my time with LotF, and have found lots of the broader complaints people have had with it to be either not an issue to me, or actually things I consider positives. If anyone is on the fence still, but happens to be a big survival horror fan, maybe this perspective can help (although waiting for a month or so for performance and bug patches is also a solid idea).
    P.S. Great review, very thorough!

    • @jamesmiller6294
      @jamesmiller6294 7 місяців тому +2

      I think most people myself included just find the enemy spam to be a cop out to 1 not having many different enemy types and two not understanding how to capture what made dark souls “hard” and the enemy spams make it hard to real invest in exploring the world let alone actually take the world in and submerge yourself into it because you so constantly overwhelmed most of the time your just fighting or running, dark souls told a story through its environment you actually had a chance to piece the story together when finding armor or weapons or just looking at the lay of the land in this game you don’t get to have that emergence and it takes away a lot of the appeal that is “souls like”

    • @therealdonelaitis
      @therealdonelaitis 7 місяців тому +4

      @@jamesmiller6294but like the person who you responded to said, you CAN explore the world and not be overwhelmed by the enemy spam, you just have to traverse the world SLOWLY and CAREFULLY. I’ve watched a bunch of streamers play this game and they just sprint into an area, immediately get overwhelmed, die, and then complain. You can’t do that in this game. The game presents a realistic number of enemies in a given area (you’re gonna have to face a Rhogar army if you’re venturing into a city they ransacked, and there’s millions of dead people to attack you if you’re in the land of the dead), and you just have to navigate it. If you’re not scoping out an arena to kill snipers before they kill you, and preemptively killing those lying in wait to ambush you, and THEN attacking the big guys, then you’re gonna have a bad time. The enemy density is not a cop-out, it’s part of the level design that you need to overcome. If that’s boring to you, then that’s your opinion. But for me, it’s as the OP said - a nail-biting thrill ride where I sit back and exhale in relief when I finally find that next vestige or seed bed. The comparison to survival-horror is spot-on, especially when in Umbral.
      And there’s SO MUCH to explore in this game. The world-building is honestly S-tier. It’s mind blowing. There have been so many times where I’ve just stood at the edge of some cliff looking out at a gorgeous vista, just mind blown.

    • @vipertooth3933
      @vipertooth3933 7 місяців тому +3

      @@therealdonelaitis There were a few areas the game threw like 5-6 enemies at you, but you're given a lot of aoe throwables (spells, grenades, aoe arrows/bolts). If players use the systems that the game gives them, you never really get that overwhelmed.

    • @therealdonelaitis
      @therealdonelaitis 7 місяців тому +1

      @@vipertooth3933 yeah, 100%. I loved the poison grenade and enhanced hatchet. Those two are OP.

  • @mohamedkhomsi3375
    @mohamedkhomsi3375 5 місяців тому +1

    A very in-depth video as found nowhere else as usual, thanks! On a personal opinion, I didn't like the game balancing of weapons in my own case. I was targeting before to start, a strength heavy 2-handed weapon build. You receive very early a hammer (faith bludgeon or something like that). I tried it and damn' the run/R2 or RT was so fast to pull out and hitting so hard (staggering/stunning and damaging) that it broke the whole fighting experience. I stopped leveling half-game and still felt too OP during the whole run. I quit playing before the last area knowing the game would almost feel like a button mashing game. I'll return to it one day but not now. The NPCs quests system is the worst I ever saw (ex: a NPC gives you a key, you use it, you mess his quest and the quest of another one, was that a joke?) and bosses' patterns are far too limited in my own opinion. It's a pity because I loved everything else in the game: its lore, its level design, its gameplay and build mechanics, everything. It could have been so much more than a relatively good game...

  • @solomani5959
    @solomani5959 7 місяців тому

    On wishlist. Will grab it on sale. Thanks.

  • @hereticalhobby
    @hereticalhobby 7 місяців тому

    Fairest review I’ve seen, this was well done 👍

  • @Ravi9A
    @Ravi9A 7 місяців тому

    bruh, I just started watching your first impressions video.
    I know I was a week late, but hot damn.

  • @xACExMAFIAx
    @xACExMAFIAx 7 місяців тому +1

    For the achievements for like all weapons/armour do you need to do them on 1 character or can you do them over multiple characters?

    • @MortismalGaming
      @MortismalGaming  7 місяців тому

      Each category/achievement needs to be on one character

  • @jas6853
    @jas6853 7 місяців тому +4

    I absolutely love this game, if they fix all the performance issues and bugs it would I be incredible

  • @rofalmatt
    @rofalmatt 7 місяців тому

    great review gg

  • @ClarenceDass
    @ClarenceDass 7 місяців тому +3

    I was lucky to play it for about 30mins at launch. It was stuttering, so I got the patch the devs put out and then I couldn't run the game at all. It kept crashing either after the intro cinematic or at the menu. After a few patches I was so happy that I was able to play it, but that lasted about an hour before the game crashed again and I couldn't play again. A few patches later, same deal. So I uninstalled the game. Sadly I bought it on Green Man, so I can't refund it.
    Also, I meet the minimum specs for the game. I expected I'd be running it on low settings. But nope. I didn't think I wouldn't be able to run it at all on minimum specs. I'll just go back to playing Lies of P for the 5th time.

  • @rbelljr29
    @rbelljr29 23 дні тому

    What i wanted from the update, was the ability to have enemies in Axiom, stay in Axiom once you transition to umbral.

  • @paralexgaming5985
    @paralexgaming5985 7 місяців тому

    Best Review of this Game i have seen. Exactly what i also think about LotF. I also cant stop playing it, at the Moment i almost finished my Second Char and planed what i will play for the 3 Ending. I dont have touched New Game+ yet. This is the first game (beside Lies of P) i am not Interrestet in New Game+ . (New Game+ just must have more then just more Enemy HP and Damage to make it Interresting for me, new Loot,Wappons,Magic,Lore,Areas etc. for exemple) . But its like you say - Frustrating some Times and also satisfying, but overall the Good Sides are winning for me in LotF. I have most of the Time Fun and be Entertainet.

  • @AndrewWinkless
    @AndrewWinkless 7 місяців тому

    Thanks for the review. There is a game coming into early access soon called Beast - it looks like it may be a TRPG - is this something you will be looking at (probably in the new year based on your video about your next 7 reviews)

  • @daniellawless6216
    @daniellawless6216 7 місяців тому +1

    You're the best person to ask.
    Do the collectathon achievements count as account based, or individual character based, because i really hope it's account based but i doubt it is.
    Thank you

  • @jeffwaraksa2475
    @jeffwaraksa2475 7 місяців тому +4

    I feel exactly the same about this game. The mobs are ridiculous. Compound that with the lock on system and you have the makings for a frustrating experience. Matchmaking is poor. I also noticed that when I would join someones game to assist, I frequently lost them in the level. With so many mobs, I would often be fighting off enemies while the host would be running by them and suddenly I'm alone with no idea where the host went. Eventually a timer will take you to them if you get far enough away from each other, but by then you could be swarmed with enemies and dead. If you die, the host has to backtrack and search the level looking for your ghost to resurrect. I never had that issue in a DS game. To me, this is a game that is more enjoyable in co op. It will be an incredibly frustrating experience for a lot of players to try and solo it. If you don't have a friend with a mic, I'd seriously consider buying this title unless you really feel like suffering. That's a shame because there's some real potential here.

  • @RedfieldChris94
    @RedfieldChris94 7 місяців тому

    Really accurate review 👍 By your experience is it worth to use a shield just for blocking, not parrying, and then swing to regain the withered health?

  • @evaneverett4198
    @evaneverett4198 7 місяців тому

    Definitely gonna pick it up on sale

  • @alientenno
    @alientenno 7 місяців тому +3

    Loved the Game , Started NG+ and...................BOOM SHITFEST , why the Fcuk did they take out the Vestige Spots ?????

  • @gunnarhassing5875
    @gunnarhassing5875 7 місяців тому

    I appreciate the co op features they added. Summons stay with you when you die. You can DIRECTLY INVITE FRIENDS. You can summon real people an an npc at the same time which is nice. Haven’t had co op issues on ps5, but I’ve only just started.

  • @wesparmer86
    @wesparmer86 7 місяців тому +1

    I felt the exact same way pretty much. I also did not like the amount of cheap ranged enemies but maybe if there wasn't so many regular enemies that wouldn't have bothered me. Also the bosses were all pretty easy but maybe that is because I play these type of games a lot. It blew my mind when I heard about no vestigaes in NG+. Seems like they might have a massive misunderstanding of what makes souls-likes enjoyable.

  • @james86848
    @james86848 7 місяців тому

    You mentioned avoiding multiplayer so I assume the shrine items aren't required for the "collect all XYZ" trophies.
    But do those trophies require all of the boss remembrance items? I looked at the wiki and the total cost of the items is 800+ umbral scourings.
    How many umbral scourings do you get from each playthrough? (excluding farming the scarlet shadow) I thought it was ~250 which means going into ng+3 to get enough umbral scourings.

    • @MortismalGaming
      @MortismalGaming  7 місяців тому

      I had all the remembrance items, so I assume they count but I didnt really test it or anything. You can farm the umbral scourings from the scarlet shadows that show up when youre in the umbral for too long. The shrine items dont count.

  • @k.ir.a9968
    @k.ir.a9968 7 місяців тому

    Does 100% means getting the platinum trophy? Cause i'm curios how to get all weapons, armors etc for the trophies to achieve 100%. Does it doable with just 1 character? Cause in NG+ the vestige checkpoint all gone and only the portable one that we planted are being used so backtracking is gonna be a big problem..

  • @don_campos
    @don_campos 7 місяців тому +2

    Do you know if the 100% is achievable across multiple characters or do all items have to be on one character?

    • @shrgnatlas
      @shrgnatlas 7 місяців тому

      Developers confirmed that 100% requires the same character.

    • @MortismalGaming
      @MortismalGaming  7 місяців тому

      Each item category needs to be on one character, stuff like grabbing all the umbral spells is pretty easy and could be done in a fresh game for example.

  • @meataddy
    @meataddy 7 місяців тому +3

    Great review. I feel like I’ve found my people; I fully acknowledge this game for all of its bullshit, but I still can’t put it down, even after fighting the same overly dense area of the same enemies over and over. The coop itch, when it doesn’t disconnect, feels so much like DS2.

  • @slate3998
    @slate3998 7 місяців тому

    I encounter this annoying problem. When in Umbral sometimes we are supposed to go to area that doesn't exist in axiom. Then the non umbral enemy can some how hit me from below, their ranged attack can go through the Umbral only platform. I figured it's because that platform doesn't exist in Axiom but it just annoying when I'm on Umbral platform suddenly i got hit from below. Then I died there and couldn't find my dropped vigor.

  • @Meiscarth
    @Meiscarth 7 місяців тому +1

    Fantastic review man, objective and to the point. Liked and subscribed :D

  • @shortthrow434
    @shortthrow434 6 місяців тому

    It’s been a month. Have they fixed any of these major issues? Thanks for the review.

  • @saltyplague3663
    @saltyplague3663 7 місяців тому

    one thing that I would really enjoy for them to do is to be able to use pyromancy and holy damage spells basically using them

  • @divinedragonkirr
    @divinedragonkirr 7 місяців тому

    I love that your including Steam Deck in your videos. Subscribed!

  • @aleksey7669
    @aleksey7669 7 місяців тому

    Came here from Tim Cain’s channel and loving my stay!

  • @xdviper4518
    @xdviper4518 7 місяців тому

    Sounds like a great game once more patches come out and when it’s on sale

  • @BlackQuartzSoul
    @BlackQuartzSoul 7 місяців тому +1

    This is so interesting to watch just 1 week later since the devs have patched the game like 6 times or something and are actively working on every criticism if not fixing it outright. My 1 big issue right now while doing an umbral playthrough is that for umbral magic essentially taking double the levels that radiance or inferno takes, it feels extremely weak. At level 50 with a radiance playthrough with about 25 vigor, 25 endurance and the rest dumped into radiance every spell seemed extremely powerful. Yet with a level 50 umbral build where radiance and inferno are each at 22 with an upgraded catalyst it’s still taking 4-5 umbral bolts just to take out a ranged enemy. As opposed to the same level radiance taking 2 shots for the same mana spent. I thought that putting points into both radiance and inferno would be rewarded with feeling even more powerful and somehow manage to feel weaker. Maybe they’ll buff it soon. Anyway great review Mortim, you know there’s some fair criticism when even the devs listened lol 😂

  • @shoultaker
    @shoultaker 7 місяців тому

    the auto change target is just a problem or some kind of trick like the clever guys of sekiro
    ?

  • @theemulationportal
    @theemulationportal 7 місяців тому

    How did you do the "Ironclad Collected all armour pieces." When certain faction armours aren't unlocked yet by the community? Or do faction armours not count towards the achievement?

    • @MortismalGaming
      @MortismalGaming  7 місяців тому +1

      The faction/shrine items aren't counted

    • @theemulationportal
      @theemulationportal 7 місяців тому

      @@MortismalGaming Thank god! As you mentioned in your review the multiplayer disconnections were making this grind hell I'd given up on trying to 100% the game but now will get back to it.

  • @buddykaiser2380
    @buddykaiser2380 7 місяців тому +1

    They really need to fix the lock-on. I have to not touch the right joystick very much when locked on or it'll just keep switching back and forth to other enemies and its a real problem that makes fighting crowds way harder than it should be. Problem is as we all know thats how you control the camera and watch our surroundings so we don't get ambushed. Also if I had a dollar for every time I died because I backed up too close to a wall and the camera basically went behind the wall so I can't see anything very well. I find myself luring enemies into wider sections if it's really tight halls etc because of the wall thing but also because you can get stuck between the enemies and any small rocks or anything that slightly sticks out along a wall.

  • @Never_Wr0ng
    @Never_Wr0ng 7 місяців тому

    Lots of mixed reception for this one.
    I can finally make up my mind now 😂❤

  • @GrandNoble
    @GrandNoble Місяць тому +1

    I 100% the original and dlc and loved it, required 3 full playthroughs

  • @megalogoro6388
    @megalogoro6388 7 місяців тому +76

    This game feels like the closest thing to dark souls 1 that I've ever experienced. Even the clunkiness feels like dark souls 1. It's almost nostalgic. I genuinely love it.

    • @johnhuddleston1986
      @johnhuddleston1986 7 місяців тому +9

      This game is not clunky. Just because attacks require a commitment and you can't animation cancel does not make it clunky. A true Souls like locks you into your attacks. That's the whole point of combat. Risk reward.

    • @braxtonwise9897
      @braxtonwise9897 7 місяців тому +1

      @@johnhuddleston1986maybe instead its the feeling of the combat that gets interpreted as clunky, whether its intentional combat design or not

    • @rob5541
      @rob5541 7 місяців тому +2

      I sort of agree, the world at least which is really cool. Combat and enemy encounters smack of DS2

    • @JoeJones-mo8ff
      @JoeJones-mo8ff 7 місяців тому +11


      It is pretty clunky. Lurching bizarrely forward 2 metres for a variety of attacks, the weirdly vague omnidirectional rolling and a few other smaller details make this clunky in a very similar way to DS1.

    • @georgen5882
      @georgen5882 7 місяців тому +2

      @@JoeJones-mo8ff I've noticed some weird jank also. Try to roll left, my guy rolls right or straight. Go to use my lantern on an object that for some reason is just out of reach while on a platform and fall off because I used it at the point where it was within reach. It needs more work, but it's still a good alternative.

  • @RoscoeWasHere
    @RoscoeWasHere 7 місяців тому +12

    I'll definitely be picking it up whenever it goes on sale. I love the atmosphere and world, and it's always good to have another, atleast AA, soulslike.

    • @suffer8318
      @suffer8318 7 місяців тому +2

      Yeah I got this game 20% off out the rip, don't think id have bought it otherwise.. I'ts fun but as review said theirs a lot of times it gets frustrating to play. Def pick it up on sale.

    • @Walamonga1313
      @Walamonga1313 7 місяців тому

      ​@@suffer8318Same I got it cheaper in CDkeys and so far I'd say it was worth the price. I got 2 copies (one for my gf to coop) and I'm satisfied with it. The bugs made me so glad I didn't get it full price lol

    • @marcinciurko8149
      @marcinciurko8149 7 місяців тому

      What sale price will be satisfactory for this game?
      -10%,-20?

    • @HeadbangMushroom
      @HeadbangMushroom 7 місяців тому

      -20 to -30% @@marcinciurko8149

    • @TheGraysonYT
      @TheGraysonYT 7 місяців тому

      @@suffer8318Yo where did you buy it, I feel like I got scammed now…lmao

  • @xXxT0XiiKxXx
    @xXxT0XiiKxXx 7 місяців тому

    Can someone please tell me if there is a limit of vestige seeds you can buy from Molhu? Every time you buy one, it asks you to select the amount of seeds to buy, if you buy 1, the total goes down by 1, which started at 99. It’s confusing and makes me think you can only buy 99 per playthrough. I just want to know if you can truly buy an unlimited amount because that’s what I’m seeing from other sources.

    • @MortismalGaming
      @MortismalGaming  7 місяців тому

      He only has a stock of 99 yeah

    • @xXxT0XiiKxXx
      @xXxT0XiiKxXx 7 місяців тому

      @@MortismalGamingdamn, I truly love this game but there are some unforgivably bad design choices, two of them being no vestiges in new game plus and a limited amount of buyable vestige seeds

  • @mattmoylan4226
    @mattmoylan4226 7 місяців тому +1

    Playing it co-op and really enjoying it, I probably won’t play it solo (at least not for awhile) cuz I’m not very good at it lol

  • @joemama-zf9ck
    @joemama-zf9ck 7 місяців тому

    I agree 100% that the aiming system needs more work. On my xsx the camera will do a 180 and look behind when trying to target an enemy right in front of me.

  • @TheSpoartsNetwork
    @TheSpoartsNetwork 7 місяців тому

    Im enjoying this game so much. I've finished a playthrough and am now enjoying a new playthrough with the provided new build, going after the evil ending. It's addictive and fun as hell. I think I'll be enjoying this game as much as DS3 and bloodborne. Not even exaggerating. Sucks people are hating on it but I'm glad it was made.

  • @JAYWAH66
    @JAYWAH66 7 місяців тому +1

    What did you think of the faction item system? I wish there was a way to farm them offline even if it was more tedious.

    • @MortismalGaming
      @MortismalGaming  7 місяців тому

      Eh, I never enjoy multiplayer stuff like that, I'm just happy they didnt make those items required for the achievements, that wouldve been awful.

    • @JAYWAH66
      @JAYWAH66 7 місяців тому

      @MortismalGaming Ohh ok, thank god. I just assumed those armor sets were required to get all armor achievement

  • @steeldragon5730
    @steeldragon5730 7 місяців тому

    if you did get the achievment for all rings and talismins, where do you get the envenomed ring?

    • @MortismalGaming
      @MortismalGaming  7 місяців тому

      I got that one just playing normally in NG+, didn't keep track of any of their locations

  • @danielholladay4796
    @danielholladay4796 7 місяців тому

    I love this game, and I haven’t had too many performance issues on PS5.

  • @willryan6523
    @willryan6523 7 місяців тому

    Yo, they took the Vestige Seed thing from Bleak Faith: Forsaken and somehow did it worse. Bleak Faith has its own raft of issues, but its version lets you place it absolutely anywhere and when you reach a major teleport point, it automatically undoes your last checkpoint so you can make another one.

  • @syeo501
    @syeo501 7 місяців тому +1

    I'm playing on steamdeck and my overall experience is quite okay. I struggled in the beginning but I feel like "bonfires" are too far apart. Setting up seeds is kinda annoying, too. The overall gameplay is cool, I just miss online coop as this still doesn't work on my end.

    • @SolusBatty
      @SolusBatty 7 місяців тому +2

      Shame to hear that. Online coop works for me and my friend, we're both on steam (but not steamdeck). Btw, the seeds become cheaper fairly soon so you'll probably have like 4-5 of them at all times.

    • @syeo501
      @syeo501 7 місяців тому +1

      @@SolusBatty Yes on PC it seems to work fine, but since release I wasn't able to connect to anyone. I'm not good at soulslikes but I love these kind of games. And I think LotF is great (besides couple of crashes and bugs here and there) but it's fun. But I wish I could explore it with a friend or a random player

  • @markcjakims
    @markcjakims 7 місяців тому

    Very well done agree totally. Barely 25% in, still enjoy even though often frustrated.

  • @EpsteinDidntKillHimself.
    @EpsteinDidntKillHimself. 7 місяців тому

    The combat when duel wielding pieta sword just feels like elden ring with the two rivers of blood (which was also my character lol). Puts this game legit on easy mode when you build out your class. I haven’t hit new game +1 yet while working on the different endings in +0, but hoping it’s somewhat harder. Elden ring was also stupid easy when you built out your character, even malenia was easy af with two rivers, but loveeeee that game still. I was level 60 and beamed in with randoms and fought the last few bosses multiple times and never died… the pieta sun bro build is so OP.

  • @Malis__
    @Malis__ 7 місяців тому

    It was ok game for me and i enjoyed exploring the world so much that i missed only one saintly quintessences. But the last zone and default ending were lackluster,same enemies you fought multiple times but with added bonus of having twice as much health

  • @Glennleonard-ol2ul
    @Glennleonard-ol2ul 7 місяців тому

    Did the original game have the lamp and dual world mechanics?

  • @topcover7390
    @topcover7390 7 місяців тому

    I'm definitely going to play this game but I'm also definitely waiting more than a month or two.

  • @kevinglass1186
    @kevinglass1186 7 місяців тому

    I have been playing the game in my free time, and while I haven't had the technical issues, I agree with some of the problems. The lock on issue has been frustrating, and the DS2 strategy of every enemy having someone hidden waiting to ambush you gets old really fast.
    The checkpoint system hasn't been much of an issue for me because I quickly learned the flying umbral enemy often drops them, so I at times farm umbral for vigor and seeds.
    I wish the umbral had a bigger variety of enemies, but oh well. I have been playing melee, but can see where ranged would make things easier.
    I haven't gotten to NG+, but the no teleport does not sound fun. I don't look forward to it. It is nice they are updating things, such as picking up dropped experience being faster with I frames, but do hope they fix the lock on.

  • @jimmytimber7074
    @jimmytimber7074 7 місяців тому

    Im gonna take your advice and wait to play it. I bought it on release but im so hooked to cyberpunk right now i think i have another 50 hours on it before i get sick of it anyways.

  • @jamescornett9166
    @jamescornett9166 7 місяців тому

    I Iove the game as well as i got the radiant ending and i probably missed a lot, especially npc questlines. i also love the world but pilgims perch has a lot of vertical sections that lead to diff paths which is nice. Also has obligatory misty forest, but i love fein of the chill curse. Yes a snow area but its done well. Weapons are varied with diff length swords such as ultra great swords.all swords even the ultra ones actually have more animations such actually having atk combos. All in all a great suprise bit goty contender butt very solid.