Timecodes are below: 0:00:00 - Opening 0:02:50 - Stage 1 0:28:25 - Stage 2 0:45:18 - Stage 3 1:16:37 - Stage 4 1:38:00 - Stage 5 2:09:47 - Stage 6 2:37:00 - Stage 7 2:59:33 - Stage 8 3:17:26 - Stage 9 3:45:32 - Stage 10 4:10:38 - Stage 11 4:30:33 - Stage 12 5:10:21 - Stage 13 5:38:38 - Stage 14 6:24:23 - Stage 15 7:04:50 - Stage 16 7:17:37 - Final Boss 7:41:44 - Ending 7:46:04 - Extras Here we have Demon Chaos for the PS2, the english version was only released in europe so there is a high probability you've never seen it. It's what I would describe as Omega Musou with terribe RTS elements that sort of come together to create a feeling of depressingly unwinnable odds which combined with fantasically composed music and vomit like visuals really make something special. You play as a literal champion of the gods, you're *almost* immortal and you can take down thousands of enemies with even basic combos and magic. The combos are all practically the same however magic is quite varied, my favorite one is the one that makes you dash like a race car even giving you a speedometer. You may be thinking, if you're almost immortal and amazing and all that and a bag of chips, where does the dread and depressing odds come from? Answer is: friendly units Their survival is almost always the win condition of each mission, which makes sense as Inugami(you) has been sent to save the humans from demon invasion, what's the point of defeating all demons if your escorts are dead amIrite? They are also needed to destroy blood crystals which are demon's spawn points. Inugami cannot damage them as they are made out of human blood which makes more sense than not in all honesty seeing as his amazing godlike attacks do not lay a scratch on friendly units. The RTS aspect is simplistic, a bit too much so, as you can oly tell the units to follow you/ not follow you in combination with advance/don't advance(this one's confusiong). Basically every group you touch when follow is enabled will follow you (they will appear flashing blue on the map, took me 2 playthroughs to notice that), if you tell them not to follow you they will fall back to the nearest tower... or follow the ambiguous objective you're never informed about. Advance means the ally will move to where they need to move regardless if you're there (in most cases it's best to turn advancing off cause it's too unpredictable and they end up getting killed on the otrher end og the map). I can see why they did it the way they did it but another option like "designate point of interest" would come in handy. I don't think that at the time this game was made there was anything else that displayed THIS many enemy and friendly units at once while not dropping a single frame. Devs at genki pulled all the optimisation tricks to keep the framerate stable and and it shows in the disgusting visuals. this whole part seems like a drunk bet between 2 people at Genki going like "I bet you can't put 65000 enemies on screen in a PS2 game" " oh yeah hold my devkit" . Overall aside from the annoying RTS aspect for which the game gets criticized allot it's a very solid experience quite unlike other hack and slashes on the system. And in my opinion most of the flaws come together to make the experience ever more special if clunky at times.
I neevr played any game on PS2. Never owned the console. Yet watching this video as I am a hardcore gamer and love all 90s and early to late 2000s video games.
Oh yeah I remember having lots of trouble towards endgame since the difficulty ramps up super quick. Mission 12 had me stopmed for a while since you need to be really careful about babysitting your units while marching forward and the position they put you in is really unfavorable with 2 enemy spawners surrounding you on the way there. I'd say in 90% of the cases I'd turn off "advance" and just tell them to follow or not follow me while building them a path out of the fire and health towers ensuring they actually arrive there. what's also really really helpful is interrupting your attacks with triagle over and over cause it gives you i frames (or it seems that way) and it lets you start up a new combo faster.
I liked this game and finished it twice a decade ago but man looking at it now the artstyle isn't consistent especially Aoi, her portrait looks serious, her animé opening counterpart looks different then her cgi in the story looks very different although I still love the game with all it's jank ahahahah! I want to learn about the story behind the production of this game.
Timecodes are below:
0:00:00 - Opening
0:02:50 - Stage 1
0:28:25 - Stage 2
0:45:18 - Stage 3
1:16:37 - Stage 4
1:38:00 - Stage 5
2:09:47 - Stage 6
2:37:00 - Stage 7
2:59:33 - Stage 8
3:17:26 - Stage 9
3:45:32 - Stage 10
4:10:38 - Stage 11
4:30:33 - Stage 12
5:10:21 - Stage 13
5:38:38 - Stage 14
6:24:23 - Stage 15
7:04:50 - Stage 16
7:17:37 - Final Boss
7:41:44 - Ending
7:46:04 - Extras
Here we have Demon Chaos for the PS2, the english version was only released in europe so there is a high probability you've never seen it.
It's what I would describe as Omega Musou with terribe RTS elements that sort of come together to create a feeling of depressingly unwinnable odds which combined with fantasically composed music and vomit like visuals really make something special.
You play as a literal champion of the gods, you're *almost* immortal and you can take down thousands of enemies with even basic combos and magic. The combos are all practically the same however magic is quite varied, my favorite one is the one that makes you dash like a race car even giving you a speedometer.
You may be thinking, if you're almost immortal and amazing and all that and a bag of chips, where does the dread and depressing odds come from?
Answer is: friendly units
Their survival is almost always the win condition of each mission, which makes sense as Inugami(you) has been sent to save the humans from demon invasion, what's the point of defeating all demons if your escorts are dead amIrite?
They are also needed to destroy blood crystals which are demon's spawn points. Inugami cannot damage them as they are made out of human blood which makes more sense than not in all honesty seeing as his amazing godlike attacks do not lay a scratch on friendly units.
The RTS aspect is simplistic, a bit too much so, as you can oly tell the units to follow you/ not follow you in combination with advance/don't advance(this one's confusiong). Basically every group you touch when follow is enabled will follow you (they will appear flashing blue on the map, took me 2 playthroughs to notice that), if you tell them not to follow you they will fall back to the nearest tower... or follow the ambiguous objective you're never informed about.
Advance means the ally will move to where they need to move regardless if you're there (in most cases it's best to turn advancing off cause it's too unpredictable and they end up getting killed on the otrher end og the map).
I can see why they did it the way they did it but another option like "designate point of interest" would come in handy.
I don't think that at the time this game was made there was anything else that displayed THIS many enemy and friendly units at once while not dropping a single frame. Devs at genki pulled all the optimisation tricks to keep the framerate stable and and it shows in the disgusting visuals.
this whole part seems like a drunk bet between 2 people at Genki going like "I bet you can't put 65000 enemies on screen in a PS2 game" " oh yeah hold my devkit" .
Overall aside from the annoying RTS aspect for which the game gets criticized allot it's a very solid experience quite unlike other hack and slashes on the system. And in my opinion most of the flaws come together to make the experience ever more special if clunky at times.
It's absurdly impressive that this ran with so much stuff to render at 60fps, without ANY drops, on a fucking PS2
That game proves that there is no problem with a console since you know how to program your game,such a brilliant work!
So cool! Can't believe I wasn't aware of this game's existence till now!
I neevr played any game on PS2. Never owned the console. Yet watching this video as I am a hardcore gamer and love all 90s and early to late 2000s video games.
Blade movement, slash effects and it' sound reminds me a lot of Otogi series from og Xbox. Nice.
Awesome video guys.
thiss game should get the remake version
Just playing this game now, I have to say fuck the ai in mission 12, they refuse to drag their asses to the blood crystals.
Oh yeah I remember having lots of trouble towards endgame since the difficulty ramps up super quick.
Mission 12 had me stopmed for a while since you need to be really careful about babysitting your units while marching forward and the position they put you in is really unfavorable with 2 enemy spawners surrounding you on the way there. I'd say in 90% of the cases I'd turn off "advance" and just tell them to follow or not follow me while building them a path out of the fire and health towers ensuring they actually arrive there.
what's also really really helpful is interrupting your attacks with triagle over and over cause it gives you i frames (or it seems that way) and it lets you start up a new combo faster.
I liked this game and finished it twice a decade ago but man looking at it now the artstyle isn't consistent especially Aoi, her portrait looks serious, her animé opening counterpart looks different then her cgi in the story looks very different although I still love the game with all it's jank ahahahah! I want to learn about the story behind the production of this game.
Huh, the box art kinda reminds me of Jiraishin, oh wait, Tsutomu Takahashi worked on this game.
Always kinda hated this "kthxbye" ending. "Hey, you destroyed the demons, so here, you get your mortality back! ...now go away."
Demons..
You should try playing Destroy All Humans Games especially the new Destroy All Humans Remake 2020 game it’s out now
This game is very similar than Onimusha.
But more Dynasty warrior like.
Sounds like Naruto music
Surprise!! Japanese traditional instruments weren't invented by Naruto
Yea right lmao like every superhero wearing red clothes is spiderman.
like