The BEST NEW Block For Horde Bases in 7 Days to Die 1.0 Update!
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- Опубліковано 7 вер 2024
- #7daystodie #afk #survivalgames
🗡️Welcome Survivors! This video contains some of the best block shapes to use for horde base building in the 1.0 update! One block in particular is absolutely amazing serving dual purposes! Multiple shapes from the 1.0 update and prior alphas are tested with all the tips, tricks, and building steps you need to build the ultimate horde bases!
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👨💼100+ Building Tips - Compatible with 1.0 Update:
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👨💼The Complete Looting Guide for 7 Days to Die Alpha 21 Tips & Tricks:
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👨💼Best Alpha 21 blocks for Horde Base:
🎦 • 21 Alpha 21 Blocks tha...
👨💼One Block Base Original:
🎦 • One Block to Rule Them...
👨💼One Block to Freeze Them All:
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Who is excited for the new building possibilities? I will continue testing out blocks but if anyone has any suggestions, let it be known!
Our latest 80+ Base Building Beginner Tips contains a ton of relevant information for the 1.0 update: ua-cam.com/video/axnzB-CdVFQ/v-deo.html
A new melee base design using the Pole 4-Way shape: ua-cam.com/video/2yR5g0mPO68/v-deo.html
For those looking for EVEN more tips and strategies, check out our 100 building tips video: ua-cam.com/video/8ZmQ_vck4Pk/v-deo.html
Though it was made during alpha 21, everything still works in 1.0 :)
There's a double rail catwalk block, rails only. If you stack them with the rail side touching they become invisible. I had a giant 50x50 two story with a root farm that looked like it was floating 16 blocks above a foundation.
@@nickclark6236 That is really interesting, I'll have to try that out!
@@birdteacher7846 I am not actually wearing god armor, rather in god mode. If you are in debug mode (press f1 to bring up console and type in dm), press the "q" button to enter god mode. Also if you go into creative menu and enable dev blocks, look for the tough guy shirt which will grant you 20,000 hit points. I don't think I used that here but that exists as well :)
You are the most underrated 7 days UA-camr out there, you really do deserve more credit. Your editing and effort is beyond adequate, keep it up
That means a lot, thank you!! Taco does all the editing and she does a fantastic job :)
Kudos to Taco, too! The annotations are a HUGE help when it comes to understanding what you're saying and doing.
She greatly appreciates that!
Gonna have to agree with this!
@@pseudoposseI have to concur with Worrun, and teamwork makes the dream work! Keep it up! 👍🏻
Informative: ✅
Concise: ✅
Pole 4-Way: 💪
Bases: 🧀
Production Value: 🔥🔥
Sure do love my bases full of cheese :D
And taco is to thank for the production value!
This was easily the most useful 1.0 video I've seen. Happy Building everyone.
Glad it helped
Despite hating with all my heart cheese bases i have to admit the tons of time and effort this video takes to make. Congratulation. You appeared in my feed out of nowhere. That's a sign you are doing things right.
Much appreciated! And I tried to make sure to include designs for those lactose intolerant players :D
@@pseudoposse hahahahahahahaha hahahahahahahaha
This video was EXACTLY what i look for regularly with pretty much every update. Thank you for the dedication to testing and sharing.
Very glad it was helpful!
I can't believe they didn't nerf the scaffold ladder. thought for sure. That ladder with the diagonal rail trick is great, I used that last alpha as an emergency day 7 horde base, no issues.
I was a bit surprised too. I was pleasantly surprised lots of strategies weren't secretly ninja nerfed which is great.
The scaffolding ladder has always been that way since it came out way back in a previous Alpha - think it was around A16.
@@W1se0ldg33zer I don't think the scaffold ladder existed in A16
@@pantango5503 It was when they added houses under construction - whenever that was.
has there been a change to blocks that prevent cops from spitting? I would love to see an updated video going through all the blocks that will keep cops from spitting and allow the player to fight or shoot through.
That is something I am looking into, stay tuned!
Ahhh, I've missed these videos. Your insane base builds are incredible, but I always look forward to your block testing videos each update. So thorough, informative, and entertaining bud. There was, however, one thing surprisingly missing; Taco!!! Where was the "Hey, Taco, come try to climb this", or the "I saw it Taco.... it was a drive-by head shooting that came out of nowhere!", or maybe the "Come on Taco, climb this super-tall ladder to get in to the base".
After all your upcoming testing videos and new base ideas I think the viewers NEED to eventually see a custom built Taco obstacle course base where she has to make it from one end to the other without falling. I'm sure you could do some "surprises" like garage doors pushing through a seemingly innocent wall and such. If you do this video I will deny all ownership of this idea for the purpose of protecting myself from an angry Taco, lol
Nice to see you around these parts again guru! We've missed them too but now with plenty of new things to test, get ready! As for taco, don't worry, she will be thoroughly tested and forced to climb as many ladders as possible for the sake of science!
And yes, I'll put some or all of the blame on you 😉
@@pseudoposse So, update regarding the 4-way block. I hate to kill this idea but it didn't work well with a difficult horde night. They are, somehow, able to push each other through those openings when they pile up. We had multiple zombies make it through to attack us. It's possible I did something incorrectly, but I followed your instructions. Quite a few were pushed in to the floor so only their shoulders and head were seen, but they could move and hit us, lol
@@theguru143 Both taco and I spotted that too! Glad to see others testing! Yeah they totally glitch through the poles if they pile up too much in lategame hordes especially if you use the corridor design in which zombies drop through the poles in the very narrow corridor. However there is an easy fix for that upcoming ;)
Correction there are a couple fixes that can be employed to keep all the functionality and prevent zombies squeezing each other through. Stay tuned!
@@pseudoposse You, my friend, are a freakin' tease! Gimme that video already! lol
@@theguru143 Soon 😜
I was hoping to see another testing video and you didn't disappoint. Thanks for getting this out so quickly. The pole 4 way blocks looks amazing, I'll have to swap out the scaffolds for these.
Definitely give it a try, it is great!
As always GOAT content, there was a couple blocks that let you build floating bases or force fields, one was a catwalk with rails on both sides and when placed one on top of another in certain position the block becomes invisible and un tangible, dunno if that still works on A22, there was also a pipe block that worked as a force field wall, again dunno if it still works haven't been able to play the new patch yet.
Again thx for the video, got some ideas to use the new blocks!
Glad we can inspire! Not sure about the catwalk, that might have been nerfed. But, I know you can use pillars as a force field though not sure about pipes. Got to try that out as well!
Great vid, informative and well put together.
Hope it helps :)
This Block cannot be better! It cannot be both visible and repulsive lol It will definitely make the fire girl happy. Awesome video as always!
It really is a great block! I think you mean invisible? Taco, aka pyro girl will definitely be thrilled :D
Amazing work from the testing to the editing!
Thank you! Cheers!
Very underrated! dunno how you have never showed in my feed. Subbed!
Welcome aboard!! Thanks for stopping by :)
I love that you put in so much effort making these videos.
I refuse to use creative mode. I may occasionally build a quick and dirty cobblestone version of an obstacle or fighting position next to a cop car and then trigger the alarm for testing reasons. I generally like to keep my bases kinda original... But I am not gonna lie, your videos are so helpful. I dont mind dying on horde night but wasting an entire night due to a critical error sucks.
Right now my favorite base is simply a single block, normally the scaffolding ladder. I just pop it over a 1 cube opening. They climb the ladder and I shoot or stun baton them... I just got to night 35 and not one has gotten through. Day 7 was cobblestone. By day 14 I wrenched enough gas pumps to make a steel scaffolding ladder.
I basically use it just like the ladder that leads to the diagonal railing. Right now I am using a radio tower... The entire base cost me about 40 blocks because I made an anti vulture cage... My horde nights have become pretty boring if I am being honest... LOL!
I'm glad you appreciate all of our hard work! I hear ya, when I actually play the game, I dislike using creative mode at that point. But for demonstrations, pretty necessary.
If it gets too boring, you can always try a different design, mix it up. Half the fun is in failure and tweaking the design!
Greatly underrated 7 days to die channel! Thank you for the explanation! I have followed this game since its debut in 2013 (played it in college with some friends). Now came back to it after it finally released (can't believe it actually left alpha). This is the most detailed building channel I could find.
Welcome back to the game and thank you so much, that means a lot to us!
Ahh this video was very timely coming up on my recommendations! I bought this game a few years ago and dabbled in it off and on.
Now that 1.0 is out I'm really trying to learn and figure out all I can. So much fun. My first blood moon is almost here, and I've been trying to brainstorm ideas for my first horde base lol. Now I feel better. It doesn't have to be so complicated. Thank you!
Welcome back to the game! Your first horde base definitely doesn't need to be complicated to work. Good luck!
EK, fantastic content as always. Thanks!
My pleasure!
This is exactly why I'm subscribed to your channel. Fantastic, informative and very well set out video. You explained things very clearly. Nice work dude 😊👍
Glad to have you aboard! We are happy you found the video helpful and hope you'll get good use out of the information. Thanks for watching!
the glorious cheese! i thank you sir! yeah i go out of my way to look for videos that break the zombie AI this video was great!
Awesome, glad we could serve you a nice helping of cheese!
This is an insane deep dive, super dense with useful information. Amazing video!!
That was my intention, glad you liked it and found it useful :)
Another great video!!
Thanks again!
This was wonderful and fun to watch. What an imagination for design and aesthetics. My horde base is quite basic. I can't remember all the shapes anymore. I used to create killer Doom and Quake maps back when I was just a youngling in my 50's. A quarter century ago. Can't anymore. Too old, bad brain. Still love playing though when I remember how to work the computer. Stream says I have 4000 hours into this game. I don't remember any of it. I will be killing zabombies until I am one. OK kids have fun and keep up the great work!
I definitely have my most fun being creative and coming up with new designs. That is not a bad way to go! Continue wracking up those zombie kills my friend, cheers!
What a treasure trove of knowledge. You rocked my in-game world.
Happy to provide 🎸
I think a good beginner's video is a "first week guide". A checklist of things you should be looking at/for to get ready for the first horde night and how to attain them.
Thank you for your service to the community!
(That being said, I won't be building any horde bases, as I _refuse_ to turn on blood moons because I have no interest in taking part in the on-going cheese war between the devs and the players.)
Sure thing! We are happy to help :)
You could always make a non cheese base!
They used to have the wedge tips so if zombies fell on to them they'd stick to them. But then they'd have issues with them running on to them and then running in place - that was a long time ago. I had built a big pitfall with those and they would land on one then proceeded to beat the crap out of the walls made from those. Then also around that same time period they had it so even if you had a straight down wall they could still 'land' on a seam and would beat the tar out of the blocks they were facing, dig a tunnel out and around or down to you. Dogs were great at landing on seams and are generally great at digging.
Ah yes the earlier alpha days. Things certainly have changed since then.
For some reason when ever we have horde night bases, the zombies always tend to start beating the walls / pillars even if there is route to the entrance where we are. Thought it was an AI change but might not be that.
If they are beating on your walls/pillars, several things could be going on:
1) Zombies can see a direct route to your position through the walls/pillars and feel it is easier to go that way versus the route
2) There is no inadvertent/accidental path through your walls pillars, but your supports are so weak, they feel it is faster to break through and collapse you rather then follow the path
3) The route is too long and they feel it is easier to break through
4) Something is wrong with the path and thus they cannot reach you
Try positioning yourself on various points along the route to see if they follow it. If they do, see at what point they'd rather beat on the walls/supports. Based on that, try to identify the issue and fix it. Good luck!
I wish I'd found this channel sooner, great work.
Better later then never! Welcome aboard!!
Обалдеть! Потрясающее видео и подробные разъяснения. Вот так и должны выглядеть гайды и советы. 10/10!
Thanks for watching!
fantastic resource compressed into 19 mins great job
Glad to hear that, thanks!
nice tips, i want o build a base with a giant walled compound that i can still shoot and melee zombies that come by and attack the walls
that piller one looks like it'll be effective while still looking cool at the same time
That'll definitely do the trick! Have fun with your base!
great research, and production. Thank you!
Greatly appreciate that, thanks for watching!
Thanks EerieNight :) I'm gonna remodel the Fate's Hotel with some of these amazing blocks
Sounds epic!! Good luck :)
Psuedo: "I love it when strategies aren't nerfed into the ground"
Meanwhile: *The Fun Pimps*
But for real though, I am glad the fun pimps have seemingly stopped nerfing out our methods.
In the 1.0 update, they really didn't touch anything so I have hopes they won't try to nerf everything.
The Pole 4-way block with the Catwalk floor looks very good - one question - what does this 4-way block UP-GRADE to? Can it be brought up to Steel?
You also show ways to slow the Zombies down a bit for melee - melee is such fun, which I like, so the final strength of the block may dictate how much they need slowing down to cope with repairs in the mad rush. We eventually use electricity and steel blocks in our melee - shooting base style.
Also, thanks so much for your ladder and railing diagonal up the top. We used this simple idea by making a nice self-contained live-in tower of three 5x5x4 rooms with all tables put in as we built upwards and enclosed the top with a cage to stop the birds. One ladder inside went up to the top fighting area and we put a ladder with the Railing Diagonal at the top up three sides for redundancy. It worked well, but we did not get to use it with Demolishers - I'm sure it would still be fine. Regards.
I am thrilled the railing diagonal has worked well for you! That is correct, the pole 4-way block can be fully upgraded to steel, the full 10k hitpoints.
We actually made an early/lategame melee horde base using this block in our newest video here: ua-cam.com/video/2yR5g0mPO68/v-deo.html
This video is Crack.
I'd watch it all day if it was long enough.
I will be sharing with everyone I know who plays.
Glad you think our content is that addicting :D
Check out our most recent build tips video for some more! ua-cam.com/video/axnzB-CdVFQ/v-deo.html
I love the aesthetics of those bases. It's mesmerizing. Sub earned.
I spend possibly more time trying to make them look good after they are functioning 😁
@@pseudoposse Just the way the zombies move around at 9:10. that base is INSANE. You do things I can't even dream of.
@@Yogi_Bear69 All it takes is some patience :)
Here you are testing out the greatest ways to build a horde base.
Me: mean while I'm putting in points into cardio and run and gun. To spend the horde night outside runing around with mega crushes and steroids shots. Granted not the best experience points gain yet fun to change it up some.
I might look into that one building piece.
That is certainly a viable strategy :)
It sure is fun to mix it up once in a while.
@@pseudoposse with this new update I think I will build a POI vehicle park and make it a driving challenge horde night.
@@MildarValsik Nice sounds like a lot of fun! Good luck :)
Awesome video! Subscription earned, looking forward to watching more of your stuff
Thank you and welcome aboard!
i actually like it when TFP nerf them into the ground because its fun to figure out new tactics. though i actually miss the days before smart zombies, i want them to just spawn at each side and just beat on your walls from all sides to get to you. all they needed to do to make it harder would be increase the zombies. radiated zombies will still tear through steel blocks fast.
i do often build an afk case for some of my players or rarely myself when im really not in the moon, but 90% of the time i enjoy the fight and xp
Since I like testing, I guess I wouldn't be that upset if I got to find a bunch of new strategies. I do miss the earlier alphas when they weren't so smart. I've long hoped they'd revert some of that, make at least some zombies more dumb.
@@pseudoposse best way is just to give us an option to enable/disable smart zombies. i think project zomboid is the perfect example we can make the game hard with slow and stupid zombies, without acid spit, exploding ect. i was them zombies in 7 days. just hordes that make leaving your base terrifying lol
@@IsThatDrak That would be an amazing option to have! Or even a slider or something so you could really control the balance. I've long wished 7dtd had some of project zomboid's customization options.
Earned my subscription look forward to watching more of your videos
Thanks, welcome aboard to the channel 😊
Awesome vid!
I'd love to see the video about hatches and bridges.
You got it! I definitely plan to do more testing and builds :)
In meantime, you can check out our 100 tips video made in alpha 21 (still works in 1.0) which contains some hatch/door stuff: ua-cam.com/video/8ZmQ_vck4Pk/v-deo.html
@@pseudoposse wonderful! Thank you so much!
Amazing Find! Will definitely use it in my upcoming horde, thanks a lot!
No problem, good luck!
Try the centered .05 pole on the switchback course, or, try making it a double or triple switch back
Pero que pedazo de canal!! Brutal el contenido, tremendas ideas me diste para mi base de hordas, muchas gracias!! Saludos desde Uruguay!
You are most welcome! Good luck!
The most promising shapes for actual basebuilding are the new wedges.
In A21, i used three of the four-block wedge shapes as the lower part of my ladder into the base. Would be nice to be able to use six of the new eight-block wedge shapes instead - or all eight without an actual ladder on top. I need to test those at the weekend...
The new ramps I tested are definitely insanely good for zombie pathing. Better than the pole 4way in that regard. I definitely have more experimenting to do :)
@@pseudoposse I plan to use them for "player pathing" though. Classic steep ramp base entrance you enter by sprint-jumping up. Wonder, whether the new ones are too steep for that.
@@Oktokolo They might be. With wedge narrows, you can easily run across them whereas with these, it is very difficult if not impossible.
This is an AWESOME video!
Glad you think so!
Un video muy completo, me encanto, aunque si me gustaría ver más sobre los bloques que deniegan el area a los zombies. Exelente video
Thank you :)
TFP probably watching, taking a note for the upcoming nerf 🤣
I'm exited for more upcoming videos Pseudo.
You and your girl have a great day
Haha fair point! But since some of these strategies worked in alpha 21, perhaps we can slip under the radar ;)
It would be nice if there was a realistic tier list. I have used ideas from previous videos when making a horde base, but I don't allow for any floating in the air blocks. I think the 4 way pole block is a big step in the right direction
The "floating air" blocks are unfortunately very effective. I'd love it if it were more grounded and realistic. It could be interesting if I made a video on "realistic" base designs that work.
12:00 God I loved this one
It works quit well and it has saved me dozens of times during loot runs or if caught off guard by random horde and need a quick defense :)
Insanely informative video. Where would 7 days be without you o7
Probably where it would be right now :D
But we certainly hope to make an impact!
is there a non-path block in 1.0 that both blocks zombies attempting to path across while still being able to be driven/walked across? In alpha 21 there were several blocks that you could personally walk or drive across, yet the zombies wouldn't attempt to cross them
There has to be. I haven't tested that out yet but I'll make sure to do so.
Love the vids and really want to do some testing of my own, but 7 days creative isn't the most user friendly. Ever plan on making a guide showing how you create these testing environments?
I could give a short tutorial in a future video as to how I use the creative menu and console commands :)
Enjoyed all the testing you did. Nice work.
Thanks! More testing to come 🙂
This is great content!
Thank you very much!
Vary nice. Thanks for the hard work testing
You bet!
Great information! One question: don't a lot of these zombie dropper designs have vulnerability to zombies going into "Destroy Everything Mode" when they land are within X blocks of player? Is building high a good means to mitigate that vulnerability? How high? My understanding is, it used to be "11 blocks" so a platform built at 12 blocks would work, but it seems that distance may have been increased to more like 16 or 17 blocks?
Anytime you drop zombies, you will have to deal with the zombie rage mechanic. As you mentioned, as long as they are further than 11 blocks from the player, there is a near zero chance they'll start destroying everything. I say near zero as a small percentage of zombies will still start beating on your supports.
Aside from that strategy, you could dump zombies into some water which will also stop rage mode. Electric traps will achieve similar effect as well.
This was an awesome video to see and gave lots of ideas to try an create new bases with it. I was really tired of doing bases with the same idea behind them all the time. Do you have any place where all this information is written? otherwise i'm gonna watch it again and take some good notes on all these. Thank you vert much!
Sorry don't have anything written down! Glad it was helpful though :)
And if you are looking for even more information, check out our 100 tips video: ua-cam.com/video/8ZmQ_vck4Pk/v-deo.html
@@pseudoposse Thank you! Do you mind if i try to collect some of it without redistributing it and send it back to you?
@@julianandresalbanesi9552 You can take whatever notes you like! You don't have to send back your notes to me but I appreciate the thought :)
First time viewer. Liked and subscribed :)
Thanks and welcome to the posse!
Sick video Pseudo, as usual
Thanks a lot!
All the zombie engineers are happy that you are making them parks for them... 🤣🤣🤣
Everyone's got to play! 😁
I kind of want to know how the 4 way pole as a melee barrier functions with animals (dogs and bears). I will try it out on my next play I think.
Come to think of it, I don't think I encountered any dogs from either horde I did. I think it should work especially if you put up the half length pillars.
Only shape I see you missed is the blinds frame bottom the can path on it but really don't like so just freeze up and don't move or they did in a21
Thank you for the suggestion! I'll have to try that out in 1.0
hi there!, can you do some tests for the new update about "force fields \shields" ? love you'r content keep up the good work
Absolutely! In some form, they are present in all my videos as I use them for supports frequently. But I can nake a video more focused on it :)
@@pseudoposse you are correct lol just saw few vids and found them thanks
@@infreno848 No problem!
Great work. Thank you a lot
Our pleasure! Thanks for watching!
I have the setup shown at ~6 min mark, using the pieces called out at the top of the stairs with the appropriate angle facing the stairs, yet in blood moon mobs still don't always file in, they'll punch the walls. I wonder if its due to mob speed? they are set to run and not sprint on blood moon.
I have my zombies set to the fastest speed so speed isn't the issue. If they are punching the walls, that might indicate they are getting stuck. If you have sharp contours or corners, consider putting in some wedges to make it more gradual . When zombies get stuck, they will tend to beat on surrounding blocks. That is where I'd recommend starting at to fix that issue.
Great work. Love the vid.
Much appreciated!
DO you know, if in 1.0, the traps have had any updates to durability/useability. I find that traps are more of a nuisance than a viable alternative to base protection. Creative construction seems to be the best defense.
Creative designs are certainly the first and best line of defense. I haven't really tested out traps yet in 1.0 as I finally got to play the update on Monday. But I'll be sure to take a look!
@@pseudoposse Thank you. I downloaded the beta but haven't had any time to really play between work and family. I like the game, but, it's been a wip for a long time. I would love to see traps be a more durable and reliable form of base defense. Turrets are great, but that's about it.
@@MrMagyar5 Absolutely. If I had to guess, I don't think traps are less fragile. That being said, you can use mods to make them more durable :)
@@pseudoposse Likely. This is one of the biggest concerns I have with games and developers. If your product, at any point, has a majority of your customers using an addition to the product, you should be humble enough to consider that your product may have an opportunity for improvement. You see this in ARK a LOT. The majority of players in the game play with "QoL" mods and instead of the developers addressing these QoL changes which could elevate their product to new players, they instead focus on money grabs with add on creatures etc. If your community needs a mod to make traps viable as a base defense, it might be wise to have a discussion and roadmap on how to address that issue. I don't particularly like QoL mods. I do enjoy overhaul mods, however.
@@MrMagyar5 To be fair, balancing anything in some particular way will make some happy and other not so much. That being said, I agree, they are too fragile especially the blade traps which require constant babysitting.
Knowing The Fun Pimps, they'll try to patch out the cheese blocks lol
Haha possibly so don't tell ;)
dam I like the music you used:)
Taco puts a lot of effort into picking those out :)
i have a question : all those modded zombies that we see trough your videos, what mod it is ? this looks hella difficult to play, i want it, is there a video explaining that somewhere please ? real great content, those guides are the best i saw over the internet !
EDIT : if it is not modded, tell me, cuz i was looking on wikis to check on them but i cant find them anywhere
2ND EDIT : why my game is still in alpha 21.2 ? is that because its only on new maps that the v1 is available ? or it is because steam dont have the v1 for now ?
Some of the mods were created from our ModGen GUI: www.nexusmods.com/7daystodie/mods/3345?tab=files&BH=0
And I think some stuff you might have seen was also from the popular Darkness Falls mod.
@@pseudoposse thanks a lot ! i will try them soon ^^ i hope there are ok to install on an already existing save file but if not, welp another start it is !
16:28 "Diversatile" coined here.
😁
Thanks for all ur work... so i don´t have to...
No worries!
Wicked effort.
They really need to update the zombie AI to be more randomized. I think it would make for much more horde nights.
I agree, I wish they were not as predictable which would force more creative base building. Even if only a percentage of them were to follow the optimal path, it would still force you to handle the randoms.
They used to be that way. When this game came out, there were no zombie pathing.
@@evilspyke5760 Yeah I remember. I think it should be somewhere in between where a bunch will try to break in from weak points, but other's will randomly just attack walls, like pseudoposse said
PlayStation has none of this. And I still play it 👍🏾
Well you won't have to wait too much longer for console update :)
What about the cube 5m Dome Middle 06? Does that still work as a foundation block that they can't hit very well to make a floating base?
I'll have to test that out! Thanks for sharing!
Nice!
Thanks!
Volume was super low on tv. Phone was ok. But on my living room tv where i watch most of youtube vids. It was barely audible. Other vids audio are very audible, this one not so much
Thanks for the feedback! I've never actually tried on a tv...usually on computer or phone and the volume seems okay.
@pseudoposse usually your vids are all audible on tv. But yeah for some reason this vid was very low audio.
@@bones4817 Very odd. We'll look into it to see if anything different was done versus our other videos.
@@pseudoposse sounded perfectly fine on our samsung qled
how do you prevent the zombies from destroying the supports for the 4 way pole floor you showed, i tried it out and they immediately dropped an started beating on the support blocks all night instead
The trick is to build it high enough. You want it to be at least an 11 block drop, though 13 is safer. If you watched our melee base video using the pole 4-way, you'll see the base I construct there is around 15 blocks high. Zombies won't rage and destroy things if it is high enough. Good luck!
let me know if you find a block thats good for making them jump onto your base but fall off... i tried the sloping blocks in alpha 21.. they go up the ladder but dont jump onto my roof.. even when i took the roof off and they could have literally jumped on top of me they didnt jump.. i had to go outside of my base and stand on a single block then they jumped to me mostly falling off but sometimes landing next to me and they killed me.. so basically i couldnt get it to work.. i was hoping theyd ladder up a skyscraper and id be on a base off the side of it and theyd jump the gap to me but fall off... another weird thing i found is zombies seem to keep often falling off the ladder on the way up which ive never noticed happening before.. i barely needed to do anything
You can definitely get them to fall off while jumping in a variety of ways. Forcing them to jump up narrow pillars can do the trick. Also the pillars, triangle plate 1/4, plate 1/4, etc, plus bars can get zombies to fall via jumping. You could even use the half block trick i showed and add a block in front to get them to jump though it does work better having them just run through.
hey.. have you noticed how dogs, wolves etc can walk up the side of walls now? seems like the devs made a cheat to allow them to slide up certain blocks..
whats the best way to remove this cheating ability they have? for example... if i do a jump to ladder into my base on the 3rd block above the ground, and full blocks
behind it, dogs cant climb up into my base but the problem with this ladder setup is if ur too close to the wall sometimes it wont let u jump cos ur under the bottom of the ladder
so the normal solution was to put 2 plates under the ladder so u can 100% of the time jump up... what ive noticed since alpha 21 is if i put those plates there.. dogs can
magically slide up those plates and get into my base.. did you ever do a test to see which blocks dogs can cheat with and which they cannot cheat? thanks
I haven't ever had dogs/wolves scale up my walls in the previous alpha. I'll make sure to test that out in the update :)
I don't hear you mentioning destroy everything mode. When zombies fall when they land they go into destroy everything mode for a few seconds. Supposedly you can negate this by making the pillar you stand on at least like 13 blocks away. Only problem is with building that far away if zombies come from that side they will go for your pillars instead of the other side where the stairs are.
Correct, I didn't touch upon the zombie rage mechanic in this video. I may have briefly mentioned it but that want the focus.
But in general, there are some ways to deal with it. One way which you alluded to is if zombies are at least 11 blocks from player, there is a near zero chance zombies will rage. Dropping them in water at any distance will also stop rage. And if they take damage from other sources like electric traps, that will also prevent it.
But if you opt to build a large base, make sure wherever they drop, there's a short enough path back up to you or they will opt to destroy if it is too far.
Thank you!! 🥰
You’re welcome 😊
Many thanks!
The first build, you basically made a JaWoodle zombie dropper using twice as many blocks 🤣
It is way overbuilt. It doesn't need to be nearly as long, like less than a third of the length. And you don't need both sides...just one row of the ramps will do the trick.
@@pseudoposse I wasn't criticizing, it just made me laugh that's all
@@gamingjim5919 No worries! You did bring up a good point that I though I should elaborate as it wasn't explicitly said in the video that it could be made smaller :)
10:15 wtf that mobs are? Modded i guess heck
Yep mods :)
Is using God Mode to build your horde bases in a regular playthrough considered cheating? I know building anything without God mode is mostly possible, but is anything impossible to build without God Mode turned on? I assume it helps a lot with wiring things together too, that couldn't be done without it. I just want to know if I should be using God mode when I play or not, since I'm sort of a newer player, and have only played the game the way it's intended, i.e. no mods, and no God Mode.
Most people would consider using god mode in a regular playthrough cheating and if playing the game as intended, using god mode will trivialize all game content. It does help make building faster as you can fly around. For some bases, the time saving is minimal but for complex or bases that are suspended, the time savings can be massive. However, a determined player can build anything that can be built in god mode.
As for wiring, it can easily be done not in god mode if set up correctly. In this video, I do a base build in which I show how to set up an easy wiring base: ua-cam.com/video/Bu5ZbCN7MmU/v-deo.html.
Since you are a newer player, I would recommend playing without mods until you learn the basics of the game as many mods make the game harder.
@@pseudoposse Thank you for your reply! I appreciate it! Very helpful, indeed.
Was curious what are the creatures at (10:15) - weird flying leech and armored spiked lizard-thing? Are these base-game or from some mod?
That was from one of my alpha 21 mods :)
I hate how we can't spawn zombies on console to test stuff in creative
Hope they add that ability
I mean you can Fly now if you use a keyboard on ps5😂
Dose anyone know if theres any sites or anything that have a list of the all the blocks with which are path-able and which are not
Are they adding thirdperson but without using the console?
Not that I am aware of.
Please show the shapes in the shapes menu next time...
Can do!
@@pseudoposse Thanks! I've built this in two playthroughs but had a hard time finding the right blocks, I think seeing the shape menu and in game block name would help a lot. Thanks for the great design!
@@shinigami891 Absolutely, no problem!
@pseudoposse how did you get the god armor, I can't find it any more as I would like to play around with the bases you made, thanks
In the creative menu, turn on the dev option, and then you should be able to see all armor sets
@@pseudoposse thanks for your reply, I've tried that and it's just not showing for some reason
What’s the hardest block right now in 1.0. Can’t find any info about it 😅
What do you mean by hardest block? I guess steel would be hardest :D
@@pseudoposse most hit points 🤣 didn’t know that sayin hardest block would bring so much confusion
@@Gaara7809 No worries! Then my answer was actually correct, steel :D
@@pseudoposse thx man! Stupid question but I’m on console so hype is strong here
I'm still convinced that the best base is no base when you use fists and beer
Certainly sounds like a fun horde night :)
Yet more cheese blocks. I wish they bring back old zombie AI where you have to build an all-rounder base instead of cheeses that you wont ever build if ever we get in a zombie apocalypse.
I remember the good ole days of dumb zombies. At this point, I don't think we'll ever go back to that though I do wish we'd be able to configure zombie "smartness" which would make base designs more interesting.