If only Yugioh did what Pokemon did :// where there was a cheap version/rarity for every card and the hyper expensive cards should be the alt arts that are super hard to pull to replace starlights ; So it won’t be pay to play but pay to flex
They're going to be printing archetypal bosses for years to make up for the damage Snake-Eyes has done to deckbuilding. They felt like they were built to perfectly make every boss monster rogue players were using to justify banning them. Now you play the new pushed archetypes that build themselves or you go play another game.
Wait what do u mean? Scareclaw -link Tear - fusion Kash - xyz Mannadium - synchro. Pendulum isnt its own verse because of that pendulum visas guy so it should be all of the planets
Ryzeal in the current week is kind of in a rough spot. It was good against the previous popular handtraps for the snake eye lineups. But with SnakeEye out of the picture, people are finding easy sidedeck options and board breakers to basically make Ryzeal's turn 1 look like a waste of time.
Tenpai. Is just an extremely efficient deck, 1 card OKTs and 4-5 brutal board breakers is impossible to defend against, bot board is beating duster, Raigeki, darkhole, talents, starter, hand trap.
the thing people dont seem to get with ryzeal is how it needs board breakers to beat and people didnt run enough just cause of how good fiendsnake and yubel were into them. and people still cant accept this fact but almost every shifter deck either intentional or not is way more manageable than every top meta deck that couldnt
I have an issue with the sentiment of us saying: "If card didn't do x, y & z i wouldn't have a problem with it." You can say that about any card. Good or bad. This goes back to our issue with card design. We don't like any of it. Whether it be good, mediocre or bad. Going to fiendsmith as our main example, the problem with them is that they are generic, and that they don't lock you. If they had a lock of some kind, like we all say that we want them to have, we would have the nerve to also complain and say: "This could of been good if it didn't have a lock."
@@jtalkalot19 after reading your post I realised that we haven't had a proper meta archtype that had a proper archtype lock and not semi-lock to specific mechanic or type What was the last at least decent archtype that locked you into that archtype only? Problem with generic lock like fusions or fiends is that they are just played in a deck where it doesn't matter and usually they can still add busted support. Just look at plant piles.. they lock into plans but make even more toxic endboards then any meta deck without lock
I think any archetype should lock, if Fiendsmith had Fiend lock, it would just be Fiend support, granted there's a lot of good fiend decks these days, but Snake-Eyes wouldn't be able to abuse it, just like Snake-Eye should be Fire locked, it would completely prevent them from using I:P, and pre-banlist Apollousa, it would be a low ceiling highly consistent deck with the non-engine keeping it alive
@justjustin1200 it's hard because the community doesn't know what they actually want. I'm thinking back to the kitchen sink decks in 2022. We're so anti-archetype at that point that we should have been applauding those decks. Instead, it was received very negatively. I didn't understand because I thought this was what we wanted.
In this case though, it just goes back to his stance on generic omni negates. "Good card" is too broad in this case because it fails to address how some do not like specific design choices. You are right when this comes to the community as a whole though because Josh and other competitive player's who have a more analytical approach to the game in these discussion videos are the minority. Even then, I know that we can find some or what many would view as contradictions or controversial takes (circular and runick come to mind) on Josh's end as well. And you have a point about the card designs issue, which is a reality when you have so many people with diverse opinions, biases and preferences. I would also say that a lack of patience is part of that. I remember seeing yacine, for example, complaining about bonfire being once per turn during his initial reaction. He failed to take into consideration what could potentially happen once more Pyro monsters were added to the game that functioned as starters. It is similar to to how people would probably have reacted to fiendsmith. The majority lacks the patience or foresight to see how something can become progressively more powerful and they don't think about the impact in the long run.
@@PapajusLtu Tenpai locks into Fire Dragon, but at the same time there isn't any notable Fire Dragon archetype. So it's essentially just Tenpai and things like Trident Dragion, where Tenpai is designed based on that card.
There really wasn't THAT much time between Tear Zero and Snake-Eyes. I worry that Konami's response to power creep is to create obviously broken archetypes, then completely murder them on the banlist. You could argue they've done this since DAD but I feel it's a lot less accidental and the power and subsequent bans much heavier.
I think the game is mostly about interaction, and seeing how they are dealing with the generic extra deck negates and floodgates I really think they don't want the game to be what you say.
The game is essentially the UMVC3 of Card games. Power creep to the max, no inherent costs to anything, and an unlimited number of actions one can take. What you end up with is exactly what you described, a card game based in degeneracy. If you aren’t a FAN of degenerate gameplay, this is NOT the game for you. If you want to play a game with the least level of degeneracy go play Pokémon Pocket on mobile.
@@Ragnarok540yeah but most of the deck don’t have this interaction, while the meta of the month has so much interaction, he’ll it even interacts with my car in der parking lot
@@Ragnarok540 No, the game is ALWAYS about stopping what your opponent does. That's why Atem catchphrase is "Sore wa dou kana?" / Is that so?, and his deck revolving around controls or negates (as opposed to Kaiba's beatdown strategy).
@@LS-qs9justoping some plays is fine, after all that's the interaction, there is a big difference between that and not letting the opponent play at all with something like the Iblee lock, rivalry of warlords, etc...
diabellstar at 1... wanted at 1.. any synergy with azamina straight up gone probably just from those 2 cards... and unless white forest gets some actually good support it ain't gonna be doing anything any time soon.. even worse when the best decks of the format are shifter abusers..
@@CrisRullz I play them in a visas control deck using cards like amritara and trivikarma to search the visas versions of powerful staples •Tearlament hartbeat is twin twister mixed with cosmic cyclone Manadome reframe is an Omni negate The visas planets are all serchers with bonus effects Loka samsada grants access to Scareclaw tri heart and kolidoheart
@@Robert96902 thats.. the definition of a shifter deck, but im surprised because from reading their cards they usually do interact with the GY, so I'm surprised that they can run shifter
@@saltyyf1802 XYZ decks Overlay from field so they CAN make plays under Shifter, but it's not always optimal. Except in Exosisters' case where they can't really interact with the GY at all aside from some REALLY weak checks for certain cards being in there. Also Martha can activate under a field of XYZs so there's options to play Exosister with Raizeal cards if you REALLY wanted to.
People in the OCG had said to keep your excpectations with Maliss, because even it the deck had a decent showing on the past big tourney is because no one was prepared for the deck , lets see how it does on the next biog event, but yeah Ryziel is going to be the undisputed best deck on the next format, also in the OCG people are actually chaionging Shifter for Lancea because of Maliss.
Correct, sanctifire + expulsion should have never been printed. Revive to your opponents board + in archetype foolish burial for any monster is a recipie for disaster.
The problem of maxx c replacement is players have to pay the price for Konami printing a broken card. The only way is to correct the effect of maxx c which they have done to serveral old cards already, but Konami be like : nah, you should buy a f__ing expensive rare and also thank me
Fuwaross would have been expensive no matter what rarity it would have been. The demand is that for is that high. Lower rarity doesn't equal pricing. Not to long ago, we we were complaining about Magnahut was an $25-$30 super rare.
Snake Eye, unlike Tear is completely unplayable. The problem with Snake is that the deck's consistency relies solely on itself,while for Tear, players can add any cards that help getting into the main engine without hurting the deck.
They could have solved the snake eyes issue by just banning oss wanted diabelstar azamina doesnt get into snake eyes. Also fiendsmith hits because that engine sucks eggs
Snake Eyes never need that many hit to be kill off completely, it's just that Konami being stupid and doesn't want to hit the correct card, just ban Flamberge and the deck is dead, no need to touch anything else. SE is the same as every deck, all deck will die with just 1 correct hit, except Tear. Same when OCG hit a bunch of Kashtira cards to kill it, but TCG only needs to ban Arise-Heart, or OCG hit a bunch of Spright cards, but TCG only ban Elf, etc etc. Every deck is the same, SE included, without Flamberge the deck just dead even with everything at 3, but Konami just refuse to touch Flamberge for some reason, and chose to bloat the banlist instead, which is stupid The only exception is Tear, they tried to just ban Kitkallos but that didn't do shit, so it took a long time with that many hit for it to die
Hitting a deck to a point it is unplayable instantly is never a good thing. By doing so Konami will never blame themselves for creating such powerful cards, because all they need to do to address the problem is to just drop a banlist and ban every card the just created 3 months ago. In fact many players don't like the forbidden category of the banlist, and the TCG has a format called "Traditional" where all forbidden cards are limited just for that. This also leads to a metagame where only new decks are playable, and the game becomes dull and less diverge.
@@anicon07 Literally no one plays traditional, and who doesn't like the "forbidden" category? Show me someone who wants Halq back and I'll show you a non serious person. You're just pretending your opinion is more widespread then it actually is.
@@phstingray205 My whole opinion isn't just about the Traditional format. It is about the responsibility that Konami bears. If they did what you said, players will only keep complaining about how powerful the new cards are. There's nothing stopping Konami from printing overpower cards if they just simply address the problem by banning the cards they create.
@@anicon07 I never made any assertion for Konami to do anything??? I just pointed out that talking about Traditional is irrelevant and that the forbidden section of the banlist isn't hated lol.
Personal opinion, I adore Yubel as an archetype, been a fan since childhood, but i agree with this OCG player in that Yubel is mediocre. Every time ive played, or seen games against Yubel they just cripple. Youd think a deck that has everything from starters, extenders, searchers, protection, floating, negates, revival, recursion, and no softlocks outside of unchained; would be powerful. And its only going to get worse with banlist hits for topping only because theres nothing better to play outside of this and SnakeEye.
how can he say he only plays top meta decks but then says he only played 3 games before that banlist and was playing Purrley fiendsmith???? I also don't like how cool branded can be but people just turn it into puppet turbo and playing it any other way is "bad". My other problem with Branded is just how many ways the deck has to Branded fusion and set up fusion plays on the opponents turn while getting to branded fusion so stopping branded fusion literally doesn't do anything. they don't even need to worry about Nibiru since Mirror jade send Titanklad summons Quem during their endphase and gives them interruptions on your turn still. I've seen branded players win games they had no business winning because their opponent didn't stop them early and were waiting for branded fusion Even though they had ash blossom in hand and other negates/interruptions that were never used since they got beat over with bystials or Gran.
this guy says the meta is saved in OCG when ryzeal was already the top deck by far before this banlist and this one makes it a total tier 0 deck... as if the XYZ pools arent gonna make degenarate stuff.. or as if OCG doesn't play with 5 max c's....
If problem with fiendsmith is omni negate from desirea, what are these decks suppost to do vs board breakers? If varudras and desirea is the problem, how come evenly and drnm is fine? Litteraly going 2nd evenly just destroys your field (there's nothing even about evenly) At this point varudras or desirea is more like protection then interuptions after 1st game. I random card shouldn't be able to break and destroy full board just like that
There’s a large group of the playerbase that truly believes going second and resolving Evenly for 5+ is fair. The problem is the power level of the going second cards were primarily designed when omni’s and floods were at their all time high. Now that a lot have been restricted or banned we are in a position where unless Konami consistently prints an Omni, cards like Droplet DRNM and Evenly will become overpowered. If both players are limited to only ending on in engine disruption and zero hard negates, it will be a race to who can fit the most of DRNM, Droplet, Super Poly and Evenly in their decks.
@@premejon8300 I believe issue is that omni negates had always been that you can't separate their usage to interruption and protection Example how swordsoul mostly used baronne for protection against nibiru while shs endboard baronne was just another insane negate There should be a way to separate that or give more resiliant to board wipe cards
Evenly is pretty powerful without omnis, but DRNM is weaker these days due to a lot of modern decks being designed in ways where they can inherently minimize the impact of it or play under while giving you follow up. This is the resilience that you mentioned You have exceptions even with some powerful decks, which ryzeal currently fits.
Im not a fan of killing decks. Each deck is cool and have good gimmicks, but if its too strong, then ppl want it dead and gone and its a shame cuz those decks are cool and there's some ppl that actually likes those decks for orher reasons other than its the newest and best decks to play.
Beatrice was bound to get hit. Konami keeps printing more cards that give you some advantage in the gy. Any future deck that can easily make a rank 6 would have made Beatrice
i almost always agree with josh, but im tired of him demonizing negates, negates are not the worse thing in the game, but they are annoying with everything else on top
His problem with negates has always been how they are designed, from what I can tell. All the cards that he diskled and wanted banned were generic which allowed them to bolster an opponent's field with more disruptions. I don't think I ever saw him complain about dis pater, phantom of yubel or voiceless voice when it comes to negation
@@chewdoom8415 Generic negates are not that bad they could be better, if the game was different. Who wants to play combo deck while being afraid of a nibiru or evenly. If blow outs didnt exist yea we woulndt need negates. But as long blow outs exist we need acounter messurement and we can print negates for every archetype, otherwise the result would be the same. I think the biggest culprit was Apollousa, because she behaved more like floodgate the same way as naturia beast. Either way azamina ilia silvia is fine for the game. Dis pater is more toxic card because u can combine it with omega. Sometime in the future a deck will rise, that can summon omega dispater and trishula and maybe gotoms in the same turn and peaople will demand further adress
@@Bllackmage @Bllackmage I am not saying that generic negates are inherently bad, but you only said negates, and that does not give the full context of what his thought process is, and this also why I mentioned how they are designed. There are a variety of ways you can design generic negates, with examples being limiting the types of cards that can negate as well as the cost or location that the cards they respond to activate from. I do know that there is no solution that is or that will satisfy anyway, and their are many design choices that are part of the core game that give rise to a lot of issues in it. I have seen plenty of people mention blow out cards and stand firm on my argument that it is becoming more common for decks to have inherent methods to minimize their impact or play under them. The unfortunate part is that a lot of older decks get left behind. I have already said that I believe that evenly is the board breaker is the most devastating and has no real way to really minimize the impact, outside of sp, to am extent. There may one dayvbe a deck that can consistently summon all of those synchros at some point but I would think that for that to because the game would have to be at a point where the problem you mentioned no longer exists. If a deck can do all of that consistently without any issue then the game must be in bad state where handtraps and board breakers are limited/banned and/or the deck in question and many others have some way to protect themselves against all those counters.
Can you explain to me when a card "remembers" its negate after flipped down/up or gy/banish back to field? How do I know when I can bring them back or when they are still negated?
@@Shrimp4Gura Ah yes because Memento is the only deck allowed to play Maxx C, also since when the deck is imune to it? You have to special a lot in order to get your end board (and it dies to backrow removal), not only that but it has to compete against Ryzeal and Malice, Ryzeal can beat the endboard with a single Ex Ryzeal and you better pray that the Malice dont draw Shifter
@@halodragonmaster Absolute cope, people said the same thing about Sharks and would you look at that, 0 relevant tops in the whole year, "Oh but it topped some regionals" yeah dude, keep coping lmao
They keep showing it's a trend. Next year something else will need to be fully banned. Hell, Fiendsmith might be the next fully banned archetype and we haven't even had Snake-Eyes for a full year.
The thing with the Snake-Eyes full power being all hit cards now like Tear is that they could easily solve it by fully banning like 2 cards (Flamberge, Poplar) and then Bonefire, Diabellstar, and Ash can go back to 3. The issue is they are trying to keep the Snake-Eyes deck playable.. in a very toxic way. People will still try to use them, and they will still be able to go off as they used to, just way less consistently. That is unhealthy, for both the user and their opponent. It's better to just kill the Snake-Eye deck, and let people still use Diabellstar, Ash, and Bonfire for relatively reasonable things, like accessing Rocket Salamander, Ponix, or Hydrant. As for Phantom, not having a hard once per turn on its Summon mechanic is insane. It wouldn't be that bad of a card to deal with if it wasn't turn after turn recycling cards, being linked off, and then dropping another one OR TWO to make your opponent try to play around.
I honestly hate that Konami's current strategy seems to be: release broken archetype to compete with current broken archetype, then completely nuke the old archetype on the banlist, thus making the strategy unplayable and paving the way for the new archetype to be the strongest in the new format by far, only to repeat the process ad infinitum. Honestly, I wish that Konami would just...not completely nuke archetypes and realize that powercreep is a thing and that many of those cards you hit on the banlist are no longer going to be seen as banworthy 1 to 3 formats down the road. In an ideal world, Konami would change its fundamental game design to shift away from power creeping every format with new cards, and instead shift to banning the problem cards - keeping them banned, and not printing cards that are equally or more banworthy. This way, decks will be playable for longer, the game will be more diverse, and we can have formats where there aren't definitive best decks because there will be an abundance of strategies, many of which counter the others leading to no singular best deck, or two, three definitive best decks.
Trust me the format would have been a lot worse if they didn't hit the decks in january. Imagine unchained being around at full power when everyone was on imperm and veiler and even mourner saw play, or rescue ace just ignoring bystials and other cards like that.
You can bait an omninegate, having a spell/trap out is fair when cards like evenly exist or to have answer to Nibiru. Appo is an issue because you can't bait her unless you have a spell/trap form of out or chain 2 ghost ogre, because guess what, if all form if your interaction in your hand are monsters you need half of your hand to deal with her alone, and this is if your opponent just auto negates everything. It's also very unfair how Appo is an anti Nib route while also still functions an interrution on your turn, Baronne as an anti Nib route at least turns her off completely next turn
Neither were a problem, period. They only ever became oppressive in the context of other wildly broken cards. In the case of Baronne it was Halq and Scythe and later perfect consistent levels E-Tele'd from the deck that stakced up from Fomula to Baronne that spit two materials back onto the board for I:P, in the case of Apo it was an extremely resilient and layered engine that made so many bodies it could be thrown in anywhere while also setting up all of the in-engine interruptions as well. Engines and broken resource generation are the problem. Killing the free agents just makes the game harder for people who don't want to play the new pushed cards that can play just fine without them.
@@vampireguy92ryan81 So this is gonna sounds kinda weird but I don’t even think that’s true. People need to realize that inherently some extra deck mechanics are better than others and Synchro is one of the worst. That’s why if you really pay attention to the decks Baronne was “abused” in was actually just Synchro decks like Mannadium, Synchron, Superheavy, Infernoble, Swordsoul, etc. so why is that a problem Obviously Snake Eye and Tear are individual exceptions but the deck can be balanced in other ways to make baronne less efficient like ash and Diabell to 1 (which when together was when Baronne was summoned most) making it so inconsistent to the point it’s just not optimal. Appo is different in the sense BECAUSE it’s a link monster. There’s less requirements to make links than a synchro which is why even though Baronne is an Omni it’s still way weaker than Appo in my eyes
@adanganaafan2811 I agree apo was very strong, but I say abused as in every deck that wasn't synchro based, threw in a way just to make lvl 10s like baronne and dis pater. That's the biggest problem as generic stuff gets thrown everywhere, yes, making them better, but at the same time, then you see the same generic stuff in almost every deck. That's the reason I wholly believe things should be locked or restricted to prevent things, but then ik that makes everything weaker or mid.
The OCG has a tendency to semi hits first, maybe to let people know cards will be banned in the upcoming formats. Stops you from buying a play set of a card before it gets banned without changing much about how it’s played while still legal
They were probably thinking of limiting it at the time but it fell completely off the map for a while because we were just getting out of a meta with relevant backrow. These days people don't even run backrow hate for big tournaments because S:P is usually enough to clear a Nightmare Pain or something similar.
Josh the reason barrone was banned was because of S:P being able to remove it and reset the omni. Savage was just to generic and was being abused (still don't think it should have went)
The problem with branded is the deck is so dope, but it is getting weaker from power creep. Everything is so powerful so it needs the puppet to keep up. There arent many good one card starters. The best combos need 2-3 cards to play. The deck has soo many checks and counters
Behead Sanctifire. The rest of the deck is perfectly playable as a shockingly high skill slippery maneuver deck. You have to know how to move your pieces around to get access to more soft OPT banishes on your opponent's turn. It's one of the coolest decks ever printed that gets thrown down to cringe tier because it has the ability to cheese with a floodgate.
@omegaeraser nah, while I do play branded, and you can play without puppet, but there's a reason ppl who don't play it don't do well in tournaments. Every topping list plays it because SE plays thru a lot, yubel can reverse otk and tenpai can just otk thru most boards. Those decks have potent 1- card starters and 15+ HTs. I wish branded didn't need puppet. Sanctifire is a dope card when not used with puppet-like cards.
"Locking is the most optimal way to play branded" I don't agree, just look at md top rated decklists even before puppet/ido ban, no need to lock. It is the way in sidedeck.
I completely disagree with the tcg banlist to ban all the Omni negates This way everyone will loose stupidly to any board breaker It’s getting bad, it will be game of luck
i will stand by my take that generic omnis are as much of a problem as konami's dog ass card design that just lets decks bring out combinations/all of them. and imo getting rid of barrone, savage AND appo was too much when even just getting rid of appo would have been enough. what it did was just widen the gap between the top decks and 'bad' decks. like look at just how bad swoso was vs snake eyes pre barrone ban and just how even worse it is after.
@@some2043 Oh I am praying SO HARD that you are right. It is called supreme DARKness and the supreme king was the king of gentle darkness so it's a fitting set for the dark but not truly evil ghosts and ghouls of mine to be in.
If only Yugioh did what Pokemon did :// where there was a cheap version/rarity for every card and the hyper expensive cards should be the alt arts that are super hard to pull to replace starlights ;
So it won’t be pay to play but pay to flex
Thats what the ocg does tho...
@@HaruKiyoshi643he’s obviously talking about tcg idk why you’re being purposely autistic
? we in ocg did have that
@@sheathvinz6451 I’m speaking for the tcg , yall ocg players peeping over the fence to this side already know how fucked up they got us
@@HaruKiyoshi643 and not even down talking ocg , the prices and new banlist is something I wish we had
I vote to print good support to keep already in game archetypes and then if you want ban other combo lines or enables
They're going to be printing archetypal bosses for years to make up for the damage Snake-Eyes has done to deckbuilding. They felt like they were built to perfectly make every boss monster rogue players were using to justify banning them. Now you play the new pushed archetypes that build themselves or you go play another game.
Josh: "I think Fiendsmith being a very splashable engine is not necessarily a bad thing."
Also Josh: "Fiendsmith Purrely? They are on some demon sh*t"
Speaking about lore. WHERE are the last 2 plannets???!!!
Wait what do u mean? Scareclaw -link Tear - fusion Kash - xyz Mannadium - synchro. Pendulum isnt its own verse because of that pendulum visas guy so it should be all of the planets
@@edwardkim9758 pendulum and ritual i guess
@@edwardkim9758 isn't the lore is about Visas going through 6 planets?
@@Zeroyue622 can't wait for visas to come to planet stun and become a lingering floodgate card
@@Zeroyue622if I remember correctly yes
I hope in the future they give more support 👀
So far there is no road of the king post yet but currently Ryzeal and Maliss are dominating AFTER THE BANLIST in the nextplay tournaments
They were already dominating BEFORE the banlist.
Ryzeal in the current week is kind of in a rough spot. It was good against the previous popular handtraps for the snake eye lineups. But with SnakeEye out of the picture, people are finding easy sidedeck options and board breakers to basically make Ryzeal's turn 1 look like a waste of time.
@@Golladan and now still dominating, the loss of Bonfire while hurts it's not that bad of a hit, hell it left some room for some solid or janky tech
@@RandomZXTesterIf you are not seeing ryzeal actually declining in tournament wins then you cannot say that it is I'm a rough spot just yet.
Tenpai. Is just an extremely efficient deck, 1 card OKTs and 4-5 brutal board breakers is impossible to defend against, bot board is beating duster, Raigeki, darkhole, talents, starter, hand trap.
Not to mention that It can also play heatwave
the thing people dont seem to get with ryzeal is how it needs board breakers to beat and people didnt run enough just cause of how good fiendsnake and yubel were into them.
and people still cant accept this fact but almost every shifter deck either intentional or not is way more manageable than every top meta deck that couldnt
Raziel being good into handtraps part is basically Unchained all over again
tbf on that "entire decks with all the limited/bans" that existed pretty much since the freaking 1999 tier 0 exodia meta so
I have an issue with the sentiment of us saying: "If card didn't do x, y & z i wouldn't have a problem with it." You can say that about any card. Good or bad.
This goes back to our issue with card design. We don't like any of it. Whether it be good, mediocre or bad. Going to fiendsmith as our main example, the problem with them is that they are generic, and that they don't lock you. If they had a lock of some kind, like we all say that we want them to have, we would have the nerve to also complain and say: "This could of been good if it didn't have a lock."
@@jtalkalot19 after reading your post I realised that we haven't had a proper meta archtype that had a proper archtype lock and not semi-lock to specific mechanic or type
What was the last at least decent archtype that locked you into that archtype only?
Problem with generic lock like fusions or fiends is that they are just played in a deck where it doesn't matter and usually they can still add busted support.
Just look at plant piles.. they lock into plans but make even more toxic endboards then any meta deck without lock
I think any archetype should lock, if Fiendsmith had Fiend lock, it would just be Fiend support, granted there's a lot of good fiend decks these days, but Snake-Eyes wouldn't be able to abuse it, just like Snake-Eye should be Fire locked, it would completely prevent them from using I:P, and pre-banlist Apollousa, it would be a low ceiling highly consistent deck with the non-engine keeping it alive
@justjustin1200 it's hard because the community doesn't know what they actually want. I'm thinking back to the kitchen sink decks in 2022. We're so anti-archetype at that point that we should have been applauding those decks. Instead, it was received very negatively. I didn't understand because I thought this was what we wanted.
In this case though, it just goes back to his stance on generic omni negates. "Good card" is too broad in this case because it fails to address how some do not like specific design choices. You are right when this comes to the community as a whole though because Josh and other competitive player's who have a more analytical approach to the game in these discussion videos are the minority. Even then, I know that we can find some or what many would view as contradictions or controversial takes (circular and runick come to mind) on Josh's end as well.
And you have a point about the card designs issue, which is a reality when you have so many people with diverse opinions, biases and preferences.
I would also say that a lack of patience is part of that. I remember seeing yacine, for example, complaining about bonfire being once per turn during his initial reaction. He failed to take into consideration what could potentially happen once more Pyro monsters were added to the game that functioned as starters.
It is similar to to how people would probably have reacted to fiendsmith. The majority lacks the patience or foresight to see how something can become progressively more powerful and they don't think about the impact in the long run.
@@PapajusLtu Tenpai locks into Fire Dragon, but at the same time there isn't any notable Fire Dragon archetype. So it's essentially just Tenpai and things like Trident Dragion, where Tenpai is designed based on that card.
I don't partially mind the fact that Fiendsmith Special Summons a bunch. Its just the non-engine tools Fiendsmith has that breaks it.
rly, so would u say if they banned Caeser, and Desiare it would be fine?, cause I agree tbh
@@funz6491 Would rather have them be errata than banned tho. Cuz Ceasar is needed in D/D/D, and some other cards too.
I know every deck has to be phased out eventually, but I’m beginning to se the end for branded. I’ll cry silently.
There really wasn't THAT much time between Tear Zero and Snake-Eyes. I worry that Konami's response to power creep is to create obviously broken archetypes, then completely murder them on the banlist. You could argue they've done this since DAD but I feel it's a lot less accidental and the power and subsequent bans much heavier.
Its always funny to hear people say things like "Yugioh is healing" or "Yugioh is saved". Considering the game itself is kind of based in degeneracy.
I think the game is mostly about interaction, and seeing how they are dealing with the generic extra deck negates and floodgates I really think they don't want the game to be what you say.
The game is essentially the UMVC3 of Card games. Power creep to the max, no inherent costs to anything, and an unlimited number of actions one can take. What you end up with is exactly what you described, a card game based in degeneracy. If you aren’t a FAN of degenerate gameplay, this is NOT the game for you. If you want to play a game with the least level of degeneracy go play Pokémon Pocket on mobile.
@@Ragnarok540yeah but most of the deck don’t have this interaction, while the meta of the month has so much interaction, he’ll it even interacts with my car in der parking lot
@@Ragnarok540 No, the game is ALWAYS about stopping what your opponent does. That's why Atem catchphrase is "Sore wa dou kana?" / Is that so?, and his deck revolving around controls or negates (as opposed to Kaiba's beatdown strategy).
@@LS-qs9justoping some plays is fine, after all that's the interaction, there is a big difference between that and not letting the opponent play at all with something like the Iblee lock, rivalry of warlords, etc...
I’m glad nothing of white forest gets hit here, deck is slowly cooking
diabellstar at 1... wanted at 1.. any synergy with azamina straight up gone probably just from those 2 cards... and unless white forest gets some actually good support it ain't gonna be doing anything any time soon.. even worse when the best decks of the format are shifter abusers..
@@CrisRullz I play them in a visas control deck using cards like amritara and trivikarma to search the visas versions of powerful staples
•Tearlament hartbeat is twin twister mixed with cosmic cyclone
Manadome reframe is an Omni negate
The visas planets are all serchers with bonus effects
Loka samsada grants access to Scareclaw tri heart and kolidoheart
Ryziel and maliss are both shifter decks sadly
Ryzeal is a shifter deck??
I mean ryzeal can play shifter
@@Robert96902 thats.. the definition of a shifter deck, but im surprised because from reading their cards they usually do interact with the GY, so I'm surprised that they can run shifter
@@saltyyf1802
XYZ decks Overlay from field so they CAN make plays under Shifter, but it's not always optimal. Except in Exosisters' case where they can't really interact with the GY at all aside from some REALLY weak checks for certain cards being in there.
Also Martha can activate under a field of XYZs so there's options to play Exosister with Raizeal cards if you REALLY wanted to.
People in the OCG had said to keep your excpectations with Maliss, because even it the deck had a decent showing on the past big tourney is because no one was prepared for the deck , lets see how it does on the next biog event, but yeah Ryziel is going to be the undisputed best deck on the next format, also in the OCG people are actually chaionging Shifter for Lancea because of Maliss.
Correct, sanctifire + expulsion should have never been printed. Revive to your opponents board + in archetype foolish burial for any monster is a recipie for disaster.
The problem of maxx c replacement is players have to pay the price for Konami printing a broken card. The only way is to correct the effect of maxx c which they have done to serveral old cards already, but Konami be like : nah, you should buy a f__ing expensive rare and also thank me
Fuwaross would have been expensive no matter what rarity it would have been. The demand is that for is that high. Lower rarity doesn't equal pricing. Not to long ago, we we were complaining about Magnahut was an $25-$30 super rare.
@@jtalkalot19 Print it as common
@dudono1744 while I do generally agree, that's not good for business.
@@dudono1744 Because there's hasn't been commons that got stupidly expensive like Vanitty's Emptines, that thing would still be a 20+ USD common.
@@jtalkalot19true, but Fuwaross is Rare in the OCG. Meanwhile almost all the good other staples is literally on TT decks.
Snake-eyes is STILL playable as is Tear lmao, obviously on cope, but technically the ceiling is almost the same. Ubel was killed a bit harder though.
Snake Eye, unlike Tear is completely unplayable. The problem with Snake is that the deck's consistency relies solely on itself,while for Tear, players can add any cards that help getting into the main engine without hurting the deck.
The banjo music ❤❤
24 minutes video 4 ads is insane
Ryzeal is the next 20 handtraps deck
I don’t understand why so many things the gate and destroy if you had an Omni Negate that didn’t destroy it would not be near as bad
YOOO SUNNYYGO MY GOAT. LET'S FUCKING GOOOOOOOOOOOOOOO
Banish blaster using gold sarcophagus activate blaster when banished add dragon type monster
i wish they'd just straight up ban maxx c
JOSH MY TCG GOAT + SUNNY MY OCG GOAT
They could have solved the snake eyes issue by just banning oss wanted diabelstar azamina doesnt get into snake eyes. Also fiendsmith hits because that engine sucks eggs
They cant ban OSS because its the bridge of diabel and snake eyes… if they ban OSS they wont be able to sell diabel cards.
Appoulosa being more bannable than Baronne should not be a hot take and I'm annoyed that this was ever even a debate
Yeah cut all Omninegates and Flodgates
Snake Eyes never need that many hit to be kill off completely, it's just that Konami being stupid and doesn't want to hit the correct card, just ban Flamberge and the deck is dead, no need to touch anything else. SE is the same as every deck, all deck will die with just 1 correct hit, except Tear. Same when OCG hit a bunch of Kashtira cards to kill it, but TCG only needs to ban Arise-Heart, or OCG hit a bunch of Spright cards, but TCG only ban Elf, etc etc. Every deck is the same, SE included, without Flamberge the deck just dead even with everything at 3, but Konami just refuse to touch Flamberge for some reason, and chose to bloat the banlist instead, which is stupid
The only exception is Tear, they tried to just ban Kitkallos but that didn't do shit, so it took a long time with that many hit for it to die
Hitting a deck to a point it is unplayable instantly is never a good thing. By doing so Konami will never blame themselves for creating such powerful cards, because all they need to do to address the problem is to just drop a banlist and ban every card the just created 3 months ago. In fact many players don't like the forbidden category of the banlist, and the TCG has a format called "Traditional" where all forbidden cards are limited just for that. This also leads to a metagame where only new decks are playable, and the game becomes dull and less diverge.
@@anicon07 Literally no one plays traditional, and who doesn't like the "forbidden" category? Show me someone who wants Halq back and I'll show you a non serious person. You're just pretending your opinion is more widespread then it actually is.
@@phstingray205 My whole opinion isn't just about the Traditional format. It is about the responsibility that Konami bears. If they did what you said, players will only keep complaining about how powerful the new cards are. There's nothing stopping Konami from printing overpower cards if they just simply address the problem by banning the cards they create.
@@anicon07 I never made any assertion for Konami to do anything??? I just pointed out that talking about Traditional is irrelevant and that the forbidden section of the banlist isn't hated lol.
@@phstingray205 The hatred towards the forbidden section is the sole reason why the Traditional format was born lol
Personal opinion, I adore Yubel as an archetype, been a fan since childhood, but i agree with this OCG player in that Yubel is mediocre. Every time ive played, or seen games against Yubel they just cripple. Youd think a deck that has everything from starters, extenders, searchers, protection, floating, negates, revival, recursion, and no softlocks outside of unchained; would be powerful. And its only going to get worse with banlist hits for topping only because theres nothing better to play outside of this and SnakeEye.
how can he say he only plays top meta decks but then says he only played 3 games before that banlist and was playing Purrley fiendsmith????
I also don't like how cool branded can be but people just turn it into puppet turbo and playing it any other way is "bad". My other problem with Branded is just how many ways the deck has to Branded fusion and set up fusion plays on the opponents turn while getting to branded fusion so stopping branded fusion literally doesn't do anything. they don't even need to worry about Nibiru since Mirror jade send Titanklad summons Quem during their endphase and gives them interruptions on your turn still. I've seen branded players win games they had no business winning because their opponent didn't stop them early and were waiting for branded fusion Even though they had ash blossom in hand and other negates/interruptions that were never used since they got beat over with bystials or Gran.
this guy says the meta is saved in OCG when ryzeal was already the top deck by far before this banlist and this one makes it a total tier 0 deck... as if the XYZ pools arent gonna make degenarate stuff.. or as if OCG doesn't play with 5 max c's....
If problem with fiendsmith is omni negate from desirea, what are these decks suppost to do vs board breakers? If varudras and desirea is the problem, how come evenly and drnm is fine? Litteraly going 2nd evenly just destroys your field (there's nothing even about evenly)
At this point varudras or desirea is more like protection then interuptions after 1st game.
I random card shouldn't be able to break and destroy full board just like that
There’s a large group of the playerbase that truly believes going second and resolving Evenly for 5+ is fair. The problem is the power level of the going second cards were primarily designed when omni’s and floods were at their all time high. Now that a lot have been restricted or banned we are in a position where unless Konami consistently prints an Omni, cards like Droplet DRNM and Evenly will become overpowered. If both players are limited to only ending on in engine disruption and zero hard negates, it will be a race to who can fit the most of DRNM, Droplet, Super Poly and Evenly in their decks.
@@premejon8300 I believe issue is that omni negates had always been that you can't separate their usage to interruption and protection
Example how swordsoul mostly used baronne for protection against nibiru while shs endboard baronne was just another insane negate
There should be a way to separate that or give more resiliant to board wipe cards
Evenly is pretty powerful without omnis, but DRNM is weaker these days due to a lot of modern decks being designed in ways where they can inherently minimize the impact of it or play under while giving you follow up. This is the resilience that you mentioned
You have exceptions even with some powerful decks, which ryzeal currently fits.
Im not a fan of killing decks. Each deck is cool and have good gimmicks, but if its too strong, then ppl want it dead and gone and its a shame cuz those decks are cool and there's some ppl that actually likes those decks for orher reasons other than its the newest and best decks to play.
Beatrice banned cuz konami created a small engine which one card end up on any generic rank 6 is sad, fiendsmiths should not exist
Beatrice was bound to get hit. Konami keeps printing more cards that give you some advantage in the gy. Any future deck that can easily make a rank 6 would have made Beatrice
i almost always agree with josh, but im tired of him demonizing negates, negates are not the worse thing in the game, but they are annoying with everything else on top
His problem with negates has always been how they are designed, from what I can tell. All the cards that he diskled and wanted banned were generic which allowed them to bolster an opponent's field with more disruptions. I don't think I ever saw him complain about dis pater, phantom of yubel or voiceless voice when it comes to negation
@@chewdoom8415 Generic negates are not that bad they could be better, if the game was different. Who wants to play combo deck while being afraid of a nibiru or evenly. If blow outs didnt exist yea we woulndt need negates. But as long blow outs exist we need acounter messurement and we can print negates for every archetype, otherwise the result would be the same. I think the biggest culprit was Apollousa, because she behaved more like floodgate the same way as naturia beast. Either way azamina ilia silvia is fine for the game. Dis pater is more toxic card because u can combine it with omega. Sometime in the future a deck will rise, that can summon omega dispater and trishula and maybe gotoms in the same turn and peaople will demand further adress
@@Bllackmage @Bllackmage I am not saying that generic negates are inherently bad, but you only said negates, and that does not give the full context of what his thought process is, and this also why I mentioned how they are designed.
There are a variety of ways you can design generic negates, with examples being limiting the types of cards that can negate as well as the cost or location that the cards they respond to activate from. I do know that there is no solution that is or that will satisfy anyway, and their are many design choices that are part of the core game that give rise to a lot of issues in it.
I have seen plenty of people mention blow out cards and stand firm on my argument that it is becoming more common for decks to have inherent methods to minimize their impact or play under them. The unfortunate part is that a lot of older decks get left behind. I have already said that I believe that evenly is the board breaker is the most devastating and has no real way to really minimize the impact, outside of sp, to am extent.
There may one dayvbe a deck that can consistently summon all of those synchros at some point but I would think that for that to because the game would have to be at a point where the problem you mentioned no longer exists. If a deck can do all of that consistently without any issue then the game must be in bad state where handtraps and board breakers are limited/banned and/or the deck in question and many others have some way to protect themselves against all those counters.
I think complaining about Baronne and Apo was one thing but IMO complaining about Desirae is a little much
@@dracompb966 thank you 🙏
Can you explain to me when a card "remembers" its negate after flipped down/up or gy/banish back to field? How do I know when I can bring them back or when they are still negated?
20:33 "I think Memento is definitely the Best deck" Bro what, how do you look at a deck that dies to every single heavy impact handtrap and say that
You either haven't seen good memento players or you haven't seen memento in general.
Rememeber they are in the OCG, so the Memento player has Maxx "c" to check the opponent
@@Shrimp4Gura This is never an argument, because their opponent also has Maxx "c" to check the Memento player
@@Shrimp4Gura Ah yes because Memento is the only deck allowed to play Maxx C, also since when the deck is imune to it? You have to special a lot in order to get your end board (and it dies to backrow removal), not only that but it has to compete against Ryzeal and Malice, Ryzeal can beat the endboard with a single Ex Ryzeal and you better pray that the Malice dont draw Shifter
@@halodragonmaster Absolute cope, people said the same thing about Sharks and would you look at that, 0 relevant tops in the whole year, "Oh but it topped some regionals" yeah dude, keep coping lmao
U have not seen ocgs support for tenpai
What support?
New tuner and indirect support
Maxx C isn't banned, so why are we celebrating this like it's sliced
legs?
Because at least there's a chance now that Maxx C will be phased out.
Even if the changes are slow, they are happening.
@@Runenschuppe Didn't people say the same thing the last time it was semi'd?
@@Golladanand now it's banned
@GABRIELDEOLIVEIRAESILVA-p9c No it's not...
I love that Tear picture Because it furthermore proves my point that that deck shouldn't have existed in the first place.
They keep showing it's a trend. Next year something else will need to be fully banned. Hell, Fiendsmith might be the next fully banned archetype and we haven't even had Snake-Eyes for a full year.
2 months ago i realized i have all branded cards i needed to play it.. I dismanteled them all right away
i dont get phantom of yubel to 1, this just kills the deck no ?
They gotta sell the newer cards. So they ban the top archtypes to make the way for the newer top archtypes.
The thing with the Snake-Eyes full power being all hit cards now like Tear is that they could easily solve it by fully banning like 2 cards (Flamberge, Poplar) and then Bonefire, Diabellstar, and Ash can go back to 3.
The issue is they are trying to keep the Snake-Eyes deck playable.. in a very toxic way. People will still try to use them, and they will still be able to go off as they used to, just way less consistently. That is unhealthy, for both the user and their opponent.
It's better to just kill the Snake-Eye deck, and let people still use Diabellstar, Ash, and Bonfire for relatively reasonable things, like accessing Rocket Salamander, Ponix, or Hydrant.
As for Phantom, not having a hard once per turn on its Summon mechanic is insane. It wouldn't be that bad of a card to deal with if it wasn't turn after turn recycling cards, being linked off, and then dropping another one OR TWO to make your opponent try to play around.
I honestly hate that Konami's current strategy seems to be: release broken archetype to compete with current broken archetype, then completely nuke the old archetype on the banlist, thus making the strategy unplayable and paving the way for the new archetype to be the strongest in the new format by far, only to repeat the process ad infinitum.
Honestly, I wish that Konami would just...not completely nuke archetypes and realize that powercreep is a thing and that many of those cards you hit on the banlist are no longer going to be seen as banworthy 1 to 3 formats down the road.
In an ideal world, Konami would change its fundamental game design to shift away from power creeping every format with new cards, and instead shift to banning the problem cards - keeping them banned, and not printing cards that are equally or more banworthy. This way, decks will be playable for longer, the game will be more diverse, and we can have formats where there aren't definitive best decks because there will be an abundance of strategies, many of which counter the others leading to no singular best deck, or two, three definitive best decks.
Trust me the format would have been a lot worse if they didn't hit the decks in january. Imagine unchained being around at full power when everyone was on imperm and veiler and even mourner saw play, or rescue ace just ignoring bystials and other cards like that.
I thought Baronne is more of an issue than Appo for omni negate+ pop and a monster revive to summon Baronne again 🤔 3:59
You can bait an omninegate, having a spell/trap out is fair when cards like evenly exist or to have answer to Nibiru. Appo is an issue because you can't bait her unless you have a spell/trap form of out or chain 2 ghost ogre, because guess what, if all form if your interaction in your hand are monsters you need half of your hand to deal with her alone, and this is if your opponent just auto negates everything. It's also very unfair how Appo is an anti Nib route while also still functions an interrution on your turn, Baronne as an anti Nib route at least turns her off completely next turn
My only problem with baronne is that it's abused everywhere and it can't be in the same format where you can just keep resetting the negate.
Neither were a problem, period. They only ever became oppressive in the context of other wildly broken cards. In the case of Baronne it was Halq and Scythe and later perfect consistent levels E-Tele'd from the deck that stakced up from Fomula to Baronne that spit two materials back onto the board for I:P, in the case of Apo it was an extremely resilient and layered engine that made so many bodies it could be thrown in anywhere while also setting up all of the in-engine interruptions as well. Engines and broken resource generation are the problem. Killing the free agents just makes the game harder for people who don't want to play the new pushed cards that can play just fine without them.
@@vampireguy92ryan81 So this is gonna sounds kinda weird but I don’t even think that’s true. People need to realize that inherently some extra deck mechanics are better than others and Synchro is one of the worst. That’s why if you really pay attention to the decks Baronne was “abused” in was actually just Synchro decks like Mannadium, Synchron, Superheavy, Infernoble, Swordsoul, etc. so why is that a problem
Obviously Snake Eye and Tear are individual exceptions but the deck can be balanced in other ways to make baronne less efficient like ash and Diabell to 1 (which when together was when Baronne was summoned most) making it so inconsistent to the point it’s just not optimal. Appo is different in the sense BECAUSE it’s a link monster. There’s less requirements to make links than a synchro which is why even though Baronne is an Omni it’s still way weaker than Appo in my eyes
@adanganaafan2811 I agree apo was very strong, but I say abused as in every deck that wasn't synchro based, threw in a way just to make lvl 10s like baronne and dis pater. That's the biggest problem as generic stuff gets thrown everywhere, yes, making them better, but at the same time, then you see the same generic stuff in almost every deck. That's the reason I wholly believe things should be locked or restricted to prevent things, but then ik that makes everything weaker or mid.
Real question why did they semi lightning storm? It's the most nothing hit.
The OCG has a tendency to semi hits first, maybe to let people know cards will be banned in the upcoming formats. Stops you from buying a play set of a card before it gets banned without changing much about how it’s played while still legal
@@eniferxamm I was referring to the tcgs semi limit. Nothing about the ocgs banlist makes sense imo.
They were probably thinking of limiting it at the time but it fell completely off the map for a while because we were just getting out of a meta with relevant backrow. These days people don't even run backrow hate for big tournaments because S:P is usually enough to clear a Nightmare Pain or something similar.
Josh the reason barrone was banned was because of S:P being able to remove it and reset the omni.
Savage was just to generic and was being abused (still don't think it should have went)
Biden Dragon 😈
Pot of Greed at 1 would be more balanced than Maxx c at any number Ban Maxx C give 1 Pot
The problem with branded is the deck is so dope, but it is getting weaker from power creep. Everything is so powerful so it needs the puppet to keep up. There arent many good one card starters. The best combos need 2-3 cards to play. The deck has soo many checks and counters
nah man, there is no reason for Puppet lock, if they get their bullshit, give me back the Fun Dragon, branded is cool asf tho
This is such braindead fanboi take
Branded is beyond cringe
Behead Sanctifire. The rest of the deck is perfectly playable as a shockingly high skill slippery maneuver deck. You have to know how to move your pieces around to get access to more soft OPT banishes on your opponent's turn. It's one of the coolest decks ever printed that gets thrown down to cringe tier because it has the ability to cheese with a floodgate.
@omegaeraser nah, while I do play branded, and you can play without puppet, but there's a reason ppl who don't play it don't do well in tournaments. Every topping list plays it because SE plays thru a lot, yubel can reverse otk and tenpai can just otk thru most boards. Those decks have potent 1- card starters and 15+ HTs. I wish branded didn't need puppet. Sanctifire is a dope card when not used with puppet-like cards.
as much as i like how malice works i hate shifter
same, W/O shifter they don't feel horrible, but my god giving them Droll immunity/ Veiler is so bullshit
Just put shifter to 1 and it's meh nobody will play it. At the same time, malice just play the s/t macro cards then
"Locking is the most optimal way to play branded"
I don't agree, just look at md top rated decklists even before puppet/ido ban, no need to lock.
It is the way in sidedeck.
(with top rated, I mean the top 10 of rating duels.)
Runnick is evil
I completely disagree with the tcg banlist to ban all the Omni negates
This way everyone will loose stupidly to any board breaker
It’s getting bad, it will be game of luck
i will stand by my take that generic omnis are as much of a problem as konami's dog ass card design that just lets decks bring out combinations/all of them.
and imo getting rid of barrone, savage AND appo was too much when even just getting rid of appo would have been enough. what it did was just widen the gap between the top decks and 'bad' decks. like look at just how bad swoso was vs snake eyes pre barrone ban and just how even worse it is after.
8 seconds ago, sheesh
Not a real ocg player if they speak english 😂😂😂, real ocg players like maxx c as they get more variety
Appo is fine, dude. That’s just a terrible take.
I. JUST. WANT. GHOSTRICK SUPPORT. IN SUDA.
COME OOON KONAMI, I BELIEVE IN YOU.
duel links just limited a gostrick trap , and if we go by dennis/performage it should be within the next 2 sets
@@some2043 Oh I am praying SO HARD that you are right. It is called supreme DARKness and the supreme king was the king of gentle darkness so it's a fitting set for the dark but not truly evil ghosts and ghouls of mine to be in.