What's the point in Dolby Atmos Binaural renderer having near,mid,far IR settings for each object, but none of it coming through to DD+JOC playback? Likewise, what's the point Dolby stating the Binaural Renderer isn't to be used for making mixing decisions, yet it's said around 80% of music is listened to on headphones, but nobody can hear what that will sound like (especially Apple Music) until fully published? Likewise, why do Dolby prevent any binaural rendering at alll when using the Dolby Atmos renderer on Windows DAWS like Nuendo & Davinci Resolve.
For binaural rendering only, couldn’t you create a virtual channel and set the output of the renderer and the input of the audio track in the DAW to it, then just print while listening on your desired binaural settings?
Correct me if I’m wrong, but if you use the “headphone only” setting, the mix will fall apart when you change to regular Atmos… yeah you can still use binaural mode but not “headphone only mode” at least in regular pro tools (not ultimate)
The only problem with the Binaural Render Mode settings in the Dolby Atmos Renderer is that that metadata is not transmitted through the DD+JOC coded that is used by Apple Music and Amazon Music HD streaming services. On top of that, Apple is using their own renderer altogether and not the Dolby Atmos Renderer that you use to monitor when you create your Dolby Atmos mix.
The whole technology is turning into a shilled joke that’s going to destroy not only music but careers…. It’s a total disaster that’s getting pushed way way too hard…. The public doesn’t want it, but there’s a need to know better than the consumer to push something on them? The only way to mix this stuff properly is investing close to a quarter million dollars for an entry level setup, that’s pretty ridiculous, and mastering it, lol yeah that’s where it’s ludicrous… Are they really suggesting mixing on headphones for a customer that has a 15 channel system? C’mom….
@@robertw1871 While I don't disagree that this tech is in a sad state currently, it does not require anywhere near that much to get a basic setup going. You can get a full 7.1.4 system up and running for around $10k if you're smart and pick the right pieces. That being said, most of the installs I've helped with have been closer to $25-50k. But, I have also helped with a retrofitting a couple of rooms on a budget for around $11-14k for those. You can actually get started for cheap on headphones to learn the tech and get a feel for whether the investment is worth it before diving in. I know several top-level pros who went this route before making the decision to invest. But, the point is you don't *need* to spend tons of money to get started with Atmos. There are options for learning and retrofitting rooms at somewhat reasonable prices.
Hi. Great video. Can I ask how do you treat stereo sources when you want to use them as objects? I use Cubase/Nuendo, I know I can "fold" them down to mono by are there any good practices when dealing with stereo objects?
I am having trouble including the meta data when I render out my ADM files. The option to "apply program level meta-data" is greyed out and when I load the ADM file into a new session, the audio is fine but the object meta-data is missing. Any idea why that would be?
What I mant to know is, since (unlike logic/cubase) Pro tools uses the renderer as the playback device and then the renderer sends audio to your monitors & headphones through your interface. How would I use sonarworks to calibrate my headphones? or use something like the "Dear VR Monitor"?
I’m a bit frustrated. When will you do tutorials using Logic Pro? I must have watched a dozen Atmos videos and they all use Pro Tools. Dolby and Avid must be holding hands with each other financially. I know this video is advanced but previous videos aren’t even “step by step” for beginners. But, I’m determined to succeed with Spacial audio mixing. Give Logic a hand, okay? Gianni ❤️✌🏼
I wanted to use 90 day period trial of app. But, it is asking me for an ilok usb. Must I have that? Now, where I buy something in my country. Till I get the usb of ilok it will be 90 day because of delivering time :)
It’s rather odd that nobody with any real professionalism advises mixing on headphones even for stereo, now Atmos is a headphone technology? Is that because after years it has almost no consumer adoption? I see a disaster coming in the form of really bad mixing just to try and push something that’s far too expensive and complicated for any real widespread use…
Your binaural renderer (not only yours but all renderers in the world) is NOT ACCURATE. It cannot localize at the most important in front (but typically localize at around your forehead or behind or unknown space) Next important +/- 30 degree on horizontal plane also cannot be rendered. (It is rendered to very high elevation) +/- 90 degree on horizontal plane is so so, but a bit high elevation. +/- 135 degree on horizontal plane is good. Localizing at lower than horizontal seems impossible. Personalization of HRTF cannot solve the problems. Head tracking cannot solve the problems, too. Problem is not only localization. It will change sound color and lose tightness & clarity of the sound. These are not subtle quality issues only for audio mania. All the people can easily recognize the problems soon after hearing the sound. Then they will lose their interest for spatial sound. Why do you tout Atmos for headphone eagerly in this situation?
Can you list a few songs where you think the Dolby Atmos mix is gimmicky compared to the stereo mix. Also, did you get that "gimmicky" feeling when listen to the Binaural Mix (which streaming service) or when you listen on your 7.1.4 Speaker Setup?
its not a gimmick. Its a future proofed format. Unliej discrete surround formats its real tme rendered ... MEANING any future formats can be rendered to. THAT is the real point of Atmos and other object based formats. It enables us to have re-deliverbale assets as needs change.
This is one of the best dolby atmos sessions on youtube. Thank you
This video is very educative for anyone looking forward to great mix and master. Is Dolby Atmos available for FL Studio?
Is there a Windows version available yet ?
What's the point in Dolby Atmos Binaural renderer having near,mid,far IR settings for each object, but none of it coming through to DD+JOC playback? Likewise, what's the point Dolby stating the Binaural Renderer isn't to be used for making mixing decisions, yet it's said around 80% of music is listened to on headphones, but nobody can hear what that will sound like (especially Apple Music) until fully published? Likewise, why do Dolby prevent any binaural rendering at alll when using the Dolby Atmos renderer on Windows DAWS like Nuendo & Davinci Resolve.
For binaural rendering only, couldn’t you create a virtual channel and set the output of the renderer and the input of the audio track in the DAW to it, then just print while listening on your desired binaural settings?
Correct me if I’m wrong, but if you use the “headphone only” setting, the mix will fall apart when you change to regular Atmos… yeah you can still use binaural mode but not “headphone only mode” at least in regular pro tools (not ultimate)
That’s a hot thesis. Absolutely love it and congrats on your masters that’s huge
Great video. Love Frederic Robinsons music. Been a fan for years. What a perfect song for ATMOS.
The only problem with the Binaural Render Mode settings in the Dolby Atmos Renderer is that that metadata is not transmitted through the DD+JOC coded that is used by Apple Music and Amazon Music HD streaming services. On top of that, Apple is using their own renderer altogether and not the Dolby Atmos Renderer that you use to monitor when you create your Dolby Atmos mix.
so whats the soulution at this moment? mix in logic?
The whole technology is turning into a shilled joke that’s going to destroy not only music but careers…. It’s a total disaster that’s getting pushed way way too hard…. The public doesn’t want it, but there’s a need to know better than the consumer to push something on them? The only way to mix this stuff properly is investing close to a quarter million dollars for an entry level setup, that’s pretty ridiculous, and mastering it, lol yeah that’s where it’s ludicrous… Are they really suggesting mixing on headphones for a customer that has a 15 channel system? C’mom….
@@robertw1871 wow
@@robertw1871 While I don't disagree that this tech is in a sad state currently, it does not require anywhere near that much to get a basic setup going. You can get a full 7.1.4 system up and running for around $10k if you're smart and pick the right pieces. That being said, most of the installs I've helped with have been closer to $25-50k. But, I have also helped with a retrofitting a couple of rooms on a budget for around $11-14k for those.
You can actually get started for cheap on headphones to learn the tech and get a feel for whether the investment is worth it before diving in. I know several top-level pros who went this route before making the decision to invest. But, the point is you don't *need* to spend tons of money to get started with Atmos. There are options for learning and retrofitting rooms at somewhat reasonable prices.
Ding ding ding!
Thank you 👍🏼
Hi. Great video.
Can I ask how do you treat stereo sources when you want to use them as objects?
I use Cubase/Nuendo, I know I can "fold" them down to mono by are there any good practices when dealing with stereo objects?
EXCELENTE EXPLICACION !!! LONG LIFE
amazing teacher thanks!
how did u upload this atmos binaural examples to youtube?
what can i do with a wav atmos rendered song to listen to it?
How do I listen if I have 2 speakers, sometimes even one speaker (on my phone).
Should I buy more speakers to enjoy this format of music?
where we can find your master thesis? im also writing one about the subject. thank you
I am having trouble including the meta data when I render out my ADM files. The option to "apply program level meta-data" is greyed out and when I load the ADM file into a new session, the audio is fine but the object meta-data is missing. Any idea why that would be?
Great info
Plz provide us the PDF of MAGGI TOBIS's thesis... Which can be helpful for people who r mixing in headphones
What I mant to know is, since (unlike logic/cubase) Pro tools uses the renderer as the playback device and then the renderer sends audio to your monitors & headphones through your interface. How would I use sonarworks to calibrate my headphones? or use something like the "Dear VR Monitor"?
Can u plz share a g drive link to download pdf of ur thesis... so that we can read it learn even deeper ... tq in advance❤
can you share your thesis for us to read....❤❤tq sm
Best earphones best for Dolby surround effect Realme upcoming,or sony LDAC. OR select earphones with 3d surround effect.
I’m a bit frustrated. When will you do tutorials using Logic Pro?
I must have watched a dozen Atmos videos and they all use Pro Tools.
Dolby and Avid must be holding hands with each other financially.
I know this video is advanced but previous videos aren’t even “step by step” for beginners.
But, I’m determined to succeed with Spacial audio mixing.
Give Logic a hand, okay?
Gianni ❤️✌🏼
Really interesting, thank you!!
Using soundpeats H1 is booom !!
Wonderful knowledge
Where can you get good Atmos enabled music for your Dolby Atmos surround AVR?
You need a Nvidia Shield or equivalent and Tidal
Realme buds wireless two good for Dolby Atmos sound.
I wanted to use 90 day period trial of app. But, it is asking me for an ilok usb. Must I have that? Now, where I buy something in my country. Till I get the usb of ilok it will be 90 day because of delivering time :)
Authorise on ilok cloud, no need for a USB ilok.
Atmos for Windows.. How I can install ???
waiting d tutorial with logic pro.... dolby+ logic pro tq so much
So am I.
The dolby atmos sounded so much better than normal stereo and I have it turned off on my phone. Huh what.
Still waiting for Dolby to educate soundmixers that Center channel isnt the only speaker to use when someone is talking on the screen.
Its not re-rerordning mixers, nor Dolby decision - its a director or supervision sound editor decision id DX sits in C channel only or we do panning
hai
It’s rather odd that nobody with any real professionalism advises mixing on headphones even for stereo, now Atmos is a headphone technology? Is that because after years it has almost no consumer adoption? I see a disaster coming in the form of really bad mixing just to try and push something that’s far too expensive and complicated for any real widespread use…
more business and less music evolution
She so cute
Your binaural renderer (not only yours but all renderers in the world) is NOT ACCURATE.
It cannot localize at the most important in front (but typically localize at around your forehead or behind or unknown space)
Next important +/- 30 degree on horizontal plane also cannot be rendered. (It is rendered to very high elevation)
+/- 90 degree on horizontal plane is so so, but a bit high elevation.
+/- 135 degree on horizontal plane is good.
Localizing at lower than horizontal seems impossible.
Personalization of HRTF cannot solve the problems. Head tracking cannot solve the problems, too.
Problem is not only localization. It will change sound color and lose tightness & clarity of the sound.
These are not subtle quality issues only for audio mania. All the people can easily recognize the problems soon after hearing the sound. Then they will lose their interest for spatial sound.
Why do you tout Atmos for headphone eagerly in this situation?
Sorry but I prefer the non Atmos. It’s a gimmick
Can you list a few songs where you think the Dolby Atmos mix is gimmicky compared to the stereo mix. Also, did you get that "gimmicky" feeling when listen to the Binaural Mix (which streaming service) or when you listen on your 7.1.4 Speaker Setup?
its not a gimmick. Its a future proofed format. Unliej discrete surround formats its real tme rendered ... MEANING any future formats can be rendered to. THAT is the real point of Atmos and other object based formats. It enables us to have re-deliverbale assets as needs change.
If you think it's a gimmick then you really need to listen in an Atmos enabled studio.
I think that depends on the context and project.
maybe too old to learn new things
Exploitative cash grab that's bad for musicians.
I want to eat Maggie 😂😋