I like to think it no longer costs life-force to craft magical items because mystra didn't want anyone to be motivated to create objects like the mythallar again.
Why? It's not hostile or dangerous unto itself. At its core what it does is increase the standard of living for the average person. It's no longer the rich snobs who only afford magical items, but the common man!
It sounds like the weave is a wet cloth that wizards stand under. If they touch it, their hands get wet with magic. They can tug on it and twist it to get more power. If they pull too hard, they can tear it and be drowned in magic that falls through unfiltered.
I just want to thank you for all the hard work you've done. While I've dabbled in D&D for quite some time, it wasn't until recently that I've decided to take it seriously. You have saved me time and money by investing your own into the very same research I was going to do. Your method is entertaining as well as a informative, which makes it very easy to listen to. With so MANY books and time periods out there, it was hard to figure out where to start, but you've given it all to me, from the beginning. I know my players will thank you as well, since your help has given them a rich and immersive environment. Please keep up the good work!
Ioulaum didn't use Proactiv's Move Mountain on his (the first) enclave. Ioulaum used levitate and reverse gravity, combined to do the same thing as Move Mountain.
I'm really enjoying these videos. Best history class ever lol. I would like it if you could list your references for each video, such as novels pertaining to that specific event. Keep em coming! ☺
Good idea, I'll see what I can do. For this video I grabbed a lot of information from: Grand History of the Realms Magic of Faerun Lost Empires of Faerun
At 7:06, the CC has missile arse in place of Mythallar. Aside from being the greatest CC fail, it also accidentally generated the next member of the Legion of Superheroes.
Worth noting that IOUN stones aren't from D&D. They're from the fiction of Jack Vance, on which the magic system of D&D is based. You'll see a lot of stuff about IOUN stones in the book "Rhialto the Marvelous". The villain Vecna is so named as an anagram of Vance.
Is there an explanation about why Ioun the Netherese Wizard is credited as the creator of Ioun stones, but then officially recognized Wildemount lore depicts a goddess named Ioun is also credited as their creator??
If Magic was IRL, “The weave” would be something you control by going to the salon. Shoot even my bald ass could control the weave!! Strange though, I see so many weaves discarded on the streets of a Buffalo. We call these “tumbleweaves”.
In one of our campaigns, we had a Netherese Shadovar Wizard who was around from the good old days. What was amusing what that I was playing an Elan psionicist from Jhaamdath, so I would occasionally call him "Youngster". Could you do a section on Jhaamdath, or if there's not enough material, on the Ancient Realms kingdoms in general?
Wizard is also my favorite class! I have a lot of second favorite classes, though: paladin, monk, rogue, fighter... I have a homebrew build I'm working on for young dragons who are polymorphed into humanoid forms, living most of their lives that way. They have innate spellcasting due to their nature as dragons, so I give them levels in draconic bloodline sorcerer for every character level (specializing in one or two appropriate elements and types of spells; a polymorphed gold dragon isn't the kind of person who wants to create an army of undead) and half-levels in whatever class they have for each level. This way they keep their innate spellcasting property as dragons and accept some penalty in character classes, but they still get to polymorph into young dragons and get things like a flying speed and great melee weapon attacks. In humanoid form and draconic form they have the same mental abilities (int, wis, cha) and different physical abilities (str, dex, con). IN MY GAMES, I INTEND THIS BUILD FOR NPCs and I want the draconic nature of these characters to be revealed gradually for the PCs; I just think it's a cool "destined companion" kind of NPC or (in the case of chromatic dragons) villain. // Example, I have a young silver dragon who masquerades as a young adult human woman with a noble background. She uses a stone as an arcane focus which is actually the silver orb of dragonkind. When I discovered this item, I was inspired to make this Sailor Moon kind of character, and while this is very different as I tried to take out a lot of tropes, she retained a name based on her inspiration: Tsuki. I haven't played with her, but I'm planning for her personality to be a little snobby, driven but good-hearted. The silver orb of dragonkind offers a once-per-year ability where something like 2d12 characters can be resurrected as with the true resurrection + greater restoration spells, so that's like an emergency switch if I throw something so powerful at my players that they have half a party die or something. It may be a little OP to have NPC companions who can true polymorph into dragons, but this is the kind of thing metalic dragons do. Silver or brass dragons are probably more likely to be companions than gold or copper dragons, but I just wanted to play with this concept. ... And no, I won't be throwing a lot of orbs of dragonkind in my campaign. They are after all wondrous one-of-a-kind artifacts.
I once was playing with a wizard old lady who I think knitted spells (this was years ago and the player didn't stay for long), and I find that kinda funny here as the playing was unintentionally weaving magic.
Dude, Im watching your vids specifically because I don't remember anything concerning the Baldur's Gate 3 world and time. You should do lore vids on the game and could easily watch vids to catch up on the game.
Would one be able to use a Mythallar to power magic items or make a mountain flip in 5e, or was that only possible in past editions and wouldn't work in 5e?
I think the Mythallar and flipping mountains were 10th or 11th level spells. Which Mystra stopped access too after Karsus' Folly. Still in your homebrew Forgotten Realms maybe they've found a way to tap back into them :D
The old magic is strong. There is a lich in the forgotten realms that still casts spells as they were in 2nd edition. Which was surprising to all the 4th edition wizards.
@@Jorphdan I'm mounting a spelljammer helm to one. underneath, like a hot air balloon. would you even need a caster to fuel the propulsion at that point? I think we may have just invented a mythlar warp drive
I'm reading a series about the Netherese Empire, with the crazy floating castles. From what I understand, it was about 2,000 years before 5E takes place, and there was crazy powerful magic back then, like up to 13th level. I think after the fall of the Empire some god was like "hey, knock off all that powerful magic, you gonna break something!", so now magic only goes to level 9.
Where my characters from we have to absorb the worlds life force to cast spells. Lets just say the reason we have to do this is the wizards killed our world! Seriously though these videos are fun
I get that the ph is silent. Did you see an invisible letter 'l' at the end of Mystra's name? Other than that pronunciation quirk, this was a good synopsis.
I've always pronounced My-stra. Not Miss. Netheril is one of my favorite things. Elves teaching the humans magic was Moon elves. Sun elves have made it a issue.
as bad as D&D is in both theme and mechanics there's something seductively colorful about it listening to this I wanna listen to a group playing some 2e adventure about stealing a mythallar and crashing a Netherese city to the ground, there must be some, right?
I don't like the weave Very much, now don't get me wrong, theirs is nothing wrong with It, I Just prefere Magic that comes from pure energy, aether, quintenssece, mana etc..., rather than something like the force, because than It sounds more personal, like It comes from you, sure you can harness It from your surroundings like druids and clerics, but It still has a connection with you, instead of being indefernt to you, when a powerful spellcaster dies the weave is unafected, even If It is a sorcerer for example.... I don't know How to really explains It, maybe I Just think There should not be a "the" for Magic
They later went through a portal to a different realm and founded the Netherlands.
Correct
A shame that world fell to ruin also. Netherese don't have good luck
I like to think it no longer costs life-force to craft magical items because mystra didn't want anyone to be motivated to create objects like the mythallar again.
Why? It's not hostile or dangerous unto itself. At its core what it does is increase the standard of living for the average person. It's no longer the rich snobs who only afford magical items, but the common man!
It sounds like the weave is a wet cloth that wizards stand under.
If they touch it, their hands get wet with magic.
They can tug on it and twist it to get more power.
If they pull too hard, they can tear it and be drowned in magic that falls through unfiltered.
@@dragensen2348 same thing, but the cloth is black
You remind me of Deku(my hero academia) describing his power feels
Your playlist is amazing. Thank you so much for this.
I just want to thank you for all the hard work you've done. While I've dabbled in D&D for quite some time, it wasn't until recently that I've decided to take it seriously. You have saved me time and money by investing your own into the very same research I was going to do. Your method is entertaining as well as a informative, which makes it very easy to listen to.
With so MANY books and time periods out there, it was hard to figure out where to start, but you've given it all to me, from the beginning. I know my players will thank you as well, since your help has given them a rich and immersive environment.
Please keep up the good work!
Thanks! It's been a fun journey :D
Ioulaum didn't use Proactiv's Move Mountain on his (the first) enclave.
Ioulaum used levitate and reverse gravity, combined to do the same thing as Move Mountain.
The Mythallar made it permanent though I would suspect...well, as long it functioned.
I'm really enjoying these videos. Best history class ever lol. I would like it if you could list your references for each video, such as novels pertaining to that specific event. Keep em coming! ☺
Good idea, I'll see what I can do. For this video I grabbed a lot of information from:
Grand History of the Realms
Magic of Faerun
Lost Empires of Faerun
the Weave sounds similar to the One Power from the Wheel of Time. in TWOT they even use the word "weave" to mean "do magic"
I am enjoying the series. Keep up the good work.
👍 Thanks!
Keep up the good work. I'd love to see a series on the Nine Hells and Abyss. Fiendish Codex has some cool lore and history.
2nd ed, crafting items actually GAVE you experience.
Oh, and fun fact, Ioulaum is still around in 3.5....see the Underdark book.
I don't comment on videos but I'm doing this because this is the best D&D channel on UA-cam.
Bless this man, O great algorithm!
Thanks sir!
At 7:06, the CC has missile arse in place of Mythallar. Aside from being the greatest CC fail, it also accidentally generated the next member of the Legion of Superheroes.
One of my earlier videos where I didn't get subtitles written out. So those were the auto subs, and yes hilarious.
these are always quality, great work man
Thank you! Glad people are enjoying them.
Loving every video, keep doing you
Thanks for watching, will do!
Worth noting that IOUN stones aren't from D&D. They're from the fiction of Jack Vance, on which the magic system of D&D is based. You'll see a lot of stuff about IOUN stones in the book "Rhialto the Marvelous". The villain Vecna is so named as an anagram of Vance.
That was a great video with some great info. Thanks!
🎵Elves, Netherese in tow, 'ese in tow..
Kira Netherese. (That's supposed to be a DS9 joke, son. Laugh or I'll tell it again.)
I accidentally paused the video at the beginning so it was just "Hello everybody Jorphan here, the PH is silent... MAA!" :P
MAA!
The weave is a conduit that is used to access magic, magic exists with or without the weave.
Is there an explanation about why Ioun the Netherese Wizard is credited as the creator of Ioun stones, but then officially recognized Wildemount lore depicts a goddess named Ioun is also credited as their creator??
Critical Role took the name for their setting. Not the same Ioun
If Magic was IRL, “The weave” would be something you control by going to the salon. Shoot even my bald ass could control the weave!! Strange though, I see so many weaves discarded on the streets of a Buffalo. We call these “tumbleweaves”.
dang this seems like a dnd guidbook writer just watched castle in the sky and was like... yup writing that down rq
New vid, new vid, new vid!!! *dances with excitement*
It's a new video dance party!
well3x, can't help but remember my buddy Leylin
Totally awesome. Evil wizards for the win.
In one of our campaigns, we had a Netherese Shadovar Wizard who was around from the good old days.
What was amusing what that I was playing an Elan psionicist from Jhaamdath, so I would occasionally call him "Youngster".
Could you do a section on Jhaamdath, or if there's not enough material, on the Ancient Realms kingdoms in general?
+Peteman C sounds cool, I'll add it to my list of topics
Wizard is also my favorite class! I have a lot of second favorite classes, though: paladin, monk, rogue, fighter... I have a homebrew build I'm working on for young dragons who are polymorphed into humanoid forms, living most of their lives that way. They have innate spellcasting due to their nature as dragons, so I give them levels in draconic bloodline sorcerer for every character level (specializing in one or two appropriate elements and types of spells; a polymorphed gold dragon isn't the kind of person who wants to create an army of undead) and half-levels in whatever class they have for each level. This way they keep their innate spellcasting property as dragons and accept some penalty in character classes, but they still get to polymorph into young dragons and get things like a flying speed and great melee weapon attacks. In humanoid form and draconic form they have the same mental abilities (int, wis, cha) and different physical abilities (str, dex, con). IN MY GAMES, I INTEND THIS BUILD FOR NPCs and I want the draconic nature of these characters to be revealed gradually for the PCs; I just think it's a cool "destined companion" kind of NPC or (in the case of chromatic dragons) villain. // Example, I have a young silver dragon who masquerades as a young adult human woman with a noble background. She uses a stone as an arcane focus which is actually the silver orb of dragonkind. When I discovered this item, I was inspired to make this Sailor Moon kind of character, and while this is very different as I tried to take out a lot of tropes, she retained a name based on her inspiration: Tsuki. I haven't played with her, but I'm planning for her personality to be a little snobby, driven but good-hearted. The silver orb of dragonkind offers a once-per-year ability where something like 2d12 characters can be resurrected as with the true resurrection + greater restoration spells, so that's like an emergency switch if I throw something so powerful at my players that they have half a party die or something. It may be a little OP to have NPC companions who can true polymorph into dragons, but this is the kind of thing metalic dragons do. Silver or brass dragons are probably more likely to be companions than gold or copper dragons, but I just wanted to play with this concept. ... And no, I won't be throwing a lot of orbs of dragonkind in my campaign. They are after all wondrous one-of-a-kind artifacts.
excellent i wish you would do aini doc on the avatar trilogy
great episode!
Where is part two!? I want to know more about Netheral. Also, you need to make a video of Karsus and his story.
Here ya go!
ua-cam.com/video/4sG2jxqMsQY/v-deo.html
I once was playing with a wizard old lady who I think knitted spells (this was years ago and the player didn't stay for long), and I find that kinda funny here as the playing was unintentionally weaving magic.
Please, explain the lore, polítics and region of Saltmarsh (even not beeing specifically um forgotten realms)
I'm Jose! (the PH is silent)
Dude, Im watching your vids specifically because I don't remember anything concerning the Baldur's Gate 3 world and time. You should do lore vids on the game and could easily watch vids to catch up on the game.
Correct me if I'm wrong but doesn't the speed force work similarly like the weave.
idk when i do speed i can't cast spells
Netheril or kingdom of zeal, what came first
So could there theoretically be a 3rd weave (or weave like thing)
No
@@elf-lordsfriarofthemeadowl2039 ah ok
Of course there can. All’s you have to do is rip the essence of a deity and throw it at another one to tear part of their essence and voila.
Would one be able to use a Mythallar to power magic items or make a mountain flip in 5e, or was that only possible in past editions and wouldn't work in 5e?
I think the Mythallar and flipping mountains were 10th or 11th level spells. Which Mystra stopped access too after Karsus' Folly.
Still in your homebrew Forgotten Realms maybe they've found a way to tap back into them :D
Well done
I have a non magical rogue that’s a follower of mystra
would a mythilar even work if you found one now with all the changes that have been made on a fundamental level to magic itself?
The old magic is strong. There is a lich in the forgotten realms that still casts spells as they were in 2nd edition. Which was surprising to all the 4th edition wizards.
@@Jorphdan I'm mounting a spelljammer helm to one. underneath, like a hot air balloon. would you even need a caster to fuel the propulsion at that point? I think we may have just invented a mythlar warp drive
I wear my weave whenever I cast
Just in case anyone is wondering, and I'm sure no one is, at 3 minutes in you'll see Gryffie...the raccoon.
Netherese = Atlanteans
That damn Tad Pole ..... :) #bg3
Pages, in a scroll? That's not how Scrolls work
@@dark_fire_ice MAGIC SCROLLS
I love wizards. Send in the hirings aka slaves to protect you as you blow the enemies away with fire support
woa, can u drop me the rules for creafting magic items, never found smth for that ^^
What is the DR time line?
Here ya go
ua-cam.com/video/sJdHAlzpXDE/v-deo.html
@@Jorphdan thank you!
How does that explain magic in the other d&d worlds though?
doesn't, just for forgotten realms.
I'm reading a series about the Netherese Empire, with the crazy floating castles. From what I understand, it was about 2,000 years before 5E takes place, and there was crazy powerful magic back then, like up to 13th level. I think after the fall of the Empire some god was like "hey, knock off all that powerful magic, you gonna break something!", so now magic only goes to level 9.
Where my characters from we have to absorb the worlds life force to cast spells. Lets just say the reason we have to do this is the wizards killed our world! Seriously though these videos are fun
Basically the wizards are thier own flock of people lol
Create a couple magic items then use the magic items to gain those levels back and more rofl
I wanted to know if these Netherense were really humans O__o
The most human they could be a fictional fantasy world of dragons and magic. ;)
bard4lyfe wizzys are cool tho
i thought Ioun was a goddess of knowledge not a dude..curse you CR XD
Ioun is a goddess of knowledge in DnD 4e and member of the Dawn War Panteon
Human Pride!.
I get that the ph is silent. Did you see an invisible letter 'l' at the end of Mystra's name? Other than that pronunciation quirk, this was a good synopsis.
I've always pronounced My-stra. Not Miss.
Netheril is one of my favorite things. Elves teaching the humans magic was Moon elves. Sun elves have made it a issue.
pH
Large and in Charge: Latrice Royal? 😳😅😉
as bad as D&D is in both theme and mechanics there's something seductively colorful about it
listening to this I wanna listen to a group playing some 2e adventure about stealing a mythallar and crashing a Netherese city to the ground, there must be some, right?
I don't like the weave Very much, now don't get me wrong, theirs is nothing wrong with It, I Just prefere Magic that comes from pure energy, aether, quintenssece, mana etc..., rather than something like the force, because than It sounds more personal, like It comes from you, sure you can harness It from your surroundings like druids and clerics, but It still has a connection with you, instead of being indefernt to you, when a powerful spellcaster dies the weave is unafected, even If It is a sorcerer for example.... I don't know How to really explains It, maybe I Just think There should not be a "the" for Magic
Drist bro