Odds and Ends of Supervising: Sora Edition [Graphics]

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  • Опубліковано 25 січ 2025

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  • @terrabits
    @terrabits 4 місяці тому +540

    7:33 Churro looking structure gave me a chuckle. And yet, feels like an appropriate description

    • @nicocchi
      @nicocchi 4 місяці тому +49

      I'm not a Kingdom Hearts fan, so I don't pay much attention to that stage's detail despite how often I play on it for being tournament standard.
      I won't be able to unsee the Churro Tower now

    • @BJGvideos
      @BJGvideos 4 місяці тому +15

      And he still didn't say what it was made of

    • @logandunlap9156
      @logandunlap9156 4 місяці тому +12

      @@BJGvideospipes? 90% of hollow bastion is pipes

    • @LordYggdrasill
      @LordYggdrasill 4 місяці тому +7

      I didn't expect him to know what Churros were, but that's EXACTLY what I thought it looked like when he asked. 😂

    • @ArcRay20
      @ArcRay20 4 місяці тому +1

      i was actually curious what led to this in mid development. i started to wonder "was it done as a joke
      or is this what the texture sort of looked like to whoever was using reference material of the original game?"
      so i checked out that noclipDOTwebsite and i could only find ONE variation of those winding spires
      that kind of looked churro-esque since they lacked the same type of pipe texture as any other model
      or png of those spires. the other answer is it was a joke by whoever was working on those parts and
      was to be fixed later, but then Sakurai spotted the "churros" before then😆

  • @mmking9999
    @mmking9999 4 місяці тому +895

    Wow, he even found a tiny pixel on Sora's face? Nothing gets past Sakurai.

    • @KamonShirow
      @KamonShirow 4 місяці тому +66

      If that had made it into the final version of the character, fans would've been outraged! 😆

    • @HypercatZ
      @HypercatZ 4 місяці тому +47

      He's a really meticulous person in his job.

    • @CameronFulkerson
      @CameronFulkerson 4 місяці тому +43

      If you look closely at the hair swirl on donkey Kong’s head you can actually see a polygon missing

    • @UndertakerU2ber
      @UndertakerU2ber 4 місяці тому +24

      What about Daisy’s third eye?

    • @ロペ-u9l
      @ロペ-u9l 4 місяці тому +7

      Nah,look at Shulk result face.

  • @flaregamer64
    @flaregamer64 4 місяці тому +344

    The section on Hollow Bastion made me appreciate how much Sakurai cares for player clarity even down to the smallest things.

    • @TronicSpeed
      @TronicSpeed 4 місяці тому +15

      That is definitely meant for those hardcore fans. The way many players have done repeat playthrough of Kingdom Hearts, they would have known if something felt off.

  • @datalphalion
    @datalphalion 4 місяці тому +985

    Knowing that Disney and Square Enix gave their permission to have these pre-release designs be shown is truly heartwarming.

    • @tpastudios8681
      @tpastudios8681 4 місяці тому +28

      I know right…. Sora was my 3rd pick of my most wanted character in smash…
      That’s why I love kingdom hearts so much

    • @Kingdom850
      @Kingdom850 4 місяці тому +4

      Why wouldn't they?

    • @andywap3
      @andywap3 4 місяці тому +46

      And yet the biggest obstacle, despite fan speculation, was Tetsua Nomura himself. He wanted to oversee the production of the dlc and had a say in what can and can't be done, simply because he wanted everything Kingdom Hearts related to be canon.

    • @MentalLiberation
      @MentalLiberation 4 місяці тому +4

      ​@@andywap3 And, if you watch or follow HMK, this actually could be canon. Gotta love that guy.

    • @CaptainFalcoyd
      @CaptainFalcoyd 4 місяці тому +45

      That's almost Stockholm Syndrome level of praise for corporations for simply not actively being dicks.

  • @UltimaRedFireEskimo
    @UltimaRedFireEskimo 4 місяці тому +131

    Don’t need to imagine why a game takes a long time to make. These details add up to what can be considered a company’s “signature polish”.

  • @GimR
    @GimR 4 місяці тому +183

    Sakurai really is a perfectionist. No wonder Ultimate is so polished!

    • @Galaxia_EX
      @Galaxia_EX 2 місяці тому

      Dang never thought I'd see GimR here.
      The Gimz always wins!

  • @SuperButterBuns
    @SuperButterBuns 4 місяці тому +275

    I am sat and ready to be educated on game design Mr. Sakurai ☺️

    • @Zimbabwe_Queen
      @Zimbabwe_Queen 4 місяці тому +8

      tell it how it is Buns 👌

    • @TheRealBatabii
      @TheRealBatabii 4 місяці тому +3

      "am sat"? That isn't right

    • @willuigi64
      @willuigi64 4 місяці тому +11

      @@TheRealBatabii grammar police over here policing slang

    • @BJGvideos
      @BJGvideos 4 місяці тому +1

      Wow it's Buns!

    • @diyromania
      @diyromania 4 місяці тому +4

      ​@@TheRealBatabii it's almost as if they did it intentionally as a flourish

  • @fishsticxz
    @fishsticxz 4 місяці тому +62

    i love sakurai's doodle for sora's pose in the final smash! it looks silly but it gets the point across, which is the most important part

  • @connordarvall8482
    @connordarvall8482 4 місяці тому +140

    Looks like being a design lead/director involves giving a lot of specific instructions or at least getting people to understand a feeling you're trying to convey. A breakdown of the design process is actually pretty helpful. That aside, I didn't realise just how much Sora does the splits in his animations.

    • @BlueAizu_
      @BlueAizu_ 4 місяці тому +27

      All of the splits Sora does are accurate to the source material, too!

    • @syrelian
      @syrelian 4 місяці тому +8

      Floaty Boy was big into aerial splits in the first game in particular, the kid has that cartoon flex

  • @LightningCayo
    @LightningCayo 4 місяці тому +303

    I find it kinda interesting that some of the development images show Sora in Smash For Wii U’s Battlefield stage. And nice that Square Enix and Disney were ok with all of this.

    • @Dairunt1
      @Dairunt1 4 місяці тому +71

      Sakurai once slipped a development "picture of the day" of Pit fighting in Wii U's battlefield stage. They probably have all of the Wii U stages compiled for Ultimate, including the ones that got cut (like Orbital Gate Assault or Woolly World).
      My guess as to why they were cut is because the game notably dropped frames when having 16 Ice Climbers at once.

    • @DarktheEagle
      @DarktheEagle 4 місяці тому +45

      It actually makes sense to test on the Wii U stage if it's more graphically intensive. If there's no performance drop on the harder stage to render, then you know it should be fine on less intense stages.

    • @Kingdom850
      @Kingdom850 4 місяці тому +6

      Disney and Square allowed him to be in the game in the first place, why wouldn't they be okay with this?

    • @jasonball3496
      @jasonball3496 4 місяці тому

      ​@@Kingdom850companies often want to keep development details secret, even for products they were fine with releasing

    • @TheLobsterCopter5000
      @TheLobsterCopter5000 4 місяці тому +16

      There's a long history of development screenshots being taken on Smash 4's Battlefield instead of Ultimate's. For some reason, they do a lot of their testing on it. Don't think we've ever gotten an official answer on why.

  • @catluvr2
    @catluvr2 4 місяці тому +84

    That Animal Crossing stage was definitely the right choice for Sora's end picture.

  • @Haymdahl
    @Haymdahl 4 місяці тому +8

    3:13 Developer: I'll smuggle an intended wrong pixel in nearly the same colour palette into the game as April fool's and to leave my footprint.
    Sakurai looking at the costume for 1 second:

  • @jokered1133
    @jokered1133 4 місяці тому +45

    This dude can run without quality assurance, because he is the quality assurance

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 4 місяці тому +43

    This is why Sakurai is in charge.

  • @DanielOfDuty
    @DanielOfDuty 4 місяці тому +59

    What a true ending way of finishing of this outstanding game in the Super Smash Bros. Series. Masahiro Sakurai, Tetsuya Nomura, Disney and Square Enix. We are all thank you very much for adding Sora from Kingdom Hearts to reviving all of the characters in the last and final character trailer. Thank you Sora you made it!!!

  • @arx_5744
    @arx_5744 4 місяці тому +65

    I didn't know Mr. Sakurai paid attention to design to this degree. The amount of things he considers, and how much better it looks afterwards is amazing!

    • @PhilipWalker
      @PhilipWalker 4 місяці тому +13

      Yup, your comment is spot on. There wasn't a single change in this video that led to a worse result. His ability to understand what is lacking and how to improve it is absolutely incredible.

    • @ELTABULLO
      @ELTABULLO 4 місяці тому +3

      I did because he got arthritis making brawl

    • @Nekotaku_TV
      @Nekotaku_TV 4 місяці тому

      Haha welcome to Smash.

  • @bornabrawler
    @bornabrawler 4 місяці тому +32

    Still reeling from the fact that Sora is in Smash Ultimate. I've always wanted him since Brawl and to see him come to life in this game is so special. Thank you to Sakurai and the dev team for their hard work! 🙏

  • @StarrBomba
    @StarrBomba 4 місяці тому +15

    wow the ending image is actually super clever, using animal crossing as destiny islands, and a star effect as a paopau fruit.

  • @dabi_
    @dabi_ 4 місяці тому +19

    The attention to detail is incredible and inspiring

  • @BigApple2AM
    @BigApple2AM 4 місяці тому +14

    It would be really interesting to see this type of video for other newcomers, particularly Ridley since he was so adamant for so long that he would never get in for one reason or another. I'm sure there was an insane amount of back and forth between Sakurai and the design team there.

  • @zakiemon
    @zakiemon 4 місяці тому +19

    All of this for just 1 of the fighters in Ultimate's roster. Making a Smash game is a such a huge undertaking.

  • @TeamSoraPresents
    @TeamSoraPresents 4 місяці тому +44

    Most ordinary people wouldn't notice a single errant pixel on a character's model. I've missed an odd pixel or two while posting my own 2D art, and it tears me up inside.
    But not our Sakurai-sensei. This is why he is a master.

  • @funymony
    @funymony 4 місяці тому +4

    I love this. FIne tuning and polishing work takes a LOT of time- especially when you have to render out the project to see what a small adjustment looks like in final.
    I was already impressed with the amount of polish in Smash Ultimate- but these examples make me realize there's so much more- the magnitude of work required is outstanding.

  • @Skyward
    @Skyward 4 місяці тому +54

    Very cool of Square to let Sakurai show off Sora like this!

    • @Gnarfledarf
      @Gnarfledarf 4 місяці тому

      It's Sakurai's game, so why are you praising a faceless soulless company?

    • @Noheart-13x
      @Noheart-13x 4 місяці тому +3

      ...Nomura didn't have to let Sakurai show him. ​@@Gnarfledarf

  • @Loyal_Samwise
    @Loyal_Samwise 4 місяці тому +62

    The best character to finish an amazing game. Thank you for Sora.

  • @TheCosmicPope91
    @TheCosmicPope91 4 місяці тому +16

    I appreciate the attention to detail that makes all of this seem so much more cohesive and alive. These are the types of things you don't notice immediately, but you'd notice the overall effect (or lack thereof) in the final game

  • @toastoftriumph
    @toastoftriumph 4 місяці тому +15

    6:04 I feel like way too many games out there let the foreground, midground, and background get mixed into each other without much contrast. I've always appreciated Sakurai using shading, color tone, and saturation to make these stand out. Other platform fighters often just blend into each other IMO and it's much harder to keep track of the character.

  • @SonicTheCutehog
    @SonicTheCutehog 4 місяці тому +52

    I thought it was about your company at first

    • @Cashbans
      @Cashbans 4 місяці тому +2

      Well, they do have the same name

    • @tumultuousv
      @tumultuousv 4 місяці тому +2

      @Cashbans that's the point of the comment.

  • @TheHylianBatman
    @TheHylianBatman 4 місяці тому +3

    It's really telling how committed to quality Sakurai is, with the eye for detail that he has.

  • @MasutaMJ
    @MasutaMJ 4 місяці тому +28

    Finally an episode on Sora. I was almost under the impression that Disney made him off limits for a video but idk.

  • @JasLamArr91
    @JasLamArr91 4 місяці тому +47

    It’s so crazy seeing Disney being represented in Smash. So glad they started to bring in 3rd Party characters!

  • @ivrydice0954
    @ivrydice0954 4 місяці тому +5

    I'd watch a whole hour of these tips. Maybe more. The little trivia is so fun to watch.

  • @dannyboots
    @dannyboots 4 місяці тому +17

    Sakurai and his team are really masters at what they do

  • @Elderberry4199
    @Elderberry4199 4 місяці тому +2

    It's honestly no wonder the owners of these other IPs agreed to let their characters be in SSB. Sakurai's attention to detail is astounding. He gives his full attention and respect to the source material.

  • @danielbetts6771
    @danielbetts6771 4 місяці тому +21

    What I find interesting is how they are using the Smash 4 Wii U Battlefield stage.

    • @JohnnyRetroInc
      @JohnnyRetroInc 4 місяці тому +3

      A lot of switch games were wiiu games first, pretty much every first party title was.

    • @BreakGlassForMemes
      @BreakGlassForMemes 4 місяці тому +3

      @@JohnnyRetroInc Uhh no?

    • @Obsidian8R
      @Obsidian8R 4 місяці тому +1

      Ultimate must have borrowed a lot of assets and models from smash wiiu probably to save development time, especially early on. Like using the smash wiius character models and stages temporarily to test the characters move-set until a new model was finalized (however I'm assuming the game mechanics themselves were redone from scratch). For example there is a bug in fox's illusion move, the after effect only still uses fox's old smash 4 model although it is very difficult to notice and is definitely not intended to be there and most likely got overlooked. It's the same thing for them using the old stages in beta and developer versions of the game being borrowed too.

    • @Spidey-ek4sy
      @Spidey-ek4sy 4 місяці тому

      ​@@Obsidian8Rit's interesting they used it for the dlc though too

  • @TrueStormlore
    @TrueStormlore 4 місяці тому +7

    Wow. Sakurai is so incredible

  • @rije9776
    @rije9776 4 місяці тому +3

    El amor que el maestro le puso al desarrollo de Sora es simplemente increible. Thank you, Mr. Sakurai.

  • @xdrkcldx
    @xdrkcldx 4 місяці тому +1

    I never knew this existed. Love it. It’s so fascinating how the silhouette for his jump looks so much better when you just turn the model slightly sideways. The little details!

  • @gustinex
    @gustinex 4 місяці тому +1

    So many of these are so subtle and tiny details that most people, even devs never think about. Sakurai is just too good, and you can see how much he cares and respects his work, game dev and the IPs

  • @rotallyPumpered
    @rotallyPumpered 4 місяці тому +3

    This is the kind of exacting animation feedback you can expect from the guy who drew Kirby's sprites.

  • @SwaggyBlueshell
    @SwaggyBlueshell 3 місяці тому +1

    I love Sakurai. He's one of the coolest people ive seen on the interweb. And yes. Smash is a great game and Piranha Plant was deserved.

  • @SubspaceJigglypuff
    @SubspaceJigglypuff 4 місяці тому +10

    I love how Sakurai just keeps around Smash 4 Battlefield for whatever reason lol. He must really like it

  • @Noheart-13x
    @Noheart-13x 4 місяці тому +3

    7:48 I couldn't even see him for like 10 seconds 😂

  • @madmaster0015
    @madmaster0015 4 місяці тому +3

    Kirby definitely deserved to wield the keyblade.

  • @laggalot1012
    @laggalot1012 4 місяці тому +4

    3:13 Now I get they have tools and stuff for this, to help really take in every detail of a character model, but that is truly impressively thorough! Definitely a mark of dedication to product quality and polish.

  • @andywap3
    @andywap3 4 місяці тому +8

    You really went above and beyond to perfect Sora and Hallow Bastion in Smash Ultimate. All the more reasons us Kingdom Hearts fans are happy.

  • @GrilloXGaming
    @GrilloXGaming 4 місяці тому

    This is so interesting. Thank you for such in-depth look into this smaller, yet incredibly important part of the development.

  • @Mopsamaxwell
    @Mopsamaxwell 4 місяці тому +6

    Interestingly, ive noticed that Sora's design in this game more resembles his character artwork from kingdom hearts 1, and not the actual in-game model from it! Pretty cool!

    • @LuigiTheMetal64
      @LuigiTheMetal64 4 місяці тому

      The case is pretty similar to Marth from Fire Emblem: Mystery of the Emblem. The artwork is the basis to his Melee design. In his respective game, his sprites show he has no pants, but only wears them in the art.

    • @syrelian
      @syrelian 4 місяці тому +1

      @@LuigiTheMetal64 Toga Marth is a classic

  • @ArcRay20
    @ArcRay20 4 місяці тому +1

    the practically invisible stray pixel baffles me. literally a microscope zoom in to even show it even existed.
    coincidentally, it reminds me of an OBVIOUS stray pixel i noticed on a character's clothes texture
    in a game i was doing some texture mods for. i was like "is this a visual glitch from another mod
    i have on or is this real?" upon ripping the texture, i found it was real!
    and its one of those games where texture files are small, but they get magnified a bit in-game
    on the models. so that stray pixel ended up much bigger because of that.
    unlike here where Sakurai is essentially pointing out an atom🤣

  • @freelikeojallday7543
    @freelikeojallday7543 3 місяці тому

    I really hope there are more video like this in the future. It's super interesting to see how the team that's known for its accurate, faithful adaptations, corrects small mistakes that I would never notice

  • @WaToArt
    @WaToArt 4 місяці тому +9

    Sakura's sketch for Sora's final smash is so adorable. I can just imagine Sakura handing off his sketch to his team and saying, make this and them knowing exactly what he wants. xD

  • @DarkBloodbane
    @DarkBloodbane 4 місяці тому +1

    Attentive to small details as always Mr Sakurai! It's lovely to watch this kind of supervision videos.

  • @shawnheatherly
    @shawnheatherly 4 місяці тому +1

    The dedication is so appreciated here.

  • @clseabus
    @clseabus 3 місяці тому

    The attention to detail from Sakurai is truly astonishing. So happy that he released beta versions for Sora so we could see how he was developed!

  • @MatthewWeinberg-lr6kv
    @MatthewWeinberg-lr6kv 14 днів тому

    From this moment till the end of time, I will never be able to unsee that tower as a churro…

  • @meyerpictures
    @meyerpictures 4 місяці тому

    A perfect video as always. I've always gone out my way to try to focus on detail as much as possible, but the inhuman level of intuition and vision here is inspirational. In all honesty, I failed to notice some of these things, like the different densities in the background clouds. Through practice, I hope I can try and eventually gain even a modicum of this amount of intuition.
    I will say that 5:54 in particular is a brilliant detail. When I make Lego creations, it can be very difficult when one color is used to represent multiple things, so it's important to make small changes like this. Our brains can see something as "off" without being able to describe it, so it's amazing that Sakurai-san is able to actually find the reasoning behind why.
    It should also be noted that this applies to more than Sora; every character has this level of care and detail put into them. In fact, as all of the changes were being discussed, I must admire the kind of development system Smash Ultimate ran on, both from a managerial and technical point of view, in order to be able to so easily go in and make minor changes without compromising the integrity of anything else.

  • @Dude902
    @Dude902 4 місяці тому +2

    Sora Kirby with the hair in his eyes looks cool, maybe too cool. I see why it had to be dialed back a bit for his characterization.

  • @Nekotaku_TV
    @Nekotaku_TV 4 місяці тому

    As usual I love the attention and care for details. Even one pixel in Sora's face that nobody would see unless you looked extremely hard.

  • @officiallyolu
    @officiallyolu 4 місяці тому +2

    What an awesome insight on Sora's development for Smash Bros.

  • @MomoPkmn95
    @MomoPkmn95 4 місяці тому +36

    Sora in Smash made me cried tears of joy 😭

    • @Leopez02
      @Leopez02 4 місяці тому +2

      That's the beautiest thing I've ever heard it made me cried Tears of Joy too! 😢

    • @supervideogamer3607
      @supervideogamer3607 4 місяці тому +1

      I was sick and I wanted to cry

  • @2bitbyte
    @2bitbyte 4 місяці тому +8

    It's cool getting this behind-the-scenes look at my favorite addition to Ultimate's roster, Sora. Smash Bros. is a truly magical series, and Sakurai deserves all the praise he gets for making it possible.

  • @-._____-
    @-._____- 4 місяці тому +1

    Sakurai giving a super advanced lesson here. Gonna spend the day studying this video to the best of my abilities.

  • @mewtwo175
    @mewtwo175 4 місяці тому +1

    Thank you again Sakurai. You are a national treasure

  • @Attemptedburger
    @Attemptedburger 4 місяці тому

    I imagine it's pretty nice working for someone who gives such specific feedback, even if it is demanding, at least you get to know what's being demanded!

  • @lionheart4424
    @lionheart4424 4 місяці тому

    Always love these in depth showcases from Sakurai-san!

  • @MrWarners14
    @MrWarners14 4 місяці тому +10

    Sora is a delight to play in Smash.
    Thank you so much.

    • @Cashbans
      @Cashbans 4 місяці тому +2

      Not against though.):

    • @StateOfTheMind11225
      @StateOfTheMind11225 4 місяці тому

      @@Cashbans he sucks at approaching, his strengths are baiting and punishing his opponents' mistakes, but he could hit and run if he has to. His side special is easily shielded and punished.
      Try forcing him to fight since that's probably his biggest weakness.

  • @jackchong5324
    @jackchong5324 4 місяці тому

    Sakurai-sama really has an eye for detail. Thank you and your team for all the hard work. The love shows through for Smash Bros.

  • @chris_1988
    @chris_1988 4 місяці тому +1

    I personally didn't care for Sora's inclusion but in terms of "video game landscape relevancy" and "wow moment"-ness, he definitely deserved it.
    Sakurai's attention to detail is absolutely insane (in a good way). Like, it might seem logical in hindsight to look at his requested fixes and see how they improved the game, but imagine only being given the "before" image and then having to figure out ways to make it _better_ without any other hints...

  • @rasamasala
    @rasamasala 3 місяці тому

    This reminds me of when I would supervise and quality check websites at my last job. You have talented developers and artists but you have to be so nitpicky because that little push will add that next level of polish to what already is a solid foundation of work. But its amazing to see the team come together and the amazing work everyone puts in to get it right!
    That's why I appreciate Sakurai-san is cause his eye for quality and decision making is top tier.

  • @BingBangPoe
    @BingBangPoe 4 місяці тому

    3:16 Sakurai noticing a single pixel out of place just shows how keen to details he is, striving for perfection.

  • @lailas3301
    @lailas3301 3 місяці тому

    loved this, so informative. sora being in smash still feels like a dream !!

  • @zamn1x
    @zamn1x 4 місяці тому +1

    simple and clean, my keyblade masters

  • @dearthofdoohickeys4703
    @dearthofdoohickeys4703 4 місяці тому

    The fidelity to detail and quality is incredible

  • @ElTaitronAnim
    @ElTaitronAnim 4 місяці тому

    This was fantastic to see, thank you for sharing with us.

  • @ToddBlackToddTalk
    @ToddBlackToddTalk 4 місяці тому +2

    Sora is finally here...and Sakurai made sure that EVERY DETAIL MATTERED!!! lol

  • @ReloGP14th
    @ReloGP14th 4 місяці тому +2

    i wonder how picky Nomura was during the development. In an interview it was said that its wasnt Disney who was picky but Nomura lol. I will be nice to hear how these two work together

  • @chrisbeach423
    @chrisbeach423 4 місяці тому +2

    Please do Banjo Kazooie next Sakurai!!!! They are the most charismatic characters in the game with so many little details to cover!

  • @majoraswrath6182
    @majoraswrath6182 4 місяці тому

    It's amazing the attention to detail and eye one must have

  • @svenbtb
    @svenbtb 4 місяці тому +10

    It's all those small details that makes ALL the difference. Having so much care into every single aspect makes the game feel SO much more polished. It's that extra attention and care that sets Smash apart from all the other wanna-be platformer fighters out there, they simply don't hold a candle to the level of quality. Plus, you know that if the fans of that particular character you're tuning (for any given character not just Sora, but probably especially Sora lol) found things that looked weird, they would really stand out to them and all of those weird inconsistencies would be pointed out all over the Internet.

  • @thegamermaks4316
    @thegamermaks4316 4 місяці тому +1

    Thank you Sakurai

  • @keynanmartinez
    @keynanmartinez 4 місяці тому +3

    I'm still happy Sora is in Super Smash Bros!

  • @TheMack625
    @TheMack625 4 місяці тому +6

    Seeing that Sora was the most requested fighter for Ultimate, it's fair that he gets an entire behind the scenes video.
    There's a lot that goes into making a single fighter, huh? Even the tiniest of details get taken care of. I liked seeing two of his color variants covered.
    Sora is a fine inclusion.

  • @ajmm2991
    @ajmm2991 4 місяці тому +2

    I wish other third-party characters had this detailed edition. Really interested to see how they did the same thing for Banjo and Joker (for example).

  • @TheEnigma77
    @TheEnigma77 4 місяці тому

    This was a really interesting one! Thanks for sharing!

  • @thezx5795
    @thezx5795 4 місяці тому +14

    Sora's a good choice to show this off. I also wonder if it's because he was the last character, Sakurai had an easier time remembering what he did with Sora 😄

  • @theotherjared9824
    @theotherjared9824 4 місяці тому

    Sakurai was so traumatized from his Melee days that he now combs through every conceivable detail to make it look perfect.

  • @Palhum
    @Palhum 4 місяці тому

    man this is some nice quality control that seems to be missing in many recent games

  • @b2j135
    @b2j135 4 місяці тому +3

    I love how he is very meticulous and attentive to detail he had always been
    It's one of the reasons I love how true to form the roster is from their original games

  • @keybladeuser2121
    @keybladeuser2121 4 місяці тому

    I would love to see more of this kind of odds and ends videos with the other dlc characters too!!

  • @RebelliousTreecko
    @RebelliousTreecko 4 місяці тому +2

    The development images of Sora being on the Smash 4 Wii U Battlefield are interesting, as Sora only got developed around 2019 iirc, so the Ultimate Battlefield was already available.

    • @ArceusDX
      @ArceusDX 4 місяці тому +1

      I guess they kinda just use it as THE testing stage

  • @SobmicSSBB
    @SobmicSSBB 4 місяці тому +2

    "With permission from the involved parties" shows once again how much of an impossible task it was for Sora to get into Smash Bros.!
    A lot of the pre-feedback graphics do look off and unpolished, so I wonder how much Sakurai noticed himself and how much was his colleagues asking "this looks off but where exactly?"
    I'm also surprised with how honest and thorough Sakurai is with his feedback. I'd be worried I'd be coming off as too petty and strict in his place. But in the end what he says is the most important thing, that the team is built on mutual trust.

  • @teero121
    @teero121 4 місяці тому

    pixel: exsists
    sakurai: I'm bout to end this man's whole career

  • @SmashCentral-n7z
    @SmashCentral-n7z 4 місяці тому

    Nothing gets past Sakurai, especially with the details of a game.

  • @jojomations2596
    @jojomations2596 4 місяці тому +4

    its cool to see that Disney and Nintendo allowed Sakurai to post images of Sora. Goes to show the level of trust they have for him on so many levels

  • @tiarabite
    @tiarabite 4 місяці тому +8

    4:15 this part was not translated properly. He said that Sora's axis of rotation was on his butt. The subtitles made me think he was talking about it being on the overall back of his body, including the legs facing backwards, so confused me. You can even tell from the images shown what Sakurai actually meant.

  • @remarkablezeal9568
    @remarkablezeal9568 4 місяці тому

    I just completed Kingdom Hearts 1 this morning. The timing couldn't be more perfect!

  • @callofgears91
    @callofgears91 4 місяці тому

    Sakurai's attention to detail is insane!

  • @psiartiness64
    @psiartiness64 4 місяці тому

    I'd be really curious to see each of the different iterations of the classic mode pictures to see what different versions would have looked like

  • @Alex-95-Gaming
    @Alex-95-Gaming 4 місяці тому +1

    I understand why, but seeing Sora on Smash 4 Battlefield is a trip lol

  • @MeteorFalcon
    @MeteorFalcon 4 місяці тому +17

    I literally cried seeing this boy in the game