Odds and Ends of Supervising [Graphics]

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  • Опубліковано 24 січ 2025
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КОМЕНТАРІ • 220

  • @realbartsimpson
    @realbartsimpson Рік тому +455

    I really enjoyed the "find the enderman" minigame, though I wasn't very good at it.

    • @LightsJusticeZ
      @LightsJusticeZ Рік тому +46

      I failed all of them lol.

    • @SquackSpencer
      @SquackSpencer Рік тому +49

      @@LightsJusticeZ Not only I faled all of them, even with Sakurai-san pointing out where the Enderman is at level 5, I still didn`t find it. Guess he just teleported away...

  • @laggalot1012
    @laggalot1012 Рік тому +492

    "Thank you - and I'm sorry!"
    Hah, I can imagine. Mr. Sakurai clearly has a very keen eye for detail, I bet his feedback was more than a few times met with a sense of "is that really necessary?" or something along those lines.
    I, for one, don't think I'd have ever considered the majority of these things as being something needing further adjustment. But that's why I'm not a game director, I suppose.
    Still, the team did a heck of a job on it all, so props to them!

    • @Triforce_of_Doom
      @Triforce_of_Doom Рік тому +28

      Yeah one great example from my perspective is the moon on the ridges one for the Mishima Dojo vs the brightening of the Aegis alt color. My eyes couldn't tell the difference really in the before/after of the Mishima one while being someone who's played the crap out of Xenoblade, having a slightly too dark green on the alt would have BOTHERED me.

    • @dearthofdoohickeys4703
      @dearthofdoohickeys4703 Рік тому +18

      @@Triforce_of_Doom this comment made me think of female Byleth’s alt color where she has green hair. The shade of green is different then the original game, and imo in Smash she looks WAY better. I always thought her hair looked sickly before. Now that I see how crazy detail focused he is I’m convinced it’s not an accident. He must have intentionally improved on it, and I’m so glad he did.

    • @Nu_Merick
      @Nu_Merick Рік тому +10

      personally all the adjustments were for the better, im sure the designers werent mad about his changes. sakurai doesnt strike me as an asshole generic activision corporate d-bag when asking for changes, he seems polite about nearly everything lol

    • @laggalot1012
      @laggalot1012 Рік тому +19

      @@Nu_Merick Oh, no I don't mean to insinuate anything like that. But as the "and I'm sorry!" implies, the feedback probably must've felt like nagging every so often, or Mr. Sakurai at least felt it may have come off that way. Obviously that's just the work dynamic he has with his team and I'm sure there's plenty of mutual respect, but it seems almost inevitable that it got annoying for some of the people involved at least a few times. He's just joking about it a little.
      It's just a natural reaction to which we humans are inclined. I'm sure you've experienced it yourself at some point, even in an otherwise perfectly friendly and respectful environment.

    • @Gabo2oo
      @Gabo2oo Рік тому +3

      I felt like that when learning he even personally checks very small stuff like the event thumbnails. You'd expect something like that could be left to the actual visual designers themselves. But then again when you create so many things for one single project you tend to do stuff on auto-mode, so having a keen external eye supervising is bound to help.

  • @lordpent
    @lordpent Рік тому +237

    Videos like this have shown what I feel many games derivative of Smash lack: an exceptional level of visual clarity. Smash is fun because it's easy to understand- you always know what just happened and why, even with how chaotic it can be. I hope more developers learn to make their own games as readable as Smash.

  • @tcg2717
    @tcg2717 Рік тому +162

    And this is exactly why the games are good. Such attention to the smallest of details.

  • @extremmefan7305
    @extremmefan7305 Рік тому +78

    This is fascinating, seeing how the supervisor role works and how much care Sakurai asks to have in every single small detail in the game, even retouching pictures by himself to get his point across. That's some good dedication.
    The one that strikes me the most is Pyra's trail, given how often sis plays her. The trail in the images definitely lacked a bit of oomph, and I'm glad that little detail was fine-tuned to look as great as it does ingame.

  • @johnsimon8457
    @johnsimon8457 Рік тому +76

    I never considered “What makes an interesting looking blade slash trail?” but if you have to look at them all day and you have a wide variety of characters with a wide variety of weapons, you get sense of what is right or wrong.
    I suppose this extra sense is built up over decades continuously iterating on Smash.

  • @ARDIZsq
    @ARDIZsq Рік тому +125

    I could listen to Sakurai talk about graphics and details for hours. I sincerely hope we get more videos like this in the future.

  • @Doktario_Mystario
    @Doktario_Mystario Рік тому +45

    2:20
    seeing Sakurai turning his vid in a "Level Up" style hide & seek minigame was hillarious

  • @mmking9999
    @mmking9999 Рік тому +390

    Even the tiniest details don't go untouched. I bet Sakurai was also responsible for this Guile assist trophy detail:
    Sometimes, instead of a flash kick, Guile will do a jump Forward attack. The reason why this happens is because there wasn't enough of a charge to do the flash kick!

    • @Darockam
      @Darockam Рік тому +74

      That's a really neat detail! Also the Alucard assist trophy cannot randomly appear in Wii Fit's stage because of the mirrors :D

    • @ultimaxkom8728
      @ultimaxkom8728 Рік тому +21

      I love it when Sakurai touch my tiniest details.

    • @myy1008
      @myy1008 Рік тому +1

      what@@ultimaxkom8728

    • @mifaro2255
      @mifaro2255 Рік тому +15

      I messed with it in the training mode, guile has a random chance of doing it while you are outside of his Sonic Boom range and his flash kick range but just close enough.
      That's why he'll try to jump to catch you. If you are close to him, he'll always flash kick. He can also empty jump.

    • @legoboy7107
      @legoboy7107 Рік тому +19

      @@ultimaxkom8728 Ayo? 🤨

  • @AegisZentix
    @AegisZentix Рік тому +23

    Pyras got an award winning smile

  • @phdbot4483
    @phdbot4483 Рік тому +34

    I admire the immense attention to detail. It really shows how much Sakurai wanted his games to be the best they can be. ^^

  • @juneru2
    @juneru2 Рік тому +20

    This level of polish is what's greatly appreciated in Smash. For a game in which characters can get very small when the camera's zoomed out, it really does help when characters have increased contrast, or more clear silhouettes.

  • @RedUmbre
    @RedUmbre Рік тому +18

    Videos like this show just how involved and hard working Sakurai is. I'm blown away with just how scrutinous he is and how good he is at animation and graphic design.

  • @CarbonRollerCaco
    @CarbonRollerCaco Рік тому +11

    Smash being a "mere" 2.5D "party" arena fighter with "simple" controls is one of the biggest deceptions ever; it is genuinely one of the hardest serieses to develop for. Few things make that clear like this video does, it covering visibility issues, animation/gameplay matching, play balance and faithfulness to the original games as requiring plenty of tweaking of the various interplaying elements, and in a way that makes it obvious they're merely the iceberg's very peak. Hats off to Sakurai and his crews over the years.

  • @Radar_of_the_Stars
    @Radar_of_the_Stars Рік тому +18

    the reason your games are so good is because of you and your team's attention to detail

  • @BigKlingy
    @BigKlingy Рік тому +69

    6:07 The sheer detail that goes into these stages boggles my mind sometimes, especially as they're hard to notice while you're focused on fighting.

    • @nixel1324
      @nixel1324 Рік тому +7

      A lot of the time, if they're hard to notice, they're doing it right. An overlooked detail might seem like a waste, but it's much better than a glaring error. And with millions of players, any error will be glaring to at least _some._

  • @ExploDjinn
    @ExploDjinn Рік тому +10

    A lot of this stuff is subtle enough that I wouldn't normally notice. It really shows his dedication.

  • @MeLlamoJonathan
    @MeLlamoJonathan Рік тому +4

    its crazy how this man went frame by frame to put in the tiniest tweaks and details. mad respect

  • @durrclips746
    @durrclips746 Рік тому +19

    When its 4pm on a Friday and Sakurai-sensai hits you with a "can you raise warios socks half an inch"

  • @legacytag
    @legacytag Рік тому +8

    I know for legal reasons you can't, but i genuinely would love to see these early builds in action with the debug UI...
    This is the kind of stuff I love in gaming

  • @dragonfruitreal
    @dragonfruitreal Рік тому +7

    this is by far the most interesting video on this channel so far i love seeing all the little details that were touched up and the effect that even the smallest adjustments have on the overall look of the game

  • @jackchong5324
    @jackchong5324 Рік тому +10

    Just insane the amount of detail you put into Smash Bros Ultimate. Once again, THANK YOU Mr. Sakurai!!!

  • @TriforceZard
    @TriforceZard Рік тому +6

    The amount of detail and care that goes into the game, especially the fighters, is incredible!

  • @WinspearUltima
    @WinspearUltima Рік тому +20

    It’s great to see cloud and sephiroth in this video again because they are my favourites

  • @ToddBlackToddTalk
    @ToddBlackToddTalk Рік тому +8

    Sakurai looks at EVERYTHING and tries to make sure that EVERYTHING looks and plays right. That's dedication of the highest order.

  • @cirecrux
    @cirecrux Рік тому +2

    His eye for detail is insane...

  • @nicocchi
    @nicocchi Рік тому +46

    As someone who's often fixing those minor details that are visible to the end user, I'd actually appreciate it a lot if my boss would give a little retouch to the pictures to show exactly how they want it. Very often I have to wing it, and I'm glad the (admittedly small) team I'm on trusts my aesthetic judgment quite a bit, but I'd be lying if I said doing things my way and hoping they turn out alright wasn't a bit uncomfy

    • @tbbivi
      @tbbivi Рік тому +2

      yes, big same 🙈

  • @Manimal14
    @Manimal14 Рік тому +3

    There's just so many little details that we never notice in this game

  • @Oh-Ben
    @Oh-Ben Рік тому +10

    In this video: Sakurai single handed explains why hes the only qualified persons to make Smash Broa games.

  • @thecunninlynguist
    @thecunninlynguist Рік тому +28

    These seem like pretty reasonable requests. Just little suggests. One of my older supervisors was hands on like that as well.
    I want that toy plane he used to describe the highwind

    • @Stefinater
      @Stefinater Рік тому +8

      Quality control like that goes a long way
      Yeah that little Galaga fighter is pretty cool lol

  • @allegedlyfalse6779
    @allegedlyfalse6779 Рік тому +1

    Geez: I have more respect for you than ever on being a game director. It can't be easy supervising all of this and giving as much care as you do.

  • @AxlTheDriverOfTheAegisZX
    @AxlTheDriverOfTheAegisZX Рік тому +11

    3:26 I like when Sakurai has his moments to talk about Pyra and Mythra, it's so nice to see my favorite characters from all Smash in these videos, and Pneuma's artwork is pure art 🔥✨💚
    4:30 Pyra smile :3

  • @litplay41
    @litplay41 Рік тому +7

    This is so helpful and super fun to learn about. Thank you Sakurai!

  • @Arkounay
    @Arkounay Рік тому +1

    I didn't think mr Sakurai worked so hard on so many details, I appreciate the game and the person even more now 🤩👍

  • @matlotl
    @matlotl Рік тому +30

    A lot of images with the smash Wii U version of battlefield being used for testing. It would have been nice if we could have gotten it and other previous versions of battlefield and final destination as options in ultimate.
    Also, pyra has a temporary fighter portrait of hero's silhouette, might suggest that she and mythra were built off of hero as a base.

  • @ninjoe4889
    @ninjoe4889 Рік тому +4

    Love all the Pyra/Mythra content!

  • @Nekotaku_TV
    @Nekotaku_TV Рік тому +1

    Love this. Another display of the amazing detail of Smash and dedication of Sakurai.

  • @lionheart4424
    @lionheart4424 Рік тому +4

    The attention to detail is EXTRAORDINARY! Really shows his years of experience. Loved this video, thank you!

  • @Schimnesthai
    @Schimnesthai Рік тому

    What's needed for the work to reach the objective as best as it can, you have always done a great job and here it shows.

  • @awesomecats
    @awesomecats Рік тому +6

    Awesome getting to see all this. Thanks for your hard work!

  • @Gamersfirst100
    @Gamersfirst100 Рік тому

    The eye for detail is astonishing... This truely is a game of passion!

  • @Mene0
    @Mene0 7 місяців тому

    Bruh some of these are crazy. Hard to think of the balance between "is that really necessary" and "that's just why it's so good". I'm reminded of a few stories about Kojima's supervision as well, like the ice melting in MGS2 and such

  • @darthangel310
    @darthangel310 Рік тому +476

    My dude’s afraid to even talk about Sora.

    • @bigmeaty9000
      @bigmeaty9000 Рік тому +149

      you don't supervise disney property, disney tells YOU how it will look.

    • @TheRealZXXZ
      @TheRealZXXZ Рік тому +68

      *Nomura
      A reminder that Sakurai admitted that Nomura would have been one to scrap everything if something a miss while Disney was easy going.

    • @ChrisCarlos64
      @ChrisCarlos64 Рік тому +40

      Sora is a nightmare. SE and Disney would have to approve everything and I'm sure in many cases SE would have been more trouble. They have those "terms" on their games on how you can stream them so I'm sure they wouldn't be happy with pre-release footage of any kind showing up.

    • @Eternal-7
      @Eternal-7 Рік тому +41

      ​@@ChrisCarlos64crazy to think that we got this much SE representation in Smash Bros. to begin with.

    • @MrOnepiecem7
      @MrOnepiecem7 Рік тому +3

      ​@@ChrisCarlos64Nomura more like.

  • @UnexpectedGamer7
    @UnexpectedGamer7 Рік тому

    Something I find fascinating about these videos is that they show how Smash Bros development involves so much more than what the players will naturally focus on. Of course, we all discuss the characters, stages, music, game modes... and it's easy to forget how there are so many other, small details that contribute to Smash Bros being the special game it is. Sakurai and his team have really done a phenomenal job!

  • @gv82089
    @gv82089 Рік тому

    The Mishima Dojo stage is one of my favorites, it's so beautiful! (and the music is great too)
    You guys did a great job on it

  • @mjdevlog
    @mjdevlog Рік тому +1

    Insane thinking that this exact video must be also under several supervision from sakurai himself!

  • @chamster4584
    @chamster4584 Рік тому +1

    I am an indie game developer and I need to communicate a lot with artists on things to adjust.
    Tbh, I would let a lot of these minute adjustments slide. For one, my teammate would take way too many iterations just to fix them. Maybe my feedback was too vague/complicated or his lack of comprehension/skill to pull it off. It is mentally exhausting for both parties and a lot of times I just accept the work without really being satisfied with it.
    Sometimes this feedback could also make things worse. Once again, could be me or the teammate's fault that the result is less desirable than before. So, unless it is something really obvious or easy to fix, I just avoid nitpicking to avoid time wasting and other problems.
    Having said that, I really admire Sakurai san and his team for following through with all these adjustments. Good job!

  • @FedoraKirb
    @FedoraKirb Рік тому +1

    It’s stuff like this that makes me want to get into art more, so I can more easily explain details. I like to think I’m a pretty good writer, but the ability to quickly sketch something out must be so convenient for clearly communicating details.

  • @HDGamerofficial
    @HDGamerofficial Рік тому +1

    This man’s attention to detail is legendary 👏👏👏 so many things I’ve never even thought about but I have so much respect for him making sure his vision is what we got and it makes this game all the more incredible 👏👏👏

  • @TheHylianBatman
    @TheHylianBatman Рік тому

    Sakurai's eye for detail is nuts!

  • @TramiNguyen-oi3kp
    @TramiNguyen-oi3kp Рік тому +5

    I love this Mr. Kirby’s dad’s channel

    • @Doktario_Mystario
      @Doktario_Mystario Рік тому

      you assuming Kirby's gender bro?
      /j

    • @TramiNguyen-oi3kp
      @TramiNguyen-oi3kp Рік тому

      @@Doktario_Mystario Yes٫ he is a male creator of Kirby and director of Super Smash Brothers!

    • @Doktario_Mystario
      @Doktario_Mystario Рік тому

      @@TramiNguyen-oi3kp i was talking about Kirby not Sakurai

    • @TramiNguyen-oi3kp
      @TramiNguyen-oi3kp Рік тому

      @@Doktario_Mystario why?

    • @Doktario_Mystario
      @Doktario_Mystario Рік тому

      @@TramiNguyen-oi3kp it was a joke (its what /j means)
      it's supposed to be funny because there are people that take the whole "don't misgender" thing to outragious levels
      which in this case works because Kirby's gender is never confirmed (in game at least)

  • @gluttonousmaximus9048
    @gluttonousmaximus9048 Рік тому +20

    Sakurai is like the William Wyler of gaming. Delicate, perfectionist, but still with a ton of business savvy.

  • @scass1100
    @scass1100 Рік тому +3

    Up front a lot of this may seem unnecessary, but smash has probably the best visual clarity on character images, attacks, and hit boxes compared to every other fighting game I’ve seen.

  • @Poyostar
    @Poyostar Рік тому

    It's always nice to see the process behind even the littlest things when it comes to Super Smash Bros. Ultimate's development. Thanks for showing us these, Mr. Sakurai!

  • @raymk
    @raymk 8 місяців тому

    Sakurai-san is one of those people whose job is to nitpick your work.
    He's the director, so can't blame him for doing his great job.

  • @Prolyfic8
    @Prolyfic8 Рік тому +2

    I don’t know if it’s said already, but you can notice Smash 4’s Battlefield running in a dev. environment of Ultimate in some screenshots. Meaning we also got a first glance of Smash 4’s BF in Ult.

  • @Brods11
    @Brods11 Рік тому +5

    Excellent and outstanding information of requested fixes for Smash Ultimate!😄👍

  • @mjdevlog
    @mjdevlog Рік тому

    This solidifies that no one could replace sakurai

  • @connordarvall8482
    @connordarvall8482 Рік тому

    Now I want to be a supervisor. You can learn a lot about every part of game development that way.

  • @RoxasRamirez
    @RoxasRamirez Рік тому +4

    Lol, we're all very sure Sora went through a lot of changes with graphics/animations but oof. Not sure if he can even talk about it.😅

  • @Arcterran
    @Arcterran Рік тому +5

    My boss does this too (Albiet for Web UIs, not gaming!), I actually appreciate this as its easy for us devs to get lost in the weeds as it were. (Though admittedly sometimes we do feel stupid for not considering it or passing us by but hey, that's what team leads are for!).
    Small details matter and they do all add up in the end!

  • @noirlavender6409
    @noirlavender6409 Рік тому +1

    Thank you again for these solid gold nuggets ♥

  • @PoPo-qp8zq
    @PoPo-qp8zq Рік тому +5

    4:31 that smile 🥰

  • @coderaven1107
    @coderaven1107 Рік тому

    This was very humbling. In a good way :D Thank Mr. Sakurai!

  • @SoulHeartRS
    @SoulHeartRS Рік тому +5

    Sakurai REALLY likes Pyra, doesn’t he?

  • @37654
    @37654 Рік тому +32

    Sakurai San knew what he was doing with that thumbnail

    • @corrinflakes9659
      @corrinflakes9659 Рік тому +21

      Duh, he wants that pose for Pyra to have a more readable silhouette. I can tell before even watching.

    • @37654
      @37654 Рік тому +5

      @@corrinflakes9659 oh we readin, we readin

    • @hanjjaze
      @hanjjaze Рік тому +8

      I clicked because of it

    • @TheRealZXXZ
      @TheRealZXXZ Рік тому +2

      He really loves Pyra lol

    • @hanjjaze
      @hanjjaze Рік тому

      @@TheRealZXXZ you cant dislike her if you like xenoblade 2

  • @gonderage
    @gonderage Рік тому

    Imagine: Sakurai said this is a tiny portion. Let's take that as 0.001% of the supervision he's done for the game.
    I lost count of how many revisions he made in the video and im too lazy to recount, but it was somewhere above 30. If 30-ish revisions are 0.001%, then that means that Sakurai is responsible for 30 * 100,000 = 3,000,000 revisions!!! Insane!!

  • @Alex-95-Gaming
    @Alex-95-Gaming Рік тому +1

    I love these development videos

  • @mimisaiko
    @mimisaiko Рік тому

    Recently, Akshon Esports channel upload a video named "Why Is Smash (Melee) The King Of Platform Fighters?"
    One point the video make is how good, clear, charming and satisfying Smash looks and feels.

  • @alexisgarza1223
    @alexisgarza1223 Рік тому +1

    Muchas gracias por compartir esto con nosotros Sakurai!!😄

  • @Diamond_Aura
    @Diamond_Aura Рік тому +4

    It feels kinda funny to see Sakurai spent time on Pyra’s facial expressions, when it feels like Shulk and several of the Fire Emblem characters look less expressive than in Smash 4. But for what it’s worth I’m glad so much came out so good!

    • @Gnarfledarf
      @Gnarfledarf Рік тому

      Pyra is a DLC character, whereas Shulk and most FE characters are launch characters.

  • @DarkBloodbane
    @DarkBloodbane Рік тому +1

    Thanks for sharing this Mr Sakurai! I never thought he would be so detailed on graphical stuffs which I normally ignore.

  • @TheMastror
    @TheMastror Рік тому +4

    Sakurai, I love your work and your videos.
    This is one of my favorite videos. 🤩
    Who's your favorite blade in XC2 and why?

    • @luk3to
      @luk3to Рік тому +5

      "And why Pyra?"

  • @fillercontent9271
    @fillercontent9271 Рік тому +2

    3:47 smash 4’s battlefield in ultimate omg

  • @YoshMaster
    @YoshMaster Рік тому +2

    Wow he is incredibly detail-oriented 😮 I guess that’s a great quality in a game director but it can easily become a huge problem is the person isn’t extremely nice in his approach haha…! Good thing he seems likes he knows how to keep people around him happy to compensate 😅

  • @silverrath
    @silverrath Рік тому

    Was expecting Sora after Kazuya in the video, but it makes sense why he's not there lmao

  • @meyerpictures
    @meyerpictures Рік тому

    1:58 Nothing feels as reaffirming as knowing that even Sakurai-san himself uses MS Paint from time to time

  • @b2j135
    @b2j135 Рік тому

    Mr. Sakurai is quite the perfectionist lol I love that about him 🥰

  • @AlterBridgeJericho
    @AlterBridgeJericho Рік тому +4

    Sakurai keeps putting Pyra in the thumbnail... she is pretty cute tbf

  • @Aperson-62
    @Aperson-62 Рік тому +4

    I think this goes to show how nitpickyness goes a long way in game development. Even if it annoys people in the process.

    • @Doktario_Mystario
      @Doktario_Mystario Рік тому +2

      nitpicking only works when it actually impacts the product, internet people nitpicking everything won't do shit AND is annoying to everyone

    • @stardragon5849
      @stardragon5849 Рік тому

      ​@@Doktario_Mystarioexactly, it's so annoying.

  • @shawnheatherly
    @shawnheatherly Рік тому +1

    Such a cool breakdown.

  • @BeefySmashDoods
    @BeefySmashDoods Рік тому +4

    that "find the enderman" had me trippin LOL

  • @ln5321
    @ln5321 Рік тому +1

    Can't argue with the result, but my god, imagine working for Sakurai. It must be a headache.

  • @NightFore
    @NightFore Рік тому +3

    I am not play Smash Bros every day but every video remind me of how much this game is a masterpiece.

  • @lastnamefirstname8655
    @lastnamefirstname8655 Рік тому

    super amazing sakurai supervision!

  • @PhilipMurphy8Extra
    @PhilipMurphy8Extra Рік тому

    I like all these game development UA-cam videos

  • @gonderage
    @gonderage Рік тому

    8:54 A sidenote: desaturation does not accurately capture the actual brightness of a color when using RGB colors with additive blending! Our eyes are not equally sensitive to all colors, so we should use a luminosity function (look it up) to find the relative brightness.

  • @herobrinesbestminion6766
    @herobrinesbestminion6766 Рік тому +3

    I'm not an artist, but I can totaly do that.

  • @Bugaboo8
    @Bugaboo8 Рік тому +4

    Isn't anyone going to point out Smash for Wii U Battlefield being in the background for a good amount of the screenshots?
    Because it's really cool!

    • @noemisango8478
      @noemisango8478 Рік тому

      Yes, iv'e just notice, and it's really cool.

  • @gamejitzu
    @gamejitzu Рік тому +1

    Smash 4 Battlefield, honestly my favorite version

  • @Big-Mic7878
    @Big-Mic7878 Рік тому

    Had a feel details are important after even if no one sees it at first
    What actually made me feel better is that it doesn't HAVE to be one to one but it has to be as close to the original as possible
    Igh you know what this reminds me of Nickelodeon's All-Star Brawl 2
    for every License Character that they have they always make sure to stay close to their original designs as much as possible and judging from the results among other things it make quite the first impression I'd say🧐

  • @kratos_pt1121
    @kratos_pt1121 Рік тому

    Attention to detail!

  • @4xzx4
    @4xzx4 Рік тому

    Whoa, looks like a ton of work!!

  • @jimbob3332
    @jimbob3332 Рік тому

    Eyyy, the Doomguy Mii costume!

  • @NintendoFan7141
    @NintendoFan7141 Рік тому +1

    Oh cool, Sakurai also has the Galaga/Galaxian Figma set. I wonder if he got the DX version that came with an extra Fighter to display the Dual Fighter from Galaga.

  • @JustJulyo
    @JustJulyo Рік тому

    Pyra and Mythra!
    ❤ 💛

  • @TheMack625
    @TheMack625 Рік тому

    There's a lot that goes to making Super Smash Bros. look good, huh?
    As someone who doesn't have any experience in game design/supervision, I like seeing this look behind the scenes.

  • @7thNoodle
    @7thNoodle Рік тому +8

    I see a lot of mr. Sakurai's work being done on contrast. I don't seem to have an eye for this, as with some examples I had to pause to even understand the differences.
    How do you develop this skillset? Is it more about talent, and teaching my eyes to look for improvements, like with Sephiroth's sword? or is it more about studying and comparing renders to reference art and learning ways to maintain consistence? It's really interesting to me...

    • @Doktario_Mystario
      @Doktario_Mystario Рік тому +4

      some talents can only come from instinct, Sakurai being the overworked artist (by choice) that he is, has propably just a higher than average instinct to see these things

    • @Moegivesmelife
      @Moegivesmelife Рік тому +5

      There’s of course the natural skill aspect, but this is absolutely a thing you will just get better at the more you do it. I’ve spent lots of hours looking at clips of anime scenes and going through them slowed down and frame by frame. Now I’m able to notice many intricacies instantly and recognize the styles of dozens of different animators. 😄

  • @KetRalus
    @KetRalus Рік тому

    Many of these are very subtle, but with years of experience and such a vivid imagination, it makes sense that Sakurai has such a pristine vision of how the game ought to look.

  • @floatingsweetpotato
    @floatingsweetpotato Рік тому +1

    so cool that we can learn so much from Mr. Sakurai!