The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
Вставка
- Опубліковано 10 лют 2025
- To celebrate the 30th anniversary of PlayStation®, this special episode of Then & Now compares both versions of the T-Rex demo, exploring their unique features and tracing the dinosaur’s triumphant return as a nostalgic nod in Astro’s Playroom on the PlayStation®5.
This special episode is packed with fun facts, Easter eggs, and surprises!
Dedicated to the memory of Bernie Stolar.
More about Bernie Stolar:
New York Times - www.nytimes.co...
Forbes - www.forbes.com...
Pi Lambda Phi - www.pilambdaph...
Sources:
Bernie Stolar
PlayStation History: www.playstatio...
Edge Magazine Issue 9 June 1994
Tommy Tallarico’s Retro Video Game Collection: • My retro video game co...
My interview with Tommy Tallarico - • Tommy Tallarico Exclus...
#PlayStation #プレイステーション #PS1 #astrobot #astrosplayroom
© 2024 Sony Interactive Entertainment Inc.
© 2024 Sony Interactive Entertainment LLC
All content, games titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved.
Section 107 of the Copyright Act provides the statutory framework for determining whether something is a fair use and identifies certain types of uses-such as criticism, comment, news reporting, teaching, scholarship, and research-as examples of activities that may qualify as fair use.
More Information on Fair Use
www.copyright....
⇩ Websites to Visit & Videos to Watch! ⇩
More about Bernie Stolar:
New York Times - www.nytimes.com/2022/06/29/business/bernard-stolar-dead.html
Forbes - www.forbes.com/sites/mattgardner1/2022/06/27/atari-sony-and-sega-legend-bernie-stolar-dies-aged-75/
Pi Lambda Phi - www.pilambdaphi.org/news/chapter-eternal-legend-in-video-gaming-industry-bernie-stolar-68-ucla/
PlayStation History - www.playstation.com/en-us/playstation-history/1994-ps-one/
Edge Magazine Issue 9 June 1994
Tommy Tallarico’s Retro Video Game Collection - ua-cam.com/video/sO-liu0Q9oA/v-deo.html
Tommy Tallarico Albums - www.tallarico.com/albums
My interview with Tommy Tallarico - ua-cam.com/video/nxEOLNQJFvc/v-deo.html
In 95 seeing T-rex in Demo blew my mind, it used to look nearly realistic. Not as realistic as Toy Story but it was close. Still looks good.
Absolutely. The T-Rex demo was revolutionary for its time. It showcased the leap in 3D graphics back then. And you're right-while it wasn’t quite Toy Story/Pixar level, it still felt like the future of gaming had arrived. Even now, it holds up as a nostalgic reminder of how far we’ve come. When I saw Rex in Toy Story, he reminded me of the T-Rex tech demo!
Seeing that T-Rex pop out in Astro’s Playroom legitimately startled me and creeped me out when I played it myself. It was just so unsettling and out of tune with the rest of the game. It was a similar feeling to when you’re playing Mario Odyssey and suddenly have to deal with a Dark Souls-looking dragon.
Good comparison! The T-Rex in Astro’s Playroom definitely has that uncanny, out-of-place vibe, which makes it so memorable. From reading articles about the PlayStation’s tech demo to owning the developer’s demo disc, I was genuinely surprised to see the T-Rex after all these years. It’s moments like these that remind us how creative and unpredictable game developers can be!
controling that trex back on ps1 in demo1 was amazing at the time
It really was! The ability to control and manipulate the scope and scale of the T-Rex in real-time without any framerate issues was truly something special.
Version one is supreme. So foreboding and menacing. Love it, used to terrify me.
Agreed. There’s something about T-Rex Version 1 that captures this raw, foreboding energy-it’s both mesmerizing and unsettling, especially with the background music. Astro's Playroom perfectly captured the essence of the tech demo when the 1994 Throwback level starts.
I think it shows my age that I still consider the Playstation to be one of the "new" consoles.
I totally get that! It’s crazy to think how much time has passed since the PlayStation launched. What’s even crazier is that it’s now considered retro! It just goes to show how quickly gaming evolves, but those early memories will always feel like they were just yesterday.
I think the exact same, and Xbox has only just come out.
In my mind, the PS4 is still current-gen
@@AbbasKhan9364 it is. Theres a ton of overlap in games between the PS4 and PS5 cuz a lot of them dont need the horsepower of the PS5.
Remembering having this demo back in the days
The T-Rex tech demo was such an important part of PlayStation's history. It's amazing how it still resonates with so many of us after all these years.
@TheElecPlay92 i was blown away seeing the T-Rex demo for the first time....I thought it looked real live back then. I also still remember the background music. Unforgettable 🥹
I agree. The T-Rex demo truly felt like a glimpse into the future of video games. And the background music? Pure nostalgia. Kenneth CM Young, the composer of Astro's Playroom, did an amazing job of recreating that eerie, foreboding vibe from the original tech demo for the T-Rex boss battle. It's incredible how such a simple tech demo left such a lasting impression.
Thank you so much for this very informative and enjoyable video...😊❤...Playstation forever
Thanks for watching! The PlayStation is truly a console that defined a generation.
@TheElecPlay92 no brother it REVOLUTIONIZED the gaming industry and changed it forever.all because one man had a dream and didn't give up on it despite the odds......some of today's biggest and well known gaming franchises started out on Playstation 1....resident evil,metal gear solid,silent hill,tekken,ace combat,dynasty warriors, Crash bandicoot,and so many more.and let's not forget the big exclusives.
Did they even replicate the texture wobble too? O_O
Team Asobi definitely paid attention to detail, and it’s awesome that they brought back the texture wobble effect on the T-Rex final boss. It really adds to the authenticity and nostalgia of the experience.
so dope
Thanks for watching!
Question, why did Sony reject Trip Hawkins request to license out Sony when he came to them with the 3DO console?
Good question. I think the main reason Sony rejected Trip Hawkins' request to license the 3DO was because they were already committed to their own plans for entering the gaming industry. Around the time Trip Hawkins approached Sony, they were already developing what would become the original PlayStation. Licensing the 3DO platform might have been seen as a conflict of interest or a diversion of resources from their own hardware and software ambitions.
It’s always fascinating to think about how different the gaming landscape might have been if Sony had licensed the catalog of 3DO games/hardware/IP.
@@TheElecPlay92 I'd assume that Sony would be opened to it especially after they themselves were rejected TWICE imagine if they actually combined Sony 3D0 or LG Playstation and could've become a much bigger powerhouse, 3DO had the hardware capacity while Playstation had that and the game design
@@TheElecPlay92 LG would probably have been an effective name in the gaming market?
LG could have been an interesting contender in the gaming market, especially considering their reputation for innovative tech and electronics. It’s fun to imagine how they might have approached game development and hardware design. I'd like to think they would have gone toe-to-toe with giants like Sony, Sega and Nintendo back then.
@@TheElecPlay92 or if SOny agreed to combine forces with 3DO as Trip Hawkins had hoped
Makes me wonder what N64 did to attract devs, seeing as it had much less to offer
The N64's cartridge-based format had its drawbacks, but the console also offered several key advantages-such as amazing 3D platformers, strong first-party titles, and the allure of cartridges for faster load times. Nintendo’s reputation and loyal fanbase likely played a big role in attracting third-party developers.
I remember playing that tech demo, me and my brother would always play that demo because we didn't have any games yet for it. I always played the dinosaur one and the giant manta rey that you could move around. It didn't really have any functionality but it was cool.!
Good memory! It’s amazing how those early PlayStation tech demos could captivate us, even without traditional gameplay. Simply exploring and interacting with something that looked so advanced for its time was enough to feel like stepping into the future of video games.
How can Sony say the PS5 is theirs? The CPU and GPU were made by AMD. The DDR6 memory is made by Samsung… the custom SSD is also made by Samsung. The cooling fans are made by an off company, the only part of the PS5 Sony makes is the shell and the optional disc drive
That’s an interesting perspective. While it’s true that many components of the PS5 are manufactured by third-party companies like AMD and Samsung, Sony’s role goes beyond just assembling parts. They design and engineer the console as a whole - the architecture, system software, and integration of all these components to create a cohesive system. Their custom SSD isn’t just about the hardware-it’s also about the software optimization that allows for those lightning-fast load times. The PS5 is very much a Sony creation, even if the parts are sourced from various manufacturers.
I remember when Nintendo was king, then SEGA threw some punches. Then after a few years we had a new kid on the block in the gaming battle: sony. Thier timing was perfect: SNES was dying down, the virtual boy was a disaster and gameboy was looking really old. Sega stomped thier own feet with first sega CD then the 32X. The sliver lining in this storm: SONY was on the way with a new console. That was some great news considering. I remember everyone was talking how powerful it was gonna be. We as gamers in the mid 90s heard that alot these past few years and felt burned out on empty promises but Sony had a superior reputation. And the rest is history
Well said. The mid '90s were such a fascinating and transitional time for gaming- the jump from 2D to 3D games, a greater emphasis on cinematics, storytelling, and audio for immersive entertainment. Sony capitalized on perfect timing and delivered on the hype, which was rare back then. Looking back, it’s amazing how the PlayStation didn’t just meet expectations-it completely reshaped the gaming landscape forever.
@TheElecPlay92 I remember liking the ps1 alot more over n64 the idea of saving all games with better graphics and play CDS without spending $500.00 or so was a noble concept. While N64 looked blurry and lacked CDs. It was abit of a frustrating time as we adapted to 3D when all we knew was 2D. A learning experience for us and for programers. Alot like starting all over again to see what worked and what didn't.
The PlayStation definitely stood out with its affordability, CD-based games, and memory card system, which I thought was revolutionary at the time. The transition to 3D was such a huge leap for everyone-gamers and developers alike. The '90s were a true era of experimentation and discovery.
@@TheElecPlay92 lol yes not having to leave your game on while at school was a game changer literally I have my original memory cards from the 90s and they still work
Absolutely. Memory cards were such a game-changer back then. It’s awesome that your original memory cards from the '90s still work-that's some impressive durability! It’s like holding a little piece of gaming history in your hands.