Substance Designer - Stone Path
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- Опубліковано 5 вер 2024
- Substance Tutorial. This is a TUTORIAL creating a game texture from the scratch on substance designer.
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Okay! I read the feedback in the last video so i decide to create a similar tutorial but using others techniques with a better audio, i know my microphone it's not too good at all but i think it's better to hear me and if you want, leave a comment for me get a feedback about the audio. Thanks you. :D
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The material turned out great, this helped me out a lot, thank you.
you prolly dont care but if you guys are bored like me during the covid times then you can stream pretty much all the latest movies on InstaFlixxer. I've been watching with my gf recently xD
@Gage Jayce Definitely, I've been watching on instaflixxer for years myself :D
@Gage Jayce yea, have been using InstaFlixxer for since november myself =)
@Gage Jayce yea, been watching on InstaFlixxer for years myself :)
Get out of here bots, shoo.
Would love if tutorials for this program actually showed the setup, video just starts with all these nodes from no where and I have no idea what to pick. Your video only says "New Graph" but it has stuff in it already at start, when I pick "New Graph" all I get is an empty window with nothing in and a yellow warning sign.
I don't suppose anyone can read what the node connected to the height output is, I can't seem to see it's name anywhere in the video.
amazing tutorial. one question, the cracks for some reason appear in different intensities in my attempt. they are deep and black in some parts and light and grey in others. any tips?
at 2:45 when i complete the step and connect the new tile sampler to the Blend node im getting the correct result but it is also drawing circles all over the mesh.. any ideas?
same thing happened to me, did u figure out how to get rid of it?
its because one of your nodes has down sampled from 16bpc to 8bpc which limits the range of colors per channel, more then likely its probably a blend node somewhere that you've only attached one input to.
hello