Stylized Sand - Substance Designer Tutorial

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  • Опубліковано 7 лют 2025
  • A Tutorial for creating Stylized Sand from scratch within Substance Designer. This is a beginners tutorial, but it would help to have a bit of an understanding of Designer first.
    Music:
    rainy night by Luke Hall / c_luke_hall
    Creative Commons - Attribution-ShareAlike 3.0 Unported - CC BY-SA 3.0
    Free Download / Stream: bit.ly/3TIQelY
    Music promoted by Audio Library • 雨の夜 (rainy night) - Lu...

КОМЕНТАРІ • 23

  • @sxgbln5868
    @sxgbln5868 3 місяці тому

    muchas gracias hermano tu eres el unico que sube tutoriales de substance designer con voz y explicando todo lento de inicio a fin literalmente ni adobe hace su trabajo, mucha gracias

  • @daany7579
    @daany7579 Рік тому +2

    Simple Tutorial and easy to understand.

  • @UselessMiwa
    @UselessMiwa 9 місяців тому

    this is one of the best tutorials on youtube.

  • @ollicron7397
    @ollicron7397 Рік тому

    The first and only course I finished in Substance Designer. Holy cow!

  • @tombaxter3661
    @tombaxter3661 11 місяців тому

    Awesome tutorial, very nice narration

  • @medmel2160
    @medmel2160 2 роки тому +3

    very cool tutorial! would love to see some more
    the edit is very clean and professional though, very well done

  • @Merkygloom
    @Merkygloom Рік тому

    Nice, easy to follow, thanks! I'm a beginner with Designer. I was able to make another version with scattered rocks as well

  • @enzonicas_creations267
    @enzonicas_creations267 6 місяців тому

    dude this tutorial helped alot, ty!

  • @Niko_3D
    @Niko_3D 2 роки тому

    Awesome tutorial! Keep them coming :).

  • @alfonxear6770
    @alfonxear6770 2 роки тому

    Great tutorial!

  • @petrvetecnik4597
    @petrvetecnik4597 2 роки тому

    Great Tutorial! thank you!

  • @taramulder8644
    @taramulder8644 Рік тому +2

    It's a nice tutorial but at 7.24-7.25 all of a sudden the screen changes and a histogram scan was added next to the blur HQ scale, where the next step of adding a contrast/luminocity grayscale happens, but its confusing as I have no idea what you did with the histogram scan and what values that one has. As a beginner in substance designer those kind of things make it very confusing and hard to follow. So my tip would be to really make sure you don't miss the explanation of any steps you have taken, or some people might get confused as to why their material looks slightly different than the one in the tutorial.

    • @aidengaal3377
      @aidengaal3377  Рік тому

      Thanks for the feedback, it's my first attempt at a tutorial so I appreciate it and ill take it into consideration if I make any in the future

    • @trashnomad2229
      @trashnomad2229 Рік тому

      Just noticed this as well, had to slow down the video and caught where the video cuts to having a Histogram Scan node randomly

    • @aaronnewton6034
      @aaronnewton6034 Рік тому

      Tutorial was great, many of the designer tutorials are sped up and you have to play at half speed, then full versions offered for sale. This was refreshing and I hope you make many more. As a student with minimal designer experience, I had no issues following and I was able to connect the dots where you made SMALL changes that weren't explained. Adjusting nodes like histogram into roughness is something that should be learned anyways. @@aidengaal3377

  • @zdspider6778
    @zdspider6778 Рік тому

    Interesting stuff. Well done.
    - Would it be better if the lines were either vertical or horizontal? Instead of diagonal? Because I think that way you'll see less stair-stepping effect (pixelization). There will still be jagged edges, of course, just less of them, maybe giving it a slightly higher quality to it at lower resolutions. And if you still want to display it as diagonal, rotate the UV at 45 deg.
    - I think some specks of crystalized sand that sparkle would be a nice touch, something with a larger value in the normal map, each pointing in a different direction, so when the light hits it at certain angles they sparkle. The first time I saw this was in Skyrim, with snow. But I think they sprinkled those with a shader.
    - Each pebble should probably be a slightly different color.
    I hope you'll make more tutorials. Cheers!

    • @Grumbledookvid
      @Grumbledookvid Рік тому

      In the normal map or in the roughness map? Tell me more

    • @readyforlol
      @readyforlol 7 місяців тому

      @@Grumbledookvid Those reflections were definitely not baked in the maps. It's most likely some shader magic.
      I think the guys who made Journey did a GDC talk about their sand shader a while back going way more in depth in the math involved.

  • @shashwatmaurya3415
    @shashwatmaurya3415 8 місяців тому

    HELLO ANYONE HELP, my shape node is showing red and i dont know why, it is not showing anything, please help me out to fix it
    It is showing total red in node window

  • @Jungheinz
    @Jungheinz 11 місяців тому

    Hi, for some reason Blend node for rocks doesn't work. When I plug Levels node to foreground pin, the connecting link turns red and Blend node influences sand, not rocks. Do you know why it's happening and how to make it work? Thanks

    • @gamedevgobrr
      @gamedevgobrr 7 місяців тому +1

      You have to go inside the gradient map and change the color mode from color to grayscale

    • @faerwen
      @faerwen 6 місяців тому

      @@gamedevgobrr Thank you! Had the same problem.