2 Minutes is normal. Eagle one is always near the battlefield and only heads back to resupply that... you guessed it takes 2 minutes. The is still pretty fast. Hellpods are just a spike with a rocket behind it. of course it moves fast, for both eagle 1 and pelican 1 they dont have reentry effects. Hellpods do, showing there going FAR faster then a ship. Sorry for rambling about this even tho this comments a joke. I am so DAMN BORED
@@meepx13 if you look underneath the pelican in the game it looks like a lift so maybe pelican one lands underneath the ship on the platform and gets liftet into the hanga
The pelican does an evasive launch, first taking a wide circle before boosting upwards at a gradual incline to put horizontal and vertical distance between it and the extraction zone where there are presumably hundred of enemies. This is to avoid getting shot down and make it harder for ground enemies to lead their shot.
@meepx13 OH, I know you can take the form of one in creative mode using a medical room. I have no idea if you could work that into the replay mode, but excellent video overall!
Lol I remember asking in the discord how the hell the ships get in and out since none of the doors are big enough to be practical and just never getting an answer
Fuckin awesome but with space engineers you just got to fear that the kraken doesn't either send the super destroyer flying into the ground or deep space in multiple pieces while parking the pelican in it
@@meepx13 it's the unexplained force called forth by the kraken... Aka space engineers and a bunch of space games have similar collision glitches that are called the kraken because they can just randomly curse you and tear your ships apart. There's things called kraken drives too that use this collision glitch type stuff to propel ships at ridiculous speeds
how was the thruster orientation controlled? was it just a bunch of pre set orientations you were switching through or were some of the controls controlled by scripts and ai? might need a second video just going over the control/building of the pelican lol
Pelican One, requesting you make the vehicle bay door larger. Please.
When we’ve got the samples it’ll go on the list pelican 1
@@theshadowwalker8244 Few Commons a couple Supers and an absolute metric fuck tone of rares
@@MrPieguyDaBoss yep, that sounds about right
So THAT'S why it takes 2min for evac to arrive, getting out of that tiny door without damaging the shuttle or ship takes ages.
2 Minutes is normal. Eagle one is always near the battlefield and only heads back to resupply that... you guessed it takes 2 minutes. The is still pretty fast. Hellpods are just a spike with a rocket behind it. of course it moves fast, for both eagle 1 and pelican 1 they dont have reentry effects. Hellpods do, showing there going FAR faster then a ship. Sorry for rambling about this even tho this comments a joke. I am so DAMN BORED
im a helldivers addict, and i keep getting recommended space engineers videos recently for some reason. this is truly the best of both worlds
gravy scones spotted
I’m not addicted to Helldivers, I can stop playing whenever I want!
I’m the other way around
Love how Klang came in at the end and said "y'know what? This is going too well. Landing gear explosion."
klang the deciders of soft landings lol, that was perfect almost till klang decided it was to perfect
'
The ending crash was the most space eng. thing ever!!!! Also, great work!!
Damn imagine if you had to actually do this every time like oh shit our best pilot died... now we all die.. lose the samples...hahaha
this is written like napstablook (undertale)
Pelican-1 losing an engine during landing is so spot on for SE.
The crazy part is, we actually could re produce most the game play in space engineers
Yeah, with the right stuff I could use strategems in a way
@@meepx13 i reckon youd have to built the stratagems or something quickly lmao (instead of throwing htem)
@@msmohexon3087 I was thinking maybe an exosuitbut idk
this is bloody Impressive
Gotta fix that pelican landing in ship, but other than that
Democracy/10
Only the best for Super Earth!
@@meepx13 if you look underneath the pelican in the game it looks like a lift so maybe pelican one lands underneath the ship on the platform and gets liftet into the hanga
oh god, klang came in at the PERFECT time! that was amazing.
Like a glove
The pelican does an evasive launch, first taking a wide circle before boosting upwards at a gradual incline to put horizontal and vertical distance between it and the extraction zone where there are presumably hundred of enemies. This is to avoid getting shot down and make it harder for ground enemies to lead their shot.
Good to know
the last bit of Klang is the icing on the cake
Missed opportunity having someone crawling up as a spider as Pelican 1 takes off.
No idea how to spawn them lol
If I actually knew how to use replay mode I’d make like a full Helldivers clip or something
@meepx13 OH, I know you can take the form of one in creative mode using a medical room. I have no idea if you could work that into the replay mode, but excellent video overall!
Lol I remember asking in the discord how the hell the ships get in and out since none of the doors are big enough to be practical and just never getting an answer
"Pelican was deemed too reliable, added random chance to explode after arrival to the destroyer"
Ah yes realism
0:33 quite cinematic, the music kicks in once the Super Destroyer becomes visible
You have maintain our way of live.
Even though the rifles go abysmal damage to saberoids, you could
Yeah I was thinking of doing that
This wouldn't be a space engineers clip if stuff didn't explode on docking
dear God, The end killed me because all i think about is "But its space Engineers" xD
this video literally shows how it feels after 200hrs in HD2 when it comes to content
The part where the pelican explodes is how you know this is genuine
Yep only like 2nd or 3rd take
Because I forgot to open to hangar door
This is so jank lmao I love it
ah yes. the part where it explodes on the docking connector really drives home the "but its space engineers" part. lol
That gaping hole on the Destroyer looks undemocratic!
What gaping hole?
@@meepx13 The one that Eagle 1 passes through.
@@hitthedeck4115 That's Pelican-1. Automaton spy trying to undermine OP's morale spotted!
That’s the hangar bay ventral access door. How else would you get in? The top?
this might have been the coolest thing av ever seen
Ah, Clang, my old friend
It's confirmed, clang is an automaton.
This is a classic!
Fuckin awesome but with space engineers you just got to fear that the kraken doesn't either send the super destroyer flying into the ground or deep space in multiple pieces while parking the pelican in it
The kracken?
@@meepx13 it's the unexplained force called forth by the kraken...
Aka space engineers and a bunch of space games have similar collision glitches that are called the kraken because they can just randomly curse you and tear your ships apart.
There's things called kraken drives too that use this collision glitch type stuff to propel ships at ridiculous speeds
In SE we call it Clang or Klang
Oh yeah we call that Klang or Clang, and in some rare cases, Qulang
Well done Helldiver!
For Super Earth!
Long Live the Empire
For the Repulic 😂
For the Separatist Alliance!
Long Live the Empire
@@galacticempire1 Wich one?
FOR SUPER EAAAAAAAAAAAAAAARTH
Lore accurate ending.
ok this is great. i just thought this was a bugged helldivers 2 map up until i saw the space engineer components in the pelican-1. very well made.
That was pretty cool ngl
Create aeronautics looks neat
I have legitimately been waiting for that darned mod to go up for a year+.
We have helldivers at home
I could almost hear the Street Fighter announcer say "per-fect" at the end lol.
I burst out laughing when Klang appeared
The piloting skills of this man are crazy 😂
Thought that was automatic for a second, amazing
Amazing work
You're on your way nice job
I hope so
Well done Sir! I salute you. Seeing the Super Destroyer appear was very cool. 💪
Flawless landing
Clang at 1:32
Sad thing the music and sound are so busted and weird. And destroy your ears.
The work done on the ship and play is pretty good 👍
Yep, sorry.
Long live the clang
how many times did you run out of hydrogen trying to get the shot?
Zero. Creative mode.
how was the thruster orientation controlled? was it just a bunch of pre set orientations you were switching through or were some of the controls controlled by scripts and ai? might need a second video just going over the control/building of the pelican lol
its a script or something I just saw a cool thing on the workshop
When you cant afford helldivers 2
Nah I have the game lol
damn this is cool!
this is a comment on a video on the meepx13 channel
IT HASN'T EVEN FINISHED THE COPYRIGHT CHECK YET
@@meepx13 lmao
I tried so hard to figure out how to program thrusters to do that on my VTOL builds and could never get it to work, is it a script or something?
Yes
Likely 'Vector Thrust OS'
I gotta know is this on the work shop???
Look in description
What happened to Eagle-1, though?
I don’t think there’s one on the workshop but I’ll check. It’s kinda hard to get a good look at Eagle-1.
FOR THE GOD EMPEROR!
Did you mean to say “FOR SUPER EARTH”?
@@meepx13 HOW DARE YOU INSULT THE GOD EMPEROR OF MAN!!!!
lol
This is awesome! Very good job, it looks to real and feels like Democracy. Trans dimensional liberation!!!
Helldivers brainrot
Eeeek. The fps, someone is playing on a potato, and SE is 12 years old now.... Also, maybe make the hangar bigger and use docking script or AI blocks.
Oh I cleared all entities in the world, and neither of the ships are mine. I have linked both in the description