But how would that work since on moon, we destroyed the Earth.. so are we not on Earth on DE? That's kinda the only thing that confuses me besides the chronicles maps
@@ey1615 I remember he mentioned being involved since COD 3 so it’s not too far fetched to imagine he had a hand in the mode back then. It’s hard to find concrete proof though.
@@bradleyokaneidk about that, since he's working on that and a special project, it'll be some time before it's released. Probably best thing to do is either wait for gameplay and reviews of the next COD, or if you have gamepass just get it from there.
wow i thought i knew a lot about zombies since i poured thousands of hours into in the past 10 years. first time learning about the pump action shotty changes. pretty neat
@@rogantoad2571lol I love this opinion, because it is completely false. Regardless of how terrible bo4 was. Bo3 is still the best zombies experience to date. so keep crying 😭
@@christian.xavier.villagran Yh but he still ran zombies into the ground Icl bo3 was only good cos of the maps jimmy made were remastered the only good maps Jason done on bo3 was SoE and der eisendrache so please sit down people like you who r the reason round based classic style zombies isn’t back. Ur people like u r killing cod u muppet
@@christian.xavier.villagran bro don’t tell me it’s false there was two good maps Jason made in bo3 soe and der eisendrache the rest were trash. The reason bo3 is so good is because jimmy maps were remastered into it. So technically bo3 is good because of jimmy. So keep crying ur the reason cod zombies now is in the shitter cos u support this BS
@@rogantoad2571 lol what a baby keep crying, jason is at fault for making bo4 the way it was mechanic wise and jimmy was at fault for making bo2 zombies such a pointless experience, (that almost made most players forget about until MOTD came out) but don’t worry their going to remaster your shitty maps way better than your jimmy ever could on a game that was made and produced with the intention of longevity. Black ops 3 A GAME THAT WILL NEVER DIE. Thanks jason
2:47 not to mention placing the Remington as the introduction to the chalk mechanic. The Jimmy way is one of the first thing you'll see. The Denizen SFX when the directors get axed kills me. Unrelated, but I'm starting to like how sometimes these videos seem to end on an unnerving note. I'm guessing that's the abandoned Die Maschine, referencing the next Treyarch Zombies director.
Yeah, for 2 maps, and then he made absolute garbage like shadows of evil, which no one even wanted to play on launch. The guy was a visionary, but killed the core gameplay @@PriestlyBlock67
much like how Resident Evil 4 was both the best thing and worst thing to happen to the Resident Evil series, the same can be said for Black Ops 3 for the COD Zombies series
MoTD through Origins were the best maps ever in my opinion, and I imagine it was because they were fueled by this rivalry, honestly I’d love for them to have two developers compete with each other like this again and see if it produces good maps again instead of the shit we’ve been getting for like 7-8 years
I doubt that they were fuelled by rivalry. Zombies has always been worked on by multiple people / teams. Blundell worked on Der Riese. Raven Software developed Shangri La. Jimmy did the voice of evil Samantha for the Origins trailer according to CodenamePizza.
@@recklesstactics4718I agree. But more to do with the layout of the map. Just was never fun to play on. I tried so many times over the years to get into origins but it's still never clicked with me. The generators being attacked every few rounds was so tedious too
@@zEliazar kinda agree with him, the older i get the less i wanna play maps that require me to memorize alot of things just to get set up. I remember sam annoying me in origins for not doing the main quest
Jimmy listened to the community and based the zombies storyline heavily on fan speculation and allowed fans to come to their own conclusions, Jason butchered the zombies storyline into a perpetually self retconning clusterfuck which used a multiverse to plug plot holes
Disagree. I'm sorry but to say Jason "butchered" the storyline is a little ridiculous. Did it become convoluted? Absolutely, but at the same time, basing your story off of fan speculation is not inherently a good thing, and honestly, it's not even a good idea. Jimmy had a 'less convoluted' story (which is not to say by very much), and maybe you might think he had the "better" story, but he absolutely had the worse *storytelling* of the two. Just straight up. And there's a big difference between the those two concepts: having a good story, and how that story is told. Say what you want, but Jason made the zombies story not only more interesting (or just as), but way more accessible. Jason thought ahead of the community, took people on a rollercoaster of actual uncertainty like any good storyteller would. He gave us fresh takes on the characters with more depth, somewhat relatable motivations, and told the narrative in such a more linear fashion, that even if you didn't know the ins and outs of the all mayhem, the average person could at least grasp the basics of where the narrative was, and maybe where it could be headed. All that while still keeping you guessing and going against expectations. You don't get maps with finales of the likes of DE, Gorod, Origins, or even the emotional depths of the Blood of the Dead by just vaguely making things up as you go along, and piggyback off your own audience. This isn't to say Jimmy didn't provide a special experience. Jimmy's way was unique, out there, and made you feel like you were part of a special few who was in on something no one else knew about. But Jason provided a richness and spectacle to the narrative that was objectively more rewarding to see through.
I find it so sad that both their careers suffered the same fate. Absolute bangers at the begging them one game where they fuck up and bye bye. I do think that if they were given another chance they would've made a strong comeback
Jimmy only had two bad maps but at least ended on a high note with Buried. Blundell messed up an entire game with bad gameplay decisions and wasn’t even a part of the final two maps so much.
Jason’s ideas were just reworked Jimmy ideas. At least with the buildables, Jason just made quality of life improvements. After life is just a rework of who’s who’s. I could go on
I wish that they could have worked together and had different maps be made by the different director so they all felt different in a way because they had their own styles and also Jimmy mostly perks and pap and Jason made zombies more storyline so they both had their impact and I'm happy they exist lol
I feel bad for Jimmy that he had to take from Jason just to make one of his best maps. Don't get me wrong, Jason had better ideas on innovating the mode, but I liked Jimmy's mentality of keeping Zombies fun, over making Everything a "try-hard" questline.
You can see the direction jason was pointing to right from the beginning. He gave us op gun next to spawn in origins and that brought to having a loadout system. I personally think he had to find a point in the middle
@@killianmccluff36 Jim's era barely explained anything clearly, making it impossible to care nor understand any of it. The only decent story that Zielinski was responsible for were Der Riese and Moon, but he was also responsible for the garbage Victis storyline. Mob of The Dead, Origins and BO3, or hell just Mob alone shits on anything story wise that WaW and BO1 or god forbid Victis had.
@@fredster594 the whole BO1 story shits on everything in BO3. And mob is only one map so while it’s good it doesn’t have the substance that a whole game has. Origins was good but that basically banked on the same story as Jim’s.
@@fredster594That was the point - BO1 allowed the player to speculate and come to their own conclusions, BO3 just treated you like an idiot and spoon fed you the story. Constant forced exposition which would become the rotten core of almost all modern Cod campaigns.
@@sambesiili4698 to be fair, zombies was very co-op heavy back in the day. You rarely saw people online play alone because we all wanted to help each other play a higher round. But sadly the social element has been taken away by the climate of modern gaming, and people just being on their phones with little social engagement
Another interesting thing about shotguns in early Jason maps is how close together the wallbuys for them are. There are 2 wallbuys for the remington in MOTD, one in the showers, and the other one is literally 2 rooms away in the top section of the tunnel area. Then, in shadows of evil there's a KRM wallbuy right outside spawn in that main area, and the other KRM is right above spawn on the way to Nero's ritual site. I don't know why he likes putting the same shotgun wallbuys so close to each other but he's done it at least twice that I know of.
The main issue I have with Jason blundell is that every single map that he makes is so Easter egg heavy to the point where you have to do fifteen steps just to turn on the power. You can never just have a casual zombies experience any more with him and his maps. I liked Jimmy's maps because they were simple and effective. I liked the early maps that Jason did with bo 2 like Origins or even Mob was pretty cool at times. But ultimately, it just requires a lot of steps. It only got worse in bo3. I genuinely didn't like most of those maps because of how much stuff you had to do. Sometimes I like to have a load in and go type map. Something simple I can get into.
While Blundell might have had the best maps in the series, he also made maps that were objectively worse than Jimmy's worst ones. I think people tend to forget that.
History repeats itself. An auteur, full of himself, leads a great first game and absolutely kills it with the next. Absolute power makes you an absolute buffoon.
I really hope Kevin Drew lives up to these guys. I feel like CW zombies was a good first game. I feel like he did a good job of fixing the things people didn't like about BO4 and making it feel more like a zombies game (Juggernog, Speed Cola, Normal guns that do damage past round 15... unlike in bo4).
Man I just wish developers were as passionate about their work and community now as they were back then. Game development nowadays has risen in some aspects while having completely fallen off in others and when I say fallen off I mean hit the ground while falling from orbit. Great commentary!
@laserdisc7768 it's more both sides of the coin. Blundell ruined Zombies in general and made it sway away from casuals. Activision ruin it by making it a cash cow and being money hungry. Treyarch ruined it by appealing more to hardcores and getting rid of all the key staff who played a viable role in zombies. Also I'd you remember, Blundell left Treyarch before his final map, Ancient Evil, was released and Treyarch abandoned Bo4 to work on Cold War after Ancient Evil. Leaving Activision Shanghai to work on BO4 and tried fixing it. Which is funny because Treyarch took half of their Staff when Cold War wasn't panning out well in production. So overall both sides had part to play. However the real MVP of the story, despite losing half their staff to Treyarch, is Activision Shanghai for Finishing BO4, Fixing all the game breaking bugs, reworking the mechanics, making the game less grinding post launch, added the modifiers for achieving 4 Perks with speed cola, and adding the right amount of improvements to help stability.
@@CactusInsaneI don't think Zombies needs to appeal to casuals. It's an arcade horde mode. By its very nature, it's supposed to be hard. Complexity? Sure, you can argue that complexity wasn't the right move, but I would happily choose that over what we have now.
@@Iobsterpeterson black ops 4 was made for the small hardcore player base. Who the hell would figure out how to get pack a punch on dead of the night, ancient evil, and blood of the dead without looking it up? Exactly
3:27 That part killed me! 😂 I don't know why... Also, I prefer Jimmy. His maps were more relaxed. Not as many side quest and easter eggs. Just load into the map and get to shooting. His ideas were pretty cool in Tranzit and such. But they needed work. And they were limited by the PS3 and 360s RAM. 500Mbs compared the XB1 and PS4s 8GBs of RAM. Yep... It's a miracle they were able to work on those consoles for as long as they did. I also prefered Jimmy's story. My favorite theory from back then in WaW and BO1. Is that we were in a time loop. Hence the infinite zombies, and characters not remembering anything on the start of a new game. The end goal for each map was to break the loop. That would've been such an awesome story if they kept it. A lot better than Jason's Multiverse stuff. That was a mess.
It’s funny because that’s actually one part of Blundell’s story I liked. The characters’ big goal in MOTD and then BO3 Zombies is to “break the cycle”. As in, stop dying to zombies and finally move on. It was a cool meta idea to include in the story.
@@DrMonty-yr1kc What do you mean? The main story is not a time loop, but a multiverse, and alternate timeline stories. Not really about time loops. The only time I can recall there being a time loop story within zombies that was obvious to me, just in my immediate memory, was maybe... Die Rise? That was the only time where it was kind of official and a main focus of the maps story... Everything else? Nah... It was different. Pretty sure... Oh! And I guess Mob Of The Dead. But, eh? I don't actually know. I never really played Zombies for the lore anyways. It was always the gameplay for me.
@@Group-935 it was a time loop brother. The ending of BO4 is Nikolai destroying the loop by killing himself and his friends so that Eddie and Sam would live a normal life in a universe without Zombies.
Not just improved it, he was the one who actually made it good. Zielinski era was mediocre at best and ranged from around 3-6 out of 10 while Blundell on the other made the mode into a masterpiece and most if not all his maps ranged from 8-10 out of 10. Anyone who says otherwise are just nostalgic people who can't comprehend that Zombies has changed since 2011. "Oh but Blundell killed Zombies with BO4." Yeah but Zielinski almost killed the mode with BO2 and had almost zero redeeming qualities whereas the worst BO4 maps are still a thousand times better than any of the WaW & BO1 maps. It's just that people had such high expectations coming off the success of BO3 that made people resent BO4 Zombies.
They should of stick with chaos and end aether with bo3 or could of been cold war but people are the ones who ruiend it saying they wanted the aether story back
The maps became too similar later on. Like, every BO4 (except Classified) map had quests for different elemental themed wonder weapons. The heavy recycling of enemy types also reduced diversity in the Chaos storyline. The Aether maps were also all remakes of older maps, so they also struggled with being unique. They took the unique features of Blundell's early maps and made them the guidelines for the new maps. BO3 still had some diversity. Maps largely had unique enemies and wonder weapons. Furthermore, the remastered maps were a bonus instead of the norm, so they were a welcome way to try a different style of map instead of a reason to just play the older games. I think if both Jimmy and Jason's styles were kept, we would've gotten more diversity in the maps instead of the march towards uniformity.
Everyone forget that. Mob of the dead. Was actually the campag team who built this. Not the zombie team. They overall looked at it. But it was mostky built other team.
Yo I just gotta say I been playing the finals on new Gen consoles and the smoke/dust in that game is next level. Entirely changes how I view smoke in video games. If we had ps5/Xbox quality smoke/dust/fog then transit could have an incredible atmosphere and actually be a really good map.(other flaws aside)
Sounds like you can't use your brain for too long. The old school zombies was fun don't get me wrong but gets boring really quick. And blundell zombies, there's alwys something to do to keep the game fun
@@ethanhayes3474 Zielinski dropped it even harder considering how god awful BO1 gun mechanics were and how genuinely vile and hot garbage all of his maps were in BO2. Blundell hasn't made a single bad map and the only reason why people didn't like his BO4 run were because of budget cuts and because people had extremely high expectations after BO3.
Zombies really suffered from how good Blundell made BO3. They had to be so ambitious for BO4, and it just didn't pan out how they wanted it to. I think it's time for a Jimmy Z return...
Bo3 was great, and bo4 had good maps, I do agree jimmy might have been better in the long run, cuz Jason set the trend for all the bad games after bo4…
As much as I love Origins, Mob and Buried I also don't care for anything that came after it. I think alternating between the "epic storyline driven tryhard quest completion" Jason maps and the "just shoot stuff and have fun WAW/BO1 style, also you can't do the easter eggs on solo cause fuck you" Jimmy maps worked well. They both needed the competition and giving Jason full control to come up with his shitty multiverse storyline was a mistake.
I would like to say i actually liked the style in bo2 and his last map is my favourite. Mob is amazing but its also always the same over and over again.
Jimmy is the goat he had trouble near the end he reached for too much for the hardware at the time. Jason had great maps but had much more to work off of. Reason why I like jimmy more is the story was way more coherent Jason added multiverses which was great but it really took away from a sci-fi alternate history themed game
Imo zombies got worse the more they seemed to focus in story over aesthetic n gameplay, nvr been a fan of the whole multiverse magic bs, and all these bs setups u gotta do for every map now. And tranzit was only taken bad cuz the consoles at the time couldn't handle it, n nuketown n die rise was trying new stuff that added a good challenge. Bo3 had no challenge, just annoying steps
Jimmy > Jason One was a real zombies guy, the other a sell out. Jason sold his soul to the company and brought us every shitty trend into zombies. Aliens, multiverse all what was trendy at the time... Aphophycon bullshit or what they are called.. Stupid as hell... Jimmy made grounded zombies. Not some bullshit alien creature shit to sell bundles... Thats why I call Jason blunder or jason bundle. Because he was in just for money.
Jason maps are hot garbage. I’m not sorry. Maybe I don’t wanna mud wrestle Jesus himself just to open the 1st door. He made the lore over complicated and bland with the generic “it’s the aliens” concept.
@@Protofall BO3's Zombies lore is masterfully executed in every way, you're just being a contrarian now or another WaW/BO1 fanboy. The only reason why the multiverse concept feels cheap to you is because that concept is overused to death nowadays.
@@fredster594No, even back then I didn't like the multiverse stuff, or the lovecraftian or the god stuff. Jason's story revolves around gods manipulating humans (Which takes away part of their accountability), and the humans trying to "make a better future". Jimmy's story was about the corruption of humanity, where you play as either morally grey or actually bad people (We love Ultimis Richtofen and Nikolai's quotes, but you can't deny they were evil). Jimmy's story felt more grounded, but also enjoyed being goofy, whereas Jason's was more serious, larger than humanity and also tried to re-paint previous grey or bad characters as good (e.g. Retconning Nikolai's wives, ignoring that the WaW bios say the Ultimis crew always did bad things, etc). Jason's story isn't bad in a vacuum, I just don't like how we went from Jimmy's fascinating story, to one that went in a different direction. The Chaos story, however, is better than Jason's Aether story because those stories share a lot in common, but Chaos was made for it. There was no "Jimmy Chaos story" to compare against so Jason's Chaos stands on its own two feet. That said, I still do like some of Jason's Aether stuff. I like Zetsubou No Shima, and MOTD was definitely needed during that phase of BO2 (Even though I liked Die Rise). And there's Jimmy stuff I don't like, such as the lost potential of Tranzit, starting the "pHD Flopper being OP" thing and most easter eggs requiring multiple or even 4 people.
@@killianmccluff36 Ah yes, I totally play CoD Zombies for realism. You do realize that the Zielinski era had a ton of fantasy elements too right? The apothicons was already established lore during BO1. Blundell just pushed more for it because the Zielinski maps did a shit job at explaining and showing any of it which made his maps boring as a result. Killing just Zombies enemies becomes a chore eventually.
The thing with Jimmy is that he’s into more science fiction while Blundell is more fantasy minded. I respect both but when you look into conspiracies of ww2 and history in general (ie Tunguska, Agartha, all of the alleged occultism of the Axis powers) Jimmy clearly did his homework. You’ll never see these themes in a AAA game again. Jason blundell kind of washed over these ideas with more fantastical aspects.
They took the shotgun wall buys out of the the chronicles maps also. This is the type of pettiness that makes me glad the zombies mode went to shit. Bunch of woke losers
Hot take but most of Jason blundells maps feel boring layout wise of course not all like mob and gorod krovi but idk something about them just feel flat, jimmys maps feels like it has layers like die rise.
You're spitting out pure nonsense. How is mob of the dead flat? How is der eisendrache flat? Zetsubout isn't just a flat layout. I love me some die rise. But you're spitting nonsense you probably got for that 1 guy cj Santa ot whatever.
@@BigBillsBadDeals dude I said i like mob of the dead and gorod Krovi I don’t dislike all of Jason’s maps just most. I just enjoy jimmy story’s maps, gameplay ect more and its not like jimmy doesn’t have anything bad about his style either its just preference.
@schlattcoin2797 Yes, I know, but saying Jason's maps are flat is pure nonsense. Most of their map designs are fairly the same anyway. Most maps make you choose from going left to right. Kino Mob Shangri-la. Call of the dead. Origins. Ascension. Die rise (with the elevator, I guess) Moon Alpha omega(gross) Zetsubou. Der eisendrache tho nobody goes the other route anyway. The maps are all similary designed. The only real difference between Jimmy & Jason are what they put in the maps themselves. Like quests & wonder weapons & specials and stuff like that. And the biggest difference (in my opinion, jimmy does way better) Is the atmosphere of the maps. But once again saying "Jason's maps are flat" is just straight up a lie.
@@BigBillsBadDeals I’m inclined to agree idk what it is about jimmys maps the atmosphere and mysterious darker tone my favorite map is call of the dead Bo1, I felt one of the few people that just wasn’t crazy about bo3 zombies idk if it was the movement or the gobblegums or the aliens it just feels cartoony I love the gimmicks of jimmy’s maps it just has this dynamic feel to them and most don’t shove the Easter egg down my throat
@schlattcoin2797 bo3 maps don't really shove the easter egg down your throat besides zetsubou. But you're right Jimmy's maps have better atmosphere & bo1 just has better guns than bo3s futuristic weapons. The gumballs did kinda break or make the game for people. & even tho bo3 has better graphics. The art style doesn't compete with either bo1 or bo2. The movement was alright, and I guess it's a bit refreshing for bo3 to have different movement. But atleast you can do the EE'S solo for most of Jason's maps. Having to get 4 players for Jimmy's maps is annoying.
How could I have not noticed that the Shotgun was the reason they couldn't peacefully co-exist? It all makes sense now!
It does make sense you don’t hit the gym…
@@DMTEntity88what easter egg do I need to solve to discover the meaning of this comment?
@@DMTEntity88huh duh gym make you happy
the fact that bludell made us destroy moon on Der eninsendrache just fits this narrative 😂
But how would that work since on moon, we destroyed the Earth.. so are we not on Earth on DE? That's kinda the only thing that confuses me besides the chronicles maps
Competition is healthy, they both should’ve stayed. They would’ve balanced each other’s ideas quite well.
Absolutely. Jimmy desgined kino and der riese but jason got the monkey bomb and the teleporters in the maps.
@@KjtheGreatProReally? It’s difficult to know who made what but I didn’t know it went as far back as Der Riese
@@mikejefferson4534yeah always thought Jason wasn’t part of the zombies team until BO2 and that the campaign was his occupation until then.
@@ey1615 I remember he mentioned being involved since COD 3 so it’s not too far fetched to imagine he had a hand in the mode back then. It’s hard to find concrete proof though.
Either way they both contributed the best of the best to zombies and we can only hope teyarch comes close to this level of zombies again…
Regardless of their flaws, both of these men made zombies the way it is, for the best.
A massive clash all because a shotgun's price was lowered slightly 🤣
Certainly pushed creativity even if it was born from toxicity it still blossomed into a beautiful flower.
It's a bonus, the KRM for 750 points, pluss the KRM is powered when it gets packed, better then Brecci.
😂😂😂
I say give Jimmy a chance to redo his bo2 maps
I’m pretty hopeful that we’re gonna see Transit return as a new map in Gulf War.
Mate just play the Tranzit Remaster on BO3 customs that Verk0 is working on when it's released and don't buy the next cod 👍
@@bradleyokaneidk about that, since he's working on that and a special project, it'll be some time before it's released.
Probably best thing to do is either wait for gameplay and reviews of the next COD, or if you have gamepass just get it from there.
@@bradleyokanebro what’s the best setup to get custom zombies for PC. I’ve been on console all my life.
@@bradleyokaneyea like we all have a pc
If we’re trying to see how good the next cod zombie game will be, we need to find out the shotgun wallbuy costs as soon as possible
Go hit the gym
@@DMTEntity88 I’m on it dog, thanks for keeping me motivated
@@mistermoose-2926 now you just spawn in with it
wow i thought i knew a lot about zombies since i poured thousands of hours into in the past 10 years.
first time learning about the pump action shotty changes. pretty neat
Same...
I can't believe the whole reason that Jimmy was kicked off of lead developer was because of a shotgun argument
So true omg
Jimmy V Jason: Dawn of Justice
Obviously jimmy is way better Jason ran zombies into the ground
@@rogantoad2571lol I love this opinion, because it is completely false. Regardless of how terrible bo4 was. Bo3 is still the best zombies experience to date. so keep crying 😭
@@christian.xavier.villagran Yh but he still ran zombies into the ground Icl bo3 was only good cos of the maps jimmy made were remastered the only good maps Jason done on bo3 was SoE and der eisendrache so please sit down people like you who r the reason round based classic style zombies isn’t back. Ur people like u r killing cod u muppet
@@christian.xavier.villagran bro don’t tell me it’s false there was two good maps Jason made in bo3 soe and der eisendrache the rest were trash. The reason bo3 is so good is because jimmy maps were remastered into it. So technically bo3 is good because of jimmy. So keep crying ur the reason cod zombies now is in the shitter cos u support this BS
@@rogantoad2571 lol what a baby keep crying,
jason is at fault for making bo4 the way it was mechanic wise and jimmy was at fault for making bo2 zombies such a pointless experience, (that almost made most players forget about until MOTD came out) but don’t worry their going to remaster your shitty maps way better than your jimmy ever could on a game that was made and produced with the intention of longevity.
Black ops 3 A GAME THAT WILL NEVER DIE. Thanks jason
2:47 not to mention placing the Remington as the introduction to the chalk mechanic. The Jimmy way is one of the first thing you'll see.
The Denizen SFX when the directors get axed kills me.
Unrelated, but I'm starting to like how sometimes these videos seem to end on an unnerving note. I'm guessing that's the abandoned Die Maschine, referencing the next Treyarch Zombies director.
Imma be honest, if this was like an hour long I’d watch the whole thing. Great commentary
Blundell killed zombies by shifting the core gameplay loop away from survival and towards questing
He killed it by making the most popular zombies installment of all time and holding all the top 10 fan favorites lmao gtfo
@@PriestlyBlock67BO4 is not the most popular Zombies instalment of all time on any sane person's ranking
Yeah, for 2 maps, and then he made absolute garbage like shadows of evil, which no one even wanted to play on launch. The guy was a visionary, but killed the core gameplay @@PriestlyBlock67
@@fulldisclosureiamamonster2786I think he’s referring to Bo3 not 4
much like how Resident Evil 4 was both the best thing and worst thing to happen to the Resident Evil series, the same can be said for Black Ops 3 for the COD Zombies series
And the winner is....
Craig Houston.
MoTD through Origins were the best maps ever in my opinion, and I imagine it was because they were fueled by this rivalry, honestly I’d love for them to have two developers compete with each other like this again and see if it produces good maps again instead of the shit we’ve been getting for like 7-8 years
Origins is boring. I shouldn't need to read a damn history book to enjoy a simple game of zombies.
I doubt that they were fuelled by rivalry. Zombies has always been worked on by multiple people / teams. Blundell worked on Der Riese. Raven Software developed Shangri La. Jimmy did the voice of evil Samantha for the Origins trailer according to CodenamePizza.
@@recklesstactics4718bro what
@@recklesstactics4718I agree. But more to do with the layout of the map. Just was never fun to play on. I tried so many times over the years to get into origins but it's still never clicked with me. The generators being attacked every few rounds was so tedious too
@@zEliazar kinda agree with him, the older i get the less i wanna play maps that require me to memorize alot of things just to get set up. I remember sam annoying me in origins for not doing the main quest
Jimmy listened to the community and based the zombies storyline heavily on fan speculation and allowed fans to come to their own conclusions, Jason butchered the zombies storyline into a perpetually self retconning clusterfuck which used a multiverse to plug plot holes
Agree
Agree
Disagree.
I'm sorry but to say Jason "butchered" the storyline is a little ridiculous. Did it become convoluted? Absolutely, but at the same time, basing your story off of fan speculation is not inherently a good thing, and honestly, it's not even a good idea. Jimmy had a 'less convoluted' story (which is not to say by very much), and maybe you might think he had the "better" story, but he absolutely had the worse *storytelling* of the two. Just straight up. And there's a big difference between the those two concepts: having a good story, and how that story is told.
Say what you want, but Jason made the zombies story not only more interesting (or just as), but way more accessible. Jason thought ahead of the community, took people on a rollercoaster of actual uncertainty like any good storyteller would. He gave us fresh takes on the characters with more depth, somewhat relatable motivations, and told the narrative in such a more linear fashion, that even if you didn't know the ins and outs of the all mayhem, the average person could at least grasp the basics of where the narrative was, and maybe where it could be headed. All that while still keeping you guessing and going against expectations.
You don't get maps with finales of the likes of DE, Gorod, Origins, or even the emotional depths of the Blood of the Dead by just vaguely making things up as you go along, and piggyback off your own audience.
This isn't to say Jimmy didn't provide a special experience. Jimmy's way was unique, out there, and made you feel like you were part of a special few who was in on something no one else knew about. But Jason provided a richness and spectacle to the narrative that was objectively more rewarding to see through.
@@someoneelse5209All that just to cope
@@idontgotagun9867quintessential Tik tok brain, Npc response.
You either die a hero, or live long enough to see yourself become the villain
This may be a joke video but everything you said makes perfect sense and this should be the accepted narrative
I find it so sad that both their careers suffered the same fate.
Absolute bangers at the begging them one game where they fuck up and bye bye.
I do think that if they were given another chance they would've made a strong comeback
Zielinski at least ended with a banger ass map with Buried, so I'll give him that.
Buried is fucking boring garbage it’s piss easy and has no purpose it’s so pointless to play you may as well forget it exists
Jimmy only had two bad maps but at least ended on a high note with Buried. Blundell messed up an entire game with bad gameplay decisions and wasn’t even a part of the final two maps so much.
@@corralzin4909BOREied is indeed a very boring map
@@crickcrackcricketycrack5501 cry, DLC sales say otherwise
Jason’s ideas were just reworked Jimmy ideas. At least with the buildables, Jason just made quality of life improvements. After life is just a rework of who’s who’s. I could go on
I wish that they could have worked together and had different maps be made by the different director so they all felt different in a way because they had their own styles and also Jimmy mostly perks and pap and Jason made zombies more storyline so they both had their impact and I'm happy they exist lol
I need a Jimmy interview about his time on zombies.
This isn’t satire, this is canon
I feel bad for Jimmy that he had to take from Jason just to make one of his best maps.
Don't get me wrong, Jason had better ideas on innovating the mode, but I liked Jimmy's mentality of keeping Zombies fun, over making Everything a "try-hard" questline.
What an unfortunate tale.
You can see the direction jason was pointing to right from the beginning. He gave us op gun next to spawn in origins and that brought to having a loadout system. I personally think he had to find a point in the middle
Since when is the Remington "op"?
Jimmy > jason
Objectively wrong. Take the L.
@@fredster594nah not really. Take Jim’s story compared to Jason’s.
@@killianmccluff36 Jim's era barely explained anything clearly, making it impossible to care nor understand any of it. The only decent story that Zielinski was responsible for were Der Riese and Moon, but he was also responsible for the garbage Victis storyline.
Mob of The Dead, Origins and BO3, or hell just Mob alone shits on anything story wise that WaW and BO1 or god forbid Victis had.
@@fredster594 the whole BO1 story shits on everything in BO3. And mob is only one map so while it’s good it doesn’t have the substance that a whole game has. Origins was good but that basically banked on the same story as Jim’s.
@@fredster594That was the point - BO1 allowed the player to speculate and come to their own conclusions, BO3 just treated you like an idiot and spoon fed you the story. Constant forced exposition which would become the rotten core of almost all modern Cod campaigns.
My only problem with JZ was his distaste for solo players, it was the reason why i haven't completed all BO1 & BO2 easter eggs.
Play on PC and do them solo with mods. It's possible now.
@@sambesiili4698 to be fair, zombies was very co-op heavy back in the day. You rarely saw people online play alone because we all wanted to help each other play a higher round. But sadly the social element has been taken away by the climate of modern gaming, and people just being on their phones with little social engagement
Another interesting thing about shotguns in early Jason maps is how close together the wallbuys for them are. There are 2 wallbuys for the remington in MOTD, one in the showers, and the other one is literally 2 rooms away in the top section of the tunnel area. Then, in shadows of evil there's a KRM wallbuy right outside spawn in that main area, and the other KRM is right above spawn on the way to Nero's ritual site. I don't know why he likes putting the same shotgun wallbuys so close to each other but he's done it at least twice that I know of.
The main issue I have with Jason blundell is that every single map that he makes is so Easter egg heavy to the point where you have to do fifteen steps just to turn on the power. You can never just have a casual zombies experience any more with him and his maps. I liked Jimmy's maps because they were simple and effective. I liked the early maps that Jason did with bo 2 like Origins or even Mob was pretty cool at times. But ultimately, it just requires a lot of steps.
It only got worse in bo3. I genuinely didn't like most of those maps because of how much stuff you had to do. Sometimes I like to have a load in and go type map. Something simple I can get into.
While Blundell might have had the best maps in the series, he also made maps that were objectively worse than Jimmy's worst ones. I think people tend to forget that.
Jason has worse maps than Tranzit and Die Rise? lmao.
@@fredster594 Alpha omega, voyage, and blood are easily worse
@@fredster594BO4 is garbage cope
@@fredster594die rise and tranzit are unironically better than most maps post-Bo3 lmao
Much love to Jimmy and Jason for their contributions to zombies, black ops 1 through 3 are some of my favorite gaming experiences.
History repeats itself. An auteur, full of himself, leads a great first game and absolutely kills it with the next. Absolute power makes you an absolute buffoon.
This story jumps around a lot.
Small correction: Mob was not Jason's first map. The first Blundell map was all the way back in WAW, Der Riese!
That was NOT a blundell map. It was a combination map, with the two working together.
I really hope Kevin Drew lives up to these guys. I feel like CW zombies was a good first game. I feel like he did a good job of fixing the things people didn't like about BO4 and making it feel more like a zombies game (Juggernog, Speed Cola, Normal guns that do damage past round 15... unlike in bo4).
Bro, nobody cares past bo3. The community is revisiting bo1/waw and nobody else cares about these new games
@@bldontmatter5319 Everybody's revisiting old games because we haven't had a real one since 2020.
Man I just wish developers were as passionate about their work and community now as they were back then. Game development nowadays has risen in some aspects while having completely fallen off in others and when I say fallen off I mean hit the ground while falling from orbit.
Great commentary!
Often it’s AAA publishers that pushes the developers to rush the game
MOTD and Origins were great but Zelinski’s prime in BO1 is untouchable to me
Bo3 zombies was the final nail to the coffin
Man you are so dramatic for no reason
@@the_seer_0421 you’re the one who sounds like a girl
@@the_seer_0421it's the final screwup, just like you.
Let’s be honest, Jason ruined Black ops four zombies
Blundell didn't ruin BO4 Zombies. Treyarch higher ups and Activision ruined BO4 Zombies.
@@Iobsterpeterson I thought they let Jason in charge of zombies
@laserdisc7768 it's more both sides of the coin. Blundell ruined Zombies in general and made it sway away from casuals. Activision ruin it by making it a cash cow and being money hungry. Treyarch ruined it by appealing more to hardcores and getting rid of all the key staff who played a viable role in zombies. Also I'd you remember, Blundell left Treyarch before his final map, Ancient Evil, was released and Treyarch abandoned Bo4 to work on Cold War after Ancient Evil. Leaving Activision Shanghai to work on BO4 and tried fixing it. Which is funny because Treyarch took half of their Staff when Cold War wasn't panning out well in production. So overall both sides had part to play. However the real MVP of the story, despite losing half their staff to Treyarch, is Activision Shanghai for Finishing BO4, Fixing all the game breaking bugs, reworking the mechanics, making the game less grinding post launch, added the modifiers for achieving 4 Perks with speed cola, and adding the right amount of improvements to help stability.
@@CactusInsaneI don't think Zombies needs to appeal to casuals. It's an arcade horde mode. By its very nature, it's supposed to be hard. Complexity? Sure, you can argue that complexity wasn't the right move, but I would happily choose that over what we have now.
@@Iobsterpeterson black ops 4 was made for the small hardcore player base. Who the hell would figure out how to get pack a punch on dead of the night, ancient evil, and blood of the dead without looking it up? Exactly
I clicked on this video because my brother is named Jimmy and mine is Jason.
3:27 That part killed me! 😂 I don't know why...
Also, I prefer Jimmy. His maps were more relaxed. Not as many side quest and easter eggs. Just load into the map and get to shooting.
His ideas were pretty cool in Tranzit and such. But they needed work. And they were limited by the PS3 and 360s RAM. 500Mbs compared the XB1 and PS4s 8GBs of RAM. Yep... It's a miracle they were able to work on those consoles for as long as they did.
I also prefered Jimmy's story. My favorite theory from back then in WaW and BO1. Is that we were in a time loop. Hence the infinite zombies, and characters not remembering anything on the start of a new game. The end goal for each map was to break the loop. That would've been such an awesome story if they kept it. A lot better than Jason's Multiverse stuff. That was a mess.
It’s funny because that’s actually one part of Blundell’s story I liked. The characters’ big goal in MOTD and then BO3 Zombies is to “break the cycle”. As in, stop dying to zombies and finally move on. It was a cool meta idea to include in the story.
Time loop?
…Hmmmmmm who’s gonna tell him? Lol
@@DrMonty-yr1kc What do you mean? The main story is not a time loop, but a multiverse, and alternate timeline stories. Not really about time loops.
The only time I can recall there being a time loop story within zombies that was obvious to me, just in my immediate memory, was maybe... Die Rise? That was the only time where it was kind of official and a main focus of the maps story... Everything else? Nah... It was different. Pretty sure... Oh! And I guess Mob Of The Dead.
But, eh? I don't actually know. I never really played Zombies for the lore anyways. It was always the gameplay for me.
@@Group-935 it was a time loop brother. The ending of BO4 is Nikolai destroying the loop by killing himself and his friends so that Eddie and Sam would live a normal life in a universe without Zombies.
@@ALph4ZeR00 Oh? Hmm... Okay then. Thanks for helping me here. I genuinely didn't know. That other guy wasn't helping either. So, thank you. Peace.
Jimmy every day of the week and twice on sunday
Jimmy gave us to zombies, Jason improved upon it
Not just improved it, he was the one who actually made it good. Zielinski era was mediocre at best and ranged from around 3-6 out of 10 while Blundell on the other made the mode into a masterpiece and most if not all his maps ranged from 8-10 out of 10. Anyone who says otherwise are just nostalgic people who can't comprehend that Zombies has changed since 2011.
"Oh but Blundell killed Zombies with BO4." Yeah but Zielinski almost killed the mode with BO2 and had almost zero redeeming qualities whereas the worst BO4 maps are still a thousand times better than any of the WaW & BO1 maps. It's just that people had such high expectations coming off the success of BO3 that made people resent BO4 Zombies.
@@fredster594 "whereas the worst BO4 maps are still a thousand times better than any of the WaW & BO1"
No.
@@fredster594absolutely incorrect. Even the worst bo2 maps were better than bo4. And that perk system Jesus Christ.
Pretty much yeah, Jimmy crawled so that Jason could run
@@fredster594cotd, five, shangri-la and moon are better than any bo4 map.
3:25 the trophy system😂
Both have there ups and downs, jimmy had more simple maps but where very ambitious, jason had very confusing maps but where very story driven.
Why didnt they keep both of them and then just alternate?
@@yarghhargh9345 no clue.
Chaos didnt kill zombies, it was just activision making devs move onto another project and giving us a shitty ending AGAIN.
They should of stick with chaos and end aether with bo3 or could of been cold war but people are the ones who ruiend it saying they wanted the aether story back
The denizen killing Jason at the end cracked me up
i cant imagine what black ops 2 could have been if Jason was in charge from the start
Damn this was rough. I feel like it needed to be said , though so good job. I didn't know any of this.
The maps became too similar later on. Like, every BO4 (except Classified) map had quests for different elemental themed wonder weapons. The heavy recycling of enemy types also reduced diversity in the Chaos storyline. The Aether maps were also all remakes of older maps, so they also struggled with being unique.
They took the unique features of Blundell's early maps and made them the guidelines for the new maps.
BO3 still had some diversity. Maps largely had unique enemies and wonder weapons. Furthermore, the remastered maps were a bonus instead of the norm, so they were a welcome way to try a different style of map instead of a reason to just play the older games.
I think if both Jimmy and Jason's styles were kept, we would've gotten more diversity in the maps instead of the march towards uniformity.
We need jimmy back so badly
At the end both got game-ended by Kotick
Blundell's first map was Der Riese though
Real talk: I love all of the maps, but I definitely prefer Jason’s take more. It just kind of speaks to me in every way.
Everyone forget that. Mob of the dead. Was actually the campag team who built this. Not the zombie team. They overall looked at it. But it was mostky built other team.
Best case scenario would have been both working together to play to each other’s strengths. Neither were perfect, but both had a lot to contribute
Had us in the first half lmao
bro you need SO MANY MORE VIEWS like damn A+ tier content but no views or subs
Yo I just gotta say I been playing the finals on new Gen consoles and the smoke/dust in that game is next level. Entirely changes how I view smoke in video games. If we had ps5/Xbox quality smoke/dust/fog then transit could have an incredible atmosphere and actually be a really good map.(other flaws aside)
So your telling the me greatest storyline / maps in the cod zombies series was made out of pettiness? Is this real?
Jimmy was better tbh. The WaW-Bo1 maps are still the best and Jason only good maps were Mob and Shadows of Evil.
Bro hates origins. If ur bad at the game just say that
@@kfaughter4350 Bad at going in circles...? Bro has not been to high rounds and it shows. Bo1 maps were tougher. Fkn casuals
Jimmy Zielinski's worst maps are better than Blundells best blunders
Kevin Drew save us
Oh boy cannot wait for the nostalgic 2011 BO1 contrarians in the comment section...
i hate what blundell did to zombies. every map has to have a fuckin stupid easter egg that EVERYONE wants to do instead of just playing the map
Sounds like you can't use your brain for too long. The old school zombies was fun don't get me wrong but gets boring really quick. And blundell zombies, there's alwys something to do to keep the game fun
I mean, maybe Zelinski shouldn't have made the buildable system so horrendous.
Thank you. Jason dropped the ball so fucking hard it’s body even funny
@@ethanhayes3474 Zielinski dropped it even harder considering how god awful BO1 gun mechanics were and how genuinely vile and hot garbage all of his maps were in BO2. Blundell hasn't made a single bad map and the only reason why people didn't like his BO4 run were because of budget cuts and because people had extremely high expectations after BO3.
@@roniin9921 Ratio the OP's ass.
Justice for Jimmy!
Zombies really suffered from how good Blundell made BO3. They had to be so ambitious for BO4, and it just didn't pan out how they wanted it to.
I think it's time for a Jimmy Z return...
Jimmy, always Jimmy, Jason ruined Zombies, fight me
Bo3 was great, and bo4 had good maps, I do agree jimmy might have been better in the long run, cuz Jason set the trend for all the bad games after bo4…
I won't fight idiots because there is no point in that, thank you very much
As much as I love Origins, Mob and Buried I also don't care for anything that came after it. I think alternating between the "epic storyline driven tryhard quest completion" Jason maps and the "just shoot stuff and have fun WAW/BO1 style, also you can't do the easter eggs on solo cause fuck you" Jimmy maps worked well. They both needed the competition and giving Jason full control to come up with his shitty multiverse storyline was a mistake.
so, jason is the villian in this history?
Jason in Bo2 and Bo3 was the final boss
Jimmy the goat !. If tranzit was on ps4 it would have been the best map
Very interesting story. I think I prefer Jimmy’s maps because I like simple classic maps
3:28 lmao
I would like to say i actually liked the style in bo2 and his last map is my favourite.
Mob is amazing but its also always the same over and over again.
i need more
Jimmy did good from the start, Jason did good to the end.
BO4 was good?
@@mikejefferson4534 Nah like the end as Bo3.
Fucking ego’s man, got the best of them because now zombies got worse without these two present.
Both were good but I hated how the storyline became so intricate
Jimmy is the goat he had trouble near the end he reached for too much for the hardware at the time. Jason had great maps but had much more to work off of. Reason why I like jimmy more is the story was way more coherent Jason added multiverses which was great but it really took away from a sci-fi alternate history themed game
Great video!
Imo zombies got worse the more they seemed to focus in story over aesthetic n gameplay, nvr been a fan of the whole multiverse magic bs, and all these bs setups u gotta do for every map now. And tranzit was only taken bad cuz the consoles at the time couldn't handle it, n nuketown n die rise was trying new stuff that added a good challenge. Bo3 had no challenge, just annoying steps
This is true. I was there
Jimmy > Jason
One was a real zombies guy, the other a sell out.
Jason sold his soul to the company and brought us every shitty trend into zombies.
Aliens, multiverse all what was trendy at the time...
Aphophycon bullshit or what they are called..
Stupid as hell...
Jimmy made grounded zombies.
Not some bullshit alien creature shit to sell bundles...
Thats why I call Jason blunder or jason bundle.
Because he was in just for money.
Alsoni do actually think the bo3 stuff took zombies too seriously and it lost its character
I don’t like what blundell did to the storyline but you can’t argue his maps were definitely more fun than Zelinski’s
Jason maps are hot garbage. I’m not sorry. Maybe I don’t wanna mud wrestle Jesus himself just to open the 1st door. He made the lore over complicated and bland with the generic “it’s the aliens” concept.
Plus the multiverse concept feeling cheap. "I went to dimension 1337 and killed my younger self. It was sad". ok.
@@Protofall BO3's Zombies lore is masterfully executed in every way, you're just being a contrarian now or another WaW/BO1 fanboy. The only reason why the multiverse concept feels cheap to you is because that concept is overused to death nowadays.
@@fredster594No, even back then I didn't like the multiverse stuff, or the lovecraftian or the god stuff. Jason's story revolves around gods manipulating humans (Which takes away part of their accountability), and the humans trying to "make a better future". Jimmy's story was about the corruption of humanity, where you play as either morally grey or actually bad people (We love Ultimis Richtofen and Nikolai's quotes, but you can't deny they were evil). Jimmy's story felt more grounded, but also enjoyed being goofy, whereas Jason's was more serious, larger than humanity and also tried to re-paint previous grey or bad characters as good (e.g. Retconning Nikolai's wives, ignoring that the WaW bios say the Ultimis crew always did bad things, etc).
Jason's story isn't bad in a vacuum, I just don't like how we went from Jimmy's fascinating story, to one that went in a different direction. The Chaos story, however, is better than Jason's Aether story because those stories share a lot in common, but Chaos was made for it. There was no "Jimmy Chaos story" to compare against so Jason's Chaos stands on its own two feet.
That said, I still do like some of Jason's Aether stuff. I like Zetsubou No Shima, and MOTD was definitely needed during that phase of BO2 (Even though I liked Die Rise). And there's Jimmy stuff I don't like, such as the lost potential of Tranzit, starting the "pHD Flopper being OP" thing and most easter eggs requiring multiple or even 4 people.
@@fredster594no bringing in gods and alien monsters is just shit and unrealistic. And don’t say something stupid like zombies aren’t realistic.
@@killianmccluff36 Ah yes, I totally play CoD Zombies for realism. You do realize that the Zielinski era had a ton of fantasy elements too right? The apothicons was already established lore during BO1. Blundell just pushed more for it because the Zielinski maps did a shit job at explaining and showing any of it which made his maps boring as a result. Killing just Zombies enemies becomes a chore eventually.
WE MISS YOU JIMMY!!! 🫠zombies isn’t the same!
Both better than Kevin drew
lamo this is gold
The thing with Jimmy is that he’s into more science fiction while Blundell is more fantasy minded. I respect both but when you look into conspiracies of ww2 and history in general (ie Tunguska, Agartha, all of the alleged occultism of the Axis powers) Jimmy clearly did his homework. You’ll never see these themes in a AAA game again. Jason blundell kind of washed over these ideas with more fantastical aspects.
Jimmy could’ve done magic stuff with new gen consoles, but jason is overall just better….
I actually enjoyed the victis cree the most. Too bad they are generally hated
is the shotgun price change beef real??
They took the shotgun wall buys out of the the chronicles maps also. This is the type of pettiness that makes me glad the zombies mode went to shit. Bunch of woke losers
Huh?
what
Jimmy was screwed over so badly, TranZit should've been delayed and released on BO3.
Nah, Tranzit should’ve been scaled back if Jimmy just wasn’t too ambitious
Didn't Blundell leave and not redacted?
Hot take but most of Jason blundells maps feel boring layout wise of course not all like mob and gorod krovi but idk something about them just feel flat, jimmys maps feels like it has layers like die rise.
You're spitting out pure nonsense.
How is mob of the dead flat?
How is der eisendrache flat? Zetsubout isn't just a flat layout.
I love me some die rise.
But you're spitting nonsense you probably got for that 1 guy cj Santa ot whatever.
@@BigBillsBadDeals dude I said i like mob of the dead and gorod Krovi I don’t dislike all of Jason’s maps just most. I just enjoy jimmy story’s maps, gameplay ect more and its not like jimmy doesn’t have anything bad about his style either its just preference.
@schlattcoin2797 Yes, I know, but saying Jason's maps are flat is pure nonsense.
Most of their map designs are fairly the same anyway.
Most maps make you choose from going left to right.
Kino
Mob
Shangri-la.
Call of the dead.
Origins.
Ascension.
Die rise (with the elevator, I guess)
Moon
Alpha omega(gross)
Zetsubou.
Der eisendrache tho nobody goes the other route anyway.
The maps are all similary designed.
The only real difference between Jimmy & Jason are what they put in the maps themselves.
Like quests & wonder weapons & specials and stuff like that.
And the biggest difference (in my opinion, jimmy does way better)
Is the atmosphere of the maps.
But once again saying "Jason's maps are flat" is just straight up a lie.
@@BigBillsBadDeals I’m inclined to agree idk what it is about jimmys maps the atmosphere and mysterious darker tone my favorite map is call of the dead Bo1, I felt one of the few people that just wasn’t crazy about bo3 zombies idk if it was the movement or the gobblegums or the aliens it just feels cartoony I love the gimmicks of jimmy’s maps it just has this dynamic feel to them and most don’t shove the Easter egg down my throat
@schlattcoin2797 bo3 maps don't really shove the easter egg down your throat besides zetsubou.
But you're right
Jimmy's maps have better atmosphere & bo1 just has better guns than bo3s futuristic weapons.
The gumballs did kinda break or make the game for people.
& even tho bo3 has better graphics. The art style doesn't compete with either bo1 or bo2.
The movement was alright, and I guess it's a bit refreshing for bo3 to have different movement.
But atleast you can do the EE'S solo for most of Jason's maps.
Having to get 4 players for Jimmy's maps is annoying.
Nice vid brah