When Treyarch Changes the Game
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- Опубліковано 25 сер 2024
- We live in a world where game developers can update their games whenever they want. Most of the time, this is a great thing. But sometimes it leads to the products you enjoy being altered in ways you don't like.
Twitter: / thegodzilla150
Gobble gums are free first spin per round for everyone. Unless that's a change they made later?
Looks like you’re right. I guess they did it when Chronicles released, so I just conflated the two
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@@Richtofens_revenge do u have a life outside of yt comment sections
It probably could be, I do agree that gobblegums being free make sense considering you’ll need them for building up a good set up
It was an event that was run when chronicles came out that made the first gg of each round free. It only ran for a week IIRC but Treyarch liked it and made it permanent shortly after. Its why the free gg message still pops up every game like the event is still running instead of it just being free
The Gobblegum change was originally a temporary event they made permanent for everyone, its not a purchase bonus
Yeah
space monkeys being in maps other than ascension is a genuinely awful thought.
I feel like even Treyarch knew how hated they are, hence why nothing even similar to them has appeared in the game since
I really adore the brevity as well as the passion apparent in your videos. It doesn't feel like you are trying to market yourself or a product to me or stretch a video for revenue; you are talking about a game series you love in a clear and concise way with unintrusive, informative visuals. It is a real breath of fresh air to click on a video and have a youtuber actually begin to discuss what the video is about instead of rambling about unrelated nonsense for 3 minutes.
👍 😊
Remember the original max ammo image from Shadows of Evil? It's downright nostalgic at this point. I think it was around DLC5 when they removed it and put in the standard image from the Giant. Also the background color of bubblegum notifications was changed from red to blue like every other map.
One of the weirdest bugs at Black Ops 3 launch was the wunderwaffe being completely useless, making crawlers and not even being able to kill them. How did they ship the game and not know that the main wonder weapon for their zombies map was broken?
The civil protector killing margwas by landing on them was also added in later, one of the best gameplay changes. It adds a quicker way to kill multiple margwas at once that still requires good timing and good training skill. It's such a satisfying way to kill margwas, as well.
In Shadows of Evil, the stairs at the back of spawn used to be shockable from the ground without opening the starting gate. Now there is an invisible wall that is deleted once the gate is opened, meaning players now have to hop over the stairs to shock it without buying the gate.
Dead Wire was shit on launch. Then they buffed it and made it one of the best and most satisfying AATs to use.
In Plain Sight and other similar gums would not provide invulnerability when activating them, so if you got cornered, unless you had godly intuition, you were fucked, as the zombies would get you before you could finish activating it. Then, they made you invulnerable while activating which is way better.
Anywhere But Here used to have this bug where you could use it, teleport, than immediately use it again before the first activation actually registered, which resulted in getting samantha'd and then killed.
Gobblegum used to only be at 2 locations at once and it would move to a new location after several uses, and you only had 1 hit per round. It's funny how much less overpowered they used to be, but I don't mind the change.
For a short time after the release of DLC 5, on Origins, the characters would have quotes about Dr Monty when using the gobblegum machine. The quotes were removed, and Jason Blundell admitted it was an error. I hope someone got fired for that blunder.
I don't know which programmer at Treyarch managed to break Gorod Krovi on 2/3 platforms, but they did. At least it was fixed... 2 years later.
On Shadows of Evil, a margwa would spawn every 3 rounds in solo. This was changed to every 5/6 rounds which is more reasonable.
Shadows of Evil used to be like Mob of the Dead, where you could only hold one gateworm or ritual piece at a time. Then they made it shared among the whole team like it should be.
Of course, everyone remembers that you could PAP the apothicon servant on Shadows of Evil, but that was patched, which gave birth to the iconic line from Jason Blundell "The Apothicon servant is not upgradable... on Shadows of Evil".
Originally in Black Ops, the perk animations were the same ones from WAW, but later they were replaced with better ones. Also, the m1911 was the same one from WAW, but was replaced with the chrome one and given new reload and chamber sounds, which are still some of the most satisfying weapon sounds in the game.
Another strange change was adding the Origins loading screen music to all BO3 maps that didn't already have loading screen music (The Giant for example already had music that played, but the other maps would just play the Origins music, I believe the track is called Desolation).
Also, 2 passwords were removed from the campaign keypad. JACKWALL and DREAMLAND used to be codes you could type in.JACKWALL would make some music track available or something, and DREAMLAND would unlock Nightmares mode. But later, I guess those passwords became pointless because the music tracks and Nightmares became available by default.
I remember watching Vanoss and him and Wildcat ended up duplicating the Apothicon and upgrading it on day one. Good times
ohhh, how does the original max ammo icon looked like?? a totaly forgot.
Oh yeah i was rly confused seeing bo1 footage with both drink animations
@@dr.edwardrichtofen3593iirc it was a lovecraftian-esque squid face, like cthulu
5:20 dawg I almost got a heart attack 💀💀💀
Lmao it's so dark I didn't even notice him
@@BeegBeegMikeMike blud was the monster under the bed 💀💀💀
Crazy coincidence, I was JUST thinking about this today; specifically the idea that with the move to live service, we've moved fully away from the idea of a "complete Zombies map" existing in a neat little package, a singular vision existing and being its own thing. There's no way to play launch Die Maschine (in online mode, with all the systems in place) anymore; there really isn't such a thing. It exists in the context of a live service game, and it was changed into a different experience as things changed around it.
I'm maybe overly attached to the idea of a singular true canon, especially in Zombies, which might have never existed, and I have to learn how to reconcile that. Even playing Black Ops 1 post-Rezurrection and seeing the Mule Kick machines gets a tiny voice in the back of my head saying "this isn't *truly* the original vision of Kino der Toten"
Amazing video!
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the changes made to black ops 3 shortly after launch could be an entire part 2 video. the way the zombies slowed you down when you got hit , and only 1 gobblegum machine being active at a time, made the game much harder then it is now. (there was also no death machines until the der eisendrache pre-patch)
I remember freaking out when they added Mule Kick to all the BO1 maps. A friend told me about it and I didn’t believe them until we played. It was mind blowing to my 11 year old brain.
I'm glad to see somebody not 100% hating on everything Cold War Zombies related, honestly. As someone who played COD since before Bo2 and Zombies SINCE Bo2, I like Cold War quite a lot and i'm tired of seeing all the other veteran Zombies players hate on it. I love the upgrade system for long term progression, I liked Outbreak quite a bit and I enjoyed the Zombies experience overall, even if it had a lot of mid moments. It was still good in my opinion.
Facts dude ive been saying firebase z and foresaken were genuinely pretty fun maps but bc its cold war everyone hates
Fire base z kinda sucks
Very cool seeing a fellow zombies player who refuses to use mega gobblegums. Anyways great video as always! Never knew that the free gobblegum a round was because I had Chronicles lmao
Actually, I got that wrong, the free gum is for everyone. Apparently it was an event for the release of Chronicles, but they never turned it off
@@theGODZILLA150 well, in the end I still learned something lmao
baby wake up a new theGODZILLA150 video just got posted
You lose tombstone perm-a perk by loosing all ur perks 1 by 1 in a sequence of downs. I.e. u go down 4 times in a row and have no perks in ur hud u loose the perm-a perk. Most people loose it in Tranzit by buying jug and immediately going down.
Not having friends to do SoE EE is so relatable
It's honestly kind of a tradgy that Zombies as a game mode has been almost entirely "ship of Theseus"-ed into a form i cant recognize anymore.
I love the map to death because it was so damn good, but i kinda blame Origins, it was the first map based entirely around the "easter egg" which by that point it wasnt even anymore. Easter eggs are meant to be secrets, like you push the use key on a wierd bear and it plays a song, or shooting a blinking button to play hide and seek with a ghost girl. Origins was the point where flat out the easter eggs became just some challenges to get the story. then Bo3 zombies was basically entirely that. it was Origins done over again for every map except the explicit remasters.
5:19 "You got games on your phone?"
I honestly forgot about the weapons being given attachments in chronicles. Its one of my least favorite changes for sure
I hated losing the iconic iron sights on some of those guns
@@theGODZILLA150real, that's why I never give the OG guns from the previous games sights in BO4 (the Galil, AN-94, Peacekeeper, M16)
People overlook how good the super Easter egg rewards from world war II are which you get to spawn in with an SMG if you want to and a zombie character to play
I always loved the iterative steps between early zombies maps. If i wanted to play with different mechanics I just changed the map. Verrukt didn't add perks to Nacht, Shi No Numa didnt randomize the machines in Verrukt, and Der Reise didn't add PaP to everyone else. It's not a purity thing either. I think free gobblegums was such a massive improvement to BO3 overall. I just think when a distinct part of the game (a map) is "finished" it should be preserved as is.
Order to disable the rk5 you have to reset your stats
BO4 was supposed to have 4 hits at launch but they released the game before adding it after cutting Jug from the game prior to release. A lot of people think the game should have five hits because they dont realize the zombies are far less dangerous than in BO3.
I know this was a treyarch video, but I thought the infinite warfare super ee reward was worth mentioning.
For one beating each map allows you to play as that maps unique character which is a cosmetic only change but still really cool.
Beating all maps allows you to get directors cut which is easily the best ee reward in all zombies. 25000 points and all 10 perks at the beginning of the match.
It even does this part better than Cold War with it being toggleable easily from the menu. Directors cut really set high expectations for the bo4 super EE (at least for me). Hell I would’ve never done the classified EE but since I thought there would be a super EE I suffered through that.
I would also mention WW2 and it’s EE’s and rewards but I’ve only played the first map and know nothing about if it even has any good rewards.
I actually never bought the IW Season Pass, so I haven’t been able to do that super easter egg. But from what I’ve seen, it’s definitely the best of the series
@@theGODZILLA150 your experience on those maps if you ever get them would be interesting. Could also do your finding reused maps in zombies series on them. I was playing Attack of the Radioactive thing and saw a reused area from extinction and thought of your series.
They patched out the deployability of weapons in Zombie Verruckt. And I swear they used to have the DP-28 on Nacht Der Untoten.
I always thought the way to lose perma tombstone was something related to dying several times in a row without any perks. I may be wrong though
This video was amazing brother.
heres another thing that I feel like belong in the vid. BO4 kinda has at least one perma perk, you can get free doors on every map except AO & Tag after doing the easter egg on Voyage or just reaching the boss fight on IX. the only way you can lose it is by closing the application.
Or hosting alpha or tag. If you have free doors but someone else hosts, you won’t lose the free doors
@@Timdeenter really? from what I've seen it seems to never work on those two maps regardless if it's solo or your hosting a multiplayer game. is there a video you could share if possible?
I think Bo1 Zombies is the prime if it comes to normal CoD Zombies gameplay with some of the Bo1 Zombies maps that have the standard gameplay like WaW, and how it evolved from WaW Zombies Der Riese to Bo1 Zombies with some of these maps Bo1 Zombies have.
Great video...im an og black ops 1 player. I can remember the first time seeing the curtain pull back when you turn on the power on Kino Der Toten.
Thanks for explaining perma tombstone, I had no idea it was that strong, going to unlock it now!
love ur content bud, keep em up :)
Infinite Warfare Zombies still has BY FAR the best Super EE Reward (and even just individual EE Rewards)
Directors Cut is something you can toggle on/off in the menu and it completely changes your experience
Nah man, I worked hard to get all those EEs done on bo3 lol I deserve my RK5. Also! if you want to play without it- turn off wifi and play LAN. I play xbox and stopped paying for online(i was in college and wasn't home) and when I came back i have all the maps but no guns or gobbles or levels or anything.
Perma tombstone also Perma banned me from getting the “Shafted” achievement on die rise
Though Mule Kick never really caught on as a community favorite, I loved its retroactive addition to previous maps in BO1. Felt like some of the maps, mainly the Hardened edition WaW maps, really benefited from its inclusion
Perma tombstone, *players loose their perks if get revived via the ballistic knives.* I was a massive troll a few years back. Also they loose the perma perk if they die 3 times without having any perks. I made them loose it for the biggest of lolz.
Lets run shadows together man!
I haven't done all the EE on BO3 (just DE, ZNS and Revelations) and somehow now I start with the RK5 ._.
Until you told me you wanted to lose the tombstone permaperk, I didn’t realize it was a thing 😂
I will never understand the point of not using a mechanic in a game. The Mega Gums i can get behind (being limited, argueably pay to win if you dont dashboard, ...) but the rk5 ? Cant think of a game where i genuinly didnt buy a gun because of the rk5 in the early runs.
Yeah, it was very strange argument about RK5 in this video
They added Zavala to der anfang to make it hard for round 100
I went through your channel hoping for more videos like this, can we get another?
3:15a.m. 4/17/2024
They also patch some vanguard strats
One for me that i remember on release and got changed later that always bothered me was being able to reload the Thundergun on Kino. Like why?
Speaking of not liking Zaballa. I had originally planned on sticking with Vanguard throughout the whole year because I really wanted to waste my (still grinding for it!) going for that game's Dark Aether. I made a lot of progress doing it only in zombies until Terra Maledicta came out and added her. I thought that map was a great step forward for what they attempted to do with that weird objective based/mini-outbreak idea but I couldn't get past her with how shockingly difficult to kill she once was. She had like triple the health of a Sturmkreiger, more deadlt attacks, was quick, and she had fucking health gates, she was literally immune for 5 fucking seconds. She was so bad that I went back to Der Anfang only to find her there too. I just....couldn't do it anymore. There was a lot I like about Vanguard but she was the last straw. So I dumped the game until Shi No Numa Reborn came out, played it for it's main quest and then dipped. Green Terra Maledicta came out and I was finally back only to be met with her again but significantly nerfed. Kinda sucks they never changed the Sturmkreiger camo challenge to include her
Your videos keep my love for zombies alive and well... Even if I can't stomach the new call of duty games anymore and don't have friends that want to replay old zombies with me.
Sigh.
Perma tombstone is goated bro
The first maps had bug fixes..
Love your videos!
A video on perma perks would be cool if you haven’t done it already
Honestly, this video was originally going to be just me complaining about Perma Tombstone
@@theGODZILLA150 id also watch that!! lol your videos are awesome
Great vid
No fucking way, I knew it!!! I always through I remembered BO2 guns having 0 recoil but now when I go back to play it feels like everything flies everywhere!!
Also the biggest change to the game in recent times is how older maps in cold war were fitted with new perks that’s just stupid game design. The mule kick being added in BO1 is bc double tap sucked and they had to make up for it. If I was the devs I would have removed double tap from the game all together and replaced it with mule. Would be cool
To still get from gorge and the ee’s tho.
Nice video :)
i didnt like the attachments on the chronicles guns. It wouldve been cool if you could have your own custom weapons kits, but id rather have the bare bones guns.
Same, they’re more iconic without the attachments
You missed the moving gobblegums machines that BO3 had for the first couple months.
I wish they kept it and Gobblegums costing 500 points. It would have discouraged the annoying mega gum spam we see in every match today.
Right I totally remember using the gum machine and then it disappeared and I was like huh?
Oh yeah, I completely forgot about that
I thought the way to lose perma tombstone is to go down without perks x amount of times
ChickenTeller actually did a video recently where he disproved that
0:49 my opinion is that the chronicles weapons were WAY better when they had no attachments At least if the chronicles weapons were visible in the weapon kits, it would be good. And the chronicles colt m1911 is trash. I mean the sounds of that pistol is shit. The MR6 mustn't be replaced.
There is barely anyone playing Black Ops 3 on Xbox One or even the Series X nowadays.
I mean the game is almost a decade old not to mention its full of cheaters on PlayStation. The only reason BO3 is so popular on PC is because of custom zombies.
can you do a video on your opinion on iw directors cut
I don’t understand why you have such gripes with them adding things to games I get your points but like black ops 2 perma perks were the only time there was anything like that and I didn’t even know perma tombstone existed I’m not sure why you woudknt want to keep that or have perma perks it’s not like they’re completely overpowered and you can never tell what perma perks you have active or don’t like the 1911 on black ops 3 was nice because it takes us back and makes it more like it use to be it’s not the same to the mr6 it’s similar and the culmination of a super Easter egg to spawn in with another gun was honestly really cool I get it’s your opinion but before Cold War and honestly black ops 4 spawning in with any choice or variety was very nice especially when you put in all the work for the Easter eggs and you can easily get ride of it by resetting your account you don’t have to keep it you’ll just have to get everything again
Anyways I’m not criticizing your video it was entertaining and i honestly seem to enjoy your content keep up the good work
5:15 ha wtf
Zaballa in arabic means Trash
That not make the game balance at all that make the game insane easy gum ruin the game the PaP ruin the game treyarch totaly ruin the zombie game and in bo3 the attachement we not play multiplayer im that point
Someone doesn't like changes here and felt the need to complain 👆
Anything past B02 is bad
Why?
@@OpticHamster69because people loves to hate, I think
@killerytbfr5899 I mean BO3 was solid as for BO4 not so much. Both games had pretty good maps, Easter eggs, replayability, etc. The only issue with both games is microtransactions and how crutch elixirs and gobblegums are.
@@OpticHamster69 Game was simple. I don't want to fight aliens dude
@@BigTimeCarter you only fight them if you do the Easter eggs lol
if no one got me i know theGODZILLA150 got me