Lies Of P You Are BLOCKING THE WRONG WAY! Improve Your PERFECT BLOCK (How To Perfect Block)

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 152

  • @jonissues1914
    @jonissues1914 Рік тому +149

    I hope this video gets recommended to anyone playing this game, so much people (including me) are blocking the wrong way and coming from Sekiro to this feels incredibly weird.

    • @jbeachboy100
      @jbeachboy100 8 місяців тому

      how i beat police baton boss?

    • @JoseMorales-gn9rn
      @JoseMorales-gn9rn 7 місяців тому +3

      Facts. I completed the entire game blocking the wrong way

    • @JackHackworth-nr7sv
      @JackHackworth-nr7sv Місяць тому

      True the faster attacks are more hard get me but I just use the (instantly get gud) grindstone that allows you to perfect guard everything.
      FYI the venigni collection boxes is what give you it.

  • @raythemariachideviljho456
    @raythemariachideviljho456 Рік тому +45

    Oh my god thank you. I was so frustrated with the parry system feeling so clunky. Now I understand all thanks to you. This game has just improved massively.

  • @Dr.UldenWascht
    @Dr.UldenWascht Рік тому +35

    Thank you. Clear and concise.
    I'm in NG++ here and after watching this I realized I was blocking wrong the whole time 😄 I was blocking with Sekiro mindset, and I succeeded in perfect blocking like 60-70% of the time and when I failed I didn't just block, I got hit, which made the process of learning the boss patterns way more difficult and longer.
    I even suspected that I should be holding instead of tapping along the way, but since I'm not the fastest player on earth, I attributed my mistakes to being slow.
    But understandably, this is more of a technique (albeit it a 'key' technique) so I can't expect the game to give me a tutorial on that.
    One tiny side note; the hold-the-block strat in LoP seems a bit unintuitive compared to Sekiro. In Sekiro when hold the block button you regenerate posture faster (defensive stamina equivalent) so you are incentivized to hold down the button when you can. In Lies of P however, in traditional Souls fashion, holding down the block will reduce stamina regeneration.

  • @Imagine66X
    @Imagine66X Рік тому +26

    This is some great information. I've been parrying the Sekiro way and having a very difficult time, especially since like you said the enemies have unpredictable attacks.

  • @connorsimpson9423
    @connorsimpson9423 Рік тому +16

    So helpful, this has made the combat much more enjoyable for me. Thank you!! I will link this vid to anyone who i know wyo needs help with it

  • @Agonymous
    @Agonymous Рік тому +33

    So that is my problem. I always thought I am blocking wrong or only by luck because I just taped the block button.

  • @jeffreyferreira3811
    @jeffreyferreira3811 6 місяців тому +2

    Excellent overview. Walker of illusions felt absolutely IMPOSSIBLE until I applied this technique. First attempt doing this I broke its weapon and won an easy victory. And I assume the rest of the game is also much more fun as a result too.

  • @JackHackworth-nr7sv
    @JackHackworth-nr7sv Місяць тому +3

    I thought that with The repeating attacks I just hold guard to parry them but oh was I so wrong. Idk how to parry that. 😡

  • @Holaaparty
    @Holaaparty Рік тому +6

    I see ,now it makes sense. in Sekiro it kinda enters the window as you tap, but it this game it enters window once the character is in specific animation that some weapon can be in window slower than the other becuase wide up animation. they should atleast hint the players to understand this though.

  • @Teebz
    @Teebz Рік тому +106

    This game is brutal. I never played a game like this besides The Surge. I been stuck on that Donkey Man for the last 4 days and I don't even think he's a boss lmao.

    • @bigfitts
      @bigfitts Рік тому +8

      Yes is a boss

    • @WarriorCicada
      @WarriorCicada Рік тому +16

      Back stab him, he's extremely easy to back stab to death....he's attacks are hard to parry so that's how I figured that that out 😅

    • @Teebz
      @Teebz Рік тому +3

      @WarriorCicada Thanks I finally beat him and I'm on the next boss.

    • @real-name.
      @real-name. Рік тому +1

      I just played defensive with him

    • @mickeycee8559
      @mickeycee8559 Рік тому +10

      Lmao yea that’s rough. If you are stuck on him you might want to reconsider this game. I’ve almost rage quit a few times. Some bosses are pure bullshit

  • @Baba_Muni
    @Baba_Muni 11 місяців тому +6

    tldr - do not deflect like sekiro. damn this makes so much sense why sometimes i could deflect and sometimes attacks went thru even if timing was close.

  • @sorryitsmoops
    @sorryitsmoops 6 місяців тому +1

    Wooww I didn't know fable art parrys were so forgiving! As someone who struggles with this I'll definitely give it a try with the dancer's curved sword handle + bone cutting saw!

  • @cobrakaiX
    @cobrakaiX Рік тому +8

    I made it through the game but damn, this would’ve made my experience much more enjoyable.

    • @Mordarim
      @Mordarim  Рік тому +2

      is so different from other similar games. But you got through it!

  • @ArmanDustyIUY
    @ArmanDustyIUY 3 місяці тому +1

    When I started I knew something was off, cause I'm really good at games with perfect block/ parry. The last parry dependant game I played was sekiro, and I didn't have a problem with that game, sekiro was easy for me but this game made me think that I couldn't parry because the parry frames were few regardless of what I did.

  • @flashthompson1085
    @flashthompson1085 9 місяців тому +4

    I've been able to perfectly parry enemy attacks in EVERY soulsborne game I've played.
    However, Lies of P is the first of it's kind to make me rage quite after 70 hours, uninstall the game, and meditate for two hours.

    • @Mordarim
      @Mordarim  9 місяців тому +1

      Been there. Its really hard to get right in this game

    • @dexteroreo3392
      @dexteroreo3392 8 місяців тому

      Do you have a history of similar reactions?

  • @BigDBrian
    @BigDBrian Рік тому +4

    Based on extensive testing on the latest major patch (1.3+), this video is either very outdated or simply misinformation. It's an objectively false statement that your perfect block frames end if you release the button. Perfect guard frames continue for their normal duration even if you tap and release instantly. However, it is safer to keep holding because if you blocked early, you will still guard the hit, whereas if you tapped you would just get hit. By the way, when blocking strings of attacks, the game actually keeps you in a block animation even without holding the button anymore, as long as you don't interrupt it with another action (such as walking)
    As for different guard animations... They do differ, but not in the way you think. Perfect guard frames start the exact moment Pino starts to raise the weapon. Not when it reaches the block pose. So the speed of the block animation is completely irrelevant! The animation starts roughly 2 frames (60fps) after your input.
    Assuming you didn't just whiff a perfect guard right before, then you get exactly 9 frames (60fps) during which any hit that connects results in a perfect guard. If your weapon's guard animation points up and right, you get 1 extra frame at the end, for a total of 10 frames. This honestly may be a bug, but it could be some obtuse game design.
    The advice that you should "predict more" with heavy weapons (which I can only interpret as a suggestion to block slightly earlier) is therefore extremely misguided, as the timing is virtually the same, except it punishes early blocks slightly more.

    • @Mordarim
      @Mordarim  Рік тому

      They have to have patched it. I timed the frames in the video editing program to be 100% sure when the game released.

    • @BigDBrian
      @BigDBrian Рік тому

      @@Mordarim Part of it was wrong even at the time, based on footage from (everyone's favourite) Ongbal 3 months ago where he perfect guards some moves only a frame or two into the blocking animation, even with a "slower" block type. Can't confirm tap vs hold though unless I find better footage or a downpatch.
      edit: got my hands on release version of game. tap & release worked perfectly fine. Even after P starts to return his weapon, if a hit connects he will guard it.

    • @BigDBrian
      @BigDBrian 11 місяців тому

      @@Mordarim Ok so even more weird findings. I think the game is just inconsistent.
      Sometimes, even when you tap and release, you still get a blocked hit if it was slightly after the perfect guard window. This indicates the game thinks you're guarding regardless of the animation.
      But other times, when tapping and releasing, you get hit on what should be a perfect guard. But only sometimes, as I now have examples both of perfect guarding a frame 8, and whiffing a frame 8. Same for frame 9. It makes no sense.
      So, to go back on my words, holding appears more consistent after all. A single counter-example should've been enough, but the game is inconsistent so it was not. Note that these findings were only for exceptionally short taps (2-3 frames) that you have to intentionally go for. For more natural medium length taps it appeared to work fine, so it's not really a worry.

  • @jeremycu4571
    @jeremycu4571 Рік тому +11

    Ive seen newbies easily getting into the block system, landing some of them first time they meet bosses. If sekiro players come here and thinks its sekiro parry, they are going to have a hard time. Different games have different mechanics, even if they are both souls like.

    • @xQc_Enjoyer777
      @xQc_Enjoyer777 Рік тому

      Yeah it's very much a risky move, seems like the third risky playstyle you can build around if you don't want to dodge focus with

    • @jeremycu4571
      @jeremycu4571 Рік тому

      @@xQc_Enjoyer777 not a risky move. Its just as "risky" as trying to dodge and somthing. Its a mechanic that both light and heavy builds should use. Or its pushed by the game, esp since some boss dex weapons like 2 dragonsword and the umbrella have blocks fitted into their charge attacks. For "block" build, they should always try perfect guard, and settle for regular if they fail. For "dodge" build, there are moves that are better exploited by block and counter, so they should perfect guard for those. Or if they are cornered and being combo'd or fury attack and cant move far enough... Its just a matter of learning the enemy over multiple tries. As for stiffness P organ, im using it, and it makes enemies flinch or stop after some strikes. This is not including the weapon break. Bosses and big enemies take more attacks, but it does happen and help. I think if people stop tapping the block button, and try to time slightly longer presses, they wont find perfect guarding so difficult. I always fail parry in dark souls and elden ring, I was landing it repeatedly, first tries for this game. I find the window much more generous than other souls game. Well, I was reading a lot about it before i tried, and I was on team no tap immediately before I began the game.

  • @razorX69
    @razorX69 Рік тому +9

    My question is at 1:02 in case of multiple successive attacks do i keep holding the guard button and release and hold again , im asking this cuz it seemed in this clip you were holding the guard

    • @Mordarim
      @Mordarim  Рік тому +11

      You release and press again. The animation just can't keep up

    • @razorX69
      @razorX69 Рік тому +3

      @@Mordarim ty so much

  • @MinZhang-b4m
    @MinZhang-b4m 2 місяці тому

    Thanks I'll try this. Found this info while looking for ways to beat laxasia. Got better at parrying after seeing this on animations.

  • @hare75
    @hare75 Рік тому +3

    The parry frame wasn't bad but it was clunkier when the enemies have fast combos

  • @ElizabethsFantasy
    @ElizabethsFantasy Місяць тому

    Tip: One of the glaives (not sure which one) has a fable art where if you use it when an enemy attacks, you can actually deflect the damage and you dont need to think too much about it.

    • @ghbvc
      @ghbvc 4 дні тому

      Hidden Glave blade

  • @v1told
    @v1told Рік тому +9

    the point is that this system is just broken, whenever I try to perfect block any chain attack - my character's just getting stuck in block forever. like yea, I'm perfectly blocking the 1st attack, but then I'm just getting punished for trying my best. what a bullshit...

    • @BigDBrian
      @BigDBrian Рік тому +1

      After blocking an attack the game keeps you in the pose so you don't take full hits if you time your press late. However, perfect block frames function as normal, if you press 2-10 frames (60fps) before a hit, it will count. However, if you press guard but no hit connects, the time window diminishes severely, so if you spam or press the buttons in a panic you will get 0 perfect blocks.
      By the way, if you don't want the game to keep you blocking, just walk. It instantly cancels the blocking animation. You will notice that you will get hit during combos instead, because you're not timing correctly.

  • @alexander393
    @alexander393 9 місяців тому

    Went thru the whole game blocking like sekiro quite effectively, but will have to try this out today!

  • @Offhandtitan46
    @Offhandtitan46 3 місяці тому +1

    This video saved the game for me literally

  • @TrueBlueAndrew
    @TrueBlueAndrew Рік тому +2

    Thank you for the video. Very informative. Definitely gonna Subscribe 😊

  • @thomaside1945
    @thomaside1945 9 місяців тому +1

    When I press the block button during a fight, sometimes the animation is never happens, and then I have to spam press it like three more times before it even starts doing in the animation, and the same thing with the healing, and same thing with attacking what am I doing wrong

  • @nexarath
    @nexarath Рік тому +20

    Brilliant video man, literally the only useful one on this topic on UA-cam atm. This game has a ridiculous system honestly, and whoever thought to make almost every weapon AND enemy attack have different parry timings is fucking ridiculous. It's like mixing DS1 and DS2 parry logic (completely different) and then adding Elden Ring randomness to it just cause. It's NOT good game design and it's frankly quite frustrating, esp combined with the almost useless dodge if you don't go for under 30% equip load. This video really helped me realize what I was missing (better parrying weapons lol) and helped me get frustrated less. I swear, I've finished every Soulslike I can think of and this one isn't the hardest one or anything but I'll be damned if it isn't the most frustrating experience because of this stupid internal logic. It's not a "git gud' at this point, it's just stop being tryhards, devs.

    • @Mordarim
      @Mordarim  Рік тому +5

      Its really a bummer. Its still a great game but the inconsistencies are not.

    • @nexarath
      @nexarath Рік тому

      @@Mordarim Yeah man, exactly. Well, we'll see how Lords of the Fallen pans out, that's it for soulslikes this year I think :D

    • @bmosk94
      @bmosk94 Рік тому +2

      No, i think its still git gud. Perfect guard isnt that hard. Youre just bad at it, and think its broken.

    • @nexarath
      @nexarath Рік тому +3

      @@bmosk94 Hey, that's cool. Opinions are awesome and everyone is entitled to one. For example: I think you're a tryhard neckbeard that believes "git gud" is a valid and worthwhile way of communicating with people that disagree with you and that anyone calling out a mechanic automatically means they can't handle it, rather than they find it inconsistent and not implemented as well as it could have been.

    • @bmosk94
      @bmosk94 Рік тому +2

      @@nexarath Git gud :)

  • @xQc_Enjoyer777
    @xQc_Enjoyer777 Рік тому +8

    Ironically the Aegis is better tapped (if you're good) because it uses ZERO legion that way. Kinda bonkers.

    • @Mordarim
      @Mordarim  Рік тому +4

      The Aegis is basically a parry shield you can find in every soulslike. Its incredible and trivializes a lot of bosses. top tier arm

  • @BigDBrian
    @BigDBrian Рік тому +4

    As an update to my previous comment, I found a method to down patch the game and tested the original release day version. Tap blocking worked just as well as holding for the purpose of perfect guards. The timing window was also the same as current patch, 9 frames (60fps) of perfect guard, starting from the moment P beings to raise his weapon to block. The type of block pose from a handle did not matter.
    Frame 10 perfect guards did happen in some instances but rarely. Unlike my previous conclusion, this also seemed to not care about the block pose.
    Details aside, the point is, this video has been misinforming players since the start of the game. Obviously, it was not intentionally done so, just a lack of rigorous testing. Holding block is still a good practice, so little harm is done. However, aiming to guard earlier or picking a different weapon for different perfect guard timing is misguided.

    • @Mordarim
      @Mordarim  Рік тому +1

      I was damn sure there where variations of -+2 frames depending on the weapon because of the animation to get the weapon into parry position. The other thing i looked at is the amount of time used to hold your parry/block. Releasing the block for the same eneny and attack(target dummy red attack) resulted in less parry frames when i tested it with the release version. Those are never blocked and only parried, so it was an easy way to consistently test this. Would it be possible to test this again and report back? Misstime the parry but hold block for longer. This should result in a red parry despite not being perfect on farme which lead me to believe the parry frames varry with the length of the animation.

    • @BigDBrian
      @BigDBrian Рік тому +2

      @@Mordarim Just to make absolutely sure, I have now made clips where I tap block for only 2 frames. For reference, that is the same as the input delay, so I had released block at the same time that P started the guard animation.
      And I got perfect blocks as late as frame 8. Multiple times.
      As for holding, frame 11+ would always fail, frame 10 sometimes worked, frame 9 or below always worked. Exact same as tapping. There is no difference.
      I'm not sure what you mean about the red attacks, they work identically in terms of perfect guard timing. If you fail the timing you get hit, regardless if you held or not. The same 9-10 frame window. I'd done my down patched timing testing with held buttons initially, so there's no need to redo that as I've already covered the situation you described.

  • @theycallmetray396
    @theycallmetray396 6 місяців тому

    If you learn one way to be honest it can feel slow when holding almost like you parry a little less before it hits you

  • @SenjenSamurai
    @SenjenSamurai 7 місяців тому

    I was tapping it through all those New Game + Cycles 😂

  • @giuseppeborrelli9289
    @giuseppeborrelli9289 Рік тому +2

    So, if i'm not wrong in order to perfect parry you have to press guard button in order to hit enemy's attack while Pinocchio is holding up the weapon from the bottom to the top right ?

  • @MJ-vo8hq
    @MJ-vo8hq 18 днів тому

    Thanks brother. I just beat eldest brother boss fight. What weapons do you recommend for the next sections?

  • @JunaidAnsari-my2cx
    @JunaidAnsari-my2cx Рік тому +1

    I have seen Ongbal actually tapping like the classics, And honestly its all about practice it feels wierd but I have gotten used to tapping, I usually tap when the animation has begun, for example in Laxasia when I can see the weapon coming from behind already moving, Ik that is the moment to tap 9/10 times its a perfect parry other time its a guard

    • @Mordarim
      @Mordarim  Рік тому +3

      Ongbal is a beast of beasts. It is certainly possible to get the timing right and just tap, nothing wrong with only needing 1-3 frames to get it right. But regular people will most likely not be getting anywhere near his insanity!

    • @leonthepros952
      @leonthepros952 3 місяці тому

      ''when I can see the weapon coming from behind already moving'' basically name of deflecting game in Lies of P is we need to click deflect sooner than we usually do in Sekiro. It frustrated me this way, too used to do Sekiro's way when the hit connects not sooner

  • @carlashtin674
    @carlashtin674 8 місяців тому

    I just finished the game last night and it took me 3 hours to kill last boss, i wish i knew this mechanic it would've made it easier

  • @aspectparadox6654
    @aspectparadox6654 5 місяців тому

    I still dont get how you're perfect guarding while still holding the button instead of them becoming normal guards?

  • @thanasispinkflo
    @thanasispinkflo Рік тому +3

    Super helpful thanks ❤

  • @RileyFreeman8
    @RileyFreeman8 Рік тому

    Been doing it wrong the entire time and still constant perfects. I am a God.

  • @bhargavapothakamuri4218
    @bhargavapothakamuri4218 5 місяців тому

    I couldn’t understand this mechanic. Sometimes I was doing it perfectly and sometimes not, I didn’t understand what I was doing correctly or my mistakes. The game is currently under discount. I tried learning to parry in the demo, I couldn’t master it couldn’t even move past the first demo miniboss . Please help.
    I played Sekiro and Sifu, I couldn’t master parry in those games. Please somebody give some suggestions ?

  • @HoldenOut
    @HoldenOut Рік тому

    Do you have a citation for any of this? I’ve seen this claim that holding block increases party frames but I can’t find any info on it

  • @matjakobs8612
    @matjakobs8612 Рік тому +1

    What??? I will try it tomorrow. Thank you very much.

  • @Itsjust_Rikkiii
    @Itsjust_Rikkiii 4 місяці тому

    Thank you so very much 🥂

  • @oshun2033
    @oshun2033 Рік тому

    Wow this is a bad sign that so many people have failed to grasp how to parry correctly

    • @OttoNichols
      @OttoNichols 11 місяців тому

      Lies of P has a very different parry system than say Sekiro or soulsborne.

    • @orcuser
      @orcuser 9 місяців тому

      Lots of soulsplayers never could Parry just abuse I frames they never admit it but it's why ds2 was so hated .dey never got gudd

  • @Drew-im7is
    @Drew-im7is 11 місяців тому +1

    Great bid! 👍

  • @gianluca77c
    @gianluca77c Рік тому

    I unlocked the PERFECT GUARD CAUSE STIFFNESS ability in P Organ but it seems to have no effect. Did anyone tried it succesfully?

    • @Mordarim
      @Mordarim  Рік тому +1

      It does but only on specific enemies and attack chains. They should have specified this better

    • @gianluca77c
      @gianluca77c Рік тому

      @@Mordarim thanks, I think I'll respec my P-Organ, because with bosses it's not usefull

  • @jasperkennethacasio1783
    @jasperkennethacasio1783 11 місяців тому

    Does the hold and fast unghold works on the fury attacks? Like I will know the enemy will do fury attack, can I hold already and fast unhold?

    • @Mordarim
      @Mordarim  11 місяців тому

      It works on faster attacks but not red attacks. I showcase the application on the brotherhoodboss, which clearly shows me constantly blocking with only light taps in between for perfect parries.

  • @Ctworld15
    @Ctworld15 9 місяців тому

    Is he explaining this bad or am I just bad at understanding stuff. What do you mean ripples. And if you hold the button how do you get the perfect block isn’t it about timing?

  • @iamnormaldan
    @iamnormaldan 9 місяців тому +1

    THANK YOU

  • @pusulabrn
    @pusulabrn 5 місяців тому

    Thank you bro!

  • @YannMetalhead
    @YannMetalhead 9 місяців тому +1

    Good tips!

  • @alessiovidal
    @alessiovidal 8 місяців тому

    Very useful :) thank you

  • @atif45602
    @atif45602 9 місяців тому

    I see , its not parry or deflect, its a perfect"block" so you have to block just the attack lands , i wish there was a stamina bar just like sekiro so perfect blocking would be much more felt rewarding

  • @pajeetsingh
    @pajeetsingh Рік тому

    I get it but it looks like you are just holding block button, visually.

    • @Mordarim
      @Mordarim  Рік тому +3

      Jup, but you can see the weapon glowing red when perfect blocking duringt he boss showcase.

  • @GamerSnap
    @GamerSnap Рік тому

    Every time I see clip like this it gives me a hope I can beat the game. However after download game then fight boss and fail, I feel like s#@t, got mad then delete the game.
    This cycle has been repeated over and over. Thanks to the cheap high speed internet that allow me to do this childish thing (Download > 10+ attempts > Fail > Frustrated > Delete > Watch YT > get a glimpse of hope > Download >...... ). :P

  • @georgeelliott6877
    @georgeelliott6877 5 місяців тому

    Nope! My tv still lags!

  • @DS3Enjoyer
    @DS3Enjoyer Рік тому

    How are you perfect guarding while still blocking for a few seconds? It looks like you never let go of block

    • @Mordarim
      @Mordarim  Рік тому +2

      Just release it for a fraction of a sec. The timing window resets and your character never lowers the weapon

    • @DS3Enjoyer
      @DS3Enjoyer Рік тому

      @@Mordarim So let go and then immediately press block again? Hopefully that will help my fights

  • @ronicaio65
    @ronicaio65 5 місяців тому

    Its funny that i already finish this game before 2024 in and just realise about this cuz i never parry or sheild that much lmao, anyway the game so ez there is nothing really a problem.

    • @Mordarim
      @Mordarim  5 місяців тому

      It was pretty hard before they patched it a billion times. The og bosses had really hard nuts to crack among them.

  • @flabbajabba9527
    @flabbajabba9527 Рік тому

    You're not entirely right. The reason the parry is tougher in this game is because it has less active frames than in sekiro. Tapping actually works better in this game than in sekiro IMO.

  • @TheSNordic
    @TheSNordic 5 місяців тому

    The best souls like

  • @georgeelliott6877
    @georgeelliott6877 Рік тому

    The perfect block is 1.5 seconds off! What are you talking about🥵!

  • @nickz6143
    @nickz6143 8 місяців тому

    Doesn't matter when your display has 56ms + input lag. All I am doing is guessing when to press the parry button. It isnso inconsistent. So tired of not being able to enjoy these games because I am forced to by new equipment when my display is fine except it is $hit for games like this.

  • @naspheresabalboro2321
    @naspheresabalboro2321 Рік тому

    Maraming maraming salamat po Atty for this very informative video.

  • @MyGuidingMoonlight55
    @MyGuidingMoonlight55 10 місяців тому

    Good vid

  • @Mamotraxer21
    @Mamotraxer21 Рік тому

    Sekiro punish you if you spamming block, it make parry window lower.
    Dont lie to people

    • @Mordarim
      @Mordarim  Рік тому

      ??? You tap to parry in sekiro and do not want to hold the parry button for extended periods of time. The amount of frames you get in sekiro while pressing the button for 1 or 0.1 sec is the same, but in lies of p there is a massive difference as explained in the video and evidenced by thousands of people agreeing

    • @Mamotraxer21
      @Mamotraxer21 Рік тому

      @@Mordarim in sekiro parry window is quite big if you dont spam block, holding button works for it too. Spamming in sekiro works great only when boss make serias of fast strikes, like genichiro and lady butterfly.
      I complete sekiro 5 times, i know what im talking about

    • @BigDBrian
      @BigDBrian Рік тому

      That was not the point of the video and also not something they ever said either.
      By the way, Lies of P's perfect blocking shares that mechanic, but it's harsher in my experience.

  • @TrembleB4Me
    @TrembleB4Me 3 місяці тому

    Dude,wrong,its also wrong to spam L1 on Sekiro,you need to time it too😂

  • @Jwoosle
    @Jwoosle Рік тому

    Learning that different weapons have different parry timings solidifies my opinion the parry system in this game is fucked. Tbh I found it easier for plenty of bosses to just ignore it and dodge instead

    • @flabbajabba9527
      @flabbajabba9527 Рік тому +1

      They don't really have different parry timings, every weapon has the number of parry frames. The parry system is fine but super tight. You just aren't very good at the game. Dodging works too but parrying is more rewarding and more efficient once you learn it.

    • @Jwoosle
      @Jwoosle Рік тому

      @@flabbajabba9527 I mean I managed to get through the game without too much difficulty so I wouldn’t call it not being good at the game and more just not being good at a specific mechanic so rather than trying to force what wasn’t working for me, I just decided to play in a way I found more effective
      Yeah parrying might be more efficient once you master it but if mastering it and really getting the timing takes longer than just dodging and occasionally throwing in blocks and parries then I can’t *really* call it more efficient.

    • @BigDBrian
      @BigDBrian Рік тому

      The mechanics work fine in-game, it is misunderstood by the author of the video. The timing for when your perfect guard frames start after you press the button is the exact same. That's because it happens at the start of the animation, not the end, the speed is irrelevant.
      I do agree with your second comment though, that a heavier focus on dodging and blocking is much easier to get through the game with. However, I find it fun to go back through the game and learn to perfect block as I master the enemy's moveset. Sometimes, a heavier focus on dodging is just better though (such as on King of Puppets, in both phases, and basically all stalker fights)

  • @Bullseye_Strength
    @Bullseye_Strength Рік тому +1

    I cannot master this perfect block mechanic, I don't think it helps that I'm playing the game on a basic PS4.
    In all likelihood, I'm going to trade this game in or give it away just to be rid of it.

    • @taintedgoose9138
      @taintedgoose9138 Рік тому +2

      Skill issue

    • @shtcoinmaxi1367
      @shtcoinmaxi1367 Рік тому +3

      That is the spirit, just give up

    • @iPanicTheDigital
      @iPanicTheDigital Рік тому

      "Bullseye Strength" my left nut. GITGUD NOODLEARMS

    • @EthanVagnier
      @EthanVagnier Рік тому +1

      It is such a good game! Keep up the work. Once you master the learning curve your good to go

  • @Other442
    @Other442 7 місяців тому

    Thanks this was very very helpful!

  • @mnmnmnmnmnmnmnmnmmmmmmmmmm230
    @mnmnmnmnmnmnmnmnmmmmmmmmmm230 11 місяців тому +1

    Fromsoft games have convinced us everything is a fair challenge like sekiro where this game is just poorly made and unbalanced

  • @giraffesushi8112
    @giraffesushi8112 10 місяців тому

    im so tired of this gay as parry bullshit why cant we just have a shield. its not that fucking complicated why do they need these quirky ass blocks. i dont even use my perfect block i just dodge out of the way.

    • @akapilka
      @akapilka 7 місяців тому

      Use the Aegis, or just upgrade your rolls, including the green monster talisman. This game gives you a lot of options.