Of course the CD-I version of Creature Shock took 3 years to develop. Argonaut finally had some real powerful home console hardware to work with. It probably took 2 full years for them just to get over the shock of the CD-I’s unbridled strength and a year of actual work on the port. It’s completely understandable. Also, fantastic work on this series as always. It’s amazing how many Jaguar games were left unreleased.
Counting unreleased homebrew titles, there are almost 250 unreleased games for the Jaguar. Also, how's that XBAND episode going? You're holding that episode hostage XD
I was the Jaguar Developer Tools Manager at Atari from launch until September of 1995 and I can tell you that *none* of the games mentioned as coming out in 1995 were even close to being released at that point.
Thanks for that mostly useless and vague comment where you could have actually shared some insight. People who worked for these companies and developed these games rarely ever comment and when they do, it’s like this.
My goodness, this is the first I’ve heard of a version of Choplifter on the Jag! I was a big Jag fan, and also a big fan of Choplifter (which I had played extensively on the Commodore 64).
I have it for the XE "Pastel" Game System. Would have loved for Jaguar. So many Atari titles not used for Jag. Oh to go back in time and talk to Sam; stop being greedy and give the people what they want. Such an extensive library...
Chopper was a game INSPIRED by Choplifter, rather than a Jaguar update on it, I personally would like to hear more details on it, to see what elements it retained and what it added.
Captain Blood was one of the first games that I purchased and played on my 520STFM. At the time, after coming from 8 bit computers, it was impressive; what a concept.
I live in the UK and visited Telegames in 1996 to buy a Jag-CD. The 💿 add-on has long since been lost. I did buy Iron Soldier 2, World Tour Racing and Towers 2. I still have Towers 2 somewhere in the box, I think.
I think Atari lead these developers on while they crashed financially. It doesn't help that the guy in charge of software development was a an asshole. So many developers got the axe just because Atari was out of money and time and they just couldn't be honest with companies who were trying to support them. It appears nothing has changed with Atari with backers getting the shaft with new VCS.
@@Jenovi What it is crazy is that most games weren't even at the level of Mega Drive or SNES, most Jaguar games are just pathetic. I remember playing some Jaguar games on the shoping mall when it was released, and I was like, I would rather wait for the SS or PSX.
Your videos are amazing and very informative. As a Jaguar lover and collector this is awesome to see what games we could have had. Would have been awesome if the system had survived longer and a lot of these had been completed! having more than 60-70 games would have been sweet!
It's amazing that both Atari and Commodore spent their time competing against each other, while the rest of the industry were quickly making them both irrelevant. The Jaguar should have released 2 years earlier, with a development system. Some games were amazing, but the industry had passed them by before most great games were finished.
The industry figures made a similar comment at the time, The Tramiel family were using the same tired old tactics they'd used fighting commodore, when the real fight lay with the PC, Sega, Nintendo and new players like Sony and 3DO
I loved Commando on the Commodore 64, and I’m very tempted to pick up a copy on the Jag (now that I know it’s come out)! But missing the awesome C64 music, I’m not sure I’d enjoy it as much. I’ll check out a video of it and go from there. :-)
You actually forgot an unreleased game. Dactyl Joust was being developed by High Voltage Software, but it just added away. I met some from High Voltage at CES, and I talked him into letting me see it. He mailed a VHS tape to me with a few minutes of gameplay, but it was so long ago that I had no way of digitizing it before I had to mail it back. It DEFINITELY existed though.
This is intended to be a long series, but they don't come out quick. I've covered maybe 10% of the games. Dactyl Joust was covered here. ua-cam.com/video/0dcb1qnuQ1c/v-deo.html
Argonaut Martin Piper talking Jaguar Creature Shock: There were Jaguar dev kits in the office. I know some technical demos were produced showing 3D textured graphics and I think some FMV demos as well. I don't remember any serious work being done for Jaguar Creature Shock though.
I hope you manage to make a new episode about this subject someday. Also, it would be cool to se a mini-series about unreleased 3DO games, as there are quite a few interesting titles listed out there...
its amazing to me that they pushed for a US release and had a bunch of Amiga Euro games slated to launch. Games that NEVER sold here. Ugh Atari was so dumb.
Hi! Very interesting video, and I'll take the chance to ask you a PS1 question. Back in the days of pre launch PS1 hype, Gamepros mag posted a long article about the development of two games for the PS1. They were Razorwing (a 3D tank battle game) and Team 47 Go-Man (a mech battle game). They were supposed to be launch games in the US but I never heard anything about them after reading the article. Do you know them? The developers were N-Space and Team 47.
Yup, There’s not much to say on Razorwing beyond what you most likely already know. However Team 47 Goman did release. It’s super obscure to the point that I’ll say good luck finding a copy. I also don’t believe it was planned for PS1 just PC where it was officially released (96ish). Here’s some gameplay. ua-cam.com/video/1450HriICCM/v-deo.html
No idea if it was true, but I remember that the main character of Virtuoso was reported in previews of the time to have been a stand-in who would be replaced when the game was released. Supposedly they were going to get an actual rock star to fill the role, only no-one signed on and they kept the leather jacket guy.
@@Jenovi The original intent was to have a deal done with the band POP WILL EAT ITSELF and have lead band member digitized for the game, but the deal fell through.
Out of all these games i think Centipede, Choplifter and Conan were the most interesting ones. The other games were mostly released elsewhere or were more or less redundant in gameplay.
Jesus, a whole lot of Amiga ports! Also, if that weird tornado event affected Telegames’ own *warehouse*, wouldn’t that mean that they may at least have the source codes of said games somewhere deep in their old dev kits? Maybe I’m misunderstanding this, but it seemed like the only affect it had (outside of lost lives and general damages, unfortunately) seemed to be more stock related than the actual existence of their games. Plus, if this was only in the middle of the Jag’s life, wouldn’t they have ordered more copies of their games to make up for the lost inventory? Atari wouldn’t have had an issue with it if it was uncontrolled property damage, no?
They are still in business, but refuse to talk about their history. I reached out to them for this video series and was rejected as they sighted 30 yr old NDA between them and Atari......... Yeah. .
@@keybyss98 yep, an awful lot of Amiga ports and those which did arrive on the 32-bit Amiga CD32 were not recieved that well by UK Press, I can only imagine how press that felt the likes of Cybermorph were not 64-bit enough, would of reacted had they made it to Jaguar. As for Telegames and the hurricane.. There were reports at the time they were found selling damaged box Lynx games sometime after declaring all stocks destroyed in the storm 😁
It also did not help that the hardware of the Jaguar was complete mess, and the poor development kits did not make things any better for the developers.
Imagitec Design were approached by Atari with view of potentially converting PlayStation Actua Soccer and other Gremlin titles to the system, but Atari wanted them to buy an expensive Jag 2 dev kit, so they declined.
How do you produce prototypes? So after the problems in the fab ( low yield ) IBM let Atari back in a just produce some chips? Amiga prototype was wire wrapped. The largest transistor count sits in the palette-so off the shelf SRAM. Did they use a ton of ASICS on a large PCB? Would explain why everything is 16 bit inside the Jaguar: they had to actually solder in ASICS with all their pins.
I love your videos Jenovi but they make me sooooooo sad. As someone with a personal attachment from my visits to Atari and a huge Atari fan this makes me sad face.
@@Jenovi sorry Jenovi, it's been stated by multiple Core Design sources, including Richard Barclay, Jeremy Heath Smith etc, Tomb Raider never intended for Jaguar CD
Virtuoso isn't a terrible game but it's also not a good game either, I'd still put it above Sup64 or any SCD FMV game heh. Not bad 2D games but nothing that rivals the Saturn either, Cisco Heat & Conan would have been sweet. :\ From what I've seen the JagCD FMV games weren't much different than most SCD FMV titles except they looked better having more color. I think cross platform porting could have worked between the Jag & 3DO since they're comparable to each other in many places. Lol Cheesy, no big loss there. ;) Weird spending habits Atari. :(
If and when atari releases a atari vcs 2 atari should at least develop and release a few new true exclusive atari games for the atari vcs 2 launch even if atari cant afford making all new atari games exclusive atari should at least release a few true atari exclusives for the launch of the atari vcs 2 who would like to see atari make a true comeback? who agrees?
@@Jenovi I hope I didn't come off too harsh, I don't really mind, it's just that if someone makes the same mistake more than once I wonder if maybe they just didn't realize it. Regardless, the reason why I'm responding to your comment is that I happened to see it today while I'm re-watching the video again. :) Great stuff. I suspect you're going to gain a ton of subscribers pretty quickly.
Atari seems to never learn how to handle their consoles correctly as they are too forceful in handling their video games. While Nintendo has made mistakes such as the Virtual Boy and WiiU, Miyamoto making Princess Daisy look bad, and the social-norm video game policies back in the day, Atari was much worse.
When Nintendo fucked up they generally fixed it either next gen or on handheld. Nintendo had mostly the same leadership throughout though. Atari had 3 different leaders who brought vastly different times for Atari. Nolan Bushnell brought the 2600 and his Atari was laidback (as well as drug fueled but hey...). Time Warner’s ownership caused budhnell to leave, and ran Atari like Activision runs today, calling their devs ‘prima donnas’, wanting to bring them down a notch, and basically caused the crash. Jack tremel was a cheap ass who cancelled the successful Atari st line to make the Atari Jaguar.........
@@Zellio2011 Prima Donnas are people who act very lazy or are very cowardish. Seeing the research you have done with Atari, Atari was doomed with a bad fate right from the start. As you said, Nintendo is the biggest hero in video game history. When they mess up, they fix it up either the next console video game generation or on the handheld. Atari's businesses was done very poorly.
@@Jenovi I guess Daisy looked too much like Princess Peach at first explaining why she looked ugly made by Miyamoto's mentor so they didn't want to confuse Daisy for Peach which resulted in Daisy being cut out in the video game community until 2000 when Nintendo wanted more human characters. Daisy's appearances at first make her more of an After Years character in some ways. For example, Super Mario Land came out much later in the 80's in both Europe and America. Daisy's next appearance came out much later in the NES's lifespan released early fall of 1991. Daisy's next appearance and comeback to the video game community came out near the end of the 20th century with Mario Tennis on Nintendo 64. The latest game of Daisy's Super Mario Land clothing we were familiar with was Mario Party 3 on the Nintendo 64 as Mario Party 3 was pretty much the very last Mario game on Nintendo 64. Once her redesign came along, she was slowly being less of an afterthought and that was given to Waluigi. This is because people preferred Daisy since she is now more distinguished from Peach and Waluigi was made by Canterlot. This is what I have learned seeing what is going on with Princess Daisy.
Dude. I mean release Conan. Next. Cisco Heat if it worked. You know, the one foot in front of the other.Was this an attempt to destroy their own console? And then bury under crap that was in some cases not done?I don't understand. Then finally, cripple the legality of anyone trying to release anything after. Meaning that weird contract thing that scared so many people from releasing home brew stuff for fear of legal action. I.....I...don't get it.
Just think it was a time when new system chips were able to dip their toes in 3D whilst developers along with chipset designers remained unsure what to do with the technology and how much initial investment was required to plaster such a system everywhere (400million wouldn't have been enough). Instead they leaned towards a better devil they knew, faster, higher res + more colourful 2D graphics with a far less init - invest to loss ratio. Atari & Sega for that matter both became victims of investing way too much in developing & launching new technology for short term gains rather than long term (games developers). Sony & Nintendo harnessed the latter ability in the late 90's and neither has had to look back since 😮 Ppor game quality control also hampers 🎉 Microsoft is heavily chasing this yet struggling to do it on a world/cultural difference basis such as being popular in some regions and resented in others. Sony & Nintendo for example have a better biz model in knowing they have to chuck and burn money at some regions that will never bear enough fruit yet it'll keep a marketing foothold on outsiders looking in 👀😊
Your videos are very good but I have one complaint, you almost never blink. I understand that you're reading and recording at the same time, but when it edits together it looks like you're being held hostage with someone just off screen pointing a gun at you. In this video you go a full minute with unbroken eye contact with the camera, it's downright creepy my friend. Try to relax and speak from the heart, you have a cool job after all.
I swear I blink a few times in the video! Actually, I just don’t blink very often, maybe 3-5 times a minute if I'm lucky or thinking about it. I don’t often times have people staring into my eyes to notice though. I’ll have to try blinking a bit more as I speak in the future though it hasn't worked out so well because thinking about blinking means I'm not thinking about what I want to say. On an interesting note, the average person blinks about 15 times a minute, but when on camera it increases to 30-50 times a minute. So me being the "Wesley Clark"(Obscure American Non Blinker Reference) of Retro Gaming Video shows and not increasing my blinks while on camera really stands out. Appreciate the concern and sorry to creep you out. Not trying to steal a soul or anything like that........ I swear that's not my intention.
Of course the CD-I version of Creature Shock took 3 years to develop. Argonaut finally had some real powerful home console hardware to work with. It probably took 2 full years for them just to get over the shock of the CD-I’s unbridled strength and a year of actual work on the port. It’s completely understandable.
Also, fantastic work on this series as always. It’s amazing how many Jaguar games were left unreleased.
😂
Counting unreleased homebrew titles, there are almost 250 unreleased games for the Jaguar. Also, how's that XBAND episode going? You're holding that episode hostage XD
I actually like Creature Shock. Got it for PC and 3DO.
I am continually surprised by what a mark you are for the CD-i.
@Laird's Lair Same here
I was the Jaguar Developer Tools Manager at Atari from launch until September of 1995 and I can tell you that *none* of the games mentioned as coming out in 1995 were even close to being released at that point.
Thanks for popping by Mike, always great to hear from someone direct from Atari.
Thanks for that mostly useless and vague comment where you could have actually shared some insight. People who worked for these companies and developed these games rarely ever comment and when they do, it’s like this.
My goodness, this is the first I’ve heard of a version of Choplifter on the Jag! I was a big Jag fan, and also a big fan of Choplifter (which I had played extensively on the Commodore 64).
I have it for the XE "Pastel" Game System. Would have loved for Jaguar. So many Atari titles not used for Jag. Oh to go back in time and talk to Sam; stop being greedy and give the people what they want. Such an extensive library...
Chopper was a game INSPIRED by Choplifter, rather than a Jaguar update on it, I personally would like to hear more details on it, to see what elements it retained and what it added.
Every time the Conan game comes up, it makes me sad for what could have been...I would have loved a Knights of the Round-type game.
Some here. Huge Golden Axe fan.
@@Jenovi Still holding hope to see a .ROM of that game someday...
Yeah it looked great in that clip.
Captain Blood was one of the first games that I purchased and played on my 520STFM. At the time, after coming from 8 bit computers, it was impressive; what a concept.
I live in the UK and visited Telegames in 1996 to buy a Jag-CD. The 💿 add-on has long since been lost. I did buy Iron Soldier 2, World Tour Racing and Towers 2. I still have Towers 2 somewhere in the box, I think.
Love these episodes! I had a jaguar back in the day, and love to read if what could have been.
Thanks!
So many lost opportunities. Bomberman would have been an awesome game!
I hope we get to play it someday soon.
Awesome as always Jenovi!
Thanks amigo.
So happy to have come across your channel! Great editing and voiceover skills. You've definitely got a new subscriber right here!
Glad I found this channel.
Thank you!!! Glad you're enjoying what I do.
Wow Conan looks amazing
Atari needed games like that and more because most games they had looked like cheap indie demo games
Leave it to Atari to release systems with more cancelled than released games.🤣
Great look into all of this.
There is soooo many. It's crazy how much money was invested then tossed away.
I think Atari lead these developers on while they crashed financially. It doesn't help that the guy in charge of software development was a an asshole. So many developers got the axe just because Atari was out of money and time and they just couldn't be honest with companies who were trying to support them. It appears nothing has changed with Atari with backers getting the shaft with new VCS.
@@Jenovi What it is crazy is that most games weren't even at the level of Mega Drive or SNES, most Jaguar games are just pathetic. I remember playing some Jaguar games on the shoping mall when it was released, and I was like, I would rather wait for the SS or PSX.
Your videos are amazing and very informative. As a Jaguar lover and collector this is awesome to see what games we could have had. Would have been awesome if the system had survived longer and a lot of these had been completed! having more than 60-70 games would have been sweet!
Telegames lied about the Jaguar stock being destroyed the tornado timeline did not ever add up.
Plus, weren't they selling water damaged Lynx titles supposedly destroyed in said Tornado, some time after?
At least it wasn't The Human Centipede 2,000
Oh man, thank goodness. 😅
Thanks for sharing these, you’ve done good work.
Great stuff and much content from my fave 3 consoles! Subbed
Sweet! Thank you for tuning in.
It's amazing that both Atari and Commodore spent their time competing against each other, while the rest of the industry were quickly making them both irrelevant. The Jaguar should have released 2 years earlier, with a development system. Some games were amazing, but the industry had passed them by before most great games were finished.
The industry figures made a similar comment at the time, The Tramiel family were using the same tired old tactics they'd used fighting commodore, when the real fight lay with the PC, Sega, Nintendo and new players like Sony and 3DO
Atari Jaguar had great potential for 2D games - they looked like an oil painting displayed on crt TV. What a shame...
I loved Commando on the Commodore 64, and I’m very tempted to pick up a copy on the Jag (now that I know it’s come out)! But missing the awesome C64 music, I’m not sure I’d enjoy it as much. I’ll check out a video of it and go from there. :-)
You actually forgot an unreleased game.
Dactyl Joust was being developed by High Voltage Software, but it just added away.
I met some from High Voltage at CES, and I talked him into letting me see it. He mailed a VHS tape to me with a few minutes of gameplay, but it was so long ago that I had no way of digitizing it before I had to mail it back. It DEFINITELY existed though.
This is intended to be a long series, but they don't come out quick. I've covered maybe 10% of the games. Dactyl Joust was covered here. ua-cam.com/video/0dcb1qnuQ1c/v-deo.html
Thanks Jenovi!
Another great video!
I appreciate the support.
This series is fantastic!
Thanks you. Always happy to hear when folks enjoy what I'm doing.
Aw dude, that Conan game looked amazing, it's a damned shame the source code was lost. Great video!
14:00 General Chaos theme :) One of the best Genesis games.
Sooo many Mega Drive classics.
Great video as always. Keep up the good work!
Thanks for tuning in.
The controls in Virtuoso were pretty wack when I played it on the 3DO. Conan looks awesome, too bad about that one.
It looks so bad, I really want to experience it.
Argonaut Martin Piper talking Jaguar Creature Shock:
There were Jaguar dev kits in the office. I know some technical demos were produced showing 3D textured graphics and I think some FMV demos as well. I don't remember any serious work being done for Jaguar Creature Shock though.
Wait... did Mike Mika or Steve Lin work on Jag Bomberman?!
On the Stick Mike Mika, his brother, and one other guy.
@@Jenovi Bonkers.
I’m actually shocked anyone knows who I’m talking about based on that loose reference.
It's weird sitting here in the UK, remembering the 2 shops telegames owned back in the early 90s
Loved the use of the music from General Chaos :D The cricket game looks a lot like Brian Lara/Shane Warne Test Match Cricket from the Megadrive.
How is it? I've always wanted to play a good Cricket game.
It was good from what I remember, but super hard. Batting was always much more enjoyable than bowling.
Is that Cygnus game not coming to fruition the reason we have that Cygnus Destroyer guy on youtube?
Hmmmmm 🤔
I hope you manage to make a new episode about this subject someday. Also, it would be cool to se a mini-series about unreleased 3DO games, as there are quite a few interesting titles listed out there...
It's coming. I wouldn't even say it's been put on hold, here's just a massive project that was in the cue before the next part to this series.
its amazing to me that they pushed for a US release and had a bunch of Amiga Euro games slated to launch. Games that NEVER sold here. Ugh Atari was so dumb.
That Commando box art is just a portion of the movie poster of "War Bus Commando"
Hi! Very interesting video, and I'll take the chance to ask you a PS1 question. Back in the days of pre launch PS1 hype, Gamepros mag posted a long article about the development of two games for the PS1. They were Razorwing (a 3D tank battle game) and Team 47 Go-Man (a mech battle game). They were supposed to be launch games in the US but I never heard anything about them after reading the article. Do you know them? The developers were N-Space and Team 47.
Yup, There’s not much to say on Razorwing beyond what you most likely already know. However Team 47 Goman did release. It’s super obscure to the point that I’ll say good luck finding a copy. I also don’t believe it was planned for PS1 just PC where it was officially released (96ish). Here’s some gameplay. ua-cam.com/video/1450HriICCM/v-deo.html
Do you cover Legion of the Undead in these? That was my most anticipated.
No. I believe the series has covered A-F. The list is long and I was working in alphabetical order.
@@Jenovi Sorry, I should have realized
They should have ported the Conan game to Saturn or PlayStation. It looked awesome.
No idea if it was true, but I remember that the main character of Virtuoso was reported in previews of the time to have been a stand-in who would be replaced when the game was released. Supposedly they were going to get an actual rock star to fill the role, only no-one signed on and they kept the leather jacket guy.
That's interesting for sure and makes some sense.
@@Jenovi The original intent was to have a deal done with the band POP WILL EAT ITSELF and have lead band member digitized for the game, but the deal fell through.
You always have the coolest hats
😁 Thank you.
That’s a lot of games! Oh my dear jag wire how I miss you
Great video. I remember reading about the Conan game!!!! I knew I wasn't crazy tat game looked great
The Cheesy game with the mouse as the main character had potential to be a mascot.
New subscriber here, I'm loving your videos!
Thank you.
Out of all these games i think Centipede, Choplifter and Conan were the most interesting ones. The other games were mostly released elsewhere or were more or less redundant in gameplay.
I would have liked to see that Brutal Sports Football sequel...
Same here. I still have hopes it will one day release.
One cool fact, Iron Soldier 3 came out on the PSone. Same mechanics as the first two Jaguar games.
And the ill fated NUON
Camera footage looking real good now!
It was processed by top grade A.I. You wouldn't understand.
You deserve WAY more subscribers
Thank you, I appreciate the support.
Good coverage. I forgot most of these. also- ARGOnaut, not aggronaut.
I wish some of these roms could be found!
You can find them if you really look. They’re out there.
Very informative thanks!
Thanks! The amount of research and time these require is.... well it’s on the ridiculous side. I appreciate the positive feedback.
Jesus, a whole lot of Amiga ports!
Also, if that weird tornado event affected Telegames’ own *warehouse*, wouldn’t that mean that they may at least have the source codes of said games somewhere deep in their old dev kits? Maybe I’m misunderstanding this, but it seemed like the only affect it had (outside of lost lives and general damages, unfortunately) seemed to be more stock related than the actual existence of their games. Plus, if this was only in the middle of the Jag’s life, wouldn’t they have ordered more copies of their games to make up for the lost inventory? Atari wouldn’t have had an issue with it if it was uncontrolled property damage, no?
They are still in business, but refuse to talk about their history. I reached out to them for this video series and was rejected as they sighted 30 yr old NDA between them and Atari......... Yeah. .
Jenovi Gotcha.
@@keybyss98 yep, an awful lot of Amiga ports and those which did arrive on the 32-bit Amiga CD32 were not recieved that well by UK Press, I can only imagine how press that felt the likes of Cybermorph were not 64-bit enough, would of reacted had they made it to Jaguar.
As for Telegames and the hurricane.. There were reports at the time they were found selling damaged box Lynx games sometime after declaring all stocks destroyed in the storm 😁
Cisco heat looks awesome!
*Rushed to production not enough time to develop and bad sales*
It also did not help that the hardware of the Jaguar was complete mess, and the poor development kits did not make things any better for the developers.
Commodorefan64 the tools were a mess for sure, but the hardware other than a couple of memory bugs is pretty awesome.
@@Gorilla_Jones history repeats itself my friend *Look at Hitler/Trump* same shit bro💀
Thank you for this video
I'll have to go back and check out PSNation. I thought Glenn had exited the podcast do to some health reasons?
Do we know of any canceled games for the already complete Jaguar 2?
Not that I'm aware of. I believe the hardware was close, but still under development when it was canned.
@@Jenovi They had some running and were basically ready to go to market.
Imagitec Design were approached by Atari with view of potentially converting PlayStation Actua Soccer and other Gremlin titles to the system, but Atari wanted them to buy an expensive Jag 2 dev kit, so they declined.
@@thefurthestmanfromhome1148 That was another company that had no business making 3D consoles.
How do you produce prototypes? So after the problems in the fab ( low yield ) IBM let Atari back in a just produce some chips? Amiga prototype was wire wrapped. The largest transistor count sits in the palette-so off the shelf SRAM.
Did they use a ton of ASICS on a large PCB? Would explain why everything is 16 bit inside the Jaguar: they had to actually solder in ASICS with all their pins.
Virtuoso haha awesome
Can you upload footage of the cancelled Bomberman game if you can find it?
All that is out there is one photo. I'm sure we will see footage if not the whole game in the near future.
Thanks !
I love your videos Jenovi but they make me sooooooo sad. As someone with a personal attachment from my visits to Atari and a huge Atari fan this makes me sad face.
Wow, a 3rd way to say Jaguar. I've heard Jag-war, Jag-u-ar, and now Jenovi's Jag-u-er.
I pronounce it jag_wire
Wow Cisco Heat looked great!
It was annouced, but to date, there's no concrete proof any work on it was ever started.
Was it true they were going 2 make a Tomb Raider game for the Atari Jaguar CD
Yup. Sure is.
That one of the reasons I bought a Playstation 1 for what a pity in never happened for the Atari Jaguar
@@Jenovi suggest you might want to read about the faked screen shots and marketing fluff etc. www.atari-forum.com/viewtopic.php?t=27398
I’ll be sure to notate it. I’m so far away from covering the game or trying to verify it, I just have notes at this time. Appreciate the reference.
@@Jenovi sorry Jenovi, it's been stated by multiple Core Design sources, including Richard Barclay, Jeremy Heath Smith etc, Tomb Raider never intended for Jaguar CD
Graham goosh?
Virtuoso isn't a terrible game but it's also not a good game either, I'd still put it above Sup64 or any SCD FMV game heh. Not bad 2D games but nothing that rivals the Saturn either, Cisco Heat & Conan would have been sweet. :\ From what I've seen the JagCD FMV games weren't much different than most SCD FMV titles except they looked better having more color. I think cross platform porting could have worked between the Jag & 3DO since they're comparable to each other in many places. Lol Cheesy, no big loss there. ;) Weird spending habits Atari. :(
Argonaut not Agronaut
The ‘Royal’ in ‘Casino Royal’ would probably have the English pronunciation of ‘Royal’.
I was 100% sure you were going to say Jagwire
But you did say Gram Gooch so we're good 😄
If you ever want to talk about Jagfest2k1 reach out.
Oh? Sounds like an interesting offer.
@@Jenovi still stands. Lost my footage but was an amazing time.
It's a shame that Pete at Telegames couldnt give you any information on the games you covered. Great video all the same!
I too was bummed. Doing these series typically mean you'll see tons of dead ends.
@@TheAgradeneu The video said Telegames declined to comment so how is that a "fan boy fantasy" if they neither confirmed or denied??
Telegames are fucking dicks.
That Conan game would have been great. I really hope a rom of that demo gets found/dumped one of these days.
Sadly, it appears the code was lost.
Great trilogy!!
Virtuoso, that's one cheesy game I'd love to see finally released for the Jaguar.
If not just to hear Thai Dyed Suicide's OST once more but on a different system ;)
Atari should make a atari jaguar mini I would buy one
atari should make a atari jaguar 2
That Conan game looks cool.
What a handsome bastard.
It has to do with the birthdate my good man.
@@Jenovi haha
ARGOnaut dude, not AGROnaut.
So it's been said.
The Atari Jagore
If and when atari releases a atari vcs 2 atari should at least develop and release a few new true exclusive atari games for the atari vcs 2 launch even if atari cant afford making all new atari games exclusive atari should at least release a few true atari exclusives for the launch of the atari vcs 2 who would like to see atari make a true comeback? who agrees?
ARGOnaut. NOT AGROnaut.
See.... Yeah, I can think of a few words. Thankfully it's mostly the South Africans that can't stand how I speak. Everyone else tolerates it.
@@Jenovi I hope I didn't come off too harsh, I don't really mind, it's just that if someone makes the same mistake more than once I wonder if maybe they just didn't realize it. Regardless, the reason why I'm responding to your comment is that I happened to see it today while I'm re-watching the video again. :) Great stuff. I suspect you're going to gain a ton of subscribers pretty quickly.
Jag you wire
This is a good video. But Graham isn't pronounced "gram" lol. It's pronounced gray-umm
Any asshole "collector" that hides away an unfinished game should rot!
Agreed
@@Jenovi and or unreleased* forgot to add that. I was a little mad.
👍👍👍👍👍🙂
😎
Atari seems to never learn how to handle their consoles correctly as they are too forceful in handling their video games. While Nintendo has made mistakes such as the Virtual Boy and WiiU, Miyamoto making Princess Daisy look bad, and the social-norm video game policies back in the day, Atari was much worse.
When Nintendo fucked up they generally fixed it either next gen or on handheld. Nintendo had mostly the same leadership throughout though. Atari had 3 different leaders who brought vastly different times for Atari. Nolan Bushnell brought the 2600 and his Atari was laidback (as well as drug fueled but hey...). Time Warner’s ownership caused budhnell to leave, and ran Atari like Activision runs today, calling their devs ‘prima donnas’, wanting to bring them down a notch, and basically caused the crash. Jack tremel was a cheap ass who cancelled the successful Atari st line to make the Atari Jaguar.........
@@Zellio2011 Prima Donnas are people who act very lazy or are very cowardish. Seeing the research you have done with Atari, Atari was doomed with a bad fate right from the start. As you said, Nintendo is the biggest hero in video game history. When they mess up, they fix it up either the next console video game generation or on the handheld. Atari's businesses was done very poorly.
I'm a huge Daisy fan. Love the Nintendo sports and Mario Land games. What's the story with her?
@@Jenovi I guess Daisy looked too much like Princess Peach at first explaining why she looked ugly made by Miyamoto's mentor so they didn't want to confuse Daisy for Peach which resulted in Daisy being cut out in the video game community until 2000 when Nintendo wanted more human characters. Daisy's appearances at first make her more of an After Years character in some ways. For example, Super Mario Land came out much later in the 80's in both Europe and America. Daisy's next appearance came out much later in the NES's lifespan released early fall of 1991. Daisy's next appearance and comeback to the video game community came out near the end of the 20th century with Mario Tennis on Nintendo 64. The latest game of Daisy's Super Mario Land clothing we were familiar with was Mario Party 3 on the Nintendo 64 as Mario Party 3 was pretty much the very last Mario game on Nintendo 64. Once her redesign came along, she was slowly being less of an afterthought and that was given to Waluigi. This is because people preferred Daisy since she is now more distinguished from Peach and Waluigi was made by Canterlot. This is what I have learned seeing what is going on with Princess Daisy.
Makes sense. Appreciate you sharing this perspective. BTW, Mario Party 3, it’s reason enough to own a N64’s.
Dude. I mean release Conan. Next. Cisco Heat if it worked. You know, the one foot in front of the other.Was this an attempt to destroy their own console? And then bury under crap that was in some cases not done?I don't understand. Then finally, cripple the legality of anyone trying to release anything after. Meaning that weird contract thing that scared so many people from releasing home brew stuff for fear of legal action. I.....I...don't get it.
Just think it was a time when new system chips were able to dip their toes in 3D whilst developers along with chipset designers remained unsure what to do with the technology and how much initial investment was required to plaster such a system everywhere (400million wouldn't have been enough). Instead they leaned towards a better devil they knew, faster, higher res + more colourful 2D graphics with a far less init - invest to loss ratio. Atari & Sega for that matter both became victims of investing way too much in developing & launching new technology for short term gains rather than long term (games developers). Sony & Nintendo harnessed the latter ability in the late 90's and neither has had to look back since 😮
Ppor game quality control also hampers 🎉
Microsoft is heavily chasing this yet struggling to do it on a world/cultural difference basis such as being popular in some regions and resented in others. Sony & Nintendo for example have a better biz model in knowing they have to chuck and burn money at some regions that will never bear enough fruit yet it'll keep a marketing foothold on outsiders looking in 👀😊
the atari jaguar was a pile of crap
It's pronounced "jag-u-are"
Argo naut. Not aggro naut
+
Your videos are very good but I have one complaint, you almost never blink. I understand that you're reading and recording at the same time, but when it edits together it looks like you're being held hostage with someone just off screen pointing a gun at you. In this video you go a full minute with unbroken eye contact with the camera, it's downright creepy my friend. Try to relax and speak from the heart, you have a cool job after all.
I swear I blink a few times in the video! Actually, I just don’t blink very often, maybe 3-5 times a minute if I'm lucky or thinking about it. I don’t often times have people staring into my eyes to notice though. I’ll have to try blinking a bit more as I speak in the future though it hasn't worked out so well because thinking about blinking means I'm not thinking about what I want to say. On an interesting note, the average person blinks about 15 times a minute, but when on camera it increases to 30-50 times a minute. So me being the "Wesley Clark"(Obscure American Non Blinker Reference) of Retro Gaming Video shows and not increasing my blinks while on camera really stands out. Appreciate the concern and sorry to creep you out. Not trying to steal a soul or anything like that........ I swear that's not my intention.
...so many wack Jaguar games. I still loved that console. :)
This series has maybe 15 episodes left. It's huge.
Refreshing to see an American (I assume) pronounce 'jaguar' properly, it's not 'jagwaar' for Christ's sake!
stephen hall JAGWEAHHH
*et cetera, not "ex cetera"
Unusual for an American to say jaguar instead of jagwar