@@DE.V.S facts he'd be there just like "SCARE ME YOU COWARDS I CAN TAKE IT YOU WON'T DO IT" and force the monsters into hiding and at some point he'd be the monster in the shadows and in the dark corners
@@kimyeontan148He would set up a makeshift bootcamp and lecture them on how to scare literally anybody even the whole Monsters Inc. universe would be ashamed.
Wait until he gets to the corridor that have endless monsters that chase u or the town area where electric poles are trying to smash u and there is also other monsters that are on the hunt that u cant see
funnily enough, a couple friends and I WERE working on one a while back. we couldn't get enough funding and time together but it's still on the back burner :')
Mark ironically showing just how scary the affects of the backrooms are by slowly going insane because of the endless spaces with absolutely nothing happening is just perfection.
He's actually showing how boring the game is. He's not going insane because of the game, he's going insane because he has to sit there for an hour pretending to be entertained. I mean cmon. This is insanely boring.
@miserableyaks that is the point of the backrooms... being trapped in an endless space where nothing happens, if you think you will not go insane over it, you are lying yo yourself
it's funny, i'm only at 18:11 and i go to check the comments for a jumpscare timestamp list only to see everyone saying that the lack of jumpscares makes you paranoid and... yep. perfectly explained me lmao
@@buwhealthe idea was that complete isolation and paranoia would be the main psychological horror element about the rooms. They ruined it, it's just a playground, now. for Huggy Wuggy plus other low tier memes and characters.
Yeah. The Complex feels very similar to wandering around a building on my college campus. The engineering building in particular sparks madness in the minds of students (not just the math it’s stupidly big and complicated to navigate)
@@mollycomehere That's debatable. The Backrooms were ment to be oniric. There's no ways, just hallways. No monsters unless your mind decides to. Levels are just dream worlds. It reminds me of a dream that i had a few years ago. Straight from my notebook, says; I was at a subway tunnel with three people. Two guys and a girl. The two guys climbed a derailed train and went ahead of us, as the girl yelled at them to not separate from us. They didn't listen so the girl and i follow them walking. The tunnels where dark, dirty and humid, and were covered in cobwebs mostly in corners. I zoned out as i walked and pretended to hear the girl talking, until one question shook me into consciousness. "So, why are you here?" She asked. It got quiet for a brief moment, then i replied. "You know why i'm here." Then it got quiet. We walked through another train, railed this time. At this point the air, the darkness was replaced for a bright light blue, illuminating the tunnels. No need to use flashlights no more. We walked through a giant vent, to a subway station. "Finally! Come on! Let's go!" She exclaims with enthusiasm, as she climbs the staircases that lead to a glass double door with a bright white light shining behind them. As she got out, i stood underground. Looking at the glass door from downstairs as i said something softly outloud. And went back into the tunnels. I would like to dream a Backrooms world in complete loneliness, but up until now i always had company with me and my worlds. The only one i can remember right now is the one time i was in a giant indonesian sewer with two sisters and found a massive god statue. Not the christian god, God. But it looked like a god, alright.
Screaming at the top of his lungs for ten years is perfectly fine but the moment he goes _"OH!"_ like a housewife seeing a mouse in a cupboard, that's when he draws the line
i just assumed it's..less insanity and more..well he's a youtuber/let's player so he's gotta fill the silence. 34:43 and beyond you can tell it's a jump from playing. which is fine but i think it's there that Mark realized it's..a 'nothing is going to attack me' kind o game.
Whoever is reading this, I wanted to say I hope you have a great day and that God loves you so much that He sent His son, Jesus, to die on a cross for your sins and He rose again from the dead three days later. God Bless! And also, He doesn't want you to go to Hell, but He wants you to go to Heaven with Him but you have to be Saved. How do I get Saved you might ask? Here are the steps below on how to get Saved! 1. Believe that God sent His Son (Jesus) to die on a cross for your sins and that He rose again from the dead 3 days later. 2. Confess to Jesus that you are a sinner and ask forgiveness for your sins and Turn away from your sins. If you sin again after asking forgiveness of that sin, ask forgiveness again and try not to do it ever again. Jesus will forgive you! 3. Ask Jesus to come into your heart and your life and for Him to be your Lord and Savior forever. 4. Build a Personal Relationship with Jesus by Praying and Reading the Bible daily and Live for Him Forever. I'm Praying for you and you are loved (Romans 10:9-13)
Yeah, the point of the back rooms originally is that you're lost in a familiar world that's a bit too alien with no idea if you'll ever escape. No monsters, no scares, just you alone in an increasingly strange place. It's more psychological horror if anything, and I think it makes a better story than a game.
The original idea of the back rooms 100% makes a better story than game. But if done correctly games can build off of the concept of the back rooms to make a good game. It’s why many such games add SCPs to the concept of back rooms since the two creepy pastas blend well together. But the idea the government discovered the back rooms, used them for experiments & ended up creating something which then got loose is another example of a good game concept building off the concept of the back rooms.
@@lithominium9955 right, the original literally says "God save you if you hear something wandering around nearby, because it sure as hell has heard you". people somehow gaslit themselves into forgetting the original post that they keep referencing all the time
@@spitgorge2021Saying the game is boring isn't misinterpreting the game. If you meant for your game to literally nothing happening in it, that's fine, but don't get upset when it doesn't hold people's interest.
@@Klayperson You're in the backrooms with nobody around, every place is a place to poop. The real problem is there being no toilet paper... oh right and also the things trying to kill you.
At 47:10 when Mark was about to go through the door to "leave" the backrooms, i freaking knew it wasn't the real exit because in the very beginning of the game when we go through it to enter the backrooms, it looks like a portal almost, the air is wiggly and what not in the space of the door. When he approaches it to leave, there's none of that, it's just empty space in the door.
air is wiggly because of gas that further decontaminates hazmat suits. the point of those suits is not only to protect the wearer, but also not to spoil place where they are going
I don't believe that's quite the explanation. You're onto something with the notion of it being a portal. From my understanding, the peculiar distortion in the air might be attributed to the Backrooms being formed through a complex interplay of electricity and magnetic fields. However, I speculate that what we're experiencing isn't exactly the starting room of the game. Instead, it seems more like an interpretation or illusion of the Backrooms themselves. It's almost as if it's created a duplicate or merged with the original space, perhaps with some semblance of consciousness, aiming to unsettle those who stumble upon it. It's rather eerie, isn't it? I got chills when I saw that there were endless yellow rooms where he should have been able to see the outside world.
@@somebody4763 Warning: A wordy rant, because I love this concept xD I really liked how you worded that. I thought something similar but wasn't sure how to describe it. To me, the ending reminded me of what doppelgangers are to humans. Sort of like alternates. Something based on another, but not quite right. Uncanny valley. Silent Hill. I know all of the backrooms is like that, resembling liminal spaces, but this one is a copy of a specific place in the real world, similar enough to fool the character. Seemingly NOT random. I love all the ideas you put, and I think, it could even be all of those things at the same time. xD in theory. Maybe it was formed based on the real outside building making a connection with the backrooms, like a symptom or aftereffect of opening the portal. Or maybe, since the backroom is presumably infinite, this is not a replica at all, but always existed, coinciding with the alternate reality where the main character comes from. Infinite monkey theorem. "The theorem can be generalized to state that any sequence of events that has a non-zero probability of happening will almost certainly occur an infinite number of times, given an infinite amount of time or a universe that is infinite in size." In that case, entire real world "copies" could exist in a place like the backrooms. But which came first? Maybe neither. Layers of reality. I'll stop now. I just love thinking about it.
The amount of work that went into that carousel sequence is insane. props to the dev for being willing to create a set-piece like that. the art was lovely
I understand Mark being frustrated with the lack of jump scares, but I am TERRIFIED of being lost, so the thought of being lost and stuck in the backrooms terrifies me
@@falloutgamer347 Sleep in the water, what's the big idea? I mean you might drown and everytime you wake up your body would probably panic, but hey, 8 hours of rest everyday, it's important!
oh that would be horrifying. especially if you can make like, dialogue options and then later you hear those same dialogued echoing from somewhere else (ie,, your previous self saying it, but bcus of time being messed up)
Okay, 24:34 genuinely gave me the creeps. 99% of the time, there's nothing actually around the corner, but the figure just standing in the dark screwed with me so bad!
It was fucking genius man! No loud noises, just the sound of the balls being moved.. It also takes you so off guard, that you keep that same energy for the entirety of the game left.
@@thejaded Exactly that! Though the game as a whole is a tiny bit boring, the atmosphere it builds with nothing happening is amazing. I love horror that is subtle like this. I just wish there were more Backrooms games that focused on the deeper layers.
@@Pegasus_Gr I did! That's what screwed with me. I noticed the hand, so I replayed that part, right before the figure is revealed a few times to see if my mind wasn't playing tricks on me.
I don’t think that lvl has any monsters in lore. The backrooms job is to give you that eerie sense of dread that something’s there because of how empty and lifeless it seems
I like it when there's no actual physical monster in backroom games, just you hearing things, seeing things in the corner of your eyes, always being paranoid, you always feel like something is there, something will attack you, but nothing ever does. That is much better than actual monsters, because your own mind can do the job of creating monsters, the paranoia does the job of making you scared and uncomfortable. So I'm actually glad there wasn't some random monster in this game, the weird doll was fine because it never really did anything crazy. But yeah, maybe there should've been a bit more stuff happening? To keep you on your toes all the time?
The SCP that you only see on the corner of your eye freaks me tf out. That type would be perfect. Never actually gets to you but is always there and following you.
Right, I get that this is supposed to highlight the experience of "liminal spaces" that messes with the player's mind. But this fails to instill that fear of the unknown, emptiness, or loneliness that comes with the setting. This should be a psychological experience, not a casual stroll that feels like you're just visiting some sort of hollywood set lol A good example that makes good use of liminal spaces would be that one crazy Doom mod "myhouse.wad", but I'm sure there are other horror games that have done the same. But this one didn't feel like it.
i like how this backrooms game doesnt jump straight into the scary, but since everything is so offputting theres always a lingering feeling of fear even without any real threats honestly its kind of rare to see because most br games rely on the entities to make the game scary, not the environment itself
I like how this game captures the original concept of the backrooms, where there's absolutely nothing in it, the only thing that can kill you is the starvation
Actually, this game misses the original concept, like most of them do. The original 4chan post that spawned the concept literally ends with the line "God save you if you hear something wandering around nearby, because it sure as hell has heard you." Don't get me wrong, existential dread is great and all, but Mark has no idea that he's actually right: you were never supposed to be alone in there.
am i wrong in remembering reading something about how when you enter the backrooms your body is locked in a form of stasis? as in if you get stuck in the backrooms not hungry, the entire time you're in the backrooms you're going to feel not hungry?
this is unironically my most favorite backrooms game. I like the different rooms and scenery and its not being ruined by jump scares or by constantly running from something. I love the exploration and sight seeing.
41:30 I KNEW THESE SOUNDS WERE FAMILIAR. First time a heard them was in a game Signalis and was interested about the message that comes after this sound. This sound was from actual radio broadcast IRL. They're called number stations, and they're supposedly coded messages from the Cold War. Part of the mystique is that quite a few of the broadcasts have not been decoded, or if they have nobody in their respective governments have said anything. For whatever reason, the broadcasts just never got turned off, so they continue to play, a reminder that nuclear war almost happened. So this was extra creepy to me
Whoever is reading this, I wanted to say I hope you have a great day and that God loves you so much that He sent His son, Jesus, to die on a cross for your sins and He rose again from the dead three days later. God Bless! And also, He doesn't want you to go to Hell, but He wants you to go to Heaven with Him but you have to be Saved. How do I get Saved you might ask? Here are the steps below on how to get Saved! 1. Believe that God sent His Son (Jesus) to die on a cross for your sins and that He rose again from the dead 3 days later. 2. Confess to Jesus that you are a sinner and ask forgiveness for your sins and Turn away from your sins. If you sin again after asking forgiveness of that sin, ask forgiveness again and try not to do it ever again. Jesus will forgive you! 3. Ask Jesus to come into your heart and your life and for Him to be your Lord and Savior forever. 4. Build a Personal Relationship with Jesus by Praying and Reading the Bible daily and Live for Him Forever. I'm Praying for you and you are loved (Romans 10:9-13)
46:15 This triggered a specific nightmare memory. It was some kind of mart with the countertops like a bakery but just counter and curved glass with a space you can jump over or something and an area behind it. The room was huge but similar and was red stripes where it was blue and white wallpaper and tile elsewhere. Coolers lined the walls, there were gaps for entering the counter areas instead of corners on the left side, these were the only places that were poorly lit, the middle was very well lit. The middle of the room (that I saw, there was more area behind me) was of back to back coolers all full of scoopable ice cream or containers of ice cream, specifically Baskin Robbins flavours. There were a few other people around looking through the coolers or just standing in place, like when you forget something and you just stand up straight trying to remember. I was looking for a specific flavour for someone I cared about (I didn't know then and I still don't, whoever it was) and I was nervous bc I was a kid with no money and I didn't know how much ice cream to get, I just knew I was looking for a specific one. I knew every cooler had something different and nothing was labeled. One person turned around and came towards me and I thought "Okay, maybe they can help me." I was about to ask but the way they were moving toward me was weird so I just started backing up then I turned and ran and the dream ended.
I love watching one hour of Mark slowly devolve into insanity as the yellow wallpaper of the endless backrooms slowly break down his horror starved psyche as he realizes no more spooks are coming and only more and more uncanny liminal spaces await him
22:02 Yes Mark, as someone who has played this exact game a few times I can tell you there are many ways to explore this "complex". Differint paths that take you to alt areas, beyond the ceiling tiles is just the black void... what's wild to think about too is that you didn't see every area. This game gets updated with new places/levels to explore. I like how the game doesn't tell you about your flashlight or how to open doors, kinda just tossing you into it to figure out on your own. And I will tell you something note worthy Mark, the entire time you are running around... you are missing subtle details. There is a shadow figure around corners watching you that if you blink you could miss it. You can see a tall head creep around a corner and then disapear. There is more to this game than you expect your first play of it. Replay it and take your time, explore it all and really pay attention to everything happening. If you rush through it you will miss a lot.
Thanks for the truth man. Those toy balls rolling seemed odd. Game is perfect w/ those details you explained. Just slight to notice and think twice did you see that?
Damn when I saw the "Indoor outdoor pools closing" it actually suddenly made me realize the implications of Async's plans to use the backrooms for storage and living, the idea that the real world becomes harder and harder to be in as more of life is moved into this office space hell. It makes the backrooms seem much less like a silly gimmick and more like a dystopian future where nobody knows what outside is because so much of their lives is contained within the backrooms. Random thought, not really related to your video lol-
Thing about that is, the 'rooms itself can also generate Grass, and also, Soil, and Trees (Crimson Forest), so yeah, and it can also sometimes generate Grocery Stores or where there is most likely Almond Water, but about the part where, you said it's gonna be a dystopian future with people not knowing what the REAL outside is, it's not too far off with how the dimension can *(Somewhat and Somehow)* make a copy of what is natural on the Earth, plus the fact there is an abundance of technology in it, means infinite experimentations. Although one thing that takes this whole paragraph away?; It still is a dangerous dimension, no matter how Async could stretch it (unless they CAN subdue the creatures, which if you think about the "RUN FOR YOUR LIFE" Level, it's been depicted with, a big entity that's gonna kill you or a WHOLE MOB of EVERY ENTITY the Backrooms has, and they will all kill you too, AND ALSO IN RELEVANCY, apparently the Crimson Fields are a spawning ground of entities in the Backrooms, so yeah, not so good either. BUT, taking it all in with the Sci-Fi fascination and all the jazz where it can be the new liveable place for everyone, it CAN happen if Async or some kinda technology can somewhat bring all rooms together, never get someone to noclip accidentally or one in (???) percents, can locate more people stuck here (possibly years or dead), get rid of some creatures and be able to control the whole BIG issue of living in it, etc. Maybe it can happen. Oh, I forgot to mention too, apparently why they wear hazmats is that there's this air in the backrooms that is dangerous, so yeah. If you've read this far, I'll not be insulted or be offended to what many others might say, just please, do not turn it into a very big debate with 200-600+ replies, just, don't. *(and if you ask or say, "hey aren't these all not included to the actual lore?", well, to be fair, it's everyone's lore at this point, Kane's one is most likely separate from the rest of the Backrooms Content Creators' lores, so yeah.)*
This kind of made me think the backrooms could even be a parable about work hijacking your life. Basically, people in modern society place too much importance on work and it starts cutting into their free time so much, it's almost like their entire lives are spent staring at the walls of an office. People who burn out probably feel a lot like the player in these games... "like the walls are closing in on us and everything is out of our control."
Mark said it perfectly. It has a great atmosphere and induces fear, but it never really takes advantage of that. It might keep players on their feet for the first 10-15 minutes, but after that it basically just becomes a walking simulator. It wouldn't even need actual enemies or dangerous things that could kill you, just something creepy for the player to encounter or see in the corner of their eye. I think I understand the kind of "impending doom that never comes" feel they were going for, but they could have definitely done it better.
what mark has truly taught me is that there are multiple games where you can just walk right up to the big scary thing and nothing will happen because the devs didn't think anybody would actually do that
i was looking for this comment. i was dying inside, yelling at him to look up the game controls an see he can open the doors! XD and then the flashlight...... 🤣
I'm noticing that a lot of people in the comments are saying that the game was driving him crazy, like its supposed to do, then he criticizes it. You all need to understand, he's actually just bored. He starts acting like hes crazy because it's literally the only way to make content out of this. If he wasn't recording, I wouldn't put it past him to just stop halfway through. This game does one thing right: It nails atmosphere. And that's it. This isnt a game. It's a cool concept that someone tried to turn into a game, but like mark said, one can only have so much fun wandering through empty halls.
nah i disagree, well depends on what your definition of a "game" is. regardless if so, its not a game and rather an "experience" and the boredom is part of it. it was never supposed to be fun, so maybe your right maybe its not a "game" then, but its still an amazing experience
I’m just imagining mark in the backrooms casually talking to himself while running like a maniac. Then the ppl at the beginning looking at the recording when he’s out 😂
Love the fact that Mark accidentally showed what makes the Backrooms scary despite the fact he was irritated with it: slowly going insane and frustrated as you helplessly get lost and confused and keep running into dead ends and unsure whether you’re progressing or just getting more lost. yelling out into the empty space wondering why nothing has happened to you yet and just waiting for something to pop out but it never does, ultimately driving you over the edge and losing yourself. you don’t need a monster or an over-looming threat to frighten you, your imagination does the work for you. that’s what’s scary.
Each new room gives you some sense of hope, but then that hope instantly fades as you enter a completely different room only to experience that same sense of hope again... "Ahh now we're getting somewhere" *30 minutes later* "Ahh now we're getting somewhere..."
This game has a really cool way of punishing people who use the lights all the time. It slowly changes the light balance as you go, so if you walk around with it on all the time the hallways get just as dark as they would be had you not used the flashlight. Using it intermittently lets you see better.
I understand Mark being confused by this game since he probably expected a creature to appear or something, but this game was more about true liminal horror, the horror is in the mundaneness of the nothingness, and it worked! He went crazy very quickly with the nothingness and silence.
OH that's what was going on. That is not the most intuitive control scheme... People just gonna try F in the dark for flashlight and think it does nothing at all.
25:26 Having the scary entity pressed on the other side of the glass is a real nice touch and gave me chills. He's been following, very, close behind...
Its crazy how influential Kane Pixels one video was that now everybodys just been trying to emulate his style of the backrooms since. Everything from the cuts to the hazmat suits to obviously the graphics.
I'm just glad that people are nailing the graphics. These scrubbed footage effects are the best visual thing to come out of the Kane Pixels' backrooms trend.
@@Maxwell-ty3bf no one said that. We are saying he did his own spin on the Backrooms concept, and that most people have been trying to specifically emulate what HE did with it, and not the original concept.
I like it, this game feels more like what the backrooms should be, according to what it initially was. No being chased by monsters, no gruesome death at every corner. It's you, endless hallways and your sanity going down as you try to find a way out.
I thought the original post said something like, "god help you if you hear something, because it surely has heard you", implying there's monsters. Maybe that wasn't the original post.
Yeah. I love this version of the backrooms and would consider it more canon. The horror of just being trapped in a seemingly never ending loop of nonsensical rooms is something else. That being said, I understand it's not for everyone, Mark probably being one of them. The danger is that you're trapped and will likely starve to death or get taken by what little if any things exist back there.
@@bluelfsuma if it was the original, we still never SAW anything. it was just IMPLIED things were there. adding knockoff SCPs really ruined the horror of ambiguity the backrooms had that made it so unnerving.
I would agree, but itd work better as a video or movie type video not a game, it might just be me, but i play games to be immirsed and this is honestly really boring to me. doesnet work well as a game in my opinion
If one of these games switched from the endless nothing to a regular horror experience like 30-40 minutes in, it would probably be one of the scariest experiences ever.
25:31 If i was the game programmer, I'd have that big doll run really fast past the window. but it never shows up. This game is like some social experent. Mark had a really convincing "HELP ME" that I think most people can relate to and that may also freak out others in real life if you had the volume way up.
Duuuuude they DID do a good job with the realism in this one. That carpet texture looks spot on, even up close, like I can feel how scratchy it would be…
@Zero_One_Two_Three how do you know it was Lixian? Clearly states in the description it was edited by 3 different people. I'm not going to give credit to Lixian if it's not his.
@@imsotallytober5 I may not have reached the bit you mean but if there's edited in text on the screen you can tell by the text if it was Lixian because it's a particular round lettered font.
Took me a few minutes to realize it wasn't a cutscene and Mark was the one playing the whole time, this game looks incredible! Especially for it being free.
It's actually easier than you think to make a game like this look realistic. It wouldn't really work on regular story type games as of yet though, but it does for these sort of games where they are literally using no resources. They only have flat walls with basic textures on it so the film grain, Fish eye lens, camera smudges and lighting really enhances the realism hence why it literally almost looks on par with real life. It's basically hiding the imperfections with blur and other techniques like dirtying the camera and visuals just a tiny bit like in real life since our eyes can't see things that clearly like you see in like some AAA games
I genuinely find the idea of the backrooms terrifying. Like, just an empty, unending series of rooms with the only sound being your footsteps, breathing, the shifting of your clothes and the buzzing of the fluorescent lights. It’s just icky and I hate it but I love it at the same time.
It's not a Markiplier video unless he goes through a whole character arc in it.
ADHD go brr
literally
Agreed.
I need to try and play some back rooms but all I got is ps5👹
this is the best explanation of his videos i have ever seen
the point of the game: the slow descent into madness
markiplier: slowly descends into madness
*because of the mouse acceleration
@@Boevaia_Pelmeha He wouldn't get that angry at that normally...
Also Mark: I'm not crazy!! This isn't getting to me!!
All according to keikaku
Maybe he was predisposed to madness
if mark was actually in the backrooms, I 100% believe he would also be yelling "SCARE ME, SCARE ME"
Nah fr though and he'd keep screaming about how it's not scary enough and he'd probably say how his body can take it
At some point, he'd start scaring the entities in there to get them to scare him 💀
@@DE.V.S facts he'd be there just like "SCARE ME YOU COWARDS I CAN TAKE IT YOU WON'T DO IT" and force the monsters into hiding and at some point he'd be the monster in the shadows and in the dark corners
@@kimyeontan148He would set up a makeshift bootcamp and lecture them on how to scare literally anybody even the whole Monsters Inc. universe would be ashamed.
Wait until he gets to the corridor that have endless monsters that chase u or the town area where electric poles are trying to smash u and there is also other monsters that are on the hunt that u cant see
Mark: I need more mall horror games.
Some indie developer: WRITE THAT DOWN
THAT'S LITERALLY WHAT I THOUGHT IN THAT PART LOL
there was that christmas shopping game about the kid being dropped off at the mall Markiplier played last year I think.
funnily enough, a couple friends and I WERE working on one a while back. we couldn't get enough funding and time together but it's still on the back burner :')
Security breach pizza plex: am I not a mall to you
I dont think there are that many horror games that takes place in malls.
Mark ironically showing just how scary the affects of the backrooms are by slowly going insane because of the endless spaces with absolutely nothing happening is just perfection.
He's actually showing how boring the game is. He's not going insane because of the game, he's going insane because he has to sit there for an hour pretending to be entertained. I mean cmon. This is insanely boring.
@@miserableyaks I was halfway joking, but thanks for taking the fun out of it. 😂
@@miserableyaks🤓
I had to do it to ya.
@miserableyaks that is the point of the backrooms... being trapped in an endless space where nothing happens, if you think you will not go insane over it, you are lying yo yourself
@@Griever49 I still never understood why this starts to mess with our heads. No monsters or traps but yet it slowly starts to really bother us
Markiplier the only man to actively chase after the thing that is trying to kill him
not a masochist though
@@not_anymore 100% agree
Just wants to test his limits, wink-wink
markiplier 🤝 callmekevin
running after the spooky shit on purpose
Markiplier, the only person to play a Backrooms game properly. Drifting into to insanity and getting exited at the mall sextion.
I’m going to spell it like sextion from now on
How do you misspell section that badly 😂
@@sLorentZsmaybe english is not the person's mother language? 💀
He love malls😂
@@sLorentZs ur not wong😂(I did that on perpose)
it's funny, i'm only at 18:11 and i go to check the comments for a jumpscare timestamp list only to see everyone saying that the lack of jumpscares makes you paranoid and... yep. perfectly explained me lmao
i did the exact same thing and instead came to see everyone comment on his "descend into madness" 😂😂
If there were no monsters ever in the backrooms, I think mark would genuinly go insane being by himself with nothing but walls.
@@buwhealthe idea was that complete isolation and paranoia would be the main psychological horror element about the rooms.
They ruined it, it's just a playground, now. for Huggy Wuggy plus other low tier memes and characters.
@@GattiJuanIgnacioReal shit. Shit was so good before there were 50 000 backroom levels
Yeah. The Complex feels very similar to wandering around a building on my college campus. The engineering building in particular sparks madness in the minds of students (not just the math it’s stupidly big and complicated to navigate)
@@mollycomehere That's debatable. The Backrooms were ment to be oniric. There's no ways, just hallways. No monsters unless your mind decides to.
Levels are just dream worlds.
It reminds me of a dream that i had a few years ago. Straight from my notebook, says;
I was at a subway tunnel with three people. Two guys and a girl. The two guys climbed a derailed train and went ahead of us, as the girl yelled at them to not separate from us. They didn't listen so the girl and i follow them walking. The tunnels where dark, dirty and humid, and were covered in cobwebs mostly in corners. I zoned out as i walked and pretended to hear the girl talking, until one question shook me into consciousness. "So, why are you here?" She asked. It got quiet for a brief moment, then i replied. "You know why i'm here." Then it got quiet. We walked through another train, railed this time. At this point the air, the darkness was replaced for a bright light blue, illuminating the tunnels. No need to use flashlights no more. We walked through a giant vent, to a subway station. "Finally! Come on! Let's go!" She exclaims with enthusiasm, as she climbs the staircases that lead to a glass double door with a bright white light shining behind them.
As she got out, i stood underground. Looking at the glass door from downstairs as i said something softly outloud. And went back into the tunnels.
I would like to dream a Backrooms world in complete loneliness, but up until now i always had company with me and my worlds. The only one i can remember right now is the one time i was in a giant indonesian sewer with two sisters and found a massive god statue. Not the christian god, God. But it looked like a god, alright.
@@mollycomehereI like the idea of it getting more and more complex. But if they put a monster it has to be done right
Screaming at the top of his lungs for ten years is perfectly fine but the moment he goes _"OH!"_ like a housewife seeing a mouse in a cupboard, that's when he draws the line
*It's because he sounded like he barked*
He said not to talk about it...🤐
Yes. Let's talk about it.
Like a housewife seeing a mouse in a cupboard 😭😭😭
Someone already saud that
Facts about Markiplier: 1.He likes stairs. 2. He LOVES malls.
3.he hates green
4. He loves scares
5. He is NOT a masochist
6. he doesn’t like mannequins
7. He is a man who owns five ovens
You know a backrooms game is doing a great job when it actually drives the player insane
Idk if having super boring gameplay counts as driving them insane lol
@@PhilosophyofElivagarok 😂
That’s just mark
markiplier is so used to jumpscares that the lack of horror slowly drains his sanity
i just assumed it's..less insanity and more..well he's a youtuber/let's player so he's gotta fill the silence. 34:43 and beyond you can tell it's a jump from playing. which is fine but i think it's there that Mark realized it's..a 'nothing is going to attack me' kind o game.
@@FireflyArc
42:34 No, no its definitely insanity…
On god
Whoever is reading this, I wanted to say I hope you have a great day and that God loves you so much that He sent His son, Jesus, to die on a cross for your sins and He rose again from the dead three days later. God Bless!
And also, He doesn't want you to go to Hell, but He wants you to go to Heaven with Him but you have to be Saved. How do I get Saved you might ask? Here are the steps below on how to get Saved!
1. Believe that God sent His Son
(Jesus) to die on a cross for your sins and that He rose again from the dead 3 days later.
2. Confess to Jesus that you are a sinner and ask forgiveness for your sins and Turn away from your sins. If you sin again after asking forgiveness of that sin, ask forgiveness again and try not to do it ever again. Jesus will forgive you!
3. Ask Jesus to come into your heart and your life and for Him to be your Lord and Savior forever.
4. Build a Personal Relationship with Jesus by Praying and Reading the Bible daily and Live for Him Forever.
I'm Praying for you and you are loved
(Romans 10:9-13)
Exactly
Yeah, the point of the back rooms originally is that you're lost in a familiar world that's a bit too alien with no idea if you'll ever escape. No monsters, no scares, just you alone in an increasingly strange place. It's more psychological horror if anything, and I think it makes a better story than a game.
The original idea of the back rooms 100% makes a better story than game. But if done correctly games can build off of the concept of the back rooms to make a good game. It’s why many such games add SCPs to the concept of back rooms since the two creepy pastas blend well together. But the idea the government discovered the back rooms, used them for experiments & ended up creating something which then got loose is another example of a good game concept building off the concept of the back rooms.
disagree since the original 4chan post DID have a monster
There is
no
story
Look guys, I made a backrooms game. The story: You're lost in the backrooms, that's it
@@lithominium9955 right, the original literally says "God save you if you hear something wandering around nearby, because it sure as hell has heard you". people somehow gaslit themselves into forgetting the original post that they keep referencing all the time
@@icebearlikestrains6238Classic internet culture moment
Markiplier being upset about not getting scared is like the most (NOT) masochist thing to do
its probably less about not being scared and more about literally nothing happening in the game lol. Its just a walking simulator
😅😅😅
It’s not. It’s supposed to be a scary game and it’s failing at its job to be scary.
@@GrayD_Fox all yall r misinterpreting the game
@@spitgorge2021Saying the game is boring isn't misinterpreting the game. If you meant for your game to literally nothing happening in it, that's fine, but don't get upset when it doesn't hold people's interest.
fact that it's so realistic is just... unnerving
666 likes 👍
what's funny is that the original concept of the backrooms is about going insane to the never ending liminal spaces, mark is doing exactly that.
Yeah, but I don't think the original concept was going insane from boredom.
Just imagine you are in the backrooms and you hear Mark screaming about it not being scary enough 😂
I mean, it isn't, to be fair.
Don't forget his mall excitement
scariest thing about the backrooms is not having a place to poop
@@Klayperson You're in the backrooms with nobody around, every place is a place to poop. The real problem is there being no toilet paper... oh right and also the things trying to kill you.
@@deadersurvival4716 The game isn't too scary, but if it were real, god it would be terrifying.
The fact that mark is fine with screaming at the top of his lungs but saying "ooh" is where he draws the line is hilarious
I thought it was a good ol Midwestern "OPE!"
@@hayleyphoenix93what we say when we see an F5 tornado will sitting on the porch drinking a beer
Wait you copied this from the other comment
@@_murdocsleftpinkietoe no? was mine stolen? :[
At 47:10 when Mark was about to go through the door to "leave" the backrooms, i freaking knew it wasn't the real exit because in the very beginning of the game when we go through it to enter the backrooms, it looks like a portal almost, the air is wiggly and what not in the space of the door. When he approaches it to leave, there's none of that, it's just empty space in the door.
air is wiggly because of gas that further decontaminates hazmat suits. the point of those suits is not only to protect the wearer, but also not to spoil place where they are going
also he went the wrong way because in the beginning when they follow the tape they never make that last turn
I don't believe that's quite the explanation. You're onto something with the notion of it being a portal. From my understanding, the peculiar distortion in the air might be attributed to the Backrooms being formed through a complex interplay of electricity and magnetic fields. However, I speculate that what we're experiencing isn't exactly the starting room of the game. Instead, it seems more like an interpretation or illusion of the Backrooms themselves. It's almost as if it's created a duplicate or merged with the original space, perhaps with some semblance of consciousness, aiming to unsettle those who stumble upon it. It's rather eerie, isn't it? I got chills when I saw that there were endless yellow rooms where he should have been able to see the outside world.
@@somebody4763 Warning: A wordy rant, because I love this concept xD
I really liked how you worded that. I thought something similar but wasn't sure how to describe it. To me, the ending reminded me of what doppelgangers are to humans. Sort of like alternates. Something based on another, but not quite right. Uncanny valley. Silent Hill. I know all of the backrooms is like that, resembling liminal spaces, but this one is a copy of a specific place in the real world, similar enough to fool the character. Seemingly NOT random. I love all the ideas you put, and I think, it could even be all of those things at the same time. xD in theory. Maybe it was formed based on the real outside building making a connection with the backrooms, like a symptom or aftereffect of opening the portal. Or maybe, since the backroom is presumably infinite, this is not a replica at all, but always existed, coinciding with the alternate reality where the main character comes from. Infinite monkey theorem. "The theorem can be generalized to state that any sequence of events that has a non-zero probability of happening will almost certainly occur an infinite number of times, given an infinite amount of time or a universe that is infinite in size." In that case, entire real world "copies" could exist in a place like the backrooms. But which came first? Maybe neither. Layers of reality. I'll stop now. I just love thinking about it.
These rants are really good ideas, you all have great ideas!
Mark barking in fear at a 7 foot doll is the funniest shit ever 😂
barking omg hahaha
thought this said barfing, and was trying to mentally prepare myself for what kind of horror the game could have to make him that scared LMAO
Fr
Pretty sure it’s the character from the soup torture video from the deep web
can you put a time stamp for me idk where he barks
Hilarious how Sean and Mark two of the biggest gaming creators took so long to try to press F on the door
literally lmfao
Haha I'm 11 minutes in and I keep thinking "alright he's gonna try F this time"
I started to gaslight myself into believing the doors only became interactable after a certain point
@@boneitch at some point i thought so as well. Because the idea of BOTH of them not pressing F kinda baffles me
@Forcel3ss feels validating tho, knowing that whenever I struggle with a basic game mechanic, I'm not alone 😌
This is the best way to portray the Backrooms. No soundtrack or puzzles to solve. Just ambient silence and the uneasy feeling of being alone.
It's true to the backrooms but it makes for a pretty bad game
@@EggusBiggusI feel like it’d work better as an experience. Like an attraction at a park or something
@@garfleguy would need a rather large park
It also gives you the uneasy feeling of not being alone.
sound design plays a big role
The amount of work that went into that carousel sequence is insane. props to the dev for being willing to create a set-piece like that. the art was lovely
Markiplier actively making himself more insane for an hour
average markiplier video
My nurse just came in and asked "is that man OK?".
And I don't know how to answer that tbh 😅
Im loving how markiplier expects a horror game and gets a walking simulator and im absolutely here for it.
yep, he wanted a game to be chased by something but instead got a surreal experience kinda game
Damn right. Its just a walking simulator with extra paranoid 😂
walking simulator lmao true=
I understand Mark being frustrated with the lack of jump scares, but I am TERRIFIED of being lost, so the thought of being lost and stuck in the backrooms terrifies me
Would be even worse to be stuck in the poolrooms with no lights, you couldnt even sleep if theres water everywhere
@@falloutgamer347 I DIDNT THINK OF THAT--IT IS WORSE ;;;-;;;
@@falloutgamer347 Sleep in the water, what's the big idea? I mean you might drown and everytime you wake up your body would probably panic, but hey, 8 hours of rest everyday, it's important!
@@falloutgamer347I would drown myself
45:55
"SHOVE ME!"
*tumbles backwards*
"I . . fell?"
Mark is so starved for stimulation by this point its glorious.
it perfectly represents what the insane boredem of being trapped in the backrooms would do
this is literally the perfect example of the descent into madness from the backrooms
descent into boredom
@@phantomhiphopyou'll get bored to the point you lose your mind
@@creecw while playing this game, yes
24:20 BALLS?!?
Its awesome how Mark was able to make completely normal noises throughout the entire video, especially around 9:16. Totally normal!
I think they should have you see earlier versions of yourself in the distance sometimes as you go around corners
oh that would be horrifying. especially if you can make like, dialogue options and then later you hear those same dialogued echoing from somewhere else (ie,, your previous self saying it, but bcus of time being messed up)
it's eternity in there
That ending where the backrooms began emulating the facility was a genius twist.
Honestly, the VHS aesthetic on games like these is what can make the horror 10 times better
Like outlast was when it first came out. With the cam and everything
Yeah, if they do it right it can be very immersive!
Just needs to fit the vibe tho yk? Puppet Combo do it pretty well. It's very nostalgic and got an 80s type of feel.
I feel like if I squint really hard, all i see is Keanu reeves playing a backrooms game
Bro what the fuck now that’s all I think about
Nah.. I swear I've seen him in other films..
UA-camr Keanu Reeves caught in 4K
Okay, 24:34 genuinely gave me the creeps. 99% of the time, there's nothing actually around the corner, but the figure just standing in the dark screwed with me so bad!
It was fucking genius man! No loud noises, just the sound of the balls being moved.. It also takes you so off guard, that you keep that same energy for the entirety of the game left.
If you slow down the vid there you can actually see something like hands that probably threw the balls
@@thejaded Exactly that! Though the game as a whole is a tiny bit boring, the atmosphere it builds with nothing happening is amazing. I love horror that is subtle like this. I just wish there were more Backrooms games that focused on the deeper layers.
@@Pegasus_Gr I did! That's what screwed with me. I noticed the hand, so I replayed that part, right before the figure is revealed a few times to see if my mind wasn't playing tricks on me.
Also at 30:22 it looks like something in the left door?? 😅
Edit: probably just lighting but still creepy..
For anyone wondering what soundtrack is playing inside the mall at around 38:12 its: "Eastside Story" by Trevor Duncan
You're a saint!!! Thank you!!
@@DChavez1020you’re very welcome my buddy
42:28
Finally they've found a horror game that truly scares Markiplier: One where absolutely nothing scary ever happens.
I guess that’s kinda the point of the backrooms.
I don’t think that lvl has any monsters in lore. The backrooms job is to give you that eerie sense of dread that something’s there because of how empty and lifeless it seems
Markiplier not knowing how to open doors at ALL is peak gaming for years content.
Jacksepticeye did the same thing he was pressing E for like 20 minutes before realising it's F so he went all the way back to open doors again 😂
to be fair, it is rather unusual for the use key to be set to F
@@experienceevil8080 every game I played utilised the F key
@@kilmongerkyee Which ones?
@@leviticus2001 tarkov, Call Of Duty, Apex Legends, fortnite from what I can remember
I like it when there's no actual physical monster in backroom games, just you hearing things, seeing things in the corner of your eyes, always being paranoid, you always feel like something is there, something will attack you, but nothing ever does. That is much better than actual monsters, because your own mind can do the job of creating monsters, the paranoia does the job of making you scared and uncomfortable. So I'm actually glad there wasn't some random monster in this game, the weird doll was fine because it never really did anything crazy. But yeah, maybe there should've been a bit more stuff happening? To keep you on your toes all the time?
The SCP that you only see on the corner of your eye freaks me tf out. That type would be perfect. Never actually gets to you but is always there and following you.
no you miss the point
Right, I get that this is supposed to highlight the experience of "liminal spaces" that messes with the player's mind. But this fails to instill that fear of the unknown, emptiness, or loneliness that comes with the setting. This should be a psychological experience, not a casual stroll that feels like you're just visiting some sort of hollywood set lol
A good example that makes good use of liminal spaces would be that one crazy Doom mod "myhouse.wad", but I'm sure there are other horror games that have done the same. But this one didn't feel like it.
No you're wrong, really wrong. There is entities in the backrooms
@@mortied5154yeah, in the original Backrooms video, by Kane Pixels, there is entities
This game deserves an award, this is the most detailed and realistic backrooms game ever made
so we now know that 35 minutes is all Markiplier can handle in the backrooms before his mind goes
bonkers, his mind goes bonkers.
Unless there's a mall
“Dave, my mind is going”
It'd have been even funnier if it ended with Mark getting up from his chair, opening the door on his room and seeing the backrooms on the other side
i like how this backrooms game doesnt jump straight into the scary, but since everything is so offputting theres always a lingering feeling of fear even without any real threats
honestly its kind of rare to see because most br games rely on the entities to make the game scary, not the environment itself
"I don't get the backrooms"
Proceeds to go through every single emotion a backroom character goes through
I love hearing Mark go from I love a good mall to hateing the game as soon as he's in the back rooms again
Him completely losing his shit after ranting all throughout the mall section completely cracked me up lmao
@@sunspots definitely
I like how this game captures the original concept of the backrooms, where there's absolutely nothing in it, the only thing that can kill you is the starvation
Actually, this game misses the original concept, like most of them do. The original 4chan post that spawned the concept literally ends with the line
"God save you if you hear something wandering around nearby, because it sure as hell has heard you."
Don't get me wrong, existential dread is great and all, but Mark has no idea that he's actually right: you were never supposed to be alone in there.
@@AdamNovagen the doll thing implies that something or somethings are always following the player so the line could still be accurate.
am i wrong in remembering reading something about how when you enter the backrooms your body is locked in a form of stasis? as in if you get stuck in the backrooms not hungry, the entire time you're in the backrooms you're going to feel not hungry?
this is unironically my most favorite backrooms game. I like the different rooms and scenery and its not being ruined by jump scares or by constantly running from something. I love the exploration and sight seeing.
I 100% agree with you!
This and Anemopolis are my absolute favorite Backrooms adjacent games for sure.
I love that you love it so much.
if you wanna watch someone play who will actually talk about the themes and design of the game, i highly recommend @thelibrarian ‘s playthrough of it!
@@RIPToNateDoggIHadToRegulateI love that you love that they love it so much so much
I love how you can tell when the game is genuinely creepy to him in the pool part bc of the amount of deep exhales he lets out lmao
41:30 I KNEW THESE SOUNDS WERE FAMILIAR. First time a heard them was in a game Signalis and was interested about the message that comes after this sound. This sound was from actual radio broadcast IRL. They're called number stations, and they're supposedly coded messages from the Cold War. Part of the mystique is that quite a few of the broadcasts have not been decoded, or if they have nobody in their respective governments have said anything. For whatever reason, the broadcasts just never got turned off, so they continue to play, a reminder that nuclear war almost happened. So this was extra creepy to me
I just spent all night digging into this and holy shit that is so creepy and interesting.
Welcome to Nightvale has a great bit about this where the numbers station was left on and alone for so long that it started to become sentient.
Heck yeah, Signalis name drop in the comments 🫶🏼
I LIT just played signalis and I was like mmm familiar, loved the game
The instant I heard that sound I genuinely just went "SIGNALIS MENTION"
I like how the little loop of mark’s hair on the top of his head seemed to poke out more and more as mark became more agitated lol
Oh my god that is the funniest thing ever 😭😭😭😭
This comment had me laughing for the rest of the video 😂🤣 the loop actually got so big 🤣 😂🤣🤣
giving anime protagonist without even having to have dyed hair lol
Didn't even realize that. I kinda just admire his face more 😅
Markiplier: "I'm not a masochist."
Also Markiplier: " SCARE ME!!"
He just wants to see if his body can take it.
“SHOVE ME!”
Whoever is reading this, I wanted to say I hope you have a great day and that God loves you so much that He sent His son, Jesus, to die on a cross for your sins and He rose again from the dead three days later. God Bless!
And also, He doesn't want you to go to Hell, but He wants you to go to Heaven with Him but you have to be Saved. How do I get Saved you might ask? Here are the steps below on how to get Saved!
1. Believe that God sent His Son
(Jesus) to die on a cross for your sins and that He rose again from the dead 3 days later.
2. Confess to Jesus that you are a sinner and ask forgiveness for your sins and Turn away from your sins. If you sin again after asking forgiveness of that sin, ask forgiveness again and try not to do it ever again. Jesus will forgive you!
3. Ask Jesus to come into your heart and your life and for Him to be your Lord and Savior forever.
4. Build a Personal Relationship with Jesus by Praying and Reading the Bible daily and Live for Him Forever.
I'm Praying for you and you are loved
(Romans 10:9-13)
tbf this entire game was basically the horror equivalent of blueballing
I read this in his voice 💀
I honestly really enjoy this backrooms concept of just solely exploration of weird architecture and vaguely familiar places
42:30 I can’t stop laughing HAJSHAHAH he was starting to feel hyped when suddenly the normal backrooms are back
Que haces tu aquí 😅🤔
Bro I was dying at this part too 😂😂😂😂
To is HAJSHAHAH
Tf that mean
That got me rolling 🤣🤣
Markiplier desperately screaming “SHOVE ME” is the funniest thing I’ve heard this year
i read this comment at the exact moment he said “SHOVE ME” in the vid and im tripped out rn man
"hello everybody, my name is Markiplier"
Is something we all love to hear.
Mmm
Everybody does who wouldnt????
I'd love to hear daddyplier say anything in my ear
One of the best parts of my day
never gets old
46:15 This triggered a specific nightmare memory. It was some kind of mart with the countertops like a bakery but just counter and curved glass with a space you can jump over or something and an area behind it. The room was huge but similar and was red stripes where it was blue and white wallpaper and tile elsewhere. Coolers lined the walls, there were gaps for entering the counter areas instead of corners on the left side, these were the only places that were poorly lit, the middle was very well lit. The middle of the room (that I saw, there was more area behind me) was of back to back coolers all full of scoopable ice cream or containers of ice cream, specifically Baskin Robbins flavours. There were a few other people around looking through the coolers or just standing in place, like when you forget something and you just stand up straight trying to remember. I was looking for a specific flavour for someone I cared about (I didn't know then and I still don't, whoever it was) and I was nervous bc I was a kid with no money and I didn't know how much ice cream to get, I just knew I was looking for a specific one. I knew every cooler had something different and nothing was labeled. One person turned around and came towards me and I thought "Okay, maybe they can help me." I was about to ask but the way they were moving toward me was weird so I just started backing up then I turned and ran and the dream ended.
Oh my :'>
jesus that's not fun - dreams are so odd lmao
Mark: Let's just expedite this going insane and brooding
Ten minutes later
Mark: *actually going insane*
mark is like a junkie going into withdrawal from not enough jump scares here, hilarious.
I love watching one hour of Mark slowly devolve into insanity as the yellow wallpaper of the endless backrooms slowly break down his horror starved psyche as he realizes no more spooks are coming and only more and more uncanny liminal spaces await him
Are you the dr. Sherman guy?
22:02 Yes Mark, as someone who has played this exact game a few times I can tell you there are many ways to explore this "complex". Differint paths that take you to alt areas, beyond the ceiling tiles is just the black void... what's wild to think about too is that you didn't see every area. This game gets updated with new places/levels to explore.
I like how the game doesn't tell you about your flashlight or how to open doors, kinda just tossing you into it to figure out on your own.
And I will tell you something note worthy Mark, the entire time you are running around... you are missing subtle details. There is a shadow figure around corners watching you that if you blink you could miss it. You can see a tall head creep around a corner and then disapear.
There is more to this game than you expect your first play of it. Replay it and take your time, explore it all and really pay attention to everything happening.
If you rush through it you will miss a lot.
Finally someone else understands it! Everyone always says “there’s no jumpscares, bad game!” But it’s soooo good!
Thanks for the truth man. Those toy balls rolling seemed odd. Game is perfect w/ those details you explained. Just slight to notice and think twice did you see that?
Markiplier slowly spiralling into madness over not getting scared is hilarious
He’s leaning into this “yippee” thing so hard and I love it. It’s weirdly both deadpan and energetic at the same time
i was gonna say this i love how much he says it 😭 YIPPEE
Damn when I saw the "Indoor outdoor pools closing" it actually suddenly made me realize the implications of Async's plans to use the backrooms for storage and living, the idea that the real world becomes harder and harder to be in as more of life is moved into this office space hell. It makes the backrooms seem much less like a silly gimmick and more like a dystopian future where nobody knows what outside is because so much of their lives is contained within the backrooms. Random thought, not really related to your video lol-
And yet again the real monster becomes capitalism
call it liminalpunk lol
Awesome & scary random thought!
Thing about that is, the 'rooms itself can also generate Grass, and also, Soil, and Trees (Crimson Forest), so yeah, and it can also sometimes generate Grocery Stores or where there is most likely Almond Water, but about the part where, you said it's gonna be a dystopian future with people not knowing what the REAL outside is, it's not too far off with how the dimension can *(Somewhat and Somehow)* make a copy of what is natural on the Earth, plus the fact there is an abundance of technology in it, means infinite experimentations.
Although one thing that takes this whole paragraph away?;
It still is a dangerous dimension, no matter how Async could stretch it (unless they CAN subdue the creatures, which if you think about the "RUN FOR YOUR LIFE" Level, it's been depicted with, a big entity that's gonna kill you or a WHOLE MOB of EVERY ENTITY the Backrooms has, and they will all kill you too, AND ALSO IN RELEVANCY, apparently the Crimson Fields are a spawning ground of entities in the Backrooms, so yeah, not so good either.
BUT, taking it all in with the Sci-Fi fascination and all the jazz where it can be the new liveable place for everyone, it CAN happen if Async or some kinda technology can somewhat bring all rooms together, never get someone to noclip accidentally or one in (???) percents, can locate more people stuck here (possibly years or dead), get rid of some creatures and be able to control the whole BIG issue of living in it, etc.
Maybe it can happen.
Oh, I forgot to mention too, apparently why they wear hazmats is that there's this air in the backrooms that is dangerous, so yeah.
If you've read this far, I'll not be insulted or be offended to what many others might say, just please, do not turn it into a very big debate with 200-600+ replies, just, don't.
*(and if you ask or say, "hey aren't these all not included to the actual lore?", well, to be fair, it's everyone's lore at this point, Kane's one is most likely separate from the rest of the Backrooms Content Creators' lores, so yeah.)*
This kind of made me think the backrooms could even be a parable about work hijacking your life. Basically, people in modern society place too much importance on work and it starts cutting into their free time so much, it's almost like their entire lives are spent staring at the walls of an office.
People who burn out probably feel a lot like the player in these games... "like the walls are closing in on us and everything is out of our control."
Mark said it perfectly. It has a great atmosphere and induces fear, but it never really takes advantage of that. It might keep players on their feet for the first 10-15 minutes, but after that it basically just becomes a walking simulator. It wouldn't even need actual enemies or dangerous things that could kill you, just something creepy for the player to encounter or see in the corner of their eye. I think I understand the kind of "impending doom that never comes" feel they were going for, but they could have definitely done it better.
The fact that Mark progressively becomes more insane is just top notch
what mark has truly taught me is that there are multiple games where you can just walk right up to the big scary thing and nothing will happen because the devs didn't think anybody would actually do that
Don't give the devs any ideas 😅
Jack and Mark not being able to open the doors for the SAME amount of time, is VERY on brand for the two of them. 😂
They are basically the same person at this point
i was looking for this comment. i was dying inside, yelling at him to look up the game controls an see he can open the doors! XD and then the flashlight...... 🤣
I'm noticing that a lot of people in the comments are saying that the game was driving him crazy, like its supposed to do, then he criticizes it.
You all need to understand, he's actually just bored. He starts acting like hes crazy because it's literally the only way to make content out of this. If he wasn't recording, I wouldn't put it past him to just stop halfway through.
This game does one thing right: It nails atmosphere. And that's it. This isnt a game. It's a cool concept that someone tried to turn into a game, but like mark said, one can only have so much fun wandering through empty halls.
nah i disagree, well depends on what your definition of a "game" is.
regardless if so, its not a game and rather an "experience" and the boredom is part of it.
it was never supposed to be fun, so maybe your right maybe its not a "game" then, but its still an amazing experience
Finally a game that's at Mark's eye level
I’m just imagining mark in the backrooms casually talking to himself while running like a maniac. Then the ppl at the beginning looking at the recording when he’s out 😂
Loving the hair loop antenna you're rocking there, Mark. We thank you for broadcasting your signal for us to enjoy this day. Hail to the mothership!
Peak anime character design 💖
Teleplier
You know he's the main character, got his ahoge out today
I genuinely thought this was live action until he started controlling the character.
Love the fact that Mark accidentally showed what makes the Backrooms scary despite the fact he was irritated with it: slowly going insane and frustrated as you helplessly get lost and confused and keep running into dead ends and unsure whether you’re progressing or just getting more lost. yelling out into the empty space wondering why nothing has happened to you yet and just waiting for something to pop out but it never does, ultimately driving you over the edge and losing yourself. you don’t need a monster or an over-looming threat to frighten you, your imagination does the work for you.
that’s what’s scary.
You are the monster basically
ptsd in a nutshell
Each new room gives you some sense of hope, but then that hope instantly fades as you enter a completely different room only to experience that same sense of hope again...
"Ahh now we're getting somewhere" *30 minutes later* "Ahh now we're getting somewhere..."
regardless of whether or not mark enjoyed the game, I feel like it had the exact desired effect on him.
The slow and discreet descent into madness. Exactly the desire goal lmaoooo
This game has a really cool way of punishing people who use the lights all the time. It slowly changes the light balance as you go, so if you walk around with it on all the time the hallways get just as dark as they would be had you not used the flashlight. Using it intermittently lets you see better.
“I AM A MAN WITH TWO STOVES” just doesn’t have the same ring to it
"Who lets the dogs out?"
Markiplier: "9:17 9:17 9:17"
This is such an underestimated comment 😂
This needs more love!
Fantastic. The idea is here now, someone work on the edit.
This comment is genuinely made 😂
funny mark scared noise
I understand Mark being confused by this game since he probably expected a creature to appear or something, but this game was more about true liminal horror, the horror is in the mundaneness of the nothingness, and it worked! He went crazy very quickly with the nothingness and silence.
Imagine playing this game WITHOUT an audience to talk to.
@@denverarnold6210 he would’ve ended up taking to himself regardless 😂
*since
@@extrabitfire ah shit, thanks.
@@extrabitfire🤓
This game looks way too damn realistic
Game?
My mind is fully blown. They really nailed it.
This is a game! 🤯
I'm impressed, and I really hope I can come to expect games that make beauty like this, and know how to make good content with it as well!
its in the title lmao@@fallencorporal
The Complex: Found Footage?
38:19 “I love ‘em all, I love being in ‘em all, I don’t even need ‘em all near me.” - Mark
*"I love a mall, I love being in a mall, I don't even need a mall near me"
This game is notorious for making people not know they can open doors. *why didn’t they just make the flashlight F and open doors E*
OH that's what was going on. That is not the most intuitive control scheme... People just gonna try F in the dark for flashlight and think it does nothing at all.
The game could've also told you the controls if it was going to have such a strange control scheme.
@@something7836 Bet they thought that would take away the immersion of pure found footage from camera pov. Maybe a quick info card as the game loads?
@@thymii That's what I was thinking of, yeah.
@@thymiiif your a worker maybe having a Manuel on the menu that acts as a guide to whatever his job was lol
To me, the most disturbing thing about this game is the way your character runs
I know actual running would be just as bad if not worse but I still hate it 😭
The heavy breathing and reberberating thumping fills your ears with suspenseful dread.
Well the character is holding a camera
I feel that Mark's descent into madness and...malls while saying he doesn't get the backrooms is the very essence of the backrooms.
25:26 Having the scary entity pressed on the other side of the glass is a real nice touch and gave me chills. He's been following, very, close behind...
Its crazy how influential Kane Pixels one video was that now everybodys just been trying to emulate his style of the backrooms since. Everything from the cuts to the hazmat suits to obviously the graphics.
yeah fr
I'm just glad that people are nailing the graphics. These scrubbed footage effects are the best visual thing to come out of the Kane Pixels' backrooms trend.
Sorry but Kane didn’t create the back rooms office style or liminal spaces
@@Maxwell-ty3bf no one said that. We are saying he did his own spin on the Backrooms concept, and that most people have been trying to specifically emulate what HE did with it, and not the original concept.
And the mall.
I like it, this game feels more like what the backrooms should be, according to what it initially was. No being chased by monsters, no gruesome death at every corner. It's you, endless hallways and your sanity going down as you try to find a way out.
Finally. A good Backrooms game sourced from the original idea.
I thought the original post said something like, "god help you if you hear something, because it surely has heard you", implying there's monsters.
Maybe that wasn't the original post.
Yeah. I love this version of the backrooms and would consider it more canon. The horror of just being trapped in a seemingly never ending loop of nonsensical rooms is something else. That being said, I understand it's not for everyone, Mark probably being one of them. The danger is that you're trapped and will likely starve to death or get taken by what little if any things exist back there.
@@bluelfsuma if it was the original, we still never SAW anything. it was just IMPLIED things were there. adding knockoff SCPs really ruined the horror of ambiguity the backrooms had that made it so unnerving.
I would agree, but itd work better as a video or movie type video not a game, it might just be me, but i play games to be immirsed and this is honestly really boring to me. doesnet work well as a game in my opinion
If one of these games switched from the endless nothing to a regular horror experience like 30-40 minutes in, it would probably be one of the scariest experiences ever.
I appreciate that it stayed true to the backrooms experience instead of having an actual monster chase you around
Bonus points if it turns back to endless nothing 20 minuites later
25:31 If i was the game programmer, I'd have that big doll run really fast past the window. but it never shows up.
This game is like some social experent. Mark had a really convincing "HELP ME" that I think most people can relate to and that may also freak out others in real life if you had the volume way up.
Co-worker: don't go further away, you can get easily lost.
Markiplier: goes immidiatly far away and saying "aha"
nah@@mirjinou7999
@@mirjinou7999 The internet doesn't like beggars. Go to work.
Deserve it@@mirjinou7999
@@mirjinou7999 haven't i seen you saying this about another channel? just no.
@taap.on.my.pic790 nah
Duuuuude they DID do a good job with the realism in this one. That carpet texture looks spot on, even up close, like I can feel how scratchy it would be…
And the smell of those walls
That random markiplier fact edit really got me lol. Nice touch to whoever added it.
Thanks to Lixian the editor 😉
@Zero_One_Two_Three how do you know it was Lixian? Clearly states in the description it was edited by 3 different people. I'm not going to give credit to Lixian if it's not his.
@@imsotallytober5 I may not have reached the bit you mean but if there's edited in text on the screen you can tell by the text if it was Lixian because it's a particular round lettered font.
Totally can't get over how realistic it looks with all the clever distortions and stuff, the textures and lighting 👌
Mark showed the 4 stages of crazy. 1 calm 2 questioning 3 yelling and 4 mind lost.
I feel like there's also an angry stage in there.
Took me a few minutes to realize it wasn't a cutscene and Mark was the one playing the whole time, this game looks incredible! Especially for it being free.
There were some cutscenes
This Backrooms game is the only Backrooms game that makes the player go insane, not the character.
Many people love their partners, a child loves their mom, Mark loves the mall
Mark did exactly what I thought he’d do when he was spooked for once: DENY IT
You know you've hit a low in a game when you scream "GIMME SUM GARTEN OF BANBAN SHIT"
A different kind of horror game, making the player descent into madness
It drove him so mad he wanted gartan of banban... That is truly horrifying
Holy hell this game looks pretty realistic.
It's actually easier than you think to make a game like this look realistic. It wouldn't really work on regular story type games as of yet though, but it does for these sort of games where they are literally using no resources. They only have flat walls with basic textures on it so the film grain, Fish eye lens, camera smudges and lighting really enhances the realism hence why it literally almost looks on par with real life. It's basically hiding the imperfections with blur and other techniques like dirtying the camera and visuals just a tiny bit like in real life since our eyes can't see things that clearly like you see in like some AAA games
I genuinely find the idea of the backrooms terrifying. Like, just an empty, unending series of rooms with the only sound being your footsteps, breathing, the shifting of your clothes and the buzzing of the fluorescent lights. It’s just icky and I hate it but I love it at the same time.