Where Should Fremen Start in Dune?

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  • Опубліковано 25 вер 2024
  • The Fremen have some options for the starting forces, and I look at the considerations that influence my own starting placement.

КОМЕНТАРІ • 7

  • @TheC0MMAND0
    @TheC0MMAND0 16 днів тому +1

    I might be crazy, but I'm becoming more of a fan of just putting 10 forces (no stared forces) into Tabr depending on the factions in play. It dissuades hark from going for an early win and you can still reach a fair number of blows from Tabr (allowing you to send some forces from reserve and some from Tabr without leaving either at a low number).

    • @jackredathewarp
      @jackredathewarp  16 днів тому

      @@TheC0MMAND0 madness!

    • @TheC0MMAND0
      @TheC0MMAND0 16 днів тому

      @@jackredathewarp Gotta try the crazy stuff out occasionally to see if it's actually crazy haha, but most of my games are with nearly every variant in play (most of the time stronghold cards are left out and leader skills are in more often then not), so maybe that has something to do with it.

  • @Astupidalias
    @Astupidalias 17 днів тому

    How do you feel about 8/2* or 9/1* on FWS? Only con I can think is Shai-Hulud can leave you stranded in the desert. I love claiming the big blows if I get lucky and we can ship right onto several others

    • @jackredathewarp
      @jackredathewarp  17 днів тому +1

      @@Astupidalias it’s a bold move, but I fear having too much strength so remote.

  • @MrSaturn012
    @MrSaturn012 17 днів тому

    Wait, for the starting placements the Fremen get to put out 10 tokens, regardless of how many are Fedaykin?
    I had interpreted it as they get to place however many forces total to 10 strength

    • @jackredathewarp
      @jackredathewarp  17 днів тому

      @@MrSaturn012 10 forces. Strength is only calculated in battle.