How to Fix Multiple NLA Mixamo Animations in Blender

Поділитися
Вставка
  • Опубліковано 11 вер 2024
  • In this video I'll share 3 common problems and solutions to your NLA animations. When multiple Mixamo Animations don't seem to work... here's why?
    #blender #NLAblender #NLA #mixamo #blendermixamo

КОМЕНТАРІ • 51

  • @nicotritschler9087
    @nicotritschler9087 14 днів тому

    You are a legend! Thanks! The armtwisting never made sense for me and now it's such an easy fix honestly. Still annoying but at least one can fix it! Thanks!

    • @DigitalFashionClass
      @DigitalFashionClass  13 днів тому +1

      Thanks friend! That's generous. The twisting arms thing drove be bananas for a long time. Glad it helped.

  • @Max_Cypher
    @Max_Cypher 4 місяці тому +1

    I have the exact model...(all t pose), all animations work fine in the NLA until attempting to blend... then the arms twist. but I put a control rig on the original...So I believe the IK has something to do with breaking the NLA as well.
    EDIT: It was my fault... I rotated the original on Z 90 degrees without keying it before running the actions... ugg

    • @DigitalFashionClass
      @DigitalFashionClass  4 місяці тому

      Oh gotcha. That makes sense. It’s probably the IK. Thanks for sharing this.

    • @perfectdark88
      @perfectdark88 2 місяці тому

      To solve this problem you just have to download the mixamo model with the skin

  • @creepyoat285
    @creepyoat285 Місяць тому

    sir can you please help me? i uploaded a character on mixamo and chose an animation everything went fine and the character i uplaoded did the animated in the mixamo preview but when i imported it to blender the character animation is not working it is just idle no t pose or anything and no keyframes at all too

    • @DigitalFashionClass
      @DigitalFashionClass  Місяць тому

      Couple things- make Blender frame rate same as the exported character.- make the duration of timeline longer- check “blender file” drop-down in the outliner and be sure an action exists there. - be sure you’re in object mode- try these things.

    • @creepyoat285
      @creepyoat285 Місяць тому

      @@DigitalFashionClass thank you so much! may god bless you

  • @Kartell-hp3gi
    @Kartell-hp3gi 19 днів тому

    IIIIII LOOOOOVEEEEEE YOOOUUUUU!!!!!!!!!!!!!!!!!!!!

  • @timhalitov2720
    @timhalitov2720 4 місяці тому +1

    thank you so much!

  • @Hepworks
    @Hepworks 6 місяців тому

    at 3:44 when you set the location keyframe, is it only once or do you have all the keyframes still selected? great videos though - yet another of these blender processes that need to be done like prepping a space probe in a clean lab

    • @DigitalFashionClass
      @DigitalFashionClass  6 місяців тому +1

      Haha! Yea I even forget how to do it sometimes. Complicated!
      So you move all the key frames over to the playhead then set only 1 location key frame. Those other key frames are animation, key frames and you don’t need to have them selected.

    • @DigitalFashionClass
      @DigitalFashionClass  6 місяців тому +1

      Sometimes I will do it by sliding the NLA to frame zero so that you don’t have to move the key frames and instead you just set a location key frame to start at that reference mesh

    • @Hepworks
      @Hepworks 6 місяців тому

      ​ @NoClassNoProblem So where does the location keyframe appear? In the action itself or at the object level? (I'm still getting my head around the difference between when a keyframe is INSIDE the action or outside...). -- I was finally able to macgyver it in the graph editor, but I suspect what you're suggesting - if done right - gets around that mess...

    • @DigitalFashionClass
      @DigitalFashionClass  6 місяців тому

      @@Hepworks the location key frame is within the action. That’s why you use the action editor to open the action and set that location key frame, then save it by hitting the X.

    • @Hepworks
      @Hepworks 6 місяців тому

      Ok thanks - will try it again!
      @@DigitalFashionClass

  • @seandog5209
    @seandog5209 3 місяці тому

    Thanks for covering this topic! I'm having the issue where the arms cross. I've deleted the "T-Pose" armature is both locations. All that are left are the mesh, the "A-Pose" armature, and the two animations I've pushed down into NLA tracks. So you export this as an .fbx and import it into Mixamo and then what? I'm a little fuzzy on the rest of the process. Thanks again!

    • @seandog5209
      @seandog5209 3 місяці тому

      Super interesting. If you download your Mixamo animation without a skin, it will default revert back to T-Pose regardless if you are starting with an A-Pose. If you're starting with an A-Pose, you would then download your animation always "With Skin".

    • @DigitalFashionClass
      @DigitalFashionClass  3 місяці тому

      Great suggestion! Another way is to install CATS add-on. Process is longer BUT you can change to any pose and set as the “rest” pose - github.com/absolute-quantum/cats-blender-plugin.
      Also- be sure to check your rest pose on frame 0 or go to armature tab and click “rest”.

    • @seandog5209
      @seandog5209 3 місяці тому +1

      @@DigitalFashionClass Nice, yeah that looked like a pretty cool plugin. I'll use that as well. Something else that I found that causes the model to scale up suddenly and rotate back is if your mesh is made up of multiple, unjoined pieces. I think Mixamo prefers that the mesh is one joined piece.

    • @DigitalFashionClass
      @DigitalFashionClass  3 місяці тому +1

      It does. If you don’t want to join them you can also parent then assign each unjoined mesh to a vertex group.

    • @seandog5209
      @seandog5209 3 місяці тому

      @@DigitalFashionClass Do you happen to have a video on your process of exporting an NLA animation to another Blender project?

  • @yungrevolution1083
    @yungrevolution1083 7 місяців тому

    Question, my problem is that my 2nd animation keeps going to T-Pose or not playing at all. I've tried changing the extrapolation, the blending mode, etc. And tried switching which track is on top in NLA editor. What is happening?

    • @DigitalFashionClass
      @DigitalFashionClass  7 місяців тому

      Do you have one armature in Blender Layers and two actions? If so, go to frame zero and move more NLAs to start at frame zero. Then, with armature selected, check the pose of each one like I did in the video. Are they both T pose? If so, check that “nothing” is selected on each NLA track (hit N to open NLA options). If you can share a video link to your problem I’m happy to help trouble shoot.

    • @A-Ni-Metion-Hindi
      @A-Ni-Metion-Hindi 3 місяці тому

      @@DigitalFashionClass I AM ALSO HAVING THE SAME ISSUE , SOME TIME ITS WORKS SOME TIME NOT I DONT KNOW EXACTLY HOW TO FIX , PLEASE HELP US

    • @DigitalFashionClass
      @DigitalFashionClass  2 місяці тому

      @@A-Ni-Metion-Hindi ​​⁠ be sure that both are do not have an armature before uploading to mixamo. Download with skin. The be sure “nothing” is selected in extrapolation mode. When you got to frame 0 it will automatically go into rest pose (A or T). You can leave bottom layer as “Hold” instead of “nothing”.

    • @DigitalFashionClass
      @DigitalFashionClass  2 місяці тому

      @@A-Ni-Metion-Hindithis video explains in more detail How to combine Multiple Mixamo Animations in Clo3d for Unreal
      ua-cam.com/video/KbUNtDYu28E/v-deo.html

  • @berecklxss1382
    @berecklxss1382 2 місяці тому

    hi u have help me really alot but it was not what i had in mind basically in my scene either i can add three animations into one or i can move my character when he is at the starting point so he just does not show up in the camera while the shot is being taken now i am having a small problem when i have everything setup the character is just not moving after the first animation clip at my second try it somehow moved but now as i said i want to move my character like that and for that i have to select the location in the mid animation and with everything goes ok but the second clip is still not working idk what is happening but it is just not moving plz help me with this i am very close

    • @DigitalFashionClass
      @DigitalFashionClass  2 місяці тому

      Post a link to your Blender file and fbx files. I’ll download and solve (maybe) Then post video on how to do it.

    • @berecklxss1382
      @berecklxss1382 2 місяці тому

      @@DigitalFashionClass that works too i will post my project with all the blunders at once thx btw

    • @berecklxss1382
      @berecklxss1382 2 місяці тому

      @@DigitalFashionClass also do u have discord or something i can send u there if thats good otherwise i will post a download link

    • @berecklxss1382
      @berecklxss1382 2 місяці тому

      @@DigitalFashionClass ua-cam.com/video/g5IS9aYD2HM/v-deo.html

    • @DigitalFashionClass
      @DigitalFashionClass  2 місяці тому

      @@berecklxss1382. discord.gg/xgN4bBjJ

  • @tzafo
    @tzafo 5 місяців тому

    well done nice video do you know how to fix twisted arms for example if u take any character at mixamo end use riffle iddle animation his left arm is twisted pls if u know make a video i think it would help a lot of ppl thx again for the videos :D

    • @DigitalFashionClass
      @DigitalFashionClass  5 місяців тому

      Ok, I’ll make a video. But the main reason for the twisted arms is that your original model had an A pose (check by going to frame 0 and click reset pose). You’re trying to map a T pose to and A pose or vice versa…. I’ll make a video😂. It’ll make more sense.

    • @DigitalFashionClass
      @DigitalFashionClass  5 місяців тому

      Here's a video on how to fix your crossed arms problem. Hope it's helpful ua-cam.com/video/wc3HZYVkU_w/v-deo.html

  • @pmgamingyt7989
    @pmgamingyt7989 3 місяці тому

    Not working for me,, for more then 10 times but not working in latest belnder...

  • @CarefulGiraffe
    @CarefulGiraffe 4 місяці тому

    how do you pull up menu for insert movement keyframes only

    • @DigitalFashionClass
      @DigitalFashionClass  4 місяці тому +1

      When you’re in the viewport editor, click the letter “I” and it will bring up keyframe options.

    • @CarefulGiraffe
      @CarefulGiraffe 4 місяці тому

      @@DigitalFashionClass thank you

  • @oni3910
    @oni3910 25 днів тому

    Crossing arms thing didnt work

    • @DigitalFashionClass
      @DigitalFashionClass  23 дні тому

      Is your rest pose T or A?

    • @oni3910
      @oni3910 23 дні тому

      @@DigitalFashionClass i exported the A pose one

    • @DigitalFashionClass
      @DigitalFashionClass  23 дні тому

      Share a downloadable link to your file and tell me which Mixamo animation you used. I’ll make a video about the solution.