@@gamedevaki Dunno if I can do requests but I'd love to see how to do particles like explosions that also make light effects on the environment. Like a fireworks factory exploding with all different colours.
@@gamedevaki Nice, thanks for the reply! By the way, i remember you mentioned you are working on your own game. I wonder is it some pokemon fan game, and all of your videos related to that project or not? Basically just curious what kind of game you make.
@@ropepores4688 yeah, I'm trying to make a Pokemon inspired game. All my code are related to that. Ultimately, I want to pick up art skills to make my own assets.
if you want it to move randomly around an area, you'll need to create a demarcation and get the points from that at random timing. I can make a follow up video for that later on
@@gamedevaki I suggest you make a generic video - simple and accessible - so people wouldn't have to watch something else to understand this method - thanks
I was not expecting scary movie trailer voice when I clicked on this video.
-says pokémon
*Nintendo: and i took that personally*
Awesome stuff. I'll be using some of these tutorials for sure. I look forward to more!
Thanks for the support!
@@gamedevaki Dunno if I can do requests but I'd love to see how to do particles like explosions that also make light effects on the environment. Like a fireworks factory exploding with all different colours.
@@chillseekerthechillseeker sure, I do have plans to make videos on particles, but it won't be coming that quickly
Such a nice tutorial. Very usefull. Good job
Thanks for the kind words!
Both my ears enjoy this useful piece of information ;)
Thanks! Don't want the right ear to be lonely ;)
Interesting! I would also curious to know how to extend this script for multiple following npc, similar to octopath traveler.
You can just make the 3rd NPC follow the 2nd NPC, 4th NPC follows the 3rd NPC, and so on.
@@gamedevaki Nice, thanks for the reply! By the way, i remember you mentioned you are working on your own game. I wonder is it some pokemon fan game, and all of your videos related to that project or not? Basically just curious what kind of game you make.
@@ropepores4688 yeah, I'm trying to make a Pokemon inspired game. All my code are related to that. Ultimately, I want to pick up art skills to make my own assets.
@@gamedevaki Cool, good luck!
tu juego y tu contendio son oro muchas gracias
how difficult is it to make a pokemon just move randomly around?
if you want it to move randomly around an area, you'll need to create a demarcation and get the points from that at random timing.
I can make a follow up video for that later on
@@gamedevaki I suggest you make a generic video - simple and accessible - so people wouldn't have to watch something else to understand this method - thanks
@@sanyi9667 that's a good suggestion, thanks!
how did you write set_movement_target() in the physics process?
I get an error: Function "set_movement_target()" not found in base self.
i think its another function he's referencing
How would u do this for a 2d top down?
would need some experimenting, but I think 2d navigation mesh and agent should work
thanks for sharing, I like your art style/choice. Can you share where to get the sand and water asset?
Thanks! Actually, the sand and water are just plain albedo texture
So how should 2D NPCs follow? I mean 2D side scrolling game
This tutorial is focused on a 3D setup. 2D games would require some tweaks, but there are Navigation Agents for 2D as well
great vid
thanks!