epic video about the epic logic of btd6! so urm how was the outro? links: discord: / discord twitter: i dont use that platform it sucks lol. #btd6 #meme #memes #bloonstd
what about darts spikeballs saws tack fire literal explosives zombie bloons (if they're being morphed and unmorphed when popping bloons, why do so many spawn? if top path shoots like one bolt/second) buckshot dark knight blades nails arrows flamethrower fire swords
@@kenkenn. The zombie bloons one is very easy, the x-x-4+ Wizard Revives bloons that get popped in his Radius, it doesn't matter who popped them. Just like Necromancers work in other Games/Movies, they don't need to be the one to kill someone to bring him back from the death.
Here's my take on pierce: I believe that inside the bloons there is quantum stuff happening. When a piercing object successfully tears through a layer of bloon, the projectile undergoes quantum tunneling through the second layer, skipping it and the following inner layers, and exits the bloon losing some energy since it poped one layer. "But hey, then how can some monkeys pop more than one layer and still have pierce?" Good point. For each layer of bloon, there is a certain amount of energy needed to break the quantum barrier and pop the next layer. If the projectile does not have enough energy to overcome the barrier, the quantum tunneling effect kicks in, preventing the projectile from popping the remaining layers. The projectile therefore can still pierce while not popping all the layers of bloon.
Objection! Case 1: High pierce, low damage - According to the bloons wiki, a 400 boomerang has a 1 damage and 100 pierce. This would mean that the energy required to break through one additional layer is more than the energy needed to pop 100 single layers. Case 2: High damage, high pierce - If case 1 is true, then every additional layer requires exponential amounts of energy. For example, a 402 boomerang has 2 damage and 100 pierce. If a glaive requires 1000 units of energy to pop two layers of bloon, that means the energy required to pop three layers of one bloon is more than the 2000 (or a bit less, if not all energy required to break through a layer is lost) units of energy required to pop 2 layers off 2 bloons. This gets even crazier as damage and pierce go up. Case 3: High damage, low pierce - A 500 sniper monkey has 80 damage and 1 pierce. Based on case 1 and 2, that's a ridiculous amount of energy for a single bullet to have. And what happens to all that excess energy when shot at only a red bloon?
The darts just hit the vety top/side of the bloon so it only touches the outer layer, but a sniper hits it little bit more centered and it hits two layers
Actually, pierce does indeed make sense, basically what happens is that the dart actually goes through both the blue bloon, AND the red bloon inside, but the dart only does enough damage to fully pop the blue bloon, the red bloon stays while there is still a hole, it is still there because there wasn't enough force, seeing as the blue bloon took away that force. You may ask "how does a bloon stay in tact when there is a hole?" That's because of the same science used with the stick through a balloon, you make a hole in the balloon, but when you take the stick out it simply just fixes itself just with a bit less gas, same case with the bloons, 1 damage = 1 bloon that is popped, 2 pierce = the pierce is enough to go through both, makes sense now? Now for the fireball thing, it is just that the fireball isn't strong enough, take a cluster of bloons, imagine the fireball is stronger, it hits one of them, it will only pop the bloons closest to it and the rest will go untouched BECAUSE the fireball isn't strong enough to hit that many targets at the same time, it doesn't choose at all, it's based on which bloon of that cluster it hits, then hits the closet bloons, to that bloon which checks out in logic.
@@idotic_kid as I just said in the comment, it goes through the blue bloon and the red bloon but doesn't pop the red bloon because of the lack of damage, however due to the laws of simple force, having enough pierce to pop more blue bloons without popping the red bloon makes sense.
@@SilverKnightGoAnimate OH I GET IT NOW the dart does go through the red bloon, hitting it and puncturing through, but not doing enough damage to pop it. So it just leaves a red bloon with a hole on either side of it.
1:25 Well, when they're done it just magically changes from what it was to the new one, so in reality if you think about it, the building time is actually just the time until the builder actually hits the hammer on the building and it magically becomes better.
Overclock works because the engineer monkey is inspired by the engineer from tf2, so overclock can be explained by the tf2 tip "as an engineer your buildings are like your children, hit them to make them work faster"
Bloons have a high speed internal dodging reflex to protect the inner layers from getting hit by the same projectile. Large projectiles are avoided on the vertical axis, so projectiles that seem to cover the whole bloon are probably ducked. Projectiles that go through multiple layers have some way of bypassing this, by being better, faster, or stronger. That's why Deadly Precision adds damage to already "perfectly accurate" shots. Their damage still gets limited as the reflex ripples through all the inner layers the moment the outermost gets popped, giving each inner layer slightly more time to react and avoid the damage than the previous. AoEs are explained by the outer layer absorbing the impact or shockwave enough for the inner layers to stay intact.
Blue bloon has huge air pressure inside of it, crushing the red bloon inside so piece doesn't hit it and red bloon just quickly grows to normal size when exposed to normal atmosphere pressure. I solved the pierce mystery!
okay, let's look at this from a physics standpoint. a balloon (which i will use to compare to a bloon in which you can later destroy my whole argument with by saying bloon =/= balloon but hear me out aight?), on average, has 810 mmHg of pressure, converting to 107991 Pa. the average surface area of a ballon shown ingame (taking radius = 10cm) is about, say, 0.1256637061... m^2. pressure is force per unit area, so the air in the balloon is exerting a force of 13570N on the inner surface of the balloon. to say that the air in the blue bloon is crushing the red bloon means that it will need to exert a stronger force on the red bloon than the air in the red bloon can exert outwards, meaning the blue bloon is gonna have to exert way more than 13570N of force on the red bloon, and for every action there is an equal and opposite reaction. it gets more confusing when you think about the force the ceramic layer has to withstand. tl;dr its just a bunch of numbers proving this isn't possible, give or take a few mistakes, big and small.
@@darenk77 I mean it is possible, technically possible, you just need ridiculous materials and gasses, combination of low temperature and pressure could shrink down red bloon, assuming near perfect vacuum in red bloon with helium at a fraction above absolute zero, and let's say atmospheric pressure and room temperature in blue bloon and perfect vacuum outside, red bloon would be shriveled up inside, look at videos of bloons in liquid nitrogen, while blue would be inflated, when it pops higher red pressure would start inflating it in vacuum heating up the helium and inflating it fully, it could work in some ridiculous scenario, and monkey vs bloon is ridiculous scenario as far as I'm concerned!
Okay but In specifically pierce It could be that monkeys are inaccurate and only hit the side of bloons. They can still theoretically pop the bloons, but they wouldn't hit through every single layer. It's why upgrades like 'Deadly Precision' increase damage output, as it's them taking more care to aim more to the center/weak point of a bloon.
My headcannon. It goes thru the layer then slides over like one of those anime moments where a guy fires a bullet then the other guy dodges with his head but scratches his cheek
Fire Pierce = The Degree of The Fire. Magic Pierce = The Class of The Spell. Nail Pierce = How Strong The Nails are. Shuriken Pierce = How Hard The Shuriken is. Dart Pierce = How Strong and Durability the Dart is.
The robot monkey thing doesn't work because of bionic boomers, robot monkeys, and the lore behind the tech terror form bloons city saying "in this facility the technological terrors lost their vestiges of monkey biology.".
pierce is chosen by what projectiles it hits in its lifetime, the direction of the projectile is relatively what you'll get pierce-capped on. AOE damage chooses the highest priority bloons first, downwards until it caps (which is why you'll always get blocked on blimps unless you already have pre-existing pierce).
I was actually thinking about this the other day. My theory is that the Alchemist and Engineer are behind the robot scheme, as they buff without doing anything.
Everyone else: hehe monke pop bloon UltraJason: *looks into quantum physics to explain how a tower defense game about monkeys popping balloons doesn’t make sense*
I like to think that in regards to the fireball, all the corpses from the other bloons nullify the explosion, and for the jugg ball going around the internal bloon? Maybe it just skims by it, like, *really* closely?
I think that rather than being full of other bloons, I think that the bloons reconstruct out of spare rubber from the past layer. Like the rubber folds inward a bit, and tries to cauterize the pierce wound.
Idea: Due to the inflation inside a bloon, the inner bloons are under high external pressure, with a higher relative external pressure, they are smaller inside the bloon than when they are exposed to atmospheric pressure. Granted, the levels of pressure would have to be silly to make a significant size difference, but whatever.
I think I can explain the pierce for the dart. As you can see, it doesn't go inside the bloon. You see the dart throughout it's air travel, even when it hits a bloon. So what I think, is that it skims the tops of the bloons, so it rips one layer off of the bloon. But leaves the next layer intact.
For that fire thing, the fire ball just simply hit the bloons till it dissapeared. Think of acid, it doesn't go through the whole planet, it just dissolves the crust before the acid itself dissolves.
Pierce is how many layers of rubber the projectile can go through before losing momentum and either getting stuck in the bloons, plugging up the hole that otherwise would make the bloons leak air, or bounce off the bloons because it has little to no speed or momentum
Fireball just doesn't release enough heat to pop more than 20 bloons. But then wait, wouldn't the heat be just evenly distributed between all bloons? Then if there's more than 20 bloons, none would be popped because there isn't enough heat?
my head canon with overclock is that the machinery sends the monkeys organs and muscles into a mode that make them work twice as fast as well as speed up reaction time and reflex function
it's even weirder because not all monkeys do the same damage, take the Sniper or dartling gunner for an example: they do 2+ damage PER HIT, and they occasionally rely on eachother to live, such as if an Ice Monkey that froze some water for other towers to stand on, If that ice monkey got sold, the tower one the ice gets sold.
You're completely right!! But what can I say? Logic in games makes no sense. For example: how do you explain black bloons and DDTs resist explosions with 0 damage? How lead and ceramic bloons can even float? And... how is even possible that a single bloon can take damage from spikes in the floor and darts blown from ace/helipilots in the air at same time?
(This is just an explanation for fun! I know it can be arranged or explained better, but this is what I know and this is my way of explaining) For the fireball one or any related to explosions, we can take into account the physics of the explosion from the fire ball. Let us say that the fire ball has 18 pierce and there are 19 bloons. Using a imaginary diagram, we set the very center as the point of explosion (ground zero) then lay all the bloons around the area: The shockwave (force) of an explosion gets weaker the more barriers it goes through (completely nullified or bounces off a barrier that has a higher exerted force than the explosion) Let us say a wall is strong enough to handle a maximum of 200 lbs of force. Any equal to '200>' (Less than 200) will be nullified or damage it slightly. Any '
I think the way pierce works is not actually the darts, but the bloons. Maybe the red bloon inside the blue bloon knows to dodge the dart that will be coming towards it.
Don't even get me started on the height of the bloons. I mean I understand the blimp but a small red Bloon is tall enough to be reached by an Apache Dartship yet low enough to reach a bunch of nails on the ground. Either the nails are the size of the empire state building or the bloons are really tall.
I feel for explosive pierce it's just intensity. If a bloon takes a certain amount of heat to pop from an explosion than the explosion would lose heat for every bloon in the radius until it doesn't have enough heat to pop the remaining bloons
these ideas were STOLEN from u people's COMMENTS!
tell me what to do for the next one!
*b a n a n a*
:)
:)
They ARE robots
aimbot exists.
:)
JaSoN really said "pierce doesn't make sense" while literally ignoring the fact that a MONKEY can shoot A FIREBALL FROM ITS FIST
Its magic
hey have you ever heard of... Magic and Wizard?
what about
darts
spikeballs
saws
tack fire
literal explosives
zombie bloons (if they're being morphed and unmorphed when popping bloons, why do so many spawn? if top path shoots like one bolt/second)
buckshot
dark knight blades
nails
arrows
flamethrower fire
swords
@@kenkenn. The zombie bloons one is very easy, the x-x-4+ Wizard Revives bloons that get popped in his Radius, it doesn't matter who popped them. Just like Necromancers work in other Games/Movies, they don't need to be the one to kill someone to bring him back from the death.
@@CheddarCheeseRebirthed how do monkeys use magic at will, even if they can, how do they never run out of energy or get tired from all that shooting
For such a realistic and historically accurate game, I’m very upset at these inconsistencies.
my grandpa fought in bloon war 1 and 2, sadly he died in bloon war 2
@@biz117 rip grandpa what leaked? Did the nazis leak?
@@morphsings3965 no probably the allied monkeys lol
@@biz117 Well, we gotta get ready for bloon war 3
@@morphsings3965 nope, he died on the battle of '63, damn ceramics
I love how jason goes into full detail over everything about a game about monkeys popping balloons
Its called bloons
I think he animated maxlevelidtos btd6 doesnt make sense videos
@@soubnors the actual pronounciation is "Balloon"
@@britemite9042 no the game is bloons tower defense not balloons tower defense
@@britemite9042 no way im 100℅ its called bloons it saya bloons in bloons td 6
Here's my take on pierce: I believe that inside the bloons there is quantum stuff happening. When a piercing object successfully tears through a layer of bloon, the projectile undergoes quantum tunneling through the second layer, skipping it and the following inner layers, and exits the bloon losing some energy since it poped one layer.
"But hey, then how can some monkeys pop more than one layer and still have pierce?"
Good point. For each layer of bloon, there is a certain amount of energy needed to break the quantum barrier and pop the next layer. If the projectile does not have enough energy to overcome the barrier, the quantum tunneling effect kicks in, preventing the projectile from popping the remaining layers. The projectile therefore can still pierce while not popping all the layers of bloon.
Oddly specific
S C I E N C E
P H Y S I C S
We love smart people.
Objection!
Case 1: High pierce, low damage - According to the bloons wiki, a 400 boomerang has a 1 damage and 100 pierce. This would mean that the energy required to break through one additional layer is more than the energy needed to pop 100 single layers.
Case 2: High damage, high pierce - If case 1 is true, then every additional layer requires exponential amounts of energy. For example, a 402 boomerang has 2 damage and 100 pierce. If a glaive requires 1000 units of energy to pop two layers of bloon, that means the energy required to pop three layers of one bloon is more than the 2000 (or a bit less, if not all energy required to break through a layer is lost) units of energy required to pop 2 layers off 2 bloons. This gets even crazier as damage and pierce go up.
Case 3: High damage, low pierce - A 500 sniper monkey has 80 damage and 1 pierce. Based on case 1 and 2, that's a ridiculous amount of energy for a single bullet to have. And what happens to all that excess energy when shot at only a red bloon?
The red bloon inside the blue bloon doin matrix style dodge
Dont forget the woushshoush sound effect
@@walterbrown7658 tf
Explosion pierce actually makes a bit of sense, as the explosion is ineffective once enough Bloons absorb the explosion shockwave.
yeah but then you have the bomb tower being in a circle spot where the bloons would be going circle around it in a circular path
Jason explaining : *No*
Jason explaining with an animation : **YES**
The darts just hit the vety top/side of the bloon so it only touches the outer layer, but a sniper hits it little bit more centered and it hits two layers
Actually, pierce does indeed make sense, basically what happens is that the dart actually goes through both the blue bloon, AND the red bloon inside, but the dart only does enough damage to fully pop the blue bloon, the red bloon stays while there is still a hole, it is still there because there wasn't enough force, seeing as the blue bloon took away that force. You may ask "how does a bloon stay in tact when there is a hole?" That's because of the same science used with the stick through a balloon, you make a hole in the balloon, but when you take the stick out it simply just fixes itself just with a bit less gas, same case with the bloons, 1 damage = 1 bloon that is popped, 2 pierce = the pierce is enough to go through both, makes sense now? Now for the fireball thing, it is just that the fireball isn't strong enough, take a cluster of bloons, imagine the fireball is stronger, it hits one of them, it will only pop the bloons closest to it and the rest will go untouched BECAUSE the fireball isn't strong enough to hit that many targets at the same time, it doesn't choose at all, it's based on which bloon of that cluster it hits, then hits the closet bloons, to that bloon which checks out in logic.
But the dart goes THROUGH AND PAST the popped blue bloon
@@idotic_kid as I just said in the comment, it goes through the blue bloon and the red bloon but doesn't pop the red bloon because of the lack of damage, however due to the laws of simple force, having enough pierce to pop more blue bloons without popping the red bloon makes sense.
@@SilverKnightGoAnimate OH I GET IT NOW the dart does go through the red bloon, hitting it and puncturing through, but not doing enough damage to pop it. So it just leaves a red bloon with a hole on either side of it.
@@idotic_kid exactly, sorry you didn't realize this at first with the original comment, should have made it more clear lol.
@@SilverKnightGoAnimate nah, it's my bad for not reading it properly
1:25 Well, when they're done it just magically changes from what it was to the new one, so in reality if you think about it, the building time is actually just the time until the builder actually hits the hammer on the building and it magically becomes better.
*gasp* "The Robo-monkey is a robot!?"
Hearing PvZ music in a Bloons vid… this brings back memories.
I personally think monkeys aren’t robots.
But I do think they had some artificial parts inside them.
Like their arms?
@@planeded5885yes
And another thing is that they how do they have blood? It’s because they’re part monkey. So they are cyborgs.
Overclock works because the engineer monkey is inspired by the engineer from tf2, so overclock can be explained by the tf2 tip "as an engineer your buildings are like your children, hit them to make them work faster"
Bloons have a high speed internal dodging reflex to protect the inner layers from getting hit by the same projectile. Large projectiles are avoided on the vertical axis, so projectiles that seem to cover the whole bloon are probably ducked. Projectiles that go through multiple layers have some way of bypassing this, by being better, faster, or stronger. That's why Deadly Precision adds damage to already "perfectly accurate" shots. Their damage still gets limited as the reflex ripples through all the inner layers the moment the outermost gets popped, giving each inner layer slightly more time to react and avoid the damage than the previous. AoEs are explained by the outer layer absorbing the impact or shockwave enough for the inner layers to stay intact.
Overclock is just monkeys getting electrocuted aND then throwing a Dart eases te pain
I'm not sure when your chanel started blowing up but I'm glad to see the success. Keep up the good content:)
1:59 bloons is a digital software. Just like how ben hacks in money from IRL, engineers have reality manipulating powers
I love these rant style videos! Keep up the good work!
1:37 same
Blue bloon has huge air pressure inside of it, crushing the red bloon inside so piece doesn't hit it and red bloon just quickly grows to normal size when exposed to normal atmosphere pressure. I solved the pierce mystery!
okay, let's look at this from a physics standpoint. a balloon (which i will use to compare to a bloon in which you can later destroy my whole argument with by saying bloon =/= balloon but hear me out aight?), on average, has 810 mmHg of pressure, converting to 107991 Pa. the average surface area of a ballon shown ingame (taking radius = 10cm) is about, say, 0.1256637061... m^2. pressure is force per unit area, so the air in the balloon is exerting a force of 13570N on the inner surface of the balloon. to say that the air in the blue bloon is crushing the red bloon means that it will need to exert a stronger force on the red bloon than the air in the red bloon can exert outwards, meaning the blue bloon is gonna have to exert way more than 13570N of force on the red bloon, and for every action there is an equal and opposite reaction. it gets more confusing when you think about the force the ceramic layer has to withstand.
tl;dr its just a bunch of numbers proving this isn't possible, give or take a few mistakes, big and small.
@@darenk77 I mean it is possible, technically possible, you just need ridiculous materials and gasses, combination of low temperature and pressure could shrink down red bloon, assuming near perfect vacuum in red bloon with helium at a fraction above absolute zero, and let's say atmospheric pressure and room temperature in blue bloon and perfect vacuum outside, red bloon would be shriveled up inside, look at videos of bloons in liquid nitrogen, while blue would be inflated, when it pops higher red pressure would start inflating it in vacuum heating up the helium and inflating it fully, it could work in some ridiculous scenario, and monkey vs bloon is ridiculous scenario as far as I'm concerned!
@@remigiuszbisha9658 nice:D
i- what are these replies 💀💀
@@johndanielbeladas8949 good question
I think this is one of the most entertaining btd6 channels out there.. good job
Honestly, Jason makes the best lore videos and theories. This one makes sense.
Okay but
In specifically pierce
It could be that monkeys are inaccurate and only hit the side of bloons. They can still theoretically pop the bloons, but they wouldn't hit through every single layer. It's why upgrades like 'Deadly Precision' increase damage output, as it's them taking more care to aim more to the center/weak point of a bloon.
for the splash pierce is just the other bloons blocking saving the others
I can confirm that I am indeed a robot. Beep boop.
My headcannon. It goes thru the layer then slides over like one of those anime moments where a guy fires a bullet then the other guy dodges with his head but scratches his cheek
Start of Video: Pierce in BTD6 doesn’t make sense
End of Video: WE ARE ALL ROBOTS
Fire Pierce = The Degree of The Fire.
Magic Pierce = The Class of The Spell.
Nail Pierce = How Strong The Nails are.
Shuriken Pierce = How Hard The Shuriken is.
Dart Pierce = How Strong and Durability the Dart is.
0:05 Aww the peashooter THATS AWESOME!
Your artstyle is great, I hope NK gives you some recognition! The cute monke would make a great avatar for example :)
The robot monkey thing doesn't work because of bionic boomers, robot monkeys, and the lore behind the tech terror form bloons city saying "in this facility the technological terrors lost their vestiges of monkey biology.".
“Pierce is a fun feature in balloons that makes the game unique from other tower defence games”
Cactus: *am I a joke to you?*
pierce is chosen by what projectiles it hits in its lifetime, the direction of the projectile is relatively what you'll get pierce-capped on. AOE damage chooses the highest priority bloons first, downwards until it caps (which is why you'll always get blocked on blimps unless you already have pre-existing pierce).
1:23 This was my pain lol
You have managed to make my day 53 minutes into it...
I love how you draw flagship it looks so cool and intimidating
2:18
*He's onto us evacuate quick!*
I was actually thinking about this the other day. My theory is that the Alchemist and Engineer are behind the robot scheme, as they buff without doing anything.
i did NOT expect this lol
nice animation btw i suck at drawing
Everyone else: hehe monke pop bloon
UltraJason: *looks into quantum physics to explain how a tower defense game about monkeys popping balloons doesn’t make sense*
Jason : yeah pvz has no pierce
Cacti : arnt u forgetting something
I like to think that in regards to the fireball, all the corpses from the other bloons nullify the explosion, and for the jugg ball going around the internal bloon?
Maybe it just skims by it, like, *really* closely?
Bro’s talking about logic in a game where monkeys shoot darts at bloons 💀
good night. (you uploaded this at 1am for me so just now saw it)
I think that rather than being full of other bloons, I think that the bloons reconstruct out of spare rubber from the past layer. Like the rubber folds inward a bit, and tries to cauterize the pierce wound.
That makes the description of regrow technology in BMC make sense
bloon theory
”pierce makes btd6 unique“
PVZ2 Bloomerang: **Sad Crying Noises**
that was an awesome video good job!
Idea: Due to the inflation inside a bloon, the inner bloons are under high external pressure, with a higher relative external pressure, they are smaller inside the bloon than when they are exposed to atmospheric pressure.
Granted, the levels of pressure would have to be silly to make a significant size difference, but whatever.
1:53 linus in underwear is a cursed image
The first layer of the balloon completely stops the objects speed. Perfect logic, even explains the spike balls and others
“BTD doesn’t make sense” bloons just having a conscience
Its a game about monkeys throwing darts at balloons who magically follow a path to your base... wouldn't exactly call it the most realistic game
The way pierce works is that the dart goes right over the top of the red bloon, hitting the blue but not the red.
Thanks Jason now my brain hurts
"They're not monkeys they're robots!"
Tech terror: *I mean like... Yeah.*
Never thought that I would see a peashooter or a hog rider in one of your videos, but they look very good.
I think I can explain the pierce for the dart. As you can see, it doesn't go inside the bloon. You see the dart throughout it's air travel, even when it hits a bloon. So what I think, is that it skims the tops of the bloons, so it rips one layer off of the bloon. But leaves the next layer intact.
I'm not a robot... I'm tost.
Ngl this has to be my favorite vid from u cuz u add other games to
For that fire thing, the fire ball just simply hit the bloons till it dissapeared. Think of acid, it doesn't go through the whole planet, it just dissolves the crust before the acid itself dissolves.
im pretty sure the bloons get smaller and the monkeys (being dumb) only shoot at the top, obviously a joke but epic-
what about pink bloons in white or black bloons
@@saminmyjam they use shrink rays
Pierce is how many layers of rubber the projectile can go through before losing momentum and either getting stuck in the bloons, plugging up the hole that otherwise would make the bloons leak air, or bounce off the bloons because it has little to no speed or momentum
Fireball just doesn't release enough heat to pop more than 20 bloons.
But then wait, wouldn't the heat be just evenly distributed between all bloons? Then if there's more than 20 bloons, none would be popped because there isn't enough heat?
No because that's not exactly how thermodynamics work, plus also force and energy, good try though.
Jason stretching across the screen to tell me to sub is too funny
The dart breaks when it hits the red bloon, but a shard of the dark flings over the red bloon and keeps going
Jason i seriously need more of BTD bs memes and stupid btd stuff
love the random pvz music. Also a great video.
Content Idea: Frost Monkey Logic
overclock is just drugs
Fireball:counts to 4
The other 6 bloons:Am I A Joke To You?
I like how no one is talking about the rayman songs :) and PvZ songs in the background :)
my head canon with overclock is that the machinery sends the monkeys organs and muscles into a mode that make them work twice as fast as well as speed up reaction time and reflex function
Ahh now I know that for every upgrade you do you should have to wait 14 days until it’s done
it's even weirder because not all monkeys do the same damage, take the Sniper or dartling gunner for an example: they do 2+ damage PER HIT, and they occasionally rely on eachother to live, such as if an Ice Monkey that froze some water for other towers to stand on, If that ice monkey got sold, the tower one the ice gets sold.
This is a masterpiece
“Meanwhile MrBeast”
Has to be the most accurate comparisons of all time
Jason is amazing. To think he started about 8 months ago only. Already at 100k subs. Gg my man
Damn i like ur animation style
0:05 peashooter be like:
1:53 PVZ song moment
Rayman song moment at the beginning
this is pure gold
You're completely right!! But what can I say? Logic in games makes no sense. For example: how do you explain black bloons and DDTs resist explosions with 0 damage? How lead and ceramic bloons can even float? And... how is even possible that a single bloon can take damage from spikes in the floor and darts blown from ace/helipilots in the air at same time?
The pierce might be like the bloons inside dodge them?....thats my guess
I think I found out how Overclocking works. As per most brains, they run on electrical impules. Overload the systems, and boom, ultra monke.
(This is just an explanation for fun! I know it can be arranged or explained better, but this is what I know and this is my way of explaining)
For the fireball one or any related to explosions, we can take into account the physics of the explosion from the fire ball. Let us say that the fire ball has 18 pierce and there are 19 bloons. Using a imaginary diagram, we set the very center as the point of explosion (ground zero) then lay all the bloons around the area:
The shockwave (force) of an explosion gets weaker the more barriers it goes through (completely nullified or bounces off a barrier that has a higher exerted force than the explosion) Let us say a wall is strong enough to handle a maximum of 200 lbs of force. Any equal to '200>' (Less than 200) will be nullified or damage it slightly. Any '
Reminds me of that one scene from Loki where he questions whether he is a robot or not
I think the way pierce works is not actually the darts, but the bloons. Maybe the red bloon inside the blue bloon knows to dodge the dart that will be coming towards it.
Jason:the pierce makes it unique from other tower defense games
Cactus: :)
There is only one way to find out if I'm a robot.
*Cuts himself open*
Alchemist force feed so well that they manage to force feed a machine.
Don't even get me started on the height of the bloons. I mean I understand the blimp but a small red Bloon is tall enough to be reached by an Apache Dartship yet low enough to reach a bunch of nails on the ground.
Either the nails are the size of the empire state building or the bloons are really tall.
I feel for explosive pierce it's just intensity.
If a bloon takes a certain amount of heat to pop from an explosion than the explosion would lose heat for every bloon in the radius until it doesn't have enough heat to pop the remaining bloons
Pierce makes no sense --> YOURE A ROBOT
hits the very edge of the bloon
For some reason the PvZ music really fits for the plot twist at the end
Jason: Pierce makes BTD stand out of other games!
PvZ2 Laser bean: *Am I a joke to you?*
i mean, pvz1 didnt have it, and bloons had it since btd1
@@NotSoUltraJason Wait but what about fume-shroom 👀
Is it weird that i'm just looping the 'Kaboosh' part over and over because it's hilarious?
Adora aperently eats metal then