Intro to Tool Dev in Unity [part 3/4]

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  • Опубліковано 9 тра 2024
  • 🔽 click for timestamps & info!
    part three! this was originally streamed as a course for students at futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
    also, apologies for the mic issues - my cable has been glitching out as of late, but hey, I just got a new cable today! so future videos (after part 4) will be fine~
    💖 Patreon ❱ / acegikmo
    🐦 Twitter ❱ / freyaholmer
    📺 Twitch ❱ / acegikmo
    💬 Discord ❱ / discord
    🌸 Instagram ❱ / freya_holmer
    0:00:00 - Overview of assignments from last time
    0:01:10 - Creating Prefabs
    0:03:40 - Referencing a Prefab
    0:06:58 - Pressing a button to spawn
    0:13:17 - Refactoring positioning code
    0:19:36 - Spawning Prefabs
    0:23:40 - Tangent Space
    0:25:00 - Rotations
    0:29:57 - Transform Hierarchy & Performance
    0:31:04 - What is the biggest fear of T people?
    0:32:06 - Random Rotation & Rock Prefab
    0:33:45 - Random Rotation Implementation
    0:40:06 - Randomizing Random Rotations
    0:41:29 - Mesh Placement Previews
    0:50:09 - Mesh Preview Rotation
    0:50:09 - Mesh Preview Rotation
    0:54:43 - Advanced Mesh Previews
    1:01:10 - My Cursed Photoshop Problem
    1:04:04 - Matrices
    1:12:31 - Implementing Matrices
    1:18:04 - Fixing Spazzy Rotations
    1:28:00 - Prefab Select Buttons
    1:48:23 - Thor
    1:49:37 - Assignments!
    1:57:59 - High School Students vs FutureGames Students
    1:58:33 - Thoughts on ECS
  • Наука та технологія

КОМЕНТАРІ • 15

  • @acegikmo
    @acegikmo  4 роки тому +14

    for those of you using devices that don't do timestamps in video descriptions:
    0:00:00 - Overview of assignments from last time
    0:01:10 - Creating Prefabs
    0:03:40 - Referencing a Prefab
    0:06:58 - Pressing a button to spawn
    0:13:17 - Refactoring positioning code
    0:19:36 - Spawning Prefabs
    0:23:40 - Tangent Space
    0:25:00 - Rotations
    0:29:57 - Transform Hierarchy & Performance
    0:31:04 - What is the biggest fear of T people?
    0:32:06 - Random Rotation & Rock Prefab
    0:33:45 - Random Rotation Implementation
    0:40:06 - Randomizing Random Rotations
    0:41:29 - Mesh Placement Previews
    0:50:09 - Mesh Preview Rotation
    0:50:09 - Mesh Preview Rotation
    0:54:43 - Advanced Mesh Previews
    1:01:10 - My Cursed Photoshop Problem
    1:04:04 - Matrices
    1:12:31 - Implementing Matrices
    1:18:04 - Fixing Spazzy Rotations
    1:28:00 - Prefab Select Buttons
    1:48:23 - Thor
    1:49:37 - Assignments!
    1:57:59 - High School Students vs FutureGames Students
    1:58:33 - Thoughts on ECS

  • @adrianshawuk
    @adrianshawuk 3 роки тому +3

    I love the long time format videos. It's great to take a deep dive into this, thank you

  • @Chris_t0
    @Chris_t0 Рік тому +2

    main reason i love these videos is because your like "I'm not sure, I think its this one" like your in this ball game with us haha

  • @ItsMePhoebe
    @ItsMePhoebe 4 роки тому +5

    I really appreciate these tutorials on tool development! Just recently found out about it even being a thing but think it would be great to learn! Am saving all your tool dev. videos for once my schedule opens up! Great work, thanks! :)

  • @bigmistqke
    @bigmistqke 2 роки тому

    My new favorite tv-show

  • @quas67
    @quas67 4 роки тому +2

    Great work

  • @hakanviajando
    @hakanviajando Рік тому

    Amazing content, thank you!

  • @protopottygames2648
    @protopottygames2648 4 роки тому +2

    Hey I really love the your videos! Incredibly informative and super easy to follow. (Which is pretty amazing considering the depth of technical detail and math being explained..😅)
    Unfortunately I haven't had a chance to look through your channel enough to know if this already exists, so sorry if you've already covered the subject somewhere, but I was wondering if you by any chance had any plans to do something in regard to a good workflow for converting Standard Pipeline shaders to URP? As you probably are very much aware there's a real lack of information out there in that particular department. 😕

    • @acegikmo
      @acegikmo  4 роки тому +1

      I don't have any plans to cover that yet I'm afraid! I usually do broader concepts rather than specific things like converting shader from one pipe to another! but yeah it seems like there is a bit of a lack in documentation on that stuff, as it's pretty new and all

    • @protopottygames2648
      @protopottygames2648 4 роки тому

      @@acegikmo Ah yes, that's totally understandable. If you were ever to consider it though I have no doubt you'd be a great candidate. :D
      Thanks for getting back!

  • @jackredrum3840
    @jackredrum3840 2 роки тому

    I like this video very much and I am learning many many things with this "Intro to Tool Dev in Unity" series. However, while not commutative, quaternion multiplication is associative, so (a * b) * c = a * (b * c). So around 1:59:53, the parentheses don't matter. But this is just a minor remark. Thanks again!

  • @Ghazawivip
    @Ghazawivip 3 роки тому

    Beautiful girl, why do not you have many subscribers? I am from Iraq ✨🌹

  • @asntech4014
    @asntech4014 4 роки тому

    perhaps a shorter video length would be better

    • @TheRabidCabbage
      @TheRabidCabbage 3 роки тому +6

      The internet is a beautiful place though. People like me can have what they want in large courses like this, and you can go get whatever the heck you want from tiktok. :P

    • @ZeroSpawn
      @ZeroSpawn 2 роки тому +1

      @@TheRabidCabbage with the burn! Nawice.