Intro to Tool Dev in Unity [part 4/4]

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  • Опубліковано 9 тра 2024
  • 🔽 click for timestamps & info!
    part four, the finale!
    this was originally streamed as a course for students at futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
    💖 Patreon ❱ / acegikmo
    🐦 Twitter ❱ / freyaholmer
    📺 Twitch ❱ / acegikmo
    💬 Discord ❱ / discord
    🌸 Instagram ❱ / freya_holmer
    0:00:00 - Intro
    0:00:22 - Code Changes for Tangent space
    0:03:01 - Multiselecting Prefabs in GUI
    0:13:46 - Randomizing Prefabs
    0:19:03 - Struct vs Class
    0:21:21 - Randomizing Prefabs (continued)
    0:34:11 - Fixing Preview Lighting
    0:37:57 - Prep Scene for Obstruction Testing
    0:39:06 - Obstruction Testing
    0:46:08 - How To Bounding Box (or not)
    0:51:18 - Setting up SpawnablePrefab data
    0:58:44 - Implementing the Obstruction Test
    1:05:21 - Thor Turns off the Stream
    1:06:09 - Displaying Invalid Prefabs
    1:06:47 - Creating a Hologram Shader
    1:19:09 - Implementing the Holograms
    1:24:18 - Showcase of Tools in Budget Cuts
    1:43:40 - Book Recommendations? (lack thereof)
    1:44:13 - Any Flowstorm Dev Streams Soon?
    1:45:15 - Tool Dev's Similarities with Game Dev
    1:46:03 - Final Words
  • Наука та технологія

КОМЕНТАРІ • 27

  • @puzzlinggamedev
    @puzzlinggamedev 2 роки тому +1

    Incredible series as always! tons of things to try in my projects!

  • @TheRabidCabbage
    @TheRabidCabbage 3 роки тому +2

    1:05:20 Oh no. Thor has finally discovered your weakness! xD

  • @mailmaxxxx
    @mailmaxxxx Рік тому +1

    Thanks so much for this series! I confess to being completely lost in Ep 4 because of the refactoring, but overall I've learned so much :)

  • @chirantansarkar8888
    @chirantansarkar8888 2 роки тому

    you rock freya thanks for this many would be helped and will be getting help for so long i wanted to be a game dev too but ended studying economics

  • @CosmicComputer
    @CosmicComputer 4 роки тому +7

    thank you for this Freya!

  • @genelee2050
    @genelee2050 Рік тому

    this is awesome tutorial & 'let's do'' stuff. thanks for the patience

  • @ucanhle3092
    @ucanhle3092 3 роки тому +1

    you're awesome! please keep making videos! thanks

  • @taguetrash
    @taguetrash 8 місяців тому

    That Roomie script looks amazing for quick mapping, makes me want to make something similar..

  • @mongmong4519
    @mongmong4519 11 місяців тому

    Big Thanks!

  • @Patrick-pu5di
    @Patrick-pu5di 11 місяців тому

    Freya being GOATED for 1hr47mins straight

  • @Parkathor
    @Parkathor 2 роки тому +1

    Crazy informative series! Ngl tho, the change to tangent space in the beginning did make things more confusing.

  • @philipZhang86
    @philipZhang86 3 місяці тому

    Thank you so much~~~!

  • @user-kt8rw7wu7o
    @user-kt8rw7wu7o 4 роки тому +2

    nice tutorial ) have you git repo? i would be nice to read code examples

  • @justloveandpeace4010
    @justloveandpeace4010 Рік тому

    amazing tool it is.

  • @kevin1a2b3c
    @kevin1a2b3c 4 роки тому +4

    Thanks for the tutorial! But may I ask how do I get all spawnPoses by tangentToWorld? (the part at 2:38) I can't figure it out.

    • @alfredmakes
      @alfredmakes 3 роки тому +3

      Old comment but for people who see this in future, you can replace the hit.point, hitNormal etc. by multiplying basis vectors by the TRS matrix:
      Vector3 origin = tangentToWorldMatrix.MultiplyPoint3x4(Vector3.zero);
      Vector3 normal = tangentToWorldMatrix.MultiplyVector(Vector3.forward);
      Vector3 tangent = tangentToWorldMatrix.MultiplyVector(Vector3.right);
      Vector3 bitangent = tangentToWorldMatrix.MultiplyVector(Vector3.up);
      So then when you're drawing the green basis vector, for instance, you get:
      Handles.DrawAAPolyLine(4f, origin, origin + bitangent);
      Note that since the origin is a point you use MultiplyPoint3x4(), but the others are direction vectors so you have to use .MultiplyVector() instead~

  • @mirkoson
    @mirkoson 3 роки тому +1

    Hey Freya, I've been enjoying this series of tutorials, but I got lost on your refactoring since you didn't show how the GetCircleRay and DrawCircleRegion work with the Matrix implementation. Any chance you (or someone around here) could clarify that part? Thank you!

    • @alfredmakes
      @alfredmakes 3 роки тому +1

      Hi, just replied to a similar comment in case you are interested~

    • @mirkoson
      @mirkoson 3 роки тому

      @@alfredmakes thank you, sir. 😊

  • @smstitan6400
    @smstitan6400 2 роки тому

    It's really sad, so much effort
    Very less views, but these videos really help the ones particularly searching for them
    Or give some interest for someone like me

  • @superdavisdon3791
    @superdavisdon3791 4 роки тому +1

    Coolio! :)

  • @Fortu440
    @Fortu440 2 роки тому

    but we who watch the video on youtube can´t see all the changes made in the script and therefore can´t keep up with the rest of the project. :(

  • @adgd
    @adgd 2 роки тому

    I was following and when you showed up with a completely rewritten script I completely lost my bearings and gave up on following the code :/ I even tried pausing the video at times to copy the re-written code but you don't show everything you changed y.y
    Amazing series anyway, loved it!

    • @acegikmo
      @acegikmo  2 роки тому +4

      here's the script, I think!
      gist.github.com/FreyaHolmer/bd8872407bb794b926162e51212f57e8

    • @adgd
      @adgd 2 роки тому

      @@acegikmo Thanks!

    • @patrevizani
      @patrevizani 2 роки тому

      @@acegikmo is there any recording/explanations regarding the changes on the script in the link vs. the script in the end of the video? On the video you use EditorWindow and on the link you use EditorTool, thanks in advance!

    • @acegikmo
      @acegikmo  2 роки тому

      @@patrevizani I forget! it's such a long time ago now unfortunately