How Integrity has Changed Since Early Old School
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- Опубліковано 11 вер 2024
- Clip taken from Sae Bae Cast 179 - Reed: • Reed - God Wars, 2017 ...
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I think alot of the anti change mentality of early OSRS was a traumatic response to EOC/MTX bullshit in Rs3
Everyone had lost trust in RS2 after EOC removal of free trade and full loot pvp, updating the graphics to a horrendous style over night. So when we got everything we wanted back, we wanted to make sure nobody would change anything that drastically again so we held very true to the old school runescape feel. But as we progressed, achievements unlocked we got bored and ultimately started to trust the team behind OSRS to deliver fresh content with the spirit of old school. With gaining that trust back, and the craving for something new, the community grew more lax in how they saw potential updates to the game.
OSRS also got cheeky with their polls after learning there was certain communities that could sway polls over things that didn't ultimately matter to them; so instead of saying should we add Voidwaker back they would instead poll the design of the voidwaker.
I think ultimately that's why we see the shift in updates from old to now.
Great clips, great editing
achievement was associated around different metrics that tended to reward time & knowledge (knowing to rc lavas, chinning tick manips) vs mechanical skill in more robust/ complex PvM. Modern QoL (shift clicking, plugins) would have / does erode the difficulty of those things relative to 2013-2017, but there are combat achievements and other metrics now that are typically associated with achievement instead. different games with parameters that couldn’t coexist longterm. I don’t believe the community is more enlightened (I tend to believe that the community hits the easy button too much now / demands shortsighted stuff), rather I think the two eras have become apples and oranges as the game evolved into a PvM oriented experience. change doesn’t invalidate the principles of the old stuff in the context of content & mechanics available, & a paradigm shift to PvM doesn’t mean shift clicks ruined the game either. ¯\_(ツ)_/¯ my two cents
shift click and MES is the biggest non-eroding thing ever. it standardised the platform across all clients. the people doing "skillful" things before that were just AHK macroing the right click menus anyway, so they really didn't need to exist.
i think the main difference is the skilling competition is done. theres a 200m all in every mode except UIM (which is really just.. slower IM). Front page of main hiscores is done, its cleared, hell 2nd page is cleared now too. So the "care" level is gone because the competition has finished.
It’s definitely all nostalgia driving me at the point and the fact that no other game really has that 2000s MMO feel to it which Jagex have brilliantly preserved. Like I got full ancestral on the iron recently and I was stoked for a whole day and then kept continuing the grind. I think the fact that osrs is pretty much solved atleast in most areas where the average player will reach is kinda what has made the game less engaging. Theres also the fact that everyone now pretty much has a dual monitor setup so they are less immersed than they were as a kid back in the day. Less immersion over time and how pvm now is pretty much repetition rather than theorycrafting is why integrity has dropped are just a few reasons imo.
this podcast is proof that osrs is a cult. im 2077 total lvl. green logged revs twice over. idk why i still log in. i have no content that thrills me. i already beat osrs by conquering my fear of the wildy and not caring about gettin' pk'ed. I achieved the attitude to lose the obsession. but getting max cape iron and zuk helm, how do u still feel passionate about the actual gameplay?
make a new account... you will get it
max cape is just the end point of skilling progression as the game designs it (the 200m all 5+ year dedicated skilling is what i dont get, but some people like the competition).
Maxing is... pretty quick these days. And the other stuff you mentioned is the actually fun and challenging content in this game (and CA's aren't "grindy" because they're challenges, not "kill this boss 1000 times hoping for a drop" sorta stuff.
I think you have so much of this game you sound like you haven't touched.
@@VallianceRS I got a music cape and almost have diary cape, along with raids kc, but tobbing doesn’t interest me. I’ve reached where I want to for my standards and beat the game. Tryina quit cuz the goal of unlocking all content (aside from max island) is all the master clue reqs. I don’t care too much for trimmed music cape rn
Osrs peak was DS2 and MM2. Too many new devs wanna spread their humanitarian agenda and EoC-like weapons are taking over our game (why tf does Tort need an upgrade??) They focus on player power scale more than actually designing engaging game design aspects based on what made Osrs great to begin with. Dont even get me started on sailing cause I promise you, Osrs EoC part 2 will happen again when Sailing comes out. Hella drop parties of people dropping their bank (possibly me included if Sailing goes through). I've played Runescape since 2007 on and off. Mark my Zuckerberg, the game will NOT stand strong in the upcoming years
Where is the drop party gonna be bro?
New copypasta just dropped
What plugin do you use to get your true tile to have the gaps in it like that?
Type !corner and !pathmarker in my twitch chat to get my exact settings. Link in description
@@Saeder nice ty
mobile only baby
shorter clips las goooo
I remember grinding 99 firemaking before Wintertoad because I thought it is a free to play item because of a faulty wiki entry. I just wanted the defence stats.
Maybe this is a controversial take but I also think there's skill now in knowing what plugins do what and how to maximize their utility without clusterfucking the everloving hell out of your screen
I quit caring around CoX. It just changed so much and it never felt Oldschool after that.
Lol
Lol
bring back steriod lite
Lol.. and the game is bigger than ever.. “overall I dont think its good for the game” yet its bigger than ever with all that you complain about. So maybe you both are wrong. We are not all 15 with 25 hours of free time in a 24 hour day.
the solution to your problem of not having 25 hours a day to play a video game due to your 3 wives, 5 children and 19 blue collar jobs is... just don't play! You are not being forced at gunpoint to play the game efficiently or roleplay as a girl in the GE, it's *your* prerogative to do your shit in *your own* time, because the game isn't going anywhere. People used to be a lot more vocal about telling people asking for anything to become easier to eat shit and fuck off, and that wasn't any more than 4-5 years ago when it still used to be the case.
First!