Gnomonkey - Colosseum, Endless Mode, Raids 4, Elemental & Ranged Weaknesses | Sae Bae Cast 169
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- Опубліковано 20 сер 2024
- Gnomonkey is an OSRS Twitch/Kick streamer and UA-camr focused on speed-running and educational PvM guides!
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SBC 114 - Aatykon & Gnomonkey: • Gnomonkey - Ruinous Po...
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Referring to brute forcing the colosseum as "noob tubing" at 44:30 is just too hilarious. Sae Bae knows them MW2 lobbies
Sonic adventure 2 is such a good game
Just spewing some (potentially awful) ideas for Colosseum V2 (Hard-mode? Endless mode?):
* Minotaurs start attacking Pillars if they're standing next to them for too long. Similar to nibblers in inferno, if they take too many hits, they fall.
* Volatility deals AoE damage to surrounding NPCs. Yes, it's a buff to the player - but it also serves to speed up the flow of the wave, so it rewards you for taking a (arguably) risky invocation, and for upgrading it.
* Similarly, it would be fun if the Javelin Colossi's 'mortar-attack' would deal damage to NPCs you drag onto the incoming Javelin. Couldn't work with the hot sand tiles, for obvious reasons.
* Maybe Red Flag could lower the Minotaur's defensive stats, seeing as how (thematically) he's enraged by a red flag, prioritizing offense over defence.
* Doom stacks could maybe increase the player's accuracy, damage or defence bonus? Something akin to 'desperation', where the more stacks you have, the more you hit. Would reward you for risking it and deliberately tanking as many hits as you think you can feasibly tank, without dying.
* Relentless could maybe be reworked to 'Reckless'? Similar proposal to Doom stacks, where you cut your defence, but increase your accuracy/strength.
* Saw a suggestion somewhere that standing in the middle of the Colosseum arena should increase your DPS, since it would be more of a spectacle for the viewers, as opposed to hiding along the outer parts of the arena.
* Whacky idea, but I like the idea of Sol Heredit growing bored, and throwing his Trident into the arena, to spice things up. The trident lands on a random tile, and deals 3x3 AoE damage. Once the trident's landed, you can run over to it and pick it up and use it for yourself - for a limited time, before Sol Heredit grapples it back from you. The trident could have really good DPS, but it requires that you run out of safety from behind the pillars to actually grab it - and you risk being damaged by the grapple attack if you miss-time it.
Overall, probably a good thing I'm not involved in game design lol. Still fun to throw out ideas.
Hey sader love your vids also is there any chance you get port kazzard back on to talk about world first collessuim and also the insantity that was 1 pray point zuks fleet
LOUDER
Brother your spelling is insane 😂
@@Hunter_____ lol didnt proof read anything just sent it
for real, that video still boggles my mind
that new way of doing the outro feels a lot more streamlined and smooth, good choice Sae Bae
SaeBae you shouldn't down play yourself so much you have a GM helm, I think that you know way more than you portray yourself too
I think he’s just humble. Which I find endearing. For the record though he is 10x the gamer that I or 90% of the community is.
I can see why someone would avoid claiming they know something. Look at how reddit treats the high level community for example.
Insecure people may try to ridicule you if they think you're bad or put you down if they feel inferior. Either way, your worth is based on how good they think you are. You're a gamer or shit, and that's how gaming communities often decided who's worthy of listening to, or even basic respect.
I find it better to avoid the comparison framework.
If someone asks if I'm good at the game, I stick to naming some achievement I'm proud of, or just redirect the convo to what we enjoy about the game and why.
Just because somebody has a GM helm doesn't make them good lol.. most tasks are really simple and the rest you can just pay for teams and I can assure you 99% of the people buy the teams to do tob speeds
@@kylejones1532Most tasks are really simple. Sure bud, I think you’re missing the point
Okay actually you have maybe 3 tasks that are some what diffcult the awakened bosses which can take some practice perfect theatre good teammates and good gameplay and probably Insanity from TOA
HOOOLY had to go buy TWO coffees for this one.
The armour mechanic has gone mostly unnoticed but that's an amazing way to diversify BiS.
To gnomonkey not seeing the benefit, it gives more parameters by which to diversify, yes perhaps on initial implementation we're not going to see the endgame meta change but like you said Saebae, it's future proofing the diversity of gear choice.
Armour mechanic, elemental weakness, focused ranged and melee weakness is all going to provide a parameter that jagex can tune and dial in the exact gear that is optimal.
I think we should be taking this even a step further and expand the Attributes system that's currently woefully underutilised: Golem, Undead, Demon, Leafy, etc.
You don't need to add specific Elder Maul weakness to Tekton if you just have the golem attribute on him and add Golem damage/accuracy on the Elder Maul. That's the more polished, future proof methodology. Expand Demonbane, Golembane, Leafbane. Make bosses with those attributes, easy weapon identity is created.
Ok i get im late but my god abyssal knuckles is a fantastic cook. Literally like Beast Claws in the elden ring dlc.
Just let me throw hands with Graardor
Sae Bae for president! Good shit brother. And I love how humble you are lol. You’re a bad ass pker and pvmer
The record in 6 month depends on if rastaman goes for it or not😂
As someone who can't do gm tasks effortlessly but can do most elite/masters, I found most of the dt2 tasks pretty interesting and fun to go for.
I don't like the speedrun tasks though because they pretty much soft lock you to having very good gear. I love challenging myself to doing elite/master/gm tasks with way above average gear on my ironman but there's always the few speeds that I just physically can't do without insane luck
to say that "you dont see it" for the new combat update is very short sighted. i guess currently in the game no. but if they are doing all this engine work to be able to release content at a future time then the time and work invested in implementing is 100% worth if it opens up new space.
he literally doesnt see it
he cant imagine 99% of the playerbase - he cant see anyone but himself.
I made the same point that the perilous moons rewards feel better than the colosseum rewards apart from quiver lmao its so fucking sad how bad they are
The only place where I see echo boots being not useless is on a nechriel slayer task
Great cast!
Also, the solution for run energy:
Buff various run restore items - Strange Fruit, Papaya, etc
Buff the run depletion scaling so that early level agility doesn't deplete as fast
Add run gnawing mechanics, run reduction debuffs to certain areas / new run focused dungeons- This encourages higher agility still but only in mid to endgame content. This also avoids bulldozing / tanking the economy or game balance on run restoring items now that they are more useful to bring with you.
Add a method to store multiple strange fruit like the large meat pouch
Change weight reduction mechanic so that now along with the actual weight of an item it can also have a +agility stat
For example Crystal armour gives +5 agility per piece with +5 set bonus - This would provide a massive +20 agility if in full crystal armour, then make a dungeon where you have to keep moving, wearing crystal set + bowfa and shooting enemies down hallways as you move. Combine this with my other comment on Attributes - Add Leafbane to Blade of Saeldor and include Leafy enemies in the dungeon. Now you're gear switching bowfa to saeldor as you hack, slash and shoot your way through a Tree-root network styled dungeon.
If you'd like to work on any of these ideas btw Sae, I have docs and ideas for Rebalance for a while, I've been cooking up 'Project:Guthix' for years now and would love some exposure / to provide you content to mull on
Edit: You could also have run restore items scale from Agility Level to encourage levelling it, much like Prayer potions restoring more with higher prayer
Love every ep regardless of who it is leggo
We need new BiS boots, those could come from raids 4. And the herblore activity could reward a new potion that allows you to combine the current effects of super combat and ranging into 1 without the weird overload sara thing or increased stats above the current ones.
running boots from raids 4
3 tile movement
@@currentcommerce4774no. 3 tiles per tick is a horrible idea.
yeah they need to big time buff colosseum rewards and add endless mode and many more invocations. they could even add multiple layouts at the colosseum so its a totally new fight when you go inside of it with total different monsters and different end boss all they have to do is code it to have multiple layouts you can choose from. simple fix. I think they need to do this this would be the best outcome.
gnomonkey sounds better when he's not doing the fake narrator voice like in his scripted videos, like an actual person and not a robot
tool assisted speedrun of inferno would be super interesting to see
I wonder if osrs TAS runs will ever be a thing
LETS GO
He's SO dreamy
Would love to see gnomonkey do a hcim series
wave 4 of rs3's Zuk fight is a low level moneymaker! I have the perfect hard mode zuk cape and the pet now but when I was a little noob it's how I made my money.
Took Jagex raids 3 and now colosseum on top of hundreds to thousands of hours of feedback inbetween the releases of these 2 pieces of content to finally realize that this whole 'invocation' system isn't working. Like in RS3 there are a few settings on stuff like Arch Glacor where you can enable/disable some mechanics purely to learn the fight.
It's crazy to me that they didn't just do this for colosseum. Let newbies disable some mechanics or monsters or boss mechanics and get lesser rewards (eg no quiver, lower unique droprate) to learn the content before enabling everything and doing a proper run. These rng modifiers that make content super punishing and tedious is just bad game design, and as I said people have been telling them this for so long now its disgusting they even wasted dev hours on this...
On top of all of this the main feedback for ToA was to change invos to be buffs to enemies instead of nerfs to players and they still havent (and will never) changed this.
ToA was meant to be updated over time but nope instead of that we're getting elemental weaknesses to 10 monsters that have 0 impact on anyone, wilderness changes that nobody asked for and more catering to ironmen than we've ever seen before.
there will be bosses on sailing release fs
A ranged voidwaker style balista. Really just a ranged KO weapon (like webweaver at end of leviathan but you can use it everywhere). ZCB is super lacking when the monster is low hp.
Let's please stop adding another Fkey (equipment tab) into combat. Z
hell ye
Look up mario TAS it's crazy
one mecanic i could see its. from a boss you need to block a attack with your shield facing that direction. but when you attack you going rotate to hit again so.
so its movement and timing or rhytm to it.
Regarding low levels grinding early waves of Collo. I'm at about CG levels of skill and Ive been farming a bit of wave 2 for splinters. It's the best way to get them for the new prayer method. Now that the new armour is on wave 3 it's an incentive to push up the waves a bit.
I think there is incentive for low levels to grind it for splinters and maybe get the prayer armour for irons.
Gnomonkey is good at video game. I think his opinions are gewd.
Whens odablock turn ? Asking for a friend
It feels like the developers just have too much time on their hand, and they are super scared to do anything that powercreeps the game. The result is that the new item drops we get are just super niche stuff and rebalances that does nothing. Like the chambers rebalance, who does chambers now 3 months after? So easy to make it appealing
new prayer god alignment prayer? walking for 3t applies an increase to accuracy/damage until you run again.
interesting applications: olm 3:0 and 4:1 both, warden p2-4. baba redx if you redx but you have to step out and wait a tick in order to get the full 3t wait in if doing the run under walk out method, anywhere you want to run but walking requires more skill. tick perfect 1 tile step unders at verzik.
Echo boots should get no Cooldown, no Recoil Range limit. Let em rip at Zulrah if someone really wants to. Make the recoil damage 10%+1.
its genuinely upsetting to think about the hours of dev time they put in to make echo crystal worse then recoil rings
I don't see an issue with 'bulldozing' Stams at 99 Agility - shouldn't that be the point of the skill?
We should bulldoze food once you get to 99hp/def.
@@janitorizamped Doesn't make sense, for one it would just ignore the combat system of runescape (your defence roll vs monster's accuracy); agility doesn't have thousands of unique entities rolling against your Armor+Stat to determine damage it just has your weight to determine drain rate and level to determine restore rate; for two hitpoints train your character to sustain more damage and defence trains your character to take less damage and equip new armor, agility (currently) trains your character to restore run energy quicker when not running, yet someone with 99 Agility will deplete their 100 run energy at the same time and rate as someone with 1 Agility. It'd be like if training defence only let you take less damage, but not wear new armor. It only affects half the system.
@@urm9m703 there's weight reducing gear that basically has an agility requirement (graceful)
Nothing you've said is an argument for "bulldozing" the price of staminas, and not doing the same to other supplies like food and prayer pots, or even stat boosting supplies. Why not make divines last 60 minutes while we're at it?
@@janitorizamped I had this big long reply typed out, convinced you were a complete dunce bc the 60 minute divine thing is pure unadulterated stupidity as they aren't remotely comparable, then I realized you're not thinking of it as the agility skill, you're purely looking at it as if its just a "supply". For one, it is 0% about the GP cost of the supply, and 100% about what the stamina actually does (which forces the having to gather to make the supply). It is about training a skill and making it have a benefit. Agility provides virtually no benefit as is. (Example) You cannot wear graceful at Olm. You have to use staminas. Your combat skills (which shouldn't be compared to noncombats in the first place due to how drastically different and more complicated combat systems are, but I digress) all provide very large and tangible benefits to you as you level them, and the stat boosts further that. Staminas do not provide that, they are the only realistic way of reducing Run Drain Rate which is unfortunately the vast majority of what actually matters. You also get dramatically more benefit from a stat boost pot at 99 than at level 1, the same cannot be said for staminas and Agility. The divine comparison is still incredibly stupid because this isn't about "reducing supply costs", it is about making training a skill worthwhile. The argument for stamina "bulldozing" is that Agility should reduce run drain rate to make the skill rewarding and have a tangible benefiit. Your arguments against it are all combat related which makes them completely absurd, as obviously nobody thinks you shouldn't have to eat food at 99 hp because ENEMIES roll against you to deal damage to you, introducing a 3rd party system and aight I'm just gonna stop here
red: trimming armour!
Raids 4 invocations can work, as long as it's just mechanics. Theres so many unexplored mechanics still, the only reason I can think of that certain mechanics aren't used is due to engine work. Theres some much inspiration to take from other games, I only have exp from a few WoW raids but theres plenty of mechanics from those bosses that can translate very well to rs. But just simply aren't explored. If raids 4 doesn't take inspiration from other group pvm based games, then I'll be very disappointed. Would need to create the content with a group of people in mind to open plenty more mechanic options. Raids is ofc the perfect place.
Son
raids 4 weapon idea: a mage weapon that auto casts lunars
prolly just gonna be a sailing raid that drops the bis ship
@@currentcommerce4774 god i hope not, bis ships should come as a result of the skill not a raid
Move crossbows to standard and create 2h crossbows for heavy
We have 2h crossbow its called ballista
@@Real-Ruby-Red need a whole bronze to dragon array of 2h crossbows
SaeBae didn’t think you’d interview Ben Shapiro thanks dude
😮
I’d want to know his thoughts on what can be done to get high end PVM GPH anywhere close to high end PVP GPH
Top Rev pkers or riskers have big banks compared to the top pvmers but you have to risk getting to that level, how can that translate to pvm?
Nothing. You’d have to boost gp from pvm so much that at the very least the casual part of the community would never vote for it.. It takes years to become skillful enough to reach a 100m+ per hour threshold at pvp it should just be left alone
pvm being 100m an hour would break the game. At least with PvP to efficiently make that you gotta risk losing 40m minimum, 300m for alien
make colosseum delete your items on death
now THATS riskreward
:o
there are buffs in the middle of rs3's fight kiln! theyre not good or interesting, but there is a precedence
With Raids Four coming out eventually, I would love for the mega rare weapon to be Crush melee-related. I say this because we already have Scythe for slash and Fang for one-handed stab so we could still use a really powerful 5 tick crush weapon
we already have a crush megarare
@cheddyh4032 yea an elder maul isn't what I had in mind as it's not at all comparable to the other three
@@SilverNight145 I mean it's still a mega rare though, I just think we really don't need another melee mega rare it's either going to further overshadow scythe or be exclusively good at phosani
@@cheddyh4032 I say this because crush isnt used in many places besides olm and nightmare. So like Scythe I like the new raids and updates to focus on bring more to crush.
@@SilverNight145 what if instead of mega rare crush weapon it gave an upgrade to inq
We need a bowfa for mage style, mage is sooo weak until shadow
Lol?
Damn sae bae let the guest talk from time to time you take up all of the mic space
gnomonkey is so insufferable
its like yeah maybe he has a great understanding at the end game level of PvM, but listening to him talk about game balance in anyway and he is absolutely ignorant & unable to understand what 99% of the playerbase is like.
the balancing changes are going to be huge for most of the players, but because it doesnt buff him directly he thinks its bad
It literally doesn't help anymore. He calcd it all on stream lol..
@@Hedron_Archmagedoesn't immediately help people who have all the current best in slot gear. That is by design. They don't want to change metas for existing mobs. For people who do not spend a dozen hours a day playing this game, we have less gear options so this gives us more opportunities. Future reward space at the high level is huge too.
@@user-ey4hd3cp9qNo, he calc even in the most dogshit baby gear there is. Everything is worse than just using a fang which every noob has and it's cheap as hell. You're not going to buy/have a 400m nightmare staff and go fight Adamant dragons. It also doesn't make it BIS anywhere, it's 4th BiS at best case scenarios with harm. They are wasting dev time on something that improves the game for literally no one in its current state. They even admitted on the live stream they don't even have the defenses and weaknesses fleshed out, and it's breaking everything in the BETA. Making engine changes for no benefit is brain dead
@@Hedron_ArchmageAnd the hilarious part is there are people that unironically are calling this update EOC and think it will make the game unrecognizable 😂
New Doom isn't free (for boss) if you're a non-scyther because Soulreaper automatically puts you at 5 stacks, leaving you only a couple of mistakes and a couple of pools stepped in before triggering. Also the risk of getting stuck with having to take Doom 2 is the main downfall of Doom 1 during the waves.
Didnt they patch soulreaper and divines?
@@RapSnackOSRS Did they? That would be amazing, I haven't done it since before last week's update when they revealed the absurd drop rates. Actually lost a run to 20 doom stacks on Sol while learning, 6 of which were from Soulreaper (lmao)
Yah SR axe / divines will be patched in the next update.
If it isn't already.
Gnomonkey is stupid at the game but his views on content ect can sometimes be super cringe like hes so out of touch with the community
Woox better than Gnomonkey
Bro who cares these discussions are so childish 😂😂
@@ez9565 In a foreign language to him? Also Quality > Quantity
@@urm9m703 "Quality" (severe social autism)
obviously
Woox #1. Despite how much cracked some of these new guys are, he will always be the top dog. No one is able to come back to game and do hard content like that.
i dont know how gnomonkey can be so god like at the game but always coming up with the worst takes
Glory was a joke legit jagex low-key keeps slappin us in the face with something in each update and we let it slide each time smh
Stop being a negative Nancy. Varlamore has been a great update
@@fsgajdfgasdfasdf230 it's not being a negative Nancy to not accept mediocrity
@@ectochungus673 Did I say it was mediocre? No, I said it was great. Yes complaining every time something is mediocre is being a negative Nancy. By definition most things in life will be mediocre or worse. If you spend your life complaining that’s a miserable existence. You think you’re a lot more badass than you really are.
@@fsgajdfgasdfasdf230 Lmao, I hope u have a better day then your having to say "badass" yet I legit just stated I feel like 1 feature they added to valamore was mediocre and some how that struck a nerve, you might wanna not spend your time attacking ppls opinions u might live a better existence. God Bless
@@ectochungus673brother, share ur rsn i want to see your boss log, i expect with you complaining about anything you’ve done it all.
You really like giving cheaters a platform.
The echo crystal should have all of the recoil abilities and be able to be equppped to either of the 3 boots. Thus making all of them actually useful. Its not hard....
What would be an interesting mechanic in end game content like this is having a monster (it could also be random and change each run), that paths differently ie its brain square is not SW so it cant be stacked behind a pillar. Some kind of change like that would be fun
Like the minotaur or the fremenik warband?