Wildy Isn't Fun | Ramble 225
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- Опубліковано 20 сер 2024
- Reddit link: / wildy_isnt_fun
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I really don’t even mind losing money dying in the wildy it usually costs less then the 500k death fee for a regular death anyway I just don’t find it enjoyable to be constantly interrupted while I’m trying to boss slay or skill
Exactly! Maybe if they released a dungeon in the wildy that's safe but the risk comes from gettting there, not from the activity itself. Hell, make it so you run through multi and need to be wearing an amulet of avarice (skulled), hella risky but once you get there you're good to go
You mean like kbd but a lil more risky?
@@Smokerlife261 something like that, yeah. just an idea idk
then you just dont like wildy content, dont do it, your main complaint is people attack you in the pvp zone and it gets upvoted, sad state of affairs
@@hah5230 echo chamber for janitors not gonna lie
The worst part of the wildy is the fact that you can't do shit because of bots camping every boss.
I don't mind fighting players and actually being beaten, gf to them. But spending 45min hopping because of bots is fucking aids
Yooo I was playing when the wildy boss rework update dropped then quit for over a year, came back about 2 months ago and was like why in the flying fuck is dpicks under 1m
I think a partial solution to this would be to have a separate right click option cave that's only for those with the elite diary and or a high total level in the 1,750 / 2,000 range. I would say ban the bots but we know gagex wont do that.
@@cHaMp630 yea unfortunately. Even if they only banned wildy bots it would be 10000000x better. It's just aids hopping to find a free calvarion for my iron when it's nothing but monk robe bots on every single world
Pking bots is great money, but my god is it repetitive and tedious. But unfortunately in the rev caves, that’s 95% of what you’ll find as opposed to other pkers or actually pvmers.
theres bots everywhere else too, its just instanced content so you dont see them.
check: every DT2 boss highscore
I wonder how many updates deep we have to go for people to see they just want rs3 but with osrs combat , really funny
See no issues there
If you dont like to pvp dont go in pvp? Keep skilling janitor
@@CharlesNazelrodt You're right. If you don't like PVP don't go into pvp. Next step is to remove PVP so there's no way to go into it.
Sounds like a perfect game
I killed a ton of green dragons in RS3 for combat xp. First time trying in osrs get pked at the entrance, never went back
"Bi-minute pk encounter" I feel this guy lmaoo
Damn that coffer and unfreeze pot is genius
for multi combat i would suggest. a scaled amount of player can attack you the deeper your in the wilderness. so lets say for every 10 wildy levels one more player could attack you.
maybe this starts of level 20.
So pures wouldn’t be able to pile each other at chaos altar? Removing the oldest most classic pk zone in the game 😅
Honestly the coffer idea is interesting. I agree it would increase pvp activity. As we’ve seen a lot of pkers turn to making irons bc of lack of wildy content. But that doesn’t mean we don’t want to pk.
Your suggestion tho basically means you can buy back any lost item on an iron with gp. Idk what potential consequences would be, but it would be awesome to be able to actually fight back properly on an iron.
I’ve spent almost all of 2024 doing wilderness slayer and it’s so much more fun than normal. Got voidwaker weabweaver and mace, working on staff now. I think it’s fun and encourage more people to give it a try.
Imo voidwaker grind is a big time sink when I could just send a 20min solo cox in good gear not getting attacked, for an ancestral piece that is 1.5x-2x the price. Wildy pvm is way too much downtime between finding worlds and getting ragged. Just my opinion of course.
Nice try pvper!
@@aaronb3225 xD, you know how long voidwaker takes vs one piece of ancestral
I gave it a try. Stopping from what I'm doing to escape or die from pkers just isn't my type of content, and I think that's ok as long as the game doesn't force you to play that way. Only thing I would change is the mage arena 2 capes. Wildy clue steps are just annoying have to re-gear but it's up to Jagex
I love wilderness slayer/wilderness content in general. Black chinchompas, rogue's chests (now that they aren't shit), updated wildy agility course, wilderness slayer/bosses, sign me up. All these babies on Reddit are missing out imo :)
100% agree with them tbh. I only really went there for mage arena, combat achievements and getting 99 prayer at the altar. No interest in farming wildy bosses, competing with bots for worlds and getting ganked by 5 guys for 20k in supplies just isn't fun.
Don't step in multi if you dont want to get attacked by 5 people. Hard concept, I know
@@ATROFlAR Duh. I just said I don't go to the wildy at all lol. If I wanted to interact with the worst people imaginable I'd make a twitter account and save my RS bank.
@@jetslizer2570 Keep farming Vorkath lmao that's fun content
@@ATROFlAR vorkath n chill is comfy after tob, Redditor.
@@jetslizer2570funny enough you sound more like a redditor than anything l0l
voidwaker grind almost took my sanity from the pkers. spindel was the most miserable i've ever been playing a video game. i legit started tearing up when i got the gem i was STRESSED
escape the wilderness sounds so good
Maxed pvmer. Literally never knew that freeze mechanic. Explains so much when I’m doing my wildly pets hunts trying to escape. Actually infuriatingly hidden mechanic 😂
Only flaw with the Ironman coffer is that if you take down a PKer, you shouldn’t get the GE value of their items added to your coffer. It would need to be the high alch value. Otherwise it would be like Alching an AGS for 13m raw GP. It would be an item sink, sure, but it would also be a massive source of GP generation
It's sold on the GE automatically, though. so the gp didn't just spawn
@@Saeder Ah alright so it just insta-sells to the highest bidder essentially? That would be fine as long as the GP comes from somewhere
Sounds technically complicated though
wildy teleport item: you use the item, anywhere in wildy, in or out of combat, you get teleported out. caveat is that it costs 100k and the item can't be taken out of the wilderness or banked.
My question to this is what stops me from killing my main for 200m and stocking my coffer that way. Would essentially leave alot of us with endless coffer money on our irons and we wouldnt really be risking anything.
That’s exactly the point. The risk is the coffer gp. It allows for irons to actually feel good about fighting back and still fairly rewards the pkers.
As an iron, I absolutely loathe the wilderness. My biggest issue is that there's several pieces of important gear that are wildy exclusive, most notably the odium and malediction wards and ring of the gods. Prior to a few years ago, the dragon pickaxe was on that list as well, which was absolutely evil.
The need to re-gear every time i get a wildy step on a clue is also quite aggravating.
If it was just really good loot and weapons that were best in wildy that'd be significantly less annoying.
When I was going for vw on my iron, I just used a scout and logged when I saw somebody.
When I was going for 99 prayer I just equipped 4 items and tanked with brews and restores. I don't like pray vs predator but it's kinda what makes the wildy the wildy.
Exactly everyone saying otherwise is just being selfish and wants to have their cake and eat it too.
@@chillin-gamin ehh kinda.
I see where other people come from when they want the rewards without having to go to wildy but I also think the wildy always has been high risk high reward.
I don't have the answers to fix the game, I just play it so I try not to make statements how the game should be.
@@Real-Ruby-Redthe problem is they want to “fix” the “problem” of getting piled in the wildy. Getting piled is part of it. You just don’t need a VW on your Ironman if you don’t like dying for 80k risk every few hours. lol.
Haven’t watched the video yet, Im an iron and i absolutely love breaking ankles in the wilderness.
Wildy is a really unique relic of a bygone MMO era, and I'd like to preserve that. I'm not a pker but do wildy bosses/slayer on my iron. I changed my attitude to meet the wildy content on its own terms, and grew to find it quite enjoyable for what it is.
The guy with the analogy of having treasures in a minefield is so spot on. I find Wildy to be the least enjoyable place in the game for reasons like this. There isn't much that can be changed that would get me to go there. If there is a chance some player is going to hop worlds on top of me and immediately start attacking me, then I'll probably just not go all. It's such an inconvenience to do any form of non pvp content in general in the wildy because every pker is so starved for "player NPCs" they just attack literally anyone they see. It's so deranged.
Genuine question/request: can you PLEASE not vote in future pvp/wildy poll questions?
You admit nothing will make you enjoy it. And that’s ok and I know WAY more ppl who agree with you than me. So just don’t ruin it for the rest of us, lol
Naked players have loot somtimes so everyone gets it fool lmao
The only restriction I would make for that coffer is to restrict it to ironman gold only. Mains shouldn't be giving you a free pass to bring whatever gear into the wildy. That gp should come from your own bank.
love your iron man coffer idea
Bros solutions to the Wildy are so good. Love the teleport idea and the freeze potion
i lost 100m in the wildy pking over a week then made an iron
im at peace now
i fucking love the ironman death bank idea
“Heathy drink”
good idea with the ironman wildy coffer suggestion, the only downside i can think of is that would be 1 extra rwt method jagex would have to monitor
Just remove pvp from the wildy except for rev caves. Jagex finally listened and brought back a close enough version of crater BH and pkers have DMM and PVP worlds
So Sae, when are we upgrading from soda reviews to moonshine? Time to man up buddy.
I hate the "unfreeze potion" name - I'd suggest instead "Free Action Potion" as its 1) the name used in other RPGs and MMOs and 2) would apply to entangles too not just ice barrage
I don't think the wilderness is fun either, but I'm not entitled enough to think that every single aspect of the game needs to be fun for me specifically. Some people are just absolute fucking babies, which is funny considering the average age of this player base lol
i would be really curious about what mod manked and mod goblin think about this and if the game engine could do it
I think a teleport anywhere south of the deep wilderness gate would be fine, if you're north of the gate its not too far a run either to mage bank or the obelisk. otherwise I feel it would be too free to bot like the agility arena and rogues castle
This comment became way longer than I anticipated.. oops xd.
Just trying to better understand your ironman wildy system thing. Would this be essentially an "Insurance Coffer" of some kind? Kind of like how trouver parchments work on untradeables, it sounds like you would essentially have a fund that allows you to protect your risked items in exchange for essentially GE price. The coffer can't be withdrawn from, only pulled from the system on death (like your rev cave or wildy boss instance funds).
Assuming that's right, it's an interesting albeit messy idea. I don't exactly know how "abusable" this would be per se, but here's some food for thought:
1) I think for sake of appeal, the system should apply and be available to all accounts. Scarred essence mine doesn't check if you're an ironman, but doing this on a main is more expensive. Would this system have any potential interest to main accounts? Should it? It could become be a kind of item-sink.. unsure if that's good/bad/neutral.
2) If irons cannot directly convert items/deposit cash, PKing an alt effectively smuggles GP into their coffer. Is this an issue? Would implementing some kind of tax be necessary to offset and make this item-protection more expensive (thinking trouver parchments again)? I personally can't imagine an iron risking an Ely, but essentially they'd be able to do so at the cost of at least a second ely (paid for on main/alt or via bonds or something).
3) Kind of related to GP conversions - could this have any economy implications? Like I would be able to insurance coffer 1 Ely to cover the cost of 7 Voidwakers. Not sure how that might price-fix (unsure of term?) certain items.
4) Some practical implementation details: Does the system need to be full opt in or out? Do I need to cover the cost of d'hide sets that I don't care about or like trouver parchements, could I select what is important/priority for me to keep?
5) What happens in the event of missing funds? Is there a prioritization needed for setup? Could items with volatile market fluctuations cause issues with this system? I think to prevent griefing, funds from the iron's coffer need to be pulled immediately, otherwise if held an iron's key for some time and they happened to drop below GP threshold to cover an item it'd be lost.
5) Purely emotional, but I think there's something exciting about seeing a loot-key with an Enhanced Crystal Weapon Seed, or set of broken Ahrims, rather than just a stack of coins. This system could NOT let them get those items (this would cause duping abuse), but it would be appealing for the key to see a preview of the, say "blighted" loot, and then be awarded GP directly when at the loot chest. The potential risk of item duping in this system seems sketchy (especially as a key transfers from player to player), but details could probably be fleshed out.
Overall, cool idea with some interesting edge cases to be worked out. I'm not sure the percentage of players this would affect, though it's possible it could get more people (especially irons) out into the wilderness with a bit more risk. Controversial as it might be, I think it's part of a larger re-imagining of wildy.
22:08 the flaw is that some people aren't stacked with gp, so it only benefits the wealthy.
What if instead of a potion you drink a hot tea or hot chocolate to unfreeze yourself lol
so according to your ironman wildy coffer, i can kill my main for like 2 bil worth of items, and whenever i go bossing in wildy i can bring max gear ? and never worry about anything !? thats kinda too op no ?
Would be OP until you die enough to run out of gp. Its a good idea for the most part but i can see it breaching game integrity a little bit and possibly promoting a new avenue of rwt. Id imagine iron could buy 1b (or however much needed) in coffer gp, farm the wildy content they need to and be done. Seems a bit ez scape.
With all that being said id love to have some monetary gain from killing other players on ironmemes, its just tough to balance.
Would it? Kinda seems like a win win. the Pker would get more money if you're willing to bring out more just because it was gp from a different account doesn't really matter to them I would think. I guess it could artificially make you stronger on your iron in the wilderness and you effectively lose "nothing" but I still think everyone would prefer that to getting 200k of irons in the most rag gear you can imagine.
@@Turkeymana I think the real issue is that the new ironman meta would be to have a bunch of gp dumped in to it from another account which goes against the spirit of the gamemode. I can imagine the updated iron guides now, "get bowfa -> get bandos -> transfer 500m -> get voidwaker"
@@Alexandroid_ I would 100% agree. That being said I think what Ironman is today is much different than what it was originally. Lots of people use mains to tank shamans and gorillas; get carried through raids and buy their torso. It’s more on a personal level for most people about what being an Ironman means. I’d also be okay if you could only put your own items in similar to deaths coffee so you atleast needed the “gp” on your iron at some point. But I think pkers would like if you could transfer from your main thus incentivizing you to risk more which is why I mentioned it that way. I’d be okay with either or neither. I just cba with people attacking me while I’m in 200k risk where I’d rather just give them 1m to not attack me and waste my time
ETA = edited to add, I think
I would love the tele out device. As long as you must be 10 sec out of combat and it takes as long as the home tele animation. The item should cost atleast 200k and always drop to the pker.
personally i would be in favor of an opt in wildy like rs3
Then no one would opt in other than pkers
@@Mulyse oh no! anyway...
@@Mulyse i think that says something about the content
@@Mulyse Thats the point. People only fight others who are ready and willing to fight. Not waste everyone elses time.
@@Mulyseare you proud when you pickup shovel after shovel
@ 12:20 i totally agree getting attacked by a single pker vs a team can actually be fun. Team you feel like you have no chance its just a reset on you fighting the boss which is annoying, but singles feels fair and high stakes. I used to really really enjoy doing callisto safespot before the wildy boss update since you sat in singles and only had ~15 levels to get to the 30 line or something, and there were so many trees to try and get gap or log
Bae Bae, if you haven’t already but MPMD’s gorilla mind energy drinks are S tier. Tropic storm I recommend right next to Black Cherry and Arctic Rush
Those gorilla mind influencers have become so rich because of idiots buying that drink.
I think the idea of an Ironman coffer needs some refinement. Here are some of my thoughts:
1) What do you think should happen if an Ironman dies in the wildy with something expensive but they don't have enough GP in their coffer to cover the cost? For example, their coffer is empty but they die in the wildy with a full inventory of dragon claws. Should the Ironman be blocked from entering the wildy when the value of their items in their inventory+worn equipment slot exceed the amount of gp in the coffer?
2) I think only the Ironman character themself should be able to contribute to their own coffer. Being able to have a main contribute to the coffer seems to go against the spirit of the game mode. Imagine you have a level 60 Ironman but a maxed main. Does it feel right that you can farm 540 invo TOA for 20m/hr on the main and contribute all the gp to a level 60 ironman's coffer? The ironman is benefiting from the main's freedom of trade restrictions. This probably shouldn’t be allowed for the sake of giving irons an incentive to fight back.
Let me know what you think!
I agree with the coffer idea.
i must've missed it, but how would that coffer system not get abused as a way to transfer wealth to and from ironman accounts?
@@kalef1234 the iron never sees the funds. Only main accounts
An item you can't protect on death is an item a lot of people won't use especially if it's expensive. I would rather run and risk the explorers ring for run restore or a stam than risk something of value. I take pride in minimizing the amount I risk on death. I drop my gloves when attacked so they don't get coins
I think the coin coffee idea is pretty good. I'd like to see the mandatory risk removed though. That 200k coffer means I don't do wilderness bosses because I don't risk 200k. I go in shit gear, let me get inefficient kills and risk nothing
Anti freeze pots
I’ve been playing since last September and have avoided the wildy like the plague. I hated it and was scared of doing anything there so much so that I wouldn’t gear more than 3 pieces of equipment. Then just today I decided to gear a little and risk 20k (so much I know 😅) and little nooby pker tried to ok me and I was able to escape and almost kill them. It was actually fun, that being said there are still times where the pker just completely out gears me and it’s not even close which is more annoying.
I think my biggest gripe with wildy is the clearly unfair fights, especially where a team of max gear guys just mob me, I’m not in a clan or have many friends online so it’s just me against the world and that feels pretty bad.
I like the idea of an unfreeze potion. I think it should have a delay of 20-30 seconds after drinking a dose where you can't drink another dose, so you're not basically immune to getting frozen until you run out of the pots. Also the name unfreeze potion doesn't make complete sense because when you're entangled you're technically not frozen, maybe you didn't mean for that to be the actual name though.
kickstart orange or pineapple orange mango are my 2 reccomendations they are much lower in sugar but much tastier then other energy drinks imo
Orange rockstar recovery drink
I like the idea for a teleport out of deep wildy that can't be used to evade pkers. Getting out of deep wildy is so annoying.
Edit: except for the part about it making you risk something valuable
Honestly really been enjoying the wilderness content but that’s ever since I parked my alt outside 😅
Try poppi prebiotic sodas now!!!!!!
wildys fine for what it is, but it really cant be the only PvP in the game
I think a lot more people would enjoy PvP if they werent constantly risking all but 3 items & I think people going wildy for trailblazer proves that
Tell me if I'm misunderstanding some part if so. To me the coffer idea has a huge flaw, yes you don't lose a long grinded item correct,which is interesting. But the flaw - how does this not lead to ironmen always or close to always bringing bis and refunding the gearcost in gp from their mains? Oh I lost 100m but if I kill my main, my coffer is now topped off again so I can bring the best tank gear for pkers
That’s exactly the point. The Ironman can essentially bring whatever he wants as risk, and the pkers are still fairly rewarded for killing them.
No one is even going to bring up the untradeable that disappear beyond 30, some you can trouver, some just break? How about one mechanic. Just have everyting break beyond 30 and trouver is just a discount.
Try Reign Energy drinks. They're zero-sugar and I believe are from the Monster brand.
Regarding trying other drinks, just try any of the new sport drinks that have come on the scene. Seems like there are so many new ones nowadays compared to the past when it was mostly just Gatorade/Powerade/Propel. I love the reviews at the beginning of vids
for the teleport out of wildy item give it tiers are value based.
You run into issues with boosting people’s deaths coffers, it basically becomes a deaths coffer swap.
But the only risk of the abuse is that the boosted ironman wouldn't lose items on pvp deaths. Unless you mean the abuse where a mauin and ironman die to eachother with overpriced items, so that the main gets the GE value of their item even though the real value already crashed. There should be some kind of safe rule on this. Maybe just instasell to the highest buyer at that time and get the value it sold for. If there's no buyers, then high alch value (minus nature rune price perhaps).
These potions could come from the new herb minigame/boss
You got 90m+ to burn on saving your items?
Another controversial video, keep up the great discussions! Love the monster reviews, by the way.
Try the strawberry vanilla Ollie Pop!!!
I like the coffer idea, if there's some sort of anti-boosting enforcement, because I could just kill an alt and fill up my coffer and never lose anything on my iron.
That’s actually the whole point, though. PvP deaths, everything’s kept as long as your coffee pays the entire risk. Mains can directly deposit gp into your ironman’s coffer at any time, so there’s no need to die on an alt
With the coffer idea, what would happen if the ironman doesnt have enough gp to cover their risk? That seems like a big hurdle
Try Sparkling Ice +Caffeine blue raspberry or black raspberry
Look up the dark zone from the division. Its the better wilderness. the tldr is items you bring in are never lost, you cant leave without others knowing and its a good mix of pvp and pve.
Try the reign storm brand, Valencia orange is my favorite. No sugar and the flavor is more natural than any other energy drink in my opinion
Iron man pks his alt that buys items that are crashing in the GE. He then logs onto his alt and Pks the iron for those over inflated GE items. A new best in game money maker is born.
The iron would still have to source their own supply of the items though
Ngl it’s all a shit idea tbh
Frankly I feel like the botting issue and the wildy feel very intertwined to me. A lot of the places I get pk’ed have more people just trying to get easy money and I suck at pking so they assume I am also a bot. If there were fewer bots it’d be less consistent money for pk’ers and then getting jumped wouldn’t be so annoying because it wouldn’t happen as frequently.
You gotta start having your twitch chat on the screen for these
How would we feel about a timer, maybe 30 minutes, that each account cannot re-attack the same account with in that time after the two accounts stop combat?
Guru organic energy, try the ones with low suger.
The wildy coffer for irons is a cool idea to give value to being good at pvp on an iron. However it does seem exploitable via boosting irons coffers via RWT or just killing ur main for BONK.
Its really unfortunate because id love to make gains on my account if i were to land an anti pk.
Maybe a good workaround would be to cut 50% ge value off of the loot you pk. Or to make the coffer like deaths coffer but with a 50% ge value cut. This would give irons something else to put Dupes into and at 50% ge value it shouldnt cause too much inflation
I have an idea for drink reviews, review Spa sparkling fruit soft drink with carbon dioxide and there's also Spa red with different flavors
Pking at wilderness bosses is for people who suck at pvm
Oh hey, it's me :) The best part of this thread was PKers helping to prove why the Wildy is so bad by coming in and just trashing the entire thread and everyone in it. If PKers weren't the most toxic single-braincelled individuals in the game, the Wildy might not be as bad as it is.
Can you review the purple NOS
Just add claymores to OSRS so if anyone runs up on you they get their ankles removed
Iron coffer is a brilliant idea
Allow unskulled to protect more than 3 items (4 work pro item) maybe like 5 default and 6 with pro item so mains and irons can actually have a chance to fight back, let ether not die upon death so i don't have to spend an eternity at revs farming it, remove the multi from the wildy bosses and their lairs
I find wildy fun for my iron and my main
2:52 - End of ad
Try Celsius energy drinks they have so many flavor options and they have no sugar
You should try poppi if you like that soda. Much better flavor.
What if there was a cap on the amount of people that could be on you? Like pvp multi should cap to 5 pkers at a time. Having 30 raggers on you with ancient maces is the biggest letdown of the wilderness
My primary concern when I go out in the wildy is making sure I deny pkers any dopamine. I don't even care if it makes me less efficient, I refuse to bring risk so those mouth breathers don't get to enjoy themselves.
I love that the average 2007scape user pretends to think that the wilderness exists solely for fair, 1 on 1 pker-only fights. The wilderness has always been significantly based in predator-versus prey gameplay, and despite what half the people in that thread seem to think, nobody is forced to engage with the content
Algorithm love
Unfreeze (particularly in multi) kinda just seems like a way to keep your target from eating to regen health, while you keep barraging
Unless you’re thinking it would grant temporary immunity as well
I assume it would grant the same immunity (5 ticks?) as being naturally unfrozen
@@Saederoh, okay. Seems solid
You should try kombucha if you haven't already! It's very good for your gut, tastes incredible and is relatively low calorie (around 60 cal per bottle) highly recommend trying GT's trilogy or ginger berry for starters
GT's brand is the only acceptable brand to me. It's the best bang for your buck, and many many other brands pump sugar into their bottles
You sound exactly like mpmd here
PvP should of course be in the game. Predator v prey player killing should be restricted to certain worlds only, if not removed entirely. If PKers quit the game, nothing of value was lost. How exactly is it healthy for the game to encourage players to grief other players who are trying to PvM or do clues?
I dont mind wildy things but deathpiling is just an annoyance i have to deal with so it kind of makes it worth it only when youre doing it for 1 specific thing
Tool belt in osrs when?
Iron wildy pking doesnt work because you could boost your iron's gold with a main account
I agree with the concept of "respite" from attack, although I don't like what the guy put forward. But it is really annoying to be at like black chins and just have to leave over and over and over... I'm getting my freezes and hopping, I'm tanking their hits and switching prayers. Doesn't matter though, I just get attacked 3 minutes later. I wish pkers couldn't be like buzzing gnats that just bother you and waste your time. I see the salad robes, we both know damn well you are wasting both of our time.
Try ghost energy drinks. Zero sugar. Stevia instead. They’re good af. Energy drinks are way worse for you than sugar itself; caring about sugar content is a bit semantic
agreed, if pvp was optional, there would be more people in wildy doing things. too many Pkers using cheats and scripts