I once got stuck in a deathloop where the game would boot me back to 0.1 s before I got launched into orbit by that stupid giant ... ^^ Had to load an older save -.-
0:16 Number 10 Puppet Madness Glitch 2:20 Number 9 Fallout 4's Gatling Laser Glitch 4:30 Number 8 No Man's Sky Melee Boost 5:44 Number 7 Ultra Kill's Projectile Boost 7:22 Number 6 Hitman 2 briefcase 9:12 Number 5 Skyrim's NPC Flying after single attack bug 10:52 Number 4 Madden NFL 15's Tiny Titan 11:49 Number 3 Sonic Frontiers' Homing Dash 13:00 Number 2 Crusader Kings 2's Glitterhoof 14:33 Number 1 Final Fantasy 2's Ultima Spell
A little honorable mention: Tiny Tina’s lazy eye in Borderlands 2. When you meet Tiny Tina in her little cave, her eyes will go all over the place when you stand near her, this was originally a glitch but developers from Gearbox decided to keep it because it matched her insanity
Nuclear Gandhi is a classic Civilization 'bug' that the dev team has kept in every other version. Gandhi begins at zero aggression, but if anything ever makes him go below zero he will instantly go to 100%. So in essence Gandhi is a ticking time bomb who will almost always take over the planet with nuclear weapons.
This is urban legend. Sid Meier has confirmed that no bug existed and game logic works exactly as intended. This has been debunked way too many times across the years.
One of my favorite stories in gaming is that Capcom was testing a sword weapon for RE4 and ended up cutting it out. But from their tests they created Onimusha. Then while testing Onimusha and enemy got stuck in the air. They could continue slashing at them and from that bug created the base mechanics for Devil May Cry.
An oldie but goodie: combos which are now a staple in fighting games were initially never intended to be a thing. It was a bug in Street Fighter II that allowed the player to hit the opponent more than once. It's pretty wild considering how different fighting games would be without what's nowadays considered a fundamental aspect.
@@MaydaTiger tbh, ye olden days of game development was just a bunch of crazy mfs who didn't know if it would be profitable or not. Seems legit that Sakaguchi would've done it
I'll give you another one - In Warframe there was an exploit called Coptering. That exploit allowed you to skip big chunks of the mission map giving you big and long jumps. Digital Extremes embraced it instead of removing it, so they created the artistic next version of it - Bulletjumping.
Ah warframe! There's been some good bugs through the years. Speed Nova was an initially a bug but they left it in because everyone loved it. The power donation bug got patched out but watching Trinity wipe out all team mates was good fun, the Parasytic Link for Nidus even funnier. And my personal favourite, the giant kubrow bug when railjack came out (what a buggy release that update was!)
In Fallout 4 the getting-killed-launches-you-in-the-air bug happens once in a while to NPCs. You shoot and they go 100 meters up and splat down somewhere nearby. My favorite time this happened was at the BADFFL office. I shot one of the raiders and it launched him completely outside the cell. It broke collision too, and he just dropped through the ceiling, fell through the floor, and the game reset him above the cell again. Never ending loop.
I had a funny experience with Skyrim's "Giant Space Program". So I was traveling through the wilderness on my way to a quest objective when I saw a random bandit 'volunteer' for the GSP. I pointed and laughed as I watched the bandit rocket into the sky from all that excess momentum and then I left the general area as I continued on my way. After I completed my work, I ended up traveling back through the same general area that the bandit got launched from when said bandit suddenly dropped from the sky, slamming into the ground only a few paces away. I won't lie, it scared the bejeezus out of me right at first, lol.
@@zydeco2024 Just because you haven't seen it happen, doesn't mean it didn't happen for me. Corpses have been known to show up in weddings in this game for crying out loud. The way I think it happened is that the game world is divided up into cells which are loaded and unloaded, along with any entities in them, as needed as the player moves through the world. I just happened to move out of the cell while the bandit's corpse was still way up high in the air. When I moved out of the cell the game saved the corpse's position to be recalled later. When I moved back into that cell, the game recalled the data for the bandit corpse and spawned it at its last location, which happened to be way up in the air. The corpse then started falling back down and I just happened to walk through the same spot the corpse landed at. The probability of that happening was probably very low. It was the only time I ever saw that specific thing happen.
@@tovoklore6356corpses do be showing up randomly. I was minding my business looking for dragons because their bones go for a pretty penny when suddenly a dead horse is just floating in a river in front of me. I wonder if the dragon I was after killed it but it had no scorch marks so who knows?
My favorite is in Elite Dangerous - there is a moon, Midderand Hollow, that orbits it's parent planet once every _90_ _seconds_. Yup, every minute and a half. Obviously not at all possible but it's so cool and everyone loved it so Frontier actually listened and left it for us.
I mean, Skyrim also basically had a melee boost. Weight limits don't mean much when you can just equip a couple daggers, eat a beef stew, and power attack to your heart's content. And if you're worried about hitting npc's by accident, there was another oversight because although being encumbered slowed you down, stealthing also slowed you down, and moving with a bow drawn slowed you down too but these slowing effects didn't stack, and would instead replace each other. So even while encumbered, you could crouch and draw a bow, and you would move much faster than you could while encumbered. Just be careful where you point the bow while doing this. I spent a large part of my playthrough with over 50k weight on my character, and it didn't matter much.
Wow, didn't know that.. I was always bad for picking up everything in sight while playing skyrim and I would either walk slow as hell to a place I could get rid of it or use the console commands for god mode and fast travel to whiterun lol.. Though I did sometimes forget I had it on...
@@lololollololol629 I only ever had to enable god mode once because I was stuck in a dungeon where I couldn't get out because there was a narrow passage with an incline too steep to get get up while encumbered.
And to think, I was always just comfortable walking slow as hell to wherever because the environments of Skyrim look so beautiful. Nice to know this though.
Honorable Mention: World of Warcraft Recently in a PTR patch server there was a bug where when choosing quest rewards the game would give you the cosmetic transmog for ALL of the quest rewards, regardless of which option you chose. This was widely celebrated by players and they begged Blizzard to leave it. To everyone's surprise, Blizzard did in fact leave it in the game. Considering Blizzard's reputation, coupled with the fact that this change would require players to complete a quest only once instead of multiple times, is surprising and welcome.
Wait Blizzard, notorious for taking fun "toy" items out of WoW and replacing them with worse versions, actually left in a player-convenient fun glitch?
Told this to my mom, who got Loremaster in Mists of Pandaria, and...she's actually disappointed. She got a Winter Spring Snow Leopard, for one, and feels like this dumbs it down for "mouthbreathers".
As I recall, the "air juggle" from the Devil May Cry series was a glitch, one that originated from a beta version of Omnimusha: Warlords, and was put into DMC1 because it was considered really cool, so much that it's been a feature in every installment of the series even since.
Hitman 2 briefcase is probably my favorite unintended feature of modern games and I'm so glad they brought it back (believe it was the same update that they fixed it on) Still doesn't excuse them for making a SINGLEPLAYER game require a constant server connection.
@@starvinmarvin2130 Right... Hitman 2016 had every level (except for Paris and tutorial) be available as DLC if you didn't want to pony up the full 60€ for the game... What exactly is the problem with that?
That thought process behind Ultima actually shows up in the Frieren anime. An ancient, powerful monster wakes up and uses his ultimate spell, only to be defeated rather quickly. Frieren explains that it was an unstoppable spell...centuries earlier before more advanced defensive magics were developed.
There's two bugs the left in WoW TBC for a while back in 2007. The first was in season two of the arena they swapped the scaling for shoulder armor for the orca and undead. Orcs went from having massive pauldrons to tiny little things that actually showed your skin, and the undead had pauldrons that looked like castles on the shoulders. They fixed it towards the end of season two, which lasted like six months. The second bug was when they released Hyjal and Blacl Temple that any enrage effect would make the horde bloodlust sound effect. It's a very loud sound effect, and in a raid you wouls have like 3 or 4 warriors and maybe two feral druids, so the whole fight would be a neverending sound effect of "WARRBAALLAWAAARRRR" also coupled with the hunter bird pet that was 10 times louder with its "Scraw" noise. It was an assault on your ears for a solid four months.
The whole technique of 'rocket jumping' started out as an unintentional thing in the original Doom that they noticed could be used to skip parts of levels whilst speedrunning. It was turned into a deliberate gameplay feature in some of the first generation of Doom clones and became an important mechanic by the time Quake came along.
@@AlyxxTheRat There was no "jumping' in Doom, but there was Rocket Boosting, as in shooting a rocket at a wall applied a force to your character that people used for speedrunning and for going over certain holes.
@@AlyxxTheRat But you could use rocket blasts to propel you across gaps you couldn't run across in Doom. There was a Doom level that had a secret exit you could only access using rocket 'jumping'. I was an OG Marathon player, and used to claim that Marathon invented rocket jumping until I learned a bit more about the history. It's complicated, but the Doom devs realised it was an idea even before the devs working on rival games improved on it.
One of the Skyrim "Glitches" that showed up in their original sets of play testing with actual players and not staff was the Bucket on Head and Rob the Merchant Blind glitch. After much staff discussion it was decided to not fix the bug. This came out during a post launch early developer "How We Made It" video about 30 to 90 days post launch.
Still love the time a Hot Shot Draugr "Fus Roh Da'd" me through a hole in the rock and I couldn't get out. Skyrim's occasional janky physics are always a treat
That kind of bug usually makes me laugh out loud - *and* swear proffusely at the same time, because (naturally) my last quicksave is an hour and something difficult ago. 🤣
The poltergeists (floating objects) in Alan Wake that propel your way to hit you were originally a bug during development that scared them enough they thought it would fit the game and make it be a core mechanic of the Dark Presence possessing objects to attack you. Then it's just became the Launch in Control and a main part of the whole story.
Tribes 2 is a whole game build around the skiing bug in part 1, similar to what is described in No Man's Sky here. People were able to build up speed going down slopes due to a quirk in the physics. But it turned out be fun.
You forgot to mention the Nuclear Gandhi bug from the Civilization series. It became a running joke so developers gave Gandhi a 70% chance to have an agenda called "Nuke Happy" in Civ VI.
The best thing about this is that this glitch supposedly didn't even exist at all and people got gaslighted by memes that it did. However in Civ 5 and 6 Firaxis added Nuclear Gandhi intentionally.
The thing with Ultima in FFII is that its level depends on the level of all your other spells. So you can make it obscenely OP if you're insane about grinding.
I haven't played this game for a few years, but this list reminded me of it. This example I am about to give does not necessarily fit the list since it is not technically a bug that got left in,, but a bug that inspired the entire movement system in a game which made the game stand out. Warframe has its signature 'bullet jump' thanks to a bug players discovered by jumping and using a melee weapon, this was called 'coptering' if I recall correctly, which eventually evolved to 'bullet jumping'. Devs saw the players enjoyed the additional movement possibilities the players experienced so they decided to make a movement system out of it which dictated the direction in which the game was going in my opinion. You simply do not play warframe without bullet jumping.
I'm not english fluent, but I love your channel and your humor! Making a maraton for a while! Greetings from Brazil! A lot of inspirations for my future gamedev project!
Falcon, I cannot thank you enough! I JUST started playing no man's sky after it being out all these years and the melee jetpack boost trick is huge! Literally was playing, AS this list entry came up, tried as you said it, and nearly wept at its beauty, you legend.
I found a glitch once in Horizon Forbidden West where Aloy wouldn't fire her weapon unless she rolled twice. I didn't mind the glitch as much because it made the combat a little more challenging and I found it fun.
A lesser known skyrim bug that is largely forgotten as it was patched out in the first update: Dragon Rend on a dragon skeleton would send the skeleton flying off in the direction you shouted. This was relase 1.0 iirc
That is why Tolkien lore is fun. Some magic and itens were forgot or lost or, simply, humans cannot replicate. So they are more powerful even being ancient.
The greatest bug of all time is in the first no one lives forever game where there is a map hole and it's got a sign pointing out there's a map hole there and sure enough it's a real map hole and if you walk over it you'll fall through the map and have to restart the game It's not a joke it's a real map hole the developers couldn't fix so they just put a sign there
Game: "Warning: Hole in map" Player: "I wonder what happens when I go there" Game: "...how did humans even become the dominant species on the planet with an attitude like that"
The Naruto Storm games basically have a feature the devs never knew about, combo cancels. They're in the game, but the devs didn't intend them, players just figured it out and devs were like "oh that's a thing?!" about halfway through the series life cycle.
I wonder if the writer of Frieren After the Funeral put it in as a reference to the Ultima spell or did it independently because it is that kind of story, but one subplot is about a legendary demon escaping the seal that kept it imprisoned for decades and the only one standing against it is a teenage mage apprentice...who blocks the demon's legendary super deadly killer spell with a basic shield and shoots the same spell back at the demon, killing it easily. While the demon was sealed humanity studied the spell it had used and turned it into what is now known as "basic attack spell", and of course developed a defense given every nondemon mage uses it.
In Grand Theft Auto 4, there was a swingset somewhere on the map where if you tried driving a car onto it, it would launch you into the sky. It was hilarious and that was never fixed as far as I know.
Imagine going to work and and you turn to see a brief case spinning like a ninja star floating through the air and knocking out your coworker just before being incapacitated 😂😂😂
Another one is Warframe movement, the whole identity of the game is a bug, at first the game had a more slow movement like any generic third person shooter, but some players found out a glitch where you can launch yourself and gain speed while moving, Digital Extremes instead of patching the bug they reworked the game with the bullet jump bug and even made the gameplay more faster.
I played Warframe way before they reworked the movement and added Bullet Jumping. What happened was the game originally had super slow walking/running speed, stamina meter for the sprint which wasn't of much help at all. You could also do a slide during which if you jumped you would to a flip jump forward and it was basically the only tech for faster movement without a weapon. Melee weapons apart from the normal swinging could do a Slide Attack, Slam Attack (while jumping you stop mid-air to plunge straight down and make a shockwave), Air Slide Attack and a Wall Attack (during wall run, which was almost useless in itself already). Slide Attacks had much bigger damage than normal attacks at the cost of longer animation after the swing, this animation either accelerated you forward a bit before slowing you down, had no extra momentum or accelerated you but didn't slow you down. What people realized that the last category of weapons, stuff like twin swords/hatchets, staves and few others not only propelled you forward (also mid jump), but they also scaled with attack speed very well. This glitch movement became known as ZorenCopter due to most commonly used weapon with this glitch, Dual Zoren hatchets and your character spun for the attack while being launched at inhuman speeds. Later due to flying enemies being an absolute pain to deal with without using guns the devs have added an Air Attack, which let your character swing a weapon mid air without needing to slide or plunging into the ground. What happened instead was another Copter movement tech was added, but one you could perform upwards as well, not all weapons good for coptering were good for air attack boost and vice versa. For that the best weapon has been the Tipedo staff that was released around the same time. Very shortly after that, I don't think it has even been half year but devs finally caved in after seeing what the players were doing and completely reworked the movement. They removed the "acceleration but no slowdown" slide attacks and either made them neutral or slow down you on use. Air attack no longer pushed you around, but instead you were able to move much better and faster without using any melee weapons. Not as fast but with infinitely more control. They also reworked slam attacks to no longer suck, letting you aim them at different locations to plunge at an angle and much faster instead of straight down.
Fun fact, if you use the boost system in skyrim to make potions that buff enchanting then enchant a ring to make better potions and keep going back and forth until you're enchants can make you insanely powerful. You can pin every enemy you shoot with a crossbow to the walls.....
I actually found during a recently playthrough of Skyrim, that if you go to Dragonreach and go all the way out to the balcony sometimes you can see NPCs getting launched into the air and honestly it was fucking hilarious as shit. "Oh here up at nice Dragonsreach to *thud* what was that... oh haha NPC firework."
I just imagine Baalgruf watching that happen a few times, then turning to one of his advisors and saying "I think we need to send some people out to deal with the giants"
My favorite bug in No Mans Sky is the duplicating glitch you can do with large refiners. All you have to do is build a large refiner, fill it with whatever you want to duplicate, and then build another refiner directly on top of the first one. After you placed it, simply recycle it and youll get double of whatever you wanted to dupe. The great thing about it is it always doubles the amount you put. Makes getting credits for a new ship early game much easier
Re the NMS melee boost, Hello Games *did* remove it in their first (or close to it) *PC* patch, but added it back in very shortly after. I've noticed the people claiming it was never removed seem to mostly be on console, where the patch schedule was different.
there's one from battlefield 4 that was discovered during the beta and was kept in the game. in the map with the destructible skyscraper after you destroy it there's a floating elevator button which once you press will teleport you into the sky.
my fav bug from Skyrim isnt the giant space program, but rather the MVP of the game exploration movement, the humble horse that can climb ANYTHING... I mean, if you havent climbed the Throat of the world with a horse, it is as if you have never played the game properly lol :D
Giants are the best way to level up shield skill, in Skyrim. Block witha shield, when giant attacks, and you aren't sent flying, you get get massive exp toward the shield skill, instead.
I got one. Lego Star Wars. They had a glitch where you could spawn unlimited characters. Then they added it back as an official feature. It is so funny when you can walk around with 12 rancors
Did y'all forget the Skyrim crossover with Portal? Theres a whole DLC where the end-goal is to get a giant to smash Space Core, sending him to the moon. The bug has an entire DLC based on it. It got left in on purpose.
Two you're missing that I'm surprised about: Ghandi in civ games being nuke happy. He was supposed to be the most peaceful leader in the game, but he got more peaceful than perfectly peaceful over time, and suddenly instead of going to negative numbers aggression, he went to MAX AGGRESSION and becomes a war leader happy to nuke at a moment's notice! They left it in and continued it to future games as a civ specific thing. Also, Grand Theft Auto. The cops ram into you when chasing you. Originally this was a bug in development, but during testing they just found it way more fun if the cops were super aggressive and rammed you when chasing you so they left it in for all future GTA games. I'm surprised these two weren't mentioned because they both became part of the series of games going forward for forever.
With regard to Ultima: In the anime Frieren, there's an early episode where they attack a demon who had invented the ultimate attack magic which could go through any defence - and they defend against it easily, since after the ultimate attack spell was revealed everybody pulled apart and analysed the spell and now the "standard" defence spells handle what was once an ultimate attack spell easily. So the logic of a spell becoming outmoded makes sense - just as an iPhone has more CPU grunt than an 80s supercomputer.
one time with the skyrim giant when he flung me so high into the sky i straight up broke through the skybox and saw the maps grid thats underneath it all
Regarding No Man’s Sky, it’s pretty easy to get a rocket jump modifier for your jet pack now that basically works like the melee boost, but without having to melee every time you land. It’s my favorite way to travel, even beyond any of the fancy exocraft.
I think in no man's sky now the tutorial actually says you can melee and boost at the same time to move faster. As someone who played the game at release and came back many years later, I love how they have acknowledged it.
There is a good one in Sea of Thieves game.... there is a sword dash that is a powerful move but restricts movement while charging (which takes a few seconds) it was found out that if you block before starting the charge then you dont get movement restricted and if you jumped straight after the dash you actually flew forward a long way or if you landed in water you surfed a long way.... It was a bug as it wasnt intentional but Rare left it in after the SoT community asked them to.....Now the sword dash is an essential part of the game.
Loving the energy recently Falcon! Not sure if it’s just me, but the man is beaming with some positivity. You can hear it in his voice!🙌🏾 [That or a new mic😅] lol
Tribes is a game notorious for this. The skiing mechanic which started as a bug turned into a core mechanic of the entire series and arguably uts most distinctive feature.
I wonder if the Ultimate spell thing inspired the Buffy episode where the bad guy says "no weapon can harm me" (or some such) and Buffy picks up a rocket launcher and lo and behold it works like a charm (better actually).
I was thinking about it for the anime Frieren. It's been 80 years and so this incredibly powerful demon sorcerer is about to break free from his seals. Frieren explains to her apprentice how this demon created the most powerful offensive spell of the age. He breaks free and the two of them fight him, and her apprentice notes he's just using "basic attack magic" that everyone learns. Frieren spins it into a lesson about how spells are constantly changing, especially now that humans are becoming proficient in it. What is an amazing spell now may someday become completely commonplace.
Elder scrolls oblivion, enchant all your equipment with the chameleon spell, once you got a bit over 100% chameleon it made you completely invisible and still allowed you to attack and steal stuff without NPCs ever being able to see you or attack you
The slow creep of the briefcase will never not be hilarious to me 😂. I'm always happy when I see it on a list to be reminded that devs also have a good sense of humor 😊. Especially good when they've probably been under intense pressure all for a bug to not create more work but make your game more loved, lol.
One time the cops got to me just as the swing set launched me and they arrested me while we were flying through the air! It was the most hilarious moment I'd ever seen!
LoL That's a good analogy. I always heard weed was weaker from the 70s to the 90s. As a smoker since the 90s I can say that weed has gotten a lot stronger. Makes sense that spells would evolve the same way.
in ultima online there a spell u can cast called energy vortex where it summons a purple vortex that attacks ur enemies. Theres a glitch that happens occasionally where instead of getting a purple vortex u get a purple llama. The purple llama works the same way the vortex does its just a visual glitch. The player based loves it so much that the developers just left it in since it doesnt affect gameplay at all. It feels great when u get the purple llama to pop up specially in a hectic situation.
If I remember my Skyrim history correctly, they actually patched out the Giant launching a little while after it was discovered. But modders went in and made a mod that introduced it back in. Bethesda, after seeing this mod and community desire for it, put it back into the game.
The glitch in Warframe in the early days that allowed faster movement across maps and DE took that and reworked the entire movement system for the game, which is one of it's most fun mechanics.
The No Man's Sky 'melee boost' was called the Clobberhop until they put it in the notes. It was there at the beginning, I independently discovered it. (Not the first, I'm sure, but I didn't read about it until after)
Ultima’s damage formula actually uses the levels of the caster’s other spells. So if you give it to a dedicated mage who’s had a full docket of the same spells since early on, it can shred. My ultimate was doing 1000 a pop at endgame
A good one that was missed was Gunz. A eastern game where you do matrix-style stuff with guns and swords in a deathmatch format. All the complex moves to quickly swap/shoot weapons, slashing and blocking at the same time, etc.. were all bugs. The developer kept them in as they were difficult to pull off and the players enjoyed the high skill ceiling. Hell of a good game while it lasted back in 2005-2009 before hackers/the-like make it not as enjoyable.
Getting skyrocketed by a giant in Skyrim was actually one of the most amazing things I’ve ever experienced in gaming
That and getting chomped by a dragon😂
It's the best game over screen ever.
I was dying of laughter the first time that happened to my character lol
I once got stuck in a deathloop where the game would boot me back to 0.1 s before I got launched into orbit by that stupid giant ... ^^ Had to load an older save -.-
I was never an astronaut in Skyrim. Might be due to my "no touching!" approach with giants.
Throwing the briefcase at the jet ski is the best part of hitman 😂
Something about seeing the spinning briefcase float along in the air on it's way to it's target just gets me rolling every time lol
"See that? He is a pro"
@@kinho093He must be ...
Nobody else can throw a breaf case .. that slowly 🐌 follows it's target until it bumps into them and kills them 😅😂
0:16 Number 10 Puppet Madness Glitch
2:20 Number 9 Fallout 4's Gatling Laser Glitch
4:30 Number 8 No Man's Sky Melee Boost
5:44 Number 7 Ultra Kill's Projectile Boost
7:22 Number 6 Hitman 2 briefcase
9:12 Number 5 Skyrim's NPC Flying after single attack bug
10:52 Number 4 Madden NFL 15's Tiny Titan
11:49 Number 3 Sonic Frontiers' Homing Dash
13:00 Number 2 Crusader Kings 2's Glitterhoof
14:33 Number 1 Final Fantasy 2's Ultima Spell
Legend
@@Lenariet for copy pasting the time stamps ?
@@Lenariet Video has indexes.
@@Lenariet gamers are all legends ❤
@@MrEmueyes with no name on it , and I'm not a legend :))
A little honorable mention: Tiny Tina’s lazy eye in Borderlands 2. When you meet Tiny Tina in her little cave, her eyes will go all over the place when you stand near her, this was originally a glitch but developers from Gearbox decided to keep it because it matched her insanity
I never noticed. Sounds like tis time to revisit that particular quest...
Nuclear Gandhi is a classic Civilization 'bug' that the dev team has kept in every other version.
Gandhi begins at zero aggression, but if anything ever makes him go below zero he will instantly go to 100%.
So in essence Gandhi is a ticking time bomb who will almost always take over the planet with nuclear weapons.
Ghandi irl was the same
This is urban legend. Sid Meier has confirmed that no bug existed and game logic works exactly as intended. This has been debunked way too many times across the years.
@@Miuweli Correct. The first actual appearance in the games was Civ V in 2010, where it was included as a reference to the urban legend.
Sounds pretty Gandhi to me.
@@debroopsarkar4613 Nah, his flaw was being a pedo, not a war criminal.
Red eyed Falcon yelling about hating hippies is the funniest thing i've seen this morning. thanks man.
...hating? What did he say that was hateful towards hippies?
One of my favorite stories in gaming is that Capcom was testing a sword weapon for RE4 and ended up cutting it out. But from their tests they created Onimusha.
Then while testing Onimusha and enemy got stuck in the air. They could continue slashing at them and from that bug created the base mechanics for Devil May Cry.
An oldie but goodie: combos which are now a staple in fighting games were initially never intended to be a thing. It was a bug in Street Fighter II that allowed the player to hit the opponent more than once. It's pretty wild considering how different fighting games would be without what's nowadays considered a fundamental aspect.
Not just fighting games. Think about the games that just wouldn't exist without the fundamental idea of combos. Arkham anyone?
If true, the Abosulte BALLS on that Final Fantasy developer to basically go "YOU CAN FIRE ME, BUT YOU WILL NEVER CHANGE THE SPELL!"
A 🤖 copypasta'd your comment & then YT grouped you 2 together lol
(Don't worry, I gave it a 🚩)
I am willing to place money that Sakaguchi was the crazy dev himself
Yeah it's not true
If true I’d ship the game and then fire him, bar him from the premises and have chats with my friends in other game companies
@@MaydaTiger tbh, ye olden days of game development was just a bunch of crazy mfs who didn't know if it would be profitable or not. Seems legit that Sakaguchi would've done it
I'll give you another one - In Warframe there was an exploit called Coptering. That exploit allowed you to skip big chunks of the mission map giving you big and long jumps. Digital Extremes embraced it instead of removing it, so they created the artistic next version of it - Bulletjumping.
Ah warframe! There's been some good bugs through the years. Speed Nova was an initially a bug but they left it in because everyone loved it. The power donation bug got patched out but watching Trinity wipe out all team mates was good fun, the Parasytic Link for Nidus even funnier. And my personal favourite, the giant kubrow bug when railjack came out (what a buggy release that update was!)
In Fallout 4 the getting-killed-launches-you-in-the-air bug happens once in a while to NPCs. You shoot and they go 100 meters up and splat down somewhere nearby.
My favorite time this happened was at the BADFFL office. I shot one of the raiders and it launched him completely outside the cell. It broke collision too, and he just dropped through the ceiling, fell through the floor, and the game reset him above the cell again. Never ending loop.
It’s always great to see especially if you can get a super mutant to cartwheel thru the air 😂 😂
Hopefully you were able to loot him at some point
@@davidhughes2100 Done it. Sniper to the dome, headless super mutant goes cartwheeling through the air.
7:56 "See that?! He's a pro!"
😂
I about died laughing when I heard that.
Yeah that killed me 😂
Same!
I was driving and proceeded to almost crashed my car from laughing so hard 😂
A falcon sighting on a Sunday morning ?! Yea this gonna be a good day 🫡
Morning!
@@gameranxTV good morning to the team ! Have a great day & thank u for all the videos 😊
Sounday afternoon here in south africa ❤ 17:14
@@gameranxTV Nice day for fishin' ain't it?
I had a funny experience with Skyrim's "Giant Space Program". So I was traveling through the wilderness on my way to a quest objective when I saw a random bandit 'volunteer' for the GSP. I pointed and laughed as I watched the bandit rocket into the sky from all that excess momentum and then I left the general area as I continued on my way. After I completed my work, I ended up traveling back through the same general area that the bandit got launched from when said bandit suddenly dropped from the sky, slamming into the ground only a few paces away. I won't lie, it scared the bejeezus out of me right at first, lol.
So did you launch him again? 😂
They don't spawn like that again, nice lie though
@@zydeco2024 Just because you haven't seen it happen, doesn't mean it didn't happen for me. Corpses have been known to show up in weddings in this game for crying out loud.
The way I think it happened is that the game world is divided up into cells which are loaded and unloaded, along with any entities in them, as needed as the player moves through the world. I just happened to move out of the cell while the bandit's corpse was still way up high in the air. When I moved out of the cell the game saved the corpse's position to be recalled later. When I moved back into that cell, the game recalled the data for the bandit corpse and spawned it at its last location, which happened to be way up in the air. The corpse then started falling back down and I just happened to walk through the same spot the corpse landed at. The probability of that happening was probably very low. It was the only time I ever saw that specific thing happen.
@@tovoklore6356corpses do be showing up randomly. I was minding my business looking for dragons because their bones go for a pretty penny when suddenly a dead horse is just floating in a river in front of me. I wonder if the dragon I was after killed it but it had no scorch marks so who knows?
Well, he made it up there, but unfortunately, re-entry wasn't very kind to him.
My favorite is in Elite Dangerous - there is a moon, Midderand Hollow, that orbits it's parent planet once every _90_ _seconds_. Yup, every minute and a half. Obviously not at all possible but it's so cool and everyone loved it so Frontier actually listened and left it for us.
I was about to mention that! Had a lot of fun trying to catch that moon
I mean, Skyrim also basically had a melee boost.
Weight limits don't mean much when you can just equip a couple daggers, eat a beef stew, and power attack to your heart's content.
And if you're worried about hitting npc's by accident, there was another oversight because although being encumbered slowed you down, stealthing also slowed you down, and moving with a bow drawn slowed you down too but these slowing effects didn't stack, and would instead replace each other. So even while encumbered, you could crouch and draw a bow, and you would move much faster than you could while encumbered. Just be careful where you point the bow while doing this.
I spent a large part of my playthrough with over 50k weight on my character, and it didn't matter much.
Wow, didn't know that.. I was always bad for picking up everything in sight while playing skyrim and I would either walk slow as hell to a place I could get rid of it or use the console commands for god mode and fast travel to whiterun lol.. Though I did sometimes forget I had it on...
@@lololollololol629 I only ever had to enable god mode once because I was stuck in a dungeon where I couldn't get out because there was a narrow passage with an incline too steep to get get up while encumbered.
That's an neat little trick that i wish i had known about 13 years ago, thanks for sharing it!
And to think, I was always just comfortable walking slow as hell to wherever because the environments of Skyrim look so beautiful. Nice to know this though.
Honorable Mention: World of Warcraft
Recently in a PTR patch server there was a bug where when choosing quest rewards the game would give you the cosmetic transmog for ALL of the quest rewards, regardless of which option you chose. This was widely celebrated by players and they begged Blizzard to leave it. To everyone's surprise, Blizzard did in fact leave it in the game. Considering Blizzard's reputation, coupled with the fact that this change would require players to complete a quest only once instead of multiple times, is surprising and welcome.
Wait Blizzard, notorious for taking fun "toy" items out of WoW and replacing them with worse versions, actually left in a player-convenient fun glitch?
@@Cathowl The very same. I was just as surprised as you are.
Told this to my mom, who got Loremaster in Mists of Pandaria, and...she's actually disappointed. She got a Winter Spring Snow Leopard, for one, and feels like this dumbs it down for "mouthbreathers".
@@FerreTrip Your mom sounds awesome
@@FeartheKlown Like you wouldn't believe.
"Not my faourite. NOT MY FAVOURITE." I laughed out loud at that. You never disappoint, Falcon!
Average developers: "If it ain't broke, don't fix it."
Cool developers: "If it's broke and the fans like it, don't fix it."
As I recall, the "air juggle" from the Devil May Cry series was a glitch, one that originated from a beta version of Omnimusha: Warlords, and was put into DMC1 because it was considered really cool, so much that it's been a feature in every installment of the series even since.
Hitman 2 briefcase is probably my favorite unintended feature of modern games and I'm so glad they brought it back (believe it was the same update that they fixed it on)
Still doesn't excuse them for making a SINGLEPLAYER game require a constant server connection.
And then making more than half the content dlc
@@starvinmarvin2130 Right... Hitman 2016 had every level (except for Paris and tutorial) be available as DLC if you didn't want to pony up the full 60€ for the game...
What exactly is the problem with that?
That thought process behind Ultima actually shows up in the Frieren anime. An ancient, powerful monster wakes up and uses his ultimate spell, only to be defeated rather quickly. Frieren explains that it was an unstoppable spell...centuries earlier before more advanced defensive magics were developed.
Zoltraak is still stupid powerful though. It just has very specific soft counters which a skilled user can work around anyway (Fern).
80 years
There's two bugs the left in WoW TBC for a while back in 2007. The first was in season two of the arena they swapped the scaling for shoulder armor for the orca and undead. Orcs went from having massive pauldrons to tiny little things that actually showed your skin, and the undead had pauldrons that looked like castles on the shoulders. They fixed it towards the end of season two, which lasted like six months.
The second bug was when they released Hyjal and Blacl Temple that any enrage effect would make the horde bloodlust sound effect. It's a very loud sound effect, and in a raid you wouls have like 3 or 4 warriors and maybe two feral druids, so the whole fight would be a neverending sound effect of "WARRBAALLAWAAARRRR" also coupled with the hunter bird pet that was 10 times louder with its "Scraw" noise. It was an assault on your ears for a solid four months.
Your delightful transcription of "WARRBAALLAWAAARRRR" made me spit coffee on my lap, thank you :D
"Hippies. Not my favorite, NOT MY FAVORITE!"
Greatest Falcon quote ever.
He’s a wise bird. You can’t trust hippies.
The whole technique of 'rocket jumping' started out as an unintentional thing in the original Doom that they noticed could be used to skip parts of levels whilst speedrunning. It was turned into a deliberate gameplay feature in some of the first generation of Doom clones and became an important mechanic by the time Quake came along.
I used it to great effect in, Marathon........
Quake, not Doom. There was never any jumping in Doom unless you count modern source ports.
@@AlyxxTheRat There was no "jumping' in Doom, but there was Rocket Boosting, as in shooting a rocket at a wall applied a force to your character that people used for speedrunning and for going over certain holes.
@@AlyxxTheRat But you could use rocket blasts to propel you across gaps you couldn't run across in Doom. There was a Doom level that had a secret exit you could only access using rocket 'jumping'. I was an OG Marathon player, and used to claim that Marathon invented rocket jumping until I learned a bit more about the history. It's complicated, but the Doom devs realised it was an idea even before the devs working on rival games improved on it.
One of the Skyrim "Glitches" that showed up in their original sets of play testing with actual players and not staff was the Bucket on Head and Rob the Merchant Blind glitch. After much staff discussion it was decided to not fix the bug. This came out during a post launch early developer "How We Made It" video about 30 to 90 days post launch.
Still love the time a Hot Shot Draugr "Fus Roh Da'd" me through a hole in the rock and I couldn't get out. Skyrim's occasional janky physics are always a treat
That kind of bug usually makes me laugh out loud - *and* swear proffusely at the same time, because (naturally) my last quicksave is an hour and something difficult ago. 🤣
lol never knew what to expect :)
Yep, good ol' Skyrim physics. Never will I tire of using horses to climb steep inclines the way Bugthesda totally didn't intend.
The poltergeists (floating objects) in Alan Wake that propel your way to hit you were originally a bug during development that scared them enough they thought it would fit the game and make it be a core mechanic of the Dark Presence possessing objects to attack you. Then it's just became the Launch in Control and a main part of the whole story.
Tribes 2 is a whole game build around the skiing bug in part 1, similar to what is described in No Man's Sky here. People were able to build up speed going down slopes due to a quirk in the physics. But it turned out be fun.
God I miss Tribes.
You forgot to mention the Nuclear Gandhi bug from the Civilization series. It became a running joke so developers gave Gandhi a 70% chance to have an agenda called "Nuke Happy" in Civ VI.
The best thing about this is that this glitch supposedly didn't even exist at all and people got gaslighted by memes that it did. However in Civ 5 and 6 Firaxis added Nuclear Gandhi intentionally.
@@sheeshulex Yeah I think it started because people were surprised with gandhi having nukes at all and then spiraled into him being nuke happy.
I'm disappointed the swing from GTA IV is not in this list!
That’s what I was thinking.
it'd be cool if they brought the glitch back in gta vi.
They made a video a long time ago with that in it
Its been known since 2008 and its the most covered bug in gaming history pretty much so im glad they didnt just go the easy route on the list
Id say the quick clip at the beginning kinda counts as a honorable mention.
The thing with Ultima in FFII is that its level depends on the level of all your other spells. So you can make it obscenely OP if you're insane about grinding.
oh, that sounds like a lot more fun than the spell just being OP at the start :|
9:11 that double takedown. 47 is going coop with his best partner, the physics defying briefcase.
Okay, list was great, but the “stoned” falcon with the hippie background killed me
I haven't played this game for a few years, but this list reminded me of it. This example I am about to give does not necessarily fit the list since it is not technically a bug that got left in,, but a bug that inspired the entire movement system in a game which made the game stand out.
Warframe has its signature 'bullet jump' thanks to a bug players discovered by jumping and using a melee weapon, this was called 'coptering' if I recall correctly, which eventually evolved to 'bullet jumping'. Devs saw the players enjoyed the additional movement possibilities the players experienced so they decided to make a movement system out of it which dictated the direction in which the game was going in my opinion. You simply do not play warframe without bullet jumping.
I'm not english fluent, but I love your channel and your humor! Making a maraton for a while! Greetings from Brazil! A lot of inspirations for my future gamedev project!
Fighting a tribe of giants and randomly seeing Lydia re-enter the atmosphere is my favorite part of Skyrim.
Falcon, I cannot thank you enough! I JUST started playing no man's sky after it being out all these years and the melee jetpack boost trick is huge! Literally was playing, AS this list entry came up, tried as you said it, and nearly wept at its beauty, you legend.
I found a glitch once in Horizon Forbidden West where Aloy wouldn't fire her weapon unless she rolled twice. I didn't mind the glitch as much because it made the combat a little more challenging and I found it fun.
"Did you see that! He's a pro!" that line delivery... that damn line delivery
A lesser known skyrim bug that is largely forgotten as it was patched out in the first update: Dragon Rend on a dragon skeleton would send the skeleton flying off in the direction you shouted. This was relase 1.0 iirc
That is why Tolkien lore is fun. Some magic and itens were forgot or lost or, simply, humans cannot replicate. So they are more powerful even being ancient.
The greatest bug of all time is in the first no one lives forever game where there is a map hole and it's got a sign pointing out there's a map hole there and sure enough it's a real map hole and if you walk over it you'll fall through the map and have to restart the game
It's not a joke it's a real map hole the developers couldn't fix so they just put a sign there
Game: "Warning: Hole in map"
Player: "I wonder what happens when I go there"
Game: "...how did humans even become the dominant species on the planet with an attitude like that"
7:58 lmao. "You see that, he's a pro"
The Naruto Storm games basically have a feature the devs never knew about, combo cancels. They're in the game, but the devs didn't intend them, players just figured it out and devs were like "oh that's a thing?!" about halfway through the series life cycle.
I wonder if the writer of Frieren After the Funeral put it in as a reference to the Ultima spell or did it independently because it is that kind of story, but one subplot is about a legendary demon escaping the seal that kept it imprisoned for decades and the only one standing against it is a teenage mage apprentice...who blocks the demon's legendary super deadly killer spell with a basic shield and shoots the same spell back at the demon, killing it easily.
While the demon was sealed humanity studied the spell it had used and turned it into what is now known as "basic attack spell", and of course developed a defense given every nondemon mage uses it.
I want more awkward weed comparisons, preferably in every video.
In Grand Theft Auto 4, there was a swingset somewhere on the map where if you tried driving a car onto it, it would launch you into the sky. It was hilarious and that was never fixed as far as I know.
Surprised that one was missed.
Imagine going to work and and you turn to see a brief case spinning like a ninja star floating through the air and knocking out your coworker just before being incapacitated 😂😂😂
Giant space program never gets old. The skyrim stiff ragdoll makes it even funnier.
I'm always so glad to hear Falcons voice when I click on a Gameranx video.
Hey we appreciate you! :)
Another one is Warframe movement, the whole identity of the game is a bug, at first the game had a more slow movement like any generic third person shooter, but some players found out a glitch where you can launch yourself and gain speed while moving, Digital Extremes instead of patching the bug they reworked the game with the bullet jump bug and even made the gameplay more faster.
I played Warframe way before they reworked the movement and added Bullet Jumping. What happened was the game originally had super slow walking/running speed, stamina meter for the sprint which wasn't of much help at all. You could also do a slide during which if you jumped you would to a flip jump forward and it was basically the only tech for faster movement without a weapon.
Melee weapons apart from the normal swinging could do a Slide Attack, Slam Attack (while jumping you stop mid-air to plunge straight down and make a shockwave), Air Slide Attack and a Wall Attack (during wall run, which was almost useless in itself already). Slide Attacks had much bigger damage than normal attacks at the cost of longer animation after the swing, this animation either accelerated you forward a bit before slowing you down, had no extra momentum or accelerated you but didn't slow you down.
What people realized that the last category of weapons, stuff like twin swords/hatchets, staves and few others not only propelled you forward (also mid jump), but they also scaled with attack speed very well. This glitch movement became known as ZorenCopter due to most commonly used weapon with this glitch, Dual Zoren hatchets and your character spun for the attack while being launched at inhuman speeds. Later due to flying enemies being an absolute pain to deal with without using guns the devs have added an Air Attack, which let your character swing a weapon mid air without needing to slide or plunging into the ground. What happened instead was another Copter movement tech was added, but one you could perform upwards as well, not all weapons good for coptering were good for air attack boost and vice versa. For that the best weapon has been the Tipedo staff that was released around the same time.
Very shortly after that, I don't think it has even been half year but devs finally caved in after seeing what the players were doing and completely reworked the movement. They removed the "acceleration but no slowdown" slide attacks and either made them neutral or slow down you on use. Air attack no longer pushed you around, but instead you were able to move much better and faster without using any melee weapons. Not as fast but with infinitely more control. They also reworked slam attacks to no longer suck, letting you aim them at different locations to plunge at an angle and much faster instead of straight down.
The punch-your-own-bullets mechanic from ULTRAKILL is also very cool and afaik it was initially unintended
Stealth punching a Yaoguai with the power fist in fallout 3. *chef’s kiss*
Fun fact, if you use the boost system in skyrim to make potions that buff enchanting then enchant a ring to make better potions and keep going back and forth until you're enchants can make you insanely powerful. You can pin every enemy you shoot with a crossbow to the walls.....
Life is better with gameranx
I actually found during a recently playthrough of Skyrim, that if you go to Dragonreach and go all the way out to the balcony sometimes you can see NPCs getting launched into the air and honestly it was fucking hilarious as shit. "Oh here up at nice Dragonsreach to *thud* what was that... oh haha NPC firework."
I just imagine Baalgruf watching that happen a few times, then turning to one of his advisors and saying "I think we need to send some people out to deal with the giants"
My favorite bug in No Mans Sky is the duplicating glitch you can do with large refiners. All you have to do is build a large refiner, fill it with whatever you want to duplicate, and then build another refiner directly on top of the first one. After you placed it, simply recycle it and youll get double of whatever you wanted to dupe. The great thing about it is it always doubles the amount you put. Makes getting credits for a new ship early game much easier
Re the NMS melee boost, Hello Games *did* remove it in their first (or close to it) *PC* patch, but added it back in very shortly after. I've noticed the people claiming it was never removed seem to mostly be on console, where the patch schedule was different.
2:18 They took that L to the face😂
"nobody's perfect" --> immediately thinking about how many words falcon will mispronounce in this video
there's one from battlefield 4 that was discovered during the beta and was kept in the game. in the map with the destructible skyscraper after you destroy it there's a floating elevator button which once you press will teleport you into the sky.
my fav bug from Skyrim isnt the giant space program, but rather the MVP of the game exploration movement, the humble horse that can climb ANYTHING... I mean, if you havent climbed the Throat of the world with a horse, it is as if you have never played the game properly lol :D
Didn't Red Dead Redemption have a woman one could ride?
What about the random horses falling from the sky, in the middle of nowhere?😂
Thanks Falcon! I feel like “Bethesda jank” is too endearing to fix 😂
Giants are the best way to level up shield skill, in Skyrim. Block witha shield, when giant attacks, and you aren't sent flying, you get get massive exp toward the shield skill, instead.
I got one. Lego Star Wars. They had a glitch where you could spawn unlimited characters. Then they added it back as an official feature. It is so funny when you can walk around with 12 rancors
Did y'all forget the Skyrim crossover with Portal? Theres a whole DLC where the end-goal is to get a giant to smash Space Core, sending him to the moon.
The bug has an entire DLC based on it. It got left in on purpose.
Two you're missing that I'm surprised about: Ghandi in civ games being nuke happy. He was supposed to be the most peaceful leader in the game, but he got more peaceful than perfectly peaceful over time, and suddenly instead of going to negative numbers aggression, he went to MAX AGGRESSION and becomes a war leader happy to nuke at a moment's notice! They left it in and continued it to future games as a civ specific thing.
Also, Grand Theft Auto. The cops ram into you when chasing you. Originally this was a bug in development, but during testing they just found it way more fun if the cops were super aggressive and rammed you when chasing you so they left it in for all future GTA games.
I'm surprised these two weren't mentioned because they both became part of the series of games going forward for forever.
Our lovely AI Bird is back❤
With regard to Ultima: In the anime Frieren, there's an early episode where they attack a demon who had invented the ultimate attack magic which could go through any defence - and they defend against it easily, since after the ultimate attack spell was revealed everybody pulled apart and analysed the spell and now the "standard" defence spells handle what was once an ultimate attack spell easily. So the logic of a spell becoming outmoded makes sense - just as an iPhone has more CPU grunt than an 80s supercomputer.
Glad someone else thought of this too! I wonder if that Frieren bit was inspired by this legend from the game
one time with the skyrim giant when he flung me so high into the sky i straight up broke through the skybox and saw the maps grid thats underneath it all
You achieved CHIM and ascended to a state of ultimate knowledge thanks to a giant with an itchy club arm
@@redwitch12chim is fim
Regarding No Man’s Sky, it’s pretty easy to get a rocket jump modifier for your jet pack now that basically works like the melee boost, but without having to melee every time you land. It’s my favorite way to travel, even beyond any of the fancy exocraft.
How do I know I play Skyrim too much? I knew every location from all of those clips
No such thing as playing too much Skyrim :)
The cops in Race N Chase were so fun that it led to the creation of GTA as we know it today, they weren't meant to ram your car
I think in no man's sky now the tutorial actually says you can melee and boost at the same time to move faster. As someone who played the game at release and came back many years later, I love how they have acknowledged it.
There is a good one in Sea of Thieves game.... there is a sword dash that is a powerful move but restricts movement while charging (which takes a few seconds) it was found out that if you block before starting the charge then you dont get movement restricted and if you jumped straight after the dash you actually flew forward a long way or if you landed in water you surfed a long way.... It was a bug as it wasnt intentional but Rare left it in after the SoT community asked them to.....Now the sword dash is an essential part of the game.
Loving the energy recently Falcon! Not sure if it’s just me, but the man is beaming with some positivity. You can hear it in his voice!🙌🏾 [That or a new mic😅] lol
Tribes is a game notorious for this. The skiing mechanic which started as a bug turned into a core mechanic of the entire series and arguably uts most distinctive feature.
My favourites are the reverse overhead shot in Chivalry: Medieval Warfare, and the machine gun bicycle jump glitch in GTA: SA
12:00 I was stuned after yrs later seeing Sonic Adventure run on a non Dreamcast console, I could not believe how broken it was compared to the OG
I wonder if the Ultimate spell thing inspired the Buffy episode where the bad guy says "no weapon can harm me" (or some such) and Buffy picks up a rocket launcher and lo and behold it works like a charm (better actually).
I was thinking about it for the anime Frieren. It's been 80 years and so this incredibly powerful demon sorcerer is about to break free from his seals. Frieren explains to her apprentice how this demon created the most powerful offensive spell of the age. He breaks free and the two of them fight him, and her apprentice notes he's just using "basic attack magic" that everyone learns. Frieren spins it into a lesson about how spells are constantly changing, especially now that humans are becoming proficient in it. What is an amazing spell now may someday become completely commonplace.
There is no great genius without some touch of madness.
Elder scrolls oblivion, enchant all your equipment with the chameleon spell, once you got a bit over 100% chameleon it made you completely invisible and still allowed you to attack and steal stuff without NPCs ever being able to see you or attack you
The slow creep of the briefcase will never not be hilarious to me 😂. I'm always happy when I see it on a list to be reminded that devs also have a good sense of humor 😊. Especially good when they've probably been under intense pressure all for a bug to not create more work but make your game more loved, lol.
"Uh, hippies....not my favorite" best thing I've ever heard on UA-cam 😂😂😂
I've had the whole Skyrim spaceflight thing happen to my character and to enemies I've attacked with no giants involved at all. It's a blast
I will never forget the hours of laughter from the GTA 4 swing set glitch. 🤣🤣
One time the cops got to me just as the swing set launched me and they arrested me while we were flying through the air! It was the most hilarious moment I'd ever seen!
LoL That's a good analogy. I always heard weed was weaker from the 70s to the 90s. As a smoker since the 90s I can say that weed has gotten a lot stronger. Makes sense that spells would evolve the same way.
The Hitman Briefcase and Giant Space Program had me laughing hard. 😂😂
Every suit and tie army should have one.
in ultima online there a spell u can cast called energy vortex where it summons a purple vortex that attacks ur enemies. Theres a glitch that happens occasionally where instead of getting a purple vortex u get a purple llama. The purple llama works the same way the vortex does its just a visual glitch. The player based loves it so much that the developers just left it in since it doesnt affect gameplay at all. It feels great when u get the purple llama to pop up specially in a hectic situation.
"Heronoobu Sackagachi"
Great research work as always, Falcon.🤣😂😂
Whoever was playing that run of Ultrakill bro☠️💀 got me damn furious 4r4r lmaoo
7:55 “you see that? He’s a pro?” 😂
If I remember my Skyrim history correctly, they actually patched out the Giant launching a little while after it was discovered.
But modders went in and made a mod that introduced it back in. Bethesda, after seeing this mod and community desire for it, put it back into the game.
The glitch in Warframe in the early days that allowed faster movement across maps and DE took that and reworked the entire movement system for the game, which is one of it's most fun mechanics.
The No Man's Sky 'melee boost' was called the Clobberhop until they put it in the notes. It was there at the beginning, I independently discovered it. (Not the first, I'm sure, but I didn't read about it until after)
Ultima’s damage formula actually uses the levels of the caster’s other spells. So if you give it to a dedicated mage who’s had a full docket of the same spells since early on, it can shred. My ultimate was doing 1000 a pop at endgame
A good one that was missed was Gunz. A eastern game where you do matrix-style stuff with guns and swords in a deathmatch format. All the complex moves to quickly swap/shoot weapons, slashing and blocking at the same time, etc.. were all bugs. The developer kept them in as they were difficult to pull off and the players enjoyed the high skill ceiling. Hell of a good game while it lasted back in 2005-2009 before hackers/the-like make it not as enjoyable.
weed reference, now this is my favorite gameranx video ever 🤗❤
The zombies in call of duty still running with their heads shot off was unintentional.
Thanks for pointing that out :)