DLC is GAME BREAKING.

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  • Опубліковано 8 вер 2024
  • #fireemblem #fireemblemengage #feengage
    In this video I explain why I have no interest in buying the DLC in FE Engage.
    The main reason is it breaks the game by handing you tons of emblem rings, ruining the difficulty curve of the game.

КОМЕНТАРІ • 421

  • @Maverickstyg
    @Maverickstyg Рік тому +44

    With any game like this, the only broken things are the things you break. If you want a challenge, you can easily enact some self-imposed restrictions. Not using said items, unequipping DLC rings when you lose yours, only doing the divine paralogues after a certain point, etc.
    I agree on a base level, but you really only need a little restraint if you're looking for added difficulty.

    • @floris1111
      @floris1111 Рік тому +3

      Sure, but they should've definitely met you halfway, maybe removing chests and giving enemies void curse on dlc maps on maddening, or making the dlc/update bonuses toggleable

    • @neraklh1017
      @neraklh1017 7 місяців тому

      Doing DLC one map level up my best Units 4 level, its broken no matter what point of the game you at(unless you do DLC after you finished the game). DLC made the maddening run easier than easy diffculty

  • @Requinix17
    @Requinix17 Рік тому +38

    As a side note, I think Fire Emblem should make a game setting between "Casual" and "Classic" where fallen units are not permanently lost, but remain unavailable for battle for a set amount of time or a certain amount of story progression. That would change the mindset of the player to be more willing to take a temporary loss and try out different characters

    • @Zerros-92
      @Zerros-92 Рік тому +2

      I thought of the same thing I feel like character should'nt be perma death if that doesn't have an impact on the story, so why not make them unavelable for a the next story mission. I really hope the last fe dlc will have a story with no old emblem

    • @neraklh1017
      @neraklh1017 7 місяців тому

      The game has no permadeath if you are not playing iron man. The game is soft enough as it is

  • @erikbell1723
    @erikbell1723 Рік тому +49

    I genuinely think they added the skill books because they realized they messed up the whole SP point system and wanted to give you a little cushion to have the chance to play with at least one unit
    I honestly hope Chrobin or Veronica have SP point gain ability or they add the skill scrolls to relay rewards later

    • @ffttossenz
      @ffttossenz Рік тому +5

      I could definitely see Veronica having a valor skill to double SP gain since that’s a skill in feh

    • @nightcloud2014
      @nightcloud2014 Рік тому +1

      Or they add a store that sells some basic goods and you can purchase with bond fragments. Because besides maybe Olwen, there's no bond ring that's worth it. So you'll be drowning in the stuff.

    • @Flamingcloud083
      @Flamingcloud083 Рік тому +3

      Honestly I am like chapter 18 and I have bought like 3 skills... If they double SP AND had newgame+.. the skill system would be decent.. As it is right now I have no interest.. only your most fed characters will ever get more than like 1 2000 skill and some medium cost skill.... Heaven forbid you buy something and decide you don't want it anymore.

    • @erikbell1723
      @erikbell1723 Рік тому

      @@nightcloud2014 I wish you could recycle extra bond rings

    • @OvrlordEtna
      @OvrlordEtna Рік тому

      you get so little SP you need to know what skills you want before you buy, but yet you dot know what all the available skills are

  • @jaredkhan8743
    @jaredkhan8743 Рік тому +11

    I mean, the dlc paralogues were incredibly hard. Not only did they add like 7-8 hours of extra gameplay (not including wave 3-4), but it made the game so much more fun. I beat the game before wave 2, so I had tiki and edelgard the whole time, and ya it was definitely easier, but it wasn't really game breaking easy for me. But more importantly, it was fun. Like I bought the game to come up with crazy strategies and use all my options and have fun, and dlc just allows for more options. Plus it removes some tedium. Like ya, farming sp and limited gold is impossible in maddening artificially making it more difficult, but that's doesn't mean that type of challenge is fun. It just felt restrictive and I hate shit like that in games.
    I definitely 100% agree the game was easier with the dlc, but it was a lot more fun for me personally so idrc if it removes some challenge. They're helpful yes, but they're not really game breaking. But I understand why you wouldn't wanna buy it too, all comes down to what experience we all want!

    • @matt-qb2vd
      @matt-qb2vd Рік тому +1

      the 3h ring felt balanced (on the stronger side but healthy) and added the cool
      mechanics to use gambits and combat arts. the tiki ring still feels super op to me however but it was locked behind a super difficult map that took me 7+ hours to complete so it made my hard work feel like it paid off 🤭

  • @takarahayashi4124
    @takarahayashi4124 Рік тому +10

    I mostly agree, but look on the plus side. Most people can't beat the paralogues on Maddening before chapter 11 lol. Tiki's chapter is absolutely brutal and you have to beat that one to unlock the others. So I don't blame them for not having it. The DLC paralogues scales to the highest level character on maddening. since in the early game you don't have access to a lot of abilities yet, it's why people have a hard time beating it.
    I just recently beat it again on my current maddening run, I did it the second the dlc area unlocked, it opens up right after yunaka's chapter. So I beat it with a team of level 7's and 8's, but the enemies were level 11, scaling to Alear's level 11. You can't tank this map either, cause the map is full of dragons with massive move range and 3 range enemy phase attacks that ignores all defense and resistance doing true damage (19 to 21 at this point). So you gotta know what you're doing. Took me about... 54 turns iirc to complete. Got everyone that participated to lvl 11, and Alear to 13. So really all it did was made them even level for the next chapter, the Brodia bridge rather than being underleveled.
    On the plus side, Anna being level 11 so early was a massive plus thanks to Micaiah making her my 2nd healer on that map lol. I used Great Sacrifice 4 times, that's how nasty that map is lol. I think if you can beat it that early, you've earned it, and its not just given to you.

    • @Yangblaze11
      @Yangblaze11 Рік тому +1

      Yeah I beat the dlc tiki map on maddening last night and I think I'm on chapter 8 or 9 and it was a test alright, I tried doing it at the same point I did it on hard mode and I couldn't get pasted the reinforcements as I was too low leveled. After getting some units into advanced class and another archer I went back and completed the map and man I had to earn it, information in this game is really important made the difference between beating the map and having to redo the map after failing.

    • @jossebrodeur6033
      @jossebrodeur6033 Рік тому +1

      I did it after chapter 7 because Alcryst can double the dragons with a steel bow at level 12 on Fixed growths. Honestly all you have to do is sit at the bottom of the map and kill all the reinforcements as they arrive, the waves stop on turn 35 or so, whenever you get three dragons as a reinforcement that's the last spawn. Then I just turtled the rest of the map.

    • @joeyjose727
      @joeyjose727 Рік тому

      @@jossebrodeur6033 tiki won’t rush you after that last wave of reinforcements, right? It would suck if she did and you missed out on the treasure stuff, especially the silver card

    • @josephhuang1163
      @josephhuang1163 Рік тому

      I wanna do the DLC but everyone says it’s so tough…

  • @JaxBastion
    @JaxBastion Рік тому +46

    First off I agree that if you don't like something don't buy it.. Paying for a luxury that makes a hard game easy is completely up to the player.. and honestly, you know what you're signing up for if you buy DLC where they tell you what you're going to get. What I don't get is that on one hand, you'll say that something making maddening mode easy ruins the game, but then you'll make your whole team into Fliers to do just that. Or you'll swear by Chloe being a must use unit in your runs simply because shes super S tier OP must run and then tell everyone they need to run her.. at what point do people optimize the "fun" out of a game? One thing I see here that you say about build crafting being a big part of the game but if you post a video on a super OP build that Joe Schmoe uses on their run... now they have an OP unit that they did nothing to acquire but copy what you did. What's the goal of playing Maddening mode other than to find a way to beat maps with the least amount of difficulty? Then, once you find that strategy, that may give you some semblance of accomplishment, but what do you do right after that? Run to YT and tell everyone how to do it.. thus taking that sense of accomplishment from other people.. and you can say "well if they don't want to watch guides that make the game easier, then just don't watch..." but then it's the same as not buying DLC that you know will make the game easier. Idk I love your videos but I'd say just keep that same energy across the board.

    • @lenia272
      @lenia272 Рік тому +12

      exactly this, if your watching this you prolly watched several of his other videos, from tier lists to rng abuse/savescumming to broken strategy to outright full on complete chapter by chapter guides and yet now crying that the DLC of all things will ruin your run. no DLC will ruin your run more then watching any of this content before attempting maddening will.

    • @ActionJaxonH
      @ActionJaxonH Рік тому +3

      I largely agree. However, I do think there's an argument to be made for puzzle solving how to get OP vs it being handed to you via DLC. The fun of the game is puzzle solving how to make it easier, imo. That said, I have no issue with the DLC. I love it. It's a great option you can leverage if desired.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому +9

      So as a content creator it is basically my job to find interesting things to talk about, find out builds, tactics etc. The goal of my channel is to break a game down and you can watch what you want and use it as you see fit. I don't make the argument that you have to get the DLC or running the DLC ruins the game. You can use as much or as little of it.
      My main issue with DLC just handing you free resources is simply that it helps you beat the game fundamentally. Learning knowledge and gaining insight are akin to learning chess openings while the DLC is more like having extra material on the board when the game starts. One develops YOU as a player from you gaining knowledge/insight, while the other improves your starting position.
      I have no issues with people playing on easy mode or running broken builds, using exploits, playing how they want to, running DLC for variety etc. My main concern with FE DLC in particular is that it has a trend of handing you free resources and in my opinion good DLC EXPANDS THE GAME without handing you free resources. So adding new recruit able units or sidegrade classes would be a more ideal DLC.

    • @JaxBastion
      @JaxBastion Рік тому +6

      @Iced Coffee Gaming Very well... upon like the 4th watch It just seemed like you were almost demonizing the DLC for making the game easier while putting out content yourself that makes the game easier. You're teaching people to fish.. or rather showing then the best fishing spots while telling them not to go to the grocery store to just buy fish lol. And those resources aren't free.. people gotta go out of their way to buy that sht. The resources they dumped on me though with the SP etc kinda saved my run since I fked up and did shit like got canter by accident on a unit that I ended up keeping Sigurd on not knowing I'd get him back as k hadn't been spoiled.. 30k gold doesn't go too far when I've donated all I have to brodia and elusia(waste) and 3k SP is... Hold out+++ on one unit? Or canter on 3 but still... how bad is that really? Maybe if I did a new run and got all that dumped on me chapter 5 I'd have a different view because then I'd be a God. The DLC paralogues though you could just do after chapter 11 maybe? Seems like they're hard af. If Tiki's paralogue is anything to go by.

    • @dozrFAB
      @dozrFAB Рік тому +2

      Key idea in game design: players will always optimize the fun out of games.
      Solution: Make the fun thing the best thing.
      DLC rings are fun and not inherently broken. Bond rings just suck unless you super save-scum for an S-tier one, and aside from the narrative idea of being weaker for a little while, losing the core feature of the game feels terrible. Emblem rings are super fun, interesting, and are a great way to call back to old games, while giving your normally bland units a bit of spice in the form of special utility that can influence how you play (and lead to varied playstyles!).
      The goal of a game like FE is to "beat" it. Clearing the game is supposed to feel like an accomplishment. People can set their own criteria for what that is though. I was thrilled to clear the game on hard/classic without losing any units. I avoided grinding, and didn't even know about half of the systems I was missing out on (achievement bond points were a big one) but I was able to get through the final map after 4 hours of squeezing every drop of value I could out of what I brought. It was fun, engaging (xd), and I'm still playing to grind my characters to max stats to try kooky builds and do challenges.
      In maddening, people try and find the best ways to clear it, but like you said, the figuring out part is what is enjoyable. I think Engage did a great job giving the player multiple ways to succeed, and left it up to the player to find how they wanted to play/beat the game. I don't think it's really worth invalidating various methods just because they aren't the one used by X person for Y run of maddening with ABC restrictions.
      I feel like FE games really shine when the player asks themself "how do I want to beat the game?" and there isn't just one answer. FE isn't a puzzle game; it's a strategy game. If i want to try and beat the game with all Qi adepts or without any flyers, it's up to me to find a STRATEGY that makes that work; not saying if one is easier or harder than others.

  • @PKLemon1
    @PKLemon1 Рік тому +20

    With 2 more rings coming in wave 3, you could do a DLC ring only run. This lets you experience what the new rings have to offer without breaking the game since you won't be using any of the normal rings outside of the chapters they're forced in.

    • @MyBanannas
      @MyBanannas Рік тому

      That's a great idea. I'm going to do that and feed all the kills to units I plan on replacing so as to not make my team overleveled.

    • @Rapier14
      @Rapier14 Рік тому

      That's an interesting idea for a challenge run.

    • @nightcloud2014
      @nightcloud2014 Рік тому

      @@MyBanannashacked save file that has all the dlc emblems available as soon as possible (I think it's after chapter 6?) which normally is impossible for how difficult the maps are if done without more emblems. The ideal chapter to tackled the dlc is after chapter 8, enemies are not promoted and you have 6 emblems (7 with Edelgard)

    • @MyBanannas
      @MyBanannas Рік тому +1

      @@nightcloud2014 I did Tiki's chapter no problem after chapter 6. Etie and Yunaka are hard carries on that map, and both are likely to be replaced so you don't have to worry about overleveling them. The dragons are weak to bows, and Yunaka can evade tank most of the reinforcements from a pillar. As for the boss, give whoever's using Micaiah rewarp and gank Tiki in one turn.
      I'm not sure about the other maps yet, but the whole point of playing on maddening is to challenge yourself. The harder it is, the better.

  • @rodneywhitaker4706
    @rodneywhitaker4706 Рік тому +55

    I agree the Emblems you get are strong and helpful during certain points of the game, but they also lock each of the rings outside of the Three houses rings behind paralogue maps. On maddening the paralogue maps have random enemy units that give no EXP and they are all scaled based off your party at that point of the game. So I feel it's not being freely handed to you, and it's not giving you endless resources, I do agree the free items and skill point books are way to much though, but as far as the rings/bracelets go they do have most of it locked behind paralogue maps that are difficult.

    • @uchihajunior5648
      @uchihajunior5648 Рік тому +9

      But altough the endless reinforcements don't give exp the entire normal enemies do, on my no dlc maddening run, my alear's internal level was about 55, on my dlc playtrough with only wave one, it was about 59, on my playtrough with wave 2, it was about 75, so this also helps making dlc an issue, the right course of action would be no dlc map enemy giving exp, maybe sp but not exp.

    • @rodneywhitaker4706
      @rodneywhitaker4706 Рік тому +2

      @@uchihajunior5648 You make a good point, I agree I would've rather have seen SP gains than XP gains in the DLC maps on maddening. I didn't pay that much attention to any levels I gained in there as I was trying my best to survive it without hourglassing lol.

    • @MyBanannas
      @MyBanannas Рік тому +1

      @@uchihajunior5648 Another idea is to do the DLC maps early and feed all the kills to units you plan on replacing, then only allowing yourself to use one DLC emblem per two emblem rings you have available. And no inheriting Starsphere or Lineage.

    • @Werkzeug-100
      @Werkzeug-100 Рік тому

      The paralouges make maddening way easier. Tikis is free XP

    • @taihaku
      @taihaku Рік тому +6

      @@Werkzeug-100 Tiki is not free and the paralog you get her on is no push over in maddening

  • @alexprzk3708
    @alexprzk3708 Рік тому +21

    DLC rings do make the game easier but they also make your teams more flexible. You don’t have to run the S tier units to feel like you stand a chance. It gives you a little bit more room to play with the units you like, instead of min maxing. Especially in maddening where you don’t get as much ressources

    • @teamguapogames
      @teamguapogames Рік тому +2

      You could apply that same logic to just adjusting the difficulty though.

    • @Katie-hb8iq
      @Katie-hb8iq Рік тому

      Sigh.... there normal mode. It is basically easy because the game is balanced around hard for sure. If you want to use shittiest units even though there are not many of them play there.

    • @alexprzk3708
      @alexprzk3708 Рік тому +9

      @@Katie-hb8iq it's a game, I can play it however I want to.
      I don't understand the point of having tens of characters in the game if I can only play with the OP ones on the difficulty that interests me. Also, the help of the DLC gives you a little bit more room to play around, or if you change your mind during your playthrough, or just you know trying to have fun with new strategies or skills, but God forbids we have fun with the game we paid for 🙄

    • @Katie-hb8iq
      @Katie-hb8iq Рік тому +1

      @@alexprzk3708 Why is it that when people point out that you can lower the difficulty to enable weaker units to do well as a counter-argument to the point YOU made, you respond with some kind of "rights" issue? Of course you can do what you want, but the end-result is the same whether you make the harder difficulties easier through the DLC or just lower the difficulty. One option is free, the other you have to pay for. You cannot escape this fact, and your rights have absolutely nothing to do with this obvious fact. I can't help but think there is an amount of copium here to justify your purchase of a DLC that costs 50% of a base game and only really just makes it easier.
      And don't even tell me this is about "strategy" and "skills". You're making the game easier. You have access to more emblem rings than you should - even during chapters where you shouldn't have any or very many. You have more chapters to grind in. You will have better stats. You will have more money. You will have more SP. You will have more and better weapons. Just stop with this nonsense.
      "Strategy" doesn't come about by making the game easier and expanding options. Strategy comes about through the restriction of options and making you think and plan with those restrictions in place. The more grinding, the more power, etc. limits strategy greatly. The more you do it, the more it trivializes the game. The harder the game is, the more strategy you need to win. The easier a game is, the more you can just do "whatever" and still win. That's not strategy and you have somehow deluded yourself into thinking it is.

    • @alexprzk3708
      @alexprzk3708 Рік тому +3

      @@Katie-hb8iq lowering the difficulty and playing with the DLC are really different things because they don't influence the gameplay in the same manner. Even though it might make the game easier in certain aspects, there is definitely startegy and skill involved cause you know, you add more complexity by adding new skills. That's a simple fact you should accept ☺️
      You really sound like a grumpy person tbh
      Imagine being mad that people get more options to play with. I really enjoy tweeking the difficulty as I please. My first maddening run was too difficult for me, so I changed to hard. But then it was too easy. Why can't I have maddening with more tools so I can just play the way I want to ? Just stop trying to gatekeep fun in a videogame
      I don't need to justify buying the DLC, I'm quite happy with it, if you don't think you'll like it don't buy it, it doesn't bother me.
      Also people be talking about difficulty in a strategy game and then do everything to break it (like min maxing, only playing with OP units and classes, use broken interactions like the Lucina shield...).
      If you like difficulty, don't feed exp, don't change classes or promote, use the "worst" units available, don't craft weapons, don't buy anything, don't inherit skills, don't forge any ring... Or go play chess idk. You wont' complain about a little DLC there at least
      Also this is clearly a game about nostalgia and I like having access to more features that feed my nostalgia (like playing with characters I used to like in their original game)

  • @stuartd.2033
    @stuartd.2033 Рік тому +35

    For me, I play the game to try new strategies and the DLC just adds to that. Yes it makes the game easier, but for someone like me that wants to try all sorts of new things on different units, I find this really fun.

  • @SeraviSays
    @SeraviSays Рік тому +7

    Edelgard bracelet's engage attack is basically a oneshot on any boss for a very long time on a sufficiently strong unit (I used Louis with it during my playthrough), ignoring the other utility it provides.
    The other thing shaken up a bit by the DLC emblems is earlier or continued access to certain weapon proficiencies. Edelgard's gives Axe access way earlier than you would normally have it (Leif), which can be relevant if you want to make some characters Warriors (or if you want to do so before you get Ike). Overall proficiencies by DLC emblem:
    Edelgard: Axe 6, Lance 9, Bow 13
    Tiki: Arts 6 (no other Arts options before Byleth)
    Hector: Axe 6
    Camilla: Axe 6, Tome 17
    Soren: Knife 6, Staff 12, Tome 16
    I think it's very likely Veronica will have early access to Tomes and maybe Staves and Chrom's might not be as relevant since almost every emblem has Swords. Between all of those options you would eventually have early and continued access to any proficiency you want.
    I'm not about to argue these things don't make the game easier but the only one you get "for free" is Edelgard and while they maps are additional ability to grind they're not (generally) trivially easy either since they scale up with you as skirmishes would. It does shape the perception of the early game in certain ways; Tiki's map has a lot of tough and dangerous fliers and because of it I ended up putting a lot of effort into using Etie who has gone on to be the star of my Maddening run.

    • @Rex13013
      @Rex13013 Рік тому +1

      Exactly. You still need to do the paralogues to get said emblems and those are kinda brutal, fun but pretty hard still, so it's not for free and you might need to do a few chapters first to get strong enough and have enough resources to get said emblems in the first place.
      Also I have no issues with the proficiencies since I actually like having options and staff and tomes proficiencies being locked out for most of the mid game is pretty annoying ngl, I got Anna after chapter 11 because I forgot I had a paralogues and had to dop her because by the time I had the emblems back she was really behind and since skirmishes are pretty dumb in this game I just didn't used her

    • @ziegfeld4131
      @ziegfeld4131 Рік тому

      Lol like 80% of the rings can delete bosses

  • @Alisterplayz
    @Alisterplayz Рік тому +13

    Setting the resources that you get for free aside, the difference isn’t as much as you think it is. You get the three houses ring for free, which is pretty good. But Tiki‘s ring is behind a level 14 mission, meaning that it’s very difficult to get in maddening before you lose all your other rings. The other rings are behind hers.
    Would encourage you to play through it to empower your opinion.

    • @jonunciate7018
      @jonunciate7018 Рік тому

      The tiki map was easy, especially if you know where the reinforcements enter from. I did it after chapter 8. The maps also scale to level like skirmishes. It's level 14 early game because of Vander. The rewards definitely make the game easier, and the silver card discount is ridiculous.
      I wouldn't mind seeing an option to disable exp gain on DLC maps and have the doc emblem disappear at those certain points of the game. The new emblems are fun, a lot of fun.

    • @andy65pr38
      @andy65pr38 Рік тому

      @Jonunciate It's not behind level 14 enemies either tho and is a lot easier than you think. I did it as soon as I finished chapter 6 on maddening (without doing any paralogues) with my units being around level 7-8. The enemies scale based on your highest level (in my case level 8), so it can be very easily done at the beginning as long as you level Etie and the rest of your units evenly enough (and follow the strat of killing all enemies on the right and reinforcements before heading into the rooms)

    • @jonunciate7018
      @jonunciate7018 Рік тому

      @@andy65pr38 I wanted to use Alcryst so I waited for him to show up. Feeding xp to Etie was not appealing.

  • @reactz1287
    @reactz1287 Рік тому +2

    The tiki paralouge is one of the toughest maps in the game, I had to cheese it by camping the respawn with archers but if you go into it blind your in for a rough time.
    Also an idea for a maddening run with the dlc is you don’t use any dlc items at all and only use the emblem rings from them but the thing is you have to replace one of your main emblem rings with it (you can use tiki emblem but you have to get rid of Sigurd emblem) and you can’t use the rings during key story points when you can use them.

  • @vinnymac102
    @vinnymac102 Рік тому +4

    I'm going to disagree with the premise of your argument. Your argument presupposes that you already know what's happening. By playing fire emblem from the beginning including the DLC you have no idea what to expect. I've been watching your videos and it's great as you are It seems you have played this game multiple times already. Therefore you already know what to expect so the DLC neither harms or "helps" your playthroughs since you're playing this for the 3rd+ time

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому +1

      A blind run will always be the hardest and I agree a new player who hasn't seen guides/metagame tactics will likely not see a HUGE improvement from the DLC advantages. It will help them but not guarantee a win, great point.

  • @ThePandaByte
    @ThePandaByte Рік тому +6

    Also I wish there would be more master seals and second seals available cause I would use all the extra maps to level up other units to prevent over leveling my main party but the lack of seals kind of discourages that kind of play

    • @silverdragon233
      @silverdragon233 Рік тому

      What the heck you talking about? You can literally buy them from the item store after you get to a certain point in the story.

  • @Nerbatsu
    @Nerbatsu Рік тому +29

    Although I do agree with you, I think these emblems add more replay value and with extra items doesnt make it so much of a drag to go through again. If Veronica comes out like genny (from echos) and can just summon extra dudes, then I would play through it again for the different play style. More over you mentioned not using lucina for being too strong. It isn't a stretch to say don't use said items if you want a challenge. It does suck you can't turn it off but you can always remember what is given to you and never touch the extras.

    • @lenia272
      @lenia272 Рік тому +5

      most of these people long beat it in 1.0 with the no DLC. like they have already done it who cares? and these are the same people posting guides/tips/rng abuse/invinsible formations for other people, then telling them the dlc is too strong

    • @BladeSerph
      @BladeSerph Рік тому +1

      Aaaaand jumping in like a ranter again....
      -1. High difficulty modes usually only work when you have restrictions in place and what not. The problem with the DLC is your being given more tools to work with, usually in some cases breaking choke points such as losing access to alot of your tools, but then the DLC means you have a bunch of tools to work with, invalidating that `down time issue.`
      2. Even if i do not recall the exact values that 3House-Sibs, Must Protecc dragon, Ike but moar axe & Tank, Terrain making Draggo Riiiiidaaaa, Super Emo Magicman and eventually Mandatory Must Protecc but game breaking mechanic(Summoning units) 100% exclusive to them...They already break the game by existence of 6 emblem rings you have basically 100% of the time and less hard-stuck on ramming trashy bond rings on units instead. Which is gonna get even worst as more waves come out whether by free weapon DLCs or more `toys` to play around with.
      3. Ultimately, i would use a Borderlands Alternate character replay VS Additional tool to use on all characters comparison here. The FORMER is essentially the same as playing the entire game mode with a entirely different tool kit, meaning different approaches on how you tackle the game VS previous playable characters. The LATTER is quite literally just having another or simply a different tool to let you power up your existing characters, which in some cases means getting past certain hurdles WAY SOONER. Such as recruiting specific units but not having access to specific emblem rings at that time so you can`t class change them into specific classes until much later in the story.
      4. Fire Emblem Engage is mostly just a console game that is secretly a mobile game at the same time. With how many mechanics it has in place that stiffle development unless you get the DLC or move onto exploits like Magical Girl Anna and her gold mining auto battle capabilities in any form of content.
      5. Seriously, Without exploits, many currencies are hard to come by such as SP and Gold, You need to have units kill dozens or even hundreds of enemies to just barely scalp the 1000 or so line for SP and still need a `high bond level` (typically burning Bond fragments) to gain the `permission` for said character to then inherit skills specific to that ring.
      With a large number of them are worthless like Flat small chance to increase hit rate at the cost of being hit more likely, reducing the chance to be hit by critical hits, Immunity to debuffs that except maybe the online-mode content, your never run into the main game or off-line trials and mechanics so overly niche your better off stacking Canter, Alacrity, Vantage, Weapon Precision(Hit more often+avoid atks more often) and so on inherit skills and ignore 80% of the other stuff the emblem rings have...Which DLC rings then straight up break by having inherit skills that give TWO stat bonuses on one skill or just drastically boost growth rates so your units just start getting all its stats leveled at once each level instead of 2~4 of them at a time.
      Outside of purposely self-imposing restrictions on oneself, Fire emblem Engage DLC just breaks the game even more so then its already ruined by certain units. Since the fact you can have a single unit destroy an entire map by itself with enemies that should LEVEL SCALE to you, already is a fine example of them giving ZERO FKS to the tactical RPG aspect and every unit is just hucking nuclear war-heads cause they got Solid Snake`s headband and can huck however many nukes they want cause they `never run outta ammo.`
      But honestly that happens to any game series that just strips away repercussions and limitations that make the game difficult to make it more `player friendly` but as a result, lost the original reason why the game was fun to begin with.

    • @noriantiri9310
      @noriantiri9310 Рік тому +5

      @@BladeSerph but you can just not use those tools if you don't want to tho...

    • @teamguapogames
      @teamguapogames Рік тому

      @@noriantiri9310 You could also just never attack any enemies at all, then you'll never win a single map. Does that mean this is the hardest game of all time?

    • @noriantiri9310
      @noriantiri9310 Рік тому

      @@teamguapogames no but that's not my point. If you want difficulty you can create it pretty easily

  • @swhawk
    @swhawk Рік тому +5

    Eh, I get the feeling that the Emblems from Wave 2 and Wave 3 are intended to be obtained after Chapter 11, especifically after obtaining the story Emblems that they interact with; Hector with Lyn, Chrom with Lucina, Soren with Ike, and Camilla with Corrin. I don't know about Veronica, though. So at least that chapter is not being made easier by extra Emblems you haven't obtained yet, and the Tiki Emblem doesn't make it any more easier than having RNG-re-rolled Olwen Bond Rings. The ONE chapter that becomes much easier might be Chapter 22, as being able to bulldoze through the initial wave of enemies using Engage Attack nukes before you start collecting the story Emblems definitely removes some of the challenge.
    But like with Three Houses DLC, I feel that what REALLY makes Maddening a lot easier are the free stat-boosters. In Three Houses, my Byleth was busted, as he not only had access to the DLC stat-boosters, but also to the stat-boosters you get from Gardening; that guy was eventually fast enough to double even the fastest endgame enemies and was strong enough to one-round full health-bars of some boss monsters (and then there's people who say Spd doesn't matter in 3H). In Engage, I fed the Wave 1 stat-boosters to my Alear, and that was enough to make her have an easier time snowballing, as she'd reach thresholds for doubling (and one-rounding) key early-game enemies, and let her easily get enough levels to promote immediately after getting the earliest Master Seal (from Anna's Paralogue), which was also the case with my 3H Byleth. Oh, in Engage the DLC also gives free materials; I believe that is also what allowed my Alear to get a max-forged Liberation as early as the Blacksmith unlocked.

    • @raisylvaine8398
      @raisylvaine8398 Рік тому

      I fed all my stat boosters to Jean, gave him starsphere (no Lineage because I didn’t really bother leveling up the 3H bracelet on him) and eventually he was a Mage Knight doubling with Elthunder (Rivals) and critting constantly with Wind+4 (Beginnings). And yes, Wind, not Elwind. Granted I’ve been playing on Normal, but still

  • @Konan_Lightning
    @Konan_Lightning Рік тому +7

    I do like your videos/guides and do respect your opinion and like to agree it does help with the resources and maybe and an off mode would be cool but since you asked about we think then I like to defend on the Emblem Bracelets (other then Edelgard is free and Linage 20% exp skill). I do agree at least slow down on the DLCs release because wave 1 dropped on day 1 and wave 2 dropped in 2 weeks. Getting Tiki may really help and same as the others but they are not free and they are not easy to get. Their hoards of enemies get stronger the more you play and level up, your units have a harder time to beat the Divine Chapters. Sure alittle more exp to work with but if you can manage that is. Especially I can’t hold myself back saying this but asking for a Maddening + sounds kind of Ultra Ego for you to say that and anyone else wanting that just because they think they beat Maddening so fast even before or a few days after the game came out. Sorry I really just had to speak my mind since you gave us that chance to.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому +1

      I enjoy higher difficulties just to push my limits not so much to show off or for my ego. I think in my current playthrough (2nd maddening run) I have a pretty strong understanding of the games early maddening metagame and can beat the maps somewhat easily. It is just the issue of the content being hard enough to push min maxing further.
      If content is easy to beat with the right builds, min maxing becomes less relevant. If content is so hard it is barely possible, the community is forced to come up with new tactics/strategies. It is more coming from a place of burden/a demand for innovation on the playerbases part.

    • @Konan_Lightning
      @Konan_Lightning Рік тому

      @@IcedCoffeeGaming respect and no offense like I said.

  • @MrSelrahc
    @MrSelrahc Рік тому +4

    They need to look into adding more options for maddening mode such as turn off time crystal or no dlc bonuses. If you choose the option you get your challenge and could start another one for fun with dlc.

    • @jedhigh1443
      @jedhigh1443 Рік тому +3

      You could just make those two rules on your next play

    • @toney001
      @toney001 Рік тому +2

      It's a single player game. There's nothing stopping you from doing that yourself.

    • @MrSelrahc
      @MrSelrahc Рік тому +1

      True enough, i can choose to let my most powerful die and not use the oh so tempting time crystal. Willpower, don't fail me! 🤣

  • @TridentH20
    @TridentH20 Рік тому +2

    It seems like a non issue to me. If you derrive your satisfaction from doing challenge runs just don't get the dlc?
    I personally enjoy using various strategies and using my favorite units over the "optimal" ones so I enjoy that the dlc makes more things viable.
    Trade offer: we add more rings (and most likely more units) into the game to add more diversity to the game BUT (naturally) the game becomes easier.
    You can choose to accept or deny.

  • @LuckyHamster819
    @LuckyHamster819 Рік тому +1

    The only complaint I have really is that they still don't let you choose to turn DLCs OFF or give customizable difficulties like ironman.
    If they need DLC to fix units and SP gain it just means they either 1. intentionally released units underpowered / hampered pacing and Gold/SP gain rate so people would be more inclined to buy the DLC or 2. Balanced the game without the DLC but added it so players could have an easier time on higher difficulties.
    People claim that you can always put self imposed restrictions, but I'd say there's a lot of people who also want to play the game with all the mechanics it gives you, without having to restrain yourself from using CONTENT. Why do players have to always remind themselves to restrict certain mechanics?
    Doesn't it make more sense to design, pace, and balance the game around any additional content? If that's too difficult, why not add more difficulty levels or toggles to help players customize their experience?
    Difficulty heavily depends on personal preference, but I would prefer it if the game actually gave me some tools to customize my experience.

  • @zilaroth
    @zilaroth Рік тому +3

    I think this is just a case of fun > difficulty. A fresh maddening playthrough of Three Houses just isn't that fun if you aren't just cheesing the game. It's a huge slog where you have to pray for good growths, ditch bad units and you don't really even get to use your full team because of the limited exp. I actually had way more fun on my NG+ maddening run with permadeath turned off. It was way more enjoyable to use new units and different strategies and being able to take so many more risks.

    • @Yangblaze11
      @Yangblaze11 Рік тому +1

      Maddening in Three Houses was likely balanced with NG+ in mind after playing both NG and NG+ as I dislike the exp gimp that has been a thing as I like difficulty with some fairness rather than completely unfair like a lot of lunatic modes since Shadow dragon where you can't even beat that last boss on hard 5 without doing some bullshit.

  • @lenia272
    @lenia272 Рік тому +12

    i mean if you care so much you think this dlc is ruining the game just dont use it? if you just cant help yourself and abuse it anyway your kind of a hypocrit. think of it as more inclusive overall. you can now choose a difficulty absolutly above hard, but below maddening with no DLC, for those that want a step up but maybe unable to handle maddening. also TIKI isnt half as broken as your outcrying over. 15% growth on 20 levels is +3 stats for most of your later joiners, not trivial but not omega broken and it wont carry you. if you misposition your louis in front of a mage your dead either way Tiki or not. if you misposition hortensia in front of an archer or basically any physical she is dead tiki or not.

    • @MegaScytheman
      @MegaScytheman Рік тому

      It's just disappointing that you can't use the dlc without gimping the difficulty, since a lot of the dlc tools do look fun and such

    • @BardianAngel
      @BardianAngel Рік тому

      How is it hypocritical to use a dlc in order to know whether it's too strong or not.

    • @lenia272
      @lenia272 Рік тому +3

      @@MegaScytheman i like the contradiction. calling them fun then saying they gimp the difficulty, if thats the reason to not use them then they are indeed not "fun" for you. Most people who care have already done their pure v1.0 maddening run, and i would argue that most of them ended up looking up and using broken tactics from creators like iced coffee

    • @lenia272
      @lenia272 Рік тому +3

      @@BardianAngel your not using it to "know" if its strong or not there's literally no way possible you can come to the conclusion that it wouldnt be strong. its up to you and completely your choice if you want to personally use it or not. you want to know whats stronger then the DLC, looking up stuff and watching creators for tactics/tips/chapter by chappter guides/any and every abusable RNG reset known to man that i bet you most people have used.

    • @BardianAngel
      @BardianAngel Рік тому

      @@lenia272 I feel like you didn't read what I said. Of course it's strong, i said "too strong". How could you claim to know whether something tips the scales too far if you haven't used it or tested it? Someone has to.

  • @taihaku
    @taihaku Рік тому +4

    The dlc paralogs on maddening are hard lol so it's not being given to you lol

    • @lenia272
      @lenia272 Рік тому +2

      tiki also wont be buffing your whole group. only 1 person can wear her and its midgame untill you get the SP to inherit. and by blowing that sp your losing out on other inherits. so its give take in a way. the only main real legitimate concern is the couple of chapters when you are supposed to have no emblem rings. if your purist enough to care about that just dont use them for a few chapters when ull end up with a good handful of rings again regardless. the only chapter truly inhibits you if ch11 and moreso for many 1st players who didnt make many/any bond rings

  • @Blaze0070
    @Blaze0070 Рік тому +4

    I would love to see you do the Camilla Paralogue, I hate it so much.
    The DLC Paralogues are so challenging though.
    I missed a 90% and lost Alear to a 1HP Camilla. :p

    • @AstraProc
      @AstraProc Рік тому

      Can’t one just warp skip the Camilla paralogue? I’m hoping I can do so on my iron man

  • @mrjeeble364
    @mrjeeble364 Рік тому +2

    for sure agree these dlc make the game easier, and it creates an awkward situation if you want to just have those emblems for fun. like Hector is my favorite character in the entire series so of course I want to use his emblem ring. that said the main solution to this problem is just to enforce challenges on yourself sort of. like when a chapter doesn't allow emblem ring, consciously remove the dlc ones for the time being, assign yourself limits of "I can only use x number of emblems for this chapter" and adjust accordingly. it's not ideal by any means, but essentially it's what the pokemon community has done for a looooooong time now since those games don't have difficulty settings, which pushed the community to make a pseudo one through challenges. the only real benefit that has is each person can now kinda custom fit the difficulty. if you feel like you're not as good of a player, allow yourself a little extra use of the dlc resources than that part of the game allows, and if you're a more experienced player then limit yourself more than that chapter would normally allow for etc.
    it would be better if they could implement some sort of setting that applies those sorts of limits to remove temptation of breaking those rules you set for yourself, but it's unlikely they would so self limitation is really the only way to go if you want to use the dlc emblems without breaking the game. also things like what you said with Lucina, if you find a specific emblem broken then it's probably best not to use it. thankfully I do think Hector, Soren, and three houses lords emblems are all relatively balanced with some things to avoid. soren can be broken if you use a very specific build, and I would actually argue Hector is broken on Timerra specifically for a few reasons.
    as for extra resources, just designating a dump unit you have 0 intention of using and wasting the resources on them early to remove them/temptation to use them to make things easier. use stat boost and SP gain items on them, buy them junk equipment to just fill their inventory/convoy to dump excess gold. these are just patchwork fixes though, not ideal but could be worse all things considered

  • @fluxray405
    @fluxray405 Рік тому +1

    I seriously dont think the dlc is that much of an issue. First, you're not forced to use it. Second, it's a singleplayer game, so why not add options that can make the experience more fun for players that are not in it exclusively for the challenge? It's fun to mess with these rings and skills. So what if they make the game easier? You can always play another run where you just use the stuff from the base game. And honestly, even with Tiki and Edelgard I struggle with Maddening Mode (partly because the game doesn't tell you about changed growth rates after promoting or that the somniel donation thing isnt worth it because money is so scarce). I think it's nice to have the dlc and the game is still very much fun to me

  • @ThePandaByte
    @ThePandaByte Рік тому +3

    I see tiki as a way to make otherwise unviable units more viable stat wise. I’ll probably only use her on units that I want to use but couldn’t otherwise due to bad growths

    • @1mealer
      @1mealer Рік тому

      Wouldn't this just make the best units better? Anything good enough to make bad units viable will just be insane when optimized

    • @ThePandaByte
      @ThePandaByte Рік тому +1

      @@1mealer for sure if you put tiki on Jean you’ll end up with a ridiculous unit. I’m saying the way I want to use tiki personally is make less viable characters viable strictly for the purpose of my own fun. I’m not interested in optimal strategies and whatnot tbh I just want to use the characters I like

  • @falfyr
    @falfyr Рік тому +1

    Preach. Honestly idc about it. If people want the boost or w/e. I just want more maps to do. The pain is that they didn't make it a chest like they did in 3H so they dump all this stuff on you and getting rid of the iron/money is so dumb.

  • @XenithShadow
    @XenithShadow Рік тому

    A relavent note is that the dlc paralogues are suposedly the hardest map's the game can throw at you, while also having level scaling.
    A bunch of free resources early is quite broken, although only the silve weapons and bond points. This is because as soon as relay trial unlock you technically have infinite money, so the lump sum of money they give just saves you a bunch of time.
    Technically as soon as relay trials unlock the "balance" of maddening is finish since relay trial also give infinite stat boosters.
    Obviously edelgard braclet is op you dont need to battle to get it and it just free +50% sp and also exp and stats.
    Tiki's bracelet is significantly less free as the mission to get the bracelet is extremely dificult when you unlock it.
    Relavently everything thats given in the second wave of DLC was not intended to have been receive as early since people would have beaten the game at by the time it released.
    As other people said the emblem bracelets that arent tiki or edelgard should potentially be locked behind obtaining their respective paired emblem ring. You could theoretically have the bracelts get disappear when the rings do. (relavently the bracelts are pretty close unobtainiable for a bit after you lose access to your rings).
    The extra exp from the paralogue technically doesnt mater cause infinite stat boosters. Also the exp only lets you catch up to the new recruits which might let you avoid having to bench early units.

  • @uchihajunior5648
    @uchihajunior5648 Рік тому +5

    The problem is that now we have 4 divine paralogues, and each of then will rais your armie's level avarege by about 3, so now if you play the all of the dlc parlogues you'll be 12 levels above someone without the dlc, it's not even the new emblems that are the real issue.

    • @xFaTeDxReFleX
      @xFaTeDxReFleX Рік тому

      I don’t think paralogues give xp on maddening

    • @poolemon9016
      @poolemon9016 Рік тому

      @@xFaTeDxReFleX Tiki's does for sure, but I've only done the others on hard so far.

    • @toney001
      @toney001 Рік тому

      @@xFaTeDxReFleX They do. If you know how to funnel exp, you can have your main units gain ~5 levels on the Tiki paralogue. Specially if you farm the reinforcements (which I discovered by accident that were not actually infinite).

    • @uchihajunior5648
      @uchihajunior5648 Рік тому

      The other solution would be to scale all remaining chapters to take in consideration the levels you get from the divine paralogues, like increasing enemy levels on all remaining chpaters by 3 or 4 for each divine paralogue you do, couse doing then overlevel your units to the point of making maddening boringly easy.

  • @Katie-hb8iq
    @Katie-hb8iq Рік тому +1

    Gotta love the unit comparison threads on gamefaqs where you say a unit is underwhelming and they counter with "well I paired xyz unit with tiki and he was great you noob!"

  • @g.n.s.153
    @g.n.s.153 Рік тому +2

    I know it's a very minor thing you said in the video but it was very possible to do the 3 range fliers cheese in 3H. Anyone had access to Curved Shot and Longbows.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      I suspect this is one of the major reasons Canto was removed from the game haha

  • @Tetragramix
    @Tetragramix Рік тому +2

    Your entire UA-cam channel is game breaking, and we don't even have to buy it. Should we not use Anna since she makes Maddening easier? You seem to hold her in the highest regard. The DLC, just like your UA-cam channel, make Maddening much easier with its existence. Your content is the best DLC I could ever ask for. I am trying to praise you while being critical of your opinion, hopefully this does not sound overly disrespectful.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      No worries haha, I agree. In a way I am breaking the game similar to the DLC. very valid point :)

  • @harrisonwhaley7872
    @harrisonwhaley7872 Рік тому +2

    I think it’s honestly super great if you aren’t here for the maddening experience explicitly. I understand why it would make maddening fans upset, I simply am too stupid to go past hard lol. I skipped on Tiki until chapter 12, bc I didn’t know it scaled and I was trying to over level 💀, but I’m sure that would have been even more game breaking than just Edelgard

  • @SapphicSara
    @SapphicSara Рік тому +6

    Love the DLC, love how the game that plays with it.

  • @emila6
    @emila6 Рік тому +1

    Let’s keep it real, the skirmishes are not balanced whatsoever. If you want to min max the game and finish them (I finished the first skirmish in the first DLC before the 2nd one) the enemies are not only too numerous but even heavy armor has insane resistances that mitigate their natural weaknesses. Some other examples being sword masters and rogues being physically tanky before evasion etc. The ring prologues on maddening are also imbalanced with the same issue if you are to min max and clear them as they are unlocked as opposed to the main story which is actually quite easy. The balance is very bad so I don’t think the DLC is a problem at all because im not a fan of having to pick “the best” characters based on subjective consensus who look like absolute clowns or are all waifus. I would not play this game if I didn’t at least have the freedom to min max/ build around characters I like. Overall, if you’re looking for a challenge then you have to clear trials and skirmishes as they’re unlocked because the story mode battles are not hard. The difficulty is in the trials and skirmishes for maddening.

  • @LadyViolet1
    @LadyViolet1 Рік тому +1

    With DLC wave 2 I'm pretty convinced that it's malicious. Malicious meaning having you low on resources to make you want to buy the DLC. There's no reason you'd make the player this starved for resources and then just go *oops* there's 30,000 gold and 25 silver ingots if you payed us an extra $30. I don't mind there being more resources in the game; I just don't like it being DLC. I use the 3H bracelet because I think Edelgard and friends are cool, but it really does make the game a lot easier in a way that's kind of sad.

  • @daxos5386
    @daxos5386 Рік тому +1

    I don't know. I'm more of a casual player, but I like to have a bit of a challenge, but I don't crave absurd difficulty. I think that getting the DLC and playing on maddening mode can offer a fun experience to a casual enjoyer like me. I also think that it might be nice to have an option to turn off the DLC and the extra stat boosts until the post game for the hardcore members of the fan base.

  • @pimsanders845
    @pimsanders845 Рік тому +1

    Personally gonna buy the DLC when wave 4 comes out with the new maps, characters and classes. I'll probably be bored with the game by then and the new builds will make it a little fresher.

  • @robba5640
    @robba5640 Рік тому +2

    Not a fan of the tone throughout the video and especially near the end of the video, "I don't really think there's an argument to make against this. I mean, you can try." Sound like you're really full of yourself with your assumptions. What's the point of DLC; what's "healthy" for the game; what the player wants from getting the DLC; you're speaking of philosophy while making so many assumptions of others based off your own experience. Lucina being "broken" and they NEED to address it? Hold it right there, the world doesn't revolve around you, you're making waaay too many assumptions.
    The point of DLC is not to break the game, but to add content for more fun and variety. The developers are not going to make assumptions of what the player wants and restrict the player. It's up to the player to decide how they want to use them, while DLC have the tools accessible. You've already demonized DLC and decided that the intention behind DLC is to break the game when that's never the intent. You're gate-keeping a little here by assuming how the player should enjoy the game. People pay for more content to add more fun and variety, making the game easier or harder is not part of their consideration. You seemed to be convinced that people are buying DLC to make their game easier and kept on preaching about how that's not the point of FE. Again, stop making assumptions on how people enjoy their game that they themselves paid for.
    There are already ways to break the game and ruin the difficulty with just the base game, DLC or not. Save-scumming, fishing grind, RNG manipulation, guard farming, there are literally ton of ways to ruin Maddening runs, and you're okay with these just because they're part of the base game but not DLC? If anything, DLC adds more accessible, measurable fun and content that doesn't involve resetting the game hundreds of times. For a channel that have posted ways to break the game, it's kinda hypocritical to complain about DLC breaking the game.
    Does DLC ruin the game's difficulty? Yes, no, who cares? It's never part of the consideration.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      Getting tons of free resources helps you beat the game.
      Learning tactics on how to beat the game is similar to learning chess openings/theory. If I know tactics/traps and you don't I can use those against you to win easily.
      Buying the DLC is similar to having extra pieces when starting the chess game.
      I don't believe DLC should make a game easier. At what point in time did this become a thing? Why should it make the game easier? We now have to differentiate between DLC maddening and Maddening. I would think by wave 4, the DLC will drastically reduce the base difficulty.
      You even agree with me in your comment. I am sure of myself in that buying the DLC objectively improves your starting position with free resources so you can try to argue against it, but it is absolutely the case that it helps you.
      There seems to be this argument of "Well its a single player game so who cares"
      Why have difficulty settings then sell things to alleviate these difficulty settings? Isn't the entire point of a high difficulty so that people are FORCED to figure things out to beat it?
      As for abusing the game, the only exploit I demonstrate is the bond ring exploit and that is not even that bad. Lucina Bond Shield is literally using the game mechanics AS INTENDED.

    • @robba5640
      @robba5640 Рік тому

      @@IcedCoffeeGaming Interesting chess analogy but irrelevant to say the least. Don't get me wrong, I'm all for the challenges that FE provides. Maddening Ironman has always been my go-to playstyle since FE6 but that's just me. I chose to not use DLC to not let the game get too easy despite owning it. Even then, after a couple of runs, it's nice to have DLC to switch up the formula. The game + DLC coupled with some self-imposed constraints becomes another fun and challenging problem to solve.
      "You even agree with me in your comment. I am sure of myself in that buying the DLC objectively improves your starting position with free resources so you can try to argue against it, but it is absolutely the case that it helps you."
      The DLC adds content and variety to the game, and along that comes with a bunch of items. I chose to not use those items to keep things difficult in maddening, and so does anyone decide how they want to use them. The question of "does DLC ruin maddening mode" is obviously and objectively yes, why wouldn't they? They're extra items; why wouldn't it make the game easier? The question "does DLc make the game easier" is simply irrelevant because that's not the point of the DLC.
      Which bring to the question, if it's already obvious to many of us that DLC makes the objectively game easier; like many have pointed out, what's the point you're trying to make with this video? If you agree that people should enjoy the game in their own way, then why are you making a fuss over the DLC making the game easy? Feels like imaginary gatekeeping.

  • @EphixAuthor
    @EphixAuthor Рік тому +1

    This isn't about the paid DLC but the FEH weapons are really strong and remain so through the upgrade curve. The bond rings from it won't take you as far but are very helpful in early game, especially if you're not patient enough to save scum for other S ranks.

  • @Arouxayis
    @Arouxayis Рік тому +2

    i'm going tbh, it's pointless to play the game on the hardest difficulty if you're just going to cheese it anyways. what's the point of putting the façade of a challenge there when you're looking for ways to circumvent the challenge.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому +1

      Is using the mechanics in the game cheesing them? I have not done any kind of XP farm, SP Farm, or blatant exploit in my first and second run. In my 2nd run I messed around with creating S rank rings a little bit but it barely helped if at all, as the early-midgame chapters you use them were very easy on my 2nd run.

  • @poolemon9016
    @poolemon9016 Рік тому +1

    I think if you're like top 10% of players that know every in and out of the game then sure, but for the average player doing maddening they are using 8 rewinds every map anyway. And if you're not abusing things like Lucina's shield or RNG for the S rank rings then the DLC isn't really putting you that ahead.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      I don't always use Lucina Shield, but to be fair it was a mechanic that was designed and put into the game. Abusing it suggests there is some exploit but it is just being used as intended/designed.

    • @poolemon9016
      @poolemon9016 Рік тому

      @@IcedCoffeeGaming sure but it's still crazy powerful and breaks almost any chapters difficulty more than leveling up in a divine paralogue does

  • @CarlosGonzalez-rm7df
    @CarlosGonzalez-rm7df Рік тому +1

    I agree that the DLC does make the game easier and that isn't a bad thing. I think it still worth getting since difficulty can be maintained if you want. It is the same about what you said about Lucina making the game easier. first for the areas that you lose rings in you can simply choose not to use any emblems in that part. The DLC add more builds and if you want you can choose to just use a certain amount of emblems per each chapter to keep it hard. Tiki's skill is very good and can be abused with units that already overpowered, but what about those units people considered D tier or B tier TIki's ability can help make them be a good unit for those that just want to play there favorite unit but it isn't a great unit. The gold that you receive and items you get are definitely good but if you don't want to use them just sell them and then don't use anna for gold and lets see if that gold actually last you. Anna is far more gold than you get from DLC just not using her makes the DLC gold still pretty harsh. but again you can simply choose not to use the gold. Also a lot of people like to achieve things and making a game easier and allowing people to more easily beat maddening is always a good thing. So the difficulty is whatever you want to make of it i think the DLC is worth just for the emblems so you can make new builds and strategies.

    • @lenia272
      @lenia272 Рік тому +2

      honestly like your point out on Tiki, the characters arnt balanced at all on meddening with some late joiners have tons of free base stats at the same internal level. it allows you to not use the same cookiecutter team everyone is forced to use and allows you to make a couple flex picks for unit u just like/jive with viable

  • @XalronsGacha
    @XalronsGacha Рік тому +1

    The dlc adds build flexibility and fun. I’m going to do a DLC no reset no rewind run so that’ll still be hard

  • @everdash
    @everdash Рік тому +1

    So what were you expecting? The DLC to *not* have any benefits to buying it?
    🤔

  • @toney001
    @toney001 Рік тому

    It's objectively obvious that giving you free resources will make any game that's resource oriented easier. With that outta the way, the difficulty of maddening doesn't come from having an extra 10k gold or a bracelet, it comes from the nuisances of going in blind the first time: It comes from not knowing which units are good, how to maximize funnel exp to the units that will be on your final team, which weapons to refine, and the actual map strategies. Once you have all that knowledge, the difficulty just disappears, DLC or not, and anyone that's done more than one maddening run can attest to that.
    At the end of the day, it's a single player game. If you want a challenge, you can self impose limitations (I know I started doing that on my now 3rd playthrough), but more options are better than no options and people will find a way to enjoy the game in whichever way they want.
    PS. Starsphere isn't broken. You won't be able to inherit that to anyone that's not Alear until halfway through the game, and by the time the extra growth actually compounds into an advantage, you'll have already everything you need to beat the game anyway. The egregious one is the Edelgard bracer, with it's 20% more exp for 150 sp at chapter 7. That's an actual snowball.

  • @plentyofpaper
    @plentyofpaper Рік тому +1

    That second free resources DLC drop was insane. 20,000 gold, 20 silver, loads of SP books were nuts. I see free little bonus packs given out in games here and there, but nothing that's been this impactful.
    Honestly, I think the game benefits from more SP, especially early on, when the name of the game is "save up all the SP you can to get Canter by chapter 10." Free Edelgard is also a big deal, not because Edelgard is particularly strong, but because you now have an extra unit with an Emblem.
    Tiki, Hector, Soren and Camilla I'm less opposed to. They're powerful for sure, but the maps to unlock them, especially the wave 2 DLC, are some of the hardest maps in the game. They scale with level, although, not really with skills and emblem rings, so, the hardest time to take them on is immediatly after chapter 10. Soren and Camilla's paralogues are the only maps I ran out of rewinds on. I don't think I ever used more than 5 on a main story mission (I played through hard twice, and I'm on chapter 20 maddening now.)
    The paralogues that show up in game allow you to advance levels quite a bit beyond just the main story,, an already existing mechanic to make the game easier. The DLC that require paralogues to complete feel a lot like adding in a few more of those.

    • @lenia272
      @lenia272 Рік тому

      yeah having that forced on you DLC or not is the only real doozy, it should be an optional free download or able to be turned off, that much i can agree on at least. the rest of the DLC you can make your own personal choice to use or not, no point in trying to gatekeep others.

    • @AstraProc
      @AstraProc Рік тому

      @@lenia272 the forced resources is super annoying because you can’t really precisely get rid of them, since forging doesn’t add up perfectly and you can only forge after already having gotten main game resources as well. You literally can’t discard ore so you have to try and forge the silver weapons and then discard them but it doesn’t add up perfectly I think. Even if it did, it’s a silly time waste that could have been so easily avoided by just putting the resources into a box.

    • @plentyofpaper
      @plentyofpaper Рік тому

      @@lenia272 I'm not sure whether this would fix it or not, but there is a setting for "Network Features" you can toggle on or off.
      I think it's just for the purple and yellow shiny things on the ground, but it seems possible it may affect the freebie gifts.
      For somebody that wants to impose their own rules, and wants the original level of challenge, but also the extra content, I think the most sensible thing would be:
      Discard all wave 1 freebie items.
      For wave 2, forge a freebie weapon(s) using the equivalent of 20 silver ingots, keep track of the amount of gold spent. Buy stuff until the cost of staffs + forging costs hits 20k. Then discard everything you just bought.
      Divine Paralogues are allowed, as are the Emblems. But you may only equip Emblems on the number of characters you have proper Emblem Rings for.
      Tiki may be banworthy, but the other Emblems are, as far as I can tell, fine.

  • @unskillfullymasterful
    @unskillfullymasterful Рік тому

    I didn't even use the books yet. I still have a bunch of permanent stat boosts I'm saving up for no reason. I'm stuck in camillas paralogue ATM bcus it keeps spawning those dam mobs that give no exp. It respawns like 8 wyvern and now it'd respawning 3 or 4 cavalry . It started out easy but now it's so hard to push forward

  • @seirno
    @seirno Рік тому +1

    I think the DLC is fine with the exception of the free resources they hand out, because that does trivialize a lot of the thought that needs to go into the game outside of battles, but it's certainly not an "I win" button that everyone seems to be making it out to be. Tiki's stat passive is a massive investment of 1,500SP so you have to choose - do you want 1.5 more stats every 10 levels, or Canter that lets you have more strategical capabilities? If you go out of your way to feed all of the kills to one unit to get Starsphere early enough to make the most use of it, you've likely gimped your other characters from getting other skills you want. It does let a unit get a couple of stat points earlier potentially/in the long run, but if you're not capable of playing on Maddening in the first place, having an extra stat is not going to stop poor choices in a battle.
    They can make certain parts of the game easier for sure, but aside from the FE:TH emblem ring, you have to work for the DLC rings, and the longer you wait to do them the harder it is to get them because everything scales to your level. Breaking FE:E isn't that hard - stick someone in a speedy class, upgrade/engrave their weapon, and you've likely already made an avoid tank that can carry you through the game. If anything, that only highlights how imbalanced some of the base game mechanics are. That's not even mentioning what you can do with some characters like Anna or Jean. Properly raising certain characters and knowing the mechanics breaks the game far more than the DLC emblems.
    Then there are things like Corrin+Covert or Lucina shenanigans. Like you said in the video, you may stop using it because it breaks the difficulty, but you could do the same with the DLC too - just not use it.

    • @Yangblaze11
      @Yangblaze11 Рік тому

      I agree with you.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому +1

      Fair argument, the enemy levels scaling is interesting to prevent players from overleveling to easily get it. It is fairly easy to break as well.

  • @campbellrose2628
    @campbellrose2628 Рік тому

    I haven’t bought the game yet because I’m in college right now, but when I do play it in the summer, I think I will play maddening first with no dlc, then for my second play through on hard with dlc and try to maximize all the characters stats with interesting classes.

  • @njlinger100
    @njlinger100 Рік тому

    I did the tiki map on Maddening pretty early and had to camp all the reinforcements to survive. Now I'm too over leveled by 3 levels in Brodia. Interestingly the fell xenologue characters have raised the dlc levels too much now so I'll have to wait and then get over leveled again? Guess I can skip some normal paralogues to make up for it

  • @pakobassmaster
    @pakobassmaster Рік тому

    On maddening those DLC maps are extremely difficult so you do have to earn the ring but more importantly you can choose what units to use when if you want to. On my second maddening run I chose to only use as many rings as the game allowed me originally. For example if the game gave me 1 ring back I could use any ring including DLC I wanted but only one at a time. This kept some scaling system to make it more challenging while still giving me team build flexibility to make it more replay able. And for people who may be struggling too much on certain maps they can add one or two rings on the the ones the game has given them to not lose half their party on a single map. I do agree though adding more emblems as DLC when emblems being taken away is a core part of the challenge at certain points. The only solution I could think of is to house all the emblems from each game in one ring and allow the player to switch. For example the Soren bracelet would exist in the ring of the radiant hero and you could choose either Ike or Soren.

  • @vitor102
    @vitor102 Рік тому

    "why would you trivialize a game if its supposed to be difficult" *cheeses the game with fliers

  • @AstraProc
    @AstraProc Рік тому

    One bullshit thing about the DLC is how all the extra resources are forced into your inventory, so I have to go out of my way to get the 20 silver out of my inventory by forging and then discarding the silver swords they also give you.

  • @VanguardCommanderAC
    @VanguardCommanderAC Рік тому

    I honestly don't don't have a issue with Dlc. Before they came to the picture there were people who frowned upon exploits in the game. For example before awakening there were boss grinding and arena grinding. In Three houses you can beat it on easy mode and use the new game plus to make maddening mode easier to beat. And in this game on hard mode you can use the time clock trick to get almost unlimited skirmishes. Also have been a bunch of guides on how to gain exp/Sp and S rank rings on maddening mode through again exploits. Can we really say the DLCS make the game easier when there so many exploits in this game?

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      The exploits argument is fair. I would say from a stock playing the game as intended/integrity of the game argument it does add this element of making the game easier. I have no issue with people playing/buying the DLC or doing whatever they want in their runs, I just personally lost interest in it because I know for a fact it will make my runs easier.
      Also thank you for the tip :) You are an alpha chad

  • @8BitDeadlift
    @8BitDeadlift Рік тому +2

    In chapter 11 where your rings are taken away the primary objective is to escape, not to route the enemy. Plus the enemy units are super OP, wet three health bars and an invincible Veyle, so honestly I think having the dlc rings doesn't matter that much. You don't have to engage or equip them either if you still want to preserve the challenge.

    • @jossebrodeur6033
      @jossebrodeur6033 Рік тому

      I think the bigger issue for chapter 11 is the Warp staff Tiki's Paralogue gives you. That trivialized the map.

    • @XenithShadow
      @XenithShadow Рік тому

      ​@@jossebrodeur6033 Well with the emblem bracelet you are able to just murder the dragons at the top of the map and then you can slowly work you way down. The 3 health bar guys wont spawn until alear gets near the bottom of the map i dont think.

  • @unhingedmanchild
    @unhingedmanchild Рік тому +1

    Your logic seems a little confusing. You say you don't want DLC because it makes the game too easy, yet you go and use canter + range 3 fliers on a skirmish and literally make the game braindead easy because there is effectively no enemy phase and no enemy retaliation. It seems more to me that you like abusing the base game and you don't want to pay more IRL money for overpowered stuff.
    I agree with you, DLC is busted and p2w, but most parts of me want to use the stuff that makes the game easier to beat - that's usually the player MO in most games. I'm guessing what you meant was that you don't want to swipe your credit card to make the game easier for you (because IMO the DLC content really isn't adding much challenge, it's just adding pure player power as you mention.) Not only does swiping the credit card dumb the game down and cost you IRL money, but it also lets the devs know that you approve of this development model, and encourages them to continue doing this.
    The IRL money cost and the encouragement of more bullshit DLC practices is why I am not buying the DLC (unless that final wave actually brings MEATY content, which I doubt it will. Played 3H maddening like 6 times and never bought that DLC either.)
    I fucking hate what FE DLC is becoming with every fiber of my being. Full-on day 1 DLC releases need to fucking stop, they are intentionally cutting content and nickel-and-diming us for shit that sb in the base game. Felt the same way about most of 3H DLC as well.
    TLDR dlc is pure p2w and I'm not throwing my wallet at p2w because that shit is cancer

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      This is one of the few skirmish maps or maps in general where you can do the flying strat

  • @--Nabe-rius--
    @--Nabe-rius-- Рік тому +6

    The most logical thing is just make it so you unlock the DLC items after completing chapter 10 on one play through. The DLC items make it so you can actually invest into different characters from the beginning which makes replaying the game way better. My first maddening run was no DLC. My second run is with and I'm easily having more fun while playing now.

  • @skelton4795
    @skelton4795 Рік тому

    I can see why people that like to challenge themself on the hardest difficulty figuring things out, like what units/weapons/emblems, and so on are good or bad do dislike those dlcs. Personally i like them most of the time since I do like to have more options, more characters to choose from and i think more options often lead to a higher replayablity, as do fun self imposed challenges and so on. As someone who never really wants to optimize things, yes likes to play a game where u could still be punished for mistakes, i do enjoy that dlcs help u with it. For example i never truely care for good unit- bad unit, i like to bring the characters that i like or that hadnt had the chance to shine in the last playthrought, be it because they got benched or just were kinda filler units. Now running those units ofc makes it harder than just running the best units and while i enjoy it the first or maybe second run to have a harder challenge, at a certain replay point, i also just kind of want to relax without it beeing to easy. Tiki for example is pretty great for that, because u can bring a unit, with not the greatest growths or would maybe be outshined by someone else and patch them up with better growths. I also just like to get more content for a game i like so theres that.
    In the end I'm just kinda split on this topic, because i can understand why ppl dislike that dlcs that make it easier get added to game, at the same time i do like the dlcs because the points i said earlier.

  • @thatoneguy78228
    @thatoneguy78228 Рік тому +3

    Outside of Tiki ring and Soren tanking I haven't found these emblems too problematic like Lucina and Corrin have been, extra resources def is an issue but personally just used it to test weird builds and not for minmaxing. I think this game when you aren't Lucina cheesing everything is much more fun and more balanced overall.

    • @thatoneguy78228
      @thatoneguy78228 Рік тому +1

      To add onto this I think also not running Miciah ring makes the game more accurate to difficulty due to no dumb warp strat stuff that completely breaks a lot of maps. I think both Lucina and Miciah ruin map designs and are way more broken than any of the dlc

    • @Rex13013
      @Rex13013 Рік тому +1

      Exactly I completely agree. You can already break the game with the emblems we have already, this just gives you more options, flexibility and ways to have more fun since you don't have to use same units and rings as everyone else to beat the game, you can use more characters you like and you have access to staff and tomes proficiencies you lose for for most if not all of the midgame. I mean I'm also glad they added the SP scrolls although I wish there was a better way to get SP or that the skills cost less because there're a ton of skills people are gonna be able to buy, I mean it's a challenge to get 3k in the first place let alone 8,400 SP, that is like the 1 system that annoys me aside from how dumb the skirmishes are here
      And to add to your point they're not free and I doubt people can reliably get the dlc emblems early in the game due to how hard the maps are

  • @Katie-hb8iq
    @Katie-hb8iq Рік тому

    100 percent. Been saying this for weeks myself. I never bought the dlcs either. Whats worse is that you can't even turn the stupid thing off for a vanilla run.

  • @gamesboy123able
    @gamesboy123able Рік тому +2

    I Love the dlc contents
    the pros outweighs the cons
    and you can always do a No dlc run

  • @ziegfeld4131
    @ziegfeld4131 Рік тому +2

    You can already break the game with skirmishs so i dont undertand your argument here lol

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      In the past DLC adds new content without handing the player free resources.

  • @cellanj
    @cellanj Рік тому +1

    Its as simple as don't use the new emblems if you don't want to, you don't have to do their maps and the only one you get without doing a map, you can just not equip. Don't use the DLC items, don't use the DLC emblems and your challenge is maintained. I don't see an issue with it being there for people who want it

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      What about how the game has scarce silver and gold but the DLC gives you 30% shop discount, free silver and gold?
      Feels designed to coerce DLC purchases, predatory, no?

    • @cellanj
      @cellanj Рік тому

      @Iced Coffee Gaming I mean not really? The draw of the DLC is obviously the emblems, the money and forging materials are just bonuses and can be earned in game, albeit scarecely, but with pretty consistent methods, Anna for money and dogs with the forging materials. They can take luck and time but if you are going out of your way to forge items that require more than you're given, you should probably be prepared to grind. I see the bonus forging materials to be just that, a bonus, I'd hardly say that they're a predatory way to get people to buy the dlc. I have my issues with the DLC but the bonus items aren't part of the issues in my opinion. Silver card should have been base game though you've got a good point with that one. Maybe if silver was base game and dlc gave like an upgrade to 40/50% it wouldn't be as unfair on people who don't want the dlc since they would still have access to the discount

  • @Bogrin
    @Bogrin Рік тому +1

    I’m playing through the first time on casual difficulty using all the dlc just for fun. After I beat it I plan to do a full maddening run with no dlc!

  • @calvin659
    @calvin659 Рік тому

    The resources and bracelets absolutely make an easy game easier on Maddening - even if they can be fun and allow for more experimenting. Did they really need to include extra resources on top of providing so much XP in the form of paralogues? No, absolutely not.
    However, I'm much more butthurt about the 10 charges of divine pulse in Maddening mode. I can't even recall a single map with same-turn reinforcements. Dead units? You RESET the ENTIRE map or you can recruit a new unit (or multiple) with better stats every single chapter up to chapter 16 (excluding ch. 5, 10, and 15).
    *Introducing 10 charges of Divine Pulse in Maddening guarantees that the game will be balanced in the most laziest, most careless, and most forgiving way instead of properly fine-tuning every enemy unit, every skill, every emblem, every reinforcement wave, every objective, every class, every map.*
    Q: "B-b-but you can just not divine pulse, you know?"
    A: Nah, I can't. It needs to be removed it from Maddening for everyone. Also, the divine pulse counter should decrease by 3 at the start of each map for every deployed unit equipped with a DLC emblem.

  • @andrewimm2576
    @andrewimm2576 Рік тому

    on an unrelated note, has anyone been able to proc Hortensia class ability world tree? I feel like it hasn't been conserving staves for me at all

  • @justaguy2182
    @justaguy2182 Рік тому

    My mindset is this: let people play the game how they want. It’s their copy of the game, they spent their money, you don’t really get to decide how they play the game. I’m more a casual Fire Emblem fan, so I got the DLC, and it’s nice to have something to fall back on in some situations. If I ever do an Ironman for example, I might not use the DLC to add some extra challenge to the game, and I’m forced to only use what the base game offers me.

  • @riversome9066
    @riversome9066 Рік тому +1

    People play games for different reasons even if its not with dlc the dlc just adds more options to enhance a run. You can say dlc just doesn’t match these games but doesn’t take away the fun factor they add as well

  • @MFillmore
    @MFillmore Рік тому

    Some people have already said it but they should give us the option to turn off DLC content. You can have the best of both worlds. A meme run where you try to make framme good. and then an actual challenge. I feel like it would be incredibly simple to implement.

  • @merpaul15
    @merpaul15 Рік тому +1

    My first playthrough is in hard and I didnt buy dlc yet. the game was fun and quite challenging. I really want to tinker with dlc emblem so I decided to try maddening with dlc because vanilla maddening might be too hard for me. I started the run and was on chapter 17 when the wave 2 drops. I immediately get the 3 new dlc emblems and as a result my main team is now overleveled and have waaay too much resource, the rest of the run is ultra easy but it is fun tinkering with new toys.
    I think they should have the option to just give player the emblem and not the exp/gold from the dlc maps or give autoscaling on story chapter. I definitely will go throgh my 3rd run with maddening no dlc.

  • @raisylvaine8398
    @raisylvaine8398 Рік тому

    7:55 the point of video games is to have fun, and you can have fun in different ways. Enjoying Maddening with no hand-outs at all is just as valid as people using the DLC to make units they like better or break the game because they like the power. Speaking as someone who hasn’t played any other FE game besides Warriors and Heroes, I find it quite enjoyable to just experiment and try out everything available, broken or not. Going in blind and not knowing what characters would join and when I just stuck to my favorites, I’ve started a new playthrough after beating chapter 14 because I wanted to use certain characters and make some smarter decisions with my gold and ingots and it’s been a blast

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому +1

      People play games for different reasons. Some play for challenge, social aspects, completing things, etc.
      It cheapens a max difficulty to allow paying to make it easier, this is an integrity issue.

    • @raisylvaine8398
      @raisylvaine8398 Рік тому

      @@IcedCoffeeGaming that’s true enough, I’m not gonna go on Maddening myself as I’m not quite good enough at the game for that, but I do see the issues coming from more experienced players.

  • @ACERyanAnayaMc
    @ACERyanAnayaMc Рік тому +1

    I just now finished a Maddening run, and I can say that it is a good difficulty without DLC. Aside from infinite reinforcements, I felt the game was fair for the most part. It is very difficult, as it should be, and I would say it is likely the best way to play Maddening. That said, I think the additional Emblem Rings would be good for subsequent playthroughs of the game for a different experience. I'm probably going to grab the DLC for this reason, because I already beat the game as intended. From there, I see no real issue with pushing the game to its limits.

  • @shwimwhearz4819
    @shwimwhearz4819 Рік тому +3

    You just not use the rings during said chapters. Also with limited sp tiki's skill is less viable in maddening (cost 1500sp) so like I'd rather have canter for example. In short I don't think it's broken in the most challenging of runs.

    • @Yangblaze11
      @Yangblaze11 Рік тому

      To be fair with his point with the dlc sp scrolls give you enough to do that once or twice on units I don't remember how many adept scrolls I got.

  • @TheOnionKun
    @TheOnionKun Рік тому

    I do agree with your point of view, but by not buying the DLC, you are limited to your FE content videos, builds, and replay values if you want to try another maddening run like the 3rd, 4th, or 5th run. For example, I bought the DLC, and I have not used any of the DLC content during my 1st maddening blind run, just as you were. Since the FEE doesn't have NG+.On my 2nd run, I tried other units and different builds, and on my 3rd run. I tried to intergrade DLC content into it. In the end, what I'm trying to say is the DLC just gives you more replay values and customization.
    P.S. I do like your videos and content of FE, keep up the good work ~!

  • @superdino196696
    @superdino196696 Рік тому

    While I do agree that the dlc gives too much free economy, the base game does theoretically, if you're willing to work for it, an infinite economy because regardless of difficulty and the rewards granted from clearing it, doing tempest trials refreshes your somniel which would allow for an unlimited number of refine materials, bond fragments and much more slowly but gold from wyvern riding and selling leftovers from cooking. Or just going into an infinite reinforcements map with Anna

  • @vanguard2960
    @vanguard2960 Рік тому +2

    It's not a perfect solution, but I really wish that at least you lost the DLC bracelets along with your 6 rings and got them back after Ch11. Just a short scene after the chapter where Zelkov/ Ivy is like "More good news we recovered these bracelets they stole from you too." I just think the novelty of having no rings to start that chapter is important to gameplay/ story integration.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому +1

      This was part of the motivation for the video, the game is theoretically balanced around these events and retaining emblem rings during a chapter when you should have none completely undermines the difficulty curve.

    • @saffierdragonbark8037
      @saffierdragonbark8037 Рік тому

      I agree with that.
      My first playthrough of the game in general had dlc bracelets. However, I thought they would've been taken away as well in chapter 11, and it kinda ruined the setting of that chapter.
      I'm using them for my second playthrough, but I'm not gonna equip them for chapter 11, and I'm benching them until I recover the emblem ring they're linked to. Example: No Tiki until Marth is recovered near endgame.
      Lucky for me, I played poorly and had a fairly underleveled team for chapter 11, so those bracelets didn't do much for me.

  • @michaelpaul92
    @michaelpaul92 Рік тому

    You’re right, but I wish you would get the dlc because I need help with the camilla paralogue on maddening lol

  • @ShuffIeTV
    @ShuffIeTV Рік тому

    The resources alone let you refine whatever you please. The rings are ridiculous tho.

  • @Lobeezy_n_Friends
    @Lobeezy_n_Friends Рік тому

    The amount of exp you get from the dlc maps also breaks the level expected flow. Im a solid 5-6 lvls above the story mission recommended lvl and they are now way too easy that they bore me. first time running maddening where this happened.

  • @thebasedparadisedd4805
    @thebasedparadisedd4805 Рік тому

    The old games have tons of difficulty patches. Will have to wait for modders to balance the game around dlc

  • @zekebowl
    @zekebowl Рік тому

    I agree that the DLC makes the game easier, however, I also think that it makes it more fun. Difficulty is always what you yourself make of it in any fire emblem game. The DLCs are a fun time for when you don't want the absolute hardest that the series has to offer. What's more, the game is already plenty hard on maddening even with DLC. It is not as challenging as without the DLC but calling it trivial is an exaggeration. I have played fire emblem games on higher difficulties for over a decade and find maddening with DLC challenging enough to be fun.
    I think it is worth noting that looking at units growths outside of game makes the game way easier than the DLC makes the game, but that seems to be a common practice in these types of communities. Perhaps it is worth considering that they give items like Tiki's ring in the DLC preciecely because they don't design with people looking up unit growth rates in mind, and in previous entries in the series have had items that influence a unit's growth rates. There is a reason why Tiki's starspehere doesn't say 20% but instead says that it enhances a unit's growth. The developers don't intend you to look directly at growth rates. Tools like Tiki's ring are tools for users who chose to invest in units who suck a bit but that they like due to personality/supports/ect. to end up making their poorly informed decisions end up work out in the end.
    If you are the type of player to maximize every aspect of every game and only choose the units with the best possible growths/ investment vs reward profiles, you will end up trivializing the game way more than the DLC rings do.

  • @flip9118
    @flip9118 Рік тому +1

    We definitely need a Maddenng+ difficulty level. I'm probably more hopeful than you are that they will give it to us since it'd be easy to implement. Just give enemy units more skills, better stats, stronger weapons, more movement, etc. Just making some enemy units aggro you faster or giving some an extra health bar could be a solution.

    • @zate5355
      @zate5355 Рік тому +1

      Early game could use a stat increase but the late game guys are already super buff. Im down with better enemy comps, weapon variety, skills that discourage enemy phase strats.

  • @AstraProc
    @AstraProc Рік тому

    I agree with what you say, so the way I did it is that I did my first maddening run without any DLC (or grinding) and am now using part of the DLC for my maddening iron man. I say part of it because the 20 silver, stat boosters, SP books and 30k are too broken for my tastes, though getting rid of all that is hard and annoying because they don't put any of it in a chest and just force it into your inventory. This means for the eventual no DLC iron man, I may have to uninstall the game, turn off auto updates and then install it again, which might not even work.

  • @NPC_Algernon
    @NPC_Algernon Рік тому +1

    the free SP scrolls and maps that scale with your level break the game more than the Emblems themselves do. The main story doesn't scale, so doing the dlc maps alone will put you ahead of the curve because of the high kill exp.

    • @Zaemoncho
      @Zaemoncho Рік тому

      Tbh i have 2 big regrets in this game: one is starting late cause i was doing a pathfinder wotr playthru, which allowed for YT to break the game and also spoil it for me. Didnt even want to spoil it, but some idiot posted a video with spoilers and 0 notice or warning, so I knew about losing the emblems and when, and other things i wouldnt spoil for anyone. Second, chooskng hard as my 1st playthru. After chapter 11 soon the dlc came out, so i got camilla pretty early. Id rather they didnt give gold, stat boosters (maybe the boots only haha) and sp, and certainly you should lose the bracelets along with the rings imo.

  • @devareshbradley8746
    @devareshbradley8746 Рік тому

    Love your content but wanted to offer a counter point.
    While I don’t know anyone would disagree that more options and tools give the player greater advantage I think this actually misses the point of where the difficulty comes from, knowledge or lack there of. You can get that first hand or second hand from watching another play through but in either case you can’t undo or turn off that advantage. The DLC won’t break the game for most people because either they have already broken the game or they haven’t figured out how to leverage these things anyway. For me personally figuring out how to break the game is part of the fun. The DLC gives variety, and locking almost all of them behind Paralogues which are harder than any of the early maps make them feel more earned.
    In the end I think on maddening the effect of the dlc in minor at best and while it offers more options people have had no problem breaking the game or trivializing it without it. The best experience is to play it blind in my opinion.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      Great point, player skill ultimately determines success on maddening/high difficulties. In the hands of a newer player, extra resources won't matter that much. In the hands of a master or expert, it can break the game.

  • @matiastorres2553
    @matiastorres2553 Рік тому

    can someone help me pls? how i can start a new game without the dlc?? i started a new game in iroman and the game feels more easy with all the dlc bonuses, i created a new profile in my switch but in chapter 4 the game gives me the heroes rewards and in chapter 5 they give me all the other rewards of the wave 1 and 2 dlc . There is a way to "block" the dlc?

  • @UtsuhoTheSun
    @UtsuhoTheSun Рік тому

    It is always a delicate question, but obviously they affect the game balance. Imo, Edelgard is strong but not absolutly broken and power creep you a bit but it is not too bad. You get the 20% free xp and it is even cheap to give it to others char. Tiki is a wierd case... Obviously you have the +15% stats which is insane, on my first run I just slapped her on Jean for the meme then on Seadall because I didn't want to mess up with it too much. Tiki is however nice because it is a cool option to play catchup thanks to her transformation.
    I didn't unlock the wave 2 rings but Soren seems absolutly broken and having, now +5 rings all the time seems absolutly stupid indeed. However, all of that is just options and you can just ignore it, what is bothering me the most is the auto addition of items in your inventory when you have the dlc : that is stupid.
    All of that is indeed actually breaking the game, however, you don't need DLC for that and could do it from day one. Relay trial is alredy absolutly broken since day 1. Atm, I do a maddening run in purpous to break the game at maximum with these silly things (like, I got Tiki asap to slap her on magic Anna since she joins) because I find it funny and I still do it in maddening else it is not funny enough. It is just another way to play.
    I don't know if you played much of the Realy trial but rewards are stupids and absolutly game breaking : stats boosters, free magister and second seals (even before you can buy it!!!) are the most notorious things you can drop from there. Oh and obviously, you get the gems to boost the fusion weapons. That alone can absolutly invalidate the difficulty of a maddening run.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      I've heard of the Relay Trial breaking the game. No idea why game integrity doesn't matter to more players.
      What is the point of having high difficulty settings if you can just grind away the difficulty or buy it away?

    • @UtsuhoTheSun
      @UtsuhoTheSun Рік тому

      @@IcedCoffeeGaming i think that the point is just "you have options and still can clear the game how you want and even mix match what you want or not" Saddly, because of all of that, someone saying "I cleared maddening" doesn't mean much but tbf, why should I care about how someone cleared the game? That is their deal and I m happy how I cleared the game and it is all what matters for me. However, I highly agree that it would be better to have more balanced dlc so it doesn't break the game and you can have new balanced option instead of "well, I put that on ban list if I still want a challange"

  • @Nekomania
    @Nekomania Рік тому

    I get maddening is supposed to be challenged or at least a new file version of it should be but honestly this just feels like older games hard/lunatic modes. A bit more numbers on the enemies and more of them and it's balanced mostly (i'd say the rings really do break open the game and it feels less like your units doing the job but just being super charged by a ring imho) Dlc does make things easier but like that's the point it's additional content to maybe give those who aren't as skilled at this type of game more options or let those who want to minmax or experiment with more units to play the game in differents ways. There will always be more ways for players to challenge themselves but i don't think expanding the game is a bad thing. Also i believe even without buying the dlc everyone gets the update bonuses of steel, silver, gold and scrolls. Which i think is a bit of a way of them realizing the econmy is this game is so strict and is a way to at least let players expirement and not be so harshly punished and potentially getting to frustrated to finish the game.

  • @kylemorken5790
    @kylemorken5790 Рік тому

    Counterpoint: I’m bad at the game and dlc makes maddening playable🤧

  • @marcusbullock2753
    @marcusbullock2753 Рік тому

    I used Tiki on Frame since the fighter class is the worst in the game and it makes her a broken unit or somewhat decent it’s crazy.

  • @feripuu
    @feripuu Рік тому +1

    I noticed that Tiki and Edelgard were wrong in chapter 10. Very strong emblems that don't make sense in chapters like that.
    Edelgard is hard to skip because is a 3H emblem, super fun, black outfit, and team attack with Byleth. I like to use it with Lapis because she's not a very strong unit, but she's a top-tier waifu (jp audio). My Panette Ike is way stronger than my Lapis Edelgard anyways.
    Tiki is too strong. SP items are great for early units. Farm Celine with Tiki and use SP items, now you can Sigurd Celine Magic override. It's fun.
    But 5 DLC emblems early on is too much xD
    At the end of the day, if you can complete maddening with DLC, you can complete without them.

  • @sparkyzz7574
    @sparkyzz7574 Рік тому

    I sort of get your point, but as you say, you can break the game without dlc aswell. So whats the point in ignoring content that does the same with only more options? You day you will limit yourself by not using lucina or such flier tactics, yet you do use them because you like to minmax and find exploits to beat the game in a clever way. You can also limit yourself with added dlc stuff and just find different exploits to finish a run. Because limiting yourself does not change wether you have or dont have dlc. I think the game just needs another difficulty level to solve this.

  • @westenev
    @westenev Рік тому

    There are two parts of the game where you don't have access to emblem rings, but my best units (Anna and Chloe) got to keep their emblem bracelets. It felt weird seeing my A/B tier units become D "running for their lives" tier, while my S tier units were more or less unchallenged because they lost nothing.
    That being said, I don't think it's as broken as the chalice of beginnings. Throw a Tiki on Anna, and they will eventually get outnumbered and die (even if they heal 40 on wait). Throw a chalice of beginnings on Byleth and they will destroy an entire map blind.

  • @Adam.C
    @Adam.C Рік тому +1

    I think you're right. The DLC definitely makes the game far far easier, one thing I will point out and pretty much the only thing i can think of that you might have not thought of, is that you're obviously really good at this game. I for example can't play it on maddening, I went into hard difficulty blind and screwed it up so badly i had to throw away a 32 hour save file and start over because the units i'd invested in weren't too good and I had such imbalanced level ups that any skirmish would 1-hit half the units I took.
    I've started over on hard and following your good adivce i'm doing a lot better and enjoying it. In an ideal world the devs would add extra challening options for players that are really good at the game.

    • @lenia272
      @lenia272 Рік тому

      the amount of knowledge you obtained from this channel has probably swung your playthru more then any dlc ever will, not a bad thing or a burn just an observation. ill bet almost every1 watching this video has watched others to the same affect.

    • @Tetragramix
      @Tetragramix Рік тому +1

      The skirmishes are insane. They scale to your highest level unit or something. Just do the story.

  • @harmony5535
    @harmony5535 Рік тому

    TL;DR: The Emblem Bracelets are patronizing but I still think they're fine.
    I feel like the Emblem Bracelets are kind of a "necessary evil" as far as the DLC is concerned. This game is a celebration of Fire Emblem where characters from games past come together to save the world. With a premise like this, having these bracelets is a great way to throw in some more fan favourite characters.
    As far as chapter 11 is concerned, there are a couple of ways they could have gone about it.
    They could maybe take away the Emblem Bracelets as well, but that would take some additional effort. Sombron would have to acknowledge their existence, thus requiring them to redo the cutscene for DLC Owners. They would need to plan out when you could get them back. If the enemies should be holding it, making the later game much harder. Worst of all, it might step on the DLC Owners toes.
    They could have put the DLC paralogues for after Chapter 11. Unlocking one by one as the story progresses. I feel like this approach would be nice but the problem is again, it might step on the DLC Owners toes. They paid for it so most people would want access to it as soon as possible as opposed to the later half of the game.
    Another route they could have taken was just making them suboptimal in certain ways. Maybe they have less abilities or they don't possess any Engage weapons. This would allow their implementation without upsetting game balance as much, but would overall be more disappointing. If they're subpar, you would have no reason to use them once you have all of the Emblem Rings again.
    The bracelets are busted, but I'm not sure how much better they could have handled the situation. They're great fanservice for old time fans (not including me. My first was Three Houses.) and everyone seems to be enjoying their presence. Just look at Soren and Hector.
    P.S. The shop discount and SP books can go to hell though. They created this shortage themselves.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Рік тому

      The shop discount is disgusting. TBH it feels nefarious considering how overpriced most items are and how hard gold is to come by. The FREE SILVER pack is also disgusting, silver is VERY HARD to get, but now the game just hands you gold and silver because you purchased DLC.
      The crazier thing is that this video is seemingly controversial, gamers are DEFENDING aggressive/hostile business tactics because who cares its just a single player game.
      Crazy.

  • @TylerEdlin84
    @TylerEdlin84 Рік тому

    I love the dlc so far

  • @MasterStacona
    @MasterStacona Рік тому

    the base game rings are better than the DLC rings, except Tiki does have some op stuff in it, it also just allows to open up more strategies for fun