#6 Creating PBR Texture Maps in Photoshop - Maya High Poly to Low Poly Tutorial

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 35

  • @oktane8364
    @oktane8364 6 років тому +1

    As someone who only needs custom maps every once and a while and cannot justify buying Substance or any of the other products on the market, I found this tutorial incredibly useful. Thank you!

  • @BillyLegumbres
    @BillyLegumbres 2 роки тому +2

    20:33 don't mind me I'm just setting a checkpoint for later use. Roughness Map

  • @D170RHL
    @D170RHL 5 років тому +3

    Holy crap, I'm surprised to stumble upon you ahaha

  • @terryrhuebottom
    @terryrhuebottom 7 років тому

    This really helped me as a new Full Sail Student.

  • @spidy0x337
    @spidy0x337 7 років тому +1

    Awesome keep on continue making tutorials like this

  • @cowboy124aa3
    @cowboy124aa3 4 роки тому

    Great tutorial. Thanks i think i can now make my own textures. AAA+ 👍

  • @Florcicuchi0015
    @Florcicuchi0015 4 роки тому

    un capo, gracias maestro

  • @tiborsaas
    @tiborsaas 6 років тому +5

    It would have been awesome if you showed how the barrel looks in 3D. :(

  • @blenderian.3d
    @blenderian.3d 5 років тому +1

    Hi, your tutorial is awesome! I am a beginner of 3D artist,. May I know how can you get the "sampled normal.tga" in this video? Thanks.

    • @GameDevAcademy
      @GameDevAcademy  5 років тому

      Hi Damon. The assets for this tutorial are available by becoming a patron. All patrons have a link to my shared folder where these assets can be found. The link to become a patron is in the video description.

    • @anotherhejter
      @anotherhejter 4 роки тому

      @@GameDevAcademy dont make a tutorial named like this if u are not going to explain it..... fucking tard

  • @trillions_move2125
    @trillions_move2125 4 роки тому

    hi, how to install 3d general maps and normal bump maps in photoshop?
    Which version do you use in photoshop?

  • @TheGeekLegend
    @TheGeekLegend 3 роки тому

    Thanks a lot in how to do the Roughness Map...

  • @morlokwater3417
    @morlokwater3417 5 років тому

    I have metal and smoothness maps, it is really make from this 2 one map for UNITy in photoshop?

  • @a13579-z
    @a13579-z 7 років тому

    Thanks for nice tutorial!

  • @hanas9006
    @hanas9006 6 років тому

    How would we get the photoshop file with the RGB/individual channels? There was no explanation for that. Unless it's further into the video, which I'll watch just in case. I just don't know what happened between the last video and this one to get what you have in photoshop.

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 7 років тому

    hi, it is necesary to use a disaturated w&b image for wood? or some pattern?

  • @alicevescio7203
    @alicevescio7203 6 років тому

    I think that photoshop is really good for add some details on maps, but really slow to creating ALL maps of an object... i usually work with substance painter, it's really good and fast, but i also think that everyone has his own workflow...
    keep going, nice tutorial :)

    • @Sae-ez3dx
      @Sae-ez3dx 6 років тому

      on substance painter can i generate Texture maps?

    • @rayunited2010foryou
      @rayunited2010foryou 3 роки тому +1

      Still it's good to know how to create pbr textures using photoshop if you don't have Substance or Quixel.

  • @karencarver8565
    @karencarver8565 7 років тому

    What do I do if I don't have the most current version of Photoshop? I use CS5, so it does not include that awesome "generate normal map" button.

    • @GameDevAcademy
      @GameDevAcademy  7 років тому +1

      +Karen S cpetry.github.io/NormalMap-Online/

    • @karencarver8565
      @karencarver8565 7 років тому

      Excellent! I will probably have to tweak some setting because it gives an INTENSE normal map setting as default, but it worked! Thank you so much! Back to my barrel.

    • @markmiglionico8034
      @markmiglionico8034 6 років тому

      @@karencarver8565 I know it's been a year since you wrote this, if you don't know already you can download NVIDIA Normal Map plugin for photoshop from NVIDIA themselves. developer.nvidia.com/nvidia-texture-tools-adobe-photoshop is the page. then on any image in photoshop - you go to filter, and down to NVIDIA -> Normal Map. And three are various explanations on settings. But this way it's right in photoshop while youre making your texture.

  • @JPJGH
    @JPJGH 7 років тому

    have you tried to texture in Substance Painter instead of photoshop?

    • @GameDevAcademy
      @GameDevAcademy  7 років тому

      +Jared Giglio I haven't yet but it's right at the top of my list of things to try. It looks amazing. A genuine game changer for texturing. You a fan of Substance Painter

    • @JPJGH
      @JPJGH 7 років тому

      I only just started using it, still trying to figure it out haha...

  • @williambeech2470
    @williambeech2470 7 років тому

    you crazy man!

  • @sinanfx
    @sinanfx 5 років тому

    ua-cam.com/video/_01jUAAq93Y/v-deo.html() 8:19 program name ??

  • @eddiet5946
    @eddiet5946 5 років тому

    Very interesting however where is 7 on the actual texturing the final in maya after yo have created all the textures in photoshop you just leave us hanging without finishing!!!

  • @misewixe2777
    @misewixe2777 6 років тому

    Dude! At 3:30... Why don´t You use the content awareness tool. Much faster! :)

    • @GameDevAcademy
      @GameDevAcademy  6 років тому

      +Mise Wixe it probably just didn't occur to me at the time