Hey, I'm happy to announce that micro adjustments are possible now. After new update there is new setting called "FPS Pro Mode". When active it eliminates all deadzones, so the sticks are suuuuuper sensitive. The controller is usable now! :)
Yes, it worked for me. This is night and day difference. My config is: small shaft, linear and FPS pro mode on for both sticks. Remember to set profile for your platform of choice and turn advanced mode on (silder to A).
That is a solid win! Thank you for sharing that info, I ended up returning the controller so can't test it now but will pin your comment so other people know there is a fix! FINALLY!
In fairness, no 3rd party controller has rumble for ps5. Only the edge, and the companies who are modding stock ps5 controllers, like scuf, since theyre starting with stock they can retain it.
I just bought this controller hoping to never have to deal with stick shift ever again but... the thing you mentioned, the dead zone being too large for shooters... that's killing it for me. I thought I just had the wrong response curve. No. The controller just won't pick up the minute movement. Damn. Sony really spoiled me.
Great video. You’re correct re: the deadzone of the right thumbstick. Accuracy is definitely affected and it’s across the complete rotation. Also thought the back buttons were too flush and low for my taste.
so for me on my ps5 its fine. I noticed it and you can also see it in the windows configuration app, but i got used to it and switched the highest thumpstick to the mid version and it was less noticable:)
and it forgot to mention: now you can also set the stickts to "FPS-Mode" via the windows app witch completly eliminates all of the deadzone. even the slightest touch is noticable and the "problem" is gone. Nacons software got a little bit of deadzone for the hall sticks for other games but the new FPS mode is there to set the deadzone to a reral 0
@@timon8219 yes thanks i've already figured out there is FPS mode which i'm using.i don't like paddles design though, i will be switching to aimcontroller.
Thank you. The worst feeling when you cannot decide. Went through that with SCUF Envision Pro. Excellent build quality and tactile feel. Fit my hand like a glove. iCUE software was so bad, I returned it. It also had poor haptics/rumble for pc
@wakaflockaproject Sony isn't doing it for the same reason Microsoft and Nintendo don't. They'd rather sell you overpriced e-waste that they know will fail quickly. Why sell a person 1 or 2 controllers over the lifespan of the console if you can sell them that many every year or two? It's pathetic, but it is what it is. It's the same reason they unnecessarily solder the joystick modules to the board and have proprietary potentiometer calubration software that is t available to the public. To prevent the vast majority of consumers from fixing it themselves on the cheap, and for those that DO replace their own worn out joysticks, theirs a large chance that the new joysticks will drift right out of the box. Every joystick on every controller is calibrated during manufacturing. They make it as hard as possible for users to fix it themselves. As bad as Nintendo is, at least the joycon's thumbsticks only use ribbon cables and screws and the Switch allow calibratration.
Probably because the Dualsense, Dualshocks, and Xbox controllers all require soldering. And there is no settings in place for calibration when a new joystick is installed, which is basically mandatory unless Gulikit wants to deal with a lot of angry customers. Both the Switch and the Steamdeck (the only two platforms with available thumbstick replacements they offer) use only ribbon cables and screws for their joystick modules, both also have calibration settings available. It sucks, but the reason we don't have any good options is because Sony intentionally made it a nightmare to repair their controllers. There are some other 3rd party hall sensors available now, but the process gets pretty convoluted. First gen offerings suffered from jitter and required a seperate board be installed for each stick. Now they seemingly solved that issue by incorporating the board into the module, but making sure you have the correct model is a pain considering the primary place to get them is from Aliexpress. Plus, calibrating them requires literally shoving a pin into holes on the module while shifting the joystick until its centered using gamepad tester, but there are also issues with circularity. While it's more than okay for people saying single player or casual games and will likely go unnoticed, competitive players will have a bad time. If you look up hall sensor joysticks for dualsense on youtube, you'll see a fair amount of stuff posted in the last half a year or so. There is also another solution for drift which is MUCH easier, but it's more of a bandaid. You can get "drift fix" boards that solder on to the opposite side of the board with their own X&Y potentiometers you can fine tune using a screw head, it allows you to counteract any drift in the sticks. It IS still soldering. But very simple soldering. Much simpler and far mkre foolproof than replacing the joysticks.
Remember my fellow apes. No custom controller gets the special rumble effect unless its literally the same controller as the ps5 (pretty much reminding you the scuf reflex is just another ps5 controller.) and pro controllers are for.. you guessed it. COMPETITIVE GAMING and guess what in comp games no one gives two chucks about vibration i speak as a comp player in (for honor) and stick drift and input delay makes for the biggest difference And it rends you of your true potential skill and so this is why the nacon revvy 5 is nice. (HE sticks. Weights, freakishly comfortable etc) compared to the rest of the controllers this is amazing.
gosh, i'm having a hard time to pick which one. nacon had this problem victrix pro bfg has cheap plastic the dualsense rubber grip peeled off after 6-7 months of use.
I’m just gonna tell you now that the only ones you should consider are the Victrix pro BFG and this revolution pro 5 because they are the only ones that have Hall effect sticks. The Victrix you need to purchase the modules from Amazon but the base sticks lasted me like a year and a half I think before I swapped them out for a Hall effect module. Also this revolution pro 5 seems like a pain to mess with/customize, where as the Victrix was easy out of the box. I’m glad I bought the Victrix, especially after seeing stick drift nonsense still occurs on all these modern controllers. You can even buy a used one for cheaper and then just buy the modules separately
Will the application let me invert also the X axis and Y axis on the right thumbstick? I like my camera to look right when i push left, and look left when i push right; look down when i push up, look up when i push down.
Can someone explain how the F I take the traditional d-pad off? I want to try the dish again and I can't get that d-pad off, feels like I'm going to break it.
I ran into the same problem, so I had to use a thin metal tool to pry it open, and I'm pretty sure I slightly dented the back. It doesn't bother me too much, as the original D-pad is amazing, especially for fighting games, even though it looks weird.
I would replace the d-pad with a short thumbstick just to fix that issue and make it comfortable. do you have a recommendation on another controller with hall effect sensors underneath the thumbsticks?
Hi even with the bad accuracy would you reccomend it to someone like me who plays mainly single player games. I just care about the hall effect sticks really.
Thanks for the comment. Well, I did feel incredibly satisfied holding the controller and think overall design and build quality is pretty good. A lot of people I've spoken with that do not play games which require as much precision, loved the controller and did not notice the deadzone. I've just bought the scuf envision pro and I did prefer the feel of Nacon in my hands. So yes, I do think overall the controller is pretty good. There are too many buttons and people struggling with controlling their headphones through the controller aux connection but I think all of that is navigatable.
please help does anybody have problem with wired keep disconnecting in nacon revolution 5 pro aplication on window 10? I cant barely open the proper the software bc the controller keep disconnecting.
@@woodandwheelsi did not buy this controller based on the fact that it would start my console…first understand the context of a message before replying
You need a PC to set up the nacon one so yeah that’s an immediate pass. Like let’s make a PS5 licensed controller but cant actually set it up on the PS5. It’s like I’m getting this cause I have a PS5 not in PC. Like how brain dead were they when they made this. Apparently just one cell was working.
Ich habe oft gelesen, dass das man über den 3.5mm klinken anschluss zwar Audio ausgegeben werden kann aber das Mikrofon des Hedsets dann nicht funktioniert. Stimmt das? Hat jemand erfahrungen damit gemacht? Danke im voraus!
Love this controller absolutely perfect aim smooth the Sq tri,cir,and buttons feel a lil bulky but besides way better the the ps5 pro controller hated it
I just turned it back to the shop today the issue with deadzone not registerinig in first little circle is a very big production mistake they cannot call theirselves pro Controller 😂
As I throw away my 4th dual sense PS5 controller, I could care less about the haptic feedback. If this controller last more than a few months before drifting - Calling it a win. Since day one I thought the gimmick of "oh its like I'm really swimming" or "oh my it's actually a cobblestone road" based on some vibrations in a controller was some of the dumbest @#$@ marketing has ever successfully sold everyone on, the number of reviewers selling ps5 console based on this idiotic gimmick that reduced consumer choices was and remains baffling. Thank god there is a no sony nonsense controller out there. Thanks for the detailed review but that specific "the bad" is an overwhelming "the good" in my books.
I don't know anything about testing lag, stick accuracy, or overclocking it. I just know that for $200 the thing has no Bluetooth connectivity and no haptic feedback for PS5 games. Overpriced by about $50-60
To add to the bad: - You cannot use a wired headset with inline mic plugged into the audio jack. The mic will not be recognized. - If you use a wireless headset (I use a Steelseries 7p+) paired to your PS5 via a dongle, the mute button on the controller does not work. - I have yet to find out how you can use the mute button. - No English manual (only French and Dutch), unless you go to their website > support. - No responses from customer service. I have written to them to ask whether I have a faulty unit since the mic is not recognized and the mute button doesnt work. No response whatsoever. - All in all, for 230 EUR this is not worth it. You better stick to a Scuf Reflex or the Dualsense Edge. Also, how were you able to test circularity? I tried on Mac, but I do not see this information. Do you have to use a pc for it to work?
Mines came in a jacked up box. Then days later the R2 trigger stopped working when the Trigger stop was engaged. I wrote them like 7 emails before they responded and are supposedly sending me another one. Supposedly
@v1rg, Those are some good points. I believe the mute button works with the external mic provided. Also, did mention the manuals somewhere in the video just didn't time stamp it 😅. Luckily my experience with customer service has not been that bad (they are responding) but its a painful process nonetheless. (btw I have not mentioned anything about doing a review, so as far as they know, I'm just another customer). I used hardwaretester.com/gamepad . It doesn't say anywhere that it doesn't support Mac /iOS 🤷♀️ it normally just picks up the controller as long as your PC / Laptop recognises it.
@@DoubleTakeTechUkinteresting. On hardwaretester I see the values when pressing/moving buttons and sticks, but the circularity metrics are simply not there. That is on a MacBook Air M2. Will have to see if I can try on a Windows machine.
You have to select the tick box for circularity test. Also, try different modes on your controller, (PC or PS). As long as your controller is recognised by the mac, the website should pick it up.
@jatochgaatjeniksaan3307 I've been playing by pro2 for about 3 years and I haven't complained about anything about it. It's a legend at a great price, but pro 5 is 4 times the price. It's not available to everyone, and it's half the price of the PlayStation.
@@MLL65It's an outdated controller, of course it won't work on the PS5. Do you expect a PS2 controller to work on the PS5? Do you expect a gamecube controller to work on the Nintendo Switch? Yes, this new controller is quite expensive, but it's still a pro controller and it's made for the latest generation.
This is a bad controller for his money. Victrix PRO BFG much much better. But I don't like it too. I think all three main controllers for PS5 from Razer, Victrix, Nacon not worth their money.
Not really and the Edge comes with the notorious Sony sticky D-pad and a stick X button. Well mines did. They're all pretty. Especially the BFG and the Revolution
@@tea_with-mint hmm I think so but not this one. No Pro controller out today is worth $200. I think the Elite Series 2 is close as is the Edge . More $180. But even those come with known issues like stick drift, sticky buttons, sticky D-pad.
Hey, I'm happy to announce that micro adjustments are possible now. After new update there is new setting called "FPS Pro Mode". When active it eliminates all deadzones, so the sticks are suuuuuper sensitive. The controller is usable now! :)
Is it really better now? And did you change the 'right stick selected model' aswell? I have it default on Linear but i dont feel any difference yet.
Yes, it worked for me. This is night and day difference. My config is: small shaft, linear and FPS pro mode on for both sticks. Remember to set profile for your platform of choice and turn advanced mode on (silder to A).
That is a solid win! Thank you for sharing that info, I ended up returning the controller so can't test it now but will pin your comment so other people know there is a fix! FINALLY!
Does this option work on ps5
Or do u have to update the controller with external software before hand
In fairness, no 3rd party controller has rumble for ps5. Only the edge, and the companies who are modding stock ps5 controllers, like scuf, since theyre starting with stock they can retain it.
Must be fixed with newer batches as the one I just purchased has no issue with either thumb stick.
I just bought this controller hoping to never have to deal with stick shift ever again but... the thing you mentioned, the dead zone being too large for shooters... that's killing it for me. I thought I just had the wrong response curve. No. The controller just won't pick up the minute movement. Damn. Sony really spoiled me.
They updated the software with an fps option to fix this
@@nicholastrott876when?
Anything without the drift is a big plus. Im tired of buying another after it starts to drift
Für das hast du ja 2 Jahre Garantie.
Great video. You’re correct re: the deadzone of the right thumbstick. Accuracy is definitely affected and it’s across the complete rotation. Also thought the back buttons were too flush and low for my taste.
Great review. So it won't be good for Warzone because of dead right stick making inconsistent aiming?
so for me on my ps5 its fine. I noticed it and you can also see it in the windows configuration app, but i got used to it and switched the highest thumpstick to the mid version and it was less noticable:)
and it forgot to mention: now you can also set the stickts to "FPS-Mode" via the windows app witch completly eliminates all of the deadzone. even the slightest touch is noticable and the "problem" is gone. Nacons software got a little bit of deadzone for the hall sticks for other games but the new FPS mode is there to set the deadzone to a reral 0
@@timon8219 yes thanks i've already figured out there is FPS mode which i'm using.i don't like paddles design though, i will be switching to aimcontroller.
Can you test aimcontroller they've just released HALL sticks.
Wow, thx!
Thank you. The worst feeling when you cannot decide. Went through that with SCUF Envision Pro. Excellent build quality and tactile feel. Fit my hand like a glove. iCUE software was so bad, I returned it. It also had poor haptics/rumble for pc
mine doesn't have that problem.
Why Gulikit is taking so long to release the hall effect sticks for the ps5 controller?
A good reason is why isn't sony doing that
@wakaflockaproject Sony isn't doing it for the same reason Microsoft and Nintendo don't.
They'd rather sell you overpriced e-waste that they know will fail quickly. Why sell a person 1 or 2 controllers over the lifespan of the console if you can sell them that many every year or two?
It's pathetic, but it is what it is. It's the same reason they unnecessarily solder the joystick modules to the board and have proprietary potentiometer calubration software that is t available to the public.
To prevent the vast majority of consumers from fixing it themselves on the cheap, and for those that DO replace their own worn out joysticks, theirs a large chance that the new joysticks will drift right out of the box. Every joystick on every controller is calibrated during manufacturing. They make it as hard as possible for users to fix it themselves.
As bad as Nintendo is, at least the joycon's thumbsticks only use ribbon cables and screws and the Switch allow calibratration.
Probably because the Dualsense, Dualshocks, and Xbox controllers all require soldering. And there is no settings in place for calibration when a new joystick is installed, which is basically mandatory unless Gulikit wants to deal with a lot of angry customers.
Both the Switch and the Steamdeck (the only two platforms with available thumbstick replacements they offer) use only ribbon cables and screws for their joystick modules, both also have calibration settings available. It sucks, but the reason we don't have any good options is because Sony intentionally made it a nightmare to repair their controllers.
There are some other 3rd party hall sensors available now, but the process gets pretty convoluted. First gen offerings suffered from jitter and required a seperate board be installed for each stick. Now they seemingly solved that issue by incorporating the board into the module, but making sure you have the correct model is a pain considering the primary place to get them is from Aliexpress.
Plus, calibrating them requires literally shoving a pin into holes on the module while shifting the joystick until its centered using gamepad tester, but there are also issues with circularity. While it's more than okay for people saying single player or casual games and will likely go unnoticed, competitive players will have a bad time.
If you look up hall sensor joysticks for dualsense on youtube, you'll see a fair amount of stuff posted in the last half a year or so.
There is also another solution for drift which is MUCH easier, but it's more of a bandaid.
You can get "drift fix" boards that solder on to the opposite side of the board with their own X&Y potentiometers you can fine tune using a screw head, it allows you to counteract any drift in the sticks. It IS still soldering. But very simple soldering. Much simpler and far mkre foolproof than replacing the joysticks.
Sony doesn't want them to.
It's never going to happen.
Remember my fellow apes.
No custom controller gets the special rumble effect unless its literally the same controller as the ps5 (pretty much reminding you the scuf reflex is just another ps5 controller.) and pro controllers are for.. you guessed it. COMPETITIVE GAMING and guess what in comp games no one gives two chucks about vibration i speak as a comp player in (for honor) and stick drift and input delay makes for the biggest difference
And it rends you of your true potential skill and so this is why the nacon revvy 5 is nice.
(HE sticks. Weights, freakishly comfortable etc) compared to the rest of the controllers this is amazing.
Sabe me dizer se o l1 e o r1 sao mais resistentes que os outros modelos
I'm definitely getting this controller as my pro controller great battery better than the PS5 pro controller.
gosh, i'm having a hard time to pick which one.
nacon had this problem
victrix pro bfg has cheap plastic
the dualsense rubber grip peeled off after 6-7 months of use.
I’m just gonna tell you now that the only ones you should consider are the Victrix pro BFG and this revolution pro 5 because they are the only ones that have Hall effect sticks. The Victrix you need to purchase the modules from Amazon but the base sticks lasted me like a year and a half I think before I swapped them out for a Hall effect module. Also this revolution pro 5 seems like a pain to mess with/customize, where as the Victrix was easy out of the box. I’m glad I bought the Victrix, especially after seeing stick drift nonsense still occurs on all these modern controllers. You can even buy a used one for cheaper and then just buy the modules separately
Hi i have a burning questions can u remap all the dpad buttons to the 4 back buttons?
yes
They joystick reverse drift just made not like it. Was already iffy about the xbox layout but the opposite of stick stick drift did it for me 🤕
Question, The stick drift exists in these controllers?
No they are Hall effect meaning anti stick drift it’s hard to find controllers like this
Just a heads up, it does work for PS5 games.
Is the Problem fixed with the audio jack and microphone Not recognized? Please answer
Will the application let me invert also the X axis and Y axis on the right thumbstick?
I like my camera to look right when i push left, and look left when i push right; look down when i push up, look up when i push down.
like how we operate a real camera's tripod arm on the pivot-point to face by swinging the arm in the opposite way.
Can someone explain how the F I take the traditional d-pad off? I want to try the dish again and I can't get that d-pad off, feels like I'm going to break it.
Should just pull off.
I ran into the same problem, so I had to use a thin metal tool to pry it open, and I'm pretty sure I slightly dented the back.
It doesn't bother me too much, as the original D-pad is amazing, especially for fighting games, even though it looks weird.
I would replace the d-pad with a short thumbstick just to fix that issue and make it comfortable.
do you have a recommendation on another controller with hall effect sensors underneath the thumbsticks?
Still searching for a recommendation. Haven't yet tested any other one hall effect controller.
I havent tried it, but HYPR makes controllers you can customize and have hall effect, but theyre all playstation symmetrical layout only.
@@joeschmoe5009 symmetrical or asymmetrical are both acceptable to me.
hopefully one exists for my needs or DIY may be the solution.
Hi even with the bad accuracy would you reccomend it to someone like me who plays mainly single player games. I just care about the hall effect sticks really.
Thanks for the comment.
Well, I did feel incredibly satisfied holding the controller and think overall design and build quality is pretty good.
A lot of people I've spoken with that do not play games which require as much precision, loved the controller and did not notice the deadzone.
I've just bought the scuf envision pro and I did prefer the feel of Nacon in my hands.
So yes, I do think overall the controller is pretty good. There are too many buttons and people struggling with controlling their headphones through the controller aux connection but I think all of that is navigatable.
errors for aiming wired or wireless ? or booth
I have this problem, when I double press square button it presses the PS button by itself. How can I fix it?
Do you fixed
@@Tito_Ali no, I went back to the store and returned it to get another one.
thank you that thumb stick movement is an absolute no go for me nobody told me about this yet
I'm not 100% sure if it is a common fault. With the company being based in France, it's a painful fault to rectify and get sorted!
@@DoubleTakeTechUk I have it too. This is some kind of inner deadzone. Completely messing my aim.
There’s no way to fix this? Just bought it yesterday and that R3 is giving me hell
Is it PS5 controller with xbox thumbsticks layout or full xbox controller with PS support?
PS5, PS4, PC controller with Xbox layout only.
Is anyone who buy it more than 6 months ago having a drift problem?
any opinion on this?
Nope I have just needs an update before use
@@btd1114so this controller are good or bad for shooter
@@Tito_AliIt's only good when you have the right settings, otherwise it'll feel like trash.
please help does anybody have problem with wired keep disconnecting in nacon revolution 5 pro aplication on window 10?
I cant barely open the proper the software bc the controller keep disconnecting.
I can’t start my PS5 (from rest mode) with this controller, is this expected?
I have read that it won't turn on the PS5 for the home button.
Thank you for the confirmation…so not a replacement of the Sony controllers given that you cannot start the PS5 without one 🫣
Das wird ja überall erwähnt. Zuerst sich informieren, dann kaufen.
@@woodandwheelsi did not buy this controller based on the fact that it would start my console…first understand the context of a message before replying
You need a PC to set up the nacon one so yeah that’s an immediate pass. Like let’s make a PS5 licensed controller but cant actually set it up on the PS5. It’s like I’m getting this cause I have a PS5 not in PC. Like how brain dead were they when they made this. Apparently just one cell was working.
Who the f does not have a pc or laptop these days?
@ Um a lot of people. Do you not realize how entitled and ignorant that statement sound you just said
@@TheFlyingHeifer Are you a smelly Indian?
Ich habe oft gelesen, dass das man über den 3.5mm klinken anschluss zwar Audio ausgegeben werden kann aber das Mikrofon des Hedsets dann nicht funktioniert. Stimmt das? Hat jemand erfahrungen damit gemacht?
Danke im voraus!
Love this controller absolutely perfect aim smooth the Sq tri,cir,and buttons feel a lil bulky but besides way better the the ps5 pro controller hated it
I just turned it back to the shop today the issue with deadzone not registerinig in first little circle is a very big production mistake they cannot call theirselves pro Controller 😂
As I throw away my 4th dual sense PS5 controller, I could care less about the haptic feedback. If this controller last more than a few months before drifting - Calling it a win. Since day one I thought the gimmick of "oh its like I'm really swimming" or "oh my it's actually a cobblestone road" based on some vibrations in a controller was some of the dumbest @#$@ marketing has ever successfully sold everyone on, the number of reviewers selling ps5 console based on this idiotic gimmick that reduced consumer choices was and remains baffling. Thank god there is a no sony nonsense controller out there. Thanks for the detailed review but that specific "the bad" is an overwhelming "the good" in my books.
Hi no macros too.
I don't know anything about testing lag, stick accuracy, or overclocking it. I just know that for $200 the thing has no Bluetooth connectivity and no haptic feedback for PS5 games. Overpriced by about $50-60
Does this one work on ps5 games
When does it realese somone please tell me
It's already released.
Hpw do you connevt to pc
To add to the bad:
- You cannot use a wired headset with inline mic plugged into the audio jack. The mic will not be recognized.
- If you use a wireless headset (I use a Steelseries 7p+) paired to your PS5 via a dongle, the mute button on the controller does not work.
- I have yet to find out how you can use the mute button.
- No English manual (only French and Dutch), unless you go to their website > support.
- No responses from customer service. I have written to them to ask whether I have a faulty unit since the mic is not recognized and the mute button doesnt work. No response whatsoever.
- All in all, for 230 EUR this is not worth it. You better stick to a Scuf Reflex or the Dualsense Edge.
Also, how were you able to test circularity? I tried on Mac, but I do not see this information. Do you have to use a pc for it to work?
Mines came in a jacked up box. Then days later the R2 trigger stopped working when the Trigger stop was engaged. I wrote them like 7 emails before they responded and are supposedly sending me another one. Supposedly
@v1rg, Those are some good points.
I believe the mute button works with the external mic provided. Also, did mention the manuals somewhere in the video just didn't time stamp it 😅.
Luckily my experience with customer service has not been that bad (they are responding) but its a painful process nonetheless. (btw I have not mentioned anything about doing a review, so as far as they know, I'm just another customer).
I used hardwaretester.com/gamepad . It doesn't say anywhere that it doesn't support Mac /iOS 🤷♀️ it normally just picks up the controller as long as your PC / Laptop recognises it.
@shinobi33 , I contacted them through the 'contact us' page on their website and got a response. Give that a go 👍
@@DoubleTakeTechUkinteresting. On hardwaretester I see the values when pressing/moving buttons and sticks, but the circularity metrics are simply not there. That is on a MacBook Air M2. Will have to see if I can try on a Windows machine.
You have to select the tick box for circularity test. Also, try different modes on your controller, (PC or PS).
As long as your controller is recognised by the mac, the website should pick it up.
Sony is the reason for no haptics. No gyro is unacceptable.
Rumble? Who cares
Braucht kein Mensch.
nacon pro 2 doesn't work on ps5
this is so sad
so its 4 times more expensive
Pro 5 is for ps5
@jatochgaatjeniksaan3307
I've been playing by pro2 for about 3 years and I haven't complained about anything about it. It's a legend at a great price, but pro 5 is 4 times the price. It's not available to everyone, and it's half the price of the PlayStation.
@@MLL65It's an outdated controller, of course it won't work on the PS5.
Do you expect a PS2 controller to work on the PS5?
Do you expect a gamecube controller to work on the Nintendo Switch?
Yes, this new controller is quite expensive, but it's still a pro controller and it's made for the latest generation.
No gyro? That's the biggest letdown and a total no go for me!
Nobody uses gyro anyway?
@@jatochgaatjeniksaan3307 There is quite a gyro community, so, no, I wouldn't say nobody.
@@SeafireCHLet me add to that, nobody cares about the "gyro community".
@@StardustLegacyFighter😂😂😂😂
Nice❤❤
8 way D Pads arnt good for fat fingers...
😂 touché
Thanks for the review, I was looking at the control and convinced me not to buy it. For the price, something better should be delivered,
Thanks
Just get the edge or scuf
I've got the envision pro from scuf. Just testing out the controller before a review in a few weeks 🫡
wow what junk that joy stick play is BS i really wanted this controller but im not wasting my money ...thank you!
This is a bad controller for his money. Victrix PRO BFG much much better. But I don't like it too. I think all three main controllers for PS5 from Razer, Victrix, Nacon not worth their money.
Not really and the Edge comes with the notorious Sony sticky D-pad and a stick X button. Well mines did. They're all pretty. Especially the BFG and the Revolution
No pro controller is worth it that's the truth
@@tea_with-mint hmm I think so but not this one. No Pro controller out today is worth $200. I think the Elite Series 2 is close as is the Edge . More $180. But even those come with known issues like stick drift, sticky buttons, sticky D-pad.
@@Shinobi33never had sticky buttons or d pad. Only slight drift
Right… have you ever tried anyone of them?