Scott Cramer as well: ua-cam.com/video/RRoDv8f-kh4/v-deo.html Hard to say which is better, Scott is a really entertaining guest and bounces off of Scott really well* But Jacob can be uncanny with it sometimes, like in the Critical Role video
This was always the case - there was another video like this early on in the Wizard Saga where the DM simply banned him from using Fireball and his usual spells.
My DM worried I was nerfing myself too much when I never took fireball. Instead, I went full Utility and took Metamagic. My creative battlefield control plus buffing is such that our party (who are also just badasses and well balanced) usually ends fights in less than two rounds, even for scary bosses. And they rarely take big spell hits. Who needs to deal damage when you can Haste your paladin, set up autocrits for your rogue, and Silvery Barbs that save against your cleric's big spell? I NEVER roll attack. 😂 Can't wait to take Scatter at higher levels. "NERFED? ARE YOU SURE, DM?"
Until you realize literally 2/3 of these shenanigans are in direct opposition to the rules. Unless you use the metamagic Subtle Spell, you can't secretly cast jump (which also requires the caster to touch the target, good luck with that!). Undead are immune to charm effects such as Inspire Greed. Zombies in particular are literally devoid of free will or personality, which makes it even more ludicrous. And no, before you mention it, "Turn Undead" doesn't count: that one is more akin to an exorcism which repels undead on the account of a divine influence, not a mental manipulation.
@@lorenzocassaro3054 Unless it specifically states it, charm effects can in fact affect the Undead. At least according to 5th edition. That said, you are spot on about the Jump spell.
Originally, D&D's spell system was based on the Dying Earth series by Jack Vance, in which spells would literally erase themselves from the wizard's mind when cast, after which they'd have to go back and relearn the spell. Hence, memory slots.
first time I heard of "Incite Greed" and my first thought based on the name is that it sounded like something a DM made up because players were too cautious to open his trapped chests, so he started hitting them with a spell that basically forced them to
@@unironicallylikesranger7122 In Pathfinder Society's meta, there's a wealthy and powerful family that contributes to a semi-newly formed democratic nation whose whole ethos is personal responsibility (in the sense of like "To defend against the literal threats actively on the doorstep we need money for an army. So it is my personal responsibility to pay taxes to defend us all.) and their deep dark secret is that a few centuries ago they managed to get their hand on a Wish (basically as reality altering as you'd think it to be) and instead of giving themselves ultimate cosmic power or whatever...they wished that they and their descendants never pay taxes. Further amusingly, the lore plays it straight, and once this is revealed, then people are upset and pissed at them...but literally the concept of just making them pay their taxes doesn't (and cannot) occur to anyone.
If this happened at my table, I wouldn't even be mad. There's so little opportunity to actually use jump, let alone in such an entertaining narrative way.
@@McKayla-h7r same, such creative thinking is to be encouraged when using spells. although I'd be that DM that say "unfortunately no looting the hobgoblin because the corpse is way far at the bottom of the cliff. too bad >:)"
@@thebeatles9 I may have missed something, but the class doesn't seem to mention spells becoming "unprepared" whether due to time passing or expending spell slots. So much so that you can replace a lost spell book but only readily fill it with whatever spells you have prepared
@hugofontes5708 you don't forget them over time, but if you want ANYTHING new you need to prepare a new spell list, take the time to rememorize everything, and then the old spells kinda fade into uselessness in terms of spellcasting... DONT FORGET when leveling up new spells don't randomly pop into your mind, they randomly pop into your SPELLBOOK meaning you have to prepare the new spells from there
@@hugofontes5708 That's how it works, as far as I can remember too. I think of it more like a magical etching into the brain, not something you would understand, not having tried it. There is a reason that you need to train to cast wizard spells.
The wizard is a DIVINATION WIZARD? So… he’s known everything that’s happened before it happened, and he knows what’s to come? What’s more horrifying than that?
but there's always a way around it, or a fun storyline to flex into. trapped in an extradimensional space with a balor? now either make up bossfight stage 2 or you have a tense standoff with barely-civil negotiations. lich and zombies dove off the tower? liches aren't dumb, and are powerful spellcasters, easily able to fly or feather fall itself and at least some of its minions. hobgoblin jumps off the cliff? unless you're really banking on delaying the party from something, just let em cross the bridge and think that's the end of it, but have them ambushed later by a friend or family member of that guy, or the guy himself if you decide to darth maul him.
@@recurvestickerdragonactually lich shouldn't have dove off because the spell says they need to move to the caster, not to the gem. Also IF he dove off he couldn't have reacted since the spell says the only thing they can do is use their movement. 🤓🤓🤓
@@recurvestickerdragonI agree with these except the last one, that was a genuinely clever solution to a puzzle and the players shouldn't be punished for it. DnD isn't DM vs Players, it's supposed to be collaborative
Gotta find a balance between the cool gotcha moments and the fun / pace of the game for everyone. Everytime the mage does something like this the players that were exited for the combat get let down and feel robbed. My favorite PC ever is an illusion mage but at some point in the story i had to start taking this into account when i was thinking about cool tricks because my poor monk was here to break some spines. To me to hobgoblin thing is awsome but the lich one is BS.
Achully, Incite Greed wouldn't work on a Lich, cause technically lich would be immune to being charmed. Zombies though would be considered absolutely useless, and also exteremly lined up for a big AOE to just dispose of them all.
@@NixityNullt Wizard: Anyway, like I was sayin', FIREBALL is the fruit of the SPELLS. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, FIREBALL-kabobs, FIREBALL creole, FIREBALL gumbo. Pan fried, deep fried, stir-fried. There's pineapple FIREBALL, lemon FIREBALL, coconut FIREBALL, pepper FIREBALL, FIREBALL soup, FIREBALL stew, FIREBALL salad, FIREBALL and potatoes, FIREBALL burger, FIREBALL sandwich. That- that's about it." And you can throw another FIREBALL on the barby if you're (not) an Australian wizard. 🦐🦐🦐🦐🦐🦐🦐🦐🦐
AKSHULLY Incite Greed only says that creatures approach YOU, not necessarily the gem. The spell also says that the creatures approach it *in a safe manner.* Jumping off a cliff is not safe.
to be fair the lich seems to be able to float in the air so maybe it can just fly to safety, the undead on the other hand yeah if they didn't have wings before they would be double dead, negative dead, dead dead
Increasing jump distance neither allows you to jump farther than your maximum speed, nor does it force a target to jump farther than they intended, he'd land 30ft away maximum, ensuring he both out does you, and doesn't die. Edit: none of this matters anyway, because the wizard didn't account for the fact that jump takes a standard action to cast, has verbal and material components, and he doesn't know meta magic, so the guard is going to hear him say "jumpus rumpus!" while waving his hand around at him, as magical particle effects flow from his palm.
@@jasonrobinson401 Not sure where you're pulling that rule from, but I can't find any such limitation in the 5e rules. Not calling you a liar, just wondering where you got it. As far as I can find; "Your Strength determines how far you can jump. Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump." As for the spell; "You touch a creature. The creature's jump distance is tripled until the spell ends." (These were both pulled from the roll20 compendium which acts as a mirror for the SRD rules.) I'd definitely both argue as a player and rule as a DM that the sudden increase in his distance would throw him off, causing him to go further than the cliff's edge. I'd at least rule that he'd have to make a saving through to catch his balance or the edge because he landed so close.
@@CarBENbased the issue is with the "how far you *can* jump" part, you can easily jump less than that distance. Also, jumping is still movement, and as a result, costs movement to do, you can't jump more than 30ft without taking the dash action first if you only have 30ft or movement, it's your movement limit for the turn, and since jumping doesn't have its own "speed" type like flying, swimming, climbing, or burrowing, it should logically come from your normal movement, and be limited by it. I'd just give him a acrobatics check to avoid falling off, not too big of one though, as there's the chance he could jump less than the full 30, since the scrawny wizard only has an 8ft horizontal. Hell, he could just jump 9 and still win, then even if the full distance tripled, that's still only 27ft.
@@jasonrobinson401 The Hobgoblin has 30ft movement speed and Long Jump requires 10ft running start and with Athletic check you can try to jump father than your strength score. The Hobgoblin had to use Dash Action and is able to jump 50ft (or 20ft off the cliff) and because he was jumping as far as he could he would Triple the Jump Distance but be limited to 50ft. Edit: Also the 2024 rules for Jump states you can jump up to 30ft so if Monk with Strength score of 20 used Step of the Wind under Jump Spell their' jump distance is reduced to 30ft 😏 Of course I do have Dyslexia so pleace tell me I'm wrong! 🤣 that would be sooo stupid.
@@xezzee his jump distance would also be limited by his strength score, I think the ruling was everyone gets 10+str score for horizontal jumps as a base, if you get the running start. He'd effectively be jumping off the cliff even without the spell if he jumped as far as he could, but the goal was to land at the edge, remember? He's not trying to jump off the cliff, just to it's edge, there's no rule stating jumping forces movement, usually a dm would ask where the individual is jumping to, the check everything to see if it makes it, it's completely up to the dm wether he overshoots, rules as written, there's no reason he would. This is coming from somebody who favors jump builds, and is very familiar with the rules. He should just cast grease at the cliff edge instead, way easier.
That hobgoblin one was brilliant. 😂 I wouldn’t even be mad as the DM. They used the NPCs flaw to their advantage. Creative used a spell and advanced the story. Well done adventurer.
I'm playing a wizard who was taught by o ral tradition and memorizes his spells by adding little carvings that remind him of the poems/stories he uses to remember them. Also pays for spell transcription with memories instead of gold! V fun rp alternative to the gold price.
I think it's admirable that the wizard thinks about his spells this deeply, plus hes not technically breaking the rules. The way he uses these spells honestly doesn't feel cheap to me. As a DM, I'd be seriously impressed.
Jump doesn't make a creature have to jump farther. It just allows it to. Plus if the hobgoblin was somehow jumping 28ft before jump and wasn't using a dash action, it could still only go 30ft in a round. Incite Greed requires the target to approach in a safe manner. Gate Seal was used correctly. But the wizard should've told the DM they were casting a spell before.
@@mwplaylist2890 Counterpoints: * Hobgoblin was trying to jump as far as he could, so he'd easily overshoot narratively (the effort he'd put in would be 3x what he needed to make the jump). And Jump distance isn't limited by your movement speed so thoroughly (however you want to slice it, Jump allows your jumps to exceed your movement speed. Makes them cost 1/3 of their usual movement cost, or makes each foot of movement spent worth 3x as much). And even if you want to try and restrict the jump distance anyway, the hobgoblin could have simply had a movement speed higher than 30 ft (even 35ft would have done the trick, as would 40 ft from the Mobile feat; either is something a hobgoblin bridge guard could be justified in having via DM homebrew). * Lich has countermeasures, but its minions likely don't have the intelligence/wisdom/self-preservation to know or care about what "safe" is. * Agreed on Gate Seal.
For the jump one, I’d say you’d need to make a deception or sleight of hand check to prevent him from realizing what you’re doing. Or it can just happen if you feel like being fun
@@o_titan3874 The ad at the beginning has him listening to an audiobook and the the audio book was from the novel series ACOTAR (an acronym for the title you can google).
1:33 "i don't think you know what memorise means" My thoughts exactly! whoever decided to use that word there needs... i don't know what but some kind of "help"
Doesn't work. The spell description states "While charmed in this way, a creature can do nothing but use its movement to approach you in a safe manner." So, right off the bat, safe manner prevents them chasing it off the edge. Additionally, they're charmed by you, and approach you, the gem's only mechanical purpose in the spell as written is as the focal point of their staring. So, if you throw it, they stand within 5 ft of you and stare at it as it goes over the edge.
I understand your point about... I really do... but that shit is hilarious, clever and I would completely allow most if not all these niche spells used well.
as someone who grew up with the nostalgia critic and other online personalities like him, im always impressed by your ability to make it feel like there are actually multiple people in the room with you
Go to buyraycon.com/fireballs for 20-40% off sitewide on Raycon products!
Brought to you by Raycon.
wizard please untortion my testiculars
Listening to a raycon add through raycons... inception!
But why do they look like trash?
They're garbage worth about 20 bucks😊
@@ShowToddSomeLove haha, me too
Okay but using the Hobgoblin's arrogance to trick him was incredibly smart
Except the spell triples the range in which you can jump, not makes you go triple the distance every time you do a jump.
@@TheBiomedZedwell he has trying to jump his maximum. He didn’t know his own strength…
Are we really at a point where common sense is "incredibly smart"?
@@blakeowens5996 Not true at all. The challenge was who could jump closest to the cliffs edge. It’s about jumping a controlled distance.
Except another character cast detect thoughts and the wizard was metagaming
Dude the wizard saga is so fucking back
Turning Jump into an instakill? Yuck feah it’s wizard time
I have really missed the wizard!
It was NOT so over!
By the power of G-fuel I summon the WIZARD!!!
The incite greed portent was amazing. Imna flex that next game🤣🤣🤣
Once again Jacob’s ability to talk to himself is unrivalled
Scott Cramer as well: ua-cam.com/video/RRoDv8f-kh4/v-deo.html
Hard to say which is better, Scott is a really entertaining guest and bounces off of Scott really well*
But Jacob can be uncanny with it sometimes, like in the Critical Role video
Ryan George
He's also an excellent sketch writer. I never thought the words "any creature" could be so funny 😅
CalebCity
LA Turtle (Evan Breen)
As it turns out, the Wizard was NERFING himself by only using Fireball.
This was always the case - there was another video like this early on in the Wizard Saga where the DM simply banned him from using Fireball and his usual spells.
My DM worried I was nerfing myself too much when I never took fireball. Instead, I went full Utility and took Metamagic. My creative battlefield control plus buffing is such that our party (who are also just badasses and well balanced) usually ends fights in less than two rounds, even for scary bosses. And they rarely take big spell hits. Who needs to deal damage when you can Haste your paladin, set up autocrits for your rogue, and Silvery Barbs that save against your cleric's big spell? I NEVER roll attack. 😂 Can't wait to take Scatter at higher levels.
"NERFED? ARE YOU SURE, DM?"
Until you realize literally 2/3 of these shenanigans are in direct opposition to the rules.
Unless you use the metamagic Subtle Spell, you can't secretly cast jump (which also requires the caster to touch the target, good luck with that!).
Undead are immune to charm effects such as Inspire Greed. Zombies in particular are literally devoid of free will or personality, which makes it even more ludicrous.
And no, before you mention it, "Turn Undead" doesn't count: that one is more akin to an exorcism which repels undead on the account of a divine influence, not a mental manipulation.
@@lorenzocassaro3054 Unless it specifically states it, charm effects can in fact affect the Undead. At least according to 5th edition. That said, you are spot on about the Jump spell.
@@alexubel I stand corrected. Liches, on the other hand, are specifically stated to be immune.
"How do you memorise your spells"
"I don't think you know what memorise means"
Finally someone says it!
Originally, D&D's spell system was based on the Dying Earth series by Jack Vance, in which spells would literally erase themselves from the wizard's mind when cast, after which they'd have to go back and relearn the spell. Hence, memory slots.
@@basedeltazero714Personally, I go with "using them hurts your brain a bit until you can't handle it anymore"
Yeah it's that way in the Dragonlance books (at least the ones I read, there's hundreds). I always like that idea.
I like to refer to it as "prepare spells" to new players who don't have the background knowledge of the history of DnD.
@@basedeltazero714 D&D isn't what it was these days.
first time I heard of "Incite Greed" and my first thought based on the name is that it sounded like something a DM made up because players were too cautious to open his trapped chests, so he started hitting them with a spell that basically forced them to
Nah, Acquisitions Incorporated is just like that, it also has a spell whose express purpose is tax fraud.
@@unironicallylikesranger7122 In Pathfinder Society's meta, there's a wealthy and powerful family that contributes to a semi-newly formed democratic nation whose whole ethos is personal responsibility (in the sense of like "To defend against the literal threats actively on the doorstep we need money for an army. So it is my personal responsibility to pay taxes to defend us all.) and their deep dark secret is that a few centuries ago they managed to get their hand on a Wish (basically as reality altering as you'd think it to be) and instead of giving themselves ultimate cosmic power or whatever...they wished that they and their descendants never pay taxes. Further amusingly, the lore plays it straight, and once this is revealed, then people are upset and pissed at them...but literally the concept of just making them pay their taxes doesn't (and cannot) occur to anyone.
Yeah. My goblin artificer, who is also a merchant, REALLY likes it. It's like "really good distraction: the spell."
@@unironicallylikesranger7122You mean Distort Value ? Yeah that's an amazing spell ahah
It's actually based on a 3.5 spell called "Unnatural Lust." (Can't imagine why that was changed... /s)
RIP Jerry. We lost a real one today
He will forever be remembered.
That is, in fact, how I felt when reading the epilogue to Rime of the Frostmaiden
Its okay, he'll be back. Did you not see how easily he casted that spell while concussed? Clearly he's a sorcerer.
The idea of the manual bouncing around like if it was made of rubber absolutely killed me
Selectively elastic collisions.
rubber bubblegum has the properties of both rubber and gum, it is one of the few applied nen abilities that is both sticky and bouncy.
That bit was great 😂
WAIT AS A DM THE HOBGOBLIN JUMP SITUATION IS SUCH A COOL SOLUTION THO, THE NARRATION OPPORTUNITY
Don't read the new 2024 PHB then...
@@TheJakeJackson
now I'm curious. how bad is it?
If this happened at my table, I wouldn't even be mad. There's so little opportunity to actually use jump, let alone in such an entertaining narrative way.
@@McKayla-h7r same, such creative thinking is to be encouraged when using spells.
although I'd be that DM that say "unfortunately no looting the hobgoblin because the corpse is way far at the bottom of the cliff. too bad >:)"
@@TheJakeJacksonlol what ?
What are you even talking about
"Memorize is a verb that..." I'm absolutely dying over here, that's so funny!
thats the thing, memory fades. spells are so intricate and complicated you have to regularly re-memorize them
Meanwhile, "Hah, magic go brr" -Sorcerer
@@thebeatles9 I may have missed something, but the class doesn't seem to mention spells becoming "unprepared" whether due to time passing or expending spell slots. So much so that you can replace a lost spell book but only readily fill it with whatever spells you have prepared
@hugofontes5708 you don't forget them over time, but if you want ANYTHING new you need to prepare a new spell list, take the time to rememorize everything, and then the old spells kinda fade into uselessness in terms of spellcasting... DONT FORGET when leveling up new spells don't randomly pop into your mind, they randomly pop into your SPELLBOOK meaning you have to prepare the new spells from there
@@hugofontes5708 That's how it works, as far as I can remember too. I think of it more like a magical etching into the brain, not something you would understand, not having tried it. There is a reason that you need to train to cast wizard spells.
The wizard is a DIVINATION WIZARD? So… he’s known everything that’s happened before it happened, and he knows what’s to come? What’s more horrifying than that?
He was evocation in The Last Fireball and in the Evil Campaign skit.
Mustve respec’d after he lost his powers.
@@benjaminshort4169He’s definitely been a Divination before too. He uses portent a lot
Or he just never cared about friendly fire
explains a lot, I suppose
*Todd Kenrick voice* Woooow.
the jump idea is so fucking cool lmao
i love that
Doesn't work like that though
“I’m just gonna pump eighty smites into this guy.” -Paladin
*”UMMMMMMM…UMMMMMM.”* -Foul Demon
Amazing reference!!!
The Wizard completely outplaying the DM by being creative with their spell usage is the most satisfying thing to see
but there's always a way around it, or a fun storyline to flex into.
trapped in an extradimensional space with a balor?
now either make up bossfight stage 2 or you have a tense standoff with barely-civil negotiations.
lich and zombies dove off the tower?
liches aren't dumb, and are powerful spellcasters, easily able to fly or feather fall itself and at least some of its minions.
hobgoblin jumps off the cliff?
unless you're really banking on delaying the party from something, just let em cross the bridge and think that's the end of it, but have them ambushed later by a friend or family member of that guy, or the guy himself if you decide to darth maul him.
@@recurvestickerdragonactually lich shouldn't have dove off because the spell says they need to move to the caster, not to the gem. Also IF he dove off he couldn't have reacted since the spell says the only thing they can do is use their movement. 🤓🤓🤓
"Being creative" = not following the rules of the spell
@@Rngeez-i2s It also specifies "in a safe manner"
@@recurvestickerdragonI agree with these except the last one, that was a genuinely clever solution to a puzzle and the players shouldn't be punished for it. DnD isn't DM vs Players, it's supposed to be collaborative
Rime of the Frostmaiden!?!? Jacob is lucky Jerry only disappeared. That could have been the Scroll of Summon Tarrasque
THE WHAT NOW?!
@@NaN-Gram yeah thats a real magic item, its kinda hilarious
@@NaN-Gram don't worry about it 😃
@@NaN-Gram You heard exactly what he said. It’s a scroll that summons a tarrasque.
"What can be better than turn undead?"
... this made so much more sense in previous editions
Undeath to Death moment.
If any player pulled off moves liked these, I'd be so excited and stoked for them. I love creative solutions to problems.
Gotta find a balance between the cool gotcha moments and the fun / pace of the game for everyone. Everytime the mage does something like this the players that were exited for the combat get let down and feel robbed. My favorite PC ever is an illusion mage but at some point in the story i had to start taking this into account when i was thinking about cool tricks because my poor monk was here to break some spines.
To me to hobgoblin thing is awsome but the lich one is BS.
"Creative solution" = ignore the actual rules
@@l-Dismas Neither of them work
“He can’t help it! He’s too concussed!”
😂 It’s so ridiculous
"Memorize? I have an eidetic memory! I don't even _NEED_ this book! It's just a very expensive art book I doodle in when bored!"
~ A wizard, probably.
I have an eidolon memory. I can remember any celestial creature I see.
In a campaign I DMed a long time ago, the barbarian would have his "spell book", consisting of a bunch of stick figure drawings and other doodles.
Jerry's ability to absolutely TANK books to the face/head is broken. did he even take that feat?
Achully, Incite Greed wouldn't work on a Lich, cause technically lich would be immune to being charmed. Zombies though would be considered absolutely useless, and also exteremly lined up for a big AOE to just dispose of them all.
6:46 "I laugh maniacally"
DM: "Your constitution is too low to maintain it, you end up in a coughing fit afterward."
Who needs an entire spell book when you only need ✨🔥FIREBALL🔥✨
What about an entire spellbook of just variations of fireball
@@NixityNullt Wizard: Anyway, like I was sayin', FIREBALL is the fruit of the SPELLS. You can barbecue it, boil it, broil it, bake it, saute it. Dey's uh, FIREBALL-kabobs, FIREBALL creole, FIREBALL gumbo. Pan fried, deep fried, stir-fried. There's pineapple FIREBALL, lemon FIREBALL, coconut FIREBALL, pepper FIREBALL, FIREBALL soup, FIREBALL stew, FIREBALL salad, FIREBALL and potatoes, FIREBALL burger, FIREBALL sandwich. That- that's about it."
And you can throw another FIREBALL on the barby if you're (not) an Australian wizard.
🦐🦐🦐🦐🦐🦐🦐🦐🦐
@@IndigoIndustrial Don't forget FIREBALL liquor.
It all fun and games till you hit a foe with a transmute beam ray, turn them into s h i n y.
@@D1pl0macyMan1fest 🍻
AKSHULLY
Incite Greed only says that creatures approach YOU, not necessarily the gem.
The spell also says that the creatures approach it *in a safe manner.* Jumping off a cliff is not safe.
to be fair the lich seems to be able to float in the air so maybe it can just fly to safety, the undead on the other hand yeah if they didn't have wings before they would be double dead, negative dead, dead dead
Also just maybe the lich gets a legendary resistance
Because fuck the wizard i guess
Shouldve cast FIREBALLLLL
Don't you dare Rules Lawyer at me!
@@adri745k doesn't need legendary resistance. Lich is immune to Charmed condition
also the lich cannot be charmed so Incite Greed does not work on it
6:37 may be the best "no" delivery I've ever experienced.
0:05 Hey, my Mom uses that same vacuum model.
Lol same
i think i saw a meme of someone saying it was drawn by kazama kaneko
unrelated for the most part but i love that image
That Jump usage was actually really clever! XD
Increasing jump distance neither allows you to jump farther than your maximum speed, nor does it force a target to jump farther than they intended, he'd land 30ft away maximum, ensuring he both out does you, and doesn't die.
Edit: none of this matters anyway, because the wizard didn't account for the fact that jump takes a standard action to cast, has verbal and material components, and he doesn't know meta magic, so the guard is going to hear him say "jumpus rumpus!" while waving his hand around at him, as magical particle effects flow from his palm.
@@jasonrobinson401 Not sure where you're pulling that rule from, but I can't find any such limitation in the 5e rules. Not calling you a liar, just wondering where you got it. As far as I can find;
"Your Strength determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump."
As for the spell;
"You touch a creature. The creature's jump distance is tripled until the spell ends."
(These were both pulled from the roll20 compendium which acts as a mirror for the SRD rules.)
I'd definitely both argue as a player and rule as a DM that the sudden increase in his distance would throw him off, causing him to go further than the cliff's edge. I'd at least rule that he'd have to make a saving through to catch his balance or the edge because he landed so close.
@@CarBENbased the issue is with the "how far you *can* jump" part, you can easily jump less than that distance.
Also, jumping is still movement, and as a result, costs movement to do, you can't jump more than 30ft without taking the dash action first if you only have 30ft or movement, it's your movement limit for the turn, and since jumping doesn't have its own "speed" type like flying, swimming, climbing, or burrowing, it should logically come from your normal movement, and be limited by it.
I'd just give him a acrobatics check to avoid falling off, not too big of one though, as there's the chance he could jump less than the full 30, since the scrawny wizard only has an 8ft horizontal.
Hell, he could just jump 9 and still win, then even if the full distance tripled, that's still only 27ft.
@@jasonrobinson401 The Hobgoblin has 30ft movement speed and Long Jump requires 10ft running start and with Athletic check you can try to jump father than your strength score. The Hobgoblin had to use Dash Action and is able to jump 50ft (or 20ft off the cliff) and because he was jumping as far as he could he would Triple the Jump Distance but be limited to 50ft.
Edit: Also the 2024 rules for Jump states you can jump up to 30ft so if Monk with Strength score of 20 used Step of the Wind under Jump Spell their' jump distance is reduced to 30ft 😏 Of course I do have Dyslexia so pleace tell me I'm wrong! 🤣 that would be sooo stupid.
@@xezzee his jump distance would also be limited by his strength score, I think the ruling was everyone gets 10+str score for horizontal jumps as a base, if you get the running start.
He'd effectively be jumping off the cliff even without the spell if he jumped as far as he could, but the goal was to land at the edge, remember?
He's not trying to jump off the cliff, just to it's edge, there's no rule stating jumping forces movement, usually a dm would ask where the individual is jumping to, the check everything to see if it makes it, it's completely up to the dm wether he overshoots, rules as written, there's no reason he would.
This is coming from somebody who favors jump builds, and is very familiar with the rules.
He should just cast grease at the cliff edge instead, way easier.
4:41 yippee button
Excellent work sir, this is a beautiful button you've got here.
New Ifunny reaction
Thank you
That hobgoblin one was brilliant. 😂 I wouldn’t even be mad as the DM. They used the NPCs flaw to their advantage. Creative used a spell and advanced the story. Well done adventurer.
I would absolutely award inspiration for the jump thing.
Not me immediately recognizing the first line of ACOTAR in the Raycon ad 😭
I'm playing a wizard who was taught by o ral tradition and memorizes his spells by adding little carvings that remind him of the poems/stories he uses to remember them. Also pays for spell transcription with memories instead of gold! V fun rp alternative to the gold price.
I think it's admirable that the wizard thinks about his spells this deeply, plus hes not technically breaking the rules. The way he uses these spells honestly doesn't feel cheap to me. As a DM, I'd be seriously impressed.
Reread “Incite Greed” and get back to us
Jump doesn't make a creature have to jump farther. It just allows it to. Plus if the hobgoblin was somehow jumping 28ft before jump and wasn't using a dash action, it could still only go 30ft in a round.
Incite Greed requires the target to approach in a safe manner.
Gate Seal was used correctly. But the wizard should've told the DM they were casting a spell before.
@@mwplaylist2890
Counterpoints:
* Hobgoblin was trying to jump as far as he could, so he'd easily overshoot narratively (the effort he'd put in would be 3x what he needed to make the jump). And Jump distance isn't limited by your movement speed so thoroughly (however you want to slice it, Jump allows your jumps to exceed your movement speed. Makes them cost 1/3 of their usual movement cost, or makes each foot of movement spent worth 3x as much). And even if you want to try and restrict the jump distance anyway, the hobgoblin could have simply had a movement speed higher than 30 ft (even 35ft would have done the trick, as would 40 ft from the Mobile feat; either is something a hobgoblin bridge guard could be justified in having via DM homebrew).
* Lich has countermeasures, but its minions likely don't have the intelligence/wisdom/self-preservation to know or care about what "safe" is.
* Agreed on Gate Seal.
2:21 it’s in Tasha’s as well
Omg, I love the wizard having an old-timey prospector's voice! Whenever he loots he should totally shout "GOLD! GOOOLD!!!" 🤣
Wizard licking his lips at the thought of a new broken spell 🤣
3:06 is when I decided this is one of my favorite videos
"He's too concussed, he can't help it" 😆😂
Video begins at 1:05
Thank you.
For the jump one, I’d say you’d need to make a deception or sleight of hand check to prevent him from realizing what you’re doing. Or it can just happen if you feel like being fun
You can't deception away spell components, also that's not how jumping works
00:30 My guy, was that an ACOTAR audiobook? Hell, yeah!
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@@o_titan3874 The ad at the beginning has him listening to an audiobook and the the audio book was from the novel series ACOTAR (an acronym for the title you can google).
@@o_titan3874 It's a book series, and the few words we heard sound a lot like the writing in it. A Court of Thorns and Roses if you are interested.
@@o_titan3874it's a book called a court of thorns and roses he's listing to the audiobook version
THE SCREEM I SCRUMBED
Jacob's ability to just become a wizard almost rivals Brennan Lee Mulligan's
Holy fuck, did I ever miss The Wizard.
Honestly the jump spell one is really sick
need a full campaign of this group
I love Wizard in these. He inspires me as someone who plays caster.
Using the 9th level spell Blade of Disaster as leverage when you know damn well the campaign only goes to level 12 (6th level spells) is devious.
Sit down, wizard has appeared 17 seconds prior. Maybe today isn't so bad actually.
I love your profile picture
Ok...
That "forced" Jump one...
i'"m noting this for later use...
doesn't work if you actually read the rules
Thoroughly amusing as per usual. The wizard is such a hoot and I love weird spell applications.
1:33 "i don't think you know what memorise means"
My thoughts exactly! whoever decided to use that word there needs... i don't know what but some kind of "help"
The Hobgoblin jump trick was genuinely inspired.
Lol at the incite greed spell usage. Genius
Doesn't work. The spell description states "While charmed in this way, a creature can do nothing but use its movement to approach you in a safe manner." So, right off the bat, safe manner prevents them chasing it off the edge. Additionally, they're charmed by you, and approach you, the gem's only mechanical purpose in the spell as written is as the focal point of their staring. So, if you throw it, they stand within 5 ft of you and stare at it as it goes over the edge.
except that the lich cannot be charmed so Incite Greed does not work
@@ablightuponall Safe manner in regards to the player not the creature it self.
@@ablightuponallAntipathy/Sympathy is the correct spell
@@burgernthemomrailer Yeah, Sympathy effect would definitely work.
Now I want to play a wizard that only kills creatures by getting them to off themselves
I would not be disappointed as a DM if someone pulled off that jump maneuver. They would definitely get inspiration.
The wizard has become less fireball and more useful to the party, which seems to only increase his power
your skits always make my day love the work jacob
That's some really good uses of those spells! And I will say, seeing the Wizard be the "reasonable" one for one of these is incredible
That first one caught me so off guard I literally had an asthma attack from laughing. Luckily I have my rescue inhaler.
The hobgoblin one was fucking dope. Super creative use of the tidbit of information gained by the other player's detect thoughts.
okay but that Jump idea was fucking awesome though
except it doesn't work like that
I want the BTS of throwing books at jacob...i mean Jerry
When I tell you that the Icewind Dale smacking Jerry actually made me spit in surprise, I was not expecting an almost immediate callback XD
Wizard has definitely upped his game outside of just Fireball. xD
Jacob is a treasure to this community ❤
That is why my wizard has several backup spellbooks, fully loaded with his entire arsenal, and stashed at strategic locations.
These all cracked me up! This was also a fantastic list of particular RAW situations that really tables the turn!
That might be the single best use of Jump I've ever seen. I legit cackled XD
"When I'm hitting my long rest" killed me 😂
Okay the hobgoblin flinging himself off the cliff is so bloody good. XD
Can't believe the Wizard is an ACOTAR fan
I recognized it immediately too XD
Finally! I was searching through the comments trying to find people who noticed!
Major kudos to Jerry for taking two books to the head while barely flinching.
Use the jump like a force push it's really clever, I note that
I understand your point about... I really do... but that shit is hilarious, clever and I would completely allow most if not all these niche spells used well.
Words cannot express how much I love this channel, and the Wizard persona never fails to entertain. Keep em coming XP. 😁
"I cast Jump on him" 🤯 absolute genius
> Weird Spell Ruling
> Doesn’t talk about the 'weird' spell
> cat image
"Why can't I just have it" is my energy
When the lich rolled the saving throw I was really expecting someone to shout "SILVERY BARBS"
we're so back holy all the new spells in the 2024 handbook are going to rez him
THE WIZARD IS BACK!!!
Had a group polymorph the BBG in to a mouse and threw him in to a bag of devouring. Touché touché
I knew, i knew exactly what was coming with the jump challenge. You still made me spit out my drink laughing. Thanks for the vid
"What you mean a proper spellcaster that wasnt asleep 90% of his lessons like Akeetga would be strong?"
The wizard and i have the same vaccuum thats crazy
WAIT! That’s also my vacuum, you, the Wizard, and I all have the same Vacuum LOL How did I not see that
The wizard wouldn't even need a vacuum if he'd only taken prestidigitation as a cantrip.
Please do a part 2. I loved after the wizard casted incite greed, the DM was just like, “WHAT?”
This is my favorite wizard skit video by far!
as someone who grew up with the nostalgia critic and other online personalities like him, im always impressed by your ability to make it feel like there are actually multiple people in the room with you
>Memorize is a verb that means to commit to memory
what a time to start playing a wizard, i know what spells i'm going to be a goblin with now
Can I just say I'm loving the Chaotic Good wizard era?
1:10 My spell-*smack* AAAAAH
We need a video where the wizard and the rogue team up in a campaign...
Liches have 3 legendary resistances, and the wording makes it sound like that was the start of the encounter ..
They were the third batch of adventurers that day
Pretty sure Blade of Disaster is in Tasha's Cauldron of Everything
The best spells are the ones the DM doesn't expect.
That "MINE!" was on point
I'm surprised you didn't mention Friends being the "I can piss off anyone anywhere at any time" spell
1:09, I like how in this 2nd Wizard Saga, the Wizard gets abused as much as those he torments.