I like how they advertise themselves as cheap, despite being 4x as expensive compared to my KZ ones, which also sound better. No shame in getting sponsorships, but it's weird that they have lies in their script. And they just don't sound very good. Dankpods did a good video on 'em
Bought some on sale a few months ago, they were still pretty expensive. Immediately sent them back for a refund because they sounded like ass. Beware of Raycon.
That doesn't even make sense though, the density is what causes the pressure, the water at the new depth is at that pressure no matter what, removing some water already in the sphere won't increase the pressure, it'll actually slightly decrease it(with a vacuum in the sphere it'll be less dense and thus fall slower, and with the water removed from the ocean that's fractionally less pressure at the depth anyway because pressure is a product of the water weight from above). It sounds cool, but physics says it's a bad play.
@@scragar I think you are correct, actually. Creating a vacuum inside before depressurization would make the depressurizing impact less severe compared to not having a vacuum. The initial lower pressure inside the sphere would reduce the relative pressure difference between the inside and outside. However, while it will lessen the severity of the impact to a minor extent, it won't negate the tremendous depressurization damage.
@@scragar The sphere won't increase in pressure, and because there's now empty space within the sphere (albeit a small amount) the effective pressure is practically zero. So when the sphere is disbanded, the pressure in that region will go from 0 psi to 2,000 psi in a fraction of a second. That sudden pressure wave will rip the BBEG apart, even though he's still mostly in water.
the pressure they were creating was at the end, when the vacuum goes away and water rushes in. of course that plan doesn't account for the fact that there's air...in the water. but thats a whole 'nother thing@@scragar
As my friend and DM once said when I tried jumping onto the head of a dragon with my 500LB tortle monk from like 50feet higher "If you want to do it I'll allow it, but I need you to remember that if you start using physics against me, I will do the same to you." Yeah I wasn't in the mood to open Pandora's box that day so I changed my plan lol.
I had a similar conversation when my players had the opportunity to break causality via FTL. They chose to keep things slow and classical, probably didn't want me to mess with that
thats honestly the best take If we are gonna mix physics, RAW and RAI, its the DM that decides how they mix. your peasant railgun? 1 damage as the last peasant simply throws the ball against the enemy
@@hugofontes5708nope, in the case of peasant rail gun players are mixing real physics with something rules skip over because they deem it unimportant (in this case, how the amount of people doing something impacts how long something takes to do). We have a word for players like this. Munchkins. I'm all for using real word physics. I mean hell, I don't play D&D because as a system I find it too constricting. And any and all encounters I've planned are subject be ruined. But if you start mixing this stuff the way DnD cherry pickers do, it just gets dumb
@@Suavek69 but that isn't about the last peasant just throwing the stone, it's about players ignoring how super tasks work and breaking out of the accurate region of d&d combat's model of physics. I'm well aware the relativistic rail gun fails but it fails well before the last person just tossing it
Lmao. I had players who lean really into fantasy magic like a lot. I remember one asking if he were to break a sword with a devil inside of it I of course said yes. My dumbass thought they couldn't break it. They uh, "froze" the metal by dipping it into this forge of white dragon blood, slammed it against a rock, and I rolled a 'toughness' against his strength. I of course, rolled a one. Out comes a devil whom was an old bbeg that they defeated, he thanks them, and then killed the player that broke the sword, sending him to hell. Of course after they banish the devil the barbarian says "I beat his chest so he's alive again" Full party again.
Also, let's not forget that every one of these are destroying/losing "at least" 1 magic item permanently. If your players are willing to sacrifice limited resources you can let them 1 shot a boss.
@@morgothable But who prays for Satan? Who in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most, our one fellow and brother who most needed a friend yet had not a single one, the one sinner among us all who had the highest and clearest right to every Christian's daily and nightly prayers, for the plain and unassailable reason that his was the first and greatest need, he being among sinners the supremest? - "Jane Lampton Clemens"
@@marmyeater Nah, he deserves what he gets, all of my homies hate that guy, bro is literally burned by a fire that cleanse all sins and still refuses to be a better being, Michael is very based in slaying him at the end of the bible.
@@louis1372 a mcguffin is a plot item the protagonists are after. (I.e. the infinity stones, the briefcase from Pulp Fiction, the death star plans ect.)
@@louis1372 dont listen to that guy, he doesnt know what hes talking about. a mcmuffin is a breakfast sandwich made from a piece of canadian bacon, a fried egg, american cheese, all on a toasted english muffin
I'm sure, that the name is Sir. Cum Stances. He read the Kama Sutra once, and now is always "in position". Actually... that makes sense cuz someone is constantly getting fked.
one of my fellow players had a solid block of granite minimized. he flew above a fairly massive target, dropped a tiny block that instantly grew to literal tons of granite and turned the target two dimensional.
I would like to say how great of a job Jacob did with this sketch, in terms of its perfectly balanced structure: - First, he establishes that the gamers are familiar with the mechanics - Second, that they actively consulting with GM, and that while GM may seem a bit lenient, he plays it fair, and pays attention to details. A good GM. - Third, that the group is underwater - Four - that they have a familiar and they fight BBEG Aaaand that's all the setup we need for the joke to start happening. And all the setup is done very organically, it's interesting to watch, it's subtle yet informative. Jacob, this video, and your other videos like this are great because of how carefully you frame them. Almost all youtubers ignore or barely work on the framing of the joke. Accept my applauds, sir.
Don't forget that they also established an average-case scenario for a BBEG; the player before burned his legendary resistance with wyvern poison, and then the player after used a portent that the BBEG couldn't do anything about. Jacob would unironically go hard at writing in general.
I just imagine that the quasit is so use to dying that it no longer fears death and happily goes with whatever bs its player comes up with to the sound of epic orchestral music.
As bad as oceangating the BBEG is, I think we can agree the brother had a worse fate. Bro was on the scene for 2 seconds and he got blasted to kingdom come 😂
id like to imagine the brother wasn't even trying to kill them and was just gonna thank them for killing his presumably evil sibling but got flung into upper orbit before even getting a chance to do anything aside from teleporting them
even if he was immune to bludgeoning it is also twisting and tearing as the pressure expands back out trying to equalize with the area around it. also the bludgeoning is hitting all over at once ( think ear holes, joints, mouth, eyes, butt )
@joxerthemighty9148 Even if his body can somehow miraculously stay intact, he won't be able to breath and his blood will begin to boil inside his veins
I came up with this idea for a magic scarf that makes anything obscured by it dissapear from the memories of everyone as long as it’s obscured (like having no object permanence) and boy have my players gotten real creative
Like it makes them forget it exists or just that it’s there? Like if someone hid with the scarf, would their best friend think they didn’t have a best friend or just think they’re alone?
@@mollywantshugs5944 I think the way I ruled it is that they knew about the object existing, but didn’t think it was there, explaining away in their head any incongruities that such a disappearance would bring. Also it’s a scarf, so you wouldn’t be able to obscure a friend with it unless they’re tiny
Every player at my table is a machinist or an engineer. Including me. So we have had multi-day long arguments about if people can reasonably do stuff or not lol.
I would love a video that is just Like a full 30 minute combat in this format, I know it would take so long to record but it’s genuinely the entertaining just watching the immediate back and forth in the combat between these characters
This is the kinda stuff I'd want from D&D, but without having to subject myself to total strangers. A 5 hour adventure with fights like these thrown in and a gurren lagann style ending to top off how ott everything is? That'd be the bomb. Likely extremely hard to put together, though, so probably not gonna happen.
So uh, I'm playing a Soulknife Rogue in a Rime campaign. I have Telekinetic as one of my feats, and I have an immovable rod. I stabbed a dude in the chest and crammed the rod into the hole. Then I strafed to his side and used my Telekinetic Shove as a bonus action. I have affectionately dubbed this move "Ribcage Priveleges Revoked"
The series Nodwick may have some answers. It's about a rpg-style henchman who's died more than any being in the universe due to how his contract is worded
Honestly, just the loss of pressure from destroy water would probably give it a bad time if it normally breathes through gills or something. Low pressure water will boil(such as exposure to a vacuum). I would question the rogue securely fastening a rope to a 10ft radius sphere in a single round with no way to anchor the rope to the sphere whilst also carrying a gold bar. As for the DnD Space Program Special, its been discussed previously.
Securing the rope to a ~60 ft circumference smooth sphere while swimming underwater definitely feels like a longer than a round task. As for the Space Program, would Levitate be the route for that? Wouldn't it just stop once it left the range of the caster?
@@dukeofburgerz5225 levitate would certainly work, but thunderwave seems to be the point of failure there. it only launches things 10 feet away, with no mention of weight though, if they're using physics rather than RAW, eh
I mean there's a difference between "I am mcguyvering a solution after we tried the traditional approaches and failed" and "I spent 3 million gp to made a black hole gun and i will use it at the slightest provocation"
@@averyodowd6448 I think it really depends on your experiences. Maybe the average person gets frustrated by stuff like that, but for me I have to constantly handhold everyone because I'm the only one who is familiar with ttrpgs the rest essentially just view as an overly pretentious board game, they enjoy it, heck it's still fun for me too in a different kind of way, but I don't get to experience any of the standard ttrpg "vibe" because no one else is deep into it enough. So yes, if one day they came up and had a ridiculous rules exploitative insta-kill combo, I'd be ecstatic.
04:58 and this is why it's important to recognise the difference between magic and science. Science works via cause and effect, magic determines the effect without a cause, which gives the GM the power to just say "it doesn't work like that because it's magic"
@@GloriousZote tell me, then. In what way does a flame that doesn't need fuel and produces no heat conform to science? Because that's a dnd spell. Or how about a bolt of green light that completely disintegrates someone on contact? Or literally anything in the illusion school? Magic has been defying science and the laws of physics in and out of d&d for years now. The whole point of magic as a literary device is to make impossible things happen. If you're creating a magic system it is usually best for the magic to have rules that it cannot break but those rules don't necessarily have to be the laws of physics.
@GloriousZote yes but that science doesn't need to be the same as it is in our world. DM could rule that physics and math operates differently in a way your characters are unaware of etc.
Yeah, you right it's possible for GM to rule in this manner... But why? To avoid super cool water annihilation trap and do boring turn based combat for 10 rounds instead?
On the bead of force underwater: You don't have to do anything *but* capture a creature in it while you're deep underwater. A 10-ft radius sphere that only weighs 1 pound generates a buoyant force in sea water of 268000+ lbs, which gives you a thrust-to-weight ratio of 268000:1. Considering that modern, high-powered space rockets have a TWR of 150:1, you've got tons of force (literally) launching the sphere straight upwards. Not accounting for the drag from the water, the sphere accelerates upwards at something like 8.6 million ft/s^2, where escape velocity (at least for an earth-scale planet) is 36,700 ft/s. The reason you don't deal with buoyant forces in the air is that breathable air passes through the sphere, so you can assume that any air that tries to rush into the sphere and pushes it upwards would just pass through it.
@@quincykunz3481 the spell, used as designed, locks the weight at 1 pound. Of course, more experimental uses and unforeseen circumstances could be argued to alter that wildly
You wouldnt actually get the sohwre going anywhere near that speed though, despite the massive bouyant forces. The sphere still has drag - not just from the water it has to push out of the way, but also the cavitation it leaves in its wake.
That depends on assumptions regarding the way that the bead of force magically produces a weight of one pound regardless of interior mass. If it doesn't change the sphere's density, then its buoyancy would remain unchanged and the OceanGate trick would work. Hell, it may even work without the Destroy Water spell since what would be killing the target is the sudden increase in water pressure acting on the target's lungs and you don't need a delta-P to achieve that.
familiars are just vessels to commit mass amounts of warcrimes with little to no consequences. i mean an immortal pet that follows ur commands, sometimes use magic items, give help action, and can be brought back with either a 1st lvl spell slot or a 10 minute ritual. truly the most op spell in the game
From a DM's standpoint, the 2nd Edition Find Familiar was so much more controlled: the player is not conjuring some creature-shaped force from other planes of reality, no; they are summoning a creature from somewhere in the immediate surroundings. You want a Quasit familiar? Either do something so vile that one answers your call for a familiar, or go to the Abyss and summon it there. The most likely critter you're going to get for a familiar is probably something harmless and slow-moving. And Tyr help you if you kill it: a good chunk of the Upper Planes are in the ASPCARG (Arcadian Society for Prevention of Cruelty to Anything Remotely Good).
I used the gate spell to open a portal at the very bottom of a lake of lava. I summoned it right below the BBEG as a rocket of molten earth exploded underneath him. My buddy is a civil engineer and did some rough math. It shot out with so much force that the pillar of lava would've reached 21 miles into the sky. Bad day to be a bad guy. It was always funny watching our DM scramble as we teleported from region to region, but he never thought id use a gate spell aggressively
My group pushed a bad guy into a trap comprised of two portals. The portal at the bottom led to the portal at the top. So the bad guy kept falling at an accelerating rate, until the portal spells elapsed, at which point the guy smacked into the ground at terminal velocity.
Is there a magical body monitoring the use of such dangerous magics ? A 21 mile high lava ejection sounds like a man made voclano. If you can do that in a town or city you could accidently, well. Yes, just because you can do something doesn't mean you should. Kings, Socerors, the Tavern Owners guild - all get upset. The ire of the King may be directly obvious but supposing you have nowhere to rest at every city you visit. I'm pretty sure DnD doesn't have these kind of skills on the character sheet; but they might have arcane lore. Do a knoweldge check. The famed archmage Imaykelava is rumour to have researched this spell in the 5th century. To this day his wizards toward lies under a 5 mile high stack of solid granite ..
@@Stanis223 Yeah, I was going to mention this. This is effectively causing a volcano, and this would be devastating to the entire surrounding area for many miles. They would impact any number of innocent people and animals in the area. Someone would have a major problem with them.
OceanGate - The duo didn't need the vacuum to generate pressure at all, the difference in pressure of the fluid within the bubble and the fluid outside of the bubble is already great enough. The weight of the gold bar would only change as per the spell's description, not by the density x volume (in game rules beat irl physics). Water pressure in 5e from Storm King's Thunder maxes out at 2d6 per minute from 2000 ft deep to 3000 feet deep, and starts at 1d6 per minute from 1k to 2k ft deep. We can extrapolate to great damage over time at deeper depths, but RAW, there is no immediate crush from water pressure. The BBEG would still be stuck at the bottom of the ocean, likely dying from drowning, exhaustion from swimming, or the pressure damage over time. Still lethal, just not immediate, minor rules stuff about weight with Enlarge. Stratosphere - Thunderwave only moves unsecured objects 10 feet away from the caster, and Levitate only lifts the target 20 feet high upon casting, with an additional 20 feet of elevation gain per action the caster takes to lift the target. Levitate's duration is 10 minutes of concentration, so assuming the caster gets maximum time, that's 100 turns of concentration plus the turn when the spell is cast, giving the target 20020 feet of elevation gain. Only rules I could find that specifically reference altitude are for altitude sickness, which makes exhaustion happen faster when traveling at altitude. Fall damage rules for 5e state that a character takes 1d6 damage per 10 feet they fall, to a max of 20d6. Possibly lethal, doesn't work like that RAW, but the intended effect still happens, just with a time tax. Goggles of Darkvision - Goggles of Night give the creature wearing them 60 feet of darkvision, or extending their darkvision by 60 feet if they already have it. Light makes an object shed bright light and requires a DEX save if the object is being worn or carried. Bright Light in 5e allows creatures to see normally. There is no blinding effect caused by Light. Goggles of Night cannot allow a creature to see through Anything, just gives them Darkvision. Not lethal, doesn't work RAW. There are spells that can cause the Blinded condition, but not like this. Black Hole - Yeah, that works, though it's debatable if the quasit would need one or two actions to interact with both the portable hole and the bag of holding. Either way, putting one inside the other does create the one-way portal to the Astral Plane. Lethal, works RAW, only question is if the DM rules it to be two Activate Magic Item actions or one. When people try to combine irl physics and DND, it never really works, since irl physics doesn't have fantasy magic to account for how something is happening in the first place. If it becomes an issue, those kinds of physics problems are exactly the domain of Mystra, who would not tolerate such things to exist in any system of magic.
I think they said the sphere only lasts 1 minute, so levitate would only get it 200ft up before it disappeared, but that's still max falling damage. It's only a single action for the hole and bag, because one is treated like any mundane object and not being specifically activated; it's a passive property that triggers the portal. Great analysis!
The issue being that the collapsed bubble wouldn't just be 'water pressure' as a constant but the water collapsing in and impacting them Which at the very least should do some sort of other damage, like bludgeoning or blast damage as the water is literally traveling at the speed of an explosion. Creative thinking should be rewarded a bit, anyway, even if you don't allow it to instantly win a fight.
@@nopenoname7944That's fine, but people get the wrong ideas from videos and stuff like this. People (granted, not many) see something like this video or the Peasant Railgun and assume it works RAW at any table, and it becomes an issue at a lot of tables. How I usually rule things around thinking creatively is that player's tools need to be actually able to work to the desired effect in a reasonable way. You can't wrench a bolt with a hammer, and no matter how creatively you want to approach something, you still need to be properly equipped to do it. It's good to give some leeway for creative uses of magic, but it's equally important to keep things like that in check to avoid encounters and sessions being ruined by tenuous combos.
@@benjaminswanson4961 100% agreed. Also, it should go off if it's something the character themselves is smart enough to pull off. no 2 int barbarians building their own cannons just because they have the materials.
additionally on the stratosphere piece, Levitate stipulates that the target must be in range or it cannot be lifted. Even if they just concentrated, the limit is 60 feet.
honestly, if ya;ll can do the math and are that clever: I'm all for it. Clever is clever. But be ready for magic to alter things, so I guess it may not always work out and its important to be okay with that if you try something like that
I don't play d&d myself, but I heard about the rule once and it'd probably apply: Rule of Cool. So you let this stuff slide if it's cool and fun and creative, but then you either move on and make it clear it won't be that easy next time or you do what happens in the video and conjure up a clone bbeg. Maybe weaken that clone some for the effort and thought put in and tell the players to try a more traditional fight to end it. This kinda stuff is just a social test of sorts. If everyone clicks well enough together then you can both pull off silly stunts like these AND concede that the dm has a job to do, too, so you'd then play "normally".
naw i think once you start trying to apply real world physics to dnd where the rules don't already cover it you're opening a can of worms. Sure it's fun when you can use it as a player but imagine if a DM started applying it in literally every other scenario.
@@stevenle9960 I've told my group that's 100% what happens when they do anything like this video or use any alternate rules. If they can do it, so can my monsters.
Take a Staff of Adornment. Take a Necklace of Fireballs. Throw Necklace -> does not explode until it's arc ends. Place thrown Necklace upon the staff and keep it spinning -> Arc does not end. Staff being wielded by Imp familiar -> this whole set up is invisible, and the familiar survives. Drop 3 simultaneous 9th level fireballs on your enemy from afar, invisibly.
@@shadowfate05 You ever been to a carnival before with the ring toss game? Like that but with a Sorcerer slightly spinning the staff so the necklace technically doesn't "land" anywhere
This reminds me of the first D&D game I ever played, funnily enough. I ended up with a necklace of beheading, which I figured out what it did by using on a goblin we had knocked out, so of course I'm keeping the thing. Fast forward to the hobgoblin boss fight, which the DM later said we were supposed to lose, and when I said I wanted to try to put the necklace on the boss, everyone in the party was on board. So many buffs, and a nat 20 with advantage, and the first boss was dead before he could get through his monologue.
(Gasp) You interrupted the villain monologue? That's ... horrible! A party could get a bad reputation with those kind of manners. Be careful, or your group might stop getting invited to apocalypses.
Sounds like a mistake making up homebrew items without really thinking it through. At least the Vorpal Sword says it doesn't work on a creature with legendary actions. It's incredibly 'gamey' to do, but don't interrupt a monologue though.
@andrewl9191 I didn't really interrupt the monologue, we just killed him before he could deliver his speech. The DM was fine with it, it was just after she finished describing the area and the big red hobgoblin warlord sitting on a throne.
@@johnymey4034Oceangate was a company that took rich people on dives in mini submarines to the Titanic. One of their subs imploded under ocean pressure killing all on board
Oceangate is the private company that owned the submersible that recently (and by recently I mean like last year) imploded, killing like five people, including the owner of the company. @@johnymey4034
I can't forget that time I incapacitated a Basilisk using a cloak and a vial of oil of slipperiness. The expressions my DM sometimes makes when I do stuff has me howling with laughter for minutes.
The spell Darkvision is transmutation, not illusion. I would presume goggles of darkvision (or goggles of night) would be casting that spell on the user. If that's the case, the goggles are not adjusting what the user sees, but physically altering the eyes of the user. A creature with darkvision is not automatically considered blinded in normal or bright light, they have to have light sensitivity.
And to add to that, even if they did adjust on the fly to light, they couldn't see through everything just because of it, even normal dark vision has limits because it would require some form of emission to it - it's not true sight nor X-ray vision
@@hugofontes5708 AD&D had two different types of darkvision: infravision and ultravision. The distinction went away at some point and it was never clearly stated which one they settled on as the mechanism behind Darkvision. I still think it's infravision. You're seeing differences in temperature due to direct infrared emission.
@@mal2ksc EDIT: turns out this *was* a indeed a retcon, hence our discussion here. It's both and neither, but currently it's as below. According to the forgotten realms wiki, which in turn cites the 2000's Conversion Manual and 1989's Dungeon Master's Guide 2nd Edition, darkvision while also known as infravision did not allow creatures to see infrared light nor involved heat-sensing. This might have been a retcon but then we know which line they went with darkvision: fantastical, not infrared nor ultraviolet, which might be why "low-light vision" was a thing for a while
The argument here is that it's like holding a lightbulb in front of someone's eyes in a dimly-lit room. The light is so bright that it overwhelms any light coming from farther away, whether you have darkvision or not. (And the goggles cover your whole field of view, not like a small light bulb.) The only way to avoid it would be to take off the goggles of night. As you say, the creature wouldn't have ongoing blindness due to the earlier exposure to bright light (it was just a cantrip, not Color Spray (1st)). But the room is dark so they needed darkvision to see, which they don't have after taking off the goggles of night. Err, the room *was* dark, but is now lit by the Light spell on the goggles of night. So the creature could just move the goggles up to their forehead like a headlamp, and have bright light for 20 feet, dim light for another 20 feet. And fully obscured by darkness beyond 40 feet, down from the 60 feet they got with the goggles, so if their enemies can stay far away they can still attack from unseen.
at least in those cases its literally written into the magic item. at least in the portable fortress it explicitly details how its useable as a weapon. That said, you, as a DM, can always just...replace that part with something like "all creatures in the area are moved, safely, outside the area.
Oh god that brings me back to my girl Trishy who got an Instant Fortress and proceeded to use it more like a tactical nuke than a defensible position LOL
The problem with that is that the force sphere(and everything in it) weighs only a pound, so it doesn't generate much inertia. Even drag is negligible in this case because it's a sphere and wouldn't cause enough to break a rope
@TheOnyxDruid I figured the rope would snap because the bar of gold it was tied to got enlarged, not anything to do with drag or weight. Same thing if I cast enlarge on a person that was tied up. The binding that fit a medium person are easier to break for someone larger.
@TheOnyxDruid in the first case, I would check if someone is monitoring the knot. If so, it's that person's Dex save. I'd not, then I'd roll a STR check with adv for the gold to snap the rope vs the rope's dex with disadvantage for being underwater. The second scenario wouldn't happen because it isn't the same object. This scenario could also be countered by saying the gold is being worn or carried by the BBEG, so the spell effects him instead.
@@TheOnyxDruid that's more of a problem. The sphere weighs only 1 pound. The creature inside can apparently act on it causing it to move. So the bubble can move. The mass of the water displaced is substantially more; by my estimate the bubble should have shot up toward the surface really really fast ..
This reminds me of the time one of my players tried to pull off the infamous "Peasant Railgun" and fire a spear with such velocity that it would split a mountain in half. However, mister smartass didn't realize that I also understood basic physics and that he launched the spear with such a high velocity that it not only disintegrated moments after firing, but the resulting shockwave TPK-ed the party and a chunk of the city he used it in. I then rewound by one day and kindly asked him to play the game normally because I wasn't going to rewind the next time he tried cheesing a roleplaying tabletop game.
This is more like “How to abuse your familiar every session”, which is honestly normal these days; this is why Familiars take a month to re-summon in older editions; this is additionally why familiars are spirits *forced* into servitude, not necessarily willing servants.
Honestly creating a vacuum to displace the water would cause cavitation and a force of heat and underwater explosion of incredible unbelievably hot water
I imagined that too, didn't really get why they needed to create a pressure differential, but if the sphere prevents all motion from water through it would there still be that much pressure inside it? Wouldn't it be like if it was pressurized or something since the water around the sphere wouldn't be really pushing the water inside?
It wouldn't be hot it'd be cold, as the heat is drawn from the sphere's internal environment to boil a portion of the water. The flashing of the water would also be quite violent I imagine.
@@hugofontes5708 That's actually the point-- By removing some of the water, we're not only making space for water to fill the area later, but we're lowering the pressure inside the sphere. When we sink the sphere, that means two things-- There's a higher pressure differential between the inside and the outside of the sphere, and there's vacant space that high pressure water will need to fill. When a fluid like water at extremely high pressures encounters a vacuum, however small, it fills it near instantly, causing what is essentially a localized explosion of extremely hot fluid as the water flash boils and an extremely violent shockwave from it essentially smashing into itself. Water isn't particularly compressible, so without creating the vacuum in advance, when the bubble "popped", the water inside would simply be subjected to the pressure and not undergo cavitation, making it significantly less lethal an experience
@@Nudgarrobot edit: wait, got it. Two step pressure change, from destroying the water inside and *then* from removing the sphere so more water can take the space by pressing back at the uncompressed water. Something like double cavitation flash boiling.
My favorite version of this is Insect Plague + Animal Shapes. Turn 10 million locusts into 10 million elephants & watch from inside a resilient sphere as they collide and expand with the force of a neutron bomb
@@hugofontes5708 For Insect Swarm, the spell specifies nothing regarding what exactly the Locusts are. And when it lists the targets of the damage, it specifies "each creature in" the sphere, which heavily implies the Locusts are not specifically friendly to the caster. So I would definitely rule that they are *not* willing and thus can't be targets of Animal Shapes, even if they are officially living creatures and not some magical construction. Also, for Animal Shapes, "The transformation lasts ... , or until the target drops to 0 hit points or dies." would be another failure point. Suddenly transforming millions of Locusts that are magically confined to an area(even if not physically confined) into elephants would result in the majority of them taking enough crushing damage to kill them. Essentially, immediately reverting them back into Locusts.
@@hugofontes5708 It depends. A DM would need to also make a judgement on what "... it reverts to its normal form. ..." means and how that happens. In my case, I would rule that the transformations are magical in nature and that there are no physical "remains" or "debris" when the elephant form dies. Meaning there would be little to no extra space taken up when reverting. So there would be a moment when the spell tries to transform every Locust, and yes the swarm would expand as a result, but then crushing damage happens BEFORE the transformation is fully complete, since the space needed to fill the area would be LESS than the space needed for that many elephants. At which point all or most of them revert back to Locusts before fully transform and thus generally never really take up any more space than the original area. I would then tell the player that as a spell caster and user of those spells, they would be aware of this, and let them decide whether they want to try anyway.
I think this is my favourite of Jacob's imaginary table groups. The duo has such mischievous twin energy but they're not even trying to mess with the DM this is just how they play and I love it. Also shoutout to the DM who clearly gave out too many magic items I feel that
So there's this really funny way to use a couple items together you probably haven't heard of, it's totally so funny and every DM loves it. Basically what you do is you get this item called a portable hole and another one called a bag of holding an
5:40 fun history fact (its not fun if you like birds TW) the original guidance system for missiles was actually trained pigeons that were fit with metal beak tips and trained to peck at images of ships, once ready a team of three would be placed in a missile and they would provide the necessary guidance to hit the target. the Japanese used people instead because they were easier to train.
One of my players is going through engineering school and as a dm at a certain point when he's explain how what he's doing works because of "math" i just let it go
that's certainly fair play so long as the group doesn't mind that line of reasoning but i don't think TTRPGs, specifically DND were meant to be perfectly realism, math or science -based, so you probably have every right to challenge such rulings if they start becoming an issue imho.
I'm with Dack. I don't think exact physics should be applied to a fantasy world where you can create fire from thin air and (with the right talents) make it not hit friends. It's kind of fun to think about, but overall I don't think it's positive for the game as a whole. To me, it's kind of like when people cheese a boss in Dark Souls.
Pov: your players made a verbally activated anti-matter intercontinental ballistic weapon using a broom, a soggy bag, a magical vacuum cleaner and a suicidal quasit. 🙃
0:35 See I smiled and chuckled at that but then you hit me with Stickerbush Symphony and my smile faded almost instantly as I just kinda went silent, that was a mean trick, sir. Especially knowing that song on YT is treated as an "Internet Checkpoint" where you can just vibe and all the comments are nice and everyone is just trying to get through tough times.
One time, there was a boss that only took damage from an especific crystal and the players didn't have a full weapon made of it, only chunks of it. The mage used portals and explosions to create a cannon of inumerous bits of the crystal, basically making a goddamn portal-shotgun.
This reminds me of that lovely old video game, "Planescape: Torment". There was a spell called *Mechanus* *Cannon* ... when you cast it, it shows you a cutscene of a gigantic steampunk laser cannon firing into a portal. Then we snap back to the tactical screen, and the other end of the portal opens right next to your enemy. Oof.
Dude would just feather fall when he came back down from the levitate effect. Also how fast is he going up while levitating? It'd probably end before he hits the stratosphere. For that matter, I think you can teleport outside of a bead of force. Technically there's no effect passing through the sphere, you're targeting yourself. It doesn't require line of effect to reach your destination, just to target a thing to teleport, or you couldn't teleport through total cover. So you should just be able to teleport out of the sphere (Force Cage a 7th level spell, specifically calls out the rules around teleporting out of the cage, and with a passed save it's possible to do, while the bead's effect doesn't even bring it up. This suggests that there is no restriction, to me at least.) The underwater one is harder (assuming you can't just teleport, which I think you can), I can honestly say I'm not knowledgeable enough about how the sudden absence of water would create pressure to know if it would matter (my instinct tells me that while the sudden influx of water to the area without would be extreme, he wouldn't necessarily be in that part of the sphere, and the sphere can't be collapsed, so it wouldn't matter. But that's just a guess based on incomplete understanding of the physics at play). I do know that according to the rules in Ghosts of Saltmarsh, creatures that have a swimming speed ignore the effects of pressure from being deep in the water (the idea being that aquatic creatures are immune, for simplicity's sake, even if that's not really how that works). So if he had a spell on him granting him a swimming speed it's arguable that he'd be immune to those effects. The only weakness to the broom missile I can see, is that you have to be familiar with the place you are sending the broom, but that can be easily solved. Otherwise, the only sticking point is that I don't think a Quasit can carry a bag of Holding, it weighs 15 lbs, and they're tiny, but that too is easily solved. Feels like there already should be a magic item that creates two tiny demi-planes, and connects them on impact of the missile. It's very achievable.
Pretty sure you'd need a familiar with levels in warlock wizard or sorcerer for that to work, cause if the exlosion can be triggered by creatures other than the attuned one, an enemy wizard can just cast telekenisis on the staff and kill you
@@tanna_k telekinesis doesn't work on items worn or carried by other creatures, so no - and that's exactly why this limitation is there. Also, most magical items can't just break I think, but here it is specified it can and will.
"Who killed the Quasit" instead of "Who killed Kenny". Week, after week. 🤣 There is an entire level in the Abyss, dedicated to Quasit production for this party... 😈
You might appreciate this but I made a mundane Fireball at like lvl 2-3 by accident. So set up is we were playing Waterdeep heist and came across the splinter group that was about to throw alchemist fire around a ward of the city. We alerted some folks as to what was happening but before the back up could arrive the crooks were about to head off. So we attacked them to stop them from leaving. After a few rounds the crooks were about to flee from how they were moving and I decided to stop the wagon that was filled with the crates of alchemist fire. The sparking idea I had was to quickly tie the packet of smokepowder to a crossbow bolt and fire it at the wagon. I was not sure how the DM might rule either the bolt starting its flight nor how it would end but I had 50/50 odds of either blowing myself up or the wagon. Sadly the end point was not enough of a impact to set off the smoepowder. I then turn to my cantrips and cast Firebolt on the packet there in by setting off the packet and the wagon of alchemist fire. the fire blast was so much greater than I expected to happen that it nearly caused a TPK, it got part of the party in jail for the night and I had to promise not to recreate the accidental experiment.
While playing storms kind thunder my rogue and the partys wizard used a bead of force on a frost giant and the wizard catapaulted the bead with the giant into out to sea.
I once had a game session in which two of the players argued with each other for, like, 20 minutes whether or not the mountain-range-sized stone primordial (that the party healed after millennia of her being in a coma & had been mistaken for an actual mountain range all that time) should've _thrown her back out or not_ when throwing a necromantic explosive into orbit for them. Things like these are why real physics doesn't belong in D&D.
@@ma3lstr0m5t0rm No, it just gets real dumb real fast and leads to some players trying to tear the game apart because they think that's "fun". You can run your games how you like, but it gets derailing, tedious, and annoying fast.
@@upinarms79 exactly what you read. If you play D&D but find yourself constantly limiting creativity of your players, why even bother? Just play a videogame. And if you find that it's problematic for your players to be creative, maybe the ruleset is the issue? Maybe don't give them the tool to fuck things up to such a degree
Hi Jacob, lovely video! Loved the underwater combat bit, but as someone that has a diving license and loves to nitpick things i gotta write do some "corrections" :p 90 ft is not "that" dark, blue light still exists, it goes away after 200ft~ if i made the calculations correctly. Using the underwater pressure is genius, but i'm not sure that the gold bar would be able to drag the sphere that much. It definitely would be going down, but every 10 meters increases the atmospheric pressure of water by 1 atmosphere, which would increase its lifting force / buoyancy, so it would kinda slow down. Also with the increased buoyancy the Create/Destroy Water spell becomes unnecessary, the water inside would still be less dense so there still would be a vacuum effect. Also also even if the bad guy survives the "lessened" vacuum effect he would skyrocket towards the surface, which is very dangerous. He most likely would pop like a balloon, at least his lungs and blood vessels would due to the rapidly expanding gasses in his body. And yes, it is as horrific as it sounds, and lesser versions of this thing happens from time time irl... That's all i've got :p
The sphere weighs 1 pound, regardless of what it contains and has a volume of approximately 314 square feet. It is so much less dense than the water surrounding it, that it would immediately launch towards the surface as soon as it appeared. The rogue would have to find a way to swim up 90 feet and tie a rope to a perfect sphere and a gold bar before the sphere disappeared.
@@theodorehunter4765 the sphere forms around the creature, so it would have water from that exact depth, and that would prevent it from shooting up. Also all turns happen simultaneously, so attaching the gold bar wouldn't take that long after the create / destroy water spell is casted, so it wouldn't have time to shoot up to the surface. Even then, it still would cause decompression related problems, and could be deadly :D
@@erayergi The item specifically states that the sphere weighs 1 pound, regardless of what is in it. It could contain a neutron star and it would still weigh 1 pound. 1 pound object with roughly 314 cubic feet of area has a very low density. Also, it takes a heck of a lot longer than 6 seconds to tie a rope around a 20 foot wide sphere in such a way that it won't slip off. Hell, rope is 50 feet long. The sphere's diameter is longer than the rope. (2x10x3.14 = 62.8 feet.) The entire point of the skit is that the players are trying to abuse real life physics to break the game, but when you apply those physics universally, it doesn't work.
@@theodorehunter4765 Yeah, the whole "tie a rope around a sphere" is where I checked out right away. If you're going to try to do this kind of alleged physics stuff, you need to think about the things that would actually work or not.
Looks like the DM forgot that legendary resistance still works with a potent replacement, since they simply turn the failure into a success. Also: as levitate specifies an object you can see and the sphere is invisible, using it this way is invalid. Furthermore: RAW thunderwave moves objects only 10 feet, regardless(!) of weight. Unless the DM allowed some very wishy-washy multiclass, the wizard can’t cast death ward. What’s also important: The familiar could not use the scroll, as he’s not a spellcaster with access to the spell normally. (Ring of spell storing would work though. You just have to get a new one every time you do this strategy) And finally: the undead guards would (if at least some of them are more intelligent than zombies - wights for example) totally try to shoot down the broom.
the title is "horrific ways to use dnd magic items" not "totally lore and dndbook accurate ways" at least i can point out you're wrong on your first point, the creature only had 1 legendary resistance and used it on the wyvern poison, meaning the portant stuff you brought up is useless since it didnt have another one you could also argue you *can* see the sphere since you'd see the 10ft radius of air in the water correct on thunderwave who said they were a wizard? maybe they're a bard with magical secrets correct on familiar finally, hard to say what the undead guards would do as we dont know the time if its night, i doubt they'd see them coming, a black dot in a black sky?
If your ,,horrific ways“ are not really useable, than they are not horrific, but questionable. If the BBEG only has one LR than the DM (who should know he has a divination-wizard) is to blame for that. Seeing the sphere is not the same as seeing it’s surroundings. Otherwise water would render invisible pointless. They are a Wizard because they have potent dice. If you have only completely dumb guards, than there are easier ways to get inside. (3rd. lvl. Invisibility/Disguise self) Most undead have dark vision. Even if the broom stays up high in the air while flying, it would be seen when landing.
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I like how they advertise themselves as cheap, despite being 4x as expensive compared to my KZ ones, which also sound better. No shame in getting sponsorships, but it's weird that they have lies in their script.
And they just don't sound very good. Dankpods did a good video on 'em
With that kind of price you are better off with Jabra. Better quality too.
what is that akuma thing
already using some like a true gamer
Bought some on sale a few months ago, they were still pretty expensive. Immediately sent them back for a refund because they sounded like ass. Beware of Raycon.
”I just need to create a small vacuum to generate pressure”
*most fear a human being has ever experienced* ”why”
That doesn't even make sense though, the density is what causes the pressure, the water at the new depth is at that pressure no matter what, removing some water already in the sphere won't increase the pressure, it'll actually slightly decrease it(with a vacuum in the sphere it'll be less dense and thus fall slower, and with the water removed from the ocean that's fractionally less pressure at the depth anyway because pressure is a product of the water weight from above).
It sounds cool, but physics says it's a bad play.
@@scragar I think you are correct, actually. Creating a vacuum inside before depressurization would make the depressurizing impact less severe compared to not having a vacuum. The initial lower pressure inside the sphere would reduce the relative pressure difference between the inside and outside.
However, while it will lessen the severity of the impact to a minor extent, it won't negate the tremendous depressurization damage.
@@scragar The sphere won't increase in pressure, and because there's now empty space within the sphere (albeit a small amount) the effective pressure is practically zero. So when the sphere is disbanded, the pressure in that region will go from 0 psi to 2,000 psi in a fraction of a second. That sudden pressure wave will rip the BBEG apart, even though he's still mostly in water.
the pressure they were creating was at the end, when the vacuum goes away and water rushes in. of course that plan doesn't account for the fact that there's air...in the water. but thats a whole 'nother thing@@scragar
@@sillyking1991I think the air would be immediately compressed to ignition temperatures like an underwater diesel cylinder, lol.
As my friend and DM once said when I tried jumping onto the head of a dragon with my 500LB tortle monk from like 50feet higher "If you want to do it I'll allow it, but I need you to remember that if you start using physics against me, I will do the same to you."
Yeah I wasn't in the mood to open Pandora's box that day so I changed my plan lol.
I had a similar conversation when my players had the opportunity to break causality via FTL. They chose to keep things slow and classical, probably didn't want me to mess with that
thats honestly the best take
If we are gonna mix physics, RAW and RAI, its the DM that decides how they mix.
your peasant railgun? 1 damage as the last peasant simply throws the ball against the enemy
@@Maric18 I may have missed something, isn't that just not letting them use physics?
@@hugofontes5708nope, in the case of peasant rail gun players are mixing real physics with something rules skip over because they deem it unimportant (in this case, how the amount of people doing something impacts how long something takes to do). We have a word for players like this. Munchkins. I'm all for using real word physics. I mean hell, I don't play D&D because as a system I find it too constricting. And any and all encounters I've planned are subject be ruined. But if you start mixing this stuff the way DnD cherry pickers do, it just gets dumb
@@Suavek69 but that isn't about the last peasant just throwing the stone, it's about players ignoring how super tasks work and breaking out of the accurate region of d&d combat's model of physics. I'm well aware the relativistic rail gun fails but it fails well before the last person just tossing it
If they're having fun being stupid by being smart then I'd love this table.
Lmao.
I had players who lean really into fantasy magic like a lot.
I remember one asking if he were to break a sword with a devil inside of it I of course said yes.
My dumbass thought they couldn't break it.
They uh, "froze" the metal by dipping it into this forge of white dragon blood, slammed it against a rock, and I rolled a 'toughness' against his strength.
I of course, rolled a one.
Out comes a devil whom was an old bbeg that they defeated, he thanks them, and then killed the player that broke the sword, sending him to hell.
Of course after they banish the devil the barbarian says "I beat his chest so he's alive again"
Full party again.
Sounds like a win to me, too. They're engaged.
And with the power of science, knowledge AND magic, we can break every boss ever made. Those guys are fun.
@@thatguy5391 You may as well have given them liquid nitrogen. You knew what they were gonna do with that white dragon blood forge. 😁
Also, let's not forget that every one of these are destroying/losing "at least" 1 magic item permanently. If your players are willing to sacrifice limited resources you can let them 1 shot a boss.
"He dies every session!"
AND WE MOURN HIM EVERY SESSION!
I had a character change the type of his familiar to fiend, so he wouldnt feel bad when it died.
@@morgothable But who prays for Satan? Who in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most, our one fellow and brother who most needed a friend yet had not a single one, the one sinner among us all who had the highest and clearest right to every Christian's daily and nightly prayers, for the plain and unassailable reason that his was the first and greatest need, he being among sinners the supremest?
- "Jane Lampton Clemens"
“that bastard killed ken- sir kumstances!”
@@marmyeaterthe queer community as a whole. We love that guy.
@@marmyeater Nah, he deserves what he gets, all of my homies hate that guy, bro is literally burned by a fire that cleanse all sins and still refuses to be a better being, Michael is very based in slaying him at the end of the bible.
"You just OceanGated my BBEG"
Well, now they have to go there to seek the mcguffin he was hiding. I see this as an absolute win!
Plot twist he got pass near a bunch of mindflair stuck under dha sea because the cold not find up or down and now they know where up is
The mcguffin is the Logitech controller!
What is a McMuffin?
@@louis1372 a mcguffin is a plot item the protagonists are after. (I.e. the infinity stones, the briefcase from Pulp Fiction, the death star plans ect.)
@@louis1372 dont listen to that guy, he doesnt know what hes talking about. a mcmuffin is a breakfast sandwich made from a piece of canadian bacon, a fried egg, american cheese, all on a toasted english muffin
i just like that everyone dies of "circumstances" beyond their control
I'm sure, that the name is Sir. Cum Stances. He read the Kama Sutra once, and now is always "in position". Actually... that makes sense cuz someone is constantly getting fked.
Don't we all?
I ONLY NOW just understood what the name was actually spelt like 😂 thank you
@@Shadow-hm3uqsame I thought it was a dirty joke.
@@OmniGundam777 it was both.
This is how it is DMing my friends… they are all engineers. God help me… They made a canon out of sawdust and an old log!
May I ask how?
one of my fellow players had a solid block of granite minimized. he flew above a fairly massive target, dropped a tiny block that instantly grew to literal tons of granite and turned the target two dimensional.
Why don’t I doubt this
@@BJGvideosaerosolized powders like sawdust burn incredibly quickly
I'm running a campaign for a group of physicists and they're already terrifying me after 2 sessions
I would like to say how great of a job Jacob did with this sketch, in terms of its perfectly balanced structure:
- First, he establishes that the gamers are familiar with the mechanics
- Second, that they actively consulting with GM, and that while GM may seem a bit lenient, he plays it fair, and pays attention to details. A good GM.
- Third, that the group is underwater
- Four - that they have a familiar and they fight BBEG
Aaaand that's all the setup we need for the joke to start happening. And all the setup is done very organically, it's interesting to watch, it's subtle yet informative.
Jacob, this video, and your other videos like this are great because of how carefully you frame them. Almost all youtubers ignore or barely work on the framing of the joke.
Accept my applauds, sir.
Don't forget that they also established an average-case scenario for a BBEG; the player before burned his legendary resistance with wyvern poison, and then the player after used a portent that the BBEG couldn't do anything about. Jacob would unironically go hard at writing in general.
That and Sir-Cumstances
"HE DIES EVERY SESSION"
that got me good 😆
Was on my way to write this. Glad someone else had the same idea!
Too real, was playing a battlesmith artificer and my poor metal friend was destroyed daily. Better it than us, I guess, but I did feel a bit guilty
I just imagine that the quasit is so use to dying that it no longer fears death and happily goes with whatever bs its player comes up with to the sound of epic orchestral music.
"It eats your cat."
"NOO, NYANKO SENSEI!"
Next in-game day
"I call for my cat again."
I thought of Sprinkle The Immortal Weasel.
As bad as oceangating the BBEG is, I think we can agree the brother had a worse fate. Bro was on the scene for 2 seconds and he got blasted to kingdom come 😂
The first BBEG at least stood a chance, got a somewhat epic death.
Mr Stinky got absolutely disrespected.
id like to imagine the brother wasn't even trying to kill them and was just gonna thank them for killing his presumably evil sibling but got flung into upper orbit before even getting a chance to do anything aside from teleporting them
even if he was immune to bludgeoning it is also twisting and tearing as the pressure expands back out trying to equalize with the area around it. also the bludgeoning is hitting all over at once ( think ear holes, joints, mouth, eyes, butt )
@joxerthemighty9148 Even if his body can somehow miraculously stay intact, he won't be able to breath and his blood will begin to boil inside his veins
"you're sending him to the stratosphere???" Genuinely had me crying
FOURTH ONE THIS WEEK!
Skyrim giant moment
Sword Coast Space Program
@@VidGamer123 This KILLED me, hahahahahahahahaaa!
"Eventually, The BBEG stopped thinking..." was essentially my thought process when that happened.
I came up with this idea for a magic scarf that makes anything obscured by it dissapear from the memories of everyone as long as it’s obscured (like having no object permanence) and boy have my players gotten real creative
Like it makes them forget it exists or just that it’s there? Like if someone hid with the scarf, would their best friend think they didn’t have a best friend or just think they’re alone?
@@mollywantshugs5944 I think the way I ruled it is that they knew about the object existing, but didn’t think it was there, explaining away in their head any incongruities that such a disappearance would bring.
Also it’s a scarf, so you wouldn’t be able to obscure a friend with it unless they’re tiny
@@pungoblin9377 okay that makes sense. That’s a really neat item idea
So would the players forget that they'd used the scarf to hide something? Or would they know SOMETHING was in there but not what?
@@jakepullman4914 lmao no their characters would! And also only if it were completely obscured from them as well
Alternative title: playing DND with physics majors
hello youtuber
Or aeronautical engineers. Been there, done that.
I'm a physics major. I know what I must do.
Every player at my table is a machinist or an engineer. Including me. So we have had multi-day long arguments about if people can reasonably do stuff or not lol.
i feel extremely called out
He may die every session, but he dies a hero every time Sir Cumstances will always be remembered.
"Oh my god, they killed Sir Cumstances!"
"You bastards!"
HE DIES EVERY SESSION
*Sir Cumstances revives* "Mmmmphmmph mmmpphmmmmph!"
*Instantly used to cheese the next encounter and dies*
⚠️Spoilers warning?⚠️
@@timnewton-howes5206 But it's how he dies... Like Kenny...
He had it coming, consider how much death and pain he's caused, and how many victims.
"Hey how's it going up there?"
"AAAAAAAAAAAAAAAaahhHhHHHHHhh!!!!"
I love your stuff so much lmao
I would love a video that is just Like a full 30 minute combat in this format, I know it would take so long to record but it’s genuinely the entertaining just watching the immediate back and forth in the combat between these characters
This is the kinda stuff I'd want from D&D, but without having to subject myself to total strangers. A 5 hour adventure with fights like these thrown in and a gurren lagann style ending to top off how ott everything is? That'd be the bomb.
Likely extremely hard to put together, though, so probably not gonna happen.
A long form video would be cool
So uh, I'm playing a Soulknife Rogue in a Rime campaign. I have Telekinetic as one of my feats, and I have an immovable rod.
I stabbed a dude in the chest and crammed the rod into the hole. Then I strafed to his side and used my Telekinetic Shove as a bonus action. I have affectionately dubbed this move "Ribcage Priveleges Revoked"
NAHH, that's a mortal combat move 💀
oh no, that is disgusting. amazing.
This has made me want a "Tales of the Fallen Quasit." What horrors have they seen?
The series Nodwick may have some answers. It's about a rpg-style henchman who's died more than any being in the universe due to how his contract is worded
The guy could be drinking buddies with Sprinkle from CR Campaign 2. Oh the tales they could tell...
Honestly, just the loss of pressure from destroy water would probably give it a bad time if it normally breathes through gills or something. Low pressure water will boil(such as exposure to a vacuum). I would question the rogue securely fastening a rope to a 10ft radius sphere in a single round with no way to anchor the rope to the sphere whilst also carrying a gold bar.
As for the DnD Space Program Special, its been discussed previously.
Securing the rope to a ~60 ft circumference smooth sphere while swimming underwater definitely feels like a longer than a round task.
As for the Space Program, would Levitate be the route for that? Wouldn't it just stop once it left the range of the caster?
What was the result of the discussion? I'm not seeing how it could work, can you point me where this discussion is?
@@dukeofburgerz5225 levitate would certainly work, but thunderwave seems to be the point of failure there. it only launches things 10 feet away, with no mention of weight
though, if they're using physics rather than RAW, eh
@ez_theta_z9317 is there a spell that would allow it to work?
I know people like getting mad about stuff like this but I'd love to have people with even just half this amount of enthusiasm about playing the game
I mean there's a difference between "I am mcguyvering a solution after we tried the traditional approaches and failed" and "I spent 3 million gp to made a black hole gun and i will use it at the slightest provocation"
@@averyodowd6448 I think it really depends on your experiences. Maybe the average person gets frustrated by stuff like that, but for me I have to constantly handhold everyone because I'm the only one who is familiar with ttrpgs the rest essentially just view as an overly pretentious board game, they enjoy it, heck it's still fun for me too in a different kind of way, but I don't get to experience any of the standard ttrpg "vibe" because no one else is deep into it enough. So yes, if one day they came up and had a ridiculous rules exploitative insta-kill combo, I'd be ecstatic.
@averyodowd6448 If I spend 3m gold on something you'd best believe I'm using it every chance I get. 😂
I just love involving the laws of physics with magic in general because then you get this kind of crazy levels of creativity.
@@averyodowd6448Those are both awesome
04:58 and this is why it's important to recognise the difference between magic and science. Science works via cause and effect, magic determines the effect without a cause, which gives the GM the power to just say "it doesn't work like that because it's magic"
If magic exists in a setting, it too must adhere to science.
@@GloriousZote tell me, then. In what way does a flame that doesn't need fuel and produces no heat conform to science? Because that's a dnd spell. Or how about a bolt of green light that completely disintegrates someone on contact? Or literally anything in the illusion school?
Magic has been defying science and the laws of physics in and out of d&d for years now. The whole point of magic as a literary device is to make impossible things happen.
If you're creating a magic system it is usually best for the magic to have rules that it cannot break but those rules don't necessarily have to be the laws of physics.
@@GloriousZoteI get what you mean but that statement is oxymoronic
@GloriousZote yes but that science doesn't need to be the same as it is in our world. DM could rule that physics and math operates differently in a way your characters are unaware of etc.
Yeah, you right it's possible for GM to rule in this manner... But why? To avoid super cool water annihilation trap and do boring turn based combat for 10 rounds instead?
"Yay! Next Bad Guy!!" had me laughing my ass off
To bad that woke up my roommate and now he's pissed
Hellomadness my old friend.. I've come to be mad at you again..
Looks like you have a new bbeg to slay
Show him the video and he will be happy
Send him to the stratosphere.
On the bead of force underwater:
You don't have to do anything *but* capture a creature in it while you're deep underwater. A 10-ft radius sphere that only weighs 1 pound generates a buoyant force in sea water of 268000+ lbs, which gives you a thrust-to-weight ratio of 268000:1. Considering that modern, high-powered space rockets have a TWR of 150:1, you've got tons of force (literally) launching the sphere straight upwards. Not accounting for the drag from the water, the sphere accelerates upwards at something like 8.6 million ft/s^2, where escape velocity (at least for an earth-scale planet) is 36,700 ft/s.
The reason you don't deal with buoyant forces in the air is that breathable air passes through the sphere, so you can assume that any air that tries to rush into the sphere and pushes it upwards would just pass through it.
wouldn't the fact that the sphere contains a person and is filled with water reduce that?
@@quincykunz3481 the spell, used as designed, locks the weight at 1 pound. Of course, more experimental uses and unforeseen circumstances could be argued to alter that wildly
The math above is just incorrect. @@hugofontes5708
You wouldnt actually get the sohwre going anywhere near that speed though, despite the massive bouyant forces. The sphere still has drag - not just from the water it has to push out of the way, but also the cavitation it leaves in its wake.
That depends on assumptions regarding the way that the bead of force magically produces a weight of one pound regardless of interior mass. If it doesn't change the sphere's density, then its buoyancy would remain unchanged and the OceanGate trick would work. Hell, it may even work without the Destroy Water spell since what would be killing the target is the sudden increase in water pressure acting on the target's lungs and you don't need a delta-P to achieve that.
familiars are just vessels to commit mass amounts of warcrimes with little to no consequences. i mean an immortal pet that follows ur commands, sometimes use magic items, give help action, and can be brought back with either a 1st lvl spell slot or a 10 minute ritual. truly the most op spell in the game
From a DM's standpoint, the 2nd Edition Find Familiar was so much more controlled: the player is not conjuring some creature-shaped force from other planes of reality, no; they are summoning a creature from somewhere in the immediate surroundings. You want a Quasit familiar? Either do something so vile that one answers your call for a familiar, or go to the Abyss and summon it there. The most likely critter you're going to get for a familiar is probably something harmless and slow-moving. And Tyr help you if you kill it: a good chunk of the Upper Planes are in the ASPCARG (Arcadian Society for Prevention of Cruelty to Anything Remotely Good).
@@Oddmanoutre3.5, at least, had you lose 200 XP per level when your familiar died. It's not exactly crippling... but it is a pretty significant cost.
@@basedeltazero714 and you couldn't get a new one for a full year.
I mean, kinda? I know we like to give them casks of gunpowder, light it and then teleport them over enemy stronghholds.
@@basedeltazero714 Oh yes, I forgot to mention the psychic damage from having your familiar killed.
“Never mind he’s blind” Of course I know him he’s me
I remember seeing Daryl Dingleberry in the community post asking for villain names and I thought: "He's using that one."
0:04 I understand content creators needing the moola, but I really wish rayon wouldn’t make the creators lie
Agreed
Yeah my brother got some for Christmas once and they were shit
I used the gate spell to open a portal at the very bottom of a lake of lava. I summoned it right below the BBEG as a rocket of molten earth exploded underneath him. My buddy is a civil engineer and did some rough math. It shot out with so much force that the pillar of lava would've reached 21 miles into the sky. Bad day to be a bad guy. It was always funny watching our DM scramble as we teleported from region to region, but he never thought id use a gate spell aggressively
My group pushed a bad guy into a trap comprised of two portals. The portal at the bottom led to the portal at the top. So the bad guy kept falling at an accelerating rate, until the portal spells elapsed, at which point the guy smacked into the ground at terminal velocity.
Goblin slaying intensifies.
And now you're really thinking with portals.
Is there a magical body monitoring the use of such dangerous magics ? A 21 mile high lava ejection sounds like a man made voclano. If you can do that in a town or city you could accidently, well. Yes, just because you can do something doesn't mean you should. Kings, Socerors, the Tavern Owners guild - all get upset. The ire of the King may be directly obvious but supposing you have nowhere to rest at every city you visit.
I'm pretty sure DnD doesn't have these kind of skills on the character sheet; but they might have arcane lore. Do a knoweldge check. The famed archmage Imaykelava is rumour to have researched this spell in the 5th century. To this day his wizards toward lies under a 5 mile high stack of solid granite ..
@@Stanis223 Yeah, I was going to mention this. This is effectively causing a volcano, and this would be devastating to the entire surrounding area for many miles. They would impact any number of innocent people and animals in the area. Someone would have a major problem with them.
OceanGate - The duo didn't need the vacuum to generate pressure at all, the difference in pressure of the fluid within the bubble and the fluid outside of the bubble is already great enough. The weight of the gold bar would only change as per the spell's description, not by the density x volume (in game rules beat irl physics). Water pressure in 5e from Storm King's Thunder maxes out at 2d6 per minute from 2000 ft deep to 3000 feet deep, and starts at 1d6 per minute from 1k to 2k ft deep. We can extrapolate to great damage over time at deeper depths, but RAW, there is no immediate crush from water pressure. The BBEG would still be stuck at the bottom of the ocean, likely dying from drowning, exhaustion from swimming, or the pressure damage over time.
Still lethal, just not immediate, minor rules stuff about weight with Enlarge.
Stratosphere - Thunderwave only moves unsecured objects 10 feet away from the caster, and Levitate only lifts the target 20 feet high upon casting, with an additional 20 feet of elevation gain per action the caster takes to lift the target. Levitate's duration is 10 minutes of concentration, so assuming the caster gets maximum time, that's 100 turns of concentration plus the turn when the spell is cast, giving the target 20020 feet of elevation gain. Only rules I could find that specifically reference altitude are for altitude sickness, which makes exhaustion happen faster when traveling at altitude. Fall damage rules for 5e state that a character takes 1d6 damage per 10 feet they fall, to a max of 20d6.
Possibly lethal, doesn't work like that RAW, but the intended effect still happens, just with a time tax.
Goggles of Darkvision - Goggles of Night give the creature wearing them 60 feet of darkvision, or extending their darkvision by 60 feet if they already have it. Light makes an object shed bright light and requires a DEX save if the object is being worn or carried. Bright Light in 5e allows creatures to see normally. There is no blinding effect caused by Light. Goggles of Night cannot allow a creature to see through Anything, just gives them Darkvision.
Not lethal, doesn't work RAW. There are spells that can cause the Blinded condition, but not like this.
Black Hole - Yeah, that works, though it's debatable if the quasit would need one or two actions to interact with both the portable hole and the bag of holding. Either way, putting one inside the other does create the one-way portal to the Astral Plane.
Lethal, works RAW, only question is if the DM rules it to be two Activate Magic Item actions or one.
When people try to combine irl physics and DND, it never really works, since irl physics doesn't have fantasy magic to account for how something is happening in the first place. If it becomes an issue, those kinds of physics problems are exactly the domain of Mystra, who would not tolerate such things to exist in any system of magic.
I think they said the sphere only lasts 1 minute, so levitate would only get it 200ft up before it disappeared, but that's still max falling damage.
It's only a single action for the hole and bag, because one is treated like any mundane object and not being specifically activated; it's a passive property that triggers the portal.
Great analysis!
The issue being that the collapsed bubble wouldn't just be 'water pressure' as a constant but the water collapsing in and impacting them Which at the very least should do some sort of other damage, like bludgeoning or blast damage as the water is literally traveling at the speed of an explosion. Creative thinking should be rewarded a bit, anyway, even if you don't allow it to instantly win a fight.
@@nopenoname7944That's fine, but people get the wrong ideas from videos and stuff like this. People (granted, not many) see something like this video or the Peasant Railgun and assume it works RAW at any table, and it becomes an issue at a lot of tables.
How I usually rule things around thinking creatively is that player's tools need to be actually able to work to the desired effect in a reasonable way. You can't wrench a bolt with a hammer, and no matter how creatively you want to approach something, you still need to be properly equipped to do it. It's good to give some leeway for creative uses of magic, but it's equally important to keep things like that in check to avoid encounters and sessions being ruined by tenuous combos.
@@benjaminswanson4961 100% agreed. Also, it should go off if it's something the character themselves is smart enough to pull off. no 2 int barbarians building their own cannons just because they have the materials.
additionally on the stratosphere piece, Levitate stipulates that the target must be in range or it cannot be lifted. Even if they just concentrated, the limit is 60 feet.
Sir Cumstances is my new favourite character
We need a stat block for him! ❤
I hope every time he dies, he meets Bing Bong!
Was circumstances pun intended or not?
@@magistaril8413 It is 100% intentional, what even is a cumstance?
@@magistaril8413 1,000% intentional
"The Broom of Flying knows where it is because it knows where it isn't."
honestly, if ya;ll can do the math and are that clever: I'm all for it. Clever is clever. But be ready for magic to alter things, so I guess it may not always work out and its important to be okay with that if you try something like that
These are prime examples for "This works; ONCE"-scenarios
I don't play d&d myself, but I heard about the rule once and it'd probably apply: Rule of Cool. So you let this stuff slide if it's cool and fun and creative, but then you either move on and make it clear it won't be that easy next time or you do what happens in the video and conjure up a clone bbeg. Maybe weaken that clone some for the effort and thought put in and tell the players to try a more traditional fight to end it.
This kinda stuff is just a social test of sorts. If everyone clicks well enough together then you can both pull off silly stunts like these AND concede that the dm has a job to do, too, so you'd then play "normally".
naw i think once you start trying to apply real world physics to dnd where the rules don't already cover it you're opening a can of worms.
Sure it's fun when you can use it as a player but imagine if a DM started applying it in literally every other scenario.
@@stevenle9960 I've told my group that's 100% what happens when they do anything like this video or use any alternate rules. If they can do it, so can my monsters.
@@MajorHickE That's why the DM backtracks on the Goggles ruling. He realizes the players just figured out an exploit using said ruling.
Take a Staff of Adornment. Take a Necklace of Fireballs. Throw Necklace -> does not explode until it's arc ends. Place thrown Necklace upon the staff and keep it spinning -> Arc does not end.
Staff being wielded by Imp familiar -> this whole set up is invisible, and the familiar survives.
Drop 3 simultaneous 9th level fireballs on your enemy from afar, invisibly.
How does one place a necklace on the staff after they've thrown it?
@@shadowfate05 You ever been to a carnival before with the ring toss game? Like that but with a Sorcerer slightly spinning the staff so the necklace technically doesn't "land" anywhere
@@mkman1 That seems more like "Catching a flying object" than "placing an object above the tip of the staff"
This reminds me of the first D&D game I ever played, funnily enough. I ended up with a necklace of beheading, which I figured out what it did by using on a goblin we had knocked out, so of course I'm keeping the thing. Fast forward to the hobgoblin boss fight, which the DM later said we were supposed to lose, and when I said I wanted to try to put the necklace on the boss, everyone in the party was on board. So many buffs, and a nat 20 with advantage, and the first boss was dead before he could get through his monologue.
(Gasp) You interrupted the villain monologue? That's ... horrible! A party could get a bad reputation with those kind of manners. Be careful, or your group might stop getting invited to apocalypses.
Sounds like a mistake making up homebrew items without really thinking it through. At least the Vorpal Sword says it doesn't work on a creature with legendary actions. It's incredibly 'gamey' to do, but don't interrupt a monologue though.
@andrewl9191 I didn't really interrupt the monologue, we just killed him before he could deliver his speech. The DM was fine with it, it was just after she finished describing the area and the big red hobgoblin warlord sitting on a throne.
I love the just monotoned *arms up* "yeah!!!!" 3:40 its so good lmao
"You just Ocean-Gated by BBEG" made me choke! Holy shit! 😂
I didn't get the reference and it made me sad
@@johnymey4034 ua-cam.com/video/fhiBnQ0Ar4E/v-deo.html
submarine accident @@johnymey4034
@@johnymey4034Oceangate was a company that took rich people on dives in mini submarines to the Titanic. One of their subs imploded under ocean pressure killing all on board
Oceangate is the private company that owned the submersible that recently (and by recently I mean like last year) imploded, killing like five people, including the owner of the company. @@johnymey4034
I just love the lore with that poor quasit dying every session, yet being hailed as a hero each and every single time.
The pants of clapping cheeks are horrifying
Beeg
Who is this imposter?
@@yosh12346NANI?!
I can't forget that time I incapacitated a Basilisk using a cloak and a vial of oil of slipperiness. The expressions my DM sometimes makes when I do stuff has me howling with laughter for minutes.
The spell Darkvision is transmutation, not illusion. I would presume goggles of darkvision (or goggles of night) would be casting that spell on the user. If that's the case, the goggles are not adjusting what the user sees, but physically altering the eyes of the user. A creature with darkvision is not automatically considered blinded in normal or bright light, they have to have light sensitivity.
And to add to that, even if they did adjust on the fly to light, they couldn't see through everything just because of it, even normal dark vision has limits because it would require some form of emission to it - it's not true sight nor X-ray vision
@@hugofontes5708 AD&D had two different types of darkvision: infravision and ultravision. The distinction went away at some point and it was never clearly stated which one they settled on as the mechanism behind Darkvision. I still think it's infravision. You're seeing differences in temperature due to direct infrared emission.
@@mal2kscits neither, because Darkvision works regardless of local conditions. Its just magical perception
@@mal2ksc EDIT: turns out this *was* a indeed a retcon, hence our discussion here. It's both and neither, but currently it's as below.
According to the forgotten realms wiki, which in turn cites the 2000's Conversion Manual and 1989's Dungeon Master's Guide 2nd Edition, darkvision while also known as infravision did not allow creatures to see infrared light nor involved heat-sensing. This might have been a retcon but then we know which line they went with darkvision: fantastical, not infrared nor ultraviolet, which might be why "low-light vision" was a thing for a while
The argument here is that it's like holding a lightbulb in front of someone's eyes in a dimly-lit room. The light is so bright that it overwhelms any light coming from farther away, whether you have darkvision or not. (And the goggles cover your whole field of view, not like a small light bulb.)
The only way to avoid it would be to take off the goggles of night. As you say, the creature wouldn't have ongoing blindness due to the earlier exposure to bright light (it was just a cantrip, not Color Spray (1st)). But the room is dark so they needed darkvision to see, which they don't have after taking off the goggles of night.
Err, the room *was* dark, but is now lit by the Light spell on the goggles of night. So the creature could just move the goggles up to their forehead like a headlamp, and have bright light for 20 feet, dim light for another 20 feet. And fully obscured by darkness beyond 40 feet, down from the 60 feet they got with the goggles, so if their enemies can stay far away they can still attack from unseen.
Use a bag of devouring as a torture device. Alternatively, a sphere of anihilation.
"You just oceangated my BBEG" is not a sentence I expected to hear, ever.
*everyone morning the loss of a familiar*
“HE DIES EVERY SESSION!”
If I have to hear someone say “I throw my folding boat at it” and “I throw my folding fortress at it” one more time I’m gonna scream
at least in those cases its literally written into the magic item. at least in the portable fortress it explicitly details how its useable as a weapon. That said, you, as a DM, can always just...replace that part with something like "all creatures in the area are moved, safely, outside the area.
Oh god that brings me back to my girl Trishy who got an Instant Fortress and proceeded to use it more like a tactical nuke than a defensible position LOL
"This magic item can only activate if it is on still solid ground for 5 seconds"
Pretty easy solution
DM: The enlarged gold bar snaps the rope, it descends to the bottom of the ocean alone.
The problem with that is that the force sphere(and everything in it) weighs only a pound, so it doesn't generate much inertia. Even drag is negligible in this case because it's a sphere and wouldn't cause enough to break a rope
@TheOnyxDruid I figured the rope would snap because the bar of gold it was tied to got enlarged, not anything to do with drag or weight. Same thing if I cast enlarge on a person that was tied up. The binding that fit a medium person are easier to break for someone larger.
oh, that can be fixed with a sliding knot, or the rope also being consideref subject to the spell
@TheOnyxDruid in the first case, I would check if someone is monitoring the knot. If so, it's that person's Dex save. I'd not, then I'd roll a STR check with adv for the gold to snap the rope vs the rope's dex with disadvantage for being underwater.
The second scenario wouldn't happen because it isn't the same object.
This scenario could also be countered by saying the gold is being worn or carried by the BBEG, so the spell effects him instead.
@@TheOnyxDruid that's more of a problem. The sphere weighs only 1 pound. The creature inside can apparently act on it causing it to move. So the bubble can move. The mass of the water displaced is substantially more; by my estimate the bubble should have shot up toward the surface really really fast ..
That scream at 4:16 was _perfect,_ chef's kiss.
This reminds me of the time one of my players tried to pull off the infamous "Peasant Railgun" and fire a spear with such velocity that it would split a mountain in half. However, mister smartass didn't realize that I also understood basic physics and that he launched the spear with such a high velocity that it not only disintegrated moments after firing, but the resulting shockwave TPK-ed the party and a chunk of the city he used it in.
I then rewound by one day and kindly asked him to play the game normally because I wasn't going to rewind the next time he tried cheesing a roleplaying tabletop game.
Circumstances o7. Never forget, even after summoning next one.
I think it's "Sir Cum-Stances"
This is more like “How to abuse your familiar every session”, which is honestly normal these days; this is why Familiars take a month to re-summon in older editions; this is additionally why familiars are spirits *forced* into servitude, not necessarily willing servants.
Ah! DnD! The game to creatively kill people with your friends!
Solving problems with magic and violence...
How to make your DM create the Magic Geneva Conventions.
@@Silverwind87 Just remember, it isn't a warcrime, The first time.
Instructions unclear... by 'kill people with your friends' do you mean cooperatively or do you mean using your friend as a weapon?
@@AnonEyeMouse Both! Both are valid options!
2:01 bruh “portent. 3” I’m deceased
Honestly creating a vacuum to displace the water would cause cavitation and a force of heat and underwater explosion of incredible unbelievably hot water
I imagined that too, didn't really get why they needed to create a pressure differential, but if the sphere prevents all motion from water through it would there still be that much pressure inside it? Wouldn't it be like if it was pressurized or something since the water around the sphere wouldn't be really pushing the water inside?
It wouldn't be hot it'd be cold, as the heat is drawn from the sphere's internal environment to boil a portion of the water. The flashing of the water would also be quite violent I imagine.
Like a pistol shrimp
@@hugofontes5708 That's actually the point-- By removing some of the water, we're not only making space for water to fill the area later, but we're lowering the pressure inside the sphere. When we sink the sphere, that means two things-- There's a higher pressure differential between the inside and the outside of the sphere, and there's vacant space that high pressure water will need to fill.
When a fluid like water at extremely high pressures encounters a vacuum, however small, it fills it near instantly, causing what is essentially a localized explosion of extremely hot fluid as the water flash boils and an extremely violent shockwave from it essentially smashing into itself.
Water isn't particularly compressible, so without creating the vacuum in advance, when the bubble "popped", the water inside would simply be subjected to the pressure and not undergo cavitation, making it significantly less lethal an experience
@@Nudgarrobot edit: wait, got it. Two step pressure change, from destroying the water inside and *then* from removing the sphere so more water can take the space by pressing back at the uncompressed water. Something like double cavitation flash boiling.
My favorite version of this is Insect Plague + Animal Shapes. Turn 10 million locusts into 10 million elephants & watch from inside a resilient sphere as they collide and expand with the force of a neutron bomb
Very fun, sadly it takes willing creatures and who knows whether the locusts are actual creatures at all
Elephission
@@hugofontes5708
For Insect Swarm, the spell specifies nothing regarding what exactly the Locusts are. And when it lists the targets of the damage, it specifies "each creature in" the sphere, which heavily implies the Locusts are not specifically friendly to the caster.
So I would definitely rule that they are *not* willing and thus can't be targets of Animal Shapes, even if they are officially living creatures and not some magical construction.
Also, for Animal Shapes, "The transformation lasts ... , or until the target drops to 0 hit points or dies." would be another failure point. Suddenly transforming millions of Locusts that are magically confined to an area(even if not physically confined) into elephants would result in the majority of them taking enough crushing damage to kill them. Essentially, immediately reverting them back into Locusts.
@@Dillsfawn the second point sounds like it would expand then implode back
@@hugofontes5708
It depends. A DM would need to also make a judgement on what "... it reverts to its normal form. ..." means and how that happens.
In my case, I would rule that the transformations are magical in nature and that there are no physical "remains" or "debris" when the elephant form dies. Meaning there would be little to no extra space taken up when reverting. So there would be a moment when the spell tries to transform every Locust, and yes the swarm would expand as a result, but then crushing damage happens BEFORE the transformation is fully complete, since the space needed to fill the area would be LESS than the space needed for that many elephants. At which point all or most of them revert back to Locusts before fully transform and thus generally never really take up any more space than the original area.
I would then tell the player that as a spell caster and user of those spells, they would be aware of this, and let them decide whether they want to try anyway.
Jacob and Jacob really have become Jacob's worst nightmare.
Such a joy to watch honestly. The slap stick-ness of the plans and the acting were great!
I think this is my favourite of Jacob's imaginary table groups. The duo has such mischievous twin energy but they're not even trying to mess with the DM this is just how they play and I love it. Also shoutout to the DM who clearly gave out too many magic items I feel that
So there's this really funny way to use a couple items together you probably haven't heard of, it's totally so funny and every DM loves it. Basically what you do is you get this item called a portable hole and another one called a bag of holding an
If your Familiar isn’t dying every session, are you really getting your moneys worth out of that familiar?
I love the calm, "You hear back, "AHHHHHH!!"" priceless. 😂😂😂
One of my characters was a lightning themed sorcerer and got a decanter of endless water.
I ended up using it to waterboard my enemies :D
5:40 fun history fact (its not fun if you like birds TW) the original guidance system for missiles was actually trained pigeons that were fit with metal beak tips and trained to peck at images of ships, once ready a team of three would be placed in a missile and they would provide the necessary guidance to hit the target. the Japanese used people instead because they were easier to train.
The Japanese put people INSIDE missiles?
"Hehee that's our fourth one this week" absolutely killed me
"You just oceangated my bbeg" is my new favorite sentence.
Wait until he hears about the portable-hole bag of holding arrow
Oh yeah, the only thing better than the peasant powered relativistic rail gun, the actually functional tactical anti-material annihilation missile
here comes the sun, dodododooo
I love these characters Jacob! The way you portrayed the two players to be perfectly in sync and everything was so funny! Always a fan
0:35 so youve also made it to the checkpoint, welcome! - get some rest.
youtube's been recommending me all his old skits lately, but i won't complain. i forgot how funny these are
One of my players is going through engineering school and as a dm at a certain point when he's explain how what he's doing works because of "math" i just let it go
that's certainly fair play so long as the group doesn't mind that line of reasoning but i don't think TTRPGs, specifically DND were meant to be perfectly realism, math or science -based, so you probably have every right to challenge such rulings if they start becoming an issue imho.
I'm with Dack. I don't think exact physics should be applied to a fantasy world where you can create fire from thin air and (with the right talents) make it not hit friends. It's kind of fun to think about, but overall I don't think it's positive for the game as a whole. To me, it's kind of like when people cheese a boss in Dark Souls.
Pov: your players made a verbally activated anti-matter intercontinental ballistic weapon using a broom, a soggy bag, a magical vacuum cleaner and a suicidal quasit. 🙃
This is the best part about playing an artificer. I can just kinda make problems
0:35 See I smiled and chuckled at that but then you hit me with Stickerbush Symphony and my smile faded almost instantly as I just kinda went silent, that was a mean trick, sir. Especially knowing that song on YT is treated as an "Internet Checkpoint" where you can just vibe and all the comments are nice and everyone is just trying to get through tough times.
I want to know how Jacob comes up with these, or, if he's making these skits from personal experience, how his players got the ideas
"You just OceanGeted my BBEG" had me in tears.
"He dies every session!"
So does the wizard, but we don't judge!
“What are we doing oh right you OceanGated my BBEG”
And gave a Quasit trauma
This was hilarious. Poor familiars always getting Yoshi'd by their summoners. 😅
I've played with a group of astrophysics Masters and PHD students, this is very much how some of our encounters went.
"Darril Dingle Darry" had me dying
daryl dingleberry*
This was really funny! My sides exploded at the stratosphere skit. "He goes 'AAAAAARRRGHHH' " hahahahaha
One time, there was a boss that only took damage from an especific crystal and the players didn't have a full weapon made of it, only chunks of it. The mage used portals and explosions to create a cannon of inumerous bits of the crystal, basically making a goddamn portal-shotgun.
This reminds me of that lovely old video game, "Planescape: Torment". There was a spell called *Mechanus* *Cannon* ... when you cast it, it shows you a cutscene of a gigantic steampunk laser cannon firing into a portal. Then we snap back to the tactical screen, and the other end of the portal opens right next to your enemy. Oof.
Sounds like a cunning plan... the DM gave them lemons and they made a lemonade-cannon. :)
The DM responding with screaming is absolutely fantastic. I’d love to be at that table lol.
Dude would just feather fall when he came back down from the levitate effect. Also how fast is he going up while levitating? It'd probably end before he hits the stratosphere. For that matter, I think you can teleport outside of a bead of force. Technically there's no effect passing through the sphere, you're targeting yourself. It doesn't require line of effect to reach your destination, just to target a thing to teleport, or you couldn't teleport through total cover. So you should just be able to teleport out of the sphere (Force Cage a 7th level spell, specifically calls out the rules around teleporting out of the cage, and with a passed save it's possible to do, while the bead's effect doesn't even bring it up. This suggests that there is no restriction, to me at least.)
The underwater one is harder (assuming you can't just teleport, which I think you can), I can honestly say I'm not knowledgeable enough about how the sudden absence of water would create pressure to know if it would matter (my instinct tells me that while the sudden influx of water to the area without would be extreme, he wouldn't necessarily be in that part of the sphere, and the sphere can't be collapsed, so it wouldn't matter. But that's just a guess based on incomplete understanding of the physics at play). I do know that according to the rules in Ghosts of Saltmarsh, creatures that have a swimming speed ignore the effects of pressure from being deep in the water (the idea being that aquatic creatures are immune, for simplicity's sake, even if that's not really how that works). So if he had a spell on him granting him a swimming speed it's arguable that he'd be immune to those effects.
The only weakness to the broom missile I can see, is that you have to be familiar with the place you are sending the broom, but that can be easily solved. Otherwise, the only sticking point is that I don't think a Quasit can carry a bag of Holding, it weighs 15 lbs, and they're tiny, but that too is easily solved. Feels like there already should be a magic item that creates two tiny demi-planes, and connects them on impact of the missile. It's very achievable.
The scroll wouldn't work because the familiar has to have the spell on their spell list, but a tattoo does
We once made a "nuke" by sending a familiar to detonate a staff of the magi
Pretty sure you'd need a familiar with levels in warlock wizard or sorcerer for that to work, cause if the exlosion can be triggered by creatures other than the attuned one, an enemy wizard can just cast telekenisis on the staff and kill you
@@tanna_k telekinesis doesn't work on items worn or carried by other creatures, so no - and that's exactly why this limitation is there. Also, most magical items can't just break I think, but here it is specified it can and will.
@@dawiddulian2403telekinesis spell is literally used in this game (the most) to snatch things out of someone's hands................
@@dawiddulian2403 yes it does, you just need to make a contested check
Honestly creativity like this should be rewarded.
"Who killed the Quasit" instead of "Who killed Kenny". Week, after week. 🤣
There is an entire level in the Abyss, dedicated to Quasit production for this party... 😈
Just noticed the GUNSHIP and Midnight vinyls on the shelf behind you. Excellent taste!
Remember: Familiars are effectively immortal as long as you live, so using them as sacrifices is technically helping them
You might appreciate this but I made a mundane Fireball at like lvl 2-3 by accident. So set up is we were playing Waterdeep heist and came across the splinter group that was about to throw alchemist fire around a ward of the city. We alerted some folks as to what was happening but before the back up could arrive the crooks were about to head off. So we attacked them to stop them from leaving. After a few rounds the crooks were about to flee from how they were moving and I decided to stop the wagon that was filled with the crates of alchemist fire. The sparking idea I had was to quickly tie the packet of smokepowder to a crossbow bolt and fire it at the wagon. I was not sure how the DM might rule either the bolt starting its flight nor how it would end but I had 50/50 odds of either blowing myself up or the wagon. Sadly the end point was not enough of a impact to set off the smoepowder. I then turn to my cantrips and cast Firebolt on the packet there in by setting off the packet and the wagon of alchemist fire. the fire blast was so much greater than I expected to happen that it nearly caused a TPK, it got part of the party in jail for the night and I had to promise not to recreate the accidental experiment.
While playing storms kind thunder my rogue and the partys wizard used a bead of force on a frost giant and the wizard catapaulted the bead with the giant into out to sea.
Yup. This is the kind of shenanigans my best friend comes up with in sessions I DM. I honestly love it.
I once had a game session in which two of the players argued with each other for, like, 20 minutes whether or not the mountain-range-sized stone primordial (that the party healed after millennia of her being in a coma & had been mistaken for an actual mountain range all that time) should've _thrown her back out or not_ when throwing a necromantic explosive into orbit for them.
Things like these are why real physics doesn't belong in D&D.
No this is exactly WHY real physics belong in D&D, that shit is the fun part.
@@ma3lstr0m5t0rm No, it just gets real dumb real fast and leads to some players trying to tear the game apart because they think that's "fun". You can run your games how you like, but it gets derailing, tedious, and annoying fast.
@@upinarms79oh yeah, pushing paper buttons that game allows is so much more fun! 30 min of fun crammed into 4h sessions. Lovely.
@@Suavek69 I'm sorry, but... what?
@@upinarms79 exactly what you read. If you play D&D but find yourself constantly limiting creativity of your players, why even bother? Just play a videogame. And if you find that it's problematic for your players to be creative, maybe the ruleset is the issue? Maybe don't give them the tool to fuck things up to such a degree
This must be one of your finest videos in recent memory. Had me on tears from the get go
Hi Jacob, lovely video! Loved the underwater combat bit, but as someone that has a diving license and loves to nitpick things i gotta write do some "corrections" :p
90 ft is not "that" dark, blue light still exists, it goes away after 200ft~ if i made the calculations correctly.
Using the underwater pressure is genius, but i'm not sure that the gold bar would be able to drag the sphere that much. It definitely would be going down, but every 10 meters increases the atmospheric pressure of water by 1 atmosphere, which would increase its lifting force / buoyancy, so it would kinda slow down.
Also with the increased buoyancy the Create/Destroy Water spell becomes unnecessary, the water inside would still be less dense so there still would be a vacuum effect.
Also also even if the bad guy survives the "lessened" vacuum effect he would skyrocket towards the surface, which is very dangerous. He most likely would pop like a balloon, at least his lungs and blood vessels would due to the rapidly expanding gasses in his body.
And yes, it is as horrific as it sounds, and lesser versions of this thing happens from time time irl...
That's all i've got :p
"I cast Bends on the water hag."
The sphere weighs 1 pound, regardless of what it contains and has a volume of approximately 314 square feet. It is so much less dense than the water surrounding it, that it would immediately launch towards the surface as soon as it appeared. The rogue would have to find a way to swim up 90 feet and tie a rope to a perfect sphere and a gold bar before the sphere disappeared.
@@theodorehunter4765 the sphere forms around the creature, so it would have water from that exact depth, and that would prevent it from shooting up.
Also all turns happen simultaneously, so attaching the gold bar wouldn't take that long after the create / destroy water spell is casted, so it wouldn't have time to shoot up to the surface.
Even then, it still would cause decompression related problems, and could be deadly :D
@@erayergi The item specifically states that the sphere weighs 1 pound, regardless of what is in it. It could contain a neutron star and it would still weigh 1 pound.
1 pound object with roughly 314 cubic feet of area has a very low density.
Also, it takes a heck of a lot longer than 6 seconds to tie a rope around a 20 foot wide sphere in such a way that it won't slip off.
Hell, rope is 50 feet long. The sphere's diameter is longer than the rope. (2x10x3.14 = 62.8 feet.)
The entire point of the skit is that the players are trying to abuse real life physics to break the game, but when you apply those physics universally, it doesn't work.
@@theodorehunter4765 Yeah, the whole "tie a rope around a sphere" is where I checked out right away. If you're going to try to do this kind of alleged physics stuff, you need to think about the things that would actually work or not.
"...when I need to feel something..." BRUH. My whole mood today, summed up in one shot.
Keep your real world physics out of my magic world.
Dropping instant fortresses from an unreasonable height will always be my favorite incorrect use of a magic item
Looks like the DM forgot that legendary resistance still works with a potent replacement, since they simply turn the failure into a success.
Also: as levitate specifies an object you can see and the sphere is invisible, using it this way is invalid.
Furthermore: RAW thunderwave moves objects only 10 feet, regardless(!) of weight.
Unless the DM allowed some very wishy-washy multiclass, the wizard can’t cast death ward.
What’s also important: The familiar could not use the scroll, as he’s not a spellcaster with access to the spell normally. (Ring of spell storing would work though. You just have to get a new one every time you do this strategy)
And finally: the undead guards would (if at least some of them are more intelligent than zombies - wights for example) totally try to shoot down the broom.
the title is "horrific ways to use dnd magic items" not "totally lore and dndbook accurate ways"
at least i can point out you're wrong on your first point, the creature only had 1 legendary resistance and used it on the wyvern poison, meaning the portant stuff you brought up is useless since it didnt have another one
you could also argue you *can* see the sphere since you'd see the 10ft radius of air in the water
correct on thunderwave
who said they were a wizard? maybe they're a bard with magical secrets
correct on familiar
finally, hard to say what the undead guards would do as we dont know the time
if its night, i doubt they'd see them coming, a black dot in a black sky?
If your ,,horrific ways“ are not really useable, than they are not horrific, but questionable.
If the BBEG only has one LR than the DM (who should know he has a divination-wizard) is to blame for that.
Seeing the sphere is not the same as seeing it’s surroundings. Otherwise water would render invisible pointless.
They are a Wizard because they have potent dice.
If you have only completely dumb guards, than there are easier ways to get inside. (3rd. lvl. Invisibility/Disguise self)
Most undead have dark vision. Even if the broom stays up high in the air while flying, it would be seen when landing.
@@killskill9391 God I'd hate for you to be at my table
You're absolutely no fun at all