After seeing the incredible computer boss on twitter I'd love the see your full process of how you'd make a boss. Making bosses is something I'd like to get good at. 😃
Great too see dewdrop back! The game looks so much more polished. I love the UI and colour the game uses. Really make the whole game pop. Can't wait to hear the OST! Dewdrop looks to be coming along wonderfully!
Amazing video Mark, love seeing your process. Something about your story telling always keeps me wanting MORE. Feel like I’m on a call with you even if I’m just watching your videos. Great work brother!
I've watched many indie game developers talk about their projects and was never interested in their games. However, this feels like something I would play. Keep the good work up!
Looking good! I would love to see some godot tutorials from you some day, though maybe that’s not what you’re into making? I just love your style of video and editing and it would make it fun to learn!
Awesome video! I really like the drawings of the Bosses and the overall pixel look of the game , it probably takes a very long time to make all this grafics and the game looks sooo polished. Keep going!
Whoa you've got a lot of stuff to juggle, super impressive! This project is really coming together. I also really resonate with your ideal around "I'd rather release an imperfect game, than dink around trying to perfect it and never release it" (or however it was worded lol.) I really believe that's how success is found in this industry, very wise good sir!
I can totally relate to these points you make. I'm working full-time and keep chipping away on my game DoomBreaker. Great video, Dewdrop Dynasty is looking awesome!
I can't wait to hear more about this game, especially what the music will be like. Keep it up. You're doing fantastic juggling game dev, work and youtube.
I feel that line about productivity. With a full time job and game dev every night after work and after the family goes to bed it can be really up and down. Love the concept art, the game is looking nice
Nice work, I love what you said about how the enemies design themselves I think it's interesting how not even the designer has everything planned from the start but just from how an idea develops over time :)
@@Goodgis Yeah definitely feel the same, I want to try and incorporate that more in the future (trying not to think too far ahead at one stage) Just lets things become more and more interesting as time goes on! :D
was great to watch this. Been struggling with working on my game ever since the pandemic hit. My life changed a lot since then and I even had a baby recently. This video was inspiring since I also have a full time job and working on my game
What app is used at 1:50? Also, I really like how Dewdrop is turning out! It's way more polished and I feel like when it releases it'll go mainstream easily, and I'm really excited for that. Good job!
I think it would be cool to see a showcase of some of the abilities or mechanics that you think are really unique in an upcoming devlog. I always watch these devlogs and they inspire me to keep working on my own game as well.
Just followed you on Twitter. :) These videos are really getting me excited about returning to game dev and Godot after a 6 month hiatus of learning web dev.
Loved this video man! Huge inspiration! I would love a devlog going over how you went about coding Bosses. I started on my first one a week ago and would love more insight and perspectives.
Great vidoo! Pleeese make a video on how you handled the map, how enemies spawn, and saving. I honestly think it is the toughest part of making a metroidvania so I think it will help a lot.
How do you come up with ideas for unique mechanics? I'm making a game inspired by Celeste but I don't want it to become a carbon copy of the game. But that's the direction its headed.
Good luck!!! Do your best, but don't hold yourself to a standard of doing MORE than your best, you know what I mean? Too many devs get into burnout by pushing too hard. You got this!
Dewdrop Dynasty looks amazing! I've been working hard on my first game while also working full time at an elementary school, so I feel you. Of course, my game is much simpler than Dewdrop, as I've limited the scope of the project to keep the goal reasonable. What started as "Oh hey, this Godot thing sounds cool, I should try it out" eight months ago now has 8/12 short levels and 3/5 fairly complex boss fights! Btw, Goodgis, if you're reading this, I would love to hear more about how you developed your pixel art style. It's phenomenal, and I'm more than a little bit envious! Pixel art is super difficult for me, and I don't know how to improve. Any tips or resources to recommend? Thanks! Edit: lol nevermind, just found your video directly answering that question! You rock!
love your videos. pretty minor, but i feel like the waterfalls at 6:16 should be darker so they blend into the background more. just visually, i was expecting them to be interactable until you fell through it.
As a hobbyist indie dev I feel you on the struggles of completing ur game. Im close to finishing a demo but Im stuck on the music/composer part. Tho I want to be the only name scrolling up the credits screen, I may have to bite the bullet and outsource it. I feel music is very important for a full experience.
2:34 - Confirmation of Goodgis the Elf's potential look for the game! Will he be a benevolent NPC or a mischievous enemy!? Perhaps he's being controlled by the vile machinations of the twisted BADGIS and we're sent in for a rescue mission? Stay tuned to find out!
Kind of strange question, considering this is a different video. haha I have a background in print production so I just worked with a printer and design the files to work with it.
Amazing video, and I need to say, the game looks hella interesting, even if 'old-school' 2D games aren't my type. One question I wanted to ask, because I'm in a similar boat (full time job/two-man team): how do you tackle design-heavy tasks? I find that these take me the most time, and are the most blocking. I'm able to write code fast enough to test a theory, or make a quick level greybox, however designing anything (mostly levels) puts me in anxiety overdrive. Especially when things depend on a story, but I need to make parts of the game to feel more inspired, it becomes a catch-22.
Great question! And honestly I feel you. It can be super overwhelming, but you need to start out with a really crappy first draft of an area and refine it based of the story and what feels right. Hopefully that helps. Cheers!
@@Goodgis Thanks, it helps! I think I just have to get used to the idea of throwing stuff away, and stop being stressed about writing a perfect first draft. Appreciate the advice!
I love metroidvanias and your game looks fun so i wishlisted it, hope your development flows on good. Btw what software are you using for doing the 2D game is it unity or some other engine?
Your game looks really great. You're obviously talented in many areas. I'm curious to know, when it (inevitably) gets compared to Hollow Knight (for better or worse) what will your response be?
It's going to happen but I'm not too worried. Every day Dewdrop feels unique and different, and to be honest the Hollow Knight community is one of the groups that I want to play my game. Also this game is going to feel nothing like Hollow Knight. It's going to be a lot more like Paper Mario.
@@Goodgis Ok I wil try and do that, also nice video. I'd like to also thank you for replying to me , I also tried to learn Godot with gdscript but I don't think it was made for brains like mine. I might come back to it after learning c# so at least I can try and do some thing with it. It also has support for c# if I am not wrong anyway thanks for making these videos and I look forward to more of them,keep up the good work!
@@Goodgis yeah. Could be specific thoughts on why you wanted certain movement options. Inspirations for the movement options. And maybe a little bit on the difficulty of programming some of the options, especially if you had to learn something new in order to get it to work.
hey Goodgis I am making a game similar to your survival game but im having some issues with the movement and just the game in general I was wondering if you could post a video playing it or maybe give me the link to the game and that would help me out so much. Thnx big fan, Henry
I'm back from my trip to the future where I enjoyed your live stream with Reece! We had a lot of fun and if you haven't seen it, check it out...when it posts. I'm sure you are seeing this comment in the future, so why are you still here?! Go enjoy that live stream (even though it is over, there is great content and great advice on game development!) ua-cam.com/video/BSYIpoweTa0/v-deo.html
hello Goodgis You are a very good gamedev and also a good instructor, but i have a request for you, can you make some tutorials for 2d game devlopment please ?????
✨What would you like to see for the next Dewdrop Dynasty devlog? ✨
Let me know below, and make sure to LIKE & SUBSCRIBE for more!
:D
First
Keep up the good work!
Maybe a sneak peek of some of the new bosses :0
After seeing the incredible computer boss on twitter I'd love the see your full process of how you'd make a boss. Making bosses is something I'd like to get good at. 😃
Man that concept art was so awesome to see, also congrats on finding a composer! Thanks for the content you make, its always motivating.
Thanks so much! Huge shout out to Bonzobean for making that.
Great too see dewdrop back! The game looks so much more polished. I love the UI and colour the game uses. Really make the whole game pop. Can't wait to hear the OST! Dewdrop looks to be coming along wonderfully!
Thanks so much! I appreciate your patience and support!
How did I just realise the little guy is a bee!! It makes his character so much cuter when you figure it out🤣🤣 Also love the content and the game 🩵🩵
just wishlisted 😘
Thanks so much!
Yoo I love both of your guys's contact, crazy to see you in the same comment section like this 🔥🔥🔥🔥🔥🔥🔥🔥
Amazing video Mark, love seeing your process. Something about your story telling always keeps me wanting MORE. Feel like I’m on a call with you even if I’m just watching your videos. Great work brother!
Thanks so much, Reece! :D
……ur brothers that’s crazy because you two are one of my favorite UA-cam devs
0:35, happens to me a lot of time, but wise words! *0.001% progress is PROGRESS!*
True! haha
I've watched many indie game developers talk about their projects and was never interested in their games. However, this feels like something I would play. Keep the good work up!
Nice devlog! Your videos always inspire me to improve and finish my games, can't wait to see the finished product!
That's awesome! :D Thanks so much!
Finally upon time, the devlog has returned! Welcome back haha!
Wishlisted it to support!
Heck yeah! Thanks so much!
New video! So excited!
Hope you enjoy it!
I can't wait for Dewdrop, it looks so awesome!
Thanks so much! I hope it's worth the wait!
So excited to watch the video!
Thanks! :D
You HAVE to find (at best professional) testers when the game is ready! I was indie-developer too and it helped out a lot!
Thanks for sharing!
Looking good! I would love to see some godot tutorials from you some day, though maybe that’s not what you’re into making? I just love your style of video and editing and it would make it fun to learn!
Thanks so much! It's something I'm definitely considering!
Awesome video!
I really like the drawings of the Bosses and the overall pixel look of the game , it probably takes a very long time to make all this grafics and the game looks sooo polished.
Keep going!
Shout out to Bonzobean for making that incredible artwork. Thanks so much!
Whoa you've got a lot of stuff to juggle, super impressive! This project is really coming together.
I also really resonate with your ideal around "I'd rather release an imperfect game, than dink around trying to perfect it and never release it" (or however it was worded lol.) I really believe that's how success is found in this industry, very wise good sir!
Thank you so much! :D
I can totally relate to these points you make. I'm working full-time and keep chipping away on my game DoomBreaker. Great video, Dewdrop Dynasty is looking awesome!
That's awesome! Keep at it. Also thanks so much!
I can't wait to hear more about this game, especially what the music will be like.
Keep it up. You're doing fantastic juggling game dev, work and youtube.
The music is a banger and can't wait to share it with you. Thanks so much for your encouragement and support. :D
I feel that line about productivity. With a full time job and game dev every night after work and after the family goes to bed it can be really up and down. Love the concept art, the game is looking nice
Thanks so much! And best of luck to you. It can be hard but all it takes it patience!
Nice work, I love what you said about how the enemies design themselves I think it's interesting how not even the designer has everything planned from the start but just from how an idea develops over time :)
In my opinion that's my favorite way of designing, but the game doesn't get stale to work on because things are always being tweaked a little. :D
@@Goodgis Yeah definitely feel the same, I want to try and incorporate that more in the future (trying not to think too far ahead at one stage)
Just lets things become more and more interesting as time goes on! :D
Another Goodgis video!? I am overjoyed!
Hope you enjoyed it!
@@Goodgis hell yeah!
was great to watch this. Been struggling with working on my game ever since the pandemic hit. My life changed a lot since then and I even had a baby recently. This video was inspiring since I also have a full time job and working on my game
Congrats on having a baby, that's an achievement in itself! :D So happy to hear it and just keep working hard! You got this!
I also recommend, using less saturated and darker colors in the background, and the oposite on the gameplay objects.
I saw some cheeses and pipes out of this concept.
But, after all, it is AWESOME!
We definitely will. We are also going to add some parallax to push the art more in the background.
What app is used at 1:50? Also, I really like how Dewdrop is turning out! It's way more polished and I feel like when it releases it'll go mainstream easily, and I'm really excited for that. Good job!
It's Adobe Illustrator. I just used it to mock up the map of the game. :D
@@Goodgis Ah, I see!
I think it would be cool to see a showcase of some of the abilities or mechanics that you think are really unique in an upcoming devlog. I always watch these devlogs and they inspire me to keep working on my own game as well.
Super happy to hear that! I'll keep that in mind!
GOODGIS VIDEO YAYAYAYAY
:DDDDD
Amazing video! In a future devlog I would like to see exactly how you go about creating a storyline.
Thanks for the idea!
Just followed you on Twitter. :)
These videos are really getting me excited about returning to game dev and Godot after a 6 month hiatus of learning web dev.
Thanks so much! Also you should, game dev is so much fun!
Question: What software did you use to concept the maps at 6:03? Loved the video btw.
Adobe Illustrator!
Very cool stuff!
Thanks so much! (PS. Love your GDevelop videos by the way!)
@@Goodgis Well I love your videos too. 😉
Really Appreciate your work 👍🏻
That's so nice of you! :D Thanks so much!
Hi Goodgis. Thank you for your videos!
wow this is so good well done!
Thank you so much!!
this game looks SUPER clean, can't wait to try it out. Looking forward to its release.
Thanks! :D
Really enjoyed this video :D
Ayyee, glad to hear it!
keep up the good work man
Thanks so much!
So hyped for this game!!
Thanks! :D
Loved this video man! Huge inspiration! I would love a devlog going over how you went about coding Bosses. I started on my first one a week ago and would love more insight and perspectives.
Thanks for the suggestion! :D
its amazing you can do all this. I am struggling to keep focused on my game let alone put out youtube videos.
Great vidoo!
Pleeese make a video on how you handled the map, how enemies spawn, and saving.
I honestly think it is the toughest part of making a metroidvania so I think it will help a lot.
Noted! :D
How do you come up with ideas for unique mechanics? I'm making a game inspired by Celeste but I don't want it to become a carbon copy of the game. But that's the direction its headed.
Just mess around with different mechanics from other games and test them out. :D
@@Goodgis God this is so cool, thanks for the reply!
This is awesome! I love games with lots of bosses and mini bosses
I agree! :D
@@Goodgis :D
I think you should use more shape theory in this wonderful game! If my English is bad, I am sorry, because I am brazilian.
I noticed circular dangerous blades where there should be triangular shapes.
We do for characters. It's kind of hard to do that for objects that are 5 pixel.
Good luck!!!
Do your best, but don't hold yourself to a standard of doing MORE than your best, you know what I mean? Too many devs get into burnout by pushing too hard. You got this!
I totally agree! Thanks so much!
Dewdrop Dynasty looks amazing! I've been working hard on my first game while also working full time at an elementary school, so I feel you. Of course, my game is much simpler than Dewdrop, as I've limited the scope of the project to keep the goal reasonable. What started as "Oh hey, this Godot thing sounds cool, I should try it out" eight months ago now has 8/12 short levels and 3/5 fairly complex boss fights!
Btw, Goodgis, if you're reading this, I would love to hear more about how you developed your pixel art style. It's phenomenal, and I'm more than a little bit envious! Pixel art is super difficult for me, and I don't know how to improve. Any tips or resources to recommend? Thanks!
Edit: lol nevermind, just found your video directly answering that question! You rock!
Thanks so much!
You have an Awesome Channel
Thank you very much!
love your videos. pretty minor, but i feel like the waterfalls at 6:16 should be darker so they blend into the background more. just visually, i was expecting them to be interactable until you fell through it.
Completely agree. I'm doing a visual overhaul of all of the game right now, so that will definitely get fixed.
Thanks for the inspiration. I love the artwork on paper. God bless you and your family abundantly always! 😊🙏🏻❤
Thanks so much, I seriously appreciate it!
I like the name dewdrop dynasty. Definitely one of the nicer game names I know of and have had the pleasure of wishlisting
Thanks so much, David! :D
As a hobbyist indie dev I feel you on the struggles of completing ur game. Im close to finishing a demo but Im stuck on the music/composer part. Tho I want to be the only name scrolling up the credits screen, I may have to bite the bullet and outsource it. I feel music is very important for a full experience.
It really is. I totally feel where you're coming from though!
@@Goodgis are you going for the 8bit, 16bit, or a more modern sound for Dewdrop?
Considering you got so many submissions for a composer, I'm really excited to hear the game music if it is that much better than the rest.
It's gonna be amazing!
wishlisted!
Thanks so much! :D
I just started again making games, your videos are inspiriring
That's awesome!
What program is that at 0:12
i think its construct (but idk)
Construct 3 :D
Thank you 😎
I would love to see an ant kingdom based on ants that live on trees. They give you the glide wings which allow you to glide during freefall
;)
Nice Video, Did you use GIMP to make the thumbnail?
Nah, Paint.net :p
@@Goodgis ok cool!
Those pixelated characters look sweet!
Thanks so much!
:D new devlog!
Ayyye!
I DARE YOU TO MAKE A GAME IN PICO-8!
goodgis.itch.io/manic-baker
Wut? haha
I love your devlogs any your games😊
Thanks so much!
I noticed some subtle lighting in Dewdrop. Could you do a devlog on right and wrong ways to do lighting in games?
It's actually just a bloom effect. :D
Already have the game on the wish list
Heck yeah!
2:34 - Confirmation of Goodgis the Elf's potential look for the game! Will he be a benevolent NPC or a mischievous enemy!? Perhaps he's being controlled by the vile machinations of the twisted BADGIS and we're sent in for a rescue mission? Stay tuned to find out!
Who knows? ;)
@@Goodgis the lore...Still haven't forgotten
maybe you can go over your process for designing one boss :) I really enjoyed the level design video
I'll keep that in mind. :D Thanks!
Question what paper did you use for the board game and how did you print the art on the card and box
Kind of strange question, considering this is a different video. haha I have a background in print production so I just worked with a printer and design the files to work with it.
Also me on summer break struggling to code movement
XD
Damn, this is so cool.
Thanks! :D
When the game's complete can you release the Art and Design sketches as an Art Book.
I would love too!
Amazing video, and I need to say, the game looks hella interesting, even if 'old-school' 2D games aren't my type.
One question I wanted to ask, because I'm in a similar boat (full time job/two-man team): how do you tackle design-heavy tasks? I find that these take me the most time, and are the most blocking. I'm able to write code fast enough to test a theory, or make a quick level greybox, however designing anything (mostly levels) puts me in anxiety overdrive. Especially when things depend on a story, but I need to make parts of the game to feel more inspired, it becomes a catch-22.
Great question! And honestly I feel you. It can be super overwhelming, but you need to start out with a really crappy first draft of an area and refine it based of the story and what feels right. Hopefully that helps. Cheers!
@@Goodgis Thanks, it helps! I think I just have to get used to the idea of throwing stuff away, and stop being stressed about writing a perfect first draft. Appreciate the advice!
You coooouuuulld add expansions later when you think of other stuff you want in the game :0
That's true!
What is that at 1:48 ?
The map ;)
4:10 No wonder I could never find any work as a composer... x_x
It's tough competition out there!
pls do devlogs and stuff, rlly like those and ur other vids.
Thanks so much! :D
Hi, what app is used at 1.05 ? The video awesome by the way :)
It's a project management software called Milanote. I do a whole video on it.
I’d like to see the creation of a new area. (Maybe named root vile)
But that would spoil it?
I love metroidvanias and your game looks fun so i wishlisted it, hope your development flows on good. Btw what software are you using for doing the 2D game is it unity or some other engine?
Thanks so much! That means a lot. Also the engine is called Godot and it's free and open source. :D
Your game looks really great. You're obviously talented in many areas. I'm curious to know, when it (inevitably) gets compared to Hollow Knight (for better or worse) what will your response be?
It's going to happen but I'm not too worried. Every day Dewdrop feels unique and different, and to be honest the Hollow Knight community is one of the groups that I want to play my game. Also this game is going to feel nothing like Hollow Knight. It's going to be a lot more like Paper Mario.
@@Goodgis awesome dude. Looking forward to playing it!
I can’t wait for dewdrop dynasty! I have it on my wishlist already :D
Thanks so much!
This is totally me!
:D
@@Goodgis any tips? I started a gaming company and I want to show case my demo at Game On in Phoenix 2023.
Is the game going to come to Xbox or Nintendo Switch?
Probably the Switch. :D
Hell Yeah!
:D
Yo Goodgis! I’ve seen you make digital games, board games, and role playing games, can you make a Card Game? Like a TCG? I think that’d be awesome
Heck yeah! I would love too and that will probably be the next physical game I make...though it might not be for a little bit. haha
@@Goodgis Hahaha I understand lol.Take your time!
I'm an aspiring game developer and wish to continue, this passion with c#
I'd appreciate it if you have some tips to me.
Ps I'm pretty new to c#
I've actually rarely used C# but the best advice I can give is to constantly learn. Watch tutorials and learn the fundamentals of programming. :D
@@Goodgis Ok I wil try and do that, also nice video.
I'd like to also thank you for replying to me , I also tried to learn Godot with gdscript but I don't think it was made for brains like mine. I might come back to it after learning c# so at least I can try and do some thing with it. It also has support for c# if I am not wrong anyway thanks for making these videos and I look forward to more of them,keep up the good work!
Will you still work on blizzard blowout?
Of course, but the Firith team is working on most of the grunt work right now.
Hey goodgis how whould you fell about someone making a tomagotchi style fan game using your charachters... Im asking for a friend
As long as it gave credit and was free, I would be okay with that. :D
METROIDVANIA’S are the Best!!!
Heck yeah!
funny bee game 👍
can’t wait to hear the soundtrack
It's gonna bee a banger!
God I will play the hell out of dewdrop
And will you play the heaven into it?
Seeing more about the movement of the game would be cool, and probably not to spoilerly I would guess.
Like the mechanics behind it?
@@Goodgis yeah.
Could be specific thoughts on why you wanted certain movement options.
Inspirations for the movement options.
And maybe a little bit on the difficulty of programming some of the options, especially if you had to learn something new in order to get it to work.
Watching this I should probably start working on something lol
You totally should!
Can you make Mac and Linux versions of this game too. Also an Android version would be great.
Definitely Mac & Linux. Though mobile isn't on our radar right now.
hey Goodgis
I am making a game similar to your survival game but im having some issues with the movement and just the game in general I was wondering if you could post a video playing it or maybe give me the link to the game and that would help me out so much.
Thnx big fan, Henry
Unfortunately, I don't have a working build at the moment and would and also don't know how I feel about you copying the game that much haha.
what coding language do you use?
I used GDscript which is built into Godot.
Didn't expect Gary V the notorious scammer to show up here of all places.
Well it turns out even scammers can have good advice from time to time. haha
2 videos in a week?????
;)
Dud here’s a suggestion why not make a multiplayer edition of smh
Oh boy haha
Make a video about music because I sturggle in it
What if I interviewed my composer and got some music tips? :D
I'm back from my trip to the future where I enjoyed your live stream with Reece! We had a lot of fun and if you haven't seen it, check it out...when it posts. I'm sure you are seeing this comment in the future, so why are you still here?! Go enjoy that live stream (even though it is over, there is great content and great advice on game development!)
ua-cam.com/video/BSYIpoweTa0/v-deo.html
Woah! A post from the future!
hello Goodgis You are a very good gamedev and also a good instructor,
but i have a request for you,
can you make some tutorials for 2d game devlopment please ?????
Maybe in the future I will. :D