As a begginer I struggle to visualize where to start modeling certain object. Wich specific part of the object to model first! 3D modeling is a complex subject
With the vertices selected, press 's' to scale, then 'z' to only scale along the global z axis, then type '0' to scale all selected vertices to 0% of their median point, then press 'enter'. This only works if your Transform Pivot Point is set to 'Median Point', which it should be by default, but check this if you're not getting the expected result.
I was dying trying to make this chair by myself! Thanks!
Needed a chair just like this for the scene, appreciate it! Nicely done!
This... Is... Power
Thank you!
my pleaure, enjoy it
POV: You're a Capcom employee.
Thanks man!
Now add vergil
As a begginer I struggle to visualize where to start modeling certain object. Wich specific part of the object to model first! 3D modeling is a complex subject
Double G at 9:23
At 7:33, how do you make the angles straight?
With the vertices selected, press 's' to scale, then 'z' to only scale along the global z axis, then type '0' to scale all selected vertices to 0% of their median point, then press 'enter'.
This only works if your Transform Pivot Point is set to 'Median Point', which it should be by default, but check this if you're not getting the expected result.