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Base Meshes - Free Asset Bundle
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- Опубліковано 13 сер 2024
- * Download the asset bundle: www.blender.org/download/demo...
* See everything new in Blender 3.6 LTS: www.blender.org/download/rele...
Support the future of Blender by joining the Development Fund at fund.blender.org/
Bundle discussion on developer forums: devtalk.blender.org/t/asset-b...
If the "Copy Bundle to Asset Library ..." button is not visible:
You likely created a new Asset Library that uses the downloaded bundle folder as the file path. In that case the current file has become part of the Asset Library. The button will disappear as a result.
It's instead recommended to pick a folder that are somewhere safe on your hard drive.
Do not pick the Download folder! This can lead to the Asset Library folder being deleted accidentally.
Apologies for not making this clear in the tutorial.
Thanks! Was having this issue, fixed :)
When dragging one of the human meshes into the scene my option to uncheck instance is unselectable. 4.1
Does anyone know how to make it work?
Blender 4.02 Console error message: Unable to copy bundle due to 44 external dependencies; more details on the console
There aren't more details on the console tho :'(
@@simonjames732 Think I'm having the same issue. I add any full human collection, uncheck instance, and the model disappears from the viewport and even the scene collection.
Edit: It seems to only be an issue with the primitives, so probably a user error for both of us ;) But I'd still love to know why these are special?
@@The_Soup_Master I found that if you move the folder where the assets are to a new one and then reference this in the asset library inside preferences, it should appear then. Something to do with the way it looks for assets
This is great, not just for a quick fix, but having a set of assets like this get official support with everyone looking at the same standard, will turn this into a huge and growing resource.
ive been banging my head trying to sculpt a 3d skull because while probably they exist, i havent found a suitable cc0 skull yet. now i have.
Thank you so much blender team 💌
This is an incredibly generous gift to the community. It saves time & grants us the ability to focus on creations without getting bogged down in setup. Thank you so much.
Any budding animator can just take these, quickly whip something up with Rigify and boom.
Free, professional-grade rigs to mess around with.
Amazing stuff.
AND its the first one of many to come, i love Blender Foundation so much. amazing people
it has bad retopology for animation 💀
When i append them in my project, I cant go into edit mode, but only with the main bodies, the single body parts are editable
all good found it out
Same problem @@reudig123lol4
This is cool. The curation is appreciated. The license is great.
These are the kind of resources that studios have but indies and hobbyists have to build or find themselves.
That is super awesome! Good topology and UVs, thas what I was looking for. Hope to see some Anime stlye basemeshes or different body types in the future, but thats already amazing.
Thank you so much for sharing this with everyone!
Having Essential bundles for blender is such a cool idea and I think when the official internet support gets implemented it will make them even easier to try out, so you can expand blender even quicker.
I never lost faith. I requested this back in 2.79. And it's finally here. Amazing assets!!
This is incredible!! My endless annoying search for base meshes is over!!!
Lol, I've been in that boat as well
This community really loves each other! Thanks a lot!
This is why I happily donate monthly to the blender development fund
thank Blender and community for all the support
Fantastic!! Thank you Blender Studio!
This is incredible beccause I have been trying to find consistent time to create my own base meshes and even then they won't be sufficient enough for me, but these really sky rocket my production and I can focus on just animation and asset and level design at this point!!! I'm not good at character modeling just yet!
Knowing Blender I'm sure they made sure every single vertex was atomically precise haha. Thanks Team!
And people wonder why we love our community so much. ❤❤❤ Thank you thank you !!!
Topology is amazingly clean. It looks like a computer built them.
Thanks for this, I spent a long time trying to get a mesh that I could rig up and a lot longer trying to make a humanoid out of vertices. And it was a mess.
For those who missing 'copy bundle to asset library button' to solve this when adding asset library by clicking + ,create a new folder and select it instead of selecting the zip extracted folder.
Hi
Where do you create this file you're talking about ?
@@ThomasPOV anywhere you like (I created a folder along other add on like files ) the point is don't select the extracted folder ,the button disappear when we select it
@@abhishekgs7983 Thanks for your reply, but I still don't understand when in the video I have to do your manipulation ! ( in the preferences ? )
@@ThomasPOV from 1:48 onward, (exactly at 1:58-1:59 I didn't understand what happened that 1sec 😅that leads to the problem,) It is not my manipulation 😄I think this is the video meant to say, hope I made it clear for you.
Ah I see what's causing the problem! I skipped over a step visually and just said "Create or choose a folder".
This was not clear enough. I meant you should choose a folder where your asset library is stored. I assumed that people would go and choose a folder on their hard drive.
But instead most people will just click the button and use the path of the current file, which is the bundle folder in the Downloads directory ...
This leads to multiple issues:
- The folder is not safe since the Downloads directory is usually cleaned up from time to time
- Adding an asset library in the same folder as the bundle, will make the "Copy Bundle to Asset Library" button disappear, since it's already part of the asset library. No need to copy it anymore.
truly amazing. thank you blender team and blender community
This is awesome! I can’t wait to see more added to the collection. Would love to see some school-age kid models in there for reference.
That's impressive. Thanks a lot!! Hope in the future would bring Anime Basemeshes. Would be awesome!!!
Thank You for making my favorite program even better.
Wow. Just heard about this. Body topology is a huge learning gap. Thank you. Just built my first basemesh female. Only took two weeks. :D
Thank you so much for these assets! These will be amazing references for making and optimizing my own models!
Thank you so much for this! This is an amazing resource to use for learning and for having a quick asset to use in projects. It saves so much time and is a great asset bundle for inspiring animators and sculptors. It has already helped me a lot in my project. Many thanks!
That skull looks awesome. This is a great bundle.
Incredible. Thank you so much. Exactly what I've been needing for a long time
Thanks for this! The pack looks like an awesome free resource.
finally I have a good place to start without worrying I messed up my modeleing following a tutorial.
These will definitely come in handy. Thank you.
Thank you!! You guys are awesome!
Thank you! We love you Dimitri!
Thank you. Much much appreciated. All the best in your future efforts.
Thanks for freebie. Always needed for lazy guys like me and for true professionals.
"Evenly distributed quad topology"
Blender and its community catching W's as usual i see.
"If it includes an anime-style base body, it would be even more perfect."
I'm so thankful. You guys are the best.
This is wonderful news! It looks like the blender asset browser is getting populated by official assets! Has anyone tested these meshes with BlenRig6? I know rigify is the official rig, but BlenRig produces feature-film-ready characters, rather than game-ready.
This is wonderful! So useful. Thank you!
I couldn't find the "Copy Bundle to Asset Library". Please help.
how do you open that append bar?
Thank you so much.
Great information
Blender and its teams are the best
Blender the best ❤
0:26 The male one of the cartoonish models looks like he skipped the belly day, his hip and legs are practically absent. Always drink two beers a day, never skip the beer belly day!
The blender community is incredible
These seem extremely helpful to get a sense of scale while i work, If they are to scale, That is.
They are! Using the default Blender scale of 1 Blender unit = 1 meter
@@BlenderStudioGreat!
I'll make sure to put a human to scale in my default blend file!
@@BlenderStudio Pro move. Didn't expect any less.
Do you maybe have any video how to properly use this assets with Rigify? I was able to do most of the things but struggling with adding teeth's and tongue as this is as one object.
I still do not understand how to use it !? Can someone explain please, or send some link with guide ? Obviously it is not for beginners
Thanks for the great 3D model. I can open and load Foot from Asset library and then assign material on it. but after loading "Head" or "Body male" I can only see they are in Collection list and Item without Data block , cannot assign material or modifier on them, cannot switch from object mode to edit mode. How can I convert them to real object ?
I was having this same issue! If you watch the end of the video they show that you need to unclick "instance"
The thing I'm more interested in is how do you resize face sets at 1:00? I've tried everything I could by myself but can't do.
I swear these people are gonna make me cry! I know four meshes doesn't seem like a lot, but for a beginner like me this stuff is invaluable!
you are the best!
Thanks!
i don't have copy bundle to asset library button. how do i get that? Thanks for the great work.
Thank you so, so much!
Salute and Reapect Team
Oooh thank you guys. 😮😮
Great bundle .how did you get perfect quads, what was the technique.
Thank you Blender
Wow this is super 🎉 Thank you
thx....all blender Heads , Nerds , Lovers ...
happy blending .....
Thank you so muuch!!❤
Does it require 3.6 coz i'm using 3.5 but it is crashing even when it's visible in the asset lib.
same here, always crash when open it directly or append from different file
same here.
Thanks for letting us know! We'll look into this and update the bundle so that Blender 3.5 and lower won't crash anymore.
It's happening with me as well.
Ive just downloaded the bundle. The uv Maps that came with my download look different from the uv maps in this video. Any reason why ?
It's Rain and Snow 😍
May I take this time to honestly thank you guys for such a free offer. The unavailability of Forex is making it very difficult to financially contribute at this time. Hope you understand.
Hey! when I try to clickj "copy Bundle to Asset Library", it says "error: unable to copy bundle due to 2 external dependencies". Anyone knows how to fix that? Thanks a lot!
thank you so much!
Please add more lens flare options for the glare node 🙇🏾🙇🏾🙇🏾
Help, i have blender 4.1 :
Unable to copy bundle due to 2 external dependencies; more details on the console !
OOOOOAAA I LOVE YOU BLENDER STUDIO
I LOVE YOU SO MUCH THANK YOU!!!!
Great
Thanks 👍👍👍😊
How do you open/import the blend file inside? It wasnt really explained, it just appeared on screen
how do u ge the character models into the asset library since they aint in the initial asset library just the blender file?
i've been using blender for a couple yrs but still arent very well versed in how to do much outside of modeling and texturing
Following the steps in the video didn't work out?
@@BlenderStudio the models r all in the blender file but the whole character models aren't in the asset just the blender file and I couldn't work out how to add the characters to the asset library for the pack. i was able to add the model individually but the eyes were not part of it so every time i use the models i have to add the eyes manually
THANK YOU
Did Cube diorama assets doesn't have copy bundle to Assets library?
I do see some usefullness for this. However I do really wish the topology of the character meshes was better.
These are awesome!!
the collection meshes are broken in 4.2, I can not uncheck instance mesh.
Thats awesome
This is awesome!
Hey does anyone how how to use the UV unwrap on this? Like how do I get those offsets for multiple images? Or do I just need 1 image that is 3x wider.
You guys should create a dinosaur hunting short film.
Blender Open Movies are usually pretty dark. The dinosaurs would probably eat everyone.
Thanks you for sharing this with everyone!
Hey good morning, I need some help here, i downloaded the file but when i try to open it it simply doesnt. Blender tries to open it and show a grey screen and close right after. What am i doing wrong?
Mesh dissapears if I turn off checkbox on Instances
legends
program crashes each time I try to drag the models out
Hello. I appreciate a lot your contribution, when will a new update arrive? Thank you very much.
This is awesome
Nice
Thank you
Thanks. But why the meshes are not in one pose with rigify standart skeleton? It would be logical
This is awesome. But does anyone else have the issue that they cannot expand the collections and work with the actual meshes after dropping one in blender 3.6 viewport.
Intick the make instance checkbox that pops up lower left when you drag it in, otherwise its just an instance from the library & cant be edited, there's a way to uninstance it in the menus too, but right when you drop it in is best.
Thank you so much!@@macronomicus
Based.
how do I separate the cornea and iris!!