Tim, thank you so much for your videos! As a person in my early 20s working on my first commercial game right now, I cannot express how valuable your videos are for me and how much I appreciate them. I can only hope that in 30 years I'll be able to pass my knowledge and experience to the next generation of game developers the same way.
Passion is a must for any career. I have been a Mechanic for over 35 years now. I would not be doing this if I didn't love what I do. Well, sometimes it feels a bit like a love/hate relationship! LOL! My Grandfather always used to say, "Do what you enjoy, enjoy what you do!". Thanks for sharing your stories and experiences with us, Tim. Have a great day, Sir! o7
Hi Tim, been watching for a while and really enjoy your channel! I have this theory that humans naturally lean towards underestimating things (things they care for in particular), because then they are more likely to try them. If you thought that game would take 5 years to make instead of 2, you may have never started it. If you had known renovating your home would take as much time and money as it did, you may have never started it. This form of optimism is a tool that makes us do ambitious things. Like building pyramids lol.
Respectfully, I think the true answer is that you got into management. I'm a developer myself and because technologies change so fast eventually we all "expire". As you grow older you just cannot keep up with fresh 20 yo kids in terms of learning every new language and framework. You just don't have the time or the energy. Sure, we have experience and that helps a lot but still, you either live long enough to move into some sort of management position or you expire. I hate this so much being a developer myself but I believe it is the truth.
Passion is definitely necessary to last in the industry. It's a shame many employers in the industry take advantage of that, but without that passion, I don't know how anyone could last.
Classic Software Engineering is based on Hardware Engineering. Modern software engineering is based on web development and Facebook's "Move Fast and Break Things. If you're not breaking things you're not moving fast enough." It shows.
Also, you're above average talented (even for a coder, which is an above average talented bunch to begin with), so you got into better positions than most will be. I know it's socially impossible to say (and even think?) that, so I am saying it for you. Also, in some ways it was probably more fun back in the golden days of wild west game development, at least for a certain type of creative mind.
Love your videos, Tim! I think another reason you’ve stayed in games this long is how calm and thoughtful you are when recounting and speaking on your experiences. I feel enlightened and a little chiller whenever I watch these videos.
I understand what you mean Tim. I swear a lot of people on Forum threads and UA-cam comments look for negativity on purpose, I play a game called RuneScape and sometimes go to the official forums for that game to suggest ideas/new content and you genuinely get nice people that offer constructive criticism or ideas to make that idea better, but on the other hand..... you get some negative folks that just say its a terrible idea and it should never be added without expanding on why it's terrible, those people never offer constructive criticism and it gets so frustrating.
I appreciate that you addressed the issue! It totally is understandable from your own experience and POV. I'm so pleased that you are still making an influence on this form of media!
Its a hard industry to survive. I am finding I need community, and wisdom. I appreciate your videos, it reminds me why I enjoy making these even if its so critically misunderstood as an industry. My fave thing abt it is that we have clashes and interactions with people with names like "bun bot" 😂
It's interesting watching these videos as a prospective game master and not a programmer/video game developer. It's still game design, and there's plenty of broad generally applicable advice. Thanks for the entertaining vids and the fantastic games!
You are the best "standup meeting" anyone can have, it's saturday, I'm going to work the full weekend, and I'm here sitting with a smile after your greeting.. makes me remember the happiest times back then when I was at an office haha... Thanks as always for your videos, at this point I have added them to the thing's that keep me going.
It is inspiring to learn about stories like yours. I am sure many people are glad that you are a stubborn, optimist and stuck to game dev! 😊 I very much sympathize with your sentiment of avoiding writing software for critical applications (e.g. healthcare). Have you ever thought about writing software for other (non-game related) tech? E.g. educational sw or distributed storage systems etc?
Honestly, i had zero interest in fallout (not because i dont like it but because ive just never played it) and i have zero interest in game development but i watch all your videos, i think youre just a great person to listen to! i know you dont branch out much on other topics but if you ever decide to branch out and talk about certain games etc. you would definitely have an audience
You lasted as long and continue to last because this is your life. Even if you were doing something else career wise, you would still be playing and making games. It was never a "job" for you. That's why you endure. The people who say "blame the manager" because something didn't work or it's too hard are the people who create the drama and treat it like a job and not a lifestyle. Being creative is a way of life, not a job. Very few of us will ever get that chance to do that without sacrificing something. Most of us, myself included, are not willing or unable to do that. You were lucky enough to be in the right place at the right time with the right skillset. Tim, you are that beacon of light in a sea of darkness that we all aspire to reach. Unfortunately the night is long and full of terrors.
My greatest motivation personally is the strong desire to play games that don't exist. I'm unsatisfied with the industry as it is and most of the games out there, and I'm not gonna wait for someone else to do it for me
Also the longevity, I wonder how much having big critical successes like Fallout/Arcenum early-ish in your career helped giving extra energy. That way even in times of doubt, you can hold onto those successes. "Make a product that wouldn't hurt someone" I can 100% empathize with that, felt really weird when military contractors would come to our schools for recruitment. I remember a company called Palentir, like "Hey come work for Saruman and change the world!" "For the better right?!" "...".
"I'm stuck reviewing this one" means they were short-staffed, but the game had a high enough profile to look into. Arguably, it's better the author was honest than pretended to have knowledge about the genre.
On scheduling/estimation, this is why I hate JIRA and similar tracking software. It's impossible to know the exact timeline of something and often estimates are inaccurate and you ironically end up wasting time trying to figure out how much time something will take rather than just diving in and doing that task. Especially with art-related work and iterative work, it's a fine line between "done" and "1 day more" a lot of the time.
Games are who you are. The normies working normal jobs think you are complaining too much, that "you work in a office making games so you should not complain". To some extent that is true, there certainly are much harder jobs, however they fail to understand everything you gave up because of your passion (or obsession to be precise) with making games. Some people work a tough job but they still start a family, have children, enjoy life. You dedicated a good portion of your life to make games and that is all you did, you don't have kids, you didn't have a relationship for a long time as you told us. They can't really understand how it is and that is fine, people are different. Just don't go on telling people: "I was lucky". No, that is not true. You had some luck sure, but a lot of what you did was sacrificing for your love of making games.
lightning in a bottle, like the original star wars trilogy. Good luck ever getting that many talented people with the right kind of focus and dedication together again in a modern corporate setting.
I got the Fallout New Vegas Inaccessible Gate bug. I couldn't get into Vegas nor progress through the game till Obsidian patched it a month later. I feel your pain Radiation Lady, from one bug victim to another
I can tell you that at least at University of Toronto in the mid-2000s the Therac-25 radiation therapy story is still told to undergrad software engineering students.
Similar to that "at least I can't kill someone with a bug" comment, I realized in the nick of time on one job that I really didn't want to work with the threat of keeping State secrets over my head. 😂 It's difficult maintaining clearance and also remaining friends with a lot of "foreign nationals"
The potential for software to harm people is rarely discussed in software engineering videos on UA-cam. This is a concerning trend, as software is becoming increasingly complex and interconnected, making it more likely to cause harm if it is not properly designed and implemented.
I especially like the reoccurring bug in my new windows 11 install where Explorer crashes when I right click on the desktop. I had to delete a registry entry to fix it. But the OS recently updated and the bug is back, except now the registry fix doesn't work anymore. nice job Microsoft!
I believe that radiation horror story was real, only thing is there were dozens of people not a single person. That machine killed dozens before the error was actually corrected.
seems i'm on the opposite side of the spectrum lol. I wanted to get into game development and constantly have various ideas floating around in my head though often none are fully thought through like I would want them to be. Wasn't able to start as early as I wanted due to how my education turned out growing up and didn't even come close to touching game development until I went to college in my early 20s. Unfortunately at the time I lacked confidence in my ability to really excel in that field because I had the pressures of needing to make sure I left college with a job that would put food on the table and I wasn't confident that would be the case with game development so I shifted to what I felt was the next best thing that could possibly give me transferable skills as well which was IT, or in the case of my college, computer information technology. was supposed to be an MCSA or Microsoft certified server admin but they discontinued it before i finished and I had to switch to a general networking degree. Anyway, despite my efforts I am still exactly in the position I feared I would be in if I went with game development and to this day I somewhat regret switching away from it as the main reason I chose to switch was for income. Now I wish I stuck with game development and while I still intend to finish some things up on my journey into IT I want to delve back into game development when and if I can.
Thanks for everything you share Tim. What do you think of devs bristling toward the public lately? Is it deserved? Does part of you cheer? Do you wish cooler heads would prevail?
While this question is technically related, I still apologize in advance if it gets at something too sensetive for any of us to be able to go over, but, how do people find these careers to impact not just broader life trajectory but specifically family-building? (I'm happy to say that I'm currently commenting from Ptown Massachusetts as I start a much-needed visit with my bf, but listening to a video like this while in such a setting does naturally make questions around the subject pop to mind)
11:50 OMG! Its like a Kotaku (Australia, I think?) article I read on an anime movie review years ago... He starts by stating his preferred anime, then begins talking about the movie's genre (the movie was Space Pirate Captain Harlock, so...scifi/pirate), and starts by comparing Captain Harlock to Jack Sparrow...because, apparently he's either seen or likes the Pirates of the Carribean movies? ...anyway, he gave the movie a poor score, because it wasn't very "Pirates of the Carribean"... Why do people review stuff that they dont like or dont want too? And than, just find every issue they can with the thing they're reviewing?
Think with the internet eating their pie and the general public being more games-literate its gotten abit better but a surprisingly large amount of videogame "journalists" still dont seem to like videogames or even play them beyond their assigments :p
that radiation thing makes me so angry. I hate the medical field as it is, people dont realize how incompetent they are. It only takes one mistake from the top down, in this case the guy who chose the hardware/software, to ruin your life. And they care very little about your life.
Tim - what's your take on the backlash Larian Studios is receiving from fellow developers citing a feature-rich, Day 1 complete game is an 'anomaly' when years back it was the rule?
People died and will die because of videogames bugs. One of the reasons you are a good programmer is that you are still so naive and don't understand it. But not everyone should be so realistic/pessimistic and cynical like me. Go on the same spirit. You are doing an excellent job.
The people who say it's always Management's fault and you should just say no are clearly just idiots who've never actually had to make anything in a hierarchical structure
Dear Mr Hero of Our Times...my times, my childhood. The childhood of all those who had the privilege of playing Fallout. I know this is a simplified question but this is the one that is tearing us apart: how could you not save this IP, what were you doing? Yeah, nice videos about being F. Gay but we don't about that. Make a video - pretty please - about your whereabouts when soulless companies like Bethesda and Interplay (and the one that bought it) were at play. How come the greatest RPG game ended up in ruins (Fallout 3 and onward).? How could this happen? I know you talked about this in the past BUTTTTT we need a meticulous explanation as to why this could happen. The Fallout series did not require a DnD license, it had her own system. Yeah, I'm emotional, just like the games were. I think it is important that fans hear a REAL talk about how this IP was given to the fast food chain called Beth. You were young, you were healthy, how come main influential people like you did not buy the IP? We no longer have Fallout. We have nothing.
Ok Tim. You did well! you survived Congratulations, you have almost reached the point where your life is becoming more and more relaxed. Well, I hope so... I mean, I hope you're financially secure for the rest of your life, right? I don't expect you to become part of old-age poverty despite your best efforts. As for that, you did great, you almost reached the end of the road.
Your comment is nonsense, even a mediocre game programmer earn at least 4-5x of the average income in your country and earn waaay more than teachers, nurses etc.
@@Banefane I mean every game or non-game programmers are pretty fine financially when they reach mid and senior levels. Just junior game programmers earn peanuts but when you reach "mid level" pay gap isn't that big compared to non-game programmers, the gap is like 20-30% but that doesn't mean you'll live a poor life, you'll earn way more than an average nurse. Mind you Timothy is a very skilled software engineer and led teams, he is way beyond senior level probably earning between 150-350k$.
Tim, thank you so much for your videos! As a person in my early 20s working on my first commercial game right now, I cannot express how valuable your videos are for me and how much I appreciate them. I can only hope that in 30 years I'll be able to pass my knowledge and experience to the next generation of game developers the same way.
Passion is a must for any career. I have been a Mechanic for over 35 years now. I would not be doing this if I didn't love what I do. Well, sometimes it feels a bit like a love/hate relationship! LOL! My Grandfather always used to say, "Do what you enjoy, enjoy what you do!".
Thanks for sharing your stories and experiences with us, Tim. Have a great day, Sir! o7
Hi Tim, been watching for a while and really enjoy your channel!
I have this theory that humans naturally lean towards underestimating things (things they care for in particular), because then they are more likely to try them. If you thought that game would take 5 years to make instead of 2, you may have never started it. If you had known renovating your home would take as much time and money as it did, you may have never started it. This form of optimism is a tool that makes us do ambitious things. Like building pyramids lol.
Respectfully, I think the true answer is that you got into management. I'm a developer myself and because technologies change so fast eventually we all "expire". As you grow older you just cannot keep up with fresh 20 yo kids in terms of learning every new language and framework. You just don't have the time or the energy. Sure, we have experience and that helps a lot but still, you either live long enough to move into some sort of management position or you expire. I hate this so much being a developer myself but I believe it is the truth.
Passion is definitely necessary to last in the industry. It's a shame many employers in the industry take advantage of that, but without that passion, I don't know how anyone could last.
Not passion, but obsession. Passion comes and goes. Obsession is always there until the day you die.
is the industry that bad compared to non-game developers ? (web, mobile, embedded etc)
Classic Software Engineering is based on Hardware Engineering.
Modern software engineering is based on web development and Facebook's "Move Fast and Break Things. If you're not breaking things you're not moving fast enough."
It shows.
Thanks Tim for these videos. I grew up playing the Interplay RPGs and these videos have been fun and educational.
Also, you're above average talented (even for a coder, which is an above average talented bunch to begin with), so you got into better positions than most will be. I know it's socially impossible to say (and even think?) that, so I am saying it for you. Also, in some ways it was probably more fun back in the golden days of wild west game development, at least for a certain type of creative mind.
Love your videos, Tim! I think another reason you’ve stayed in games this long is how calm and thoughtful you are when recounting and speaking on your experiences. I feel enlightened and a little chiller whenever I watch these videos.
I understand what you mean Tim. I swear a lot of people on Forum threads and UA-cam comments look for negativity on purpose, I play a game called RuneScape and sometimes go to the official forums for that game to suggest ideas/new content and you genuinely get nice people that offer constructive criticism or ideas to make that idea better, but on the other hand..... you get some negative folks that just say its a terrible idea and it should never be added without expanding on why it's terrible, those people never offer constructive criticism and it gets so frustrating.
Our professor also mentioned the irradiated lady story! Glad it's not being forgotten.
I appreciate that you addressed the issue! It totally is understandable from your own experience and POV. I'm so pleased that you are still making an influence on this form of media!
I love that "... 2 days went by, then he started asking question. So when you get to junktown?..." so you where right😏😉
Its a hard industry to survive. I am finding I need community, and wisdom. I appreciate your videos, it reminds me why I enjoy making these even if its so critically misunderstood as an industry. My fave thing abt it is that we have clashes and interactions with people with names like "bun bot" 😂
It's interesting watching these videos as a prospective game master and not a programmer/video game developer. It's still game design, and there's plenty of broad generally applicable advice. Thanks for the entertaining vids and the fantastic games!
You are the best "standup meeting" anyone can have, it's saturday, I'm going to work the full weekend, and I'm here sitting with a smile after your greeting.. makes me remember the happiest times back then when I was at an office haha...
Thanks as always for your videos, at this point I have added them to the thing's that keep me going.
It is inspiring to learn about stories like yours. I am sure many people are glad that you are a stubborn, optimist and stuck to game dev! 😊
I very much sympathize with your sentiment of avoiding writing software for critical applications (e.g. healthcare).
Have you ever thought about writing software for other (non-game related) tech? E.g. educational sw or distributed storage systems etc?
Honestly, i had zero interest in fallout (not because i dont like it but because ive just never played it) and i have zero interest in game development but i watch all your videos, i think youre just a great person to listen to! i know you dont branch out much on other topics but if you ever decide to branch out and talk about certain games etc. you would definitely have an audience
Thanks for another good video.
You lasted as long and continue to last because this is your life. Even if you were doing something else career wise, you would still be playing and making games. It was never a "job" for you. That's why you endure. The people who say "blame the manager" because something didn't work or it's too hard are the people who create the drama and treat it like a job and not a lifestyle. Being creative is a way of life, not a job. Very few of us will ever get that chance to do that without sacrificing something. Most of us, myself included, are not willing or unable to do that. You were lucky enough to be in the right place at the right time with the right skillset.
Tim, you are that beacon of light in a sea of darkness that we all aspire to reach. Unfortunately the night is long and full of terrors.
My greatest motivation personally is the strong desire to play games that don't exist.
I'm unsatisfied with the industry as it is and most of the games out there, and I'm not gonna wait for someone else to do it for me
Also the longevity, I wonder how much having big critical successes like Fallout/Arcenum early-ish in your career helped giving extra energy. That way even in times of doubt, you can hold onto those successes.
"Make a product that wouldn't hurt someone" I can 100% empathize with that, felt really weird when military contractors would come to our schools for recruitment. I remember a company called Palentir, like "Hey come work for Saruman and change the world!" "For the better right?!" "...".
"I'm stuck reviewing this one" means they were short-staffed, but the game had a high enough profile to look into. Arguably, it's better the author was honest than pretended to have knowledge about the genre.
On scheduling/estimation, this is why I hate JIRA and similar tracking software. It's impossible to know the exact timeline of something and often estimates are inaccurate and you ironically end up wasting time trying to figure out how much time something will take rather than just diving in and doing that task. Especially with art-related work and iterative work, it's a fine line between "done" and "1 day more" a lot of the time.
Games are who you are. The normies working normal jobs think you are complaining too much, that "you work in a office making games so you should not complain". To some extent that is true, there certainly are much harder jobs, however they fail to understand everything you gave up because of your passion (or obsession to be precise) with making games. Some people work a tough job but they still start a family, have children, enjoy life. You dedicated a good portion of your life to make games and that is all you did, you don't have kids, you didn't have a relationship for a long time as you told us. They can't really understand how it is and that is fine, people are different. Just don't go on telling people: "I was lucky". No, that is not true. You had some luck sure, but a lot of what you did was sacrificing for your love of making games.
lightning in a bottle, like the original star wars trilogy.
Good luck ever getting that many talented people with the right kind of focus and dedication together again in a modern corporate setting.
Larian is incorporated and has over 500 employees. Hopefully the success of BG3 will have people thinking outside the box more.
I got the Fallout New Vegas Inaccessible Gate bug. I couldn't get into Vegas nor progress through the game till Obsidian patched it a month later.
I feel your pain Radiation Lady, from one bug victim to another
"I don't know any better" xD
Hey Tim! Can you quickly talk about devs reactions to baldurs gate 3 and if it makes sense or not?
I can tell you that at least at University of Toronto in the mid-2000s the Therac-25 radiation therapy story is still told to undergrad software engineering students.
Similar to that "at least I can't kill someone with a bug" comment, I realized in the nick of time on one job that I really didn't want to work with the threat of keeping State secrets over my head. 😂
It's difficult maintaining clearance and also remaining friends with a lot of "foreign nationals"
The potential for software to harm people is rarely discussed in software engineering videos on UA-cam. This is a concerning trend, as software is becoming increasingly complex and interconnected, making it more likely to cause harm if it is not properly designed and implemented.
I especially like the reoccurring bug in my new windows 11 install where Explorer crashes when I right click on the desktop. I had to delete a registry entry to fix it.
But the OS recently updated and the bug is back, except now the registry fix doesn't work anymore.
nice job Microsoft!
2:50 The mental image of a 17 yo teaching Tim how to flip burgers is hilarious.
I believe that radiation horror story was real, only thing is there were dozens of people not a single person. That machine killed dozens before the error was actually corrected.
seems i'm on the opposite side of the spectrum lol. I wanted to get into game development and constantly have various ideas floating around in my head though often none are fully thought through like I would want them to be. Wasn't able to start as early as I wanted due to how my education turned out growing up and didn't even come close to touching game development until I went to college in my early 20s. Unfortunately at the time I lacked confidence in my ability to really excel in that field because I had the pressures of needing to make sure I left college with a job that would put food on the table and I wasn't confident that would be the case with game development so I shifted to what I felt was the next best thing that could possibly give me transferable skills as well which was IT, or in the case of my college, computer information technology. was supposed to be an MCSA or Microsoft certified server admin but they discontinued it before i finished and I had to switch to a general networking degree. Anyway, despite my efforts I am still exactly in the position I feared I would be in if I went with game development and to this day I somewhat regret switching away from it as the main reason I chose to switch was for income. Now I wish I stuck with game development and while I still intend to finish some things up on my journey into IT I want to delve back into game development when and if I can.
Thanks for everything you share Tim. What do you think of devs bristling toward the public lately? Is it deserved? Does part of you cheer? Do you wish cooler heads would prevail?
Hi Tim! Will you try baldur's gate 3?
Another fun video. I gotta ask, are you playing Baldur's Gate 3? I would love to hear your thoughts on its game design.
Someday when I grow up, I wanna be stubborn and not know any better either.
Do you think game development is harder/worse now a days compared to say the 90s? or better? or the same?
While this question is technically related, I still apologize in advance if it gets at something too sensetive for any of us to be able to go over, but, how do people find these careers to impact not just broader life trajectory but specifically family-building?
(I'm happy to say that I'm currently commenting from Ptown Massachusetts as I start a much-needed visit with my bf, but listening to a video like this while in such a setting does naturally make questions around the subject pop to mind)
Have you considered making small games on your own, or with only a limited amount of outside help in something like Godot perhaps?
He's literally already shown us the ones he's been making these days
@@aNerdNamedJames Where?
How did you even become like a game director? Like how did you get to the position where you can make the game you want to make?
4:45 I learned the same horror-story in my software engineering undergrad.
I'm wondering: who is going to inherit all your notes?
The Therac-25, sadly she wasn't it's only victim... Just the first.
11:50 OMG! Its like a Kotaku (Australia, I think?) article I read on an anime movie review years ago...
He starts by stating his preferred anime, then begins talking about the movie's genre (the movie was Space Pirate Captain Harlock, so...scifi/pirate), and starts by comparing Captain Harlock to Jack Sparrow...because, apparently he's either seen or likes the Pirates of the Carribean movies?
...anyway, he gave the movie a poor score, because it wasn't very "Pirates of the Carribean"...
Why do people review stuff that they dont like or dont want too? And than, just find every issue they can with the thing they're reviewing?
Think with the internet eating their pie and the general public being more games-literate its gotten abit better but a surprisingly large amount of videogame "journalists" still dont seem to like videogames or even play them beyond their assigments :p
The thumbnail on this video is so good if it was an intentional "stern old man" look on a video about longevity. XD
BunBoy hah! What a character
that radiation thing makes me so angry. I hate the medical field as it is, people dont realize how incompetent they are. It only takes one mistake from the top down, in this case the guy who chose the hardware/software, to ruin your life. And they care very little about your life.
Tim - what's your take on the backlash Larian Studios is receiving from fellow developers citing a feature-rich, Day 1 complete game is an 'anomaly' when years back it was the rule?
Last time I was this quick my misses left me 😂
😅
The radiation machine he is talking about is therac-25. There is an interesting podcast by "there is your problem".
People died and will die because of videogames bugs. One of the reasons you are a good programmer is that you are still so naive and don't understand it. But not everyone should be so realistic/pessimistic and cynical like me. Go on the same spirit. You are doing an excellent job.
Any evidence on that ?
The people who say it's always Management's fault and you should just say no are clearly just idiots who've never actually had to make anything in a hierarchical structure
Lack of family and kids probably made it easier.
Just like lack of intelligence makes your life easier
Yeah cause the most important thing in a person's life is having kids
ikr, they are great 🤗 until they grow up and stop being cute ☹@@packrunnernes
@@packrunnernes How did you deduce that from my comment?
@@smiechu47 it was snarky and unnecessary
What in the goddamn?
Dear Mr Hero of Our Times...my times, my childhood. The childhood of all those who had the privilege of playing Fallout. I know this is a simplified question but this is the one that is tearing us apart: how could you not save this IP, what were you doing? Yeah, nice videos about being F. Gay but we don't about that. Make a video - pretty please - about your whereabouts when soulless companies like Bethesda and Interplay (and the one that bought it) were at play. How come the greatest RPG game ended up in ruins (Fallout 3 and onward).? How could this happen? I know you talked about this in the past BUTTTTT we need a meticulous explanation as to why this could happen. The Fallout series did not require a DnD license, it had her own system. Yeah, I'm emotional, just like the games were. I think it is important that fans hear a REAL talk about how this IP was given to the fast food chain called Beth. You were young, you were healthy, how come main influential people like you did not buy the IP? We no longer have Fallout. We have nothing.
Ok Tim.
You did well!
you survived
Congratulations, you have almost reached the point where your life is becoming more and more relaxed.
Well, I hope so... I mean, I hope you're financially secure for the rest of your life, right?
I don't expect you to become part of old-age poverty despite your best efforts.
As for that, you did great, you almost reached the end of the road.
A businessman's endgame is setting up a pyramid to override and get residual income to never work again.
An artist's work is never done.
@@alexfrank5331A very philosophical comment. May you find strength in life and wealth in your decisions.
Your comment is nonsense, even a mediocre game programmer earn at least 4-5x of the average income in your country and earn waaay more than teachers, nurses etc.
@@regulareverydaynormal If you believe that, you are pretty fine financially, I guess.
@@Banefane I mean every game or non-game programmers are pretty fine financially when they reach mid and senior levels. Just junior game programmers earn peanuts but when you reach "mid level" pay gap isn't that big compared to non-game programmers, the gap is like 20-30% but that doesn't mean you'll live a poor life, you'll earn way more than an average nurse. Mind you Timothy is a very skilled software engineer and led teams, he is way beyond senior level probably earning between 150-350k$.
The Therac-25, story is here - a shocking tale of hubris:
en.m.wikipedia.org/wiki/Therac-25