Again, thank you guys for 2000 Subs😌, It really seems surreal as to how quickly I've grown this past month😅. I'm looking forward to growing even larger if I'm fortunate enough😌. If you wish to support me as a creator, please give the video a like as it helps me tremendously and if you wish, subscribe to see more future videos as I'll be working on completing as many characters towards Fujin Rank! and provide tips as I grow as a player. Thank you again 😄 Edit: Just to clarify that these combo routes are not BnBs, these are not universal to all characters, I should of placed a disclaimer but thought everything was fine. Hopefully this will ease any confusion, sorry😅
You are the guy who got me INTO tekken, it was my first game AND first real main and I got flame ruler with yoshi using your guides. Sadly the nerfs were enough to send me to the mishimas, but your content is top tier. There is no devil Jin guide like your yoshi videos with the level of care and quality... keep making great videos
I would like a updatetd Version of this, i know there a many updatet ones but ur style in These guide Videos are pretty good and understandeble Keep it up man ❤
91 damage combo that i got from mixing two of your videos: [4,3], dash, flash, d 2 2 b, 1, f 34, 2 2, deep dash, heat, dash, flash, f 1 2 (kincho), heat dash, ub 1 2
Man i wish we could add custom combo challenges in training mode it would make learning these a lot easier 😅 also with f2 2 do you just spam 2 or time it exactly on hit because i can't get it to go through most of the time
yea its more of a Just Time then a Just Frame move, so you have to time the second 2 on impact to get it to work, though I've heard some will mash and found success, so you can try it😉.
Idk if I'm just messing up (I very well could be) but I feel like the 1 F3+4 2,2 routes sometimes drop on xiaoyu. Also they drop on kaz with the tiiiiniest SSR as well as when the launcher is spaced. I think I'll stick with the DF1,2,1 route for now. But I'll still keep these combos in mind!
Oh yea on my pinned comment I've stated that some characters won't connect well with these combos. Xiaoyu is one. Basically characters with small bodies and spread idle stances won't work as well.
You can also flash (even with sword) after DB 1+2 (breath). My usual combo for that is DB1+2>flash>D22>nss>DF212>3,2,1+2 and it should give around 83+ (or morE) dmg I guess without CH
It has the same damage as with SSL 1 when doing Bad Breath, I get 83 dmg with the ff2,2 just frame ender, and with flash the same 83 dmg. Only when doing d2,2b into 1 then F3+4. The df1,2,1 does a bit less. So if you want you can choose either combo route to get decent damage if you want the flash 👍🏼😊
If you make a masters combo vid it needs the FF7 battle theme 😂 the music gave me the same vibes (now i need to practice to F 2,2 after flash n not 3,2,1+2)
0:43 It seems as of Patch 1.03.01 the combos that contain F3+4, 2-2 are very inconstitant. I tried it against Jack and Ling and both seem to fail equally as often. Sometimes F3+4 doesnt pick them up but most of the time, the combo drops because 2-2 just whiffs completely.
ohh, its that those characters the advanced combos don't work, precisely because of the hurtbox of the characters in-game. Though these combos work on more than half the cast, its just a handful of characters where it doesn't work sadly.
What about consistency? When I tried this route the first time, it worked well enough (though I f up the f,f+2:2 ender too much), but then I practiced on Xiaoyu, and the 2,2 T! doesn't land any longer, or rather only once in every 20 attempts. Assuming this is a smaller hitbox issue, and I don't know if Reina, one of the most played characters in the game, is a smaller hit box?
Super appreciate this! Im now in red ranks but i suk so bad at performing combos. I think my problem is trying to catch those last few strings after the tornado, cant seem to dash in time to land them enders.
My new bnb after nerf personally is: d/f+2 > 3,1 (DGF) > 2 > 2,4!T~b*(NSS) > ff 1+4 > ff d+2,2,1(delayed) for 68 dmg in 1SS and 69 in NSS {in (NSS) the above combos can follow up launcher with dash flash into dash bnb for 2 extra damage but no extra 2 during (DGF) 2 > 2,3!T..}
Btw, tested so many times in real match this kinda new combo route, it's strong but it prefers linear direction i think...else U could drop the combo 🙏
Is there a reason why the 2 after the f 3+4 doesn't connect? I tried it on jun but it seems to connect depending on the timing and spacing before the f 3+4. Edit: just realized the pinned comment mentions it doesn't work on all characters. Only the ones with long enough legs.
I hate the fact the 2,2 is inconsistent on some of the character hitboxes. Shaheen, victor and jack is who i have found so far. Going to finish checking later.
Yea the combo routes isn't universal, so it's only consistent with certain characters or have to be slightly towards the right to work properly. It's a bummer, hopefully BN would buff the attack axis or range to make them more consistent with more characters.
@Johnny_no_smiles No, it won't work because the opponent would already be pushed too far away by the f,3+4. Sorry, I should have been more in-depth. What I meant was to forget the 1, f3+4 in that combo if it's dropping. Use a combo that's universal to all characters (as the video creator was saying). I always use this: Df+2, flash, d,2,2b df1,2,1 (bound) dash, "red flash," dash, d,2,2. That one is 66 damage (68 on punish) and is universally effective on all characters.
@@XenoGuru oh yeah I use that as BnB on smaller stages and the characters the 2,2 combo drops. I thought I was going insane for a second thinking the other bounds surely cannot work and I havent just missed it haha.
Hey fellow Yoshi, really appreciate the work you're doing, I have a question, was this made pre nerf? Somehow, the combo at 3:46 do not deal 90 damage but 80 instead. Tried myself with the same exact setup.
did you do exactly what the notations say? The last part is a little tricky as the 3,2, then delay the 1+2 to get the max damage. The 1+2 if done too early probably net you 80 instead of 90. However, if delayed the impact will net you 90. Yes this guide was made with the nerfs.
@@delusional-lobo Yes! I did everything correctly including wall splat and the delay at the end, only different thing was practicing with Ling, weird to me that it might be that.. Aside that I tried multiple times without wiff any hit or smth else different.
So is it true that Yoshimitsu does not have any safe launchers and has to rely on his evasion most of the time for openers? I've heard most players say that the knee launcher is pretty risky, and I have been struggling against players who just turtle and play patiently when I attempt my pressure strings. Also my pc hates certain stages in Tekken 8 where I notice that my FPS tanks and my button inputs fail. It will be a miracle and a string of luck for me to get into purple ranks at this point lol.
the only safe launcher that I know of is df2 (if you don't include his unblockables); yes a lot of launchers in his kit are unsafe. That's why you have to play around with the use of his stances to trick opponents into making a move to get a counter hit or whiff punish for a launch. If you're having trouble with opening an opponent, your best friends are sword sweep and bad breath 😅. The trick is to apply them from mix-ups to get through opponents. Sorry to hear about the frames dropping on your reg, maybe it's best to upgrade when you can try to mitigate the loss of frames is the best I can say broski😓
@@delusional-lobo Thanks for the tips man. Yeah I think a big chunk of my frustration comes from the memory leaks from certain stages which makes it a chore to play ranked. I saw other people complaining about it on the tekken reddit so I'm glad I'm not the only one experiencing this problem. I think Namco needs to be focusing on stability patches to make it more accessible to mid to lower end PC's moving on in the future. Not to doom and gloom but I see the player base dropping if they don't fix the plugging/cheating issue and performance issues relatively soon. The next balance patch will be interesting to see if they ignore some of the over tuned characters in the current state of the game.
I agree, hopefully, things gets better cause even on my end certain hiccups happen here and there. Which is weird as I wasn't experiencing them last patch. So I hope they remedy these problems soon.@@Arnuld15Governator
Hello! on the firstI on the u/f3 combo I keep on missing the f3+4 after the jab. Do you know what could be causing this? I don't have the same issue with the d/f2 Combo.
Oh do you see how I go for a deeper dash than with d/f2? By deep dashing into the falling opp then connecting with Flash it works for some reason. So deep dash further in and then flash. Let me know if it worked😊
Best I could find was d2 2b, df1 2 1, and then when they land it becomes a mixup scenario. If they delay wake up, UB1+2 catches them because you’re in NSS. If they tech roll, windmill will catch them Edit: windmill wouldn’t reach in NSS so a better option would be needed to cover tech roll
@delusional-lobo That one is the highest damage available from all the experimenting I've done. You can also just use df 1,2,1 off the low parry and do the rest of that combo too. It has one less damage, but also one less start-up frame. Which can help in a pinch on a poorer connection
You have to press b (back) when doing d2,2. the notation on top showcases d2,2b to go into NSS for the next hit 1 into f3+4 to get the normal tackle instead of the quirky sword run.
@@delusional-lobo Thanks, I actually was gonna come back and tell you I figured it out yesterday after watching another Yoshi combo video. I appreciate all the videos you make btw. This Yoshi path is hard but I'm dedicated to it now. Keep up the great work.
I thought not to include them as I thought it best to make a separate video about Heat Combos. Though I will see if the video does well enough, so I can work another all-nighter to make a Heat combo guide for Yoshimitsu😅
Ohh, there are some characters that the combo route wont work with, characters like Kazuya's body size and stance works best, but smaller or weird idle stance characters will fail
which one? from the start or during the demonstration? The first one is, "A flash of Memory from Earthbound" and the second one is "The Astral Prison from Type Lumina"
Again, thank you guys for 2000 Subs😌, It really seems surreal as to how quickly I've grown this past month😅. I'm looking forward to growing even larger if I'm fortunate enough😌. If you wish to support me as a creator, please give the video a like as it helps me tremendously and if you wish, subscribe to see more future videos as I'll be working on completing as many characters towards Fujin Rank! and provide tips as I grow as a player. Thank you again 😄
Edit: Just to clarify that these combo routes are not BnBs, these are not universal to all characters, I should of placed a disclaimer but thought everything was fine. Hopefully this will ease any confusion, sorry😅
You are the guy who got me INTO tekken, it was my first game AND first real main and I got flame ruler with yoshi using your guides. Sadly the nerfs were enough to send me to the mishimas, but your content is top tier. There is no devil Jin guide like your yoshi videos with the level of care and quality... keep making great videos
Thank you broski, it means a lot to me😌@@99sadness
This is actually perfect, most guides don't have map specific combos
More combo love for the Yoshi Family! Definitely gonna try most of these in The Lab as I get back to Yoshi! Great work as always!
Just saying, but an in-depth guide about neutral game with Yoshi would also be sick. Keep up the good work!
please
When in df4 range press df4
Do meditation stance backdash and sidestep
When they start playing footsies and try to counter poke df4 press df2
Dang... That's a lotta damage from the jab into F3+4 route.
Thanks for sharing! Will test these out and hopefully master them as his new staples.
👍🏼😊
I love finishing my wall combos with Kincho f+1 just because it looks cooler
whatever's fun is a win to me 😊👍🏼
I still do 3~4 into dragonfly 4 or 2,2, kin 1+2 cause i'm used to it from t7
Button lay out on top is clean
So valuable seeing how to get best results from samurai cutter and wall explosion. After explosion I was at a loss before, just doing ub1+2
great content man, my yoshi hit tenryu yesterday with help of your guides. keep it up
I would like a updatetd Version of this, i know there a many updatet ones but ur style in These guide Videos are pretty good and understandeble Keep it up man ❤
91 damage combo that i got from mixing two of your videos:
[4,3], dash, flash, d 2 2 b, 1, f 34, 2 2, deep dash, heat, dash, flash, f 1 2 (kincho), heat dash, ub 1 2
Sweet. Got a new thing to practice today
Very nice. More combos to master!
I completed Eyemusicians one already and am always looking for more of these. Thank you.
Man i wish we could add custom combo challenges in training mode it would make learning these a lot easier 😅 also with f2 2 do you just spam 2 or time it exactly on hit because i can't get it to go through most of the time
yea its more of a Just Time then a Just Frame move, so you have to time the second 2 on impact to get it to work, though I've heard some will mash and found success, so you can try it😉.
Good job,Man. Thanks for the effort, keep the good work, Gbu ❤
Looks like I finally have to start using bad breath
Idk if I'm just messing up (I very well could be) but I feel like the 1 F3+4 2,2 routes sometimes drop on xiaoyu. Also they drop on kaz with the tiiiiniest SSR as well as when the launcher is spaced. I think I'll stick with the DF1,2,1 route for now. But I'll still keep these combos in mind!
Oh yea on my pinned comment I've stated that some characters won't connect well with these combos. Xiaoyu is one. Basically characters with small bodies and spread idle stances won't work as well.
very good combo tutorial
love your vids man
Appreciate it 😄
Thanks for this!
You can also flash (even with sword) after DB 1+2 (breath). My usual combo for that is DB1+2>flash>D22>nss>DF212>3,2,1+2 and it should give around 83+ (or morE) dmg I guess without CH
It has the same damage as with SSL 1 when doing Bad Breath, I get 83 dmg with the ff2,2 just frame ender, and with flash the same 83 dmg. Only when doing d2,2b into 1 then F3+4. The df1,2,1 does a bit less.
So if you want you can choose either combo route to get decent damage if you want the flash 👍🏼😊
@@delusional-lobo Oh well
Sick Yoshi advance combos very nice
this channel is the best! ty
ty broski
If you make a masters combo vid it needs the FF7 battle theme 😂 the music gave me the same vibes (now i need to practice to F 2,2 after flash n not 3,2,1+2)
Crazy how much difference in damage is when you delay at 3:34. I'm struggling with the timing and keep doing it too early or late
0:43 It seems as of Patch 1.03.01 the combos that contain F3+4, 2-2 are very inconstitant. I tried it against Jack and Ling and both seem to fail equally as often. Sometimes F3+4 doesnt pick them up but most of the time, the combo drops because 2-2 just whiffs completely.
ohh, its that those characters the advanced combos don't work, precisely because of the hurtbox of the characters in-game. Though these combos work on more than half the cast, its just a handful of characters where it doesn't work sadly.
What about consistency? When I tried this route the first time, it worked well enough (though I f up the f,f+2:2 ender too much), but then I practiced on Xiaoyu, and the 2,2 T! doesn't land any longer, or rather only once in every 20 attempts. Assuming this is a smaller hitbox issue, and I don't know if Reina, one of the most played characters in the game, is a smaller hit box?
Super appreciate this! Im now in red ranks but i suk so bad at performing combos. I think my problem is trying to catch those last few strings after the tornado, cant seem to dash in time to land them enders.
Glad that there are some combo options that need deep dashing. I may be able to finally pull these off.
My new bnb after nerf personally is:
d/f+2 > 3,1 (DGF) > 2 > 2,4!T~b*(NSS) > ff 1+4 > ff d+2,2,1(delayed) for 68 dmg in 1SS and 69 in NSS
{in (NSS) the above combos can follow up launcher with dash flash into dash bnb for 2 extra damage but no extra 2 during (DGF) 2 > 2,3!T..}
Now lets hope bumco doesnt nerf this, even though these combos are only viable when opponent is on same axis, the practical combos could suffze
Btw, tested so many times in real match this kinda new combo route, it's strong but it prefers linear direction i think...else U could drop the combo 🙏
Is there a reason why the 2 after the f 3+4 doesn't connect? I tried it on jun but it seems to connect depending on the timing and spacing before the f 3+4.
Edit: just realized the pinned comment mentions it doesn't work on all characters. Only the ones with long enough legs.
I hate the fact the 2,2 is inconsistent on some of the character hitboxes. Shaheen, victor and jack is who i have found so far. Going to finish checking later.
Yea the combo routes isn't universal, so it's only consistent with certain characters or have to be slightly towards the right to work properly. It's a bummer, hopefully BN would buff the attack axis or range to make them more consistent with more characters.
That's why the d,2,2,2 or the df 1,2,1 is often better for the bound. It works on anyone in the game.
@@XenoGuru so df2, flash, d2,2b 1 F3+4 d2,2,2 flash ender. Works? I thought it had to be the 2,2 to pick up. Thanks dude
@Johnny_no_smiles No, it won't work because the opponent would already be pushed too far away by the f,3+4.
Sorry, I should have been more in-depth.
What I meant was to forget the 1, f3+4 in that combo if it's dropping. Use a combo that's universal to all characters (as the video creator was saying).
I always use this:
Df+2, flash, d,2,2b df1,2,1 (bound) dash, "red flash," dash, d,2,2. That one is 66 damage (68 on punish) and is universally effective on all characters.
@@XenoGuru oh yeah I use that as BnB on smaller stages and the characters the 2,2 combo drops. I thought I was going insane for a second thinking the other bounds surely cannot work and I havent just missed it haha.
Hey fellow Yoshi, really appreciate the work you're doing,
I have a question, was this made pre nerf? Somehow, the combo at 3:46 do not deal 90 damage but 80 instead.
Tried myself with the same exact setup.
did you do exactly what the notations say? The last part is a little tricky as the 3,2, then delay the 1+2 to get the max damage. The 1+2 if done too early probably net you 80 instead of 90. However, if delayed the impact will net you 90.
Yes this guide was made with the nerfs.
@@delusional-lobo Yes! I did everything correctly including wall splat and the delay at the end, only different thing was practicing with Ling, weird to me that it might be that..
Aside that I tried multiple times without wiff any hit or smth else different.
hmm, that is weird. I can't say what could be the problem then. @@gradooner4726
I know I'm late, but why do you SSL in some of the combos? Also, congrats on 2k!
The combo seem to work if done like that, it's mostly to position correctly
@@delusional-lobo ok, thank you very much! I'll try to use these combos when I'm playing
So is it true that Yoshimitsu does not have any safe launchers and has to rely on his evasion most of the time for openers? I've heard most players say that the knee launcher is pretty risky, and I have been struggling against players who just turtle and play patiently when I attempt my pressure strings. Also my pc hates certain stages in Tekken 8 where I notice that my FPS tanks and my button inputs fail. It will be a miracle and a string of luck for me to get into purple ranks at this point lol.
the only safe launcher that I know of is df2 (if you don't include his unblockables); yes a lot of launchers in his kit are unsafe. That's why you have to play around with the use of his stances to trick opponents into making a move to get a counter hit or whiff punish for a launch.
If you're having trouble with opening an opponent, your best friends are sword sweep and bad breath 😅. The trick is to apply them from mix-ups to get through opponents.
Sorry to hear about the frames dropping on your reg, maybe it's best to upgrade when you can try to mitigate the loss of frames is the best I can say broski😓
@@delusional-lobo Thanks for the tips man. Yeah I think a big chunk of my frustration comes from the memory leaks from certain stages which makes it a chore to play ranked. I saw other people complaining about it on the tekken reddit so I'm glad I'm not the only one experiencing this problem.
I think Namco needs to be focusing on stability patches to make it more accessible to mid to lower end PC's moving on in the future. Not to doom and gloom but I see the player base dropping if they don't fix the plugging/cheating issue and performance issues relatively soon. The next balance patch will be interesting to see if they ignore some of the over tuned characters in the current state of the game.
I agree, hopefully, things gets better cause even on my end certain hiccups happen here and there. Which is weird as I wasn't experiencing them last patch. So I hope they remedy these problems soon.@@Arnuld15Governator
Hello! on the firstI on the u/f3 combo I keep on missing the f3+4 after the jab. Do you know what could be causing this? I don't have the same issue with the d/f2 Combo.
Oh do you see how I go for a deeper dash than with d/f2? By deep dashing into the falling opp then connecting with Flash it works for some reason.
So deep dash further in and then flash. Let me know if it worked😊
Thanks, will definitely try it asap!@@delusional-lobo
is this combo still viable ? I mean the one with flash non-heat mode. I heard the range of flash got nerfed, does it affect the combo ?
it still works, though check the pinned comment for more information
The F3+4 ~ 2,2 only work on some characters like Jin, Paul etc but dont work on Yoshi and other characters specially small one like Xiao...
That's probably the most important point. These combos only work vs male/bigger bodies.
yea, it's unfortunate. I should of added a disclaimer on that. I'll post it so players won't feel confused
lets gooo
great video but kangaroo kick isn't 3+4 as shown at 2:00 its 4~3
ahh you're right! I've rushed it when I made that, just got lazy, should of just did 4~3😅
Guys, what would be the best lowparry combo route? For damage and/or wallcarry?
Lp ss1 d22 1 f3+4 fl 2
Best I could find was d2 2b, df1 2 1, and then when they land it becomes a mixup scenario. If they delay wake up, UB1+2 catches them because you’re in NSS. If they tech roll, windmill will catch them
Edit: windmill wouldn’t reach in NSS so a better option would be needed to cover tech roll
the best one is 1ss ws 1,2,1 - into 3~4u for Manji then f1+2 for 44 dmg, its the highest I found
@delusional-lobo That one is the highest damage available from all the experimenting I've done. You can also just use df 1,2,1 off the low parry and do the rest of that combo too. It has one less damage, but also one less start-up frame. Which can help in a pinch on a poorer connection
How do you cancel Kamikaze into 2,2? I'm having trouble doing that.
You have to press b (back) when doing d2,2. the notation on top showcases d2,2b to go into NSS for the next hit 1 into f3+4 to get the normal tackle instead of the quirky sword run.
@@delusional-lobo Thanks, I actually was gonna come back and tell you I figured it out yesterday after watching another Yoshi combo video. I appreciate all the videos you make btw. This Yoshi path is hard but I'm dedicated to it now. Keep up the great work.
Thank you broski😄@@KittenChaos90
Can we get a vid on no sword stance combo routes?
well, the combos don't change even in NSS it just gives you more health when using it.
My timing was off and wasnt waiting after the flash. Thank you
Twenty thumbs up!
where is God Devouring Serpent intro? D:
Don't worry our serpent will come back 😉
How do you do a micro dash?
quickly tap ff but don't hold the button down, then quickly press the next input
i cant get the 2,2 to land after 1, f3+4 in the first combo
Certain combos don't work with small body sizes or irregular idle stances, so you have to use the more consistent combos against those.
1ss flash will whif if you re on the left side of the opponent 😢
Im stop using d2 2 2 tornado now 😂😂😂
Is this considering flash range nerf?
yup, but its not universal as some characters idle stances or body size won't consistently work with these advanced combo routes.
@@delusional-lobo aright, thanks and great video! :D
Thank you broski (~ ̄▽ ̄)~@@datguy6745
No heat combos?
I thought not to include them as I thought it best to make a separate video about Heat Combos. Though I will see if the video does well enough, so I can work another all-nighter to make a Heat combo guide for Yoshimitsu😅
No idea why I can't get the timing down for these combos
Ohh, there are some characters that the combo route wont work with, characters like Kazuya's body size and stance works best, but smaller or weird idle stance characters will fail
@@delusional-lobo well I tried it against yoshimitsu
did it work for you?@@LILKJ111
@@delusional-lobo no but I could just be bad at it
Edit: swapped to kazuya and was able to do the combo
nah ive tried it myself and it doesn't work against him(¬_¬ ). @@LILKJ111
Music?
which one? from the start or during the demonstration? The first one is, "A flash of Memory from Earthbound" and the second one is "The Astral Prison from Type Lumina"
Please can someone tell me how to cancel F (3+4) for combos lol
You have to go into swordless stance in D 2, 2 by holding back during it. Then it will cancel by itself
@@dansu9144 you are a Saint 🙏🙏 ty
Насколько же он стал великолепным, что не удар то кровавый пир может ли ето персонаж стать лучше?
3.57
Yo these combos are highly inconsistent
At least the longer combos in the beginning, the chain between the jab and the f3+4 and also the end ff22
Read the pin comment
Aye bro do u have discord imma show ya a combo that i do
Yes, you can check on the channel "about page" or check on one of the newest videos for the discord link👍🏼
This route doesn't work on short leg chars btw. Like yoshi himself
Yea its dumb, hopefully one day he gets a buff to make these combos more consistent😑