I think content creators are just one of the many reasons why multiplayer games feel more sweaty, they can encourage players to use optimal/meta builds or specific strategies, but they're just one cog in the machine. The move from server browsers to matchmaking, particularly skill based matchmaking, is also a big component of this issue. Most modern PvP games have some kind of lobby/skill balancing even in unranked modes, so even if your MMR isn't visibly shown, many people have that competitive desire to improve and increase their perceived skill. To be fair, older games have had skill based matchmaking, but it tended to be way more loose than in moder games. It also puts you against people with comparable skill more often, so playing more chill and relaxed may just result in you losing more often, so you need to focus to consistently perform well. It also removed the chill community aspect of multiplayer games, where with server browsers, you may have a favorite server you love to join with lots of familiar players you consistently play with, which tends to be a much more casual experience. I think it's also just partly just the general gaming playerbase getting more experienced with time. As more games within the same genre get released, there's people who will have more and more years of experience with shooters, Mobas, strategy games, etc. So even if you're brand new to a game, you'll have loads of similar past experience within the same genre, that'll put you ahead of a player who is playing an FPS game for the first time. Also, the general lifestyle of people has changed, gaming is way more accessible, affordable, and popular than it used to be, and people just generally stay indoors more than they used to. So people just game on average more than in the past, leading to higher player experience overall. I also think the newer era of how multiplayer games handle progression also affects how much players sweat. With the popularity of battle passes and limited time rewards, people may feel rushed to unlock those rewards with the limited time they commit to gaming. In those cases, it makes sense to play as optimally as possible to unlock those rewards quickly, which usually means sweating for the win.
I'm not saying it's a great game by any means but look at Diablo 4 every time a bunch of casuals agree on something the streamers and the people that play the game 24/7 complain about that thing and it gets changed or if the streamers don't like the way a build is working even though it's fun for casuals they can claim until it gets changed
I think the reason people think that games are more sweaty nowadays is because there’s just more games to be sweaty. Back in the day lobbies were small sandboxes. There was maybe on cool kid that was really good but everyone else just logged on for fun and maybe didn’t spend as much time practicing to improve. Now we’re a much more popular media and those sweaty players are not placed in the sand box they’re placed together with other players of their skill.
I think content creators have a lot of power, and should be aware of that power when they make content. But it's really only the streamers who create TROLL content and get popular off cheating or griefing that I think are the actual problem.
Call of Duty players will reach for anything to explain why they no longer enjoy the game they spent thousands of hours and dollars on. I've seen, in no particular order: SBMM, Map Design, campers, controller users, mouse and keyboard users, too much movement, not enough movement. Everything is "too sweaty," they just want to (and I'm paraphrasing a Reddit comment I saw) "crack open an energy drink at the end of a shift, put on Spotify," and completely wipe the lobby - totally missing the point that doing so would make them "sweaty" in the eyes of the 4th graders they just eviscerated. It almost feels like a console thing. Any game that is on console will have this big crusade about SBMM making their matches feel bad somehow. Call of Duty, Apex, Dead by Daylight, Halo have all seen this "MMR bad" talking point. I rarely see it on games made for PC like League of Legends, we get the opposite discussion: smurfs bad, not enough mmr. And you're right about the content creator lean on SBMM. And I think a lot of Call of Duty content consumers are going to share the sentiments of "their streamer" or whatever (parasocial nonsense), so 'SBMM bad' for a lot of these people with no critical thinking. The average consumer is going to miss the profit incentive of their streamer spewing bullshit about a system their streamer knows nothing about. Some content creators even go so far as to spread misinformation like "Engagement Oriented Match Making" even though reverse boosting proves it's just regular (aggressive) SBMM. Did content creation ruin the game? Maybe for the creators (they crave that UA-cam confetti). What percentage of players actually go out and make content in a given game? If it's like other social media, 1% creators, 9% commenters, 90% lurkers (numbers pulled out of the ass of some Reddit comment I saw 5 years ago in relation to Reddit itself). Can the minority really ruin a game for the majority of players, even when the game devs resist giving into the cries of those creators asking for the removal of a core system? I'm going to go with no.
I question how exactly people being competitive in a game that was ALWAYS designed with you being competitive in mind is somehow “ruining the game industry” do these people play nothing but call of duty?
My brother and i have this conversation often when he plays first decendent, cod, and fortnite. He often says its ppl who dont have a life outside of playing games for hrs on end, who dont have a real job or do much of anything beyond the 4 walls of their gaming room. Something i never think to ask is if he dislikes this so much y does he watch some of these content creators? Take Timmy2Can as an example he has a big personality with some skill to back it up, I'm sure he spends lots of time getting clips for yt and tiktok, ik nothing of his social life so i obvs cant speak on that and yet my brother watches and enjoys alot of his content. U have some good points in this video and i think the nxt time my brother and I have this convo again I'm gonna play this and get his opinion
Yeah no it's entirely because of what people have encouraged to exist, many watched the "getting to a nuke in cod" videos and guess what happened? The space became that because it's what is popular and content creators will follow what makes them money it's a very simple thing to understand.
In most multiplayer games nowadays, it seems like every other player has ttv in their name. These players are constantly running meta builds and sweating harder than contestants from “my 600lb life” Every multiplayer game is just full of sweats that are chasing fame
Personally, I don't think content creators inherently ruin games. Granted, I really only played single player horror games growing up with friends on a couch. When content creators started, I was only watching funny clips of people playing horror games and their reactions. I never really watched multiplayer games and I still don't. DBD has been the only exception to that for me. So I don't have that nostalgia for games like call of duty or Halo. I still wouldn't touch them today, just because they're not in my interests. But I agree, otherwise. lol
As much as us sweaty players ruin the experience for the average player because we dominate them, they also ruin the experience for us because we have to hard carry them to victory 24/7. Look at DBD lol it is the prime example 80% of that community are trash casuals and the casuals are soo bad in that game to the point you can't even carry them and forces the sweats to play with other sweats or just lose by default. Everyone don't enjoy sucking and losing 24/7 how tf does anyone find being a 24/7 loser fun? I will never understand.
I don't know who ruined what, but I do hate those contents where a streamer creates a new account and speed runs to top rank. "Bronds to Grandmaster in 3 hours!!" Kind of stuff. As Kaiser alluded to, those people are basically making content out of ruining other people's games. I thought smerfing was a BAD thing. I don't understand why viewers would want to see someone good at the game go against less skilled players. As a gamer, don't you want to see the best go against the best?
short answer: YES long answer: Yes, because they constantly use things like clickbait more than EA Sports uses the same game with a minor title change, they blatantly lie about doing research when they just relied on Wikipedia, most of all they're hypocrites when it comes to talking about what's ruining a specific game. take COD Streamers for example, they complain about the game being too sweaty but they're huge hypocrites cuz they hit these clips while sweating so damn much you can smell them through the damn screen
I'm sorry to say it but I've been saying it for years at this point that sweaty streamers and tryhards and content creators 100% ruin the experience for the normal and average player
Nah. Its not aboit unlocking some skins. 2 boxing, presenting ppl as better than they r, unlock tools, creafing metas when the game is 1 day old. Those vids make lobbys worse wheen everyones using the same loady
I disagree with everything in this video these players your calling "sweaty" are just good players and there's nothing wrong with that its the same thing with content creators they are players that are really good so I don't see your point at all also the thing about sbmm specifically with cod the reason a lot of us don't like sbmm is because there is a ranked mode that's supposed to be for people that play on the same skill level so why do we need sbmm in normal casual modes when we already have ranked that's specifically for that
I very much dislike the whole "streamers put in as much time as you do" argument, sure streamers put in a lot of effort, but you know what I work 8 hours a day at my job over the last twelve years of work that means i have done about 13,140 hours of work and for that effort each month right now i earn just under $1900AUD. In comparison i once sat down and just clicked on a random Vtubers stream on Twitch in the ten minutes i watched their stream they got about 60 subs, if each Twitch sub is worth about $8AUD that means for ten minutes of effort they got $480AUD, there is no force from Begger to God who can to me justify how someone sitting down playing a video game can earn that much money for that little effort because if we assume that keeps up for every hour that's $2,880 an hour, meaning for my average work day they make about $23,040 a work day for the same amount of work i do, which means they likely make about half a million a month while i get paid SFA for the same time, Vtubers honestly are proof there is no merciful God because there is no way that is fair
This entire comment shows a level of ignorance that is honestly appaling. First off, streamers do not get the full amount for a twitch sub. Its a 50/50 split. Meaning if its 8AUD for one then they only get 4AUD. Secondly, why are you assuming its 60 subs every hour? No streamer is getting that. Even the largest streamers arent hitting 60 subs an hour. They might get 100 subs for the day if they are ASTRONOMICALLY large like Im talking an avaerage of 10k plus viewers. Third, in order to even get to that point it takes YEARS of work and you dont get there by "just plating video games" I WISH my job was to just play video games but it isnt. I spend 12-14 hours a day writing, recording, filming, editing, marketing, and learning entertainment skills. If all you had to do as a content creator was play video games and make money then everyone would do it. But if you trued it you find out very fucking quickly it isnt that simple. It takes YEARS to make decent money off of this and even longer to get to a point you can hire a team to do the grueling parts for you. You ask how its fair? Because they put in the time, effort, and skill to get to that point. Thats why its fair
@@DaKaiserArchives "But if you trued it you find out very fucking quickly it isn't that simple", you really want to go there?, i started by damn channel back in 2011 i tried this damnable thing for 13 bloody YEARS, hell I've likely deleted and privated more videos then you've made I tried sorry "Trued" it all over the last decade and a few and while i did that i also still had to do my apprenticeship so i could earn that gainful employment. Also you really want to say no streamer is getting those kind of numbers?, i got a screenshot from a Vtuber called Sayu that says otherwise their top mothly gifted subs from one user was 601! even if you want to cut that in half that is still $2,404 from ONE person over ONE month and that was without the rest of their gifted subs for the other 9 places on their top ten don't just assume because you don't see those numbers that they are a myth because i watch them happen all the time in the Vtuber space. As for your statement that "If all you had to do as a content creator was play video games and make money then everyone would do it." this site is proof of it, hell i got a friend who's been playing though Warcraft 1/2/3 on a UA-cam channel right now making money off people just watching him play and all those videos are, are him recording his voice and talking about the missions he's not editing them for 14 hours a day, he dose some basic clean up and then uploads them and so far his got about 9-10 members giving him some passive income for his nostalgic romp down good old Warcraft. He's been at it less then a year and i would say that is decent money considering his not out to make a career out of it Now as for the "hire a team" this isn't 2010 anymore i don't know a single channel that has a "team" that's not some already established long term effort like LRR or the now dead RT people are not out hiring writers or artist anymore, hell back when I "trued" this i had to go out and actually Commission artist off of DA, Tumbler or wherever you could catch them because posing in front of a greenscreen doing a reaction overlayed on whatever wasn't considered good enough. Most of that art BTW lost when my old Laptop broke during a transfer so that was basically burned cash
Tbh content creators did ruin gaming especially casual that’s the reason why you see game being sweaty and competitive for no reason like DBD for an example DBD is too sweaty for now reason when the game wasn’t meant to be taken seriously in the first place
Gotta disagree with your take. It's like saying the crackhead is to blame and not the crack dealer. The content creator (crack dealer) doesn't have to do this, but they do for money. Crack heads (viewers) reward this trash behavior though
That is the problem. The more you are a piece of shit, the more people watch you in a scale of an audience. I don't get why people watch Low Tier God because he treats his audience, even the dick riders like peasants. It is just insane.
I think content creators are just one of the many reasons why multiplayer games feel more sweaty, they can encourage players to use optimal/meta builds or specific strategies, but they're just one cog in the machine.
The move from server browsers to matchmaking, particularly skill based matchmaking, is also a big component of this issue. Most modern PvP games have some kind of lobby/skill balancing even in unranked modes, so even if your MMR isn't visibly shown, many people have that competitive desire to improve and increase their perceived skill. To be fair, older games have had skill based matchmaking, but it tended to be way more loose than in moder games. It also puts you against people with comparable skill more often, so playing more chill and relaxed may just result in you losing more often, so you need to focus to consistently perform well. It also removed the chill community aspect of multiplayer games, where with server browsers, you may have a favorite server you love to join with lots of familiar players you consistently play with, which tends to be a much more casual experience.
I think it's also just partly just the general gaming playerbase getting more experienced with time. As more games within the same genre get released, there's people who will have more and more years of experience with shooters, Mobas, strategy games, etc. So even if you're brand new to a game, you'll have loads of similar past experience within the same genre, that'll put you ahead of a player who is playing an FPS game for the first time. Also, the general lifestyle of people has changed, gaming is way more accessible, affordable, and popular than it used to be, and people just generally stay indoors more than they used to. So people just game on average more than in the past, leading to higher player experience overall.
I also think the newer era of how multiplayer games handle progression also affects how much players sweat. With the popularity of battle passes and limited time rewards, people may feel rushed to unlock those rewards with the limited time they commit to gaming. In those cases, it makes sense to play as optimally as possible to unlock those rewards quickly, which usually means sweating for the win.
Content Creators ruin everything. They act like they speak for everyone. So, yes. They think they are gods and they are nothing.
Facts
I'm not saying it's a great game by any means but look at Diablo 4 every time a bunch of casuals agree on something the streamers and the people that play the game 24/7 complain about that thing and it gets changed or if the streamers don't like the way a build is working even though it's fun for casuals they can claim until it gets changed
Bro did not finish shader downloading before hopping into warzone
I think the reason people think that games are more sweaty nowadays is because there’s just more games to be sweaty. Back in the day lobbies were small sandboxes. There was maybe on cool kid that was really good but everyone else just logged on for fun and maybe didn’t spend as much time practicing to improve. Now we’re a much more popular media and those sweaty players are not placed in the sand box they’re placed together with other players of their skill.
I think content creators have a lot of power, and should be aware of that power when they make content. But it's really only the streamers who create TROLL content and get popular off cheating or griefing that I think are the actual problem.
Yes, they are the problem, and have absolutely ruined competitive gaming.
my favorite content to watch is just speedruns or something like a world's first race on D2
People showed off their skill and then everyone wanted to be that skilled but they forgot the fun and well yeah we can see the outcome of it.
Call of Duty players will reach for anything to explain why they no longer enjoy the game they spent thousands of hours and dollars on. I've seen, in no particular order: SBMM, Map Design, campers, controller users, mouse and keyboard users, too much movement, not enough movement. Everything is "too sweaty," they just want to (and I'm paraphrasing a Reddit comment I saw) "crack open an energy drink at the end of a shift, put on Spotify," and completely wipe the lobby - totally missing the point that doing so would make them "sweaty" in the eyes of the 4th graders they just eviscerated.
It almost feels like a console thing. Any game that is on console will have this big crusade about SBMM making their matches feel bad somehow. Call of Duty, Apex, Dead by Daylight, Halo have all seen this "MMR bad" talking point. I rarely see it on games made for PC like League of Legends, we get the opposite discussion: smurfs bad, not enough mmr.
And you're right about the content creator lean on SBMM. And I think a lot of Call of Duty content consumers are going to share the sentiments of "their streamer" or whatever (parasocial nonsense), so 'SBMM bad' for a lot of these people with no critical thinking. The average consumer is going to miss the profit incentive of their streamer spewing bullshit about a system their streamer knows nothing about. Some content creators even go so far as to spread misinformation like "Engagement Oriented Match Making" even though reverse boosting proves it's just regular (aggressive) SBMM.
Did content creation ruin the game? Maybe for the creators (they crave that UA-cam confetti). What percentage of players actually go out and make content in a given game? If it's like other social media, 1% creators, 9% commenters, 90% lurkers (numbers pulled out of the ass of some Reddit comment I saw 5 years ago in relation to Reddit itself). Can the minority really ruin a game for the majority of players, even when the game devs resist giving into the cries of those creators asking for the removal of a core system? I'm going to go with no.
@@jacca8640 it is a console thing
I question how exactly people being competitive in a game that was ALWAYS designed with you being competitive in mind is somehow “ruining the game industry” do these people play nothing but call of duty?
How I have an audience while not being entertaining and not that great at the game I stream baffles me to this day
My brother and i have this conversation often when he plays first decendent, cod, and fortnite. He often says its ppl who dont have a life outside of playing games for hrs on end, who dont have a real job or do much of anything beyond the 4 walls of their gaming room. Something i never think to ask is if he dislikes this so much y does he watch some of these content creators? Take Timmy2Can as an example he has a big personality with some skill to back it up, I'm sure he spends lots of time getting clips for yt and tiktok, ik nothing of his social life so i obvs cant speak on that and yet my brother watches and enjoys alot of his content. U have some good points in this video and i think the nxt time my brother and I have this convo again I'm gonna play this and get his opinion
Yeah no it's entirely because of what people have encouraged to exist, many watched the "getting to a nuke in cod" videos and guess what happened?
The space became that because it's what is popular and content creators will follow what makes them money it's a very simple thing to understand.
In most multiplayer games nowadays, it seems like every other player has ttv in their name. These players are constantly running meta builds and sweating harder than contestants from “my 600lb life”
Every multiplayer game is just full of sweats that are chasing fame
UA-cam recommended this one on time for once, Hurray!
What is on your logos head? Are those goggles? I just now noticed it
Personally, I don't think content creators inherently ruin games. Granted, I really only played single player horror games growing up with friends on a couch. When content creators started, I was only watching funny clips of people playing horror games and their reactions. I never really watched multiplayer games and I still don't. DBD has been the only exception to that for me. So I don't have that nostalgia for games like call of duty or Halo. I still wouldn't touch them today, just because they're not in my interests. But I agree, otherwise. lol
I’m short. Yes they have
As much as us sweaty players ruin the experience for the average player because we dominate them, they also ruin the experience for us because we have to hard carry them to victory 24/7. Look at DBD lol it is the prime example 80% of that community are trash casuals and the casuals are soo bad in that game to the point you can't even carry them and forces the sweats to play with other sweats or just lose by default.
Everyone don't enjoy sucking and losing 24/7 how tf does anyone find being a 24/7 loser fun? I will never understand.
Please be what I’m thinking pleaseee
I don't know who ruined what, but I do hate those contents where a streamer creates a new account and speed runs to top rank. "Bronds to Grandmaster in 3 hours!!" Kind of stuff. As Kaiser alluded to, those people are basically making content out of ruining other people's games. I thought smerfing was a BAD thing.
I don't understand why viewers would want to see someone good at the game go against less skilled players. As a gamer, don't you want to see the best go against the best?
short answer: YES
long answer: Yes, because they constantly use things like clickbait more than EA Sports uses the same game with a minor title change, they blatantly lie about doing research when they just relied on Wikipedia, most of all they're hypocrites when it comes to talking about what's ruining a specific game. take COD Streamers for example, they complain about the game being too sweaty but they're huge hypocrites cuz they hit these clips while sweating so damn much you can smell them through the damn screen
Poor Kaser, always struggling with words
Heres a like for your troubles
I'm sorry to say it but I've been saying it for years at this point that sweaty streamers and tryhards and content creators 100% ruin the experience for the normal and average player
I mean either way you say it you're not wrong
Nah. Its not aboit unlocking some skins. 2 boxing, presenting ppl as better than they r, unlock tools, creafing metas when the game is 1 day old. Those vids make lobbys worse wheen everyones using the same loady
Call of Duty isn’t great tbh. Modern Warfare 3 in particular was a moment where the rot had really seeped through.
I disagree with everything in this video these players your calling "sweaty" are just good players and there's nothing wrong with that its the same thing with content creators they are players that are really good so I don't see your point at all also the thing about sbmm specifically with cod the reason a lot of us don't like sbmm is because there is a ranked mode that's supposed to be for people that play on the same skill level so why do we need sbmm in normal casual modes when we already have ranked that's specifically for that
I very much dislike the whole "streamers put in as much time as you do" argument, sure streamers put in a lot of effort, but you know what I work 8 hours a day at my job over the last twelve years of work that means i have done about 13,140 hours of work and for that effort each month right now i earn just under $1900AUD. In comparison i once sat down and just clicked on a random Vtubers stream on Twitch in the ten minutes i watched their stream they got about 60 subs, if each Twitch sub is worth about $8AUD that means for ten minutes of effort they got $480AUD, there is no force from Begger to God who can to me justify how someone sitting down playing a video game can earn that much money for that little effort because if we assume that keeps up for every hour that's $2,880 an hour, meaning for my average work day they make about $23,040 a work day for the same amount of work i do, which means they likely make about half a million a month while i get paid SFA for the same time, Vtubers honestly are proof there is no merciful God because there is no way that is fair
This entire comment shows a level of ignorance that is honestly appaling.
First off, streamers do not get the full amount for a twitch sub. Its a 50/50 split. Meaning if its 8AUD for one then they only get 4AUD. Secondly, why are you assuming its 60 subs every hour? No streamer is getting that. Even the largest streamers arent hitting 60 subs an hour. They might get 100 subs for the day if they are ASTRONOMICALLY large like Im talking an avaerage of 10k plus viewers.
Third, in order to even get to that point it takes YEARS of work and you dont get there by "just plating video games" I WISH my job was to just play video games but it isnt. I spend 12-14 hours a day writing, recording, filming, editing, marketing, and learning entertainment skills.
If all you had to do as a content creator was play video games and make money then everyone would do it. But if you trued it you find out very fucking quickly it isnt that simple. It takes YEARS to make decent money off of this and even longer to get to a point you can hire a team to do the grueling parts for you. You ask how its fair? Because they put in the time, effort, and skill to get to that point. Thats why its fair
@@DaKaiserArchives "But if you trued it you find out very fucking quickly it isn't that simple", you really want to go there?, i started by damn channel back in 2011 i tried this damnable thing for 13 bloody YEARS, hell I've likely deleted and privated more videos then you've made I tried sorry "Trued" it all over the last decade and a few and while i did that i also still had to do my apprenticeship so i could earn that gainful employment.
Also you really want to say no streamer is getting those kind of numbers?, i got a screenshot from a Vtuber called Sayu that says otherwise their top mothly gifted subs from one user was 601! even if you want to cut that in half that is still $2,404 from ONE person over ONE month and that was without the rest of their gifted subs for the other 9 places on their top ten don't just assume because you don't see those numbers that they are a myth because i watch them happen all the time in the Vtuber space.
As for your statement that "If all you had to do as a content creator was play video games and make money then everyone would do it." this site is proof of it, hell i got a friend who's been playing though Warcraft 1/2/3 on a UA-cam channel right now making money off people just watching him play and all those videos are, are him recording his voice and talking about the missions he's not editing them for 14 hours a day, he dose some basic clean up and then uploads them and so far his got about 9-10 members giving him some passive income for his nostalgic romp down good old Warcraft. He's been at it less then a year and i would say that is decent money considering his not out to make a career out of it
Now as for the "hire a team" this isn't 2010 anymore i don't know a single channel that has a "team" that's not some already established long term effort like LRR or the now dead RT people are not out hiring writers or artist anymore, hell back when I "trued" this i had to go out and actually Commission artist off of DA, Tumbler or wherever you could catch them because posing in front of a greenscreen doing a reaction overlayed on whatever wasn't considered good enough. Most of that art BTW lost when my old Laptop broke during a transfer so that was basically burned cash
Tbh content creators did ruin gaming especially casual that’s the reason why you see game being sweaty and competitive for no reason like DBD for an example DBD is too sweaty for now reason when the game wasn’t meant to be taken seriously in the first place
Gotta disagree with your take. It's like saying the crackhead is to blame and not the crack dealer. The content creator (crack dealer) doesn't have to do this, but they do for money. Crack heads (viewers) reward this trash behavior though
That is the problem. The more you are a piece of shit, the more people watch you in a scale of an audience. I don't get why people watch Low Tier God because he treats his audience, even the dick riders like peasants. It is just insane.