That's the plan! Thanks for the comment, it's been hard to record videos during the pandemic as I rarely get time to myself (to avoid background noise etc) but I have lots more planned and hope I can pick it up again soon!
Hello "Blender". IDOC stands for "independent domain of computation" and allows you to simulate one section of your scene at the time, so either one by one on the same machine - or several at the same time if you have multiple, so it's really set up for using the job manager. So it's useful either for speeding things up, or for just splitting the task up if the particle count becomes very high. Maybe I'll get around to making a tutorial about this some day!
Hi @rsundriyak You can if your renderer has an alembic procedural importer, for example - with arnold you can import either the alembic particles as a standin, or you can also export the ass-format straight from realflow. In v-ray you can import alembic particles straight into a vray proxy. You can also import alembic particles using bifrost graph, but you can only render bifrost output with arnold right now as far as I know... So one would have to create instances in bifrost and convert to polygons or mesh them which would be inefficient... I'm working on many various workflows to remove the rf-connect from the calculation and we're getting more and more options finally... It's only been what... a couple of years :P
Thank you DAVE!!! YOU ARE THE BEST!!! YOU DID WHAT PROMISED ME!)!)!!)!)!)!) YOU ARE REALLY MAN! The BEST chanel i have ever meet!!!
Happy to help!
Hello Dave, Thank you for all these clear tutorials, are you going to continue the tutorials on letters? I can't wait, thank you very much
That's the plan! Thanks for the comment, it's been hard to record videos during the pandemic as I rarely get time to myself (to avoid background noise etc) but I have lots more planned and hope I can pick it up again soon!
Hello, what are these buttons for?Splash per IDOC,Foam per IDOC
Hello "Blender". IDOC stands for "independent domain of computation" and allows you to simulate one section of your scene at the time, so either one by one on the same machine - or several at the same time if you have multiple, so it's really set up for using the job manager. So it's useful either for speeding things up, or for just splitting the task up if the particle count becomes very high. Maybe I'll get around to making a tutorial about this some day!
@@Davesplaining Thank you so much, and look forward to your new tutorial. Your previous tutorials gave me a lot of inspiration
good tut as usual, btw is there any way to import particle information from rf to maya without rf connect.
Hi @rsundriyak
You can if your renderer has an alembic procedural importer, for example - with arnold you can import either the alembic particles as a standin, or you can also export the ass-format straight from realflow. In v-ray you can import alembic particles straight into a vray proxy. You can also import alembic particles using bifrost graph, but you can only render bifrost output with arnold right now as far as I know... So one would have to create instances in bifrost and convert to polygons or mesh them which would be inefficient... I'm working on many various workflows to remove the rf-connect from the calculation and we're getting more and more options finally... It's only been what... a couple of years :P